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** The Leaper is pretty much a [[Franchise/ResidentEvil Licker]] expy, even its bestiary entry gives a nod to that.
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* MightyGlacier: The Leaper isn't very fast compared to a good number of the other special zombies fought in the area it's in, but its attack is literally a OneHitKill even with the best amounts of armor.
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** Almost anything with the word "Devil" in its name sounds ominous, and the Devil Hound is no exception. It has more health and speed and nearly as much power as the ''Flaming Black Titan''.
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* InjuredVulnerability: When your health gets critical (<25%), all your stats get cut in half.
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* ContinuingIsPainful: '''YOU BET IT IS.''' It takes away all cash you had, takes most of your experience gained since leaving an outpost, and dumps you in the outpost, mortally wounded. If you're not a Gold member, you will suffer.
** Don't forget a wait time based on your level.

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* ContinuingIsPainful: '''YOU BET IT IS.''' It takes away all cash you had, takes most of your experience gained since leaving an outpost, and dumps you in the outpost, mortally wounded. If Even if you're not a Gold member, you will suffer.
** Don't forget a wait time based on your level.level, unless you're a Gold Member.
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*** Finally, we have the Devil Hound, which has ''even more'' health and speed than the Flaming Black Titan and similar attack power.

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** PlayedStraight if you were smart enough to buy a portable security box that saves anywhere from $250-$20,000 when you die in the Inner City


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* DifficultySpike: After getting past level 10, the rather effective starting items become ''much'' less effective, forcing you to enter a tougher zone where the mooks deal over twice the damage as those in the previous zone.


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* GlassCannon: The players. They can kill the zombie hordes with powerful weaponry, but all it takes is a few hits from them and their health drops to critical levels, if not outright dead.
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* ZombiePukeAttack: The Irradiated Zombies have one with mid-range capabilities. The Mother also has one thanks to a hole in her stomach.
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* InstantDeathRadius: Several enemies have extremely deadly melee attacks that can kill players with ease, and it's therefore a better option to use ranged against them. Taken ''literally'' with the Leaper, whose melee attack is basically a OneHitKill.

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* CutAndPasteEnvironments: It gets pretty bad after a while.
** The [=3D=] mode goes a long way towards averting this, but of course textures and such are still reused. Certainly an improvement, however.


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* CriticalHit: These deal '''''5x''''' the damage of a normal hit, making them exceptionally useful. Increasing your Critical stat will allow you to pull these off much more often. At maximum, a weapon can have 80% chance of critting.
* CriticalHitClass: Using weapons with high critical rate and having a high critical stat will allow you to become one.
* CutAndPasteEnvironments: It gets pretty bad after a while.
** The [=3D=] mode goes a long way towards averting this, but of course textures and such are still reused. Certainly an improvement, however.

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* OneHitKill: The Leaper, one of the upper level zombies, kills players in one hit regardless of their gear and level. The game justifies it by claiming that he's far stronger than he looks and that his demesured tongue (his main weapon, used like a whip) secretes an ungodly powerful toxin able to kill grown men in a few seconds.

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* OneHitKill: OneHitKill:
**
The Leaper, one of the upper level zombies, kills players in one hit regardless of their gear and level. The game justifies it by claiming that he's far stronger than he looks and that his demesured tongue (his main weapon, used like a whip) secretes an ungodly powerful toxin able to kill grown men in a few seconds.seconds.
** There's also the Slender Man in the bonus event. Get hit by him and you take the same amount of damage that the Leaper does.

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* ContinuingIsPainful: '''YOU BET IT IS.''' It takes away all cash you had, takes most of your experience gained since leaving an outpost, and dumps you in the outpost, mortally wounded. If you're not a Gold member, you will suffer.
** Don't forget a wait time based on your level.
** What's that? You didn't know about the penalty? Too bad! You just got crippled and lost the cash you needed to buy bandages!



* DeathIsASlapOnTheWrist: [[AvertedTrope '''NO, IT IS NOT.''']] It takes away all cash you had, takes most of your experience gained since leaving an outpost, and dumps you in the outpost, mortally wounded. If you're not a Gold member, you will suffer.
** Don't forget a wait time based on your level.
** What's that? You didn't know about the penalty? Too bad! You just got crippled and lost the cash you needed to buy bandages!

