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** New Year's Feast - corresponding with the Lunar New Year, this is the first holiday mission not to feature the Wolf Spider as the protagonist. Instead, the player controls a group of fire ants setting up a potluck. They will need to collect food and round up the lost guests, while dealing with a horde of unfriendly creatures camping in and around their nest. Aiding in this is firecrackers found across the map, which allows layers to blow their enemies to kingdom come.


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* StuffBlowingUp: New Year's Feast has firecrackers hidden around the map, which can inflict massive damage to enemies and will send most of them flying. You're encouraged to use them to take out difficult foes, especially early on when you only have fire ant workers to field.
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* TimedMission: Two so far.
** "A Bridge Too Far" has the playable fire ants racing the clock to hatch enough warriors and workers to make a raft out of their bodies before the rising water washes away their colony.
** As the female scientist has finally gotten fed up with the shiftiness of her male counterpart, Formicarium Challenge Four must be completed while she is temporarily distracted. [[spoiler:The player has to kill the first two hybrids before she gets back to the lab, and the final one before security breaks into the room. Making things more difficult is that the Male Scientist will start kicking the formicarium in impatience if you take too long, which can kill the queen.]]
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* ColorCodedArmies: Ants have designated color on their gasters to show which sides they are on. In story mode missions, your colony is red by default.

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* ColorCodedArmies: Ants have designated color colors on their gasters to show which sides they are on. In story mode missions, your colony is red by default.



* CoversAlwaysLie: The first title art of the game consists of a leafcutter ant, a bull ant and a harvester ant. While leafcutter ants have made it into the game, there is currently no plan to implement bull ants and harvester ants yet. This is {{Averted|Trope}} with the second title art. It features an army ant, a leafcutter ant, and a trapjaw ant, which were all introduced in the same update. The third title art also averst this, featuring the playable fire ant and it's competitors the little black ant and the big headed ant, all of which appear in Mission 4.X.

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* CoversAlwaysLie: The first title art of the game consists of a leafcutter ant, a bull ant and a harvester ant. While leafcutter ants have made it into the game, there is currently no plan to implement bull ants and harvester ants yet. This is {{Averted|Trope}} with the second title art. It features an army ant, a leafcutter ant, and a trapjaw ant, which were all introduced in the same update. The third title art also averst averts this, featuring the playable fire ant and it's competitors the little black ant and the big headed ant, all of which appear in Mission 4.X.



** The Wood Ant missions (Mission 2.x) take place along a riverbank, which will flood as night falls, and recede as the sun rises. Surviving requires collecting the drowned insects along the shoreline by day, then bunkering down at night, with larger creatures coming out to enjoy the shoreline.

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** The Wood Ant missions (Mission 2.x) take place along a riverbank, which will flood as night falls, and recede as the sun rises. Surviving requires collecting the drowned insects along the shoreline by day, then bunkering hunkering down at night, with larger creatures coming out to enjoy the shoreline.



* Also Zigzagged during in the Hibernation extra mission - night time has fewer enemies present, but the map gradually freezes over, to the point that eventually, [[KillItWithIce your ants will freeze if out of the nest too long]]. Daytime has many other ants and critters about, but you won't freeze until the middle of winter in sunlight.

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* ** Also Zigzagged during in the Hibernation extra mission - night time has fewer enemies present, but the map gradually freezes over, to the point that eventually, [[KillItWithIce your ants will freeze if out of the nest too long]]. Daytime has many other ants and critters about, but you won't freeze until the middle of winter in sunlight.



* WhamShot: Going hand in hand with the first WhamLine in Formicarium Challenge Four, the Male Scientist sets down a container housing one of the bosses of the challenge... and out comes [[spoiler:a misshappen fusion of hermit crab and scorpion, revealing the true power of the Royal Jelly and [[EvilutionaryBiologist offering a hint at the real motives of said scientist]]]].

