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\"Chikushou\" is a real Japanese word, \"Shikushou\"... isn\'t.


* BlindIdiotTranslation: The PAL version of the first game is known for this. Also invokes {{Narm}} like Vegeta screaming "Shikushoooou!!" being subtitled as "Oh you Aunt Sallies!" when Cell kills Trunks.

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* BlindIdiotTranslation: The PAL version of the first game is known for this. Also invokes {{Narm}} like Vegeta screaming "Shikushoooou!!" "Chikushoooou!!" being subtitled as "Oh you Aunt Sallies!" when Cell kills Trunks.
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* CombinedEnergyAttack: The Spirit Bomb is present and usable by Goku and ''Perfect Cell'', following on from a bluff he made in the series despite that OnlyThePureOfHeart can use it, though fans theorize that Cell can use it since his heart is pure (Albeit pure evil.) He also seems to be taking it forcefully in '2'' onward where he shouts "Okay, planet, gimme that stupid energy!" ''3'' also added Omega Shenron and his "Minus Energy Power Ball" formed from all the evils committed through Earth's history.

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* CombinedEnergyAttack: The Spirit Bomb is present and usable by Goku and ''Perfect Cell'', following on from a bluff he made in the series despite that OnlyThePureOfHeart can use it, though fans theorize that Cell can use it since his heart is pure (Albeit pure evil.) He also seems to be taking it forcefully in '2'' ''2'' onward where he shouts "Okay, planet, gimme that stupid energy!" (Which led to fans joking that he was drawing out and weaponizing the planet's stupidity) ''3'' also added Omega Shenron and his "Minus Energy Power Ball" formed from all the evils committed through Earth's history.
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* CombinedEnergyAttack: The Spirit Bomb is present and usable by Goku and ''Perfect Cell'', following on from a bluff he made in the series despite that OnlyThePureOfHeart can use it, though fans theorize that Cell can use it since his heart is pure (Albeit pure evil.) He also seems to be taking it forcefully in '2'' onward where he shouts "Okay, planet, gimme that stupid energy!"

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* CombinedEnergyAttack: The Spirit Bomb is present and usable by Goku and ''Perfect Cell'', following on from a bluff he made in the series despite that OnlyThePureOfHeart can use it, though fans theorize that Cell can use it since his heart is pure (Albeit pure evil.) He also seems to be taking it forcefully in '2'' onward where he shouts "Okay, planet, gimme that stupid energy!"energy!" ''3'' also added Omega Shenron and his "Minus Energy Power Ball" formed from all the evils committed through Earth's history.
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* ColorCodedForYourConvenience: Goku's Spirit Bomb is typically blue, whilst Cell's Spirit Bomb is orange-red in ''1'' and green from ''2'' onward, and Gokule/Gotan's is [[RealMenWearPink bright pink.]]

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* BlindIdiotTranslation: The PAL version of the first game is known for this. Also invokes {{Narm}} like Vegeta screaming "Chikushoooou!!" being subtitled as "Oh you Aunt Sallies!" when Android 18 breaks his arm.

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* BlindIdiotTranslation: The PAL version of the first game is known for this. Also invokes {{Narm}} like Vegeta screaming "Chikushoooou!!" "Shikushoooou!!" being subtitled as "Oh you Aunt Sallies!" when Android 18 breaks his arm.Cell kills Trunks.


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* CombinedEnergyAttack: The Spirit Bomb is present and usable by Goku and ''Perfect Cell'', following on from a bluff he made in the series despite that OnlyThePureOfHeart can use it, though fans theorize that Cell can use it since his heart is pure (Albeit pure evil.) He also seems to be taking it forcefully in '2'' onward where he shouts "Okay, planet, gimme that stupid energy!"
** Infinite World also brings in Baby and his Revenge Death Ball move, even having him command his followers to "give him the power of all of (their) hatred."


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* {{Hypocrite}}: Vegeta in his WhatIf story in ''1''. He gets angry at Yajirobe mentioning the then-dead Nappa, so angry in fact it makes him go Super Saiyan...despite the fact that Vegeta killed Nappa himself for being weak and useless after losing to Goku.
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* RegionalBonus: The Japanese version of ''2'' had extra costumes for some characters and an extra level. The PAL version of the same game got a few of the costumes, as well as the PAL versions of ''2'' and ''3 having the opening theme tunes with the vocals left intact.

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* RegionalBonus: The Japanese version of ''2'' had extra costumes for some characters and an extra level. The PAL version of the same game got a few of the costumes, as well as the PAL versions of ''2'' and ''3 ''3'' having the opening theme tunes with the vocals left intact.
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* {{Fanservice}}: Not just the cast of characters (Which soon includes guys like Broly in ''3'') but what attacks they have, such as Tien having his Dodonpa and Volley Ball Fist, which he never uses in the Z series, not to mention costumes. Its quite fun being able to transform Vegeta into his Super Saiyan 2 or Majin form in his old Saiyan Saga armour.