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* DeathIsASlapOnTheWrist: [[AvertedTrope '''NO, IT IS NOT.''']] It takes away all cash you had, takes most DeadWeight: One of your experience gained since leaving an outpost, the early game zombie types are male and dumps you in female versions of fat zombies, they have more health than the outpost, mortally wounded. If you're not a Gold member, you will suffer.
** Don't forget a wait time based on your level.
** What's that? You didn't know about the penalty? Too bad! You just got crippled and lost the cash you needed to buy bandages!
regular ones but are slower.
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* InfernalRetaliation: Flaming variants of normal zombies have around 125x the health and over twice the damage of their normal variants.
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** Happens during ''any'' outpost attack, where huge hordes of zombies will rush the outpost station area.
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*** The Black Tendril, cousin of the regular Tendril that lurks in the Wastelands.
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wick cleanup


* SuicidalOverconfidence: [[TwoWordsObviousTrope One word: zombies]].

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* SuicidalOverconfidence: [[TwoWordsObviousTrope One word: zombies]].Zombies.
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* TruthInTelevision: There is a Soldier class that can be played as. It gives a ''[[MoreDakka lot of bonuses]]'' in your various Gun skills. However, you get a permanent penalty to experience.
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* AndYourRewardIsClothes: With the update of character models, clothes are now lootable in Fairview. They only have a visual effect, but Yates said that in the future, they will give bonuses. That doesn't stop some people to run around wearing only their boxers and a Kevlar vest, but if you're lucky (or rich or ready to spend a few bucks), you can easily look like [[VideoGame/Left4Dead Bill]], [[VideoGame/{{Prototype}} a Blackwatch soldier]] or [[RedDeadRedemption John Marston]].

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* AndYourRewardIsClothes: With the update of character models, clothes are now lootable in Fairview. They only have a visual effect, but Yates said that in the future, they will give bonuses. That doesn't stop some people to run around wearing only their boxers and a Kevlar vest, but if you're lucky (or rich or ready to spend a few bucks), you can easily look like [[VideoGame/Left4Dead Bill]], [[VideoGame/{{Prototype}} a Blackwatch soldier]] or [[RedDeadRedemption [[VideoGame/RedDeadRedemption John Marston]].
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* TwentyBearAsses: One would think it would be easy to find blood samples form a zombie; they never even say the stuff needs to be fresh and un-coagulated. Pity he who believes this foolishness.

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* TwentyBearAsses: One would think it would be easy to find blood samples form from a zombie; they never even say the stuff needs to be fresh and un-coagulated. Pity he who believes this foolishness.
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* ActionBomb - The Bloats and Mothers will explode upon death often killing Melee oriented players.

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* ActionBomb - The Bloats Bloats, Mothers, and Mothers Radioactive Rumblers will explode upon death often killing Melee oriented players.players (at least those with insufficient armor/health).



* BreakOutTheMuseumPiece: Several weapons and equipments are rather old, such as a medieval battle axe and katanas, a cavalry sabre, UsefulNotes/WW1 guns and even a SN-42 armor [[note]]A steel BulletProofVest used by the Soviets during UsefulNotes/WW2[[/note]].

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* BreakOutTheMuseumPiece: Several weapons and equipments equipment are rather old, such as a medieval battle axe and katanas, a cavalry sabre, UsefulNotes/WW1 guns and even a SN-42 armor [[note]]A steel BulletProofVest used by the Soviets during UsefulNotes/WW2[[/note]].



** In the 1st Dead Frontier: Outbreak, there is a part in the game where the protagonist must find a weapon in his tool shed before going into his house incase any intruders are present. One of the options is a chainsaw, which draws a group of the infected into his backyard because of the noise its engine makes. The protagonist shoves the spinning blade into one of them, but its blood goes into [[EyeScream his eyes]].
* ClassAndLevelSystem: Used with PointBuildSystem; your class determines your starting stats, equipment, and abilites (if any), but the levels give you stat and skill points to spend as you see fit.

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** In the 1st Dead Frontier: Outbreak, there is a part in the game where the protagonist must find a weapon in his tool shed before going into his house incase in case any intruders are present. One of the options is a chainsaw, which draws a group of the infected into his backyard because of the noise its engine makes. The protagonist shoves the spinning blade into one of them, but its blood goes into [[EyeScream his eyes]].
* ClassAndLevelSystem: Used with PointBuildSystem; your class determines your starting stats, equipment, and abilites abilities (if any), but the levels give you stat and skill points to spend as you see fit.



