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%%* TheNineties: The setting of the game and a [[GenreThrowback throwback to the old school survival horror games of the 90s]].
%%* GenreThrowback: To TheNineties horror films and games (e.g. ''VideoGame/ResidentEvil'' and ''VideoGame/DeepFear'').
%%* NothingIsScarier: Investigating the site of a biohazard outbreak alone and without any incoming help from friendlies with managing ammo and weapons.
%%* PoliceAreUseless: The Keen Sight police force is overwhelmed in the outbreak, which turned most of them into monsters or are casualties in the initial attack.
%%* SurvivalHorror: Like its Resident Evil counterpart, Liev and the others need to carefully manage their ammo and navigate through the town while avoiding the creatures trying to kil them.
%%* ZombieApocalypse: The town is swarming with zombies by the times HADES arrives and Liev is on the ground.

to:

%%* * TheNineties: The setting of the game and a [[GenreThrowback throwback to the old school survival horror games of the 90s]].
%%* * GenreThrowback: To TheNineties horror films and games (e.g. ''VideoGame/ResidentEvil'' and ''VideoGame/DeepFear'').
%%* * NothingIsScarier: Investigating the site of a biohazard outbreak alone and without any incoming help from friendlies with managing ammo and weapons.
%%* * PoliceAreUseless: The Keen Sight police force is overwhelmed in the outbreak, which turned most of them into monsters or are casualties in the initial attack.
%%* * SurvivalHorror: Like its Resident Evil counterpart, Liev and the others need to carefully manage their ammo and navigate through the town while avoiding the creatures trying to kil them.
%%* * ZombieApocalypse: The town is swarming with zombies by the times HADES arrives and Liev is on the ground.
Is there an issue? Send a MessageReason:
None


%%* AntiHero: Liev is a NominalHero. He may be the protagonist, but he really isn't a compassionate person. Survival is the only thing on his mind.
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%%
%%
%% Speculative troping is not allowed on TV Tropes.
%%
%% We trope what DOES happen in works, not what MIGHT happen or is LIKELY to happen.
%%
%% For unreleased works where all we have to go on is advertising and other supplemental materials, we have some detailed guidelines, which can be found at Administrivia/CreatingAWorkPageForAnUpcomingWork.
%%
%% If you have questions, please consult the Unreleased Work Speculation Cleanup thread at https://tvtropes.org/pmwiki/posts.php?discussion=15514631230A64268600
%%
%% Thank you.
%%
%%

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Speculative Troping no citations. Also Title Drop doesn't apply if the work is titled after a major plot point.


%%
%%
%% Speculative troping is not allowed on TV Tropes.
%%
%% We trope what DOES happen in works, not what MIGHT happen or is LIKELY to happen.
%%
%% For unreleased works where all we have to go on is advertising and other supplemental materials, we have some detailed guidelines, which can be found at Administrivia/CreatingAWorkPageForAnUpcomingWork.
%%
%% If you have questions, please consult the Unreleased Work Speculation Cleanup thread at https://tvtropes.org/pmwiki/posts.php?discussion=15514631230A64268600
%%
%% Thank you.
%%
%%



* TheNineties: The setting of the game and a [[GenreThrowback throwback to the old school survival horror games of the 90s]].
* AntiHero: Liev is a NominalHero. He may be the protagonist, but he really isn't a compassionate person. Survival is the only thing on his mind.
* GenreThrowback: To TheNineties horror films and games (e.g. ''VideoGame/ResidentEvil'' and ''VideoGame/DeepFear'').
* NothingIsScarier: Investigating the site of a biohazard outbreak alone and without any incoming help from friendlies with managing ammo and weapons.
* PoliceAreUseless: The Keen Sight police force is overwhelmed in the outbreak, which turned most of them into monsters or are casualties in the initial attack.
* SurvivalHorror: Like its Resident Evil counterpart, Liev and the others need to carefully manage their ammo and navigate through the town while avoiding the creatures trying to kil them.
* TitleDrop: Daymare is a diagnosed condition where anyone can have a panic attack or have random hallucinations.
* ZombieApocalypse: The town is swarming with zombies by the times HADES arrives and Liev is on the ground.

to:

* %%* TheNineties: The setting of the game and a [[GenreThrowback throwback to the old school survival horror games of the 90s]].
* %%* AntiHero: Liev is a NominalHero. He may be the protagonist, but he really isn't a compassionate person. Survival is the only thing on his mind.
* %%* GenreThrowback: To TheNineties horror films and games (e.g. ''VideoGame/ResidentEvil'' and ''VideoGame/DeepFear'').
* %%* NothingIsScarier: Investigating the site of a biohazard outbreak alone and without any incoming help from friendlies with managing ammo and weapons.
* %%* PoliceAreUseless: The Keen Sight police force is overwhelmed in the outbreak, which turned most of them into monsters or are casualties in the initial attack.
* %%* SurvivalHorror: Like its Resident Evil counterpart, Liev and the others need to carefully manage their ammo and navigate through the town while avoiding the creatures trying to kil them.
* TitleDrop: Daymare is a diagnosed condition where anyone can have a panic attack or have random hallucinations.
*
%%* ZombieApocalypse: The town is swarming with zombies by the times HADES arrives and Liev is on the ground.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AntiHero: Liev is a NominalHero. He may be the protagonist, but he really isn't a compassionate person. Survival is the only thing on his mind.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

The game is due for an official release on September 17, 2019.
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This new title features "many connections with beloved old school survival horror games and '90s landmark brands," according to the developer. A number of developers that worked on Resident Evil titles have also signed up to contribute to the project. Kazuhiro Aoyama, who served as planner on the first Resident Evil and directed ''VideoGame/ResidentEvil3Nemesis'', is associate producer on Daymare. Satoshi Nakai, enemy designer on ''[[VideoGame/ResidentEvilCodeVeronica Code Veronica]]'', is contributing as creature sketch artist. Paul Haddad, the first voice actor for Leon Kennedy, has been recruited for the project.

to:

This new title features "many connections with beloved old school survival horror games and '90s landmark brands," brands", according to the developer. A number of developers that worked on Resident Evil ''Resident Evil'' titles have also signed up to contribute to the project. Kazuhiro Aoyama, who served as planner on the first Resident Evil and directed ''VideoGame/ResidentEvil3Nemesis'', is associate producer on Daymare. Satoshi Nakai, enemy designer on ''[[VideoGame/ResidentEvilCodeVeronica Code Veronica]]'', is contributing as creature sketch artist. Paul Haddad, the first voice actor for Leon Kennedy, has been recruited for the project.

Added: 530

Changed: 204

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None


In 1998, an industrial accident transforms the unaware citizens of a little community of Keensight, Idaho into violent and deformed creatures, a town that's changed thanks to the backing of a company called Hexacore Biotechnologies. A HADES (Hexacore Advanced Division Extraction and Search) team is dispatched to investigate the area and take out the monsters roaming around. Involved in the op is a (supposedly) ex-Russian soldier named Liev and chopper pilot Raven. The two work alongside park ranger Samuel, who just so happens to be caught in the middle of the outbreak.

to:

In 1998, an industrial accident transforms the unaware citizens of a little community of Keensight, Keen Sight, Idaho into violent and deformed creatures, a town that's changed thanks to the backing of a company called Hexacore Biotechnologies. A HADES (Hexacore Advanced Division Extraction and Search) team is dispatched to investigate the area and take out the monsters roaming around.

Involved in the op is a (supposedly) ex-Russian soldier named Liev and chopper pilot Raven. Raven, the two being deployed in a HADES op to secure Keen Sight. The two work alongside park ranger Samuel, who just so happens to be caught in the middle of the outbreak.
outbreak. He also happens to be medically diagnosed with a condition known as [[TitleDrop Daymare Syndrome]], which causes panic attacks and anxiety with random visions.



* PoliceAreUseless: The Keensight police force is overwhelmed in the outbreak, which turned most of them into monsters or are casualties in the initial attack.

to:

* PoliceAreUseless: The Keensight Keen Sight police force is overwhelmed in the outbreak, which turned most of them into monsters or are casualties in the initial attack.


Added DiffLines:

* TitleDrop: Daymare is a diagnosed condition where anyone can have a panic attack or have random hallucinations.
Is there an issue? Send a MessageReason:
None


In 1998, a n industrial accident transforms the unaware citizens of a little community of Keensight, Idaho into violent and deformed creatures, a town that's changed thanks to the backing of a company called Hexacore Biotechnologies. A HADES (Hexacore Advanced Division Extraction and Search) team is dispatched to investigate the area and take out the monsters roaming around. Involved in the op is a (supposedly) ex-Russian soldier named Liev and chopper pilot Raven. The two work alongside park ranger Samuel, who just so happens to be caught in the middle of the outbreak.

to:

In 1998, a n an industrial accident transforms the unaware citizens of a little community of Keensight, Idaho into violent and deformed creatures, a town that's changed thanks to the backing of a company called Hexacore Biotechnologies. A HADES (Hexacore Advanced Division Extraction and Search) team is dispatched to investigate the area and take out the monsters roaming around. Involved in the op is a (supposedly) ex-Russian soldier named Liev and chopper pilot Raven. The two work alongside park ranger Samuel, who just so happens to be caught in the middle of the outbreak.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

The debut trailer [[https://www.youtube.com/watch?v=Sf6ScGZxXNk can be seen here]].
Is there an issue? Send a MessageReason:
None


In the late 90s, a terrorist attack transforms the unaware citizens of a little community of Keensight, Idaho into violent and deformed creatures, a town that's changed thanks to the backing of a company called Hexacore Biotechnologies. A HADES (Hexacore Advanced Division Extraction and Search) team is dispatched to investigate the area and take out the monsters roaming around. Involved in the op is a (supposedly) ex-Russian soldier named Liev and chopper pilot Raven. The two work alongside park ranger Samuel, who just so happens to be caught in the middle of the bioterrorist attack.

to:

In the late 90s, 1998, a terrorist attack n industrial accident transforms the unaware citizens of a little community of Keensight, Idaho into violent and deformed creatures, a town that's changed thanks to the backing of a company called Hexacore Biotechnologies. A HADES (Hexacore Advanced Division Extraction and Search) team is dispatched to investigate the area and take out the monsters roaming around. Involved in the op is a (supposedly) ex-Russian soldier named Liev and chopper pilot Raven. The two work alongside park ranger Samuel, who just so happens to be caught in the middle of the bioterrorist attack.
outbreak.



* NothingIsScarier: Investigating the site of a bioterror attack alone and without any incoming help from friendlies with managing ammo and weapons.

to:

* NothingIsScarier: Investigating the site of a bioterror attack biohazard outbreak alone and without any incoming help from friendlies with managing ammo and weapons.
Is there an issue? Send a MessageReason:
None


''Daymare 1998'' is an upcoming third-person survival horror game with over the shoulder camera, developed in Unreal Engine 4 for Windows PC via Steam, the Playstation 4 and Xbox One by 2019 under Invaders Studios.

to:

''Daymare 1998'' is an upcoming third-person survival horror game with over the shoulder camera, developed in Unreal Engine 4 for Windows PC via Steam, the Playstation 4 and Xbox One by 2019 under Invaders Studios.
Studios, published by Destructive Creations.

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In the late 90s, a terrorist attack transforms the unaware citizens of a little community of Keensight, Idaho into violent and deformed creatures. A HADES (Hexacore Advanced Division Extraction and Search) team is dispatched to investigate the area and take out the monsters roaming around. Involved in the op is a (supposedly) ex-Russian soldier named Liev and chopper pilot Raven. The two work alongside park ranger Samuel, who just so happens to be caught in the middle of the bioterrorist attack.

to:

In the late 90s, a terrorist attack transforms the unaware citizens of a little community of Keensight, Idaho into violent and deformed creatures.creatures, a town that's changed thanks to the backing of a company called Hexacore Biotechnologies. A HADES (Hexacore Advanced Division Extraction and Search) team is dispatched to investigate the area and take out the monsters roaming around. Involved in the op is a (supposedly) ex-Russian soldier named Liev and chopper pilot Raven. The two work alongside park ranger Samuel, who just so happens to be caught in the middle of the bioterrorist attack.



The official site [http://daymarethegame.com/ can be found here].

to:

The official site [http://daymarethegame.[[http://daymarethegame.com/ can be found here].here]].


Added DiffLines:

* NothingIsScarier: Investigating the site of a bioterror attack alone and without any incoming help from friendlies with managing ammo and weapons.

Added: 160

Changed: 29

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In the late 90s, a terrorist attack transforms the unaware citizens of a little community of northwest America into violent and deformed creatures. A HADES (Hexacore Advanced Division Extraction and Search) team is dispatched to investigate the area and take out the monsters roaming around. Involved in the op is a (supposedly) ex-Russian soldier named Liev and chopper pilot Raven. The two work alongside park ranger Samuel, who just so happens to be caught in the middle of the bioterrorist attack.

to:

In the late 90s, a terrorist attack transforms the unaware citizens of a little community of northwest America Keensight, Idaho into violent and deformed creatures. A HADES (Hexacore Advanced Division Extraction and Search) team is dispatched to investigate the area and take out the monsters roaming around. Involved in the op is a (supposedly) ex-Russian soldier named Liev and chopper pilot Raven. The two work alongside park ranger Samuel, who just so happens to be caught in the middle of the bioterrorist attack.


Added DiffLines:

* PoliceAreUseless: The Keensight police force is overwhelmed in the outbreak, which turned most of them into monsters or are casualties in the initial attack.
Is there an issue? Send a MessageReason:
None


''Daymare 1998'' is an upcoming third-person survival horror game with over the shoulder camera, developed in Unreal Engine 4 for Windows PC by Invaders Studios.

to:

''Daymare 1998'' is an upcoming third-person survival horror game with over the shoulder camera, developed in Unreal Engine 4 for Windows PC via Steam, the Playstation 4 and Xbox One by 2019 under Invaders Studios.

Changed: 561

Removed: 220

Is there an issue? Send a MessageReason:
None


In the late 90s, a terrorist attack transforms the unaware citizens of a little community of northwest America into violent and deformed creatures. A HADES (Hexacore Advanced Division Extraction and Search) team is dispatched to investigate the area and take out the monsters roaming around.

to:

In the late 90s, a terrorist attack transforms the unaware citizens of a little community of northwest America into violent and deformed creatures. A HADES (Hexacore Advanced Division Extraction and Search) team is dispatched to investigate the area and take out the monsters roaming around.
around. Involved in the op is a (supposedly) ex-Russian soldier named Liev and chopper pilot Raven. The two work alongside park ranger Samuel, who just so happens to be caught in the middle of the bioterrorist attack.



This new title features "many connections with beloved old school survival horror games and '90s landmark brands," according to the developer. A number of developers that worked on Resident Evil titles have also signed up to contribute to the project. Kazuhiro Aoyama, who served as planner on the first Resident Evil and directed ''VideoGame/ResidentEvil3Nemesis'', is associate producer on Daymare. Satoshi Nakai, enemy designer on ''[[VideoGame/ResidentEvilCodeVeronica Code Veronica]]'', is contributing as creature sketch artist.

to:

This new title features "many connections with beloved old school survival horror games and '90s landmark brands," according to the developer. A number of developers that worked on Resident Evil titles have also signed up to contribute to the project. Kazuhiro Aoyama, who served as planner on the first Resident Evil and directed ''VideoGame/ResidentEvil3Nemesis'', is associate producer on Daymare. Satoshi Nakai, enemy designer on ''[[VideoGame/ResidentEvilCodeVeronica Code Veronica]]'', is contributing as creature sketch artist.
artist. Paul Haddad, the first voice actor for Leon Kennedy, has been recruited for the project.



* BadAssNormal: The Soldier.
* CoolMask: The Soldier, of course.
* ElitesAreMoreGlamorous: The yet unnamed Soldier who belongs to the HADES unit.
* {{Expy}}: The main protagonist is this of [[VideoGame/ResidentEvil2 HUNK]].



* SurvivalHorror
* ZombieApocalypse

to:

* SurvivalHorror
SurvivalHorror: Like its Resident Evil counterpart, Liev and the others need to carefully manage their ammo and navigate through the town while avoiding the creatures trying to kil them.
* ZombieApocalypseZombieApocalypse: The town is swarming with zombies by the times HADES arrives and Liev is on the ground.
Is there an issue? Send a MessageReason:
None


The official site [[http://daymarethegame.com/ can be found here].

to:

The official site [[http://daymarethegame.[http://daymarethegame.com/ can be found here].

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None


Invader Studios was previously developing a fan remake of ''VideoGame/ResidentEvil2'' before the project was abandoned at Creator/{{Capcom}}'s request. ''Resident Evil 2'' was released in 1998, a number that features heavily in Daymare's marketing, most prominently in its name. This new title features "many connections with beloved old school survival horror games and '90s landmark brands," according to the developer. A number of developers that worked on Resident Evil titles have also signed up to contribute to the project. Kazuhiro Aoyama, who served as planner on the first Resident Evil and directed ''VideoGame/ResidentEvil3Nemesis'', is associate producer on Daymare. Satoshi Nakai, enemy designer on ''[[VideoGame/ResidentEvilCodeVeronica Code Veronica]]'', is contributing as creature sketch artist.

to:

Invader Studios was previously developing a fan remake of ''VideoGame/ResidentEvil2'' before the project was abandoned at Creator/{{Capcom}}'s request. ''Resident Evil 2'' was released in 1998, a number that features heavily in Daymare's marketing, most prominently in its name.

This new title features "many connections with beloved old school survival horror games and '90s landmark brands," according to the developer. A number of developers that worked on Resident Evil titles have also signed up to contribute to the project. Kazuhiro Aoyama, who served as planner on the first Resident Evil and directed ''VideoGame/ResidentEvil3Nemesis'', is associate producer on Daymare. Satoshi Nakai, enemy designer on ''[[VideoGame/ResidentEvilCodeVeronica Code Veronica]]'', is contributing as creature sketch artist.
artist.

The official site [[http://daymarethegame.com/ can be found here].
Is there an issue? Send a MessageReason:
None








* ElitesAreMoreGlamorous: The yet unnamed Soldier who belongs to a unknown Special Forces group (possibly Green Beret or Delta Force).

to:

* ElitesAreMoreGlamorous: The yet unnamed Soldier who belongs to a unknown Special Forces group (possibly Green Beret or Delta Force).the HADES unit.
Is there an issue? Send a MessageReason:
None


* GenreThrowback: To TheNineties horror films and games (e.g. VideoGame/ResidentEvil and VideoGame/DeepFear)

to:

* GenreThrowback: To TheNineties horror films and games (e.g. VideoGame/ResidentEvil ''VideoGame/ResidentEvil'' and VideoGame/DeepFear)''VideoGame/DeepFear'').
Is there an issue? Send a MessageReason:
None


* TheNineties: The setting of the game and a [[GenreThrowback throwback to the old school survival horror games of the 90s]]

to:

* TheNineties: The setting of the game and a [[GenreThrowback throwback to the old school survival horror games of the 90s]]90s]].
Is there an issue? Send a MessageReason:
None








* ZombieApocalypse

to:

* ZombieApocalypseZombieApocalypse
----

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In the late 90s, a terrorist attack transforms the unaware citizens of a little community of northwest America into violent and deformed creatures. You are expected to survive to this waking nightmare that has its roots in a nostalgic mood. The narration is full of direct references to the pop culture of the 90's and the modern gameplay mechanics fit perfectly with the old school survival horror atmosphere.

to:

In the late 90s, a terrorist attack transforms the unaware citizens of a little community of northwest America into violent and deformed creatures. A HADES (Hexacore Advanced Division Extraction and Search) team is dispatched to investigate the area and take out the monsters roaming around.

You are expected to survive to this waking nightmare that has its roots in a nostalgic mood. The narration is full of direct references to the pop culture of the 90's and the modern gameplay mechanics fit perfectly with the old school survival horror atmosphere.


Added DiffLines:

----
Is there an issue? Send a MessageReason:
None


* GenreThrowback: To TheNineties horror films and games (e.g. ResidentEvil and DeepFear)

to:

* GenreThrowback: To TheNineties horror films and games (e.g. ResidentEvil VideoGame/ResidentEvil and DeepFear)VideoGame/DeepFear)
Is there an issue? Send a MessageReason:
None


* {{Expy}}: The main protagonist is this of [[ResidentEvil2 HUNK]]

to:

* {{Expy}}: The main protagonist is this of [[ResidentEvil2 HUNK]][[VideoGame/ResidentEvil2 HUNK]].
Is there an issue? Send a MessageReason:
Providing tropes to the page.


Invader Studios was previously developing a fan remake of ''VideoGame/ResidentEvil2'' before the project was abandoned at Creator/{{Capcom}}'s request. ''Resident Evil 2'' was released in 1998, a number that features heavily in Daymare's marketing, most prominently in its name. This new title features "many connections with beloved old school survival horror games and '90s landmark brands," according to the developer. A number of developers that worked on Resident Evil titles have also signed up to contribute to the project. Kazuhiro Aoyama, who served as planner on the first Resident Evil and directed ''VideoGame/ResidentEvil3Nemesis'', is associate producer on Daymare. Satoshi Nakai, enemy designer on ''[[VideoGame/ResidentEvilCodeVeronica Code Veronica]]'', is contributing as creature sketch artist.

to:

Invader Studios was previously developing a fan remake of ''VideoGame/ResidentEvil2'' before the project was abandoned at Creator/{{Capcom}}'s request. ''Resident Evil 2'' was released in 1998, a number that features heavily in Daymare's marketing, most prominently in its name. This new title features "many connections with beloved old school survival horror games and '90s landmark brands," according to the developer. A number of developers that worked on Resident Evil titles have also signed up to contribute to the project. Kazuhiro Aoyama, who served as planner on the first Resident Evil and directed ''VideoGame/ResidentEvil3Nemesis'', is associate producer on Daymare. Satoshi Nakai, enemy designer on ''[[VideoGame/ResidentEvilCodeVeronica Code Veronica]]'', is contributing as creature sketch artist.artist.

!!''Daymare 1998'' provides examples of:

*TheNineties: The setting of the game and a [[GenreThrowback throwback to the old school survival horror games of the 90s]]
*BadAssNormal: The Soldier.
*CoolMask: The Soldier, of course.
*ElitesAreMoreGlamorous: The yet unnamed Soldier who belongs to a unknown Special Forces group (possibly Green Beret or Delta Force).
*{{Expy}}: The main protagonist is this of [[ResidentEvil2 HUNK]]
*GenreThrowback: To TheNineties horror films and games (e.g. ResidentEvil and DeepFear)
*SurvivalHorror
*ZombieApocalypse
Is there an issue? Send a MessageReason:
None


Invader Studios was previously developing a fan remake of [[ResidentEvil2 Resident Evil 2]] before the project was abandoned at Capcom's request. Resident Evil 2 was released in 1998, a number that features heavily in Daymare's marketing, most prominently in its name. This new title features "many connections with beloved old school survival horror games and '90s landmark brands," according to the developer. A number of developers that worked on Resident Evil titles have also signed up to contribute to the project. Kazuhiro Aoyama, who served as planner on the first Resident Evil and directed [[ResidentEvil3Nemesis Resident Evil 3: Nemesis]], is associate producer on Daymare. Satoshi Nakai, enemy designer on [[ResidentEvilCodeVeronica Code Veronica]], is contributing as creature sketch artist.

to:

Invader Studios was previously developing a fan remake of [[ResidentEvil2 Resident Evil 2]] ''VideoGame/ResidentEvil2'' before the project was abandoned at Capcom's Creator/{{Capcom}}'s request. Resident ''Resident Evil 2 2'' was released in 1998, a number that features heavily in Daymare's marketing, most prominently in its name. This new title features "many connections with beloved old school survival horror games and '90s landmark brands," according to the developer. A number of developers that worked on Resident Evil titles have also signed up to contribute to the project. Kazuhiro Aoyama, who served as planner on the first Resident Evil and directed [[ResidentEvil3Nemesis Resident Evil 3: Nemesis]], ''VideoGame/ResidentEvil3Nemesis'', is associate producer on Daymare. Satoshi Nakai, enemy designer on [[ResidentEvilCodeVeronica ''[[VideoGame/ResidentEvilCodeVeronica Code Veronica]], Veronica]]'', is contributing as creature sketch artist.

Added: 804

Changed: 804

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In the late 90s, a terrorist attack transforms the unaware citizens of a little community of northwest America into violent and deformed creatures. You are expected to survive to this waking nightmare that has its roots in a nostalgic mood. The narration is full of direct references to the pop culture of the 90's and the modern gameplay mechanics fit perfectly with the old school survival horror atmosphere. Invader Studios was previously developing a fan remake of [[ResidentEvil2 Resident Evil 2]] before the project was abandoned at Capcom's request. Resident Evil 2 was released in 1998, a number that features heavily in Daymare's marketing, most prominently in its name. This new title features "many connections with beloved old school survival horror games and '90s landmark brands," according to the developer. A number of developers that worked on Resident Evil titles have also signed up to contribute to the project. Kazuhiro Aoyama, who served as planner on the first Resident Evil and directed [[ResidentEvil3Nemesis Resident Evil 3: Nemesis]], is associate producer on Daymare. Satoshi Nakai, enemy designer on [[ResidentEvilCodeVeronica Code Veronica]], is contributing as creature sketch artist.

to:

In the late 90s, a terrorist attack transforms the unaware citizens of a little community of northwest America into violent and deformed creatures. You are expected to survive to this waking nightmare that has its roots in a nostalgic mood. The narration is full of direct references to the pop culture of the 90's and the modern gameplay mechanics fit perfectly with the old school survival horror atmosphere.