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* WhamShot: Going hand in hand with the first WhamLine in Formicarium Challenge Four, the Male Scientist sets down a container housing one of the bosses of the challenge... and out comes [[spoiler:a misshappen misshapen fusion of hermit crab and scorpion, revealing the true power of the Royal Jelly and [[EvilutionaryBiologist offering a hint at the real motives of said scientist]]]].

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* BagOfSpilling: Following the second formicarium challenge, the scientists move your colony over from the original formicarium to a new one, nullifying all of the food collected and spent. You get bonus royal jelly as compensation for your progress.

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* BagOfSpilling: Following the second formicarium challenge, the scientists move your colony over from the original formicarium to a new one, nullifying all of the food collected and spent. You get bonus royal jelly as compensation for your progress. A second spilling occurs after completing Formicarium Challenge Three, with the same rules in effect.



* BossOnlyLevel: Formicarium Challenge Four has no minor enemies, instead having titan class foes for you to slay.



* ColossusClimb: Ants are planned to have the ability to swarm over larger enemies like they do in real life. The system is still in development.

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* ColossusClimb: Ants are planned to have the ability to can swarm over larger titan-class enemies like (essentially any creature that would be considered a {{Kaiju}} to the ants), allowing them an extra angle of attack. This also increases any melee damage they do in real life. The system is still in development.are taking from enemies on the ground, encouraging you to have dedicated teams for scaling an enemy and tearing it apart.



* EasyCommunication: {{Averted}} You don't command ants like other RTS games, you can only suggest them to move to the pheromone marker direction. Ants that reach the marker but fail to find a job will return to the nest, forming a harvesting trail.

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* EasyCommunication: {{Averted}} -- You don't command ants like other RTS games, you can only suggest them to move to the pheromone marker direction. Ants that reach the marker but fail to find a job will return to the nest, forming a harvesting trail.



** Fully subverted in Missions 4.x and the Fourth Formicarium Challenge, which have true bosses in the form of [[{{Kaiju}} titan enemies]] -- "Cold Blooded" has an American Bullfrog, "A Bridge Too Far" has a Blue Darter, [[spoiler:and the Formicarium Challenge has four [[MixAndMatchCritters hybrid abominations]] of various arthropods]].



* Also Zigzagged during in the Hibernation extra mission - night time has fewer enemies present, but the map gradually freezes over, to the point that eventually, [[KillItWithIce your ants will freeze if out of the nest too long]]. Daytime has many other ants and critters about, but you won't freeze until the middle of winterin sunlight.

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* Also Zigzagged during in the Hibernation extra mission - night time has fewer enemies present, but the map gradually freezes over, to the point that eventually, [[KillItWithIce your ants will freeze if out of the nest too long]]. Daytime has many other ants and critters about, but you won't freeze until the middle of winterin winter in sunlight.


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** Formicarium Challenge Four really mixes things up by being a BossOnlyLevel, with the only enemies encountered being titans. This encourages players to utilize fire ants due to their ability to spawn two per tile allowing them to scale their foes while still leaving others on the ground to lay on the pain.


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** In A Bridge Too Far, the tide never stops rising as in Queen of the Hill, but unlike there, it will eventually submerge your colony. Since you're playing as fire ants, though, a sufficiently large colony can convert itself into a living ark to ferry their queen to safety when the flood hits.
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* WhamEpisode: Formicarium Challenge 4 -- [[spoiler:the Male Scientist reveals that his Royal Jelly can be used to hybridize any two creatures, and fully steps into his role as the BigBad of the game]].
* WhamLine: As the Male Scientist sets down a container that houses one of the bosses for Formicarium Challenge 4, you finally get to see the creature's name: [[spoiler:''[[MixAndMatchCritters Hermit-Scorpion]]'']].
* WhamShot: Going hand in hand with the first WhamLine in Formicarium Challenge Four, the Male Scientist sets down a container housing one of the bosses of the challenge... and out comes [[spoiler:a misshappen fusion of hermit crab and scorpion, revealing the true power of the Royal Jelly and [[EvilutionaryBiologist offering a hint at the real motives of said scientist]]]].