* MusicalSpoiler: The ambiance changesjust a little when you cross the border into a more dangerous area of the city, then ramps that up a little more when you generate sufficient aggro.

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* MusicalSpoiler: The ambiance changesjust changes just a little when you cross the border into a more dangerous area of the city, then ramps that up a little more when you generate sufficient aggro.
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* ActionBomb - The brutes and Mothers will explode upon death often killing Melee oriented players.

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* ActionBomb - The brutes Bloats and Mothers will explode upon death often killing Melee oriented players.



*** The Brute (a ''really strong'' fat guy that explodes upon death)

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*** The Brute Bloat (a ''really strong'' fat guy that explodes upon death)



*** The Mother (a pregnant woman who fused with her fetus : mommy punches you, baby spits gastric acid at you from a hole in mommy's tummy)

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*** The Mother (a pregnant woman who fused with her fetus : fetus: mommy punches you, baby spits gastric acid at you from a hole in mommy's tummy)



*** The Bloater ([[VideoGame/Left4Dead The Spitter's]] hidden mordibely obese sister)

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*** The Bloater Brute ([[VideoGame/Left4Dead The Spitter's]] hidden mordibely morbidly obese sister)



** Also, The mother, once it dies, the wraith(Seriously, she will kill you from off screen), and, of course, the new [[MightyGlacier Brute]].

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** Also, The mother, once it dies, the wraith(Seriously, wraith (Seriously, she will kill you from off screen), and, of course, the new [[MightyGlacier Brute]].



** Missions have been recently added, but they give paying players double bonueses.

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** Missions have been recently added, but they give paying players double bonueses.bonuses.



* OneHitKill: The Leaper, one of the minibosses, kills players in one hit regardless of their gear and level. The game justifies it by claiming that he's far stronger than he looks and that his demesured tongue (his main weapon, used like a whip) secretes an ungodly powerful toxin able to kill grown men in a few seconds.

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* OneHitKill: The Leaper, one of the minibosses, upper level zombies, kills players in one hit regardless of their gear and level. The game justifies it by claiming that he's far stronger than he looks and that his demesured tongue (his main weapon, used like a whip) secretes an ungodly powerful toxin able to kill grown men in a few seconds.
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* AlwaysNight: Unless you turn the quality to its lowest setting in Flash, which is a weird twilight/dusk.
** Averted, With the new update there is now an odd yellow colored day, a semi dark dusk/dawn, the usual night and even weather effects. Including a rather annoying mist.

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** with the new 3D update using guns no longer slows your character.

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** with With the new 3D update using guns no longer slows your character.character.
** In the 1st Dead Frontier: Outbreak, there is a part in the game where the protagonist must find a weapon in his tool shed before going into his house incase any intruders are present. One of the options is a chainsaw, which draws a group of the infected into his backyard because of the noise its engine makes. The protagonist shoves the spinning blade into one of them, but its blood goes into [[EyeScream his eyes]].
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I felt that adding these games would be important. They are part of the same series after all.

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There are also 2 online flash games of this series called the Dead Frontier: Outbreak games. They play out like choose own adventures books that follow an unnamed and unseen male character as the protagonist. Dead Frontier: Outbreak involves our hero trying to get back to his house to save his lovely wife and escape to the countryside with her. The sequel starts off at a farm owned by the protagonist's father-in-law. Cholera has infected the farm's drinking water and infected many of inhabitants there, including the protagonist's wife. The protagonist is sent back into the zombie-filled city to bring some antibiotics to treat this infection.
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* NoFairCheating: Thinking of opening the menu in the middle of a zombie ZergRush so that you'll go AFK and they'll ignore you? The moment you close it the zombies will suddenly attack you en-masse for your cheating ways.
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* BreakOutTheMuseumPiece: Several weapons and equipments are rather old, such as a medieval battle axe and katanas, a cavalry sabre, WW1 guns and even a SN-42 armor [[note]]A steel BulletProofVest used by the Soviets during WW2[[/note]].

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* BreakOutTheMuseumPiece: Several weapons and equipments are rather old, such as a medieval battle axe and katanas, a cavalry sabre, WW1 UsefulNotes/WW1 guns and even a SN-42 armor [[note]]A steel BulletProofVest used by the Soviets during WW2[[/note]].UsefulNotes/WW2[[/note]].
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** [[TheZombieSurvivalGuide The trench knife.]]

