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[[http://www.moddb.com/mods/crisis-of-the-confederation/downloads a new version available here]]

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[[http://www.moddb.com/mods/crisis-of-the-confederation/downloads [[https://steamcommunity.com/sharedfiles/filedetails/?id=1361737018 a new version available here]]
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[[http://www.moddb.com/mods/crisis-of-the-confederation/downloads a new version available here]]
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* DeadFic: This mod is no longer being maintained or updated by it's creator.

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The Kingdom has been renamed The Good Kingdom.


* TheGoodKingdom: The Star Kingdom of Avalon presents itself as a retro-futuristic version of Camelot, right down to having several system names clearly inspired by names in the Arthurian ballads. The neo-feudalists who have taken it over even rather whimsically claim that their PuppetKing is a clone of Myth/KingArthur himself.



* TheKingdom: The Star Kingdom of Avalon presents itself as a retro-futuristic version of Camelot, right down to having several system names clearly inspired by names in the Arthurian ballads. The neo-feudalists who have taken it over even rather whimsically claim that their PuppetKing is a clone of Myth/KingArthur himself.
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** The Star Kingdom of Avalon is inspired, in-universe and out, by the tales of Myth/KingArthur. It also invokes the Star Kingdom[[spoiler:/Empire]] of Manticore from the HonorHarrington books in its backstory.

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** The Star Kingdom of Avalon is inspired, in-universe and out, by the tales of Myth/KingArthur. It also invokes the Star Kingdom[[spoiler:/Empire]] of Manticore from the HonorHarrington Literature/HonorHarrington books in its backstory.
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* ElectiveMonarchy: Unlike with vanilla CK2, an elective monarchy in this game is a sign that the monarchy hasn't firmly established its succession rules, and is instead under the control of a junta.

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* ElectiveMonarchy: Unlike with vanilla CK2, [=CK2=], an elective monarchy in this game is a sign that the monarchy hasn't firmly established its succession rules, and is instead under the control of a junta.
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* ClonesArePeopleToo: While clones do tend to inherit the same congenital traits as the original, it's not a guarantee, and their personality is still suspect to the foibles of the education system.

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* ClonesArePeopleToo: While clones do tend to inherit the same congenital traits as the original, it's not a guarantee, and their personality is still suspect subject to the foibles of the education system.

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* BilingualBonus: As explained by WordOfGod [[https://forum.paradoxplaza.com/forum/index.php?threads/crisis-of-the-confederation-crusader-kings-in-space.803651/page-88#post-19871257 here]], many factions have names that are {{Meaningful Name}}s in languages other than English. Most of them are fairly mundane, but one that stands out in particular is Tarka, derived from the ''[[https://en.wikipedia.org/wiki/Tarka_sastra tarka sastra]]'' Indian school of dialectics that emphasizes logic and reason - an appropriate choice for a faction of TotalitarianUtilitarian {{Cyborg}}s.



* BilingualBonus: As explained by WordOfGod [[https://forum.paradoxplaza.com/forum/index.php?threads/crisis-of-the-confederation-crusader-kings-in-space.803651/page-88#post-19871257 here]], many factions have names that are {{Meaningful Name}}s in languages other than English. Most of them are fairly mundane, but one that stands out in particular is Tarka, derived from the ''[[https://en.wikipedia.org/wiki/Tarka_sastra tarka sastra]]'' Indian school of dialectics that emphasizes logic and reason - an appropriate choice for a faction of TotalitarianUtilitarian {{Cyborg}}s.


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* CloneJesus: The nobles who are propping up the young King Arthur of Avalon claim that he is a clone of the original Myth/KingArthur and, in that capacity, effectively ''is'' King Arthur returned to rescue his people in their hour of need.
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** Any government with the Corporate power-base[[note]]Most government types in ''Crisis'' are defined by what power-base the character holding it has (which decides what type of world is preferred) and what source of legitimacy it derives authority from (which decides what succession laws are available)[[/note]] has elements of this, as the definition of it is that the government's power-base lies in control over the private sector and massive wealth. In Corporate Republics, that expresses itself in the nominally democratic, elective political process being dominated by massive mega-corps that has the means to advance their candidates and lobby for their goals, which on the level of individual system can mean effective monopolization of it by a single corporation.

