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** The beginning of Arkham's speech at the end of Mission 15 is based on part of the poem "Au Lecteur" [[note]]"To the Reader" in English[[/note]] by French poet Charles Baudelaire.

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** The beginning of Arkham's speech at the end of Mission 15 is based on a part of the poem "Au Lecteur" [[note]]"To the Reader" in English[[/note]] by French poet Charles Baudelaire.Creator/CharlesBaudelaire.
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* AllThereInTheManual: According to the ''3142 Graphic Arts'' artbook, Arkham got the scars and the disfigured left side of his face when the ritual that sacrificed his wife ended up failing.

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* AllThereInTheManual: According to the ''3142 Graphic Arts'' artbook, Arkham got the [[GoodScarsEvilScars scars and the disfigured left side of his face face]] when the ritual that sacrificed his wife ended up failing.
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* AllThereInTheManual: According to the ''3142 Graphic Arts'' artbook, Arkham got the scars and the disfigured left side of his face when the ritual that sacrificed his wife ended up failing.

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** At the end, when Lady sees Dante, she asks him if he is crying and he says "Devils never cry", reminiscent of the words at the end of ''1'' and ''2''.

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** At the end, when Lady sees Dante, she asks him if he is crying and he says "Devils never cry", reminiscent of the words that he would say to Trish and Lucia at the end of ''1'' and ''2''.''2'', respectively.


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** This game goes back to calling Dante's melee weapons as "Devil Arms" just like in ''[=DMC1=]''. This is in contrast to ''[[VideoGame/DevilMayCry2 DMC2]]'' which instead called Dante's melee weapons as mere "Swords".


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** Dante's ''[=DMC1=]'' outfit can be unlocked in-game after completing Normal mode. Apart from equipping Force Edge in place of Rebellion, his [[SuperMode Devil Trigger]] form also changes to Sparda's demonic appearance, a reference to the FinalBoss battle of the first game wherein Dante takes on the demonic form of his father after the Force Edge awakened as the Sparda sword.
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Should've crosswicked this part to the franchise page.


* ReplayMode: The ''Special Edition'' has a "Demo Digest" feature where the player can replay the cutscenes of completed levels. Ever since, this became a staple feature of the next games in the original continuity, albeit with a different name ("Story Theater" in ''VideoGame/DevilMayCry4'') or menu placement (Gallery > Story in ''VideoGame/DevilMayCry5'').

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* ReplayMode: The ''Special Edition'' has a "Demo Digest" feature where the player can replay the cutscenes of completed levels. Ever since, this became a staple feature of the next games in the original continuity, albeit with a different name ("Story Theater" in ''VideoGame/DevilMayCry4'') or menu placement (Gallery > Story in ''VideoGame/DevilMayCry5'').
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* ReplayMode: The ''Special Edition'' features a Demo Digest mode where the player can replay the cutscenes of completed levels. Ever since, this became a staple feature of the next games in the original continuity.

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* ReplayMode: The ''Special Edition'' features has a Demo Digest mode "Demo Digest" feature where the player can replay the cutscenes of completed levels. Ever since, this became a staple feature of the next games in the original continuity.continuity, albeit with a different name ("Story Theater" in ''VideoGame/DevilMayCry4'') or menu placement (Gallery > Story in ''VideoGame/DevilMayCry5'').
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* ReplayMode: The ''Special Edition'' features a Demo Digest mode where the player can replay the cutscenes of completed levels. Ever since, this became a staple feature of the next games in the franchise.

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* ReplayMode: The ''Special Edition'' features a Demo Digest mode where the player can replay the cutscenes of completed levels. Ever since, this became a staple feature of the next games in the franchise.original continuity.

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* TitleDrop: "Devil May Cry" is the name of Dante's demon-hunting business, but though Dante has a habit of dropping the phrase "Devils never cry" OnceAnEpisode, it's not until the end of this game where Lady tells Dante in response to that, "Even a devil may cry when he loses a loved one." [[AnachronicOrder Chronologically]], this would be the first time the phrase is mentioned.