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* {{Fanservice}}: Not just the cast of characters (Which soon (which includes guys like Broly in ''3'') but what attacks they have, such as Tien having his Dodonpa and Volley Ball Fist, which he never uses in the Z series, not to mention costumes. Its quite fun being able to transform Vegeta into his Super Saiyan 2 or Majin form in his old Saiyan Saga armour.
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* EasterEgg: The Saibaman's [[TakingYouWithMe SelfDestruct]] technique is a fairly useless attack that kills you instantly whilst doing moderate damage to your enemy, and is more or less used as a sort of spit-in-the-face or flashy ender. When its done on Yamcha, however, its an instant kill and a win awarded to the Saibaman, complete with Yamcha [[MemeticMutation lying in his classic foetal position.]] There's also a lot of special intros when pitting one character against a certain opponent, the cutest being Goten versus Omega Shenron:

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* EasterEgg: The Saibaman's [[TakingYouWithMe SelfDestruct]] Self Destruct]] technique is a fairly useless attack that kills you instantly whilst doing moderate damage to your enemy, and is more or less used as a sort of spit-in-the-face or flashy ender. When its done on Yamcha, however, its an instant kill and a win awarded to the Saibaman, complete with Yamcha [[MemeticMutation lying in his classic foetal position.]] There's also a lot of special intros when pitting one character against a certain opponent, the cutest being Goten versus Omega Shenron:
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* AllJustADream: The ending of Cell's WhatIf story in ''1''. [[spoiler:It was just a nightmare he was having during the 10 day waiting period of the Cell Games.]]

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* AllJustADream: The ending of Cell's WhatIf story in ''1''. [[spoiler:It was just a nightmare he was having during the 10 day waiting period of days before the Cell Games.]]
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''Budokai 1'' and ''2'' have received ports for the NintendoGameCube as well and there is also a HD collection featuring ''Budokai 1'' and ''3'' for the PlayStation3 and Xbox360.

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''Budokai 1'' and ''2'' have received ports for the NintendoGameCube as well and there is also a HD collection featuring ''Budokai 1'' and ''3'' for the PlayStation3 and Xbox360.
{{Xbox360}}.
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A series of fighting games primarily for the PlayStation2 and PlayStationPortable based off of the ever popular [[DragonBall Shonen fighting manga series]] by AkiraToriyama, developed by Creator/{{Dimps}}.

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A series of fighting games primarily for the PlayStation2 and PlayStationPortable based off of the ever popular [[DragonBall [[Franchise/DragonBall Shonen fighting manga series]] by AkiraToriyama, developed by Creator/{{Dimps}}.



Whilst the first two ''Budokai'' games were considered alright if nothing special by gamers, the third is considered the best for having an improved fighting engine and a robust cast of characters. ''Budokai 3'' is notable for being one of the first DBZ games released overseas to feature playable characters from the movies and TV specials (Such as Bardock, Broly, Cooler and Gogeta.) as well as ''DragonballGT'' (Omega Shenron and the Super Saiyan 4 versions of Goku, Vegeta and Gogeta) and even the original DragonBall (Kid Goku and some versions of the game having a King Piccolo costume for Piccolo.)

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Whilst the first two ''Budokai'' games were considered alright if nothing special by gamers, the third is considered the best for having an improved fighting engine and a robust cast of characters. ''Budokai 3'' is notable for being one of the first DBZ games released overseas to feature playable characters from the movies and TV specials (Such as Bardock, Broly, Cooler and Gogeta.) as well as ''DragonballGT'' ''Anime/DragonBallGT'' (Omega Shenron and the Super Saiyan 4 versions of Goku, Vegeta and Gogeta) and even the original DragonBall Manga/DragonBall (Kid Goku and some versions of the game having a King Piccolo costume for Piccolo.)



* EarlyBirdCameo: More or less. [[DragonBallGT Pan]], Bee and Giru appear on the load game menu in ''3''. Then Pan becomes playable in ''Infinite World''.

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* EarlyBirdCameo: More or less. [[DragonBallGT [[Anime/DragonBallGT Pan]], Bee and Giru appear on the load game menu in ''3''. Then Pan becomes playable in ''Infinite World''.



* FusionDance: All fusion characters are in this as well starting from ''2'' onward. Unlike in ''Videogame/DragonballZBudokaiTenkaichi'' though they're not immediately selectable from the menu but are instead capsules you equip to have certain characters fuse. FusionDance types such as Gotenks and Gogeta last for a limited time whilst Vegito and Kibitoshin last for the entire match. Furthermore you can ''fail'' the dance fusions resulting in a brief helpless moment of playing as a fat Gotenks or Veku. The only exception to this is Super Saiyan 4 Gogeta whose fusion is done automatically. You can even fail the Potara fusion resulting in the enemy catching the thrown earring and breaking it, preventing you from re-initiating the fusion again for the whole match.

