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''Daylight'' is a first-person horror game for the PC and Playstation 4, published by Atlus and developed by Zombie Studios. The game is one of the first to use the Unreal Engine 4, developed in 2014 specifically for the 8th generation of console systems.

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''Daylight'' is a first-person horror game for the PC and Playstation 4, published by Atlus Creator/{{Atlus}} and developed by Zombie Studios. The game is one of the first to use the Unreal Engine 4, developed in 2014 specifically for the 8th generation of console systems.

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* NonindicativeName: There's not a great deal of daylight in ''Daylight''.

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* WeaksauceWeakness: The ghosts are rendered completely harmless if you realize that [[spoiler: they can't harm you as long as you don't look directly at them.]] This is never mentioned or hinted at in-game, but Yahtzee of WebAnimation/ZeroPunctuation managed to figure this out early on and mentioned it prominently in his review of the game.


* PlayingAgainstType: Zombie Studios is best known for tactical shooters. ''Daylight'' is their first foray into the horror genre, unless you count the dark adventure game ''VideoGame/ZorkNemesis''.


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* WeakenedByTheLight: The shadow people will burst into flames and dissolve into ash when exposed to the light from a flare. However, the voice specifies that "they wither in flames", and they don't seem at all bothered by your flashlight, glowsticks, or the occasional dim bulb still active in the hospital. [[spoiler: Then you learn the shadow people are the ghosts of 12 accused witches who were executed on the island... granted, they were apparently hanged (as was historically accurate in the Americas), not burned at the stake.]]

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* WeakenedByTheLight: The shadow people will burst into flames and dissolve into ash when exposed to the light from a flare. However, the voice specifies that "they wither in flames", and they don't seem at all bothered by your flashlight, glowsticks, or the occasional dim bulb still active in the hospital. [[spoiler: Then you learn the shadow people are the ghosts of 12 accused witches who were executed on the island... granted, they were apparently hanged (as was historically accurate in the Americas), not burned at the stake.]]]]
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* LetsPlay: Journalism review copies were sent to a few notable Let's Players, most prominently PewDiePie, several weeks before the game's actual release... without any sort of disclosure stipulations, to boot. Zombie Studios seems to be ''really'' confident of the gameplay longevity potential of their procedurally-generated levels.

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* LetsPlay: Journalism review copies were sent to a few notable Let's Players, most prominently PewDiePie, LetsPlay/PewDiePie, several weeks before the game's actual release... without any sort of disclosure stipulations, to boot. Zombie Studios seems to be ''really'' confident of the gameplay longevity potential of their procedurally-generated levels.

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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/daylight.jpg]]


* InMediaRes: The game starts cold with no intro or backstory. You're told your name at the beginning, and from there you have to piece together the rest of the story from the notes found throughout the game.

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* InMediaRes: InMediasRes: The game starts cold with no intro or backstory. You're told your name at the beginning, and from there you have to piece together the rest of the story from the notes found throughout the game.



* WeakenedByTheLight: The shadow people will burst into flames and dissolve into ash when exposed to the light from a flare. However, the voice specifies that "they wither in flames", and they don't seem at all bothered by your flashlight, glowsticks, or the occasional dim bulb still active in the hospital. [[spoiler: Then you learn the shadow people are the ghosts of 12 accused witches who were executed on the island... granted, they were apparently hanged (as was historically accurate in the Americas), not burned at the stake.]]

to:

* WeakenedByTheLight: The shadow people will burst into flames and dissolve into ash when exposed to the light from a flare. However, the voice specifies that "they wither in flames", and they don't seem at all bothered by your flashlight, glowsticks, or the occasional dim bulb still active in the hospital. [[spoiler: Then you learn the shadow people are the ghosts of 12 accused witches who were executed on the island... granted, they were apparently hanged (as was historically accurate in the Americas), not burned at the stake.]]