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* TitleDrop: "Devil May Cry" is the name of Dante's demon-hunting business, but though TitleDrop:
** Though
Dante has a habit of dropping the phrase "Devils never cry" OnceAnEpisode, it's not until the end of this game where Lady tells Dante in response to that, "Even a devil may cry when he loses a loved one." [[AnachronicOrder Chronologically]], this would be the first time the phrase is mentioned.mentioned.
** In the epilogue, Dante finally names his demon-hunting business as "Devil May Cry", and both he and Lady say it in unison just as the latter narrates in the background.
--->'''Dante:''' Now I can start my business.\\
'''Lady:''' Oh, speaking of a kind devil, he finally decided on a name for his shop. It took him quite awhile to pick one. Want to know the name?\\
'''Dante and Lady:''' "Devil May Cry"
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** In the ''HD Collection'', finishing the game on Dante Must Die mode earns you the "Hell Hath No Fury..." achievement, named after a quote from the 1697 play, ''The Mourning Bride'' by William Congreve.

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* IdleAnimation: Dante would scratch his head in annoyance, cross his arms, and tap his foot impatiently.

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* IdleAnimation: IdleAnimation:
**
Dante would scratch his head in annoyance, cross his arms, and tap his foot impatiently.impatiently.
** Vergil would wipe the side of his coat and re-adjust his collar.
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* DenserAndWackier: While the game as a whole is darker than ''1'' and ''2'', Dante himself begins to showcase his now-trademark irreverent sense of humor in this game, likely as a response to ''2'' where he was constantly dead-serious. Compared to ''1'', where he mostly had a few one-liners, ''3'' features scenes such as Dante [[ItMakesSenseInContext fighting off demons shirtless while eating pizza, riding a missile like it was a skateboard, and using a motorcycle like a set of nunchucks to fight demons while riding up the side of a tower]].

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* DenserAndWackier: While the this game as has a whole is darker more complex plot than ''1'' and ''2'', Dante himself begins to showcase his now-trademark [[FranchiseCodifier now-trademark]] irreverent sense of humor in this game, here, likely as a response to ''2'' where he was constantly dead-serious. [[TheStoic dead-serious]]. Compared to ''1'', ''1'' where he mostly had a few one-liners, one-liners and stunts to demonstrate the RuleOfCool, ''3'' features over-the-top scenes such as Dante [[ItMakesSenseInContext fighting off demons shirtless while eating pizza, pizza]], riding a missile [[RocketRide like it was a skateboard, skateboard]], and using a motorcycle [[CarFu like a set of nunchucks nunchucks]] to fight demons while riding up the side of a tower]]. tower.
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Crosswicking

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* SurprisinglySuperToughThing:
** The "Red/Blue devices" (Basically, switches in the form of a pedestal with an intricate circular object layered in its surface) can only be activated by the playable character's only means of interacting with the environment: attacking it. They won't break even if you use the character's strongest attack, though they'll activate faster if you do that.
** Combat Adjudicators react to melee weapon attacks but not firearms. They are also ImmuneToFlinching unless you use the proper weapon against them. But even so, they would only shatter when you reach a certain Stylish Rank while attacking them.
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* ReducedToDust: Most of the demon mooks dissolve into sand upon defeat, particularly the Hell types.

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* ReducedToDust: Most of the demon mooks (particularly the Seven Hells) dissolve into sand upon defeat, particularly defeat. {{Justified|Trope}}, as the Hell types.lore states that they're indeed using sand as a conduit to manifest in the human world.
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Crosswicking

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* SmashingHallwayTrapsOfDoom: The Trial of Skill is a hallway surrounded by countless spears that extend and retract on specific intervals or patterns. Apart from knocking you back, these traps don't deal significant damage anyway thanks to Dante and Vergil's SuperToughness. There are free gaps that you're expected to take advantage of if you want to cross safely.
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* WhyAmITicking: Hell Wraths. Stay too close to them after damaging them enough and they'll explode.