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** Any government with the Corporate power-base[[note]]Most government types in ''Crisis'' are defined by what power-base the character holding it has (which decides what type of world is preferred) and what source of legitimacy it derives authority from (which decides what succession laws are available)[[/note]] has elements of this, as the definition of it is that the government's power-base lies in control over the private sector and massive wealth. In Corporate Republics, like the Confederation and [[NotSoDifferent the Republic of the Orion Reach]] that expresses itself in the nominally democratic, elective political process being dominated by massive mega-corps that has the means to advance their candidates and lobby for their goals, which on the level of individual system can mean effective monopolization of it by a single corporation.
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** Any government with the Corporate power-base[[note]]Most government types in ''Crisis'' are defined by what power-base the character holding it has (which decides what type of world is preferred) and what source of authority it derives authority from (which decides what succession laws are available)[[/note]] has elements of this, as the definition of it is that the government's power-base lies in control over the private sector and massive wealth. In Corporate Republics, that expresses itself in the nominally democratic, elective political process being dominated by massive mega-corps that has the means to advance their candidates and lobby for their goals, which on the level of individual system can mean effective monopolization of it by a single corporation.

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** Any government with the Corporate power-base[[note]]Most government types in ''Crisis'' are defined by what power-base the character holding it has (which decides what type of world is preferred) and what source of authority legitimacy it derives authority from (which decides what succession laws are available)[[/note]] has elements of this, as the definition of it is that the government's power-base lies in control over the private sector and massive wealth. In Corporate Republics, that expresses itself in the nominally democratic, elective political process being dominated by massive mega-corps that has the means to advance their candidates and lobby for their goals, which on the level of individual system can mean effective monopolization of it by a single corporation.
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I did look at the formatting, but it seems that the specific case (more than a few systems in the Confederation are ruled by the heads of the Confederation-level mega-corps) and the general case should not be put together, preferably

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** Any government with the Corporate power-base[[note]]Most government types in ''Crisis'' are defined by what power-base the character holding it has (which decides what type of world is preferred) and what source of authority it derives authority from (which decides what succession laws are available)[[/note]] has elements of this, as the definition of it is that the government's power-base lies in control over the private sector and massive wealth. In Corporate Republics, that expresses itself in the nominally democratic, elective political process being dominated by massive mega-corps that has the means to advance their candidates and lobby for their goals, which on the level of individual system can mean effective monopolization of it by a single corporation.
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* DarwinistDesire: The ideology of the Bio-Directionists is all about selectively breeding the best and brightest together to ensure their offspring have the best chance of inheriting good traits, including through inbreeding if necessary.
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* GodEmperor: Should an especially zealous Emperor of the Terran Empire gain enough power, he can proclaim himself one and establish an Imperial Cult centered on his worship.


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* TheRepublic: There are several republics in the game, most of them bound together under the Terran Confederation as constituent republics. The remainder are seeking independence from the Confederation as part of the Orion League. Pretty much all of them are [[OneNationUnderCopyright corporate states in all but name]].
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* ApocalypseHow: Through the use of WeaponsOfMassDestruction, it's possble to burn the Earth to the ground, wiping out the homeworld's civilization. Such an act will horrify the entire galaxy (except for the Xenoterrans) so badly that your ''descendants'' will forever be tainted with the stigma.
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** The Machine Cult are a direct rip-off of [[TabletopGame/{{Warhammer40000}} Adeptus Mechanicus]]. They don't control Mars at the start, though.

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** The Machine Cult are a direct rip-off of homage to the [[TabletopGame/{{Warhammer40000}} Adeptus Mechanicus]]. They don't control Mars at the start, though.
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Call it what it is.


** The Spiritual Cyberneticists are basically the [[TabletopGame/{{Warhammer40000}} Adeptus Mechanicus]] in all but name.