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* CoversAlwaysLie: The first title art of the game consists of a leafcutter ant, a bull ant and a harvester ant. While leafcutter ants have made it into the game, there is currently no plan to implement bull ants and harvester ants yet. This is {{Averted|Trope}} with the second title art. It features an army ant, a leafcutter ant, and a trapjaw ant, which were all introduced in the same update.

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* CoversAlwaysLie: The first title art of the game consists of a leafcutter ant, a bull ant and a harvester ant. While leafcutter ants have made it into the game, there is currently no plan to implement bull ants and harvester ants yet. This is {{Averted|Trope}} with the second title art. It features an army ant, a leafcutter ant, and a trapjaw ant, which were all introduced in the same update. The third title art also averst this, featuring the playable fire ant and it's competitors the little black ant and the big headed ant, all of which appear in Mission 4.X.


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** The second fire ant mission, A Bridge Too Far, also has changing water levels. Unlike with the wood ant levels, though, the water never recedes, with the goal being to get enough ants to form a raft to escape the rising tide.
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* ViolationOfCommonSense: Due to the nature of how tiles are upgraded, you're encouraged to build hexagonal rooms so that you can upgrade you ants to stronger levels. There is one exception to this, though -- during Mission 4.2, "A Bridge Too Far", nature of the TimedMission (you have, on normal difficulty, about five days and nights before rising water washes your colony away), you practically have to throw down worker and soldier tiles as fast as possible, or else you're not going to have enough ants to complete the mission before the clock runs out.
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Something Comepletely Different is now an index. Examples that don't fit the tropes listed on the index will be removed.


* AndNowForSomethingCompletelyDifferent: Each set of missions enforces this due to the different diets and gameplay styles of the ants in question. This also teaches the players new mechanics important to each part of the game.
** Black ant missions require you to establish a new colony under a rotting log, using very limited resources.
** Wood ant missions require you to defend yourself from local creatures running from the rising tide. You get access to the surface and the day/night cycles for the first time.
** Leafcutter ant missions require you to expand your territory and offenively compete with other colonies. Your only food source is the fungus cultivated from harvested leaves.
** Gene thief ants, who can be considered TheProtagonist of the game, must expand and adapt in the formicarium, surviving whatever the scientists throw at them.
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* GeoEffects:
** The Wood Ant missions (Mission 2.x) take place along a riverbank, which will flood as night falls, and recede as the sun rises. Surviving requires collecting the drowned insects along the shoreline by day, then bunkering down at night, with larger creatures coming out to enjoy the shoreline.
** Hibernation has the map gradually freeze over, with the temperature determining the speed of your ants - if it gets low enough, they'll outright freeze to death. The main challenge is gathering enough pine needles to survive the cold (their decomposition raises the nest temperature) while also collecting food, which is made harder by the fact you can only collect either food or pine needles at a given time.
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* Also Zigzagged during in the Hibernation extra mission - night time has fewer enemies present, but the map gradually freezes over, to the point that eventually, [[KillItWithIce your ants will freeze if out of the nest too long]]. Daytime has many other ants and critters about, but you won't freeze until the middle of winterin sunlight.
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* HolidayMode: Special missions that focus on the Beach Wolf Spider open up around the holidays.
** Hungry Spider opens up during Halloween or the full moon, and allows you to play as a spider trying to eat everything on the map. The spider has all the abilities it has in the other game modes, but must unlock most of them via leveling up.
** Festive Spider has the spider trying to guard his Christmas tree and presents from hungry ants. Not only does he have all of his powers, he can create towers (other insects and arachnids) to help him out.
** Hibernation, while not exclusive to the holidays, was released December 2021 and focuses on Wood Ants trying to last through a cold winter. The only real connector it has to the holidays is the snow and its soundtrack.
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* CoversAlwaysLie: The first title art of the game consists of a leafcutter ant, a bull ant and a harvester ant. While leafcutter ants have made it into the game, there is currently no plan to implement bull ants and exploding carpenter ants yet. This is {{Averted|Trope}} with the second title art. It features an army ant, a leafcutter ant, and a trapjaw ant, which were all introduced in the same update.

