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* GameplayGrading: Based on your combo and judgments. The highest is an S++ (requiring all COOLs and above), the lowest passing grade is an E. Failing will get you an F no matter how many points you got.

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* GameplayGrading: Based on your combo and judgments.percentage of COOL-and-above hits. The highest is an S++ (requiring all COOLs and above), the lowest passing grade is an E. Failing will get you an F no matter how many points you got.
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** For jun, "DAZZLING♡SEASON", "EMERALD♡KISS", and "HONEY♡SUNRiSE" continue her series of LuckyCharmsTitle songs that began in ''DDR'', complete with all three having two different "Sides", one in Japanese sung by her and one in English sung by someone who natively speaks English.

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** For jun, "DAZZLING♡SEASON", "EMERALD♡KISS", and "HONEY♡SUNRiSE" "HONEY♡SUNRISE" continue her series of LuckyCharmsTitle songs that began in ''DDR'', complete with all three having two different "Sides", one in Japanese sung by her and one in English sung by someone who natively speaks English.
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** For jun, "DAZZLING♡SEASON" and "EMERALD♡KISS" continue her series of LuckyCharmsTitle songs that began in ''DDR'', complete with having two different "Sides", one in Japanese sung by her and one in English sung by someone who natively speaks English.

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** For jun, "DAZZLING♡SEASON" "DAZZLING♡SEASON", "EMERALD♡KISS", and "EMERALD♡KISS" "HONEY♡SUNRiSE" continue her series of LuckyCharmsTitle songs that began in ''DDR'', complete with all three having two different "Sides", one in Japanese sung by her and one in English sung by someone who natively speaks English.
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** ''crossbeats REV.SUNRISE'' (2016)

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** ''crossbeats REV.SUNRISE'' (2016)(2016) -- current version
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* HarderThanHard: Master difficulty, which is above Hard. ''crossbeats REV.'' introduces the Unlimited difficulty above Master, only available on select songs.

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* HarderThanHard: Master difficulty, which is above Hard. ''crossbeats REV.'' introduces the Unlimited difficulty above Master, only available on select songs. In order to unlock a song's Unlimited chart, you need to fulfill conditions on the Master chart (either an S rank, S+ rank, or a full combo, depending on song difficulty and whether it's a licensed song or not).
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* CoversAlwaysLie: The album jacket for "kinboshi" features a man singing, even though the track itself has no vocals whatsoever.
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* SoundtrackDissonance: jun's songs are all cute and cheerful, but much like with her ''DDR'' songs, don't let that fool you. They have some of the most difficult charts in the game; "HONEY♡SUNRISE" in particular has a Master chart that is the highest-rated chart on the default songlist, at level 88!

Changed: 129

Removed: 89

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* DifficultySpike: Some songs have some absurd differences in difficulty level between two adjacent charts:
** Devil's Classic: Hard Lv. 40, Master Lv. 80
** "EVERYTHING": Hard Lv. 30, Master Lv. 74

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* DifficultySpike: Some songs have some absurd differences in difficulty level between two adjacent charts:
** Devil's Classic: Hard
charts; two of the biggest offenders are "Devil's Classic" (Hard Lv. 40, Master Lv. 80
** "EVERYTHING": Hard
80) and "EVERYTHING" (Hard Lv. 30, Master Lv. 74 74).

Added: 90

Changed: 111

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* DifficultySpike: "EVERYTHING". Hard: Level 30. Master: Level ''74''.

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* DifficultySpike: "EVERYTHING". Hard: Level 30. Master: Level ''74''.Some songs have some absurd differences in difficulty level between two adjacent charts:
** Devil's Classic: Hard Lv. 40, Master Lv. 80
** "EVERYTHING": Hard Lv. 30, Master Lv. 74
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* DifficultySpike: "EVERYTHING". Hard: Level 30. Master: Level ''74''.
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* AllegedlyFreeGame: The Ticket system in ''C×B'' is particularly harsh about this--most songs cost 5 Tickets to play each, but you recover 1 Ticket every 20 minutes; in other words, if you don't use or get Premium Tickets, you can only play one song every 1 hour and 40 minutes. Fortunately, the game features many early sources of Premium Tickets.

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* AllegedlyFreeGame: The Ticket system in ''C×B'' is particularly harsh about this--most songs cost 5 Tickets to play each, but you recover 1 Ticket every 20 minutes; in other words, if you don't use or get Premium Tickets, you can only play one song every 1 hour and 40 minutes. Fortunately, the game features many early sources of Premium Tickets.Tickets, and if you also play ''crossbeats REV.'' you can play it to earn five Premium Tickets for every two credits you play (free play tickets don't count).
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* AntiFrustrationFeatures: In the new Crossbeats.REV Sunrise, you can retry a song up to FOUR times if you want to go for a full combo or 100% rate. Do note though, the feature is only available in premium mode, which involves inserting two credits instead of one.