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** The Spiritual Cyberneticists Machine Cult are basically the a direct rip-off of [[TabletopGame/{{Warhammer40000}} Adeptus Mechanicus]] in all but name.Mechanicus]]. They don't control Mars at the start, though.
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* InterfaithSmoothie: Sort-of-averted at gamestart. Most real-world religions have adopted a sort of unified belief in making a pilgrimage to Earth, to the point that everyone who professes to adhere to Earth religions (and feels strongly enough about it to make it an important part of their world-view) is identified as a Pilgrim. Sect Adoptionists, meanwhile, are those religious movements that reject the Pilgrimage and believe that each world has its own spirit and god. And finally, if a Pilgrim adherent is pious enough and gains control of Earth, they can create a unified Terran Orthodox Church.

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* InterfaithSmoothie: Sort-of-averted at gamestart.Played with. Most real-world religions have adopted a sort of unified belief in making a pilgrimage to Earth, to the point that everyone who professes to adhere to Earth religions (and feels strongly enough about it to make it an important part of their world-view) is identified as a Pilgrim. Sect Adoptionists, meanwhile, are those religious movements that reject the Pilgrimage and believe that each world has its own spirit and god. Both kinds of religions, however, are about as similar to the modern versions of their religions as a modern Catholic or Hindu is similar to one from 1000 AD, and a lot of concepts have cross-pollinated between all Earth religions. And finally, if a Pilgrim adherent is pious enough and gains control of Earth, they can create a unified Terran Orthodox Church.
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* IncestIsRelative: Bio-Directionists practice incestuous marriage as a matter of controlling their genetics. Incidentally, there's indications in the game files that they consider incest as [[{{Squick}} squicky]] as anyone else, it's just overridden by ideological mandate.
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* StarCrossedLovers: It's possible for a character to fall in love with another on the opposing side of a conflict. If the other doesn't reciprocate, or if their superiors catch wind of what's going on, the consequences can be devastating.
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* FreeLoveFuture: Downplayed with the Astrists and Space Pirates. While marriages are still important as business arrangements, they have fewer hang-ups about extramarital affairs than other ideologies as long as you hold up your end of the bargain.

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* CloneDegeneration: Clones can suffer from defects that slightly impair their health, fertility, and intelligence.
* ClonesArePeopleToo: While clones do tend to inherit the same congenital traits as the original, it's not a guarantee, and their personality is still suspect to the foibles of the education system.



* NoTranshumanismAllowed: Nearly all religious ideologies (except of course the Machine Cult) oppose "Desecration of the Holy Human Form," which means cloning and cybernetics. In terms of what is actually possible to do in-game, cybernetic transhumanism can go pretty far (the two ends are becoming a full-conversion cyborg complete with immortality to age and immunity to disease, or the Hiver event that can make you a guiding element of a human cybernetic flawed hivemind), while the poor Bio-Directionists have to content themselves with cloning and nothing more.

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* NoTranshumanismAllowed: Nearly all religious ideologies (except of course the Machine Cult) oppose "Desecration of the Holy Human Form," which means cloning and cybernetics. In terms of what is actually possible to do in-game, cybernetic transhumanism can go pretty far (the two ends are becoming a full-conversion cyborg complete with immortality to age and immunity to disease, or the Hiver event that can make you a guiding element of a human cybernetic flawed hivemind), while the poor Bio-Directionists have to content themselves with cloning and nothing more.more (though WordOfGod states that future releases will flesh out their options a little more).


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* OppositeSexClone: Male characters can specify whether they want a male or female clone. (Female characters apparently can't find anyone willing to donate a Y chromosome.)
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** The Spiritual Cyberneticists are basically the [[TabletopGame/Warhammer40000 Adeptus Mechanicus]] in all but name.

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** The Spiritual Cyberneticists are basically the [[TabletopGame/Warhammer40000 [[TabletopGame/{{Warhammer40000}} Adeptus Mechanicus]] in all but name.
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** The Spiritual Cyberneticists are basically the [[TabletopGame/Warhammer40000 Adeptus Mechanicus]] in all but name.