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* CoversAlwaysLie: The first title art of the game consists of a leafcutter ant, a bull ant and a harvester ant. While leafcutter ants have made it into the game, there is currently no plan to implement bull ants and exploding carpenter harvester ants yet. This is {{Averted|Trope}} with the second title art. It features an army ant, a leafcutter ant, and a trapjaw ant, which were all introduced in the same update.

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* AntlionMonster: True antlions aren't in the game. The developers have said that designing their signature traps is difficult using hexagon grid. The role goes to tiger beetle larvae instead, which show up in the challenge mode for the beach missions. Unlike most examples of this trope, they are fast, tanky, and only vulnerable when they leave their burrows to attack.



* NiceHat: Arachnophobia mode makes arachnids less menacing by giving them hats. It isn't really effective.



** {{Averted}}: Black ants and wood ants live in a European seaside forest. Leafcutter ants are confirmed to live in an Ecuadorian rainforest. Fire ants are confirmed to live in a North Carolinian (USA) swamp. Matabele ants are confirmed to live in a desert in Coast of Ivory.

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** {{Averted}}: Black ants and wood ants live in a European seaside forest. Leafcutter ants are confirmed to live in an Ecuadorian rainforest. Fire ants are confirmed invasive to live in a North Carolinian (USA) swamp. Matabele Based on the leaked enemies, matabele ants are confirmed seem to live in a desert in Coast of Ivory.

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* EscortMission: In side mission Babysitting, you have to survive together with another wood ant colony on the beach.

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* EscortMission: In side mission Babysitting, you have to survive together with another wood ant colony on the beach.



* TheHandIsGod: Invoked in the manner of the HumansAreCthulhu, with the MadScientist who studies the gene thief ant behavior in the wild. Only his hands are visible, and he acts as a JerkassGod to gene thief ants, frequently going on to make the life of their colony more difficult, purely for his own amusement. He even compares his hand to 'the hand of God' when he crushes ants with his finger.

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* TheHandIsGod: Invoked in the manner of the HumansAreCthulhu, with the MadScientist who studies the gene thief ant gene-thief ants behavior in the wild. lab. Only his hands are visible, and he acts as a JerkassGod to gene thief ants, frequently going on to make the life of their colony more difficult, ants purely for his own amusement. He even compares his hand to 'the "The mighty hand of God' God" when he crushes ants with his finger.



** In mission 1.2, after the first funnelweb spider is killed, a slavemaker ant sneak into your nest to steal a larvae without failing. This is a {{ScriptedEvent}}.
** ZigZagged: In mision 3.X, the narrator only talks about rove beetles when you first encounter them in your nest, even though you have probably killed many of them on the surface.

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** In mission 1.2, Subjugation, after the first funnelweb spider is killed, a slavemaker ant sneak into your nest to steal a larvae without failing. This is a {{ScriptedEvent}}.
** ZigZagged: In mision 3.X, the rainforest misions, the narrator only talks about rove beetles when you first encounter them in your nest, even though you have probably killed many of them on the surface.



** {{Zigzagged}}: In Frontline, during the day, swarm of army ants dominates the map, edging ever closer to your colony. At night, meanwhile, the ants go away but a huge number of dangerous creatures roam the surface. You only have a sliver of time during twilight to harvest safely.

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** {{Zigzagged}}: ZigZagged: In Frontline, during the day, swarm of army ants dominates the map, edging ever closer to your colony. At night, meanwhile, the ants go away but a huge number of dangerous creatures roam the surface. You only have a sliver of time during twilight to harvest safely.



** WorkerUnit: Gene-Thief ants, who mine out tiles, build new hexes, and move eggs to brood tiles.
** {{Mooks}}: Black Ants - generic warrior units that are the backbone of your forces. Wood ants act as a ranged example, since their signature feature is attacking from a distance.
** GiantMook: Leafcutter ants, who are specialized as tanks.
** ReplacementMooks: Fire Ants, who breed extremely fast and really rely on numbers to crush the enemy.
** MookMedic: Matabele Ants, which can heal other ants.