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* WhyAmITicking: Hell Wraths. Stay too close to them after damaging them enough Wraths are passive {{Action Bomb}}s at first, and by default, they'll only detonate themselves when you're in close proximity, or if the fight has dragged long enough. However, you can force them to detonate prematurely by shooting at them, as indicated by their explosive sacks glowing orange the more you shoot them. The brighter the glow, the sooner they're about to explode.
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Crosswicking

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* NoCutsceneInventoryInertia: No matter which weapons you bring with you on missions, Dante will always be using Rebellion and his pistols in cutscenes. Outside of the cutscenes in which he acquires new weapons, the only other time he uses something different is one time he uses Cerberus as a grappling hook.
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* WombLevel: In Mission 8, you must carve your way out of the Leviathan's body after it just swallowed you. The game also labels each room as a specific organ (you start in "Leviathan's Stomach", for example). After you defeat Leviathan's Heart, [[spoiler:Dante makes his way through its body to the head and cuts his way out of the eye to start off the next mission.]]

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Moving an example to a more-fitting trope.


* ReligiousAndMythologicalThemeNaming: The Seven Hells are named after each of the SevenDeadlySins.



* ThemeNaming: The Seven Hells are named after each of the seven deadly sins.
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--->'''Lady:''' You've heard of it, haven't you? The legend of Sparda? When I was young, my father would tell me stories about it. Long ago, in ancient times, a demon rebelled against his own kind for the sake of the human race. With his sword, he shut the portal to the demonic realm and sealed the evil entity off from our human world. But since he was a demon himself, his power was also trapped on the other side. I never believed it. I thought it was just a child's fairy tale. I discover that the so-called legend wasn't a myth at all. Sparda existed. How do I know? Well... I met the sons of Sparda - Both of them. Though the same blood of their father flow through their veins, the two battled each other fiercely like arch enemies. It seems as if they drive some twisted pleasure from this brotherly fighting. But in the end... only one was left standing.

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--->'''Lady:''' -->'''Lady:''' You've heard of it, haven't you? The legend of Sparda? When I was young, my father would tell me stories about it. Long ago, in ancient times, a demon rebelled against his own kind for the sake of the human race. With his sword, he shut the portal to the demonic realm and sealed the evil entity off from our human world. But since he was a demon himself, his power was also trapped on the other side. I never believed it. I thought it was just a child's fairy tale. I discover that the so-called legend wasn't a myth at all. Sparda existed. How do I know? Well... I met the sons of Sparda - Both of them. Though the same blood of their father flow through their veins, the two battled each other fiercely like arch enemies. It seems as if they drive some twisted pleasure from this brotherly fighting. But in the end... only one was left standing.
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Crosswicking

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* OpeningMonologue: The game begins with a monologue from [[CharacterNarrator Lady]], first explaining the legend of Sparda, then about how she never believed it until she met his two sons. This monologue is spoken over a BattleInTheRain between Dante and Vergil.
--->'''Lady:''' You've heard of it, haven't you? The legend of Sparda? When I was young, my father would tell me stories about it. Long ago, in ancient times, a demon rebelled against his own kind for the sake of the human race. With his sword, he shut the portal to the demonic realm and sealed the evil entity off from our human world. But since he was a demon himself, his power was also trapped on the other side. I never believed it. I thought it was just a child's fairy tale. I discover that the so-called legend wasn't a myth at all. Sparda existed. How do I know? Well... I met the sons of Sparda - Both of them. Though the same blood of their father flow through their veins, the two battled each other fiercely like arch enemies. It seems as if they drive some twisted pleasure from this brotherly fighting. But in the end... only one was left standing.
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** In the ''[[UpdatedRerelease Special Edition]]'' of ''3'', beating "Hard" mode unlocks "Very Hard" (a mode not present in the original version), which further unlocks the "Must Die" mode, and so forth.