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* AntiFrustrationFeatures: In the new Crossbeats.REV Sunrise, ''crossbeats REV.SUNRISE'', you can retry a song up to FOUR times if you want to go for a full combo or 100% rate. Do note though, the feature is only available in premium mode, which involves inserting two credits instead of one.
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There is a spinoff for UsefulNotes/{{arcade|Game}}s, ''crossbeats REV.'', that was released in 2015, that follows the standard arcade rhythm game structure, granting the player 3 stages per credit. Players can create accounts for the game with a Creator/{{SEGA}} Aime card or a [[Creator/NamcoBandai Bana]]Passport card[[note]]although the card reader says "Aime", both [=BanaPass=] and Aime cards run on the same ALL.net infrastructure[[/note]] to save their records, complete unlocks and missions, and participate in in-game events. In addition to a number of songs from ''CROSS×BEATS'', it also has a large variety of new songs, including, most notably, songs from and arranges of songs from other Capcom series, such as ''Franchise/StreetFighter'', ''Franchise/AceAttorney'', and ''VideoGame/MonsterHunter''. A sequel, ''crossbeats REV. SUNRISE'', is scheduled for a 2016 release.

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There is a spinoff for UsefulNotes/{{arcade|Game}}s, ''crossbeats REV.'', that was released in 2015, that follows the standard arcade rhythm game structure, granting the player 3 stages per credit. Players can create accounts for the game with a Creator/{{SEGA}} Aime card or a [[Creator/NamcoBandai Bana]]Passport card[[note]]although the card reader says "Aime", both [=BanaPass=] and Aime cards run on the same ALL.net infrastructure[[/note]] to save their records, complete unlocks and missions, and participate in in-game events. In addition to a number of songs from ''CROSS×BEATS'', it also has a large variety of new songs, including, most notably, songs from and arranges of songs from other Capcom series, such as ''Franchise/StreetFighter'', ''Franchise/AceAttorney'', and ''VideoGame/MonsterHunter''. A sequel, ''crossbeats REV. SUNRISE'', is scheduled for a 2016 release.
was released in 2016.

Added: 130

Changed: 167

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Clarify and add a few new points.


* GameplayGrading: Based on your combo. The highest is an S++, the lowest passing grade is an E. Failing will get you an F no matter how many points you got.

to:

* GameplayGrading: Based on your combo. combo and judgments. The highest is an S++, S++ (requiring all COOLs and above), the lowest passing grade is an E. Failing will get you an F no matter how many points you got.



** Sunrise changes it up to (as of this edit) Play Every Week. However, you only have access to one song on the default song list.



* SeriesMascot: ''C×B'' has KANATA, the white-haired girl who briefs you on various in-game interface elements. ''REV.'' has Akatsuki, the purple-haired girl seen on the title screen.

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* SeriesMascot: ''C×B'' has KANATA, the white-haired girl who briefs you on various in-game interface elements. ''REV.'' has Akatsuki, the purple-haired girl seen on the title screen. ''REV. Sunrise'' adds Sun and Cro-nya, the latter being the new default support character for starting players of Sunrise.
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Actually based on your Combo. Score has nothing to do with it. A song with 300 notes has a maximum potential score of 30,000 if you get all FANTASTIC, and a half score of 15,000 if you get all SUPER, but both would count as 100% Combo/S++


* GameplayGrading: Based on your score. The highest is an S++, the lowest passing grade is an E. Failing will get you an F no matter how many points you got.

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* GameplayGrading: Based on your score.combo. The highest is an S++, the lowest passing grade is an E. Failing will get you an F no matter how many points you got.
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* AntiFrustrationFeatures: In the new Crossbeats.REV Sunrise, you can retry a song up to FOUR times if you want to go for a full combo or 100% rate. Do note though, the feature is only available in premium mode, which involves inserting two credits instead of one.
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** What BEMANI games call "Rivals", ''crossbeats REV.'' calls "Adversaries".

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** What BEMANI games call refer to players bookmarked for score comparison as "Rivals", but ''crossbeats REV.'' calls them "Adversaries".
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* CallAHitPointASmeerp: It can get a little too obvious that this game is trying to stand out from BEMANI:
** The worst note judgement obtained by outright missing the note is called "Fail" rather than the more conventional "Miss".
** What BEMANI games call "Rivals", ''crossbeats REV.'' calls "Adversaries".
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* CriticalAnnoyance: In ''CROSS×BEATS'', the bottom of the screen starts flashing red if you're playing with an Ultimate gauge and close to failure. In ''crossbeats REV.'', "EMERGENCY" warnings appear on the top and bottom of the screen.

