Follow TV Tropes

Following

History VideoGame / DarkAndShatteredLands

Go To


Added DiffLines:

** AerithAndBob: Crops up frequently as a result. A William standing alongside a Vegeta and a Eilistraee are common sightings.
** AwesomeMcCoolName: Also happens when good combos result.
** PunnyName: Some of the less serious characters and players, such as the goblin family of Sack ('including such members as Sahd, Waak, and Bahl')

Added DiffLines:

* WingedHumanoid: Ariels, or bird people, who mostly resemble angelic human beings with feathered wings. There's also the pixie. Angels, Demons, and Balanx are also this, to an extent.

Added DiffLines:

* JustBeforeTheEnd.


* ColdWar: Shalonesti and Thaxanos have been at so-called ‘war’ for centuries now, but they haven’t been able to make a dent in each other, so they’ve settled largely for posturing and fortifying their borders, not interested in losing any more soldiers to one another. Likewise, Arkane and Verminasia are in a similar situation, unable to make any progress. [[Averted]] with the forces of Good and Evil, who despite being in a stalemate for millennia are finally starting to make progress against one another.

to:

* ColdWar: Shalonesti and Thaxanos have been at so-called ‘war’ for centuries now, but they haven’t been able to make a dent in each other, so they’ve settled largely for posturing and fortifying their borders, not interested in losing any more soldiers to one another. Likewise, Arkane and Verminasia are in a similar situation, unable to make any progress. [[Averted]] {{Averted}} with the forces of Good and Evil, who despite being in a stalemate for millennia are finally starting to make progress against one another.

Added DiffLines:

* ColdWar: Shalonesti and Thaxanos have been at so-called ‘war’ for centuries now, but they haven’t been able to make a dent in each other, so they’ve settled largely for posturing and fortifying their borders, not interested in losing any more soldiers to one another. Likewise, Arkane and Verminasia are in a similar situation, unable to make any progress. [[Averted]] with the forces of Good and Evil, who despite being in a stalemate for millennia are finally starting to make progress against one another.


** And an assortment of Clan Specific Reclasses available through great time, devotion, and roleplay in several of the in-game organizations.

to:

** And an assortment of Clan Specific Reclasses available through great time, devotion, and roleplay in several of the in-game organizations.organizations, like Knighthood and Conclave.



* MultiUserDungeon: One of the oldest, and still one of the best.

to:

* MultiUserDungeon: One of the oldest, and still one of the absolute best.

Added DiffLines:

* AnyoneCanDie: While player characters die and are re-constituted after a short period as a ghost, virtually anyone else can be permanently killed under the right circumstances. Up to and including the very Gods of the world.


Added DiffLines:

* TheWatcher: The Balanx are Kwainin’s creation to help with this endeavor, constantly updating the history of the world. They rarely interact with people (though they do occasionally interview witnesses) and even less often fight, though they are intensely powerful, on par with the Angels and Demons.


* ChildOfTwoWorlds: Rarely comes up, but can apply to Half Elves, Half Ogres, or Muls. Also giants, being the children of one mortal parent and one divine one. They get it worse than most.



* CursedWithAwesome: Vampirism. Your dead corpse is re-animated by a demonic spirit, who possesses your same memories and some of your personality. Also empowers you with great strength and power, at the cost of needing to drink blood and suffering damage from sunlight.

to:

* CursedWithAwesome: Vampirism. Your dead corpse is re-animated by a demonic spirit, who possesses your same memories and some of your personality. Also empowers you with great strength and power, at the cost of needing to drink blood and suffering damage from sunlight. Also, giants. Your mana and thus spell casting is unlimited, but just one death and it is final.


* AnAdventurerIsYou: To the point that a large amount of the in game history are just the actions of really old PCs.

to:

* AnAdventurerIsYou: To the point that a large amount of the in game history are just the actions of really old PCs.[=PCs=].

Added DiffLines:

** '''Warrior''' which can become ''Barbarian'', ''Swashbuckler'', ''Ranger'', ''Armsman'', or ''Samurai''
** '''Mage''' which can become ''Enchanter'', ''Illusionist'', ''Warlock''/''Witch'', ''Mentalist'', or ''Wu-Jen''
** '''Cleric''' which can become ''Priest'', ''Crusader'', ''Shaman'', ''Druid'', or ''Shukenja''
** '''Thief''' which can become ''Bandit'', ''Pirate'', ''Assassin'', ''Nightshade'', or ''Ninja''
** '''Bard''' which can become ''Jongleur'', ''Charlatan'', ''Skald'', or ''Brewmaster''
** And an assortment of Clan Specific Reclasses available through great time, devotion, and roleplay in several of the in-game organizations.


