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* HealingPotion: Several, of varying strengths.
* TheHorde: Undead Hordes as playable. A few of the neutral factions come off this way as well, especially the Greenskins (Goblins).

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* %%* HealingPotion: Several, of varying strengths.
* %%* TheHorde: Undead Hordes as playable. A few of the neutral factions come off this way as well, especially the Greenskins (Goblins).%%How are they examples?



** Earth element to an extent - very few units have any kind of protection to it, but it is also quite rare in itself.

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** Earth element to an extent - -- very few units have any kind of protection to it, but it is also quite rare in itself.
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* ArtificialStupidity: And that is an understatement. The AI is all but absent in the campaign, and only stays afloat in the scenarios due to heavy dosage of TheComputerIsACheatingBastard. WordOfGod later clarified that this is due to developers running out of time before AI could be finished, so they had to make do with what they did finish.


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* FinalBossPreview: Or rather, Disk One Final Boss Preview - the player gets one when [[spoiler:they can briefly control Avatar of Bethezen in Legions of the Damned Act 5. The Avatar later acts as a final boss of Legions of the Damned campaign.]]
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** The first two are actually one expansion, Gallean's Return, which was released in [[OneGameForAPriceOfTwo two separate packs]] at first.

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** The first two are actually one expansion, Gallean's Return, which was released in [[OneGameForAPriceOfTwo [[OneGameForThePriceOfTwo two separate packs]] at first.

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* DoubleMeaningTitle: "Resurrection". One part is obvious, as the player is playing as TheUndead. Another part not so much, as it involves [[spoiler:Myzrael coming back from the dead]].



* {{Foreshadowing}}: Pay close attention to scenes involving [[spoiler:Stafford]] and it's easy to guess that things ''really'' don't add up with him. That's because he is [[spoiler:an angel in disguise]].

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* {{Foreshadowing}}: {{Foreshadowing}}:
**
Pay close attention to scenes involving [[spoiler:Stafford]] and it's easy to guess that things ''really'' don't add up with him. That's because he is [[spoiler:an angel in disguise]].disguise]].
** For that matter, pay attention to scenes involving [[spoiler:Inoel]] and the reveal that [[spoiler:she is an ApocalypseMaiden]] becomes much more easily guessable.



* KilledOffForReal: The Legions of the Damned ends up killing [[spoiler:Ashkael, killed by Haarhus, and later Haarhus himself, killed by Ferre]].

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* KilledOffForReal: The Legions of the Damned campaign ends up killing [[spoiler:Ashkael, killed by Haarhus, and later Haarhus himself, killed by Ferre]].

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* CombatExclusiveHealing: Priests and other healing units can only restore hit points during combat, requiring a slow health recovery between battles. However, the healer may still act during a round if all enemies are killed before the healer's turn.



* CombatExclusiveHealing: Priests and other healing units can only restore hit points during combat, requiring a slow health recovery between battles. However, the healer may still act during a round if all enemies are killed before the healer's turn.



* OnlySaneMan: [[spoiler:Morok]] is the only person to see through [[spoiler:Uther's]] deception, but it's dismissed as paranoia when it's first brought up.

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* OnlySaneMan: [[spoiler:Morok]] [[spoiler:Morok Cloudkeeper]] is the only person to see through [[spoiler:Uther's]] deception, but it's dismissed as paranoia when it's first brought up.



* SanitySlippage: [[spolier:Gallean]] does not take [[spoiler:Mortis resurrecting his avatar Lachla'an into undeath specifically to mock him]] well. Not at all.

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* SanitySlippage: SanitySlippage:
** [[spoiler:Morok Cloudkeeper]] does not take his son [[spoiler:[[CameBackWrong being revived as a zombie]]]], goes berserk and has to be put down for the good of all.
**
[[spolier:Gallean]] does not take [[spoiler:Mortis resurrecting his avatar Lachla'an into undeath specifically to mock him]] well. Not at all.



* YouHaveOutlivedYourUsefulness: [[spoiler:Uther does this to you towards the end of the Empire and Legion campaigns]]

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* WorfHadTheFlu: Normally [[LordBritishPostulate all but unkillable]] Myzrael is significantly weakened in the Empire's final mission due to [[spoiler:Uther's]] magic. This means you actually have to watch out for enemy's armies getting through to the capital, and if you take too ling, the FinalBoss actually moves in to attack.
* YouHaveOutlivedYourUsefulness: [[spoiler:Uther does this to you towards the end of the Empire and Legion campaigns]]
campaigns. Or at least he tries.]]



