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''Daylight'' is a first-person horror game for the PC and Playstation 4, published by Creator/{{Atlus}} and developed by Zombie Studios. The game is one of the first to use the Unreal Engine 4, developed in 2014 specifically for the 8th generation of console systems.

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''Daylight'' is a first-person horror game for the PC and Playstation 4, published by Creator/{{Atlus}} and developed by Zombie Studios.Creator/ZombieStudios. The game is one of the first to use the Unreal Engine 4, developed in 2014 specifically for the 8th generation of console systems.

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You can't list Lets Play as an example. You can't list two tropes at the same bullet. You can't rename the name of a trope with potholing.


* AbandonedHospital:

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* AbandonedHospital:AbandonedHospital: The game takes place in the abandoned hospital filled with "shadow people".



* [[spoiler: [[AndThenJohnWasAZombie And Then Sarah Was a Witch]]]]: Implied by the rather dark final image in the ending.

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* [[spoiler: [[AndThenJohnWasAZombie And Then Sarah Was a Witch]]]]: Implied AndThenJohnWasAZombie: [[spoiler:Sarah is the 13th witch. It's implied by the rather dark final image in the ending.ending]].



* LetsPlay: Journalism review copies were sent to a few notable Let's Players, most prominently LetsPlay/PewDiePie, several weeks before the game's actual release... without any sort of disclosure stipulations, to boot. Zombie Studios seems to be ''really'' confident of the gameplay longevity potential of their procedurally-generated levels.
** In fact, the game was designed specifically with livestreaming in mind. There's an option to make the game interactive with the livestream chat, so that stream watchers can trigger events in the game (such as flickering lights or noises) by typing commands in the chat window.



* TomatoInTheMirror[=/=]TheReveal: [[spoiler: Sarah is Patient 13, who was born and raised in the mental hospital. Her mother was one of the patients, who died in childbirth, and she had no family to take her in and foster parents would return her due to supernatural occurrences surrounding her. She's also a descendant of the 13th witch, a young girl who avoided execution by accusing the other 12 suspected women of witchcraft, resulting in their execution and burial on the island. The other 12 accused witches are understandably pissed at her.]]

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* TomatoInTheMirror[=/=]TheReveal: StreamerFriendlyMode: There's an option to make the game interactive with the livestream chat, so that stream watchers can trigger events in the game (such as flickering lights or noises) by typing commands in the chat window.
* TomatoInTheMirror:
[[spoiler: Sarah is Patient 13, who was born and raised in the mental hospital. Her mother was one of the patients, who died in childbirth, and she had no family to take her in and foster parents would return her due to supernatural occurrences surrounding her. She's also a descendant of the 13th witch, a young girl who avoided execution by accusing the other 12 suspected women of witchcraft, resulting in their execution and burial on the island. The other 12 accused witches are understandably pissed at her.]]
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->''"[[Creator/WilliamShakespeare In time we hate that which we often fear.]]"''

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->''"[[Creator/WilliamShakespeare In ->''"In time we hate that which we often fear.]]"''
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-->-- '''Creator/WilliamShakespeare'''
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* ActionGirl: Averted. Like her male counterparts in other similar games in the genre, Sarah is just an ordinary person trying to cope with a terrifying extraordinary situation. She has no combat skills or extraordinary physical abilities, and is understandably freaked out by the terrifying entities stalking her.

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* ActionGirl: Averted. Like her male counterparts in other similar games in the genre, Sarah is just an ordinary person trying to cope with a terrifying extraordinary situation. She has no combat skills or extraordinary physical abilities, abilities and is understandably freaked out by the terrifying entities stalking her.



* BedlamHouse: The hospital's heyday was in the late 19th century to early 20th century, so this is to be expected. However, the notes portray the overall running of the hospital as generally orderly with the staff trying to do the best they could, despite a level of monetary-driven corruption by the management and recurring disturbing paranormal events. The management of the attached prison next door, on the other hand, was an entirely different matter, with prisoners being tortured to obtained confessions, in order to justify keeping them there.
* BilingualBonus: The 13th node of the Seal of Shadows [[spoiler: is given in English as "Awakening" in the ending. However, the actual latin word inscribed on the node is Mortis, which is latin for "Death". This adds additional Fridge Horror to the already dark ending image.]]

