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[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/dangeresque1.png]]

''Dangeresque Roomisode 1: Behind the Dangerdesque'' is a PointAndClickGame released as a Flash game on December 1, 2008, with Dangeresque, the crooked cop portrayed by Strong Bad in ''WebAnimation/HomestarRunner'''s ''Dangeresque'' films, as the lead character. The game can be played [[http://www.homestarrunner.com/dangeresque.html here]].

The game eventually saw a revival as ''[[https://twitter.com/StrongBadActual/status/1661803493366136849?t=PpIyVsDF3GV4Dh5OMWbyOg&s=19 Dangeresque: The Roomisode Triungulate]]'', a collection containing an expanded remake of the original Roomisode, the long-teased second Roomisode, and a new third Roomisode, all with remastered graphics and voice acting. It was released on August 11, 2023.

In these thrilling single location adventures:
* '''Roomisode 1: Behind the Dangerdesque''': Dangeresque is trapped in his office and must put together a case file containing photographic and physical evidence, and stamp it solved, despite not having any evidence, ink or even a "SOLVED" stamp.
* '''Roomisode 2: The Intersection of Doom and Boom''': Dangeresque and his partner Renaldo come into a spot of car trouble on a busy intersection but as the two work to fix things, it turns out it's more than Dang-car-esque's maintenance at play here as a bomb has been planted in the engine. And Renaldo just lost the bomb disposal manual down the drain.
* '''Roomisode 3: Keep my Enemies, Loser''': Turns out Perducci was behind all of Dangeresque's recent troubles and has strong-armed him into saving him from four assassination attempts, lest Killingyouguy make sure Dangeresque joins him in death.