* AntiFrustrationFeatures: In a way, the fact that it's stones that bottlenecks building construction rather than gold, which means the player is much more free in how they use their gold, rather than having to pool it almost exclusively for unit buildings.
* ApocalypseMaiden: [[spoiler:Inoel]]



* ApocalypseMaiden: [[spoiler:Inoel]]


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** Global magic. Technically it's stronger due to much more varied effects, but it's use is much more limited as the player can only cast one spell per turn, ''total''. Mage lords can cast two. Compare to the previous two games, where there is no limit on amount of spells cast, only on the amount each spell can be cast per turn.
*** Slightly downplayed thanks to Rune mechanic allowing players to "bottle" spells and cast them in combat, although only on the single target. As a result, debuff spells can now be used during town sieges.
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* AscendedToAHigherPlaneOfExistence: Happened to [[spolier:Salaar]] in the backstory after his death. The result? A certain angel named [[spoiler:Myzrael]].

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* AscendedToAHigherPlaneOfExistence: Happened to [[spolier:Salaar]] [[spoiler:Salaar]] in the backstory after his death. The result? A certain angel named [[spoiler:Myzrael]].

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* AscendedToAHigherPlaneOfExistence: Happened to [[spolier:Salaar]] in the backstory after his death. The result? A certain angel named [[spoiler:Myzrael]].



* BackStab: [[spoiler:Ferre kills Haar-huus this way after the latter exhausts himself after defeating Bethrezen's Avatar]].

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* BackStab: [[spoiler:Ferre kills Haar-huus this way after BigBad:
** "Renaissance" has [[spoiler:Izeril, an angel who wishes to wipe Nevendaar clean and rebuild it from scratch, and
the latter exhausts one who really sent Inoel]].
** "Resurrection" has [[spoiler:Ferre, possessed by remnants of Izeril's soul. It's unclear whether Izeril's soul influenced him, or if Izeril
himself after defeating Bethrezen's Avatar]].is gone and it is all Ferre]].



* GameBreakingBug: Even despite being released six months later outside Russia, it came with some nasty bugs, including one that would have you spontaneously start playing ''your opponents'' in singleplayer.
* GeoEffects: Certain hexes of the map will double the strength of one of the three types of attacks.

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* ExpansionPack: "Renaissance" eventually recieved one in "Resurrection" which re-added Undead Hordes as a playable faction and had a host of other improvements - most notably the change to Initiative mechanics. "Reincarnation" would have also recieved one that would have re-added the Mountain Clans, but the developer [[CreatorKiller went under]].
* {{Foreshadowing}}: Pay close attention to scenes involving [[spoiler:Stafford]] and it's easy to guess that things ''really'' don't add up with him. That's because he is [[spoiler:an angel in disguise]].
* FragileSpeedster: Rogue-type units are melee fighters that rely on their evasion to avoid incoming damage, and rely on their massive accuracy to deliver lots of {{Critical Hit}}s, but their damage and health are lower than those of Fighter-type units.
* GameBreakingBug: Even despite being released six months later outside Russia, it came with some nasty bugs, including one that would have you spontaneously start playing ''your opponents'' in singleplayer.
singleplayer. "Reincarnation" fixed the vast majority of those.
* GeoEffects: Certain hexes of the battle map will double the strength of one of the three types of attacks.attacks. Rogue-type units can make use of both Melee and Ranged boosters.
* GodWasMyCopilot: Guess who delivers the bad news to the BigBad regarding how the Highfather views his plans? [[spoiler:Stafford, the guy who was there as Lambert's NumberTwo the entire time]].



* InTheBack: [[spoiler:Ferre kills Haarhus this way after the latter exhausts himself after defeating Bethrezen's Avatar]].



** There were hints of this earlier, though -- the Highfather's DisproportionateRetribution against Bethrezen for something he didn't even do, without bothering to find out what actually happened first. Wotan's murder of Gallean for daring to suggest that the Mountain Clans should be punished for unprovoked slaughter of Elven refugees they mistook for invaders. [[spoiler: Gallean's rejection of Mortis after she went through hell to revive him.]]
* LavaAddsAwesome: Seems to be the entire design philosophy behind the reworked Demons, the omnious latin and gothic feel having been entirely replaced with lava effects and spikes.
* PlayableEpilogue: ''Resurrection'' Act VIII, which happens after [[ThatOneBoss borderline impossible]] ClimaxBoss fight against [[spoiler:Emperor Ferre]], and the ''credits roll''. It mostly consists of the player being given [[spoiler:Myzrael]] in all of his glory and [[CurbStompBattle curb-stomping]] everything in the player's path, rescuing [[spoiler:Lambert]] along the way.
* RedemptionEqualsDeath: [[spoiler:Haar-huus]]
* StartOfDarkness: During [[spoiler:Haar-huus' campaign you play through his transformation from noble Elven warrior to demonic servant thousands of years ago.]]
* YouShallNotPass: Lambert make his last stand as [[spoiler:he try to prevent the demons from passing to the gate where Inoelle just left.]]