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* BedlamHouse: The hospital's heyday was in the late 19th century to early 20th century, so this is to be expected. However, the notes portray the overall running of the hospital as generally orderly with the staff trying to do the best they could, despite a level of monetary-driven corruption by the management and recurring disturbing paranormal events. The management of the attached prison next door, on the other hand, was an entirely different matter, with prisoners being tortured to obtained obtain confessions, in order to justify keeping them there.
* BilingualBonus: The 13th node of the Seal of Shadows [[spoiler: is given in English as "Awakening" in the ending. However, the actual latin Latin word inscribed on the node is Mortis, which is latin Latin for "Death". This adds additional Fridge Horror to the already dark ending image.]]
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''Daylight'' is a first-person horror game for the PC and Playstation 4, published by Atlus and developed by Zombie Studios. The game is one of the first to use the Unreal Engine 4, developed in 2014 specifically for the 8th generation of console systems.

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''Daylight'' is a first-person horror game for the PC and Playstation 4, published by Atlus Creator/{{Atlus}} and developed by Zombie Studios. The game is one of the first to use the Unreal Engine 4, developed in 2014 specifically for the 8th generation of console systems.
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* NonindicativeName: There's not a great deal of daylight in ''Daylight''.
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* WeaksauceWeakness: The ghosts are rendered completely harmless if you realize that [[spoiler: they can't harm you as long as you don't look directly at them.]] This is never mentioned or hinted at in-game, but Yahtzee of WebAnimation/ZeroPunctuation managed to figure this out early on and mentioned it prominently in his review of the game.
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* PlayingAgainstType: Zombie Studios is best known for tactical shooters. ''Daylight'' is their first foray into the horror genre, unless you count the dark adventure game ''VideoGame/ZorkNemesis''.

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* WeakenedByTheLight: The shadow people will burst into flames and dissolve into ash when exposed to the light from a flare. However, the voice specifies that "they wither in flames", and they don't seem at all bothered by your flashlight, glowsticks, or the occasional dim bulb still active in the hospital. [[spoiler: Then you learn the shadow people are the ghosts of 12 accused witches who were executed on the island... granted, they were apparently hanged (as was historically accurate in the Americas), not burned at the stake.]]

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* WeakenedByTheLight: The shadow people will burst into flames and dissolve into ash when exposed to the light from a flare. However, the voice specifies that "they wither in flames", and they don't seem at all bothered by your flashlight, glowsticks, or the occasional dim bulb still active in the hospital. [[spoiler: Then you learn the shadow people are the ghosts of 12 accused witches who were executed on the island... granted, they were apparently hanged (as was historically accurate in the Americas), not burned at the stake.]]]]
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* LetsPlay: Journalism review copies were sent to a few notable Let's Players, most prominently PewDiePie, several weeks before the game's actual release... without any sort of disclosure stipulations, to boot. Zombie Studios seems to be ''really'' confident of the gameplay longevity potential of their procedurally-generated levels.

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* LetsPlay: Journalism review copies were sent to a few notable Let's Players, most prominently PewDiePie, LetsPlay/PewDiePie, several weeks before the game's actual release... without any sort of disclosure stipulations, to boot. Zombie Studios seems to be ''really'' confident of the gameplay longevity potential of their procedurally-generated levels.
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/daylight.jpg]]
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* InMediaRes: The game starts cold with no intro or backstory. You're told your name at the beginning, and from there you have to piece together the rest of the story from the notes found throughout the game.

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* InMediaRes: InMediasRes: The game starts cold with no intro or backstory. You're told your name at the beginning, and from there you have to piece together the rest of the story from the notes found throughout the game.



