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Not an in-universe example


* JustOneMoreLevel: Good luck putting ''Duet'' down once you've started. You keep on coming back, to see if you can just beat that one level that keeps on getting you. And once you've got that level, the next level will keep you coming back. Heck, even after you've beaten the Story Mode and the Epilouge, you've still got speed runs and endless mode to keep you coming back.
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* OneHitPointWonder: If you get hit once, you have to restart the level. Averted to a certain extant in Endless, since you have 3 lives, but you still have to restart a wave whenever you get hit.

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* OneHitPointWonder: If you get hit once, you have to restart the level. Averted to a certain extant extent in Endless, since you have 3 lives, but you still have to restart a wave whenever you get hit.
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From Background Music: "This page lists lampshades of the phenomenon; straight examples are too many to count."


* BackgroundMusic: Arguably the only part of the game more important than the fact that it is NintendoHard. Without the music composed by Tim Shiel, ''Duet'' is just a challenging dodging game. But with the music, it becomes a hypnotic experience, that pulls you in and in and in.

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Added Bonus Stage trope and touched up some others


''Duet'' is a game for iOS and Android, where one must rotate two spheres to avoid blocks. Sounds easy? Wrong, it's NintendoHard. Whenever you think that you're starting to get the hang of it, the game sends a new challenge your way, and you go from feeling like you are the master of everything in the universe, to a useless ant that can't do anything in a matter of seconds. Then you start getting the hang of it again - And then you rinse and repeat.

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''Duet'' is a game for iOS and Android, where one must rotate two spheres to avoid blocks. Sounds easy? Wrong, it's NintendoHard. Whenever you think that you're starting to get the hang of it, the game sends a new challenge your way, and you go from feeling like you are the master of everything in the universe, to a useless ant that can't do anything in a matter of seconds. Then you start getting the hang of it again - And again, and then you rinse and repeat.



!! Duet contains examples of:
* {{Antepiece}}: Pretty much the entire game. You get introduced to the concept of dodging, cool. Now dodge this spinning brick. You can dodge a spinning brick? Navigate this torrent of spinning- and non-spinning bricks. You got that? Well now dodge these bricks which are moving at different speeds. You got that? These ones move side to side. By the end of the game, you are maneuvering through insanely complicated levels, with all sorts of crazy obstacles.

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!! Duet ''Duet'' contains examples of:
* {{Antepiece}}: Pretty much the entire game.Used for each new mechanic and obstacle. You get introduced to the concept of dodging, cool. Now dodge this spinning brick. You can dodge a spinning brick? Navigate this torrent of spinning- spinning and non-spinning bricks. You got that? Well now dodge these bricks which are moving at different speeds. You got that? These ones move side to side. By the end of the game, you are maneuvering through insanely complicated levels, with all sorts of crazy obstacles.



* BackgroundMusic: Arguably the only part of the game more important than the fact that it is NintendoHard. Without the music composed by Tim Shiel, Duet is just a challenging dodging game. But with the music, it becomes a hypnotic experience, that pulls you in and in and in.

to:

* BackgroundMusic: Arguably the only part of the game more important than the fact that it is NintendoHard. Without the music composed by Tim Shiel, Duet ''Duet'' is just a challenging dodging game. But with the music, it becomes a hypnotic experience, that pulls you in and in and in.



* BrutalBonusLevel: The levels on the bottom of the "Challenges" page - Every challenging aspect of the game is made even more brutal in these. Especially on "Transcendence" - If you thought having blocks disappear was hard, these blocks vanish almost the moment you see them, so you have to really learn to project where the blocks will be. And yes, they swing side-to-side as well, so you have to be REALLY savvy to predict where they will be when you have to dodge them.

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* BonusStage: In "Continuance" mode, waves whose numbers end in 700, 800, 900, or 000 are absurdly fast, but all you have to do is hold one direction and watch the blocks whiz by.
* BrutalBonusLevel: The levels on the bottom of the "Challenges" page - page. Every challenging aspect of the game is made even more brutal in these. Especially on "Transcendence" - If you thought having blocks disappear was hard, these In "Transcendence", for instance, the blocks vanish almost the moment you see them, so you have to really learn to project where the blocks will be. And yes, they in "Resilience", there are disappearing blocks that swing side-to-side as well, so you have to be REALLY savvy to predict where they will be when you have to dodge them.



* SecretTestOfCharacter: The final dialogue for "Depression": "I don't want you to keep going" [[spoiler:And then, right after that, in the first dialogue for "Hope": "I want you to want to keep going"]]
* JustOneMoreLevel: Good luck putting Duet down once you've started. You keep on coming back, to see if you can just beat that one level that keeps on getting you. And once you've got that level, the next level will keep you coming back. Heck, even after you've beaten the Story Mode and the Epilouge, you've still got speed runs and endless mode to keep you coming back.

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* SecretTestOfCharacter: The final dialogue for "Depression": "I don't want you to keep going" [[spoiler:And then, right after that, in the first dialogue for "Hope": "I want you to want ''want'' to keep going"]]
* JustOneMoreLevel: Good luck putting Duet ''Duet'' down once you've started. You keep on coming back, to see if you can just beat that one level that keeps on getting you. And once you've got that level, the next level will keep you coming back. Heck, even after you've beaten the Story Mode and the Epilouge, you've still got speed runs and endless mode to keep you coming back.

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