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** There were hints of this earlier, though -- the Highfather's DisproportionateRetribution against Bethrezen for something he didn't even do, without bothering to find out what actually happened first. Wotan's murder of Gallean for daring to suggest that the Mountain Clans should be punished for unprovoked slaughter of Elven refugees they mistook for invaders. [[spoiler: Gallean's [[spoiler:Gallean's rejection of Mortis after she went through hell to revive him.him, although that one is more understandable considering the measures Mortis took.]]
* KilledOffForReal: The Legions of the Damned ends up killing [[spoiler:Ashkael, killed by Haarhus, and later Haarhus himself, killed by Ferre]].
* LavaAddsAwesome: Seems to be the entire design philosophy behind the reworked Demons, the omnious latin and gothic feel having been entirely largely replaced with lava effects and spikes.
* {{Nerf}}:
** Capital guardians, ''big time''. To the point where LordBritishPostulate no longer applies, and the game frequently gives side objectives to destroy capitals without removing or weakening the guardians.
** Cities in general, as they no longer provide DamageReduction or a bonus to health regeneration - instead cities provide a bonus to maximum health.
** The infamous Incubi no longer petrify the entire team at once, although they now also deal damage when petrifying, and their petrification lasts several turns.
*
PlayableEpilogue: ''Resurrection'' ''Reincarnation'' Undead Hordes Act VIII, which happens after [[ThatOneBoss borderline impossible]] ClimaxBoss fight against [[spoiler:Emperor Ferre]], and the ''credits roll''. It mostly consists of the player being given [[spoiler:Myzrael]] in all of his glory and [[CurbStompBattle curb-stomping]] everything in the player's path, rescuing finding [[spoiler:Lambert]] along the way.
* RedemptionEqualsDeath: [[spoiler:Haar-huus]]
[[spoiler:Haarhus]]
* StartOfDarkness: During [[spoiler:Haar-huus' campaign [[spoiler: Legions of the Damned fifth mission you play through his Haarhus' transformation from noble Elven warrior to demonic servant thousands of years ago.]]
* YouShallNotPass: Lambert UpdatedReRelease: Gained one in the form of "Reincarnation". Included are massive amount of bugfixes, mechanics updates to make his last stand as [[spoiler:he try to prevent the demons from passing game play less like ''VideoGame/HeroesOfMightAndMagic'' and more like previous games, Undead Hordes being baselined and included in campaigns of original races, rewrites to fix most of the gate where Inoelle just left.]]
inconsistensies and an updated English localization.




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* WorfHadTheFlu: Happens to [[spoiler:Myzrael, when Ferre manages to kill him via poisoning]]. It takes ten years and the entire "Resurrection" campaign for him to come back from that.
* WrittenInAbsence: Just where the hell is [[spoiler:Myzrael]] during the events of Undead Hordes campaign, especially considering the amount of trouble [[spoiler:Ferre]] gets up to? [[spoiler:You're playing as him the entire time, you just don't know it until the end.]]
* YouShallNotPass: At the end of the Empire campaign, Lambert makes his last stand as [[spoiler:he tries to prevent the demons from passing to the gate where Inoel just left. He fails, but survives.]]
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*** In the last mission [[spoiler:[[FinalBoss Uther]]]] decides to deal with the player personally to moving to attack their capital on turn 80 - and since in this particular mission Myzrael is significantly weakened, the boss ''will'' beat him unless you leave a powerful garrison as well.

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*** In the last mission [[spoiler:[[FinalBoss Uther]]]] decides to deal with the player personally to by moving to attack their capital on turn 80 - and since in this particular mission Myzrael is significantly weakened, the boss ''will'' beat him unless you leave a powerful garrison as well.



*** A variation in the second to last mission - If you don't kill [[Spoiler:Asteroth]] before turn 40, he decides to stop sitting on his ass and starts moving to attack your main hero.