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** In the ''[[UpdatedRerelease Special Edition]]'' of ''3'', beating "Hard" mode unlocks "Very Hard" (a mode that's not present in the original version), which further unlocks the "Must Die" mode, and so forth.
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Crosswicking

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* UnlockableDifficultyLevels: Apart from the series' recurring trend of unlocking the next difficulty mode upon clearing the previous one, this game also puts a twist or add more to that pattern.
** The game unlocks an "Easy" mode if you [[MercyMode die three times on the Normal mode]].
** In the ''[[UpdatedRerelease Special Edition]]'' of ''3'', beating "Hard" mode unlocks "Very Hard" (a mode not present in the original version), which further unlocks the "Must Die" mode, and so forth.
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Crosswicking

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* MidfightWeaponExchange: Used in a cutscene when Dante and Vergil are forced into an EnemyMine battle against Arkham. Usually, Vergil's weapon of choice is the [[KatanasAreJustBetter Yamato]], and Dante fights with the [[{{BFS}} Rebellion]], but they switch weapons briefly during the fight and are just as capable of fighting with the other's sword as their own.
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The original example reads like a Fridge Brilliance entry that tries to read even further into its associated gameplay trope. Moving/rewriting that old example to the Fridge tab instead.


** Gigapede, while also losing the lifebar and one of its attacks (due to the cramped hallways it attacks you in), is otherwise not degraded; it just ''feels'' like it is because, again due to the location it attacks you in, it's inevitable that you will AttackItsWeakPoint if you decide to fight it.

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** Gigapede, while also losing the lifebar and one of its attacks (due to the cramped hallways it attacks The first Gigapede you in), is otherwise not degraded; it just ''feels'' like it is because, again due to the location it attacks you in, it's inevitable that you will AttackItsWeakPoint if you decide to fight it.has more abilities (plus a health bar) and is harder to defeat. The ones you meet after that are much easier to deal with and completely optional to kill.
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* GameMod: Apart from the various cosmetic mods, there's a Style Switching Mod which gives you the [[ExactlyWhatItSaysOnTheTin ability to switch styles on the fly]] ''[=DMC4=]''-style and makes the questionable PC port of this game run better. The Nintendo Switch port incorporates an official Style Switching feature into gameplay (known as Freestyle Mode), as well as the ability to swap through all weapons on the fly with the right control stick. The option to play with the original fixed loadout for your style and weapons is also available.

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* GameMod: Apart from the various cosmetic and gameplay-focused mods, there's a Style Switching Mod which gives you the [[ExactlyWhatItSaysOnTheTin ability to switch styles on the fly]] ''[=DMC4=]''-style and makes the questionable PC port of this game run better. The Nintendo Switch port incorporates an official Style Switching feature into gameplay (known as Freestyle Mode), as well as the ability to swap through all weapons on the fly with the right control stick. The option to play with the original fixed loadout for your style and weapons is also available.
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Crosswicking

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* WhatTheHellAreYou: This exchange after Dante beats [[WakeUpCallBoss Cerberus]]:
-->'''Cerberus:''' You are not human, are you?\\
'''Dante:''' Who knows? I'm not even sure myself!
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Crosswicking

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* WardrobeWound: Lady shoots some holes in Dante's coat. He then gestures at them while looking annoyed at her.
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Crosswicking

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* VengeanceDenied: Demon hunter Lady swears revenge against her father Arkham for sacrificing her mother to demons in a bid to become a god. When she later finds Dante standing over her father's corpse, she wrongly assumes he killed him and attacks him for interfering in her vengeance. [[spoiler:Subverted later in the game; Arkham was FakingTheDead, and Lady gets to kill him after all]].
-->'''Lady''': This was my father, my family. This was all supposed to end by my hand!
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Crosswicking

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* TornadoMove: Dante can do this with Agni and Rudra. It actually makes sense since one sword has a fire element and the other has a wind element. When spun at superfast speeds, this creates a tornado of fire.
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Crosswicking

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* ThirdTimesTheCharm: Dante has this with his twin brother Vergil. Dante [[HeadsIWinTailsYouLose loses the first fight]]. The BigBad reveal interrupts the second fight. After they take care of the BigBad, they have one more fight to the finish, with Dante defeating Vergil.

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