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** The weight power-up from the Crate Crush and Polar Push minigames, which is passed around in a manner not unlike Hot Potato by hitting opponents while carrying it. Whoever is holding it when its timer runs out is [[OneHitKill instantly killed]].
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''Crash Bash'' (''Crash Bandicoot Carnival'' in Japan) is the fifth and last ''Franchise/CrashBandicoot'' game on the UsefulNotes/PlayStation and the first that was not developed by Naughty Dog, who produced the original trilogy as well as ''Videogame/CrashTeamRacing''. ''Crash Bash'' was the only Crash game developed by Eurocom, and since then the franchise has seen many developers and publishers. This was also the last Crash Bandicoot game to be exclusive to Sony before going multi-platform in the sixth generation of consoles.

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''Crash Bash'' (''Crash Bandicoot Carnival'' in Japan) is the fifth and last ''Franchise/CrashBandicoot'' ''VideoGame/CrashBandicoot'' game on the UsefulNotes/PlayStation and the first that was not developed by Naughty Dog, who produced the original trilogy as well as ''Videogame/CrashTeamRacing''. ''Crash Bash'' was the only Crash game developed by Eurocom, and since then the franchise has seen many developers and publishers. This was also the last Crash Bandicoot game to be exclusive to Sony before going multi-platform in the sixth generation of consoles.
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* DownerEnding: [[spoiler:If you beat Adventure Mode with a member of Uka Uka's team, he assumes complete power from the crystals and fully intends to devastate the Earth and all its inhabitants. Aku Aku laments his faith in goodness and sends Crash and Coco to run for their lives, and the game ends on a sharp dive into CosmicHorrorStory territory]].

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* DownerEnding: [[spoiler:If you beat Adventure Mode with a member of Uka Uka's team, he assumes complete power from the crystals and fully intends to devastate the Earth and all its inhabitants. Aku Aku laments his faith in goodness and sends Crash and Coco to run for their lives, and ending the game ends on a sharp dive into CosmicHorrorStory territory]].

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* TheBadGuyWins: An epic variation for completing Adventure Mode as a member of Uka Uka's team, with Aku Aku [[DespairEventHorizon even begging Crash and Coco to run for their lives upon realizing how dire the situation is]].
-->'''Uka Uka:''' There is nowhere to hide from the wrath of the mighty UKA UKA!!! BWAHH HA HA HA!!!

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* TheBadGuyWins: An [[spoiler:An epic variation for completing Adventure Mode as a member of Uka Uka's team, with Aku Aku [[DespairEventHorizon even begging Crash and Coco to run for their lives upon realizing how dire the situation is]].
-->'''Uka
is]].]]
-->[[spoiler:'''Uka
Uka:''' There is nowhere to hide from the wrath of the mighty UKA UKA!!! BWAHH HA HA HA!!!HA!!!]]



* DownerEnding: If you beat Adventure Mode with a member of Uka Uka's team, he assumes full power and intends to dominate the universe, implying a heavy dive into CosmicHorrorStory territory.

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* DownerEnding: If [[spoiler:If you beat Adventure Mode with a member of Uka Uka's team, he assumes full complete power from the crystals and fully intends to dominate devastate the universe, implying Earth and all its inhabitants. Aku Aku laments his faith in goodness and sends Crash and Coco to run for their lives, and the game ends on a heavy sharp dive into CosmicHorrorStory territory.territory]].


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* LovecraftLite: [[spoiler:While the aforementioned DownerEnding takes a CosmicHorrorStory route, the good ending sees Aku Aku foiling Uka Uka's mad grab for power and preventing his transformation into a cosmic-level threat]].
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* DownerEnding: If you beat Adventure Mode with a member of Uka Uka's team.

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* DownerEnding: If you beat Adventure Mode with a member of Uka Uka's team.team, he assumes full power and intends to dominate the universe, implying a heavy dive into CosmicHorrorStory territory.