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* CriticalAnnoyance: In ''CROSS×BEATS'', the bottom of the screen starts flashing red if you're playing with an Ultimate gauge and close to failure. In ''crossbeats REV.'', '' while low on a non-standard lifebar, "EMERGENCY" warnings appear on the top and bottom of the screen.
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* CriticalAnnoyance: In ''CROSS×BEATS'', the bottom of the screen starts flashing red if you're playing with an Ultimate gauge and close to failure. In ''crossbeats REV.'', "EMERGENCY" warnings appear on the top and bottom of the screen.
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Games in the series:

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!!! Games in the series:
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Games in the series:
* ''CROSS×BEATS'' (2013)
* ''crossbeats REV.'' series:
** ''crossbeats REV.'' (2015)
** ''crossbeats REV.SUNRISE'' (2016)
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There is a spinoff for UsefulNotes/{{arcade|Game}}s, ''crossbeats REV.'', that was released in 2015, that follows the standard arcade rhythm game structure, granting the player 3 stages per credit. Players can create accounts for the game with a Creator/{{SEGA}} Aime card or a [{Creator/NamcoBandai Bana]]Passport card[[note]]although the reader says "Aime", both [=BanaPass=] and Aime cards run on the same ALL.net infrastructure[[/note]] to save their records, complete unlocks and missions, and participate in in-game events. In addition to a number of songs from ''CROSS×BEATS'', it also has a large variety of new songs, including, most notably, songs from and arranges of songs from other Capcom series, such as ''Franchise/StreetFighter'', ''Franchise/AceAttorney'', and ''VideoGame/MonsterHunter''. A sequel, ''crossbeats REV. SUNRISE'', is scheduled for a 2016 release.

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There is a spinoff for UsefulNotes/{{arcade|Game}}s, ''crossbeats REV.'', that was released in 2015, that follows the standard arcade rhythm game structure, granting the player 3 stages per credit. Players can create accounts for the game with a Creator/{{SEGA}} Aime card or a [{Creator/NamcoBandai [[Creator/NamcoBandai Bana]]Passport card[[note]]although the card reader says "Aime", both [=BanaPass=] and Aime cards run on the same ALL.net infrastructure[[/note]] to save their records, complete unlocks and missions, and participate in in-game events. In addition to a number of songs from ''CROSS×BEATS'', it also has a large variety of new songs, including, most notably, songs from and arranges of songs from other Capcom series, such as ''Franchise/StreetFighter'', ''Franchise/AceAttorney'', and ''VideoGame/MonsterHunter''. A sequel, ''crossbeats REV. SUNRISE'', is scheduled for a 2016 release.
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There is a spinoff for UsefulNotes/{{arcade|Game}}s, ''crossbeats REV.'', that was released in 2015, that follows the standard arcade rhythm game structure, granting the player 3 stages per credit. In addition to a number of songs from ''CROSS×BEATS'', it also has a large variety of new songs, including, most notably, songs from and arranges of songs from other Capcom series, such as ''Franchise/StreetFighter'', ''Franchise/AceAttorney'', and ''VideoGame/MonsterHunter''. A sequel, ''crossbeats REV. SUNRISE'', is scheduled for a 2016 release.

to:

There is a spinoff for UsefulNotes/{{arcade|Game}}s, ''crossbeats REV.'', that was released in 2015, that follows the standard arcade rhythm game structure, granting the player 3 stages per credit. Players can create accounts for the game with a Creator/{{SEGA}} Aime card or a [{Creator/NamcoBandai Bana]]Passport card[[note]]although the reader says "Aime", both [=BanaPass=] and Aime cards run on the same ALL.net infrastructure[[/note]] to save their records, complete unlocks and missions, and participate in in-game events. In addition to a number of songs from ''CROSS×BEATS'', it also has a large variety of new songs, including, most notably, songs from and arranges of songs from other Capcom series, such as ''Franchise/StreetFighter'', ''Franchise/AceAttorney'', and ''VideoGame/MonsterHunter''. A sequel, ''crossbeats REV. SUNRISE'', is scheduled for a 2016 release.
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** Played straight with the Survival and Ultimate gauges, survival-type meter where you get an instant failure if your gauge ever hits zero. Ultimate is especially harsh; only Flawless ratings will recover life (0.1% to be specific), and anything below that, even a Super, will drop the meter.

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** Played straight with the Survival and Ultimate gauges, survival-type meter where you get an instant failure if your gauge ever hits zero. Ultimate is especially harsh; only Flawless ratings will recover life (0.1% to be specific), and anything below that, even a Super, will drop the meter. Survival is used in Challenge Mode in ''crossbeats REV.''.
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* ChromaticArrangement: The difficulty level colors: Easy (blue), Standard (green), Hard (yellow), Master (red), [[PurpleIsPowerful Unlimited (purple)]].


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* PurpleIsPowerful: Unlimited, the hardest chart difficulty, is [[ColorCodedForYourConvenience color-coded]] as purple.
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* BonusBoss: Do well enough in ''REV.'' and you'll play an Extra Stage song, "MEGALOMAN[i]A".


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* NumberOfTheBeast: "MEGALOMAN[i]A" on Hard has exactly 666 notes.
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* SequelSong: Several artists who made their RhythmGame debut in the Franchise/{{BEMANI}} series have these:
** For Naoki, "Blue Destiny Blue" and "DYNAMITE SENSATION" (especially its "REV." version) are this to ''DDR'' songs "DESTINY" and "DYNAMITE RAVE", respectively.
** For jun, "DAZZLING♡SEASON" and "EMERALD♡KISS" continue her series of LuckyCharmsTitle songs that began in ''DDR'', complete with having two different "Sides", one in Japanese sung by her and one in English sung by someone who natively speaks English.

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