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* LaserGuidedKarma: Franklin Anderson escapes from the attempts by the Reformers to assassinate him....only to be eventually captured by the Washington Brotherhood and converted into a [[AndIMustScream hollow, mutated husk stuck in a limbo between life and death]]. Considering his role in Enclave experiments and the plans he would seek to enact to wipe out the entire human race sans a few "pure humans" due to mutations, its' more than deserved.

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* LaserGuidedKarma: Franklin Anderson escapes from the attempts by the Reformers to assassinate him....him if he loses out in the power struggle with Granite....[[spoiler: only to be eventually captured by the Washington Brotherhood and converted into a [[AndIMustScream hollow, mutated husk stuck in a limbo between life and death]]. death]]]]. Considering his role in Enclave experiments and the plans he would seek to enact to wipe out the entire human race sans a few "pure humans" due to mutations, mutations if he was to come out on top, its' more than deserved.
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* LaserGuidedKarma: Franklin Anderson escapes from the attempts by the Reformers to assassinate him....only to be eventually captured by the Washington Brotherhood and converted into a [[AndIMustScream hollow, mutated husk stuck in a limbo between life and death]]. Considering his role in Enclave experiments and the plans he would seek to enact to wipe out the entire human race sans a few "pure humans" due to mutations, its' more than deserved.
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* DownerEnding: [[spoiler: In addition to the Purists uniting America, nuking China, and genociding everyone in the North American Wasteland they deem impure(which ultimately leads to the total extinction of humanity), another really negative outcomes for the Enclave and the Wasteland is reestablishing an authoritarian America under the Reformers that either segregates wastelanders and/or commits genocide on all "pure mutants"(Ghouls, Super Mutants, S'Lanter, Molemen) and not going ahead with exposing the Enclave's Crimes. In this case, the epilogue reveals that America is re-established as the fascistic state it was pre-war, leading all of humanity deemed "pure" into the next century against all in the Wasteland opposed to them.]]

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* DownerEnding: [[spoiler: In addition to the Purists uniting America, nuking China, and genociding everyone in the North American Wasteland they deem impure(which ultimately leads to the total extinction of humanity), life on Earth when they nuke the entirety of the world), another really negative outcomes for the Enclave and the Wasteland is reestablishing an authoritarian America under the Reformers that either segregates wastelanders and/or commits genocide on all "pure mutants"(Ghouls, Super Mutants, S'Lanter, Molemen) and not going ahead with exposing the Enclave's Crimes. In this case, the epilogue reveals that America is re-established as the fascistic state it was pre-war, leading all of humanity deemed "pure" into the next century against all in the Wasteland opposed to them.]] Reviving the military-industrial complex heavily implies a really bad outcome for the restored America even if the Reformers reform as much as possible with rampant militarism leading the new world to repeat the mistakes of the old]].
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* ApocalypseHow: [[spoiler: A Class 5, potentially Class 6 if the Purists succeed in totally destroying all of humanity]].

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* ApocalypseHow: [[spoiler: A Class 5, potentially Class 6 if the Purists succeed in totally destroying all of humanity]].humanity. It is also implied that reviving the military-industrial complex would cause at the very least a Class 2, or even either Class 3a or Class 4 in the distant future by way of another nuclear war caused by out-of-control militarism]].



* EverybodyDiesEnding: [[spoiler: If the Purists win, they eventually commit nuclear genocide on the entire world, consigning whoever deemed pure enough to survive this "Second Armageddon" to a slow death inside Enclave vaults.]]

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* EverybodyDiesEnding: [[spoiler: If the Purists win, they eventually commit nuclear genocide on the entire world, consigning whoever deemed pure enough to survive this "Second Armageddon" to a slow death inside Enclave vaults.]] It is also heavily implied that reviving the military-industrial complex would result in humanity being destroyed by rampant out-of control militarism yet again in a Fourth World War/Second Great War]].