----
!!This game contains examples of the following tropes:
* HundredPercentCompletion: The Roomisode Triungulate adds in bonus actions the player can perform for extra points. Completing more involved ones, like talking to every object, will result in a character remarking about how they've done everything relating to that.
* ActuallyPrettyFunny: Killingyouguy does NOT enjoy listening to Dangeresque's puns about various objects, but he admits the one he makes with the plate of spaghetti made him chuckle.
-->'''Dangeresque''': I postulate that I don't need to [=PASTAlate=] this item.\\
'''Killingyouguy''': I'LL GIVE YOU THAT ONE!! GAVE ME A LI'L CHUCKLE!!
* AdaptationExpansion: The Itch.io/Steam remake of the first game expands two of the puzzles requiring Dangereque to find the key to his filing cabinet and change Strong Sad's TV feed to get the right reaction out of him.
* AddedAlliterativeAppeal: Dangeresque has multiple alliterative insults for Perducci when he looks at him. At least before he runs out of them.
* AffectionateParody: of Creator/LucasArts era Adventure Games.
* AndNowForSomeoneCompletelyDifferent: Twice.
** Roomisode 2 has the player take control of Renaldo inside Dange-car-esque. He shares inventory with Dangeresque.
** [[spoiler: The Playable Epilogue has Dangeresque Too? investigate Dangeresque's now abandoned office for bonus content.]]
* TheAllegedCar: Dang-car-esque is played by an infamous real world example of one, the AMC Gremlin. Though Dangeresque insists otherwise.
--> '''Dangeresque:''' Fifty year old automobiles don't just suddenly break down!
* ArtShift: In the full release, serveral elements are rendered in pixelated 3D, most notably Dangeresque in the cutscenes and Killingyouguy in the Roomisode 3 death cutscenes.
* BlandNameProduct: A puzzle in Roomisode 2 revolves around an arcade machine running [[VideoGame/DigDug Rig Rug]].
* BottleEpisode: A series made of them. All Roomisodes take place on one screen, with the exception of Roomisode 2, which can scroll down to the sewers below.
* BrickJoke: [[spoiler: A few jokes over the course of the game get called back to during the epilogue.]]
** [[spoiler: The credits show that Renaldo is ''still'' lying on the ground after the car explosion.]]
* BringMyBrownPants: Implied
-->'''Renaldo:''' I always knew I was gonna die on the terlet!\\
'''Dangeresque:''' Err... You're sitting in my car.
* ColonyDrop: [[spoiler: The last assassination attempt, apparently sent by Professor Experimento, is a satellite dropping down and crushing whoever happens to be holding Perducci's phone at the time when someone answers it.]]
* CrueltyIsTheOnlyOption: In order to shut off the power to the bar, so the fuses can be repaired in Roomisode 2, [[spoiler:Dangeresque needs to get the bar patron to enter a cheat code that [[MakesSenseInContext crashes the game and gets him arrested by the Feds]].]]
* DeadHatShot: The game over cutscene for Roomisode 2 consists of Dangeresque's glasses and Renaldo's fez tumbling to the ground.
* DeathIsASlapOnTheWrist: Despite the multitude of ways in which Dangeresque can fail in each episode, the game is kind enough to reset your progress to the point before you failed.
* DevelopersForesight: [[spoiler: At the end of Roomisode 2, Renaldo finds out they were supposed to use the Blubb-O's bag on the bomb first. If you try doing so before the raccoon eats it, Dangeresque will remark that it's [[DramaticIrony "a terrible idea and will never help in a million years"]].]]
* FissionMailed: The game over sequence can be interrupted at any time with a mouse click which will bring up an "Or Did I?" screen. Clicking once again will reset the game to the point before the action that got Dangeresque arrested.
* ForcedPerspective:
** In Roomisode 1, Dangeresque tries to force perspective to make it look like an object on the windowsill is attacking the guy seen in the next building's window. He is satisfied once he uses the shot of [[spoiler:the guy on the Kung-Fu takeout.]]
** There are achievements for clicking on certain items in a way that Dangeresque will stand under them to make it look like he's wearing them as a hat from the player's perspective.
* FourIsDeath: In Roomisode 3, Perducci has been warned of four assassination attempts and strong-arms Dangeresque into foiling them. [[spoiler:Dangeresque succeeds and then turns the tables on Perducci by doing his own fifth assassination attempt with a poisoned cocktail.]]
* FunetikAksent: Coach Z (and by extension, Renaldo)'s accent is rendered in this format in his subtitles.
* HurricaneKick: The signature move of [[spoiler: Dangeresque Too?, complete with a cry of "the pipes are broken!"]]
* IHeardThat: Dangeresque can place the poison dart in the Armzipan statue's hand and tells her to throw it at Perducci, only for Killingyouguy to yell that he heard him. He attempts to say he has ears like a bat, only to make the baffled realization that he [[InvisibleAnatomy doesn't have ears]].
* IncrediblyObviousBomb: The bomb under the hood of Dangecaresque, complete with colored wires that need to be cut and an LCD display that reads "BOMB".
* ItsAWonderfulFailure: Thrice!
** Messing up the case file or trying to use or talk to the door three times will result in Dangeresque being put in the "Hoosegow".
** Failing to disarm the bomb inside the car before the timer runs out results in a glorious explosion and a dramatic game over screen.
** If you don't prevent Perducci's assassination, you get a comical death scene, followed by Killingyouguy approaching to perform his namesake.
** [[spoiler: Giving the drink you make Perducci an unimpressive name will result in Dangeresque being sent to sleep with the fishes. He's stuffed into a barrel and thrown to the bottom of the ocean, with his arms sticking out giving the player a wave.]]
* LeaningOnTheFourthWall: [[spoiler: In the bonus section, Dangeresque Too? can get tangled up in the cord for the window blinds. He'll note that [[Recap/StrongBadEmailE173ThePaper the blood is rushing to his head and that he's blacking out]]. Shortly after, the screen will fade to black and go back to the main menu.]]
* LivingStatue: The statue of Homestarmero Duplicishield is somehow alive and responds to a few of Dangeresque's actions.
* MythologyGag: The silhouetted guy in the bar playing the arcade game seems to be the rejected character Homeschool Winner. His similar voice to Homestar, his apparent intelligence, and the weird comment he makes that Dangeresque thinks deserving of being reported to the 'creepo unit' all point towards it being him.
** [[spoiler: During the epilogue, Dangeresque Too? can find a Rif Simken baseball card. He comments that he's 'a real homestar runner for the Clarks', referencing the phrase that gave Homestar his name, just with 'the Clarks' instead of 'the Braves'.]]
* NoMrBondIExpectYouToDine: [[InvertedTrope Inverted.]] [[spoiler: After saving him from all four assassination attempts, Perducci forces Dangeresque to make ''him'' a celebratory cocktail under threat of death. Dangeresque uses this to his advantage to poison him and make his escape.]]