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*** A variation in the second to last mission - If you don't kill [[Spoiler:Asteroth]] [[spoiler:Asteroth]] before turn 40, he decides to stop sitting on his ass and starts moving to attack your main hero.
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* TimedMission: Usually of the OverlyGenerousTimeLimit kind:
** Twice in the Empire campaign:
*** In the third mission, Hubert d'Layle starts moving to capture the city of Phindar on turn 30, and if he does, the player loses.
*** In the last mission [[spoiler:[[FinalBoss Uther]]]] decides to deal with the player personally to moving to attack their capital on turn 80 - and since in this particular mission Myzrael is significantly weakened, the boss ''will'' beat him unless you leave a powerful garrison as well.
** Thrice in the Legions campaign:
*** In the first mission, the player must kill Gymner Cloudkeeper before he reseals the mines, which he does on turn 80.
*** A variation in the second to last mission - If you don't kill [[Spoiler:Asteroth]] before turn 40, he decides to stop sitting on his ass and starts moving to attack your main hero.
*** In the final mission, you normally lose if any enemy gets into the demonic rift. On turn 75, [[spoiler:[[FinalBoss Uther]]]] starts moving towards the rift personally. Notably, [[NonStandardGameOver the dialogue if the boss seals the rift is different than if anyone else does it]].
** Twice in the Undead campaign:
*** In the second mission, Uther begins moving toward the escape point on turn 65, but since the escape point is right behind the player's starting area, the only way he is getting there is if he busts through the players forces. In addition, if the player gets anywhere near the Legions capital before he moves out, Uther will hunker down there.
*** In the third mission, Slookarijj begins moving toward Phindar on turn 60, and if he gets there it's game over.
** Twice in the ''Rise of the Elves'' campaign:
*** The third mission must be finished in 50 turns, with the player being notified of it on turn 25.
*** In the fifth mission, the first objective of escorting Millu to the capital must be finished in 13 turns total, with ''no'' indication that taking too long will lead to the game over until it happens.
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* UnexpectedGameplayChange: The third mission in ''Rise of the Elves'' campaign is very unusual by ''Disciples'' standarts:
** It is the only mission in any of the campaigns where there is no AI enemy - instead your main opponent is a large number of neutral troops.
** Said neutral troops usually stay put in other missions. In this one, they start [[ZergRush Zerg Rushing]] you once you cross certain trigger lines, or as turns pass.
** There is almost no resource capturing - the ''only'' recources on the map are a single Gold Mine and Grove Mana crystal, which presents a noticeable problem on Impossible due to said difficulty level voiding the player's starting resources. No shops either.
** In most missions, additional leaders the player gets are good for scouting and distraction at best. In this one, the player immediately gets no less than five leaders who are as good as the player's starting one, and another one shortly into the mission.

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** Legion is mainly Fire with some Mind thrown in.

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** Legion is mainly Fire with some Mind and Earth thrown in.



** Undead Hordes is mainly Death.

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** Undead Hordes is mainly Death.Death and Mind.



*** Overall, being a beautiful goddess of creation, who is burned, becomes a goddess of the Underworld/Netherworld, her beauty being destroyed and changed into a corpse-like entity, [[spoiler: as well as rejected after transformation by her husband]], makes Mortis very resembles [[Myth/JapaneseMythology Izanami]] from Japanese mythology.

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*** Overall, being a beautiful goddess of creation, who is burned, becomes a goddess of the Underworld/Netherworld, her beauty being destroyed and changed into a corpse-like entity, [[spoiler: as well as rejected after transformation by her husband]], makes Mortis very resembles greatly resemble [[Myth/JapaneseMythology Izanami]] from Japanese mythology.



* OurMermaidsAreDifferent: Mermaids are pretty much just monsters who swim around and eat people.

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* OurMermaidsAreDifferent: Mermaids are pretty much just monsters who swim around and eat people. They are also quite the DemonicSpiders due to their mass-paralyzing attack.



* BigBad: [[spoiler:Uther and Demon Uther]] for the Legions of the Damned and Empire respectively, as well as [[spoiler:Niddhogg]] for the Mountain Clans and [[spoiler:the elves]] for The Undead Hordes [[spoiler:and vice versa]]

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* BigBad: BigBad:
** In ''Dark Prophecy'' it's
[[spoiler:Uther and Demon Uther]] for the Legions of the Damned and Empire respectively, as well as [[spoiler:Niddhogg]] for the Mountain Clans and [[spoiler:the elves]] for The Undead Hordes [[spoiler:and vice versa]]versa]].
** In ''Gallean's Return'' it's [[spoiler:the elves]] for the Legions of the Damned, [[spoiler:Nebiros]] for the Empire, [[spoiler:Gallean]] for the Undead Hordes and finally [[spoiler:Mortis and Hordes as a whole]] for Mountain Clans.
** In ''Rise of the Elves'' its [[spoiler:Gallean once again]], except this time [[spoiler:the player is a VillainProtagonist]].



** The first two are actually one expansion, Gallean's Return, which was released in two separate packs at first.
* GameBreakingBug: In addition to the regular elf campaign, the Rise of the Elves expansion gives them a bonus campaign. One mission requires you to protect a diplomat. He then turns on you, requiring you to kill him. Problem is, the programmers forgot to disable the EscortMission at this point, leaving you to [[SadisticChoice lose by killing him or lose by letting him kill all your men.]]
* TheHeavy: [[spoiler:Uther]] in Dark Prophecy. He's only the BigBad during the Empire and Legions sagas, but his return to the land kicks off the events that begins the majority of the plot.