* EvilPaysBetter: The Purists have a considerably higher power armor cap than the Reformers. In addition, restructuring your government to be akin to Vault City rather than grant equal rights to Wastelanders will see the player get access to the highest levels of technology much earlier.

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* EvilPaysBetter: The Purists have a considerably higher power armor cap than the Reformers. In addition, restructuring your government to be akin to Vault City rather than grant equal rights to Wastelanders will see the player get access to the highest levels of technology much earlier. There is also no way to get the Black Devil power armor available to the Enclave without opting to revive the military-industrial complex by taking the "Power of the Old World" focus.

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* AbsoluteXenophobe: The Purists seek to purge the Wasteland, the world, and even the Enclave itself, of anyone they deem to both be genetically impure and opposed to their beliefs.

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* AbsoluteXenophobe: The Purists seek to purge the Wasteland, the world, and even the Enclave itself, of anyone they deem to both be genetically impure and opposed to their beliefs. [[spoiler: This eventually escalates to the nuclear genocide of the entire human race]].


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* ApocalypseHow: [[spoiler: A Class 5, potentially Class 6 if the Purists succeed in totally destroying all of humanity]].


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* EverybodyDiesEnding: [[spoiler: If the Purists win, they eventually commit nuclear genocide on the entire world, consigning whoever deemed pure enough to survive this "Second Armageddon" to a slow death inside Enclave vaults.]]


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* OmnicidalManiac: [[spoiler: Ultimately in their epilogue, the Purists choose to destroy the entire world, deeming it to be totally impure]].
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* DownerEnding: [[spoiler: In addition to the Purists uniting America, nuking China, and genociding everyone in the North American Wasteland they deem impure, other really negative outcomes for the Enclave and the Wasteland is reestablishing an authoritarian America under the Reformers that either segregates wastelanders and/or commits genocide on all "pure mutants"(Ghouls, Super Mutants, S'Lanter, Molemen) and not going ahead with exposing the Enclave's Crimes. In this case, the epilogue reveals that America is re-established in the fascistic state it was before the bombs fell, leading all of humanity deemed "pure" into the next century against all in the Wasteland. A even worse ending occurs should the player fail to negotiate terms with China and choose to restore the military-industrial complex, one where humanity is completely destroyed in a World War decades later.]]

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* DownerEnding: [[spoiler: In addition to the Purists uniting America, nuking China, and genociding everyone in the North American Wasteland they deem impure, other impure(which ultimately leads to the total extinction of humanity), another really negative outcomes for the Enclave and the Wasteland is reestablishing an authoritarian America under the Reformers that either segregates wastelanders and/or commits genocide on all "pure mutants"(Ghouls, Super Mutants, S'Lanter, Molemen) and not going ahead with exposing the Enclave's Crimes. In this case, the epilogue reveals that America is re-established in as the fascistic state it was before the bombs fell, pre-war, leading all of humanity deemed "pure" into the next century against all in the Wasteland. A even worse ending occurs should the player fail Wasteland opposed to negotiate terms with China and choose to restore the military-industrial complex, one where humanity is completely destroyed in a World War decades later.them.]]
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* DownerEnding: [[spoiler: In addition to the Purists uniting America, nuking China, and genociding everyone in the North American Wasteland they deem impure, other really negative outcomes for the Enclave and the Wasteland is reestablishing an authoritarian America under the Reformers that either segregates wastelanders and/or commits genocide on all "pure mutants"(Ghouls, Super Mutants, S'Lanter, Molemen) and not going ahead with exposing the Enclave's Crimes. In this case, the epilogue reveals that America is re-established in the fascistic state it was before the bombs fell, leading all of humanity deemed "pure" into the next century against all in the Wasteland. A even worse ending occurs should the player fail to negotiate terms with China and choose to restore the military-industrial complex, one where humanity is completely destroyed in a World War decades later.]]