* WeakenedByTheLight: The shadow people will burst into flames and dissolve into ash when exposed to the light from a flare. However, the voice specifies that "they wither in flames", and they don't seem at all bothered by your flashlight, glowsticks, or the occasional dim bulb still active in the hospital. [[spoiler: Then you learn the shadow people are the ghosts of 12 accused witches who were executed on the island... granted, they were apparently hanged (as was historically accurate in the Americas), not burned at the stake.]]

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* WeakenedByTheLight: The shadow people will burst into flames and dissolve into ash when exposed to the light from a flare. However, the voice specifies that "they wither in flames", and they don't seem at all bothered by your flashlight, glowsticks, or the occasional dim bulb still active in the hospital. [[spoiler: Then you learn the shadow people are the ghosts of 12 accused witches who were executed on the island... granted, they were apparently hanged (as was historically accurate in the Americas), not burned at the stake.]]
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''Daylight'' is a first-person horror game for the PC and Playstation 4, published by Atlus and developed by Zombie StudiosThe game is one of the first to use the Unreal Engine 4, developed in 2014 specifically for the 8th generation of console systems.

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''Daylight'' is a first-person horror game for the PC and Playstation 4, published by Atlus and developed by Zombie StudiosThe Studios. The game is one of the first to use the Unreal Engine 4, developed in 2014 specifically for the 8th generation of console systems.





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''Daylight'' is a first-person horror game for the PC and Playstation 4, published by Atlus and developed by Zombie Studios, best known for developing ''VideoGame/ZorkNemesis'', the early tactical shooter series ''Spec Ops'', the budget tactical shooters ''VideoGame/DeltaForceTaskForceDagger'' and ''VideoGame/ShadowOpsRedMercury'', and ''VideoGame/BlacklightTangoDown''. They have also been involved in developing simulation software for the U.S. military. The game is one of the first to use the Unreal Engine 4, developed in 2014 specifically for the 8th generation of console systems.

to:

''Daylight'' is a first-person horror game for the PC and Playstation 4, published by Atlus and developed by Zombie Studios, best known for developing ''VideoGame/ZorkNemesis'', the early tactical shooter series ''Spec Ops'', the budget tactical shooters ''VideoGame/DeltaForceTaskForceDagger'' and ''VideoGame/ShadowOpsRedMercury'', and ''VideoGame/BlacklightTangoDown''. They have also been involved in developing simulation software for the U.S. military. The StudiosThe game is one of the first to use the Unreal Engine 4, developed in 2014 specifically for the 8th generation of console systems.
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Added namespaces.


''Daylight'' is a first-person horror game for the PC and Playstation 4, published by Atlus and developed by Zombie Studios, best known for developing ''ZorkNemesis'', the early tactical shooter series ''Spec Ops'', the budget tactical shooters ''DeltaForceTaskForceDagger'' and ''ShadowOpsRedMercury'', and the more recent ''BlacklightTangoDown''. They have also been involved in developing simulation software for the U.S. military. The game is one of the first to use the Unreal Engine 4, developed in 2014 specifically for the 8th generation of console systems.

to:

''Daylight'' is a first-person horror game for the PC and Playstation 4, published by Atlus and developed by Zombie Studios, best known for developing ''ZorkNemesis'', ''VideoGame/ZorkNemesis'', the early tactical shooter series ''Spec Ops'', the budget tactical shooters ''DeltaForceTaskForceDagger'' ''VideoGame/DeltaForceTaskForceDagger'' and ''ShadowOpsRedMercury'', ''VideoGame/ShadowOpsRedMercury'', and the more recent ''BlacklightTangoDown''.''VideoGame/BlacklightTangoDown''. They have also been involved in developing simulation software for the U.S. military. The game is one of the first to use the Unreal Engine 4, developed in 2014 specifically for the 8th generation of console systems.



* PlayingAgainstType: Zombie Studios is best known for tactical shooters. ''Daylight'' is their first foray into the horror genre, unless you count the dark adventure game ''ZorkNemesis''.

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* PlayingAgainstType: Zombie Studios is best known for tactical shooters. ''Daylight'' is their first foray into the horror genre, unless you count the dark adventure game ''ZorkNemesis''.''VideoGame/ZorkNemesis''.

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