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** [[TheZombieSurvivalGuide [[Literature/TheZombieSurvivalGuide The trench knife.]]
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*** And some on them are ''on fire.'' [[hottip:*:Fire in Dead Frontier increases the Damage and health of any zombie.]]
* BreakOutTheMuseumPiece: Several weapons and equipments are rather old, such as a medieval battle axe and katanas, a cavalry sabre, WW1 guns and even a SN-42 armor [[hottip:*:A steel BulletProofVest used by the Soviets during WW2]].

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*** And some on them are ''on fire.'' [[hottip:*:Fire [[note]]Fire in Dead Frontier increases the Damage and health of any zombie.]]
[[/note]]
* BreakOutTheMuseumPiece: Several weapons and equipments are rather old, such as a medieval battle axe and katanas, a cavalry sabre, WW1 guns and even a SN-42 armor [[hottip:*:A [[note]]A steel BulletProofVest used by the Soviets during WW2]].WW2[[/note]].
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*** And some on them are ''on fire.'' [[hottip:*:Fire in Dead Frontier increases health, Damage, and health of any zombie.]]

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*** And some on them are ''on fire.'' [[hottip:*:Fire in Dead Frontier increases health, Damage, the Damage and health of any zombie.]]
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Page move for namespace

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A ZombieApocalypse, Flash-based (and now in 3D) MMORPG, available [[http://www.deadfrontier.com/ here]]. Still currently (as of October 2010) in beta stage, with a tentative "full" release date "sometime 2011". The developer, Neil Yates [=("AdminPwn")=] is not known for his estimation skills, however.
A UsefulNotes/{{Unity}}3D version was released in August of 2010; the final game will use this same format.