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The mod was originally released in April 8, 2018. While it has ceased development on August 5, 2022, a fan-made continuation in the form of ''Enclave+'' has started up with the goal of both adding new content to it and keeping it up to date with the base mod.

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The mod was originally released in April 8, 2018. While it has ceased development on August 5, 2022, a fan-made continuation in the form of ''Enclave+'' (since rechristented ''Enclave Reborn Redux'') has started up with the goal of both adding new content to it and keeping it up to date with the base mod.
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''Enclave Reborn'' is a released content expansion submod for the ''VideoGame/HeartsOfIronIV'' mod ''VideoGame/OldWorldBlues'', itself set in the ''{{VideoGame/Fallout}}'' universe. It adds the remnants of the Navarro Enclave to the Nevada Wasteland. Since the [[VideoGame/Fallout2 fall of Navarro and the Oil Rig]], Sergeant Arch Dornan has been working tirelessly to reform the Enclave and take revenge on the New California Republic and the Brotherhood of Steel. In the meantime, two factions have emerged in the remnants of the Navarro Enclave, a "Purist" faction seeking to follow through with the Enclave's ideology of total genetic purity, as well as a "Reformer" faction seeking to see the United States restored to its former glory, even if it means compromising with or even incorporating both Wastelanders and Non-humans.

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''Enclave Reborn'' is a released content expansion submod for the ''VideoGame/HeartsOfIronIV'' mod ''VideoGame/OldWorldBlues'', itself set in the ''{{VideoGame/Fallout}}'' ''{{Franchise/Fallout}}'' universe. It adds the remnants of the Navarro Enclave to the Nevada Wasteland. Since the [[VideoGame/Fallout2 fall of Navarro and the Oil Rig]], Sergeant Arch Dornan has been working tirelessly to reform the Enclave and take revenge on the New California Republic and the Brotherhood of Steel. In the meantime, two factions have emerged in the remnants of the Navarro Enclave, a "Purist" faction seeking to follow through with the Enclave's ideology of total genetic purity, as well as a "Reformer" faction seeking to see the United States restored to its former glory, even if it means compromising with or even incorporating both Wastelanders and Non-humans.



* DividedStatesOfAmerica: Naturally given this is set in the Fallout universe. The Purists seek to not only rectify this but ensure that America retakes its' territories annexed from Canada and Mexico. The reformists could seek to restore the [=US=] to pre-Resource Wars borders, or they can accept that it might not be worth it to reunify America, settling instead for consolidating their hold over Nevada and forming a pan-American alliance with the [=NCR=] instead.

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* DividedStatesOfAmerica: Naturally given this is set in the Fallout ''Fallout'' universe. The Purists seek to not only rectify this but ensure that America retakes its' territories annexed from Canada and Mexico. The reformists could seek to restore the [=US=] to pre-Resource Wars borders, or they can accept that it might not be worth it to reunify America, settling instead for consolidating their hold over Nevada and forming a pan-American alliance with the [=NCR=] instead.



* PuttingOnTheReich: Despite the Enclave's behavior in Fallout lore, this is averted in the reformist path if the fully democratic and legitimacy boosting decisions are taken. Played straight however if the Purists win and to a lesser degree if the Reformers establish a segregationist dictatorship were Mutants and Wastelanders are still excluded from society. If the Reformers win [[spoiler: [[VideoGame/FalloutNewVegas Caesar's Legion]] can play this straight as well thanks to the ideological influence of moderate Enclave defectors to the Legion with various personal grudges against either the Reformers or Granite himself, to the point of deploying the [=FEV=] against other Wastelanders.]]

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* PuttingOnTheReich: Despite the Enclave's behavior in Fallout ''Fallout'' lore, this is averted in the reformist path if the fully democratic and legitimacy boosting decisions are taken. Played straight however if the Purists win and to a lesser degree if the Reformers establish a segregationist dictatorship were Mutants and Wastelanders are still excluded from society. If the Reformers win [[spoiler: [[VideoGame/FalloutNewVegas Caesar's Legion]] can play this straight as well thanks to the ideological influence of moderate Enclave defectors to the Legion with various personal grudges against either the Reformers or Granite himself, to the point of deploying the [=FEV=] against other Wastelanders.]]