** Tiger beetles and wolf spiders have blistering speed, great damage and area of effect attacks to easily deal with the basic black ants.

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** Tiger beetles and wolf spiders have blistering speed, great damage and area of effect areal attacks to easily deal with the basic black ants.



** In Queen Of the Hill, you live far away from the tide on top of a hill with two colonies of aphids nearby, making the tide itself no problem. The two rival colonies are about to get washed away by the tide, they want to take your nest before that happens.

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** In Queen Of the Hill, you live far away from the tide on top of a hill with two colonies of aphids nearby, making the tide itself no problem. The two rival colonies are about to get washed away by the tide, they want to take your nest before that happens.



* WhereTheHellIsSpringfield: The game never really specifies where the ant colonies are located. It's only known that black ants and wood ants live in a European seaside forest.
** {{Averted}}: Leafcutter ants are confirmed to live in an Ecuadorian rainforest. Fire ants are confirmed to live in a North Carolinian (USA) swamp. Matabele ants are confirmed to live in
* WorkerUnit: Only workers can build tiles and dig through the ground. They can also harvest from carcasses much faster than soldiers. The leafcutter ants even have a smaller worker unit called minim.
* YouRequireMoreVespeneGas: There are three resources in the game - food, territory, and royal jelly, as well as a sort of supply. The first one is used in every mission, while the latter three are reserved for the Formicarium.
** Food is the gold resource, being used to create and upgrade tiles, and also to spawn ants.
** Territory functions as a sort of power resource - it's needed in order to expand your nest, as you cannot dig out formicarium tiles unless you have spare territory.
** Royal Jelly, meanwhile, is most similar to lumber, being required to unlock new ants and upgrades in the genetics tree.
** Population is the supply resource, and can only be increased by completing formicarium challenges.

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* WhereTheHellIsSpringfield: The game never really specifies where the ant colonies are located. It's only known that black lab is located.
** {{Averted}}: Black
ants and wood ants live in a European seaside forest.
** {{Averted}}:
forest. Leafcutter ants are confirmed to live in an Ecuadorian rainforest. Fire ants are confirmed to live in a North Carolinian (USA) swamp. Matabele ants are confirmed to live in
in a desert in Coast of Ivory.
* WorkerUnit: Only workers can build tiles and dig through the ground. They can also harvest from carcasses much faster than soldiers. The leafcutter ants even have a smaller worker unit units called minim.
minims.
* YouRequireMoreVespeneGas: There are three resources in the game - story mode: food, territory, and royal jelly, as well as a sort of supply. The first one is used jelly. Food comes in every mission, while many form depending on the latter three are reserved for the Formicarium.
ant species in play.
** Food is the gold main resource, being which is used to create and upgrade tiles, and also to spawn ants.
new units.
** Territory functions as a sort of power resource - it's is needed in order to expand your nest, as you cannot dig out formicarium tiles unless you have spare territory.
nest in the formicarium.
** Royal Jelly, meanwhile, Jelly is most similar to lumber, being required to unlock new ants and upgrades in the genetics tech tree.
** Population is the supply resource, and Maximum population can only be increased by completing formicarium challenges.

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* AntAssault: The main premise of the game. It's about a new artificially-created species of ants known as ''Formica ereptor'' expanding their colony in the wild, [[AntWar waging war with other ant colonies]], and absorbing the traits of other ant species to adapt to many hardships provided to them by a duo of scientists observing their behavior.

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* AntAssault: The main premise of the game. It's about a new artificially-created ant species of ants known as ''Formica ereptor'' expanding their colony in the wild, colony, [[AntWar waging war with other ant colonies]], and absorbing the traits of other ant species to adapt to many hardships provided to them by a duo of scientists observing who observe their behavior.



* AntlionMonster: True antlions aren't in the game. The developers have said that designing their signature traps is difficult using hexagon grid. The role goes to tiger beetle larvae instead, which show up in the challenge mode for mission 2.X. Unlike most examples of this trope, they are fast, tanky, and only vulnerable when they leave their burrows to attack.