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** The Star Kingdom of Avalon is inspired, in-universe and out, by the tales of Myth/KingArthur.

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** The Star Kingdom of Avalon is inspired, in-universe and out, by the tales of Myth/KingArthur. It also invokes the Star Kingdom[[spoiler:/Empire]] of Manticore from the HonorHarrington books in its backstory.



** The Terran Confederation controls a minor outpost on the fringe known as the [[Anime/LegendOfGalacticHeroes Iserlohn Fortress]]. Indeed, the situation the Confederation faces is more or less similar to that leading to the rise of the Galactic Empire under the Goldembaums.

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** The Terran Confederation controls a minor outpost on the fringe known as the [[Anime/LegendOfGalacticHeroes Iserlohn Fortress]]. Indeed, the situation the Confederation faces is more or less similar to that leading to the rise of the Galactic Empire under the Goldembaums.Goldembaums; given the right circumstances, it's possible to recreate that ''exact'' outcome.


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* SpaceRomans: Many of the cultures and ethnicities on display are either descended from modern Earth cultures, heavily inspired by them or ''are'' future incarnations of said cultures.
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* ElectiveMonarchy: Unlike with vanilla CK2, an elective monarchy in this game is a sign that the monarchy hasn't firmly established its succession rules, and is instead under the control of a junta.
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* HereditaryRepublic: While the key element of a "republic" in this game is that republican heads of state are elected, it's entirely possible to ensure that said republic's leadership is under the perpetual control of your dynasty.


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* PresidentForLife: Life terms are possible under a republican government.
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The actual reincarnation-of-Arthur thing came about in a coup of sorts, not at the beginning of Avalon\'s state.


* TheKingdom: The Star Kingdom of Avalon presents itself as a retro-futuristic version of Camelot, right down to having several system names clearly inspired by names in the Arthurian ballads. The neo-feudalists who established it even rather whimsically claim that their PuppetKing is a clone of Myth/KingArthur himself.

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* TheKingdom: The Star Kingdom of Avalon presents itself as a retro-futuristic version of Camelot, right down to having several system names clearly inspired by names in the Arthurian ballads. The neo-feudalists who established have taken it over even rather whimsically claim that their PuppetKing is a clone of Myth/KingArthur himself.

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** The Terran Confederation controls a minor outpost on the fringe known as the [[Anime/LegendOfGalacticHeroes Iserlohn Fortress]].

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** The Terran Confederation controls a minor outpost on the fringe known as the [[Anime/LegendOfGalacticHeroes Iserlohn Fortress]]. Indeed, the situation the Confederation faces is more or less similar to that leading to the rise of the Galactic Empire under the Goldembaums.
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Updating version info


''Crisis of the Confederation'' is a total conversion GameMod being developed for ''VideoGame/CrusaderKings II'', altering the setting from the medieval world of centuries past to a futuristic setting in interstellar space. The most recent version of the mod (v0.12) is available through either the Steam Workshop or [[http://www.moddb.com/mods/crisis-of-the-confederation/downloads the ModDB project page]], and the developers can be contacted on [[https://forum.paradoxplaza.com/forum/index.php?threads/crisis-of-the-confederation-crusader-kings-in-space.803651/ the mod's thread]] on the Paradox Interactive forums.

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''Crisis of the Confederation'' is a total conversion GameMod being developed for ''VideoGame/CrusaderKings II'', altering the setting from the medieval world of centuries past to a futuristic setting in interstellar space. The most recent version of the mod (v0.12) 13) is available through either the Steam Workshop or [[http://www.moddb.com/mods/crisis-of-the-confederation/downloads the ModDB project page]], and the developers can be contacted on [[https://forum.paradoxplaza.com/forum/index.php?threads/crisis-of-the-confederation-crusader-kings-in-space.803651/ the mod's thread]] on the Paradox Interactive forums.

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