In [[TwentyMinutesIntoTheFuture 2016]], the pharmaceutical company Secronom began testing the cancer-fighting "healing virus" [[TheVirus Nerotonin-3]] on 109 "volunteer" subjects in a French lab. On June 28, the [[CheeseEatingSurrenderMonkeys French]] [[AvertedTrope Gendarmerie]] raid the facility and [[NiceJobBreakingItHero release the subjects]]. [[MassOhCrap Hilarity]] [[TheEndOfTheWorldAsWeKnowIt ensues]]. When the dust and body parts settle (i.e., when the intro finishes), you begin your (mis)adventures in Nastya's Outpost, one of the last known bastions of humanity in [[WhereTheHellIsSpringfield Fairview]], before venturing into the mutant-infested Inner City to [[ScavengerWorld hunt and peck for anything of use]].
----
!! This game provides examples of:
* AbsurdlyHighLevelCap: Of ''220''. Have fun LevelGrinding!
* AKA47 - Most weapons were changed from their real-world names to this halfway through the beta.
* ActionBomb - The brutes and Mothers will explode upon death often killing Melee oriented players.
* AdamSmithHatesYourGuts: Played with, since every item is sold by other players. But some prices are higher than kites mostly because : a) they're n00b-traps b) the player doesn't want to pay to store his items and uses the market as a bank c) the players are dicks. ''1000$ for a hot can of tuna''.
** Prices often increase for medications during outpost attacks, usually by higher-level players who can increase market values as they please by owning a monopoly.
* AllegedlyFreeGame: Ostensibly averted, but with each update to the game loot rates for free members have become lower and lower, to the point that a paying member will find ''far'' more stuff than a free member in less time, and it will always be of better quality than anything a free player can find.
** Most new 'updates' as of late 2010-2011 have revolved around new (buyable) items that are impossible to loot in-game and only available to paying players.
** While they have added in the option to buy credits with in-game currency, it is so ludicrously expensive as to be impossible to achieve without the artificially increased paying-member loot rates or literally hundreds of hours of grinding.
* AlwaysNight: Unless you turn the quality to its lowest setting in Flash, which is a weird twilight/dusk.
** Averted, With the new update there is now an odd yellow colored day, a semi dark dusk/dawn, the usual night and even weather effects. Including a rather annoying mist.
* AndYourRewardIsClothes: With the update of character models, clothes are now lootable in Fairview. They only have a visual effect, but Yates said that in the future, they will give bonuses. That doesn't stop some people to run around wearing only their boxers and a Kevlar vest, but if you're lucky (or rich or ready to spend a few bucks), you can easily look like [[VideoGame/Left4Dead Bill]], [[VideoGame/{{Prototype}} a Blackwatch soldier]] or [[RedDeadRedemption John Marston]].
* AnEntrepreneurIsYou: There are no less than five character classes designed with this in mind, but even among the more combat/scouting-oriented classes it's fairly easy to make ludicrous amounts of money by buying items where they're cheap and reselling them where they're expensive, or even watching the market for people selling items extremely cheaply, snapping them up, and immediately reselling them at significant markup.
* AnAxeToGrind: Several, with a battle axe being the second most powerful melee weapon in the "edged blunt" category.
* AntidoteEffect: Averted with your healing items, since anything less than a syringe of Nerotonin-2 stops being effective past level 50.
* BodyArmorAsHitpoints: Played. While armors have a durability counter, they only absorb a percentage of the damage; the rest goes straight to the players' HP.
* {{BFG}}: The best machine gun is a frickin' [[http://en.wikipedia.org/wiki/GAU-19 GAU-19 machine gun]]. It requires max level in strength and high (100 not 120) machine guns skill to use it. ''It got taken out of the game for being extremely gamebreaking.''
* BodyHorror: the special zombies, going from "weird" (the Leaper's tongue reaching his ankles) to "nightmarish" (the Mother, who appears to be a four-armed giant zombie until [[FridgeHorror logic kicks in]] : ''she fused with her unborn child'').
* BonusBoss: [[TheSlenderManMythos The Slender Man]] appeared as a secret boss during the 2012 Halloween event.
* BoringButPractical: Melee weapons are very slow and weak, but they have infinite ammo and don't create any aggro.
** Pistols and rifles can be deadly with a good build and don't build lots of aggro too. It's possible to take out a boss with a revolver without too much hassle.
* BossInMookClothing: The various forms of Green zombies. Each "tier" of zombies has their own associated set of Greens, all of which have higher health and damage, as well as increased aggro compared to the other mooks, ''and'' speed up as they take damage. Unless you can kill them ''fast'', you will more then likely have a full horde chasing you while trying to gun, chop, or detonate the glowing bastard down, then get your five seconds of safety to pull whatever ([[RandomlyDrops hopefully]]) precious loot off of the corpse.