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* AntlionMonster: True antlions aren't in the game. The developers have said that designing their signature traps is difficult using hexagon grid. The role goes to tiger beetle larvae instead, which show up in the challenge mode for mission 2.X.the beach missions. Unlike most examples of this trope, they are fast, tanky, and only vulnerable when they leave their burrows to attack.



* CoversAlwaysLie: The first title art of the game consists of a leafcutter ant, a bull ant and an exploding carpenter ant. While leafcutter ants have made it into the game, there is currently no plan to implement bull ants and exploding carpenter ants yet. This is {{Averted|Trope}} with the second title art. It features an army ant, a leafcutter ant, and a trapjaw ant, which were all introduced in the same update.

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* CoversAlwaysLie: The first title art of the game consists of a leafcutter ant, a bull ant and an exploding carpenter a harvester ant. While leafcutter ants have made it into the game, there is currently no plan to implement bull ants and exploding carpenter ants yet. This is {{Averted|Trope}} with the second title art. It features an army ant, a leafcutter ant, and a trapjaw ant, which were all introduced in the same update.



** Mission 1.X have mole crickets burrowing into your nest from above.
** Mission 2.X have tiger beetle larvae spawning on the beach, cutting you from the resources.
** Mission 3.X have phorid flies swarming over the delicious plants, waiting to lay eggs inside your ants.

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** Mission 1.X The log missions have mole crickets burrowing into your nest from above.
** Mission 2.X The beach missions have tiger beetle larvae spawning on the beach, cutting you from the resources.
** Mission 3.X The rainforest missions have phorid flies swarming over the delicious plants, waiting to lay eggs inside your ants.



* InUniverseGameClock: Day/night cycles are available starting from mission 2.X. Creatures vary in different time of the day.

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* InUniverseGameClock: Day/night cycles are available starting from mission 2.X.the 2nd set of missions. Creatures vary in different time of the day.



** SubvertedTrope: In mission 2.1, you have to fight a wolf spiders with a wave of her young in the final night. In side mission Aggrandise, a huge whip spider acts as the boss of the level.

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** SubvertedTrope: In mission 2.1, Rising Tide, you have to fight a wolf spiders with a wave of her young in the final night. In side mission Aggrandise, a huge whip spider acts as the boss of the level.



** Fire ants can either be spawned for free after a certain amount of time has passed or be hatched with a stat buff that dissipates after a while.

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** Fire ants can either be spawned for free after a certain amount of time has passed long period or be hatched with a stat buff that dissipates after for a while.short period.



* NiceDayDeadlyNight: {{zigZagged|Trope}}
** PlayedStraight in the second set of missions - during the day, the beaches are full of dead bugs to scavenge, and your only enemies are small parties of rival ants and Tiger Beetles, which can be avoided most of the time. At night, the lower ground floods, killing all creatures down there and removing a major source of food, while the more dangerous [[StoneWall hermit crabs]] and [[LightningBruiser wolf spider]] wander the map and occassionally invade your colony. {{Downplayed|Trope}} if the challenge mission is active, though, as the daytime will also have tiger beetle larvae hidden in the shoreline, which go to sleep at night.
** {{Inverted|Trope}} during mission 3.2, where during the day, marauding hordes of army ants dominate the map, edging ever closer to your colony. At night, meanwhile, the ants go away, leaving you with breathing room to harvest leaves and face less aggressive fauna.

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* NiceDayDeadlyNight: {{zigZagged|Trope}}
NiceDayDeadlyNight:
** PlayedStraight in PlayedStraight: In the second set of missions - beach missions, during the day, the beaches are full of dead bugs carcasses to scavenge, and your only enemies are small parties of rival ants and Tiger Beetles, tiger beetles, which can be avoided most of the time. At night, while the lower ground floods, killing all creatures down there and removing a major source of food, while the more dangerous [[StoneWall hermit crabs]] and [[LightningBruiser wolf spider]] spiders]] wander the map and occassionally invade your colony. {{Downplayed|Trope}} if the challenge mission is active, though, as the daytime will also have tiger beetle larvae hidden in the shoreline, which go to sleep at night.
colony.
** {{Inverted|Trope}} during mission 3.2, where {{Zigzagged}}: In Frontline, during the day, marauding hordes swarm of army ants dominate dominates the map, edging ever closer to your colony. At night, meanwhile, the ants go away, leaving you with breathing room away but a huge number of dangerous creatures roam the surface. You only have a sliver of time during twilight to harvest leaves and face less aggressive fauna.safely.



* TideLevel: Mission 2.x require you to manage your colony while faced with rising and receding tide.
** Mission 2.1 has the tide gradually increase and decrease during the day and night. It recedes in the early hours of morning, allowing you to scavenge the beach for food, but it gradually rises at night, forcing you to fall back and bunker down at your colony.
** Mission 2.2 has you living far away from the tide atop a hill with two colonies of aphids nearby, making the tide itself no problem. The real issue is that two other colonies are about to get washed away by the tide, and they want to take your nest before that happens.
* UndergroundMonkey: Rove beetles in mission 3.X are distant cousins of the European devil's coach horse beetles. They have similar looks and abilities.

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* TideLevel: Mission 2.x The beach missions require you to manage your colony while faced with rising and receding tide.
** Mission 2.1 has the tide gradually increase and decrease during the day and night. It In Rising Tide, water recedes in the early hours of morning, at dawn quickly, allowing you to scavenge the beach for food, but it gradually rises at night, dusk, forcing you to fall back and bunker down at your colony.
** Mission 2.2 has In Queen Of the Hill, you living live far away from the tide atop on top of a hill with two colonies of aphids nearby, making the tide itself no problem. The real issue is that two other rival colonies are about to get washed away by the tide, and they want to take your nest before that happens.
* UndergroundMonkey: Rove beetles in mission 3.X are distant cousins of the European devil's coach horse beetles. They have similar looks and abilities.
happens.



** {{Averted}}: Leafcutter ants are confirmed to live in an Ecuadorian rainforest. Fire ants are confirmed to live in a Carolina (USA) swamp.

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** {{Averted}}: Leafcutter ants are confirmed to live in an Ecuadorian rainforest. Fire ants are confirmed to live in a Carolina North Carolinian (USA) swamp.swamp. Matabele ants are confirmed to live in

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* NiceDayDeadlyNight: {{zigZagged|Trope}}
** PlayedStraight in the second set of missions - during the day, the beaches are full of dead bugs to scavenge, and your only enemies are small parties of rival ants and Tiger Beetles, which can be avoided most of the time. At night, the lower ground floods, killing all creatures down there and removing a major source of food, while the more dangerous [[StoneWall hermit crabs]] and [[LightningBruiser wolf spider]] wander the map and occassionally invade your colony. {{Downplayed|Trope}} if the challenge mission is active, though, as the daytime will also have tiger beetle larvae hidden in the shoreline, which go to sleep at night.
** {{Inverted|Trope}} during mission 3.2, where during the day, marauding hordes of army ants dominate the map, edging ever closer to your colony. At night, meanwhile, the ants go away, leaving you with breathing room to harvest leaves and face less aggressive fauna.



* TideLevel: Mission 2.X require you to defend yourself from local creatures running from the rising tide.