Invader Studios was previously developing a fan remake of [[ResidentEvil2 Resident Evil 2]] before the project was abandoned at Capcom's request. Resident Evil 2 was released in 1998, a number that features heavily in Daymare's marketing, most prominently in its name. This new title features "many connections with beloved old school survival horror games and '90s landmark brands," according to the developer. A number of developers that worked on Resident Evil titles have also signed up to contribute to the project. Kazuhiro Aoyama, who served as planner on the first Resident Evil and directed [[ResidentEvil3Nemesis Resident Evil 3: Nemesis]], is associate producer on Daymare. Satoshi Nakai, enemy designer on [[ResidentEvilCodeVeronica Code Veronica]], is contributing as creature sketch artist.
Is there an issue? Send a MessageReason:
None


In the late 90s, a terrorist attack transforms the unaware citizens of a little community of northwest America into violent and deformed creatures. You are expected to survive to this waking nightmare that has its roots in a nostalgic mood. The narration is full of direct references to the pop culture of the 90's and the modern gameplay mechanics fit perfectly with the old school survival horror atmosphere. Invader Studios was previously developing a fan remake of [[ResidentEvil2 Resident Evil 2]] before the project was abandoned at Capcom's request. Resident Evil 2 was released in 1998, a number that features heavily in Daymare's marketing, most prominently in its name. This new title features "many connections with beloved old school survival horror games and '90s landmark brands," according to the developer. A number of developers that worked on Resident Evil titles have also signed up to contribute to the project. Kazuhiro Aoyama, who served as planner on the first Resident Evil and directed Resident Evil 3: Nemesis, is associate producer on Daymare. Satoshi Nakai, enemy designer on Code Veronica, is contributing as creature sketch artist.

to:

In the late 90s, a terrorist attack transforms the unaware citizens of a little community of northwest America into violent and deformed creatures. You are expected to survive to this waking nightmare that has its roots in a nostalgic mood. The narration is full of direct references to the pop culture of the 90's and the modern gameplay mechanics fit perfectly with the old school survival horror atmosphere. Invader Studios was previously developing a fan remake of [[ResidentEvil2 Resident Evil 2]] before the project was abandoned at Capcom's request. Resident Evil 2 was released in 1998, a number that features heavily in Daymare's marketing, most prominently in its name. This new title features "many connections with beloved old school survival horror games and '90s landmark brands," according to the developer. A number of developers that worked on Resident Evil titles have also signed up to contribute to the project. Kazuhiro Aoyama, who served as planner on the first Resident Evil and directed [[ResidentEvil3Nemesis Resident Evil 3: Nemesis, Nemesis]], is associate producer on Daymare. Satoshi Nakai, enemy designer on [[ResidentEvilCodeVeronica Code Veronica, Veronica]], is contributing as creature sketch artist.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/daymare_1998_feat.jpg]]
[[caption-width-right:350: ''Fear the 90s.'']]

''Daymare 1998'' is an upcoming third-person survival horror game with over the shoulder camera, developed in Unreal Engine 4 for Windows PC by Invaders Studios.

In the late 90s, a terrorist attack transforms the unaware citizens of a little community of northwest America into violent and deformed creatures. You are expected to survive to this waking nightmare that has its roots in a nostalgic mood. The narration is full of direct references to the pop culture of the 90's and the modern gameplay mechanics fit perfectly with the old school survival horror atmosphere. Invader Studios was previously developing a fan remake of [[ResidentEvil2 Resident Evil 2]] before the project was abandoned at Capcom's request. Resident Evil 2 was released in 1998, a number that features heavily in Daymare's marketing, most prominently in its name. This new title features "many connections with beloved old school survival horror games and '90s landmark brands," according to the developer. A number of developers that worked on Resident Evil titles have also signed up to contribute to the project. Kazuhiro Aoyama, who served as planner on the first Resident Evil and directed Resident Evil 3: Nemesis, is associate producer on Daymare. Satoshi Nakai, enemy designer on Code Veronica, is contributing as creature sketch artist.

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