** In the 3D version, there are several of them:
*** The Titan ([[BigBad Behemoth 2.0]])
*** The Brute (a ''really strong'' fat guy that explodes upon death)
*** The Bone (the lite version of the Titan)
*** The Leaper ([[VideoGame/Left4Dead The Smoker's]] and [[Franchise/ResidentEvil The Licker's]] hidden brother, who can one-hit kill)
*** The Reaper (a man with a [[BladeBelowTheShoulder HUGE blade]] for a right arm)
*** The Spider (a six-armed man that runs really fast)
*** The Giant Spider (the super-version of the Spider mentioned previously)
*** The Siren (a two-headed girl that screams on top of her lungs to attract other zombies)
*** The Mother (a pregnant woman who fused with her fetus : mommy punches you, baby spits gastric acid at you from a hole in mommy's tummy)
*** The Tendril (a woman with [[ImpaledWithExtremePrejudice piercing tentacles]] for arms)
*** The Bloater ([[VideoGame/Left4Dead The Spitter's]] hidden mordibely obese sister)
*** The Wraith (a Super-Tendril woman described as '[[BodyHorror The nightmare]] [[MadeOfIron of many viewers]] [[CombatTentacles of Japanese anime]]').
*** The Black Titan (ExactlyWhatItSaysOnTheTin, and even worse than the usual one).
*** And some on them are ''on fire.'' [[hottip:*:Fire in Dead Frontier increases health, Damage, and health of any zombie.]]
* BreakOutTheMuseumPiece: Several weapons and equipments are rather old, such as a medieval battle axe and katanas, a cavalry sabre, WW1 guns and even a SN-42 armor [[hottip:*:A steel BulletProofVest used by the Soviets during WW2]].
* BribingYourWayToVictory: Effectively required to stay competitive at higher levels - the stuff available to paying members is ''ludicrously'' powerful compared to the stuff you can loot or trade for, and a paying player will always be better than a free player of equivalent level.
** Playing players loot items from one tier above non playing players in the same area. In addition get $800,000+ in game cash worth of in game goods known as credits and get double exp.
* {{Cap}}: Level 220. Hope you have a lot of time on your hands. After Level 150 or so it takes 2-3 million EXP to level each zombie gives your roughly 15-400
* CharlesAtlasSuperpower: While it is stated that players have developed ''experience'' over time, it is questionable as to how even an extremely experienced human can fire an anti-materiel rifle/minigun while outrunning a horde of flesh-eating mongrels.
* CutAndPasteEnvironments: It gets pretty bad after a while.
** The [=3D=] mode goes a long way towards averting this, but of course textures and such are still reused. Certainly an improvement, however.
* CriticalExistenceFailure: Averted with fury. Drop below 50% health and your stats take a sharp downturn. Fall under 25% and it gets worse.
* ChainsawGood: Only used by the strong and confident/[[TooDumbToLive suicidal]]; the noise tends to annoy the hell out of any nearby zombies. Its only upside is that you don't move any slower and that the better chainsaws deal massive damage over time, the Grinder's DPS only surpassed by the GAU-19.
** It's also extremely useful as part of a team when doing a mission to kill X number of zombies - one guy with a chainsaw constantly running to draw the zombies in, one to four others to kill them.
** with the new 3D update using guns no longer slows your character.
* ClassAndLevelSystem: Used with PointBuildSystem; your class determines your starting stats, equipment, and abilites (if any), but the levels give you stat and skill points to spend as you see fit.
* ColourCodedForYourConvenience: The zombies, and the areas they infest, use colors to distinguish difficulty; Zones themselves use grey, purple, and red, while the zombies use those as well as green. Note that the in-game map does not make the distinctions between the neighborhoods, but the player-made map on the wiki does.
* DangerousWindows: While nothing ever comes through them for now, larger ones still need to be boarded up if you want to make a Personal Outpost in a building.
* DeathIsASlapOnTheWrist: [[AvertedTrope '''NO, IT IS NOT.''']] It takes away all cash you had, takes most of your experience gained since leaving an outpost, and dumps you in the outpost, mortally wounded. If you're not a Gold member, you will suffer.
** Don't forget a wait time based on your level.
** What's that? You didn't know about the penalty? Too bad! You just got crippled and lost the cash you needed to buy bandages!
** PlayedStraight if you were smart enough to buy a portable security box that saves anywhere from $250-$20,000 when you die in the Inner City
* {{Deconstruction}}: WordOfGod has stated that it's meant to be a completely realistic ZombieApocalypse scenario, and it shows.
** The stuff you get in the Elite Shop is kind of insane though, like prototype indestructable armour built out of whatever scrap could be scavenged by survivor technicians and a [[HandCannon 20-round .50 caliber automatic revolver]].
* DoNotRunWithAGun: Some players have had issues with not being able to attack while moving at a full sprint. [[ObviousBeta There may be a reason]].
* DropTheHammer: The Corpse crusher (a hammer made of corpse parts) is the strongest melee weapon. A sledgehammer is also on the list.
* EasyLogistics: Averted, as food is important. Keep your nutrition topped off, you get an experience gain boost. Let it drop, and WizardNeedsFoodBadly.