* NoodleIncident: [[spoiler: After tricking the third assassin into shooting a turkey instead of Perducci, the latter will remark that marks the fourteenth time turkey has saved his life.]]
* NowYouTellMe: [[spoiler: Right after the bomb has been apparently defused, Renaldo finds the cover page to the bomb manual that instructs that you must rub a greasy bag of fast food on the bomb before proceeding to disarm it. It then goes on that if you didn't do this, then the bomb will only appear to be disarmed before blowing up. Since he already used the fast food bag earlier in the episode, Dangeresque just hurriedly tells Renaldo to get out of the car and start running before it blows.]]
* ObstructiveBureaucrat: The electrician blocking your way in the sewers of Roomisode 2 needs to repair a fuse, but needs the bar above to shut their power off first. He won't just go up and ask them, citing that he would have to file some permits beforehand that would take a few weeks to get approved, so you have to do it for him. Afterwards, he won't even let you watch him finish his work and leave the screen, bringing up some more permits, requiring you to go back up the manhole before he goes away. There's even bonus points for listening to all his ramblings about contracts.
* ObviousStuntDouble: Just like in the main series, certain failures will result in Dangeresque being replaced by Strong Sad in a Dangeresque costume.
* {{Retraux}}: The game is done in a pixel art style and features voice clips in a very compressed quality, in imitation of 1990s adventure games.
* RuleOfFunny: Unlike ''[[VideoGame/StrongBadsCoolGameForAttractivePeople Dangeresque 3: The Criminal Projective]]'', the Roomisodes are games in-universe, allowing them to sidestep the series usual amateur filmaking potholes (for example, locations aren't just the field with cardboard backdrops) but there are still two instances where Dangeresque is [[ObviousStuntDouble replaced by his stunt double]] to take the blow.
* SaveTheVillain: Zig-zagged. The third episode features Dangeresque being kidnapped by Perducci and Killingyouguy in order to force Dangeresque to prevent four different assassination attempts on Perducci. Dangeresque, of course, does not want to do this, but has to in order to keep Killingyouguy from killing him... guy. [[spoiler:Once the four attempts are thwarted, however, Perducci pushes his luck by forcing Dangeresque to make him a cocktail, which Dangeresque poisons in an act of revenge.]]
* ScrewThisImOuttaHere:
** Defied. If you use the door three times, Dangeresque will announce his intention to leave the office. Then the SWAT team shows up...
** Played straight in the ending, though. [[spoiler: Once the chief realized the photograph isn't of the crime, Dangeresque says his CatchPhrase and jumps out of the window.]]
** Roomisode 2 also plays it straight when [[spoiler: Dangeresque and Renaldo discover that they haven't defused the bomb properly.]]
** Zig-zagged in Roomisode 3 after [[spoiler: Dangeresque saves Perducci from his four assassination attempts. Dangeresque attempts to leave, only to be forced by Perducci to make him a cocktail. Once Dangeresque poisons Perducci, he proceeds to jump out of the door's window to escape.]]
* StrangeMindsThinkAlike: Dangeresque has the option to talk to inanimate objects and there's an achievement in each Roomisode for talking to all inanimate objects. When Reynaldo is playable he doesn't have the option to talk to objects and Killingyouguy will call out Dangeresque's obsession with talking to inanimate objects. [[spoiler:Turns out Dangeresque Too? does exactly the same thing, even giving the filing cabinet the same fake French accent.]]
* SpillStainSabotage: The player can attempt to use the coffee to render the case file illegible, but this results in Dangeresque being sent to jail.
* StuffBlowingUp: What happens to Dangecaresque if you fail in the second episode. [[spoiler:And also shortly after you succeed.]]
* StylisticSuck:
** The original Flash release of Roomisode 1 has limited voice clips for Dangereesque that are all comically compressed, poking fun at early attempts at digitized audio.
** Roomisode 3 features a puzzle where Killingyouguy gets a real knife stuck in his shoulder. After Dangeresque borrows it and use it, Dangeresque takes a moment to put the knife back where it was. One sloppy film edit later, the real knife has been replaced by a post-it note.
* TheThreeTrials: To fake solve the case successfully, Dangeresque needs three things: Photographic evidence of the victim being attacked, puke that was supposedly taken from the crime scene and to stamp the case file with "Solved".
* TooDumbToLive:
** [[spoiler:The third assassination attempt is a sniper with a laser sight trained on Perducci. Dangeresque can clearly see the danger but Killingyouguy insists it must be a cat toy and Perducci agrees, leaving Dangeresque to get creative to foil them.]]
** [[spoiler:Dangeresque mixes a cocktail with obviously inedible ingredients right in front of Perducci, who even insists that he do so there. Perducci drinks it anyway and doesn't survive.]]
* TrouserSpace: Dangeresque keeps his entire inventory in his pants. Every time you pick something up, be it a tire iron, stamp, or bag of upchuck, you're treated to him dropping it in there. [[CensoredForComedy Yes, even a car antenna.]]
--> '''Dangeresque:''' ''(painfully, after dropping a knife into his pants)'' Whydoikeepdointhis?
* UncertainDoom: [[spoiler:Dangeresque poisons Perducci by tainting his drink with a poison dart passing a swizzle stick. Perducci is still coughing up the poison when Dangeresque makes his escape.]]
* UnwillingSuspension: [[spoiler: If Dangeresque Too? does his spin kick while near the window, he'll get himself tangled up in the cord and black out.]]
* UrbanLegendOfZelda: In-universe, the arcade version of "Rig-Rug" [[spoiler: features a hidden code that deactivates the machine and immediately alerts the feds to come and arrest whoever is playing.]]
* VomitDiscretionShot: After [[spoiler:eating the takeout, drinking the coffee, and spinning in the chair]], Dangeresque turns away from the camera in order to puke into a paper bag.
* WeirdnessCoupon: Trying to talk to the [[spoiler:cocktail glass will have Dangeresque whisper to it to poison Perducci for him. When the latter tries to find out what he was saying, Dangeresque brushes it off by saying he was just talking to the glass. Killingyouguy admits that it tracks from what they've seen.]]
* WellThisIsNotThatTrope: The tutorial starts with the narrator saying that Dangeresque is known for having thrilling adventures, but this game won't be one of those and is instead about the boring stuff in-between.
* WireDilemma: Dangeresque finds a bomb in his car and needs to disarm it. Too bad Renaldo lost the manual.
----

