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* VideoGameCrueltyPunishment: [[spoiler:If David poisons the bandits and convinces Sarge to take his men and leave, one of Sarge's men will be poisoned. Sarge will recognize it was David's group and refuse to leave. Overall, this is a net loss to reducing the bandits' threat for the night. If David convinces Sarge to leave, Sarge will take his four men with him, reducing the bandits' numbers by five (excluding two drunken bandits), but if David poisons the bandits, only three bandits are reduced because Sarge and his men will not leave (four if you spend one of your bullets to kill Sarge before he leaves the gas station).]]

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* VideoGameCrueltyPunishment: [[spoiler:If David poisons the bandits and convinces Sarge to take his men and leave, one of Sarge's men will be poisoned. Sarge will recognize it that David was David's group responsible and refuse to leave. Overall, this is a net loss to reducing the bandits' threat for the night. If David convinces Sarge to leave, Sarge will take his four men with him, reducing the bandits' numbers by five (excluding two drunken bandits), but if David poisons the bandits, only three bandits are reduced because Sarge and his men will not leave (four if you spend one of your bullets to kill Sarge before he leaves the gas station).]]

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The series takes the typical RoomEscapeGame premise and turns it on its head: rather than trying to escape from a mysterious room, in each game you must work to secure the room you start in, preventing yourself from getting out and anything else from getting in. The games are also unusual in that each one, aside from the first, operates on a time limit, with certain actions consuming in-game time, and you must complete your goal before it's too late.

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The series takes the typical RoomEscapeGame premise and turns it on its head: rather than trying to escape from a mysterious room, in each game you must work to secure the room you start in, preventing yourself from getting out and and/or anything else from getting in. The games are also unusual in that each one, aside from the first, operates on a time limit, with certain actions consuming in-game time, and you must complete your goal before it's too late.



* TimedMission: After the first game, you have only a limited amount of time each day to prepare for the threat you're facing.



** Each night can have multiple outcomes; a perfect night where the danger doesn't even make it indoors gives you +5 kg to carrying capacity from a full night's sleep, a good night where the problem was swiftly dealt with as soon as it made it indoors has no disadvantages, a problematic night which usually results in either a character being killed off or time/resources being lost, or a failed night where your defenses are overrun and inadequate, which results in a game over.

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** Each night can have multiple outcomes; a perfect night where the danger doesn't even make it indoors gives you +5 kg to carrying capacity from a full night's sleep, a good night where the problem was swiftly dealt with as soon as it made it indoors has no disadvantages, a problematic night which usually results in either a character being killed off or time/resources being lost, or a failed night where your defenses are overrun and inadequate, everyone dies, which results in a game over.


** [[spoiler:The GoldenEnding cutscene itself is also subject to how many survivors you have after landing on the Moon, with each person missing being absent. This requires you to lose Cody/Barry in Night 3 as they are required in the day to retrieve both disks. In fact, it's entirely possible to end the game with just David making it.]]

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** [[spoiler:The GoldenEnding cutscene itself is also subject to how many survivors you have after landing on the Moon, with each person missing being absent. This requires you to lose Cody/Barry in start losing survivors by Night 3 onwards, as they Cody and Barry are required in the day to retrieve both disks. In fact, it's entirely possible to end the game with just David making it.]]
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** [[spoiler:The GoldenEnding cutscene itself is also subject to how many survivors you have after landing on the Moon, with each person missing being absent. This requires you to lose Cody/Barry in Night 3 as they are required in the day to retrieve both disks. In fact, it's entirely possible to end the game with just David making it.]]
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** Multiple items in the fourth game will not serve any purpose at all. [[spoiler:The dead bird you pull out of the chimney will not have any purpose beyond the achievement (although getting it out of the chimney is necessary if you want to use the fireplace during the cold snap on Night 2) and there are multiple items in the crashed airplane to waste time or throw you off the trail.
*** In a similar fashion to the second game, there are also items which may or may not be useful depending on which path you are following, or what choices you make. There are two different ways to get past the fingerprint scanner at the outpost, one of which is the only time the glue gun is ever used, so it serves no purpose at all if you solve the puzzle with the other method.]]

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** Multiple items in the fourth game will not serve any purpose at all. [[spoiler:The dead bird you pull out of the chimney will not have any purpose beyond the achievement (although getting it out of the chimney is necessary if you want to use the fireplace during the cold snap on Night 2) and there are multiple items in the crashed airplane to waste time or throw you off the trail.
trail.]]
*** In a similar fashion to the second game, there are also items which may or may not be useful depending on which path you are following, or what choices you make. There [[spoiler:There are two different ways to get past the fingerprint scanner at the outpost, one of which is the only time the glue gun is ever used, so it serves no purpose at all if you solve the puzzle with the other method.]]

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->''"I woke up in a room. The room is not locked and I remember... everything.''

->''I'm a werewolf. Tonight I will turn and people will die... Unless I find a way to prevent myself from leaving this place.''

->''I must make sure that whatever happens, I '''[[TitleDrop DON'T ESCAPE]]'''." ''

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->''"I woke up in a room. The room is not locked and I remember... everything.''

->''I'm
''\\\
''I'm
a werewolf. Tonight I will turn and people will die... Unless I find a way to prevent myself from leaving this place.''

->''I
''\\\
''I
must make sure that whatever happens, I '''[[TitleDrop DON'T ESCAPE]]'''." ''


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* RateLimitedPerpetualResource: This game requires you to continually refuel the car from the tanker at the petrol station if you are to continue using it, but the tanker will never run out.