** Due to the memories of the Enclave's atrocities in Fallout 2 still fresh in the minds of New Californians and the [=NCR=]'s efforts to stamp out ex-Enclave members where they appear even if they try to seek atonement for their crimes (to the point of inflicting generational punishment on the children of former Enclave personnel as seen in one of Arcade's endings for ''VideoGame/FalloutNewVegas''), there is no way to peacefully unite with the [=NCR=] even as the reformists and a war with the [=NCR=] is inevitable. This is even if Hayes takes control of the [=NCR=]. Even co-existing with the [=NCR=] in the Nevada path requires some political manipulation of the [=NCR=]'s politics to ensure Hayes comes to power or launches a civil war against the rest of the [=NCR=].

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** Due to the memories of the Enclave's atrocities in Fallout 2 ''Fallout 2'' still fresh in the minds of New Californians and the [=NCR=]'s efforts to stamp out ex-Enclave members where they appear even if they try to seek atonement for their crimes (to the point of inflicting generational punishment on the children of former Enclave personnel as seen in one of Arcade's endings for ''VideoGame/FalloutNewVegas''), there is no way to peacefully unite with the [=NCR=] even as the reformists and a war with the [=NCR=] is inevitable. This is even if Hayes takes control of the [=NCR=]. Even co-existing with the [=NCR=] in the Nevada path requires some political manipulation of the [=NCR=]'s politics to ensure Hayes comes to power or launches a civil war against the rest of the [=NCR=].
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renamed to Clone Angst


* CloningBlues: A Purist-controlled Enclave is eventually left with little choice but to resort to cloning in order to supplement its "pure" manpower.
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* KarmaMeter: The legitimacy score for the reformists. Sticking to their guns and moving towards a genuine democracy strengthens it, while making corrupt decisions, maintaining authoritarianism or discrimination towards non-humans weakens it. However, some authoritarian decisions can reduce the relevancy of legitimacy on in-game decisions. This is somewhat flipped on its' head when the final focus to form either the United States or the Enclave States occur, [[spoiler: this is because exposing all of the Enclave's crimes will reduce the legitimacy of the government to Zero. However, this can be alleviated by ensuring that the mutants received equal rights beforehand and that victims of the Enclave receive proper reparations for the Enclave's atrocities if the full extent of the Enclave's crimes are exposed]].

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* KarmaMeter: The legitimacy score for the reformists. Sticking to their guns and moving towards a genuine democracy strengthens it, while making corrupt decisions, maintaining authoritarianism or discrimination towards non-humans weakens it. However, some authoritarian decisions can reduce the relevancy of legitimacy on in-game decisions. This is somewhat flipped on its' head when the final focus to form either the United States or the Enclave States occur, [[spoiler: this is because exposing all of the Enclave's crimes will reduce the legitimacy of the government to Zero. However, this can be alleviated by ensuring that the mutants received equal rights beforehand and that victims of the Enclave receive proper reparations for the Enclave's atrocities if the full extent of the Enclave's crimes are exposed]].

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No longer the case post-redux


* PuttingOnTheReich: Despite the Enclave's behavior in Fallout lore, this is averted in the reformist path if the fully democratic and legitimacy boosting decisions are taken. Played straight however if the Purists win and to a lesser degree if the reformists establish a segregationist dictatorship were Mutants and Wastelanders are still excluded from society. If the reformists win [[spoiler: [[VideoGame/FalloutNewVegas Caesar's Legion]] can play this straight as well thanks to the ideological influence of moderate Enclave defectors to the Legion with various personal grudges against either the reformists or Granite himself, to the point of deploying the [=FEV=] against other Wastelanders.]]
* SequelHook: The reformist path has focuses regarding re-building parts of America not in the game yet, such as the Chicago and [[VideoGame/Fallout3 Capital Wastelands]].