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** The first two are actually one expansion, Gallean's Return, which was released in [[OneGameForAPriceOfTwo two separate packs packs]] at first.
* FaceHeelTurn:
** The [[spoiler:Elves]]. Having their god suffer from SanitySlippage does that.
** Speaking of the above, if the Alliance Crusade bonus campaign is canon, then [[spoiler:Gallean has chosen to completely forsake the Elves, mirroring his wife]].
* GameBreakingBug: In addition to the regular elf campaign, the Rise ''Rise of the Elves Elves'' expansion gives them a bonus campaign. One mission requires you to protect a diplomat. He then turns on you, requiring you to kill him. Problem is, the programmers forgot to disable the EscortMission at this point, leaving you to [[SadisticChoice lose by killing him or lose by letting him kill all your men.]]
* TheHeavy: TheHeavy:
**
[[spoiler:Uther]] in Dark Prophecy. ''Dark Prophecy''. He's only the BigBad during the Empire and Legions sagas, but his return to the land kicks off the events that begins the majority of the plot.plot.
** [[spoiler:Millu]] in ''Rise of the Elves'', being the MouthOfSauron to [[spoiler:now insane Gallean]], is the one who starts the entire mess in the first place. And she doesn't stop there.


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* PoorCommunicationKills: A constant problem for the first three missions of ''Rise of the Elves'' is the elves' (and Tora'ach's in particular) tendency to shoot first, ask questions later, causing one incident after another. By the third one, just about everyone recognizes that the situation has become unsalvageable, leading to all out war with [[spoiler:The Empire]].
* SanitySlippage: [[spolier:Gallean]] does not take [[spoiler:Mortis resurrecting his avatar Lachla'an into undeath specifically to mock him]] well. Not at all.

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* BoringButPractical: The Legion's melee line, which lacks the awesome potential of the Empire and Undead lines, but has a nice 50% daily regeneration effect on their best fighters. Also, the Legion's Counselor leader; he's nothing special, but he's the only traditional archer the Legions have got, since their Archery line consists of sturdier, but more expensive and large-sized Gargoyles.

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* BoringButPractical: BoringButPractical:
**
The Legion's melee line, which lacks the awesome potential of the Empire and Undead lines, but has a nice 50% daily regeneration effect on their best fighters. Also, the Legion's Counselor leader; he's nothing special, but he's the only traditional archer the Legions have got, since their Archery line consists of sturdier, but more expensive and large-sized Gargoyles.Gargoyles.
** In ''Rise of the Elves'', the Elves' Centaur Charger. Nothing too fancy, just a Level 2 unit that has 20 armor. This however makes them effective tanks shielding the back row who level up quickly, needing only 525 exp, and so gain stats quickly enough to help them keep up with more powerful units.

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* PetTheDog: In one mission of the Undead campaign, a mermaid approaches your forces as a worshiper of Mortis' past self Solonielle and begs you to help her people. Mortis accepts the plea and tasks the Undead with helping her.

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* PetTheDog: In one mission of the Undead campaign, a mermaid approaches your forces as a worshiper of Mortis' past self Solonielle and begs you to help her people. Mortis accepts the plea and tasks orders the Undead with helping to help her.
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* PetTheDog: In one mission of the Undead campaign, a mermaid approaches your forces as a worshiper of Mortis' past self Solonielle and begs you to help her people. Mortis accepts the plea and tasks the Undead with helping her.
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* ArmoredButFrail: Two examples, done differently:
** Legions of the Damned Gargoyles have huge armor stat, but their health is way below what 2-slot units of their level have. Bypassing armor with DamageOverTime effects, certain spells and Shatter will make them much easier to kill.
** Undead Hordes' Wraiths and their upgrades (and Werewolves to an extent). They are completely immune to Weapon attack source, allowing them to stand in the front row without fear, but their low health means they die quickly to non-Weapon damage.

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* ForDoomTheBellTolls: Heard very frequently as part of overworld music tracks

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* ForDoomTheBellTolls: Heard very frequently as part of overworld music trackstracks.
* FighterMageThief: The three lord archetypes:
** The Warlord is the Fighter. They start with their race's Melee hero, and their lord bonus is a BoringButPractical increase to daily health regeneration.
** The Mage Lord is, obviously, the Mage. They start with their race's Mage hero and the Mage Tower structure pre-built, and their lord bonus halves the cost for researching spells, along with allowing each spell to be cast twice each day. The Mage Lord is also the only lord type that can use level 5 magic, while the other two lord types are capped at level 4.
** The Guildmaster is the Thief. They start with their race's Scout hero and the Guild structure pre-built, and their lord bonus allows them to use additional commands for thieves (such as assassinating a random unit or scrambling enemy formation), along with halving the cost of upgrading towns (''not'' the cost of building structures in the capital).