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* CruelAndUnusualDeath: In the first game, if your preparations are inadequate and you break free, you will be cornered by a band of werewolf hunters and killed. Plus the way it describes the werewolf killing villagers, by partly eating some of them alive. The second game applies: from the descriptions of you, Jeremy, or Father Bernard in any of the game over endings, being eaten alive is as cruel and unusual as it gets. From the third game, [[spoiler:being consumed from the inside out by parasitic crystals is a pretty bad way to go, too]]. A majority of the deaths in the fourth game count as well, [[spoiler:yet subverted on Day 4, should you mess up either disaster or run out of time, as it'll mention the death was at least 'swift']].

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* CruelAndUnusualDeath: CruelAndUnusualDeath:
**
In the first game, if your preparations are inadequate and you break free, you will be cornered by a band of werewolf hunters and killed. Plus the way it describes the werewolf killing villagers, by partly eating some of them alive. alive.
**
The second game applies: from the descriptions of you, Jeremy, or Father Bernard in any of the game over endings, being eaten alive is as cruel and unusual as it gets. gets.
**
From the third game, [[spoiler:being consumed from the inside out by parasitic crystals is a pretty bad way to go, too]]. too]].
**
A majority of the deaths in the fourth game count as well, [[spoiler:yet subverted on Day 4, should you mess up either disaster or run out of time, as it'll mention the death was at least 'swift']].



* FateWorseThanDeath: Being a werewolf; heck, even in one of the endings, it will state that the werewolf bit a villager. It will say that the villager who was bitten lived, and considered himself lucky until the next full moon. Also, being infected with parasitic crystals that eat you from the inside out.

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* FateWorseThanDeath: Being a werewolf; heck, even in one of the endings, it will state that the werewolf bit a villager. It will say that the villager who was bitten lived, and considered himself lucky lucky... until the next full moon. Also, being infected with parasitic crystals that eat you from the inside out.



* PixelHunt: One of the more infuriating elements of the games is that there's little indication or NoticeThis to show where hidden items are or that you can even click on them. Notably in the first game, where [[spoiler:the second page of the journal, the plank at the bottom of the fireplace screen, the window latch, the chain under the thatched roof and the key under the bed]] all crucial to achieving a good ending.



** The root in the first game has absolutely no use at all. [[spoiler:In fact, it's a ''detriment'', as using it for the potion will weaken it, rendering it useless.]]

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** The root in the first game has absolutely no use at all. [[spoiler:In fact, it's a ''detriment'', as using it for the potion will weaken it, rendering it useless.]]]] Same for the broom, candle, and pot.



** Multiple items in the fourth game will not serve any purpose at all. [[spoiler:The dead bird you pull out of the chimney will not have any purpose beyond the achievement (although getting it out of the chimney is necessary if you want to use the fireplace during the cold snap on Night 2) and there are multiple items in the crashed airplane to waste time or throw you off the trail. In a similar fashion to the second game, there are also items which may or may not be useful depending on which path you are following, or what choices you make. There are two different ways to get past the fingerprint scanner at the outpost, one of which is the only time the glue gun is ever used, so it serves no purpose at all if you solve the puzzle with the other method.]]

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** Multiple items in the fourth game will not serve any purpose at all. [[spoiler:The dead bird you pull out of the chimney will not have any purpose beyond the achievement (although getting it out of the chimney is necessary if you want to use the fireplace during the cold snap on Night 2) and there are multiple items in the crashed airplane to waste time or throw you off the trail. trail.
***
In a similar fashion to the second game, there are also items which may or may not be useful depending on which path you are following, or what choices you make. There are two different ways to get past the fingerprint scanner at the outpost, one of which is the only time the glue gun is ever used, so it serves no purpose at all if you solve the puzzle with the other method.]]



* SurprisinglyRealisticOutcome: The potion isn't magical. It's a seditive. You can drink it before your transformation, but it wears off halfway through the night. You have to soak the raw meat in it so that it lasts later into the night.

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* SurprisinglyRealisticOutcome: The potion isn't magical. It's a seditive.sedative. You can drink it before your transformation, but it wears off halfway through the night. You have to soak the raw meat in it so that it lasts later into the night.
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* TheKillerInMe: [[spoiler: Of the clueless variant. It's eventually revealed that the protagonist, while asleep and under the control of [[PuppeteerParasite the crystal]], is the true culprit of the murders in the ship. The GoldenEnding is achieved by [[HeroicSacrifice destroying yourself and the ship with a bomb to permanently destroy the crystal]].]]

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* TheKillerInMe: [[spoiler: Of the clueless Amnesiac Killer variant. It's eventually revealed that the protagonist, while asleep and under the control of [[PuppeteerParasite the crystal]], is the true culprit of the murders in the ship. The GoldenEnding is achieved by [[HeroicSacrifice destroying yourself and the ship with a bomb to permanently destroy the crystal]].]]
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* TheKillerInMe: [[spoiler: Of the clueless variant. It's eventually revealed that the protagonist, while asleep and under the control of [[PuppeteerParasite the crystal]], is the true culprit of the murders in the ship. The GoldenEnding is achieved by [[HeroicSacrifice destroying yourself and the ship with a bomb to permanently destroy the crystal]].]]
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None

Added DiffLines:

* DevelopersForesight: If you don't deal with Bill in some way before the ending, the Undead counter will increase by 1 once the ending narration reaches the point where he turns.

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