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* PuttingOnTheReich: Despite the Enclave's behavior in Fallout lore, this is averted in the reformist path if the fully democratic and legitimacy boosting decisions are taken. Played straight however if the Purists win and to a lesser degree if the reformists Reformers establish a segregationist dictatorship were Mutants and Wastelanders are still excluded from society. If the reformists Reformers win [[spoiler: [[VideoGame/FalloutNewVegas Caesar's Legion]] can play this straight as well thanks to the ideological influence of moderate Enclave defectors to the Legion with various personal grudges against either the reformists Reformers or Granite himself, to the point of deploying the [=FEV=] against other Wastelanders.]]
* SequelHook: SequelHook:
**
The reformist path has focuses regarding re-building parts threat of America not in the game yet, such as the Chicago Enclave is teased multiple times in both the American restoration and [[VideoGame/Fallout3 Capital Wastelands]].Nevada routes for the Reformers
** Some of the Area 51 events hint at a greater role for [=UFOs=] and the Enclave's awareness of Zetans for future content.
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* AdaptationalHeroism:
** In the cancelled ''Fallout Extreme'' game, the Chinese Emperor was portrayed as a revanchist seeking to destroy what was left of America in revenge for the Great War with nuclear missiles. The mod has him be a benevolent leader for China that can make peace with a Reformer led Enclave if the Reformers bury the hatchet with China and acknowledge the mistakes that led to the Great War.
** Harold Richardson, [[OriginalCharacter a fan-created son]] for President Dick Richardson featured in Youtuber Omega Initiative's Fallout 2 WhatIf ''[[https://www.youtube.com/watch?v=9XCu_sOdwsI What if the Enclave Won in Fallout 2]]'' was depicted as [[EvilerThanThou even more genocidal than his father]], seeking to destroy what's left of the entire world after the modified FEV had already ravaged it and take all he deems pure to colonize space. In the mod he is depicted as having turned against his father's Purist worldviews a long time ago, and seeks to [[TheAtoner redeem his family name]] despite the animosity the Reformer faction has towards him.
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* PuttingOnTheReich: Despite the Enclave's behavior in Fallout lore, this is averted in the reformist path if the fully democratic and legitimacy boosting decisions are taken. Played straight however if the Purists win and to a lesser degree if the reformists establish a segregationist dictatorship were Mutants and Wastelanders are still excluded from society. If the reformists win [[spoiler: [[VideoGame/FalloutNewVegas Caesar's Legion]] can play this straight as well thanks to the ideological influence of Enclave defectors to the Legion with various personal grudges against the reformists, to the point of deploying the [=FEV=] against other Wastelanders.]]

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* PuttingOnTheReich: Despite the Enclave's behavior in Fallout lore, this is averted in the reformist path if the fully democratic and legitimacy boosting decisions are taken. Played straight however if the Purists win and to a lesser degree if the reformists establish a segregationist dictatorship were Mutants and Wastelanders are still excluded from society. If the reformists win [[spoiler: [[VideoGame/FalloutNewVegas Caesar's Legion]] can play this straight as well thanks to the ideological influence of moderate Enclave defectors to the Legion with various personal grudges against either the reformists, reformists or Granite himself, to the point of deploying the [=FEV=] against other Wastelanders.]]
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* FinalBoss: Currently Caesar's Legion is framed as such for a Reformer playthrough. While there are still a few things to do after defeating the Legion such as conquer Texas, Oklahoma, the Midwest, and Deadline, the decision to trigger the ending slides appear after defeating Caeser's Legion. When content is expanded to the Midwest, Caesar's Legion is to be supplanted by the Chicago Enclave as the ultimate end-boss.