to:

[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/dangeresque1.png]]

''Dangeresque Roomisode 1: Behind the Dangerdesque'' is a PointAndClickGame released as a Flash game on December 1, 2008, with Dangeresque, the crooked cop portrayed by Strong Bad in ''WebAnimation/HomestarRunner'''s ''Dangeresque'' films, as the lead character. The game can be played [[http://www.homestarrunner.com/dangeresque.html here]].

The game eventually saw a revival as ''[[https://twitter.com/StrongBadActual/status/1661803493366136849?t=PpIyVsDF3GV4Dh5OMWbyOg&s=19 Dangeresque: The Roomisode Triungulate]]'', a collection containing an expanded remake of the original Roomisode, the long-teased second Roomisode, and a new third Roomisode, all with remastered graphics and voice acting. It was released on August 11, 2023.

In these thrilling single location adventures:
* '''Roomisode 1: Behind the Dangerdesque''': Dangeresque is trapped in his office and must put together a case file containing photographic and physical evidence, and stamp it solved, despite not having any evidence, ink or even a "SOLVED" stamp.
* '''Roomisode 2: The Intersection of Doom and Boom''': Dangeresque and his partner Renaldo come into a spot of car trouble on a busy intersection but as the two work to fix things, it turns out it's more than Dang-car-esque's maintenance at play here as a bomb has been planted in the engine. And Renaldo just lost the bomb disposal manual down the drain.
* '''Roomisode 3: Keep my Enemies, Loser''': Turns out Perducci was behind all of Dangeresque's recent troubles and has strong-armed him into saving him from four assassination attempts, lest Killingyouguy make sure Dangeresque joins him in death.