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* InfinityPlusOneElement: Life element, due to the fact no unit in the game can have any form of immunity to it. For player-controlled units, Life element tends to come in the form of healing or buffing, but capitol guardians and super-bosses will also use it for unpreventable attacks.

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* InfinityPlusOneElement: InfinityPlusOneElement:
**
Life element, due to the fact no unit in the game can have any form of immunity to it. For player-controlled units, Life element tends to come in the form of healing or buffing, but capitol guardians and super-bosses will also use it for unpreventable attacks.attacks.
** Earth element to an extent - very few units have any kind of protection to it, but it is also quite rare in itself.



* LordBritishPostulate: With lots of LevelGrinding and serious abuse of stacked buffs, it's possible to kill the Capital Guardian units.

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* LordBritishPostulate: With lots of LevelGrinding and serious abuse of stacked buffs, buffs or disabling effects, it's possible to kill the Capital Guardian units.



* MagikarpPower: The Undead Horde's Nosferatu leader, who at first seems like a joke since his attack deals a mere 10 damage (although it does hit all enemies). Level him up enough, however, and he turns out to be a mage who can easily stand in the front row and is nearly impossible to kill, since his attacks also [[LifeDrain drain life]]. If only he had the overflow version like Elder Vampires...

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* MagikarpPower: MagikarpPower:
**
The Undead Horde's Nosferatu leader, who at first seems like a joke since his attack deals a mere 10 damage (although it does hit all enemies). Level him up enough, however, and he turns out to be a mage who can easily stand in the front row and is nearly impossible to kill, since his attacks also [[LifeDrain drain life]]. If only he had the overflow version like Elder Vampires...Vampires...
** The Mountain Clans as a whole. At first, their toughness is offset by their low initiative, forcing them to take hits other factions could avoid, as well as not having any mass damage outside of a specific hero. By higher levels, their troops are some of the strongest in the game, while a vast array of buffing spells can fix their weaknesses, and then some.



* OurGiantsAreBigger: The Mountain Clans' Special units are all Giants. Their upgrade path branches into mass damage ShockAndAwe and single-target damage AnIcePerson units. The Son of Ymir, the final upgrade of the single target path, is arguably one of the strongest units in the game. In ''Liberation'' there are very few giants left [[spoiler:likely due to the Mountain Clans themselves going into decline thanks to their god Wotan's death at the hands of Mortis.]] The Ice Giants are aligned with the Elven Alliance and the Titans [[spoiler:are '''humans''' mutated into artificial mockeries of giants thanks to an ArtifactOfDoom.]]

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* OurGiantsAreBigger: The Mountain Clans' Special units are all Giants.Giants, while the Empire has a similar Titan unit. Their upgrade path branches into mass damage ShockAndAwe and single-target damage AnIcePerson units. The Son of Ymir, the final upgrade of the single target path, is arguably one of the strongest units in the game. In ''Liberation'' there are very few giants left [[spoiler:likely due to the Mountain Clans themselves going into decline thanks to their god Wotan's death at the hands of Mortis.]] The Ice Giants are aligned with the Elven Alliance and the Titans [[spoiler:are '''humans''' mutated into artificial mockeries of giants thanks to an ArtifactOfDoom.]]



** Based from the notes they are humans who reject the words of the highfather but didn't worship demons either thus turning into these.

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** Based from the notes they are humans who reject the words of the highfather Highfather but didn't worship demons either thus turning into these.



* TheWitchHunter: The Empire unit Squire can be upgraded to Witch Hunter, which is resistant to magical attacks. They are dressed in the garb usually associated with these kinds of characters.

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* TheWitchHunter: The Empire unit Squire can be upgraded to Witch Hunter, which is resistant to magical mental attacks. They are dressed in the garb usually associated with these kinds of characters.


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* BearsAreBadNews: Mountain Clans' special unit in this game is a bear. It has high health and initiative, along with only costing 100 gold, but its damage is sub-par. Unlike other special units, bears can level up into yetis, which have similar, but higher, stat spread.
* CrutchCharacter: Archers and Gargoyles for the Empire and Legions of the Damned respectively, due to not being able to level above level 2. They are good if unit level cap is 2, but if it is any higher, they are only really useful as garrison. Ghosts and Specters, meanwhile, avert this as their paralyzing attack is useful at ''any'' level, and they are crucial for taking out a Capital Guardian.
* InstantWinCondition: Taking out a capital - any capital - wins the scenario instantly, even if the scenario objectives were not achieved, and there is more than two factions. Of course, considering that beating Capital Guardians counts as LordBritishPostulate (even more so in this game due to overleveling not being introduced yet, and combat being limited to 10 rounds at most), it is not a viable way to win ouside of ''very'' specific circumstances.
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* HeroicSacrifice: Еhe ending of the Renaissance portrays [[Lambert, several human soldiers and elves [[HoldTheLine holding the line]] to save their world from the total destruction. All is save as it was said. Lambert ultimately survives and shows up in ''Resurrection''.]]