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* FinalBoss: Currently Caesar's Legion is framed as such for a Reformer playthrough. While there are still a few things to do after defeating the Legion such as conquer Texas, Oklahoma, the Midwest, and Deadline, the decision to trigger the ending slides appear after defeating Caeser's Caesar's Legion. When content is expanded to the Midwest, Caesar's Legion is to be supplanted by the Chicago Enclave as the ultimate end-boss.
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* FinalBoss: Currently Caeser's Legion is framed as such for a Reformer playthrough. While there are still a few things to do after defeating the Legion such as conquer Texas, the Midwest, and Deadline, the decision to trigger the ending slides appear after defeating Caeser's Legion. When content is expanded to the Midwest, Caeser's Legion is to be supplanted by the Chicago Enclave as the ultimate end-boss.

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* FinalBoss: Currently Caeser's Caesar's Legion is framed as such for a Reformer playthrough. While there are still a few things to do after defeating the Legion such as conquer Texas, Oklahoma, the Midwest, and Deadline, the decision to trigger the ending slides appear after defeating Caeser's Legion. When content is expanded to the Midwest, Caeser's Caesar's Legion is to be supplanted by the Chicago Enclave as the ultimate end-boss.
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* FinalBoss: Currently Caeser's Legion is framed as such for a Reformer playthrough. While there are still a few things to do after defeating the Legion such as conquer Texas, the Midwest, and Deadline, the decision to trigger the ending slides appear after defeating Caeser's Legion. When content is expanded to the Midwest, Caeser's Legion is to be supplanted by the Chicago Enclave as the ultimate end-boss.
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* BeingGoodSucks: An Enclave that fully abandons fascistic genetic purism will be hit with multiple debuffs, namely in research, what's more is that after forming America, fully exposing, atoning for the Enclave's crimes and ensuring that the victims of said crimes get proper reparations will see the player hit with even further debuffs and the loss of all their legitimacy. However, the latter can be alleviated if the player has granted equal rights to all mutants and ensured the sucessful passing of a reparations bill.

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* BeingGoodSucks: An Enclave that fully abandons fascistic genetic purism will be hit with multiple debuffs, namely in research, what's more is that after forming America, research. After defeating the NCR and going down the reconstruction tree, [[spoiler: fully exposing, atoning for the Enclave's crimes and ensuring that the victims of said crimes get proper reparations will see the player hit with even further debuffs and the loss of all their legitimacy. However, the latter can be alleviated if the player has granted equal rights to all mutants and ensured the sucessful passing of a reparations bill.bill]].



* KarmaMeter: The legitimacy score for the reformists. Sticking to their guns and moving towards a genuine democracy strengthens it, while making corrupt decisions, maintaining authoritarianism or discrimination towards non-humans weakens it. However, some authoritarian decisions can reduce the relevancy of legitimacy on in-game decisions. This is somewhat flipped on its' head when the final focus to form either the United States or the Enclave States occur, this is because exposing all of the Enclave's crimes will reduce the legitimacy of the government to Zero. However, this can be alleviated by ensuring that the mutants received equal rights beforehand and that victims of the Enclave receive proper reparations for the Enclave's atrocities if the full extent of the Enclave's crimes are exposed.

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* KarmaMeter: The legitimacy score for the reformists. Sticking to their guns and moving towards a genuine democracy strengthens it, while making corrupt decisions, maintaining authoritarianism or discrimination towards non-humans weakens it. However, some authoritarian decisions can reduce the relevancy of legitimacy on in-game decisions. This is somewhat flipped on its' head when the final focus to form either the United States or the Enclave States occur, [[spoiler: this is because exposing all of the Enclave's crimes will reduce the legitimacy of the government to Zero. However, this can be alleviated by ensuring that the mutants received equal rights beforehand and that victims of the Enclave receive proper reparations for the Enclave's atrocities if the full extent of the Enclave's crimes are exposed.exposed]].
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None


