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* ArmorIsUseless: Averted - unlike in Counter-Strike, these soldiers aren't armoured at all - which would most likely be at least a little useful in this situation, as the soldiers' health goes down so fast they're practically [[OneHitPointWonder One-Hit Point Wonders]].
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* ArmorIsUseless: Averted - unlike in Counter-Strike, ''VideoGame/CounterStrike'', these soldiers aren't armoured at all - which would most likely be at least a little useful in this situation, as the soldiers' health goes down so fast they're practically [[OneHitPointWonder One-Hit {{One-Hit Point Wonders]].Wonder}}s.
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* VillainProtagonist: The Nazis, when you're playing as them.
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* VillainProtagonist: The Nazis, Axis Powers, when you're playing as them.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/day_of_defeat.jpg]]
[[caption-width-right:350:Back the attack.]]
[[caption-width-right:350:[[labelnote:''Day of Defeat: Source'']]https://static.tvtropes.org/pmwiki/pub/images/dodsourcecover.jpg[[/labelnote]]]]
'''Day of Defeat''' is a team-based multiplayer first-person shooter video game from the creators of ''VideoGame/CounterStrike'' that like its predecessor began life as a GameMod for ''VideoGame/HalfLife1'' before being picked up by Creator/{{Valve|Corporation}} and given a retail release. Set in the year 1944 during the Second World War, specifically the European theatre, the game features two opposing teams, the Allied Forces and the Axis Powers, competing against each other in CaptureTheFlag and attempts at detonating each other's structures first. The game has a heavy emphasis upon [[SurprisinglyRealisticOutcome realism]], teamwork and co-operation. Adding to the atmosphere of the game, any players killed will need to wait for a "[[WeHaveReserves reinforcements]]" timer to tick down before they respawn as the next wave of troops. The game features several different classes for the player to play as, although unlike in ''VideoGame/TeamFortressClassic'' these classes are mostly the same besides their weaponry.
[[caption-width-right:350:Back the attack.]]
[[caption-width-right:350:[[labelnote:''Day of Defeat: Source'']]https://static.tvtropes.org/pmwiki/pub/images/dodsourcecover.jpg[[/labelnote]]]]
'''Day of Defeat''' is a team-based multiplayer first-person shooter video game from the creators of ''VideoGame/CounterStrike'' that like its predecessor began life as a GameMod for ''VideoGame/HalfLife1'' before being picked up by Creator/{{Valve|Corporation}} and given a retail release. Set in the year 1944 during the Second World War, specifically the European theatre, the game features two opposing teams, the Allied Forces and the Axis Powers, competing against each other in CaptureTheFlag and attempts at detonating each other's structures first. The game has a heavy emphasis upon [[SurprisinglyRealisticOutcome realism]], teamwork and co-operation. Adding to the atmosphere of the game, any players killed will need to wait for a "[[WeHaveReserves reinforcements]]" timer to tick down before they respawn as the next wave of troops. The game features several different classes for the player to play as, although unlike in ''VideoGame/TeamFortressClassic'' these classes are mostly the same besides their weaponry.
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'''Day
''Day of
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* %%WeHaveReserves
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* %WeHaveReserves
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* %WeHaveReserves%%WeHaveReserves
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* WeHaveReserves
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* WeHaveReserves%WeHaveReserves
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[[caption-width-right:350:[[labelnote:''Day of Defeat: Source'']]https://static.tvtropes.org/pmwiki/pub/images/dodsourcecover.jpg[[/labelnote]]]]
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* AdaptedOut: The British faction from the original game is absent entirely from ''Source''.
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* WarIsHell
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* WarIsHellWarIsHell: Among other things, deaths are sudden, violent, and bloody, and enemy fire can and will pin you down.
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'''Day of Defeat''' is a team-based multiplayer first-person shooter video game from the creators of VideoGame/CounterStrike that like its predecessor began life as a GameMod for VideoGame/HalfLife1 before being picked up by Valve and given a retail release. Set in the year 1944 during the Second World War, specifically the European theatre, the game features two opposing teams, the Allied Forces and the Axis Powers, competing against each other in CaptureTheFlag and attempts at detonating each other's structures first. The game has a heavy emphasis upon [[SurprisinglyRealisticOutcome realism]], teamwork and co-operation. Adding to the atmosphere of the game, any players killed will need to wait for a "[[WeHaveReserves reinforcements]]" timer to tick down before they respawn as the next wave of troops. The game features several different classes for the player to play as, although unlike in VideoGame/TeamFortressClassic these classes are mostly the same besides their weaponry.
In 2005, it received a UpdatedReRelease in the form of ''Day of Defeat: Source''.