''Daylight'' is a first-person horror game for the PC and Playstation 4, published by Atlus and developed by Zombie StudiosThe game is one of the first to use the Unreal Engine 4, developed in 2014 specifically for the 8th generation of console systems.

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''Daylight'' is a first-person horror game for the PC and Playstation 4, published by Atlus and developed by Zombie StudiosThe Studios. The game is one of the first to use the Unreal Engine 4, developed in 2014 specifically for the 8th generation of console systems.





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''Daylight'' is a first-person horror game for the PC and Playstation 4, published by Atlus and developed by Zombie Studios, best known for developing ''VideoGame/ZorkNemesis'', the early tactical shooter series ''Spec Ops'', the budget tactical shooters ''VideoGame/DeltaForceTaskForceDagger'' and ''VideoGame/ShadowOpsRedMercury'', and ''VideoGame/BlacklightTangoDown''. They have also been involved in developing simulation software for the U.S. military. The game is one of the first to use the Unreal Engine 4, developed in 2014 specifically for the 8th generation of console systems.

to:

''Daylight'' is a first-person horror game for the PC and Playstation 4, published by Atlus and developed by Zombie Studios, best known for developing ''VideoGame/ZorkNemesis'', the early tactical shooter series ''Spec Ops'', the budget tactical shooters ''VideoGame/DeltaForceTaskForceDagger'' and ''VideoGame/ShadowOpsRedMercury'', and ''VideoGame/BlacklightTangoDown''. They have also been involved in developing simulation software for the U.S. military. The StudiosThe game is one of the first to use the Unreal Engine 4, developed in 2014 specifically for the 8th generation of console systems.


''Daylight'' is a first-person horror game for the PC and Playstation 4, published by Atlus and developed by Zombie Studios, best known for developing ''ZorkNemesis'', the early tactical shooter series ''Spec Ops'', the budget tactical shooters ''DeltaForceTaskForceDagger'' and ''ShadowOpsRedMercury'', and the more recent ''BlacklightTangoDown''. They have also been involved in developing simulation software for the U.S. military. The game is one of the first to use the Unreal Engine 4, developed in 2014 specifically for the 8th generation of console systems.

to:

''Daylight'' is a first-person horror game for the PC and Playstation 4, published by Atlus and developed by Zombie Studios, best known for developing ''ZorkNemesis'', ''VideoGame/ZorkNemesis'', the early tactical shooter series ''Spec Ops'', the budget tactical shooters ''DeltaForceTaskForceDagger'' ''VideoGame/DeltaForceTaskForceDagger'' and ''ShadowOpsRedMercury'', ''VideoGame/ShadowOpsRedMercury'', and the more recent ''BlacklightTangoDown''.''VideoGame/BlacklightTangoDown''. They have also been involved in developing simulation software for the U.S. military. The game is one of the first to use the Unreal Engine 4, developed in 2014 specifically for the 8th generation of console systems.



* PlayingAgainstType: Zombie Studios is best known for tactical shooters. ''Daylight'' is their first foray into the horror genre, unless you count the dark adventure game ''ZorkNemesis''.

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* PlayingAgainstType: Zombie Studios is best known for tactical shooters. ''Daylight'' is their first foray into the horror genre, unless you count the dark adventure game ''ZorkNemesis''.''VideoGame/ZorkNemesis''.

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* OneHundredPercentCompletion: There's an achievement for collecting all possible remnants. Doing so requires multiple playthroughs of the game, as each playthrough will only contain a randomly selected portion of the total possible remnants.

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* EnemyDetectingRadar: The cell phone, in addition to providing light and an automap, will start receiving static and glitch when a "Shadow Person" is present.

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** Sometimes even finishing the level isn't enough. Some players have taken a break immediately after a level, only to have to redo it when they play again.


* WhatHappenedToTheMouse: The voice guiding you just disappears by the time you reach the epilogue, without really having any sort of concluding speech or indication that he's going away or that things are coming to a close.

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