* PuttingOnTheReich: Despite the Enclave's behavior in Fallout lore, this is averted in the reformist path if the fully democratic and legitimacy boosting decisions are taken. Played straight however if the Purists win and to a lesser degree if the reformists establish a segregationist dictatorship were Mutants and Wastelanders are still excluded from society. If the reformists win [[spoiler: [[VideoGame/FalloutNewVegas Caesar's Legion]] can play this straight as well thanks to the ideological influence of Enclave purist defectors to the Legion[[note]]Enclave+ changes this so that the Enclave defectors that go to the Legion mostly consist of moderates with various personal grudges against the reformists, hence why they can even stomach working for wastelanders like the Legion on a long-term basis, but the ideological influence remains the same[[/note]], to the point of deploying the [=FEV=] against other Wastelanders.]]

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* PuttingOnTheReich: Despite the Enclave's behavior in Fallout lore, this is averted in the reformist path if the fully democratic and legitimacy boosting decisions are taken. Played straight however if the Purists win and to a lesser degree if the reformists establish a segregationist dictatorship were Mutants and Wastelanders are still excluded from society. If the reformists win [[spoiler: [[VideoGame/FalloutNewVegas Caesar's Legion]] can play this straight as well thanks to the ideological influence of Enclave purist defectors to the Legion[[note]]Enclave+ changes this so that the Enclave defectors that go to the Legion mostly consist of moderates with various personal grudges against the reformists, hence why they can even stomach working for wastelanders like the Legion on a long-term basis, but the ideological influence remains the same[[/note]], to the point of deploying the [=FEV=] against other Wastelanders.]]
Is there an issue? Send a MessageReason:
None


* KarmaMeter: The legitimacy score for the reformists. Sticking to their guns and moving towards a genuine democracy strengthens it, while making corrupt decisions, maintaining authoritarianism or discrimination towards non-humans weakens it. However, some authoritarian decisions can reduce the relevancy of legitimacy on in-game decisions.

to:

* KarmaMeter: The legitimacy score for the reformists. Sticking to their guns and moving towards a genuine democracy strengthens it, while making corrupt decisions, maintaining authoritarianism or discrimination towards non-humans weakens it. However, some authoritarian decisions can reduce the relevancy of legitimacy on in-game decisions. This is somewhat flipped on its' head when the final focus to form either the United States or the Enclave States occur, this is because exposing all of the Enclave's crimes will reduce the legitimacy of the government to Zero. However, this can be alleviated by ensuring that the mutants received equal rights beforehand and that victims of the Enclave receive proper reparations for the Enclave's atrocities if the full extent of the Enclave's crimes are exposed.



* WhatIf: Unlike the base mod, which has Granite Company setting up shop in Eureka, Enclave Reborn has it and other Enclave holdouts in the West Coast gravitating towards the Sierra Army Depot near New Reno.

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* WhatIf: Unlike the base mod, which has Granite Company setting up shop in Eureka, Enclave Reborn has it and other Enclave holdouts in the West Coast gravitating towards the Sierra Army Depot near New Reno. Enclave Reborn Redux acknowledges the OWB lore surrounding Granite company by noting that Granite did want to stay at Eureka, but his presence brought the attention of the NCR, forcing him to flee eastwards.
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they divluged from that quite a bit


* EvilVersusEvil: Any conflict between a Purist Enclave or a low legitimacy reformist Enclave vs. the less savoury or outright villainous factions in the Wasteland. If Purists are selected to lead the Enclave, than the various other factions may well turn out to be ALighterShadeOfBlack with the arguable exceptions of the Washington Brotherhood[[note]]Who [[AllThereInTheManual can easily be read as equally genocidal]] as the Enclave if the lore planned for them in the cancelled ''Fallout: Extreme'' was anything to go by[[/note]], the Putrid Mother, Cerebrus, and Tv Town in its' [[KillAllHumans "Path of Now and Forever"]] route.