In 2005, it received a UpdatedReRelease in the form of ''Day of Defeat: Source''.
to:
'''Day of Defeat''' is a team-based multiplayer first-person shooter video game from the creators of VideoGame/CounterStrike ''VideoGame/CounterStrike'' that like its predecessor began life as a GameMod for VideoGame/HalfLife1 ''VideoGame/HalfLife1'' before being picked up by Valve Creator/{{Valve|Corporation}} and given a retail release. Set in the year 1944 during the Second World War, specifically the European theatre, the game features two opposing teams, the Allied Forces and the Axis Powers, competing against each other in CaptureTheFlag and attempts at detonating each other's structures first. The game has a heavy emphasis upon [[SurprisinglyRealisticOutcome realism]], teamwork and co-operation. Adding to the atmosphere of the game, any players killed will need to wait for a "[[WeHaveReserves reinforcements]]" timer to tick down before they respawn as the next wave of troops. The game features several different classes for the player to play as, although unlike in VideoGame/TeamFortressClassic ''VideoGame/TeamFortressClassic'' these classes are mostly the same besides their weaponry.
In 2005, it received aUpdatedReRelease UpdatedRerelease in the form of ''Day of Defeat: Source''.
In 2005, it received a
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* EmergencyWeapon: The knives used by the Allied troops and the [[ShovelStrike spade]] used by the Axis troops.
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* EmergencyWeapon: The knives used by the Allied troops and the [[ShovelStrike spade]] {{shovel|Strike}}pade used by the Axis troops.
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* WeHaveReserves
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* WeHaveReservesWeHaveReserves
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* SurprisinglyRealisticOutcome: A major aspect of the game. All the soldiers are unarmoured and can survive two bullets at most before dying, machine guns must be deployed to be reloaded and fired properly, rocket launchers need to be shouldered to be aimed and fired, sniper rifles have severe sway even when looking down the scope, and grenades not "cooked off" before release may be easily avoided or even thrown back by the enemy team.
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* SurprisinglyRealisticOutcome: UnexpectedlyRealisticGameplay: A major aspect of the game. All the soldiers are unarmoured and can survive two bullets at most before dying, machine guns must be deployed to be reloaded and fired properly, rocket launchers need to be shouldered to be aimed and fired, sniper rifles have severe sway even when looking down the scope, and grenades not "cooked off" before release may be easily avoided or even thrown back by the enemy team.
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* EmergencyWeapon: The [[KnifeNut knives]] used by the Allied troops and the [[ShovelStrike spade]] used by the Axis troops.
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* EmergencyWeapon: The [[KnifeNut knives]] knives used by the Allied troops and the [[ShovelStrike spade]] used by the Axis troops.
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* EmergencyWeapon: The [[KnifeNut knives]] used by the Allied troops and the [[ShovelStrike spade]] used by the Axis troops.
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* SurprisinglyRealisticOutcome: A major aspect of the game. All the soldiers are unarmoured and can be survive two bullets at most before dying, machine guns must be deployed to be reloaded and fired properly, rocket launchers need to be shouldered to be aimed and fired, sniper rifles have severe sway even when looking down the scope, and grenades not "cooked off" before release may be easily avoided or even thrown back by the enemy team.
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* SurprisinglyRealisticOutcome: A major aspect of the game. All the soldiers are unarmoured and can be survive two bullets at most before dying, machine guns must be deployed to be reloaded and fired properly, rocket launchers need to be shouldered to be aimed and fired, sniper rifles have severe sway even when looking down the scope, and grenades not "cooked off" before release may be easily avoided or even thrown back by the enemy team.
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* AKA47: Averted for the most part, as every weapon is referred to by its correct name.
* ArmorIsUseless: Averted - unlike in Counter-Strike, these soldiers aren't armoured at all - which would most likely be at least a little useful in this situation, as the soldiers' health goes down so fast they're practically [[OneHitPointWonder One-Hit Point Wonders]].
* AwesomeButImpractical: The Machine Gunner class, mainly due to the machine guns they carry. The MG-42 Machine Gun used by the Axis Machine Gunner has arguably the highest rate of fire out of all weapons in the game and will pretty much kill anyone in one or two shots, but it's notably the only weapon that can overheat, rendering it useless until it cools down. The .30 Caliber Machine Gun used by the Allied Machine Gunner doesn't overheat, but has less ammo and a slower firing speed. In addition to this, both are virtually useless when not deployed, as the recoil will immediately destroy your aim.
* ArmorIsUseless: Averted - unlike in Counter-Strike, these soldiers aren't armoured at all - which would most likely be at least a little useful in this situation, as the soldiers' health goes down so fast they're practically [[OneHitPointWonder One-Hit Point Wonders]].
* AwesomeButImpractical: The Machine Gunner class, mainly due to the machine guns they carry. The MG-42 Machine Gun used by the Axis Machine Gunner has arguably the highest rate of fire out of all weapons in the game and will pretty much kill anyone in one or two shots, but it's notably the only weapon that can overheat, rendering it useless until it cools down. The .30 Caliber Machine Gun used by the Allied Machine Gunner doesn't overheat, but has less ammo and a slower firing speed. In addition to this, both are virtually useless when not deployed, as the recoil will immediately destroy your aim.
* OneHitKill: The soldiers are all pathetically frail and will die in two shots at most, but some weapons have this as a absolute guarantee.