----
!!This game contains examples of the following tropes:
* HundredPercentCompletion: The Roomisode Triungulate adds in bonus actions the player can perform for extra points. Completing more involved ones, like talking to every object, will result in a character remarking about how they've done everything relating to that.
* ActuallyPrettyFunny: Killingyouguy does NOT enjoy listening to Dangeresque's puns about various objects, but he admits the one he makes with the plate of spaghetti made him chuckle.
-->'''Dangeresque''': I postulate that I don't need to [=PASTAlate=] this item.\\
'''Killingyouguy''': I'LL GIVE YOU THAT ONE!! GAVE ME A LI'L CHUCKLE!!
* AdaptationExpansion: The Itch.io/Steam remake of the first game expands two of the puzzles requiring Dangereque to find the key to his filing cabinet and change Strong Sad's TV feed to get the right reaction out of him.
* AddedAlliterativeAppeal: Dangeresque has multiple alliterative insults for Perducci when he looks at him. At least before he runs out of them.
* AffectionateParody: of Creator/LucasArts era Adventure Games.
* AndNowForSomeoneCompletelyDifferent: Twice.
** Roomisode 2 has the player take control of Renaldo inside Dange-car-esque. He shares inventory with Dangeresque.
** [[spoiler: The Playable Epilogue has Dangeresque Too? investigate Dangeresque's now abandoned office for bonus content.]]
* TheAllegedCar: Dang-car-esque is played by an infamous real world example of one, the AMC Gremlin. Though Dangeresque insists otherwise.
--> '''Dangeresque:''' Fifty year old automobiles don't just suddenly break down!
* ArtShift: In the full release, serveral elements are rendered in pixelated 3D, most notably Dangeresque in the cutscenes and Killingyouguy in the Roomisode 3 death cutscenes.
* BlandNameProduct: A puzzle in Roomisode 2 revolves around an arcade machine running [[VideoGame/DigDug Rig Rug]].
* BottleEpisode: A series made of them. All Roomisodes take place on one screen, with the exception of Roomisode 2, which can scroll down to the sewers below.
* BrickJoke: [[spoiler: A few jokes over the course of the game get called back to during the epilogue.]]
** [[spoiler: The credits show that Renaldo is ''still'' lying on the ground after the car explosion.]]
* BringMyBrownPants: Implied
-->'''Renaldo:''' I always knew I was gonna die on the terlet!\\
'''Dangeresque:''' Err... You're sitting in my car.
* ColonyDrop: [[spoiler: The last assassination attempt, apparently sent by Professor Experimento, is a satellite dropping down and crushing whoever happens to be holding Perducci's phone at the time when someone answers it.]]
* CrueltyIsTheOnlyOption: In order to shut off the power to the bar, so the fuses can be repaired in Roomisode 2, [[spoiler:Dangeresque needs to get the bar patron to enter a cheat code that [[MakesSenseInContext crashes the game and gets him arrested by the Feds]].]]
* DeadHatShot: The game over cutscene for Roomisode 2 consists of Dangeresque's glasses and Renaldo's fez tumbling to the ground.
* DeathIsASlapOnTheWrist: Despite the multitude of ways in which Dangeresque can fail in each episode, the game is kind enough to reset your progress to the point before you failed.
* DevelopersForesight: [[spoiler: At the end of Roomisode 2, Renaldo finds out they were supposed to use the Blubb-O's bag on the bomb first. If you try doing so before the raccoon eats it, Dangeresque will remark that it's [[DramaticIrony "a terrible idea and will never help in a million years"]].]]
* FissionMailed: The game over sequence can be interrupted at any time with a mouse click which will bring up an "Or Did I?" screen. Clicking once again will reset the game to the point before the action that got Dangeresque arrested.
* ForcedPerspective:
** In Roomisode 1, Dangeresque tries to force perspective to make it look like an object on the windowsill is attacking the guy seen in the next building's window. He is satisfied once he uses the shot of [[spoiler:the guy on the Kung-Fu takeout.]]
** There are achievements for clicking on certain items in a way that Dangeresque will stand under them to make it look like he's wearing them as a hat from the player's perspective.
* FourIsDeath: In Roomisode 3, Perducci has been warned of four assassination attempts and strong-arms Dangeresque into foiling them. [[spoiler:Dangeresque succeeds and then turns the tables on Perducci by doing his own fifth assassination attempt with a poisoned cocktail.]]
* FunetikAksent: Coach Z (and by extension, Renaldo)'s accent is rendered in this format in his subtitles.
* HurricaneKick: The signature move of [[spoiler: Dangeresque Too?, complete with a cry of "the pipes are broken!"]]
* IHeardThat: Dangeresque can place the poison dart in the Armzipan statue's hand and tells her to throw it at Perducci, only for Killingyouguy to yell that he heard him. He attempts to say he has ears like a bat, only to make the baffled realization that he [[InvisibleAnatomy doesn't have ears]].
* IncrediblyObviousBomb: The bomb under the hood of Dangecaresque, complete with colored wires that need to be cut and an LCD display that reads "BOMB".
* ItsAWonderfulFailure: Thrice!
** Messing up the case file or trying to use or talk to the door three times will result in Dangeresque being put in the "Hoosegow".
** Failing to disarm the bomb inside the car before the timer runs out results in a glorious explosion and a dramatic game over screen.
** If you don't prevent Perducci's assassination, you get a comical death scene, followed by Killingyouguy approaching to perform his namesake.
** [[spoiler: Giving the drink you make Perducci an unimpressive name will result in Dangeresque being sent to sleep with the fishes. He's stuffed into a barrel and thrown to the bottom of the ocean, with his arms sticking out giving the player a wave.]]
* LeaningOnTheFourthWall: [[spoiler: In the bonus section, Dangeresque Too? can get tangled up in the cord for the window blinds. He'll note that [[Recap/StrongBadEmailE173ThePaper the blood is rushing to his head and that he's blacking out]]. Shortly after, the screen will fade to black and go back to the main menu.]]
* LivingStatue: The statue of Homestarmero Duplicishield is somehow alive and responds to a few of Dangeresque's actions.
* MythologyGag: The silhouetted guy in the bar playing the arcade game seems to be the rejected character Homeschool Winner. His similar voice to Homestar, his apparent intelligence, and the weird comment he makes that Dangeresque thinks deserving of being reported to the 'creepo unit' all point towards it being him.
** [[spoiler: During the epilogue, Dangeresque Too? can find a Rif Simken baseball card. He comments that he's 'a real homestar runner for the Clarks', referencing the phrase that gave Homestar his name, just with 'the Clarks' instead of 'the Braves'.]]
* NoMrBondIExpectYouToDine: [[InvertedTrope Inverted.]] [[spoiler: After saving him from all four assassination attempts, Perducci forces Dangeresque to make ''him'' a celebratory cocktail under threat of death. Dangeresque uses this to his advantage to poison him and make his escape.]]