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* HeroicSacrifice: Еhe The ending of the Renaissance ''Renaissance'' portrays [[Lambert, [[spoiler:Lambert, several human soldiers and elves [[HoldTheLine holding the line]] to save their world from the total destruction. All is save as it was said. Lambert ultimately survives and shows up in ''Resurrection''.]]
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* HeroicSacrifice: In the ending of the Renaissance portrays Lambert, several human soldiers and elves to save their world from the total destruction. All is save as it was said. Lambert ultimately survives and shows up in ''Resurrection''.

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* HeroicSacrifice: In the Еhe ending of the Renaissance portrays Lambert, [[Lambert, several human soldiers and elves [[HoldTheLine holding the line]] to save their world from the total destruction. All is save as it was said. Lambert ultimately survives and shows up in ''Resurrection''.]]

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* DemonicPossession: Bethrezen does this to Uther. [[spoiler:Or tries to at least; turns out Uther only got part of Bethrezen's [[TheCorruption evil]] and [[SuperpoweredEvilSide power]] crammed into him, but not Bethrezen himself]]

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* DemonicPossession: Bethrezen does this to Uther. [[spoiler:Or tries to at least; turns out Uther only got part of Bethrezen's [[TheCorruption evil]] and [[SuperpoweredEvilSide power]] crammed into him, but not Bethrezen himself]]himself]].
* DualBoss: The final boss fight of ''Rise of the Elves'' involves fighting against [[spoiler:[[HeroAntagonist Sir Allemon and Gumtik Bledwater]]]] together, along with their retinue.



* TheHeavy: [[spoiler:Uther,]] in Dark Prophecy. He's only the BigBad during the Empire and Legions sagas, but his return to the land kicks off the events that begins the majority of the plot.

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* TheHeavy: [[spoiler:Uther,]] [[spoiler:Uther]] in Dark Prophecy. He's only the BigBad during the Empire and Legions sagas, but his return to the land kicks off the events that begins the majority of the plot.



* {{Stripperiffic}}: The elf queen Taladrielle. Little more than a stiff breeze would be required to reveal her nipples. Her successors all dress more modestly.

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* {{Stripperiffic}}: {{Stripperiffic}}:
**
The elf queen Taladrielle. Little more than a stiff breeze would be required to reveal her nipples. Her successors all dress more modestly.modestly.
** The Prophetess, and her NavelDeepNeckline, which goes beyond her portrait's edge.
** The barbarian Shamaness, which only appears to wear a strap across her breasts and ShouldersOfDoom above her waist.



* [[spoiler:ApocalypseMaiden]]: [[spoiler:Inoel]]

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* [[spoiler:ApocalypseMaiden]]: ApocalypseMaiden: [[spoiler:Inoel]]



* [[spoiler:HeroicSacrifice: In the ending of the Renaissance portrays Lambert, several human soldiers and elves to save their world from the total destruction. All is save as it was said.]]

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* [[spoiler:HeroicSacrifice: HeroicSacrifice: In the ending of the Renaissance portrays Lambert, several human soldiers and elves to save their world from the total destruction. All is save as it was said.]] Lambert ultimately survives and shows up in ''Resurrection''.


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* PlayableEpilogue: ''Resurrection'' Act VIII, which happens after [[ThatOneBoss borderline impossible]] ClimaxBoss fight against [[spoiler:Emperor Ferre]], and the ''credits roll''. It mostly consists of the player being given [[spoiler:Myzrael]] in all of his glory and [[CurbStompBattle curb-stomping]] everything in the player's path, rescuing [[spoiler:Lambert]] along the way.
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** Bethrezen is basically {{Satan}}, being especially to ho Satan is described some Gnostic sects like Bogomilism and Catharism, were [[spoiler: he is the creator of the world]].

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** Bethrezen is basically {{Satan}}, being especially to ho how Satan is described some Gnostic sects like Bogomilism and Catharism, were where [[spoiler: he is the creator of the world]].
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* ShoutOut: The cheat codes are titles of famous rock songs ("[[Music/TheWall ANOTHERBRICKINTHEWALL]]", [[Music/TheRollingStones PAINTITBLACK]]", "[[Franchise/TheBeatles COMETOGETHER]]", etc).

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* ShoutOut: The cheat codes are titles of famous rock songs ("[[Music/TheWall ANOTHERBRICKINTHEWALL]]", [[Music/TheRollingStones [[Music/TheRollingStonesBand PAINTITBLACK]]", "[[Franchise/TheBeatles COMETOGETHER]]", etc).

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trope split


* ShopFodder: In the form of ancient relics, precious gems, and jewellery.