* EmptyRoomPsych: Most rooms have at least ''something'' from which to scavenge. The key word is "most".
* EverythingFades: Unless you can loot it, or are on a mission to get blood samples.
* FreakLabAccident: Nerotonin-3 was a refinement of Nerotonin-2, both viruses created to cure cancer. The N-2 strain boosted cellular regrowth for ''all'' of the patient's native cells. The N-3 strain actually killed cancerous cells... along with all the healthy ones. [[FromBadToWorse Then brought them back]] [[BodyHorror with an extra limb or two]].
** The "zombie virus" is Nerotonin-4, believed to be a mutant strain of N-3.
* FunWithAcronyms:Many clans have names such as C.A.S.H. or some mega-threads titled as G.A.S.
* GatlingGood: The most powerful weapon in the game is a heavily modified GAU-19 minigun, which has had its rate of fire reduced to 'only' 700 rounds per minute so a human being can use it - and even then it requires a strength of 100, which is literally superhuman.
* GarrisonableStructures: Any building you can get into, you can barricade and turn into a temporary outpost, allowing you to store your cash, access the market, and a few other options, at least until the zombies come knocking.
* {{Griefer}}: Occasionally a problem. One popular tactic is to deliberately generate massive amounts of aggro and then lead the resulting pissed-off horde of zombies straight into other players.
** in a game with heavy grinding involved this might do more good than bad for a high level player.
* GuideDangIt: The game has a very steep learning curve and more likely than not you will not be able to reedit your stats to use weapons it costs $8 USD or 800k in in game cash.
** Averted there is a link to the wiki on every page in the game but in the Inner City, In addition there is an automatic message sent giving helpful hints on how to play.
* HandCannon: The [=SW500=] and Alpha Bull. Then you get to the Dusk Enforcer, which fires .50 ammo, ''and'' has a twenty-round capacity. And infinite ammo.
* HideYourChildren: Averted right out of the gate. They're the weakest zombies you find.
** Yet in another way played completely straight, as there are no child corpses to be found in the inner city.
** Also, you find no child zombies in the 3D beta.
* HitPoints: Though presented in a typically vague manner like most SurvivalHorror games: The level of health shown is a percentage of your total HP, from ''Healthy'', ''Injured'', ''Serious'', then ''Critical'', with each representing a quarter of your health.
* HoldTheLine: The main outpost is usually attacked once a day; your mission, should you choose to accept it, is to keep the damn things out. The defense game that fits this the most is defending the main gate, making sure that it doesn't fall.
* HumanResources: The Corpse Gear, a recent new set of weapons and armor that replaced the Dusk gear as the InfinityPlusOneSwords of the game, is made of ''zombie parts''.
* InsurmountableWaistHeightFence: Luckily, they work both ways... but still, ''road cones''?
* KatanasAreJustBetter: The penultimate bladed weapon that you can get without paying real money for or winning first place in one of two weekly contests.
** The Forsaken Titanium Blades are twin katanas with no skill requirements to use them.
* KillItWithFire: Subverted. They ''tried'' doing this. It resulted in [[EliteMooks Purple]] [[NiceJobBreakingItHero Zombies]]
** And the [[FromBadToWorse burning zombies.]]
*** Which sprint at you and can take minutes of constant fire from weaker weapons like crowbars and .32 pistols.
* LevelGrinding: Boy ''howdy'', will you have to do this.
** LevelUpFillUp: And you '''will''' be thankful for it.
** Unless you start BribingYourWayToVictory.
* MadeOfPlasticine: Killing critical hits will morph your target into a spray of LudicrousGibs.
** Only if you have inflicted quite a lot more damage than your target's total health, that is.
** The new [=3D=] release uses this one too; it's not uncommon to cut off an arm or even ''the head'' of a zombie after a critical hit, but it will still hunt your ass until he's down. ''[[UpToEleven Even after you sliced his arms and head.]]''
* MinMaxing: All but required to remain competitive at the highest levels unfortunately. You rolled a roleplay class? See you back at the character creation screen.
* MoreDakka: The GAU-19, a helicopter turret modified for human use, puts any Warhammer gun to shame. It costs [[CrackIsCheaper 300 US dollars worth of credits]], but does 4 times more damage than the runner up, and fits this trope to well that it actually ''uses each bullet three times.''
** Machine guns in general are expensive as hell because of their heavy rate of fire and the fact that bullets cost an arm and a leg. It's cheaper if you stick to the SMG, though.
* MusicalSpoiler: The ambiance changesjust a little when you cross the border into a more dangerous area of the city, then ramps that up a little more when you generate sufficient aggro.
* NamesToRunAwayFromReallyFast: '''The Behemoth'''. It's called such for a very good reason, given that it can [[OneHitKill reduce most survivors to a smear on the concrete with one punch]].
** In the 3D version it's called the "Titan."
** Also, The mother, once it dies, the wraith(Seriously, she will kill you from off screen), and, of course, the new [[MightyGlacier Brute]].
* NintendoHard