* NoodleIncident: [[spoiler: After tricking the third assassin into shooting a turkey instead of Perducci, the latter will remark that marks the fourteenth time turkey has saved his life.]]
* NowYouTellMe: [[spoiler: Right after the bomb has been apparently defused, Renaldo finds the cover page to the bomb manual that instructs that you must rub a greasy bag of fast food on the bomb before proceeding to disarm it. It then goes on that if you didn't do this, then the bomb will only appear to be disarmed before blowing up. Since he already used the fast food bag earlier in the episode, Dangeresque just hurriedly tells Renaldo to get out of the car and start running before it blows.]]
* ObstructiveBureaucrat: The electrician blocking your way in the sewers of Roomisode 2 needs to repair a fuse, but needs the bar above to shut their power off first. He won't just go up and ask them, citing that he would have to file some permits beforehand that would take a few weeks to get approved, so you have to do it for him. Afterwards, he won't even let you watch him finish his work and leave the screen, bringing up some more permits, requiring you to go back up the manhole before he goes away. There's even bonus points for listening to all his ramblings about contracts.
* ObviousStuntDouble: Just like in the main series, certain failures will result in Dangeresque being replaced by Strong Sad in a Dangeresque costume.
* {{Retraux}}: The game is done in a pixel art style and features voice clips in a very compressed quality, in imitation of 1990s adventure games.
* RuleOfFunny: Unlike ''[[VideoGame/StrongBadsCoolGameForAttractivePeople Dangeresque 3: The Criminal Projective]]'', the Roomisodes are games in-universe, allowing them to sidestep the series usual amateur filmaking potholes (for example, locations aren't just the field with cardboard backdrops) but there are still two instances where Dangeresque is [[ObviousStuntDouble replaced by his stunt double]] to take the blow.
* SaveTheVillain: Zig-zagged. The third episode features Dangeresque being kidnapped by Perducci and Killingyouguy in order to force Dangeresque to prevent four different assassination attempts on Perducci. Dangeresque, of course, does not want to do this, but has to in order to keep Killingyouguy from killing him... guy. [[spoiler:Once the four attempts are thwarted, however, Perducci pushes his luck by forcing Dangeresque to make him a cocktail, which Dangeresque poisons in an act of revenge.]]
* ScrewThisImOuttaHere:
** Defied. If you use the door three times, Dangeresque will announce his intention to leave the office. Then the SWAT team shows up...
** Played straight in the ending, though. [[spoiler: Once the chief realized the photograph isn't of the crime, Dangeresque says his CatchPhrase and jumps out of the window.]]
** Roomisode 2 also plays it straight when [[spoiler: Dangeresque and Renaldo discover that they haven't defused the bomb properly.]]
** Zig-zagged in Roomisode 3 after [[spoiler: Dangeresque saves Perducci from his four assassination attempts. Dangeresque attempts to leave, only to be forced by Perducci to make him a cocktail. Once Dangeresque poisons Perducci, he proceeds to jump out of the door's window to escape.]]
* StrangeMindsThinkAlike: Dangeresque has the option to talk to inanimate objects and there's an achievement in each Roomisode for talking to all inanimate objects. When Reynaldo is playable he doesn't have the option to talk to objects and Killingyouguy will call out Dangeresque's obsession with talking to inanimate objects. [[spoiler:Turns out Dangeresque Too? does exactly the same thing, even giving the filing cabinet the same fake French accent.]]
* SpillStainSabotage: The player can attempt to use the coffee to render the case file illegible, but this results in Dangeresque being sent to jail.
* StuffBlowingUp: What happens to Dangecaresque if you fail in the second episode. [[spoiler:And also shortly after you succeed.]]
* StylisticSuck:
** The original Flash release of Roomisode 1 has limited voice clips for Dangereesque that are all comically compressed, poking fun at early attempts at digitized audio.
** Roomisode 3 features a puzzle where Killingyouguy gets a real knife stuck in his shoulder. After Dangeresque borrows it and use it, Dangeresque takes a moment to put the knife back where it was. One sloppy film edit later, the real knife has been replaced by a post-it note.
* TheThreeTrials: To fake solve the case successfully, Dangeresque needs three things: Photographic evidence of the victim being attacked, puke that was supposedly taken from the crime scene and to stamp the case file with "Solved".
* TooDumbToLive:
** [[spoiler:The third assassination attempt is a sniper with a laser sight trained on Perducci. Dangeresque can clearly see the danger but Killingyouguy insists it must be a cat toy and Perducci agrees, leaving Dangeresque to get creative to foil them.]]
** [[spoiler:Dangeresque mixes a cocktail with obviously inedible ingredients right in front of Perducci, who even insists that he do so there. Perducci drinks it anyway and doesn't survive.]]
* TrouserSpace: Dangeresque keeps his entire inventory in his pants. Every time you pick something up, be it a tire iron, stamp, or bag of upchuck, you're treated to him dropping it in there. [[CensoredForComedy Yes, even a car antenna.]]
--> '''Dangeresque:''' ''(painfully, after dropping a knife into his pants)'' Whydoikeepdointhis?
* UncertainDoom: [[spoiler:Dangeresque poisons Perducci by tainting his drink with a poison dart passing a swizzle stick. Perducci is still coughing up the poison when Dangeresque makes his escape.]]
* UnwillingSuspension: [[spoiler: If Dangeresque Too? does his spin kick while near the window, he'll get himself tangled up in the cord and black out.]]
* UrbanLegendOfZelda: In-universe, the arcade version of "Rig-Rug" [[spoiler: features a hidden code that deactivates the machine and immediately alerts the feds to come and arrest whoever is playing.]]
* VomitDiscretionShot: After [[spoiler:eating the takeout, drinking the coffee, and spinning in the chair]], Dangeresque turns away from the camera in order to puke into a paper bag.
* WeirdnessCoupon: Trying to talk to the [[spoiler:cocktail glass will have Dangeresque whisper to it to poison Perducci for him. When the latter tries to find out what he was saying, Dangeresque brushes it off by saying he was just talking to the glass. Killingyouguy admits that it tracks from what they've seen.]]
* WellThisIsNotThatTrope: The tutorial starts with the narrator saying that Dangeresque is known for having thrilling adventures, but this game won't be one of those and is instead about the boring stuff in-between.
* WireDilemma: Dangeresque finds a bomb in his car and needs to disarm it. Too bad Renaldo lost the manual.
----
[[redirect:VideoGame/DangeresqueTheRoomisodeTriungulate]]