* VendorTrash: In the form of ancient relics, precious gems, and jewellery.
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** In ''Liberation'' Vampires are one of the Undead Horde's tier 4 units. This time around they are portrayed as undead Elven women. One of your possible companions Sharlea is a Vampire. [[spoiler:One of the outcomes of her second personal quest is to turn the sister who betrayed her to her death into a Vampire as well and put her under Sharlea's thrall.]]

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Adding some info from Liberation


* OurDragonsAreDifferent: There are several different types of dragons in the series. They mainly differentiate by their color and attack type, although some have more HP than others. The Undead also have reanimated some dragons for use as heavy hitters.
* OurElvesAreDifferent: Mostly Wood Elves in earlier series (with occasional High Elves), though from the second game's last expansion, High Elves begin to show up just as often. The playable version of the Elves has different upgrade lines based on High Elves and Wood Elves, and part of their storyline revolves around the two factions of Elves' uneasy transition to becoming truly one people.
* OurGiantsAreBigger: The Mountain Clans' Special units are all Giants. Their upgrade path branches into mass damage ShockAndAwe and single-target damage AnIcePerson units. The Son of Ymir, the final upgrade of the single target path, is arguably one of the strongest units in the game.

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* OurDragonsAreDifferent: There are several different types of dragons in the series. They mainly differentiate by their color and attack type, although some have more HP than others. The Undead also have reanimated some dragons for use as heavy hitters.
hitters. In ''Liberation'' each faction has a dragon among their highest tier units.
* OurElvesAreDifferent: Mostly Wood Elves in earlier series (with occasional High Elves), though from the second game's last expansion, High Elves begin to show up just as often. The playable version of the Elves has different upgrade lines based on High Elves and Wood Elves, and part of their storyline revolves around the two factions of Elves' uneasy transition to becoming truly one people.
people. By the time of ''Liberation'' the Elven Alliance formed between these two is still an uneasy one.
* OurGiantsAreBigger: The Mountain Clans' Special units are all Giants. Their upgrade path branches into mass damage ShockAndAwe and single-target damage AnIcePerson units. The Son of Ymir, the final upgrade of the single target path, is arguably one of the strongest units in the game. In ''Liberation'' there are very few giants left [[spoiler:likely due to the Mountain Clans themselves going into decline thanks to their god Wotan's death at the hands of Mortis.]] The Ice Giants are aligned with the Elven Alliance and the Titans [[spoiler:are '''humans''' mutated into artificial mockeries of giants thanks to an ArtifactOfDoom.]]



* OurWerewolvesAreDifferent: Werewolves are immune to Weapon damage (i.e. non-magical attacks), thus requiring the use of magic. Fortunately, any decent party will have at least one caster, and the front-line units can be set to "Defend", giving them a defence stat boost.

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* OurWerewolvesAreDifferent: Werewolves are immune to Weapon damage (i.e. non-magical attacks), thus requiring the use of magic. Fortunately, any decent party will have at least one caster, and the front-line units can be set to "Defend", giving them a defence stat boost. ''Liberation'' also introduces Were '''Leopards'''. Unlike the Werewolves, Wereleopards are the result of nature magic and are aligned with the Elven Alliance.
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Disciples: Liberation is finally released.


... until 2021, when a fourth game, ''Disciples: Liberation'', was announced to be in development.

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... until 2021, when a fourth game, ''Disciples: Liberation'', was announced to be released in development.
October 21.

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* MightyGlacier: The Mountain Clans are ''all'' about this trope; their units are always tougher in damage and HP than equivalent ones of other races, but they're also slower.

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* MightyGlacier: The Mountain Clans are ''all'' about this trope; their units are always tougher in damage and HP than equivalent ones of other races, but they're also slower. Ironically, the sole exception to this with a respectable Initiative of 50, the Son of Ymir, is a giant made of ice.
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* OurGiantsAreBigger: The Mountain Clans' Special units are all Giants. Their upgrade path branches into mass damage ShockAndAwe and single-target damage AnIcePerson units. The Son of Ymir, the final upgrade of the single target path, is arguably one of the strongest units in the game.
Is there an issue? Send a MessageReason:
None


* OurElvesAreDifferent: Mostly Wood Elves in earlier series (with occasional High Elves), though from the second game's last expansion, High Elves begin to show up just as often. The playable version of the Elves has different upgrade lines based on High Elves and Wood Elves, and part of their storyline revolves around the two factions of Elves's uneasy transition to becoming truly one people.

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* OurElvesAreDifferent: Mostly Wood Elves in earlier series (with occasional High Elves), though from the second game's last expansion, High Elves begin to show up just as often. The playable version of the Elves has different upgrade lines based on High Elves and Wood Elves, and part of their storyline revolves around the two factions of Elves's Elves' uneasy transition to becoming truly one people.

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