* NotUsingTheZWord: Most of the in-game references call them "infected," but players usually avert this.
* ObviousBeta: The 3D version is still fairly simplistic, with most of the features gone such as missions.
** Missions have been recently added, but they give paying players double bonueses.
* OneBulletClips: Reload time is based on your Reloading stat and the gun's own reload time, regardless of how many shots are still chambered.
* OneHitKill: The Leaper, one of the minibosses, kills players in one hit regardless of their gear and level. The game justifies it by claiming that he's far stronger than he looks and that his demesured tongue (his main weapon, used like a whip) secretes an ungodly powerful toxin able to kill grown men in a few seconds.
* OneHitPointWonder: For a competent player, it is entirely possible to keep fighting even immediately after having been revived, even with just a bludgeon.
** But even with full health, you're really only a 3-hit-point-wonder at best.
* OneSizeFitsAll: It's an MMO, can you really blame them?
* PetTheDog: Player run charities give out hundreds of thousands to players.
** Averted: Most charities will offer up advice rather then items to poorly created players.
* PlayerVersusPlayer: Currently has three uses: access to the elite shop for the top PKer that week, settling Clan disputes, and bragging rights. There's even a consequence-free PVP arena in every town for those who don't want to do it in the inner city.
* PurelyAestheticGender -Possible. This troper has done tests, and it seems that women tend to find more items at lower levels, and the men seem to do a bit more damage. Still, may be utterly and completely flawed.
* RandomEvent: Green zombies are MadeOfIron, carry a single piece of loot more often than not, draw more aggro, [[OhCrap get faster the more damage they accrue]], and tend to jump you in buildings. Now, imagine seeing ''two'' of them on the same screen, three blocks into the City, ''for a level 1 character'. Thankfully, they drop usually good items upon death.
** And then we have [[BigBad The Behemoth.]] He is also a random event.
** Outpost Attacks are somewhat random in 3D. Suddenly there are 100s of zombies in every direction, just as you were heading home for a light snack and some armour repairs.
* RealIsBrown: Well, it ''is'' an urban wasteland...
* RevolversAreJustBetter: Depending on the player. Sure, they score criticals more often than semiautomatic pistols and do more damage, but most are slow to reload and only hold five or six rounds. The Dusk Enforcer, a cash-only item, however, combines both benefits into one expensive package.
* RickRoll: Used as a joking threat in one of the various ads peddling Gold Memberships:
--> '''BUY A GOLD MEMBERSHIP'''
--> [-- OR ADMIN WILL RICKROLL YOU AGAIN --]
* ScavengerWorld: Obviously.
* ShoutOut: Several, mostly weapons:
** [[Franchise/EvilDead The Grinder (a red chainsaw with the word "Ash" engraved on the blade).]]
** [[Film/ShaunOfTheDead The cricket bat.]]
** [[Franchise/FridayThe13th The Amputator (a bloody machete) and the hockey mask.]]
** [[TheZombieSurvivalGuide The trench knife.]]
** [[SilenceOfTheLambs The Hannibal mask.]]
** One zombie model in 3-D has got a blue hoodie [[VideoGame/Left4Dead and tape on its arms]]
** [[VideoGame/KillingFloor Agent Wilkes' and Mr. Foster's masks.]]
* ShovelStrike: The shovel is a remarkably effective melee weapon; it's even better than the fire axe.
* SuicidalOverconfidence: [[TwoWordsObviousTrope One word: zombies]].
* TwentyBearAsses: One would think it would be easy to find blood samples form a zombie; they never even say the stuff needs to be fresh and un-coagulated. Pity he who believes this foolishness.
* UnstableEquilibrium: As an MMORPG, this is expected to an extent. Unfortunately, most new players can't prepare themselves for their first death and subsequent [[GroinAttack rocket-assisted kick in the junk]]. It gets worse as you level, but by then you usually have the money to recover a bit easier.
* WalkItOff: Averted. You're wounded? Better get some medicine and a competent doctor, unless you think you can endure it until you level up.
** HealThyself suffered a somewhat similar fate - Doctors couldn't patch themselves up with expensive medicine in the field anymore, and everyone else has to use low-level medicine.
* WithThisHerring: Aside from some exceptions (the soldiers get a SMG, the cops a shotgun, the farmers a rifle, the cooks a kitchen knife and the firemen a damaged fire axe), every character begins with a sissy pistol, a handful of ammo and a pocket knife. It sucks as badly as it sounds.
* ZergRush: Get a high enough aggro and this happens. ''Much'' more noticeable in the 3D version.
** This is the signature ability of the Siren, which suffice to say you'll probably want to kill before things become too difficult to handle.
** Aggro is the measurement of general aggression against the players. Aggro is increased by a) using loud weapons or b) randomly.
* ZombieGait: Played straight and averted. The more aggro you rack up, the more energetic the zombies become in wanting you very dead. Listed speeds are "walk, power-walk and sprint," and some will get ''faster'' as you damage them.
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