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* DeadHatShot: The game over cutscene for Roomisode 2 consists of Dangeresque's glasses and Renaldo's fez tumbling to the ground.



* DeadHatShot: The game over cutscene for Roomisode 2 consists of Dangeresque's glasses and Renaldo's fez tumbling to the ground.
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* DeadHatShot: The game over cutscene for Roomisode 2 consists of Dangeresque's glasses and Renaldo's fez tumbling to the ground.
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* IHeardThat: Dangeresque can place the poison dart in the Armzipan statue's hand and tells it to throw it at Perducci, only for Killingyouguy to yell that he heard him. He attempts to say he has ears like a bat, only to make the baffled realization that he [[InvisibleAnatomy doesn't have ears]].

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* IHeardThat: Dangeresque can place the poison dart in the Armzipan statue's hand and tells it her to throw it at Perducci, only for Killingyouguy to yell that he heard him. He attempts to say he has ears like a bat, only to make the baffled realization that he [[InvisibleAnatomy doesn't have ears]].
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* AdaptationExpansion: The Itch.io/Steam remake of the first game expands two of the puzzles requiring Dangereque to find the key to his fling cabinet and change Strong Sad's TV feed to get the right reaction out of him.

to:

* AdaptationExpansion: The Itch.io/Steam remake of the first game expands two of the puzzles requiring Dangereque to find the key to his fling filing cabinet and change Strong Sad's TV feed to get the right reaction out of him.
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Added DiffLines:

* IHeardThat: Dangeresque can place the poison dart in the Armzipan statue's hand and tells it to throw it at Perducci, only for Killingyouguy to yell that he heard him. He attempts to say he has ears like a bat, only to make the baffled realization that he [[InvisibleAnatomy doesn't have ears]].


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* LivingStatue: The statue of Homestarmero Duplicishield is somehow alive and responds to a few of Dangeresque's actions.
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* ArtShift: In Roomisode 3, the Game Over scene of Killingyouguy preparing to kill Dangeresque may sometimes shift to photo-realistic graphics.

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* ArtShift: In Roomisode 3, the Game Over scene of full release, serveral elements are rendered in pixelated 3D, most notably Dangeresque in the cutscenes and Killingyouguy preparing to kill Dangeresque may sometimes shift to photo-realistic graphics.in the Roomisode 3 death cutscenes.
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* ArtShift: In Roomisode 3, the Game Over scene of Killingyouguy preparing to kill Dangeresque may sometimes shift to photo-realistic graphics.
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** [[spoiler: The credits show that Renaldo is ''still'' lying on the ground after the car explosion.]]


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* WellThisIsNotThatTrope: The tutorial starts with the narrator saying that Dangeresque is known for having thrilling adventures, but this game won't be one of those and is instead about the boring stuff in-between.

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* LeaningOnTheFourthWall: [[spoiler: In the bonus section, Dangeresque Too? can get tangled up in the cord for the window blinds. He'll note that [[Recap/StrongBadEmailE173ThePaper the blood is rushing to his head and that he's blacking out]]. Shortly after, the screen will fade to black and go back to the main menu.]]



* NoodleIncident: [[spoiler: After tricking the third assassin into shooting a turkey instead of Perducci, the latter will remark that marks the fourteenth time turkey has saved his life.]]



** The original Flash release of Roomisode 1 has limited voice clips for Dangereesque that are all comically compressed, poking fun at early attemtps at digitized audio.

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** The original Flash release of Roomisode 1 has limited voice clips for Dangereesque that are all comically compressed, poking fun at early attemtps attempts at digitized audio.