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* FusionDance: All fusion characters are in this as well starting from ''2'' onward. Unlike in ''Videogame/DragonballZBudokaiTenkaichi'' ''Videogame/DragonBallZBudokaiTenkaichi'' though they're not immediately selectable from the menu but are instead capsules you equip to have certain characters fuse. FusionDance types such as Gotenks and Gogeta last for a limited time whilst Vegito and Kibitoshin last for the entire match. Furthermore you can ''fail'' the dance fusions resulting in a brief helpless moment of playing as a fat Gotenks or Veku. The only exception to this is Super Saiyan 4 Gogeta whose fusion is done automatically. You can even fail the Potara fusion resulting in the enemy catching the thrown earring and breaking it, preventing you from re-initiating the fusion again for the whole match.



* PowerCreepPowerSeep: Unlike in the ''Videogame/DragonballZBudokaiTenkaichi'' games, Hercule/Mr. Satan's attacks cause the enemy to flinch, so you can have him soundly thrash guys like ''Omega Shenron''.

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* PowerCreepPowerSeep: Unlike in the ''Videogame/DragonballZBudokaiTenkaichi'' ''VideoGame/DragonBallZBudokaiTenkaichi'' games, Hercule/Mr. Satan's attacks cause the enemy to flinch, so you can have him soundly thrash guys like ''Omega Shenron''.



* ShoutOut: Goku's semi-hidden Dragon Fist Ultimate from ''Budokai 3'' onward is the same technique used in the 13th movie ''Wrath of the Dragon'' as well as DragonballGT. To add to that when he tries to do a Spirit Bomb first and realises its fading, he absorbs the bomb into himself for a power boost much like he did in ''Super Android 13''.

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* ShoutOut: Goku's semi-hidden Dragon Fist Ultimate from ''Budokai 3'' onward is the same technique used in the 13th movie ''Wrath of the Dragon'' as well as DragonballGT.Anime/DragonBallGT. To add to that when he tries to do a Spirit Bomb first and realises its fading, he absorbs the bomb into himself for a power boost much like he did in ''Super Android 13''.



* WhatCouldHaveBeen: The unlockable "Memories of" voice files in ''3'''s Dragon Universe mode hint at stories that never made it in, including a possible alternate outcome to the final fight with Kid Buu having Vegeta wish for Goku's tail to grow back and Goku reaching Super Saiyan 4 as a result, as well as a story for Kid Goku involving him travelling through time or being wished back into a kid (ala GT though the Kid Goku here is DragonBall-era Kid Goku.)

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* WhatCouldHaveBeen: The unlockable "Memories of" voice files in ''3'''s Dragon Universe mode hint at stories that never made it in, including a possible alternate outcome to the final fight with Kid Buu having Vegeta wish for Goku's tail to grow back and Goku reaching Super Saiyan 4 as a result, as well as a story for Kid Goku involving him travelling through time or being wished back into a kid (ala GT though the Kid Goku here is DragonBall-era Manga/DragonBall-era Kid Goku.)
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* BlindIdiotTranslation: The PAL version of the first game is known for this. Also invokes {{Narm}} like Vegeta screaming "Chikushoooou!!" being subtitled as "Oh you Aunt Sallies!" when Android 18 breaks his arm.
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Putting an image on this,

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[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/Dbzbox_3582.jpg]]
[[caption-width-right:250:[[SeanConneryIsAboutToShootYou Son Goku is about to smash your face in!]]]]
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* AwesomeButImpractical: Majin Vegeta. His one non-ultimate move does ''massive'' damage and only requires half a ki bar but in order to use him you need to equip the "Babidi's Mind Control" capsule and get knocked down while on the last health bar. It's very possible to get to the last health bar only to not ever be knocked down due to things like Dragon Rush or long teleporting chains. And once you get your power-up you still have very low health, unless you're clever enough to equip a senzu bean.
** AwesomeYetPractical: Fusions. While the three major fusions (potara, fusion dance and Super Saiyan 4 Gogeta) all have elements in place to stop them from being outright gamebreakers, these are mostly roadblocks to achieving fusion. Once you successfully fuse there isn't much that can stop you. Super Saiyan 4 Gogeta's Big Bang Kamehameha in particular will chop your opponent's health bars down with ease.
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* EasterEgg: The Saibaman's SelfDestruct technique is a fairly useless attack that kills you instantly whilst doing moderate damage to your enemy, and is more or less used as a sort of spit-in-the-face or flashy ender. When its done on Yamcha, however, its an instant kill and a win awarded to the Saibaman, complete with Yamcha [[MemeticMutation lying in his classic foetal position.]] There's also a lot of special intros when pitting one character against a certain opponent, the cutest being Goten versus Omega Shenron:

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* EasterEgg: The Saibaman's SelfDestruct [[TakingYouWithMe SelfDestruct]] technique is a fairly useless attack that kills you instantly whilst doing moderate damage to your enemy, and is more or less used as a sort of spit-in-the-face or flashy ender. When its done on Yamcha, however, its an instant kill and a win awarded to the Saibaman, complete with Yamcha [[MemeticMutation lying in his classic foetal position.]] There's also a lot of special intros when pitting one character against a certain opponent, the cutest being Goten versus Omega Shenron:



* FusionDance: All fusion characters are in this as well starting from ''2'' onward. Unlike in BudokaiTenkaichi though they're not immediately selectable from the menu but are instead capsules you equip to have certain characters fuse. FusionDance types such as Gotenks and Gogeta last for a limited time whilst Vegito and Kibitoshin last for the entire match. Furthermore you can ''fail'' the dance fusions resulting in a brief helpless moment of playing as a fat Gotenks or Veku. The only exception to this is Super Saiyan 4 Gogeta whose fusion is done automatically. You can even fail the Potara fusion resulting in the enemy catching the thrown earring and breaking it, preventing you from re-initiating the fusion again for the whole match.