** The Kar-98k used by the Axis Rifleman, M1 Garand, K34 will instantly kill a enemy provided it hits their head or torso. The M1903 Springfield and the Scoped Kar-98k used by the Snipers will instantly kill regardless of where they hit, and a grenade or direct hit from the Bazooka or Panzerscreck used by the Rocketeers will do the same.
** All melee attacks (the Allied Knife, the Axis Spade, the Kar-98k and M1 Garand's QuickMelee in ''Day of Defeat'' and the M1 Thompson's QuickMelee in ''Source'') are also a instant kill provided that they hit the head or chest - and then if they hit the limbs, the enemy's health will be so low that any attack after will be enough to kill them.
** The Kar-98k used by the Axis Rifleman, M1 Garand, K34 will instantly kill a enemy provided it hits their head or torso. The M1903 Springfield and the Scoped Kar-98k used by the Snipers will instantly kill regardless of where they hit, and a grenade or direct hit from the Bazooka or Panzerscreck used by the Rocketeers will do the same.
** All melee attacks (the Allied Knife, the Axis Spade, the Kar-98k and M1 Garand's QuickMelee in ''Day of Defeat'' and the M1 Thompson's QuickMelee in ''Source'') are also a instant kill provided that they hit the head or chest - and then if they hit the limbs, the enemy's health will be so low that any attack after will be enough to kill them.
* RangedEmergencyWeapon: The pistols used by all classes.
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* WarIsHell
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* WarIsHellWarIsHell
* WeHaveReserves
* WeHaveReserves
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/day_of_defeat.jpg]]
[[caption-width-right:350:Back the attack.]]
'''Day of Defeat''' is a team-based multiplayer first-person shooter video game from the creators of VideoGame/CounterStrike that like its predecessor began life as a GameMod for VideoGame/HalfLife1 before being picked up by Valve and given a retail release. Set in the year 1944 during the Second World War, specifically the European theatre, the game features two opposing teams, the Allied Forces and the Axis Powers, competing against each other in CaptureTheFlag and attempts at detonating each other's structures first. The game has a heavy emphasis upon [[SurprisinglyRealisticOutcome realism]], teamwork and co-operation. Adding to the atmosphere of the game, any players killed will need to wait for a "[[WeHaveReserves reinforcements]]" timer to tick down before they respawn as the next wave of troops. The game features several different classes for the player to play as, although unlike in VideoGame/TeamFortressClassic these classes are mostly the same besides their weaponry.
In 2005, it received a UpdatedReRelease in the form of ''Day of Defeat: Source''.
!!''SQUAD, CHARGE YOUR TROPES, WE'RE MOVING OUT!'':
* {{BFG}}: The single-shot rocket launchers used by the Rocketeer class. [[SchmuckBait We dare you to try rocket jumping with them]].
* OneHitPointWonder: Despite having health statistics, all the soldiers' health drains so fast they may as well be this.
* SurprisinglyRealisticOutcome: A major aspect of the game. All the soldiers are unarmoured and can be survive two bullets at most before dying, machine guns must be deployed to be reloaded and fired properly, rocket launchers need to be shouldered to be aimed and fired, sniper rifles have severe sway even when looking down the scope, and grenades not "cooked off" before release may be easily avoided or even thrown back by the enemy team.
* VillainProtagonist: The Nazis, when you're playing as them.
* WarIsHell
[[caption-width-right:350:Back the attack.]]
'''Day of Defeat''' is a team-based multiplayer first-person shooter video game from the creators of VideoGame/CounterStrike that like its predecessor began life as a GameMod for VideoGame/HalfLife1 before being picked up by Valve and given a retail release. Set in the year 1944 during the Second World War, specifically the European theatre, the game features two opposing teams, the Allied Forces and the Axis Powers, competing against each other in CaptureTheFlag and attempts at detonating each other's structures first. The game has a heavy emphasis upon [[SurprisinglyRealisticOutcome realism]], teamwork and co-operation. Adding to the atmosphere of the game, any players killed will need to wait for a "[[WeHaveReserves reinforcements]]" timer to tick down before they respawn as the next wave of troops. The game features several different classes for the player to play as, although unlike in VideoGame/TeamFortressClassic these classes are mostly the same besides their weaponry.
In 2005, it received a UpdatedReRelease in the form of ''Day of Defeat: Source''.
!!''SQUAD, CHARGE YOUR TROPES, WE'RE MOVING OUT!'':
* {{BFG}}: The single-shot rocket launchers used by the Rocketeer class. [[SchmuckBait We dare you to try rocket jumping with them]].
* OneHitPointWonder: Despite having health statistics, all the soldiers' health drains so fast they may as well be this.
* SurprisinglyRealisticOutcome: A major aspect of the game. All the soldiers are unarmoured and can be survive two bullets at most before dying, machine guns must be deployed to be reloaded and fired properly, rocket launchers need to be shouldered to be aimed and fired, sniper rifles have severe sway even when looking down the scope, and grenades not "cooked off" before release may be easily avoided or even thrown back by the enemy team.
* VillainProtagonist: The Nazis, when you're playing as them.
* WarIsHell