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* UnwillingSuspension: [[spoiler: If Dangeresque Too? does his spin kick while near the window, he'll get himself tangled up in the cord and black out.]]

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* ForcedPerspective: Dangeresque tries to force perspective to make it look like an object on the windowsill is attacking the guy seen in the next building's window. He is satisfied once he uses the shot of [[spoiler:the guy on the Kung-Fu takeout.]]

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* ForcedPerspective: ForcedPerspective:
** In Roomisode 1,
Dangeresque tries to force perspective to make it look like an object on the windowsill is attacking the guy seen in the next building's window. He is satisfied once he uses the shot of [[spoiler:the guy on the Kung-Fu takeout.]]]]
** There are achievements for clicking on certain items in a way that Dangeresque will stand under them to make it look like he's wearing them as a hat from the player's perspective.



* StylisticSuck: Roomisode 3 features a puzzle where Killingyouguy gets a real knife stuck in his shoulder. After Dangeresque borrows it and use it, Dangeresque takes a moment to put the knife back where it was. One sloppy film edit later, the real knife has been replaced by a post-it note.

to:

* StylisticSuck: StylisticSuck:
** The original Flash release of Roomisode 1 has limited voice clips for Dangereesque that are all comically compressed, poking fun at early attemtps at digitized audio.
**
Roomisode 3 features a puzzle where Killingyouguy gets a real knife stuck in his shoulder. After Dangeresque borrows it and use it, Dangeresque takes a moment to put the knife back where it was. One sloppy film edit later, the real knife has been replaced by a post-it note.



* TooDumbToLive: [[spoiler:Dangeresque mixes a cocktail with obviously inedible ingredients right in front of Perducci, who even insists that he do so there. Perducci drinks it anyway and doesn't survive.]]

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* TooDumbToLive: TooDumbToLive:
** [[spoiler:The third assassination attempt is a sniper with a laser sight trained on Perducci. Dangeresque can clearly see the danger but Killingyouguy insists it must be a cat toy and Perducci agrees, leaving Dangeresque to get creative to foil them.]]
**
[[spoiler:Dangeresque mixes a cocktail with obviously inedible ingredients right in front of Perducci, who even insists that he do so there. Perducci drinks it anyway and doesn't survive.]]

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* BottleEpisode: A series made of them. All Roomisodes take place in the one screen with the exception of Roomisode 2 have a scroll down to the sewers below.

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* BottleEpisode: A series made of them. All Roomisodes take place in the on one screen screen, with the exception of Roomisode 2 have a 2, which can scroll down to the sewers below.


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* HurricaneKick: The signature move of [[spoiler: Dangeresque Too?, complete with a cry of "the pipes are broken!"]]


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** Roomisode 2 also plays it straight when [[spoiler: Dangeresque and Renaldo discover that they haven't defused the bomb properly.]]
** Zig-zagged in Roomisode 3 after [[spoiler: Dangeresque saves Perducci from his four assassination attempts. Dangeresque attempts to leave, only to be forced by Perducci to make him a cocktail. Once Dangeresque poisons Perducci, he proceeds to jump out of the door's window to escape.]]


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* StylisticSuck: Roomisode 3 features a puzzle where Killingyouguy gets a real knife stuck in his shoulder. After Dangeresque borrows it and use it, Dangeresque takes a moment to put the knife back where it was. One sloppy film edit later, the real knife has been replaced by a post-it note.


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* UrbanLegendOfZelda: In-universe, the arcade version of "Rig-Rug" [[spoiler: features a hidden code that deactivates the machine and immediately alerts the feds to come and arrest whoever is playing.]]
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* BrickJoke: [[spoiler: A few jokes over the course of the game get called back to during the epilogue.]]


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** [[spoiler: During the epilogue, Dangeresque Too? can find a Rif Simken baseball card. He comments that he's 'a real homestar runner for the Clarks', referencing the phrase that gave Homestar his name, just with 'the Clarks' instead of 'the Braves'.]]
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* RuleOfFunny: Unlike ''[[StrongBadsCoolGame4AttractivePeople Dangeresque 3: The Criminal Projective]]'', the Roomisodes are games in-universe, allowing them to sidestep the series usual amateur filmaking potholes (for example, locations aren't just the field with cardboard backdrops) but there are still two instances where Dangeresque is [[ObviousStuntDouble replaced by his stunt double]] to take the blow.

to:

* RuleOfFunny: Unlike ''[[StrongBadsCoolGame4AttractivePeople ''[[VideoGame/StrongBadsCoolGameForAttractivePeople Dangeresque 3: The Criminal Projective]]'', the Roomisodes are games in-universe, allowing them to sidestep the series usual amateur filmaking potholes (for example, locations aren't just the field with cardboard backdrops) but there are still two instances where Dangeresque is [[ObviousStuntDouble replaced by his stunt double]] to take the blow.

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