* AcceptableBreaksFromReality: Typical of most RPG's, some mechanics do not ''quite'' mesh up with reality, but players tend to not keep them from ruining the game. However, some mechanics have been addressed over the course of DSL's run, such as the idea that kender (three feet tall) can dropkick dragons and stun them.



* ChaosIsEvil: Actually its considered ''worse'' than regular Evil.



* FinishingMove: Customizable at the cost of one blue diamond to be almost anything (Imm approved).



* PlayerVsPlayer: The Clans, where Playerkilling is a common, daily way of life.
* ScrewThisImOutOfHere: Running is a common tactic when faced with something too big or dangerous to fight. Running and re-engaging is also an excellent PKing tactic.

to:

* PlayerVsPlayer: PlayerVersusPlayer: The Clans, where Playerkilling is a common, daily way of life.
* PurpleProse: Crops up occasionally. Some players probably need a thesaurus to read through the more well thought out notes and descriptions.
* ScrewThisImOutOfHere: Running is a common tactic when faced with something too big or dangerous to fight. Running and re-engaging is also an excellent PKing player killing tactic.


Added DiffLines:

* ViolentGlaswegian: Nordmaarians and Thaxanos tend to lean towards this, being boisterous bruisers who love their drinking and fighting.


* InterspeciesRomance: Very common. Children, however, can only arise from compatible species. Human/Elf = Half-Elf, Human/Dwarf = Mul, Human/Ogre = Half-Ogre.

to:

* InterspeciesRomance: Very common. Children, however, can only arise from compatible species. Human/Elf = Half-Elf, Human/Dwarf = Mul, Human/Ogre = Half-Ogre. Anything else is just boinking for the fun of it.

Added DiffLines:

* AllegedlyFreeGame: Apart from the price of the operating system (CMUD, ZMUD, etc.) Dark and Shattered Lands is completely free to play. However, certain benefits can be purchased for a modest fee to enhance characters quickly and easily.


Added DiffLines:

* MassivelyMultiplayerOnlineRolePlayingGame.


Added DiffLines:

* TookALevelInBadass: Players who obtain the rare CSRs frequently find them vastly superior to regular classes.


* FantasyKitchenSink: Originally based primarily on [[Dragonlance]], as time goes on, DSL has come to incorporate ideas from all time periods of history and a multitude of fantasy and sci-fi franchises. The result is a wide variety of strange places to explore and things to find.

to:

* FantasyKitchenSink: Originally based primarily on [[Dragonlance]], [[Literature/Dragonlance]], as time goes on, DSL has come to incorporate ideas from all time periods of history and a multitude of fantasy and sci-fi franchises. The result is a wide variety of strange places to explore and things to find.



* SlidingScaleofIdealismVsCynicism: Some will do nothing but endlessly whine about how unfair the game mechanics are, the player ability, or the needless drama. Others will adapt to adversity, enjoy their time, and promote fun Roleplay.

to:

* SlidingScaleofIdealismVsCynicism: Some will do nothing but endlessly whine about how unfair the game mechanics are, the player ability, or the needless drama. Others will adapt to adversity, enjoy their time, and promote fun Roleplay. Likewise in the game, player alignments of Good and Evil tend to reflect this.



* WizardNeedsFoodBadly: The hunger/thirst code begins at level five and is a constant thorn in the side of everyone who plays, who must always seek out food to eat in great quantities. Thirst can be offset by a decanter of endless water (with any other liquid within) and the priest spell nourishment can temporarily alleviate hunger/thirst, but after level five they are a constant part of the game. You will not starve to death, but you will fall unconscious if you go long enough without eating.

to:

* WizardNeedsFoodBadly: The hunger/thirst code begins at level five and is a constant thorn in the side of everyone who plays, who must always seek out food to eat in great quantities. Thirst can be offset by a decanter of endless water (with almost any other liquid within) and the priest spell nourishment can temporarily alleviate hunger/thirst, but after level five they are a constant part of the game. You will not starve to death, but you will fall unconscious if you go long enough without eating.


* KryptoniteProofSuit: Several of the player races are vulnerable to elemental attacks (i.e. fire, cold, etc.) while several dragonskin armors provide some protection from those very elements. Thus, its common to see yinn almost completely decked out in red dragonscale armor to circumvent their natural vulnerability. Expensive as hell though.



* WorldOfSnark: Given it’s in text, people like to talk, a lot. Clever quips and retorts are par the course.

to:

* WorldOfSnark: Given it’s in text, people like to talk, a lot. Clever quips and retorts are par the course.

Showing 15 edit(s) of 24

Top

How well does it match the trope?

Example of:

/

Media sources:

/

Report