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* TideLevel: Mission 2.X x require you to defend yourself from local creatures running manage your colony while faced with rising and receding tide.
** Mission 2.1 has the tide gradually increase and decrease during the day and night. It recedes in the early hours of morning, allowing you to scavenge the beach for food, but it gradually rises at night, forcing you to fall back and bunker down at your colony.
** Mission 2.2 has you living far away
from the rising tide.tide atop a hill with two colonies of aphids nearby, making the tide itself no problem. The real issue is that two other colonies are about to get washed away by the tide, and they want to take your nest before that happens.
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* PlayerMooks: The various ants under your control.
** WorkerUnit: Gene-Thief ants, who mine out tiles, build new hexes, and move eggs to brood tiles.
** {{Mooks}}: Black Ants - generic warrior units that are the backbone of your forces. Wood ants act as a ranged example, since their signature feature is attacking from a distance.
** GiantMook: Leafcutter ants, who are specialized as tanks.
** ReplacementMooks: Fire Ants, who breed extremely fast and really rely on numbers to crush the enemy.
** MookMedic: Matabele Ants, which can heal other ants.
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* TheHandIsGod: Invoked in the manner of the HumansAreCthulhu, with the MadScientist who studies the gene thief ant behavior in the wild. Only his hands are visible, and he acts as a JerkassGod to gene thief ants, frequently going on to make the life of their colony more difficult, purely for his own amusement. He even compares his hand to 'the hand of God' when he crushes ants with his finger.
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Compare to much earlier ''VideoGame/EmpireOfTheAnts''.

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Compare to much earlier ''VideoGame/EmpireOfTheAnts''.
''VideoGame/EmpireOfTheAnts'', and the more simulation-oriented ''VideoGame/SimAnt''.
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* AntAssault: The main premise of the game. It's about a new artificially-created species of ants known as ''Formica ereptor'' expanding their colony in the wild, [[AntWar waging war with other ant colonies]], and absorbing the traits of other ant species to adapt to many hardships provided to them by a duo of scientists observing their behavior.
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* CoversAlwaysLie: The first title art of the game consists of a leafcutter ant, a bull ant and an exploding carpenter ant. While leafcutter ants have made it into the game, there is currently no plan to implement bull ants and exploding carpenter ants yet. This is {{Averted|Trope}} with the second title art, which features an army ant, a leafcutter ant, and a trapjaw ant, which were all introduced in the same update.

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* CoversAlwaysLie: The first title art of the game consists of a leafcutter ant, a bull ant and an exploding carpenter ant. While leafcutter ants have made it into the game, there is currently no plan to implement bull ants and exploding carpenter ants yet. This is {{Averted|Trope}} with the second title art, which art. It features an army ant, a leafcutter ant, and a trapjaw ant, which were all introduced in the same update.

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Removed: 406

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* AfterCombatRecovery: Due to the fast pace of the game, most players don't notice that all ants have the ability to recover really slowly, at 6 HP per minute.



* CoversAlwaysLie: The first title art of the game consists of a leafcutter ant, a bull ant and an exploding carpenter ant. While leafcutter ants have made it into the game, there is currently no plan to implement bull ants and exploding carpenter ants yet. This is {{Averted|Trope}} with the current cover, which features an army ant, a leafcutter ant, and a trapjaw ant - all three of which were introduced in the same update.

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* CoversAlwaysLie: The first title art of the game consists of a leafcutter ant, a bull ant and an exploding carpenter ant. While leafcutter ants have made it into the game, there is currently no plan to implement bull ants and exploding carpenter ants yet. This is {{Averted|Trope}} with the current cover, second title art, which features an army ant, a leafcutter ant, and a trapjaw ant - all three of ant, which were all introduced in the same update.



* GodzillaThreshold: You can use royal jelly to unlock two additional abilities for your queen, allowing your colony to survive in a pinch. These powerful abilities have really long cooldown and can only be activated when your queen is in danger.



* HighTechHexagons: An interesting example - while there is no 'technology' in this game, building brood chambers in Hexagons makes it easier to upgrade them. Completing two hexes centered around one tile will allow you to upgrade all ants within to level three, assuming they are of the same type.

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* HighTechHexagons: An interesting example - while there is no 'technology' in this game, building Building brood chambers in Hexagons hexagons makes it easier to upgrade them. Completing two hexes centered around one tile A hexagon brood chamber consisting of 19 tiles minimum will allow you to upgrade all ants within corresponding units to level three, assuming they are of the same type.three.
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* GoddamnedBats: Harvestmen drop only a small amount of food but take so much time to kill. They can constantly stun multiple ants at once, preventing you from doing any damage and even if you do, they will drop a leg as distraction and run away.

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