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* EvilVersusEvil: Any conflict between a Purist Enclave or a low legitimacy reformist Enclave vs. the less savoury or outright villainous factions in the Wasteland. If Purists are selected to lead the Enclave, than the various other factions may well turn out to be ALighterShadeOfBlack with the arguable exceptions of the Washington Brotherhood[[note]]Who [[AllThereInTheManual can easily be read as equally genocidal]] as the Enclave if the lore planned for them in the cancelled ''Fallout: Extreme'' was anything to go by[[/note]], Brotherhood, the Putrid Mother, Cerebrus, and Tv Town in its' [[KillAllHumans "Path of Now and Forever"]] route.
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* EvilVersesEvil: Any conflict between a Purist Enclave or a low legitimacy reformist Enclave vs. the less savoury or outright villainous factions in the Wasteland. If Purists are selected to lead the Enclave, than the various other factions may well turn out to be ALighterShadeOfBlack with the arguable exceptions of the Washington Brotherhood[[note]]Who [[AllThereInTheManual can easily be read as equally genocidal as the Enclave if the lore planned for them in the cancelled ''Fallout: Extreme'' was anything to go by[[/note]], the Putrid Mother, Cerebrus, and Tv Town in its' [[KillAllHumans "Path of Now and Forever"]] route.

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* EvilVersesEvil: EvilVersusEvil: Any conflict between a Purist Enclave or a low legitimacy reformist Enclave vs. the less savoury or outright villainous factions in the Wasteland. If Purists are selected to lead the Enclave, than the various other factions may well turn out to be ALighterShadeOfBlack with the arguable exceptions of the Washington Brotherhood[[note]]Who [[AllThereInTheManual can easily be read as equally genocidal genocidal]] as the Enclave if the lore planned for them in the cancelled ''Fallout: Extreme'' was anything to go by[[/note]], the Putrid Mother, Cerebrus, and Tv Town in its' [[KillAllHumans "Path of Now and Forever"]] route.
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* EvilVersesEvil: Any conflict between a Purist Enclave or a low legitimacy reformist Enclave vs. the less savoury or outright villainous factions in the Wasteland. If Purists are selected to lead the Enclave, than the various other factions may well turn out to be ALighterShadeOfBlack with the arguable exceptions of the Washington Brotherhood[[note]]Who [[AllThereInTheManual can easily be read as equally genocidal as the Enclave if the lore planned for them in the cancelled ''Fallout: Extreme'' was anything to go by[[/note]], the Putrid Mother, Cerebrus, and Tv Town in its' [[KillAllHumans "Path of Now and Forever"]] route.
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** Due to the memories of the Enclave's atrocities in Fallout 2 still fresh in the minds of New Californians and the [=NCR=]'s efforts to stamp out ex-Enclave members where they appear even if they try to seek atonement for their crimes(to the point of inflicting generational punishment on the children of former Enclave personnel as seen in one of Arcade's endings for ''VideoGame/FalloutNewVegas''), there is no way to peacefully unite with the [=NCR=] even as the reformists and a war with the [=NCR=] is inevitable. This is even if Hayes takes control of the [=NCR=]. Even co-existing with the [=NCR=] in the Nevada path requires some political manipulation of the [=NCR=]'s politics to ensure Hayes comes to power or launches a civil war against the rest of the [=NCR=].

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** Due to the memories of the Enclave's atrocities in Fallout 2 still fresh in the minds of New Californians and the [=NCR=]'s efforts to stamp out ex-Enclave members where they appear even if they try to seek atonement for their crimes(to crimes (to the point of inflicting generational punishment on the children of former Enclave personnel as seen in one of Arcade's endings for ''VideoGame/FalloutNewVegas''), there is no way to peacefully unite with the [=NCR=] even as the reformists and a war with the [=NCR=] is inevitable. This is even if Hayes takes control of the [=NCR=]. Even co-existing with the [=NCR=] in the Nevada path requires some political manipulation of the [=NCR=]'s politics to ensure Hayes comes to power or launches a civil war against the rest of the [=NCR=].

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