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* FusionDance: All fusion characters are in this as well starting from ''2'' onward. Unlike in BudokaiTenkaichi ''Videogame/DragonballZBudokaiTenkaichi'' though they're not immediately selectable from the menu but are instead capsules you equip to have certain characters fuse. FusionDance types such as Gotenks and Gogeta last for a limited time whilst Vegito and Kibitoshin last for the entire match. Furthermore you can ''fail'' the dance fusions resulting in a brief helpless moment of playing as a fat Gotenks or Veku. The only exception to this is Super Saiyan 4 Gogeta whose fusion is done automatically. You can even fail the Potara fusion resulting in the enemy catching the thrown earring and breaking it, preventing you from re-initiating the fusion again for the whole match.



* NoExportForYou: The ''Dragon Ball Z 2V'' version of Budokai 2 is Japan only and is notable for featuring Cooler as an alternate costume for Frieza. The Japanese version of the same game also had a story stage based off of ''NekoMajinZ'' as well as Kuriza being an alt costume for Frieza.
* PowerCreepPowerSeep: Unlike in the ''BudokaiTenkaichi'' games, Hercule/Mr. Satan's attacks cause the enemy to flinch, so you can have him soundly thrash guys like ''Omega Shenron''.

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* NoExportForYou: The ''Dragon Ball Z 2V'' version of Budokai 2 is Japan only and is notable for featuring Cooler as an alternate costume for Frieza. The Japanese version of the same game also had a story stage based off of ''NekoMajinZ'' ''Neko Majin Z'' as well as Kuriza being an alt costume for Frieza.
* PowerCreepPowerSeep: Unlike in the ''BudokaiTenkaichi'' ''Videogame/DragonballZBudokaiTenkaichi'' games, Hercule/Mr. Satan's attacks cause the enemy to flinch, so you can have him soundly thrash guys like ''Omega Shenron''.
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** You can get KOed if you fail the very first part of a Dragon Rush with low health (Wherein your opponent dodges your punch and kicks you to the ground.)

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** You can get KOed [=KOed=] if you fail the very first part of a Dragon Rush with low health (Wherein your opponent dodges your punch and kicks you to the ground.)
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* SuspiciouslySimilarSong: Many of Kenji Yamamoto's works sound eerily similar to songs by Finnish power metal band Stratovarius. The most obvious is Budokai's "[[http://www.youtube.com/watch?v=icQ4ySVZw7E Warrior from an Unknown Land]]" compared to Stratovarius's "[[http://www.youtube.com/watch?v=p5V8niow0EA Infinity]]". [[hottip:*:Doesn't make Budokai's soundtrack any less awesome, though.]] In fact, years after the Budokai games were released, Yamamoto was fired because Toei found out about his plagiarism. The HD collection of the Budokai games uses a completely different soundtrack.
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* TheBadGuyWins: The WhatIf stories in ''1'' have this for Vegeta and Frieza. Averted with Cell, who accidently absorbs Krillin and loses.
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** 18's Accel Dance ultimate usually has her teaming up with 17 to beat the opponent senseless before breaking their arm. Doing it against 17 himself or while wearing 18's Buu saga outfit however has Krillin team up with 18.


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* SequelDifficultySpike: ''Infinite World'''s AI is much harder than previous games, as it uses techniques up to and including move cancels.


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** GT Goku's Super Kamehameha Ultimate in ''Infinite World'' is the same one he used against Commander Black in ''Dragon Ball: The Path to Power''.
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* AllJustADream: The ending of Cell's WhatIf story in ''1''. [[spoiler:It was just a nightmare he was having during the 10 day waiting period of the Cell Games.]]

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* TheDevTeamThinksOfEverything: Canonically, Goku has to be pure of heart to use the Spirit Bomb, and the anger of his Super Saiyan forms means he can't do said move. In the first two games, the Spirit Bomb ultimate is merely disabled when in Super Saiyan form. From ''Budokai 3'' onward though trying to do a Spirit Bomb in any Super Saiyan form instead results in him doing the semi hidden Dragon Fist ultimate instead. During the animation, Goku even says that the "Spirit Bomb's fading!". Its also a shout out to the ending of ''Super Android 13'' where Goku absorbs the Spirit Bomb into himself.
** The fact that all of Vegeta's outfits have a damaged variant when he goes into Majin Vegeta mode.
** You can get KOed if you fail the very first part of a Dragon Rush with low health (Wherein your opponent dodges your punch and kicks you to the ground.)