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''Crash Bash'' (''Crash Bandicoot Carnival'' in Japan) is the fifth and last ''Franchise/CrashBandicoot'' game on the UsefulNotes/PlayStation and the first that was not developed by Naughty Dog, who produced the original trilogy as well as ''Videogame/CrashTeamRacing''. ''Crash Bash'' was the only Crash game developed by Eurocom, and since then the franchise has seen many developers and publishers.

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''Crash Bash'' (''Crash Bandicoot Carnival'' in Japan) is the fifth and last ''Franchise/CrashBandicoot'' game on the UsefulNotes/PlayStation and the first that was not developed by Naughty Dog, who produced the original trilogy as well as ''Videogame/CrashTeamRacing''. ''Crash Bash'' was the only Crash game developed by Eurocom, and since then the franchise has seen many developers and publishers.
publishers. This was also the last Crash Bandicoot game to be exclusive to Sony before going multi-platform in the sixth generation of consoles.



It was only released on the UsefulNotes/PlayStationNetwork in Japan, so [[KeepCirculatingTheTapes only the PS One discs exist for the NA and EU regions.]]

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It ''Crash Bash'' received mixed reviews from critics for it's quality and included mini-games, especially in one-player mode, but it still sold well enough to be rereleased under the Sony Playstation "Greatest Hits" series. The game was only released on the UsefulNotes/PlayStationNetwork in Japan, so [[KeepCirculatingTheTapes only the PS One discs exist for the NA and EU North American & European regions.]]
]]

Distantly followed by ''VideoGame/CrashBoomBang'' for the UsefulNotes/NintendoDS in 2006, though the preceding ''VideoGame/CrashBandicootPurpleRiptosRampage'' on the UsefulNotes/GameBoyAdvance heavily used varied mini-games within it's story mode.
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* WintryAuroralSky: The Polar Panic stage is set on a flat iceberg on the night sea, with auroras in the sky.

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* CycleOfHurting: In the Crash Dash minigames, it's pretty easy to get knocked out of the tracks into the pit right after you respawn from it.



** The Crystal challenge for Metal Fox has instant kill mines periodically dropping onto battlefield being targeted at you.
** In Melt Panic, Uka Uka's ray's effects are always negative.
* CycleOfHurting: In the Crash Dash minigames, it's pretty easy to get knocked out of the tracks into the pit right after you respawn from it.

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** The Crystal challenge for Metal Fox has instant kill mines periodically dropping onto battlefield being targeted at you.
you. The helicopters in Jungle Fox also sometimes drop an active mine.
** In Melt Panic, Uka Uka's ray's effects are always negative. \n* CycleOfHurting: In the Crash Dash minigames, it's pretty easy to get knocked out of the tracks into the pit right after you respawn from it.



* DynamicDifficulty: If you fail repeatedly Boss battles you'll end up doing more damage per attack while they'll do less to you. Likewise, some challenges like Sky Balls Crystal Challenge will dumb down opponent's reflexes. Rather fortunate considering [[NintendoHard the difficulty]] of them.



* ExplosiveBarrels: Aside from the standard explosive crates (the TNT and Nitro), the game also has actual exploding barrels in Keg Kaboom minigame.

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* ExplosiveBarrels: Aside from the standard explosive crates (the TNT and Nitro), the game also has actual exploding barrels in Keg Kaboom minigame. Also radioactive barrels in Toxic Dash.

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** The Crystal challenge for Keg Kaboom has a bomb that walks around the edge of the arena, which kills you if you get hit by it.

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** The Crystal challenge for Swamp Fox features slowly moving torpedo that destroys you on one hit while others just swim over it.
** [[OverlyLongGag The Crystal challenge]]
for Keg Kaboom has a bomb that walks around the edge of the arena, which kills you if you get hit by it.