** ''3'' counted as partly this for the overseas audience, partly MarthDebutedInSmashBros for Gogeta, who debuted in Fusion Reborn which would not be aired in the US until a year after the game's release. The same foes for Omega Shenron and Super saiyan 4 Vegeta and Gogeta, as 3 was released before GT had ended its run in the US making ''Budokai 3'' a bit of a spoiler.

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** ''3'' counted as partly this for the overseas audience, partly MarthDebutedInSmashBros for Gogeta, who debuted in Fusion Reborn which would not be aired in the US until a year after the game's release. The same foes goes for Omega Shenron and Super saiyan Saiyan 4 Vegeta and Gogeta, as 3 was released before GT had ended its run in the US making ''Budokai 3'' a bit of a spoiler.spoiler. And in this case if you don't count GT, the presence of Goku's "Dragon Fist" as an ultimate move counts as one for the 13th movie.


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* ShoutOut: Goku's semi-hidden Dragon Fist Ultimate from ''Budokai 3'' onward is the same technique used in the 13th movie ''Wrath of the Dragon'' as well as DragonballGT. To add to that when he tries to do a Spirit Bomb first and realises its fading, he absorbs the bomb into himself for a power boost much like he did in ''Super Android 13''.
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* LifeMeter


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* ManaMeter: Ki gauges.
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** ''3'' counted as partly this for the overseas audience, partly MarthDebutedInSmashBros for Gogeta, who debuted in Fusion Reborn which would not be aired in the US until a year after the game's release. The same foes for Omega Shenron and Super saiyan 4 Vegeta and Gogeta, as 3 was released before GT had ended its run in the US making ''Budokai 3'' a bit of a spoiler.
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* BeamOWar: A gameplay mechanic in ''3''. You can even pull these off with Piccolo's Destructive Wave which appears as a fireball rather than a beam, though strangely, Future Trunks' Buster Cannon can't pull them off.

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* BeamOWar: A gameplay mechanic in ''3''. You can even pull these off with Piccolo's Destructive Wave which appears as is a fireball rather than as opposed to a beam, though strangely, Future Trunks' Buster Cannon can't pull them off.beam. Its the only fireball move that can trigger these though.



* CharacterCustomization: You can equip different capsules on characters that can give them upgrades to their stats or items to use mid battle. Notably though you also have to give them capsules to let them use some of their specials and infamously in the original trilogy, for some characters, many slots had to be used up for Transformation capsules, of which Goku had a ''lot''. ''Infinite World'' consolidated this to one single capsule aptly named "Transform!"

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* CharacterCustomization: You can equip different capsules on characters that can give them upgrades to their stats or items to use mid battle. Notably though you also have to give them capsules to let them use some of their specials and infamously in the original trilogy, for some characters, many slots had to be used up for Transformation capsules, of which several, like Goku and Frieza, had a ''lot''. ''Infinite World'' consolidated this to one single capsule aptly named "Transform!"
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* CurseCutShort: One of Dabura's damage shouts is "Son of a-!"
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* NoCampaignForTheWicked: Averted in ''3'' wherein Broly has his own Dragon Universe story where he flies around the world blowing stuff up and killing Goku's friends. You can even get an alternate ending where he kills Goku and goes on to annihilate the whole universe. Also averted in ''1'' with the WhatIf episodes "Raging Frieza" and "The True Ruler" where you play as Frieza, kill Goku, achieve immortality and decide to go blow up Earth.

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* EasterEgg: The Saibaman's SelfDestruct technique is a fairly uselesss attack that kills you instantly whilst doing moderate damage to your enemy, and is more or less used as a sort of spit-in-the-face or flashy ender. When its done on Yamcha, however, its an instant kill and a win awarded to the Saibaman, complete with Yamcha [[MemeticMutation lying in his classic foetal position.]]

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* EasterEgg: The Saibaman's SelfDestruct technique is a fairly uselesss useless attack that kills you instantly whilst doing moderate damage to your enemy, and is more or less used as a sort of spit-in-the-face or flashy ender. When its done on Yamcha, however, its an instant kill and a win awarded to the Saibaman, complete with Yamcha [[MemeticMutation lying in his classic foetal position.]]]] There's also a lot of special intros when pitting one character against a certain opponent, the cutest being Goten versus Omega Shenron:
-->'''Goten''': ''(dancing around)'' Shenron, I want candy!
-->'''Omega Shenron''': ''(Folding arms, not amused.)'' I don't grant wishes for candy!



* WhatIf: One of its most popular features is having WhatIf storylines in all it games, the most famous being a what if wherein Cell accidentally absorbs Krillin and turns into a pint-sized, orange, massively depowered version of his Perfect form who has trouble beating ''Yamcha''. ''Budokai 2'' went beyond even that and had ''what if Fusions'' (Tien and Yamcha becoming Tiencha via FusionDance as well as featuring the hypothetical Gokule/Gotan fusion of Goku and Hercule/Mr. Satan) as well as what if absorption forms for Super Buu (Consisting of Vegeta, Tienand Yamcha at the same time, Frieza and Cell.)

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* WhatIf: One of its most popular features is having WhatIf storylines in all it games, the most famous being a what if wherein Cell accidentally absorbs Krillin and turns into a pint-sized, orange, massively depowered version of his Perfect form who has trouble beating ''Yamcha''. ''Budokai 2'' went beyond even that and had ''what if Fusions'' (Tien and Yamcha becoming Tiencha via FusionDance as well as featuring the hypothetical Gokule/Gotan fusion of Goku and Hercule/Mr. Satan) as well as what if absorption forms for Super Buu (Consisting of Vegeta, Tienand Tien and Yamcha at the same time, Frieza and Cell.)) and Majin versions of Frieza and Cell.

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* EarlyInstallmentWeirdness: ''Budokai 1''. Transformations increase attack gradually at the cost of HEAVY ki drain (Just look at Goku's ki drain in Kaio- sorry, King Kai Fist x2 form in comparison to his Super Saiyan form.), all beam attacks like Kamehameha are instead large fireballs (Thekamehameha itself being coloured yellow), characters can revert back to their first forms if hit with low enough energy (Yes, this counts for ''Frieza and Cell as well.'') and having to buy Dragon Balls in Mr. Popo's shop rather than finding them ingame. On the other hand it is also the only game in the original trilogy to actually feature cutscenes in its story mode.

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* EarlyInstallmentWeirdness: ''Budokai 1''. Transformations increase attack gradually at the cost of HEAVY ki drain (Just look at Goku's ki drain in Kaio- sorry, King Kai Fist x2 form in comparison to his Super Saiyan form.), all beam attacks like Kamehameha are instead large fireballs (Thekamehameha itself being coloured yellow), characters can revert back to their first forms if hit with low enough energy (Yes, this counts for ''Frieza and Cell as well.'') ''), the story mode only goes up to the end of the Cell saga (though it as Great Saiyaman as a playable character) and having to buy Dragon Balls in Mr. Popo's shop rather than finding them ingame.in-game. On the other hand it is also the only game in the original trilogy to actually feature cutscenes in its story mode.



* EasterEgg: The Saibaman's SelfDestruct technique is a fairly uselesss attack that kills you instantly whilst doing moderate damage to your enemy, and is more or less used as a sort of spit-in-the-face or flashy ender. When its done on Yamcha, however, its an instant kill and a win awarded to the Saibaman, complete with Yamcha [[MemeticMutation lying in his classic foetal position.]]



* FusionDance: All fusion characters are in this as well starting from ''2'' onward. Unlike in BudokaiTenkaichi though they're not immediately selectable from the menu but are instead capsules you equip to have certain characters fuse. FusionDance types such as Gotenks and Gogeta last for a limited time whilst Vegito lasts for the entire match. Furthermore you can ''fail'' the dance fusions resulting in a brief helpless moment of playing as a fat Gotenks or Veku.
** ''2'' added WhatIf fusions as well, sucha s Tiencha/Yamhan (Tien and Yamcha fusing via the dance) and a follow-through on the Potara fusion of Goku and Hercule/Mr. Satan, named Gokule/Gotan. They all have combined versions of both parties' signature attacks (Such as Dodohameha) as well as Gokule having an ULTRA SpiritBomb.

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* FusionDance: All fusion characters are in this as well starting from ''2'' onward. Unlike in BudokaiTenkaichi though they're not immediately selectable from the menu but are instead capsules you equip to have certain characters fuse. FusionDance types such as Gotenks and Gogeta last for a limited time whilst Vegito lasts and Kibitoshin last for the entire match. Furthermore you can ''fail'' the dance fusions resulting in a brief helpless moment of playing as a fat Gotenks or Veku.
Veku. The only exception to this is Super Saiyan 4 Gogeta whose fusion is done automatically. You can even fail the Potara fusion resulting in the enemy catching the thrown earring and breaking it, preventing you from re-initiating the fusion again for the whole match.
** ''2'' added WhatIf fusions as well, sucha s such as Tiencha/Yamhan (Tien and Yamcha fusing via the dance) and a follow-through on the Potara fusion of Goku and Hercule/Mr. Satan, named Gokule/Gotan. They all have combined versions of both parties' signature attacks (Such as Dodohameha) as well as Gokule having an ULTRA SpiritBomb.SpiritBomb.
* HeroicRROD: Hyper Mode, done with a touch of the L2 button in ''3''. You get a red aura and provided you have enough ki, can pull off an Ultimate or initiate a Dragon Rush. Of course if you let it run out without doing anything useful, you're left stunned for a while.
** Another example of this is Tien's Neo Tri-Beam Ultimate, which is the only Ultimate in ''3'' and ''Infinite World'' to do '''more''' damage if the defending opponent wins the power struggle, though it takes a horrifying amount of health from Tien, since its the same Tri-Beam he used against Cell, which nearly killed Tien due to overuse.



* LimitedSpecialCollectorsUltimateEdition: A version of ''Budokai 3'' exists that allows players to select either English or Japanese voices as well as 3 extra costumes for Goku, Piccolo and Trunks. There was a bit of a snafu wherein vanilla ''Budokai 3'' discs were shipped with Limited Edition packaging.

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* LimitedSpecialCollectorsUltimateEdition: A version of ''Budokai 3'' exists that allows players to select either English or Japanese voices as well as 3 extra costumes for Goku, Piccolo and Future Trunks. There was a bit of a snafu wherein vanilla ''Budokai 3'' discs were shipped with Limited Edition packaging.


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* RealMenWearPink: Gokule's Spirit Bomb is bright pink. Its also the strongest ultimate in the game.


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* SimonSaysMinigame: How ''3'''s Dragon Rush and the Potara fusions work. You can stop the opponent's Dragon Rush early by pressing the same button as your opponent. Get it wrong and the Dragon Rush continues or your opponent fuses.
* TakingYouWithMe: The Saibaman's Self Destruct special, Tien's Neo Tri-Beam and Majin Vegeta's Final Explosion are all moves that are essentially this, dealing enough damage to kill whilst also draining your health or in the Saibaman and Tien's case, a mutual instant kill. In fact, Tien's Ultimate is infamous for being the easiest move to get a rare Double KO with!
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A series of fighting games primarily for the PlayStation2 and PlayStationPortable based off of the ever popular [[DragonBall Shonen fighting manga series]] by AkiraToriyama, developed by {{Dimps}}

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A series of fighting games primarily for the PlayStation2 and PlayStationPortable based off of the ever popular [[DragonBall Shonen fighting manga series]] by AkiraToriyama, developed by {{Dimps}}
Creator/{{Dimps}}.
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A series of fighting games primarily for the PlayStation2 and PlayStationPortable based off of the ever popular [[DragonBall Shonen fighting manga series]] by AkiraToriyama, developed by {{Dimps}}

''Dragon Ball Z: Budokai'' is a more traditional fighting game taking place in a full 3D environment allowing for sidestepping ala Tekken whilst of course including all of the series' special attacks. The games are also notable for allowing mid-battle transformations as well as battles in mid-air.

Whilst the first two ''Budokai'' games were considered alright if nothing special by gamers, the third is considered the best for having an improved fighting engine and a robust cast of characters. ''Budokai 3'' is notable for being one of the first DBZ games released overseas to feature playable characters from the movies and TV specials (Such as Bardock, Broly, Cooler and Gogeta.) as well as ''DragonballGT'' (Omega Shenron and the Super Saiyan 4 versions of Goku, Vegeta and Gogeta) and even the original DragonBall (Kid Goku and some versions of the game having a King Piccolo costume for Piccolo.)

The series also includes the ''Shin Budokai'' games for PlayStationPortable as well as psuedo HD sequel ''Burst Limit'' for PlayStation3 and Xbox360 as well as ''Infinite World'' on PlayStation2 as they were developed by the same group and use the same engine.

''Budokai 1'' and ''2'' have received ports for the NintendoGameCube as well and there is also a HD collection featuring ''Budokai 1'' and ''3'' for the PlayStation3 and Xbox360.

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* AnimeThemeSong: ''1'' used the original "Cha La HEAD Cha La" for the Japanese version and "Rock the Dragon" for the US version. Notably, the games from ''2'' all the way up to ''Infinite World'' and ''Burst Limit'' had brand new themes sung by Hironobu Kageyama himself.
* BeamOWar: A gameplay mechanic in ''3''. You can even pull these off with Piccolo's Destructive Wave which appears as a fireball rather than a beam, though strangely, Future Trunks' Buster Cannon can't pull them off.
* BoringButPractical: The teleport counter in ''3'' may not look flashy but it can save your life. Of course, the CPU likes to make use of it too.
* CharacterCustomization: You can equip different capsules on characters that can give them upgrades to their stats or items to use mid battle. Notably though you also have to give them capsules to let them use some of their specials and infamously in the original trilogy, for some characters, many slots had to be used up for Transformation capsules, of which Goku had a ''lot''. ''Infinite World'' consolidated this to one single capsule aptly named "Transform!"
* DummiedOut: ''Budokai 1'' has unused tournament announcer callouts for the Saibamen, Cell Junior (Who are unplayable Mooks in story mode) and ''Cui'' of all people (Who only appears in one cutscene in the Frieza saga.) To add to that, ''3'' has unused announcer soundbytes hinting that Zarbon, Dodoria and Android 19 were set to return, as well as a playable ''Bulma'' (A theory supported by a 3D model of Bulma appearing in one of the tutorial missions as well as a bonus DVD showing her VA Tiffany Vollmer recording fight shouts for her.) and some of the unlockable Dragon Universe sound files hints that Super 17 might have also been a playable character, or at least a story mode boss as said vocal has Goku greeting 17 in his gruff, Super Saiyan 4 voice.
* EarlyBirdCameo: More or less. [[DragonBallGT Pan]], Bee and Giru appear on the load game menu in ''3''. Then Pan becomes playable in ''Infinite World''.
* EarlyInstallmentWeirdness: ''Budokai 1''. Transformations increase attack gradually at the cost of HEAVY ki drain (Just look at Goku's ki drain in Kaio- sorry, King Kai Fist x2 form in comparison to his Super Saiyan form.), all beam attacks like Kamehameha are instead large fireballs (Thekamehameha itself being coloured yellow), characters can revert back to their first forms if hit with low enough energy (Yes, this counts for ''Frieza and Cell as well.'') and having to buy Dragon Balls in Mr. Popo's shop rather than finding them ingame. On the other hand it is also the only game in the original trilogy to actually feature cutscenes in its story mode.
** Speaking of which, Goku's Kaioken form was referred to as "King Kai Fist", a semi-correct translation of Kaioken in ''1'' and ''2''. Hilariously in contrast to Goku having a lot of Super Saiyan transformations in ''3'', he only has his first Super Saiyan form in the first game and instead has increasingly stronger versions of Kaioken. ''2'' shortened it to just "King Kai Fist x20" and ''3'' finally changed its name to Kaioken.
* {{Fanservice}}: Not just the cast of characters (Which soon includes guys like Broly in ''3'') but what attacks they have, such as Tien having his Dodonpa and Volley Ball Fist, which he never uses in the Z series, not to mention costumes. Its quite fun being able to transform Vegeta into his Super Saiyan 2 or Majin form in his old Saiyan Saga armour.
* FinishingMove: Ultimate attacks such as Goku's SpiritBomb are all present and accounted for.
* FusionDance: All fusion characters are in this as well starting from ''2'' onward. Unlike in BudokaiTenkaichi though they're not immediately selectable from the menu but are instead capsules you equip to have certain characters fuse. FusionDance types such as Gotenks and Gogeta last for a limited time whilst Vegito lasts for the entire match. Furthermore you can ''fail'' the dance fusions resulting in a brief helpless moment of playing as a fat Gotenks or Veku.
** ''2'' added WhatIf fusions as well, sucha s Tiencha/Yamhan (Tien and Yamcha fusing via the dance) and a follow-through on the Potara fusion of Goku and Hercule/Mr. Satan, named Gokule/Gotan. They all have combined versions of both parties' signature attacks (Such as Dodohameha) as well as Gokule having an ULTRA SpiritBomb.
* KamehameHadouken: But of course.
* KiAttacks: Yep.
* LimitBreak: The aforementioned Ultimate attacks.
* LimitedSpecialCollectorsUltimateEdition: A version of ''Budokai 3'' exists that allows players to select either English or Japanese voices as well as 3 extra costumes for Goku, Piccolo and Trunks. There was a bit of a snafu wherein vanilla ''Budokai 3'' discs were shipped with Limited Edition packaging.
* MarathonLevel: ''The Legend of Hercule/Mr. Satan'' in ''Budokai 1'' which had you playing as Hercule/Mr. Satan and attempting to beat all the good guys and Cell. Without any health replenishing. And if you lose once, game over.
* MarketBasedTitle: The first three games are merely called ''Dragon Ball Z'', ''2'' and ''3'' in Japan. For ease of reference they got the ''Budokai'' subtitle overseas.
* NoExportForYou: The ''Dragon Ball Z 2V'' version of Budokai 2 is Japan only and is notable for featuring Cooler as an alternate costume for Frieza. The Japanese version of the same game also had a story stage based off of ''NekoMajinZ'' as well as Kuriza being an alt costume for Frieza.
* PowerCreepPowerSeep: Unlike in the ''BudokaiTenkaichi'' games, Hercule/Mr. Satan's attacks cause the enemy to flinch, so you can have him soundly thrash guys like ''Omega Shenron''.
* RegionalBonus: The Japanese version of ''2'' had extra costumes for some characters and an extra level. The PAL version of the same game got a few of the costumes, as well as the PAL versions of ''2'' and ''3 having the opening theme tunes with the vocals left intact.
* WhatCouldHaveBeen: The unlockable "Memories of" voice files in ''3'''s Dragon Universe mode hint at stories that never made it in, including a possible alternate outcome to the final fight with Kid Buu having Vegeta wish for Goku's tail to grow back and Goku reaching Super Saiyan 4 as a result, as well as a story for Kid Goku involving him travelling through time or being wished back into a kid (ala GT though the Kid Goku here is DragonBall-era Kid Goku.)
* WhatIf: One of its most popular features is having WhatIf storylines in all it games, the most famous being a what if wherein Cell accidentally absorbs Krillin and turns into a pint-sized, orange, massively depowered version of his Perfect form who has trouble beating ''Yamcha''. ''Budokai 2'' went beyond even that and had ''what if Fusions'' (Tien and Yamcha becoming Tiencha via FusionDance as well as featuring the hypothetical Gokule/Gotan fusion of Goku and Hercule/Mr. Satan) as well as what if absorption forms for Super Buu (Consisting of Vegeta, Tienand Yamcha at the same time, Frieza and Cell.)
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