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** The Crystal challenge for Drain Bash has the purple ? crates, normally breaking open with a kick to reveal Wumpa Fruit or special weapon inside, will instead explode and OneHitKill you if you kick them (the opponents naturally can open them normally). [[OutsideTheBoxTactic There's still a way to open it, though...]] [[spoiler:by ''throwing'' the crate.]]


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** The Crystal challenge for Manic Panic forces you to start on foot, turning bombs in these (which normally result in loss of your bear on first hit).
** The Crystal challenge for Drain Bash has the purple ? crates, normally breaking open with a kick to reveal Wumpa Fruit or special weapon inside, will instead explode and OneHitKill you if you kick them (the opponents naturally can open them normally). [[OutsideTheBoxTactic There's still a way to open it, though...]] [[spoiler:by ''throwing'' the crate.]]
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* RemixedLevel: The crystal challenges actually swap the background of given level. Sometimes it just settles for changing daytime (''Sky Balls'', ''Polar Panic'') or changing background slightly within the same theme (''Manic Panic''), but sometimes it changes completely (''Dot Dash'', ''Space Bash''). Also, in ''Tilt Panic'' this also explains the Crystal Challenge itself.

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** In Tank Wars, the AI can rotate their turret ''faster than you.'' This is because of the fact they have the ability to "lock on" to you, where as you simply have to rotate left and right until you get your aim down.

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** In Tank Wars, the AI can rotate their turret ''faster than you.'' This is because of the fact they have the ability to "lock on" to you, where as whereas you simply have to rotate left and right until you get your aim down.down. Averted in Swamp Fox, which has FixedForwardFacingWeapon instead, and the computer enemies turn their vehicle around in normal speed. Even then, in that game they usually use the force field (exclusive to that minigame) with good timing.



** Point-based games like Pogo Pandemonium and Medieval Madness take it to ludicrous extremes, as the AI will actively coordinate to take you down. One player will typically focus on racking up as many points as possible, the second will block you off from scoring and obtaining powerups, and the third will act as a bodyguard for the scorer and attack you whenever possible.
** In Crash Dash, although the AI can't actively gang up against you, they still will ''only'' use weapons on you. This goes for the Pogo Pandemonium levels as well.

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** Point-based games like Pogo Pandemonium and Medieval Madness Mayhem take it to ludicrous extremes, as the AI will actively coordinate to take you down. One player will typically focus on racking up as many points as possible, the second will block you off from scoring and obtaining powerups, and the third will act as a bodyguard for the scorer and attack you whenever possible.
** In Crash Dash, although the AI can't actively gang up against you, they still will ''only'' use weapons (or the booster dash) on you. This goes for the Pogo Pandemonium levels as well.



* NostalgiaLevel: Many of the minigames are based on past levels of the original trilogy. E.g Space Bash is set on the future levels in ''Warped'', while its Crystal challenge is set in the Egyptian levels, also from ''Warped''.



** The Crystal challenge for Mallet Mash has PoisonMushroom that kills you if you mistakenly smash them.



* SomethingCompletelyDifferent: The first six game types (Ballistix, Polar Push, Pogo Pandemonium, Crate Crush, Tank Wars, and Crash Dash) have four arenas that all play very similarly to each other with usually a gimmick or two unique to each of the specific levels. However, the Medieval Madness levels all play completely different from each other, the only thing consistent between the four being that all of them take place in a circular arena.

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* SomethingCompletelyDifferent: The first six game types (Ballistix, Polar Push, Pogo Pandemonium, Crate Crush, Tank Wars, and Crash Dash) have four arenas that all play very similarly to each other with usually a gimmick or two unique to each of the specific levels. However, the Medieval Madness Mayhem levels all play completely different from each other, the only thing consistent between the four being that all of them take place in a circular arena.arena and that they're about scoring points.

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* AndNowForSomethingCompletelyDifferent: The first six game types (Ballistix, Polar Push, Pogo Pandemonium, Crate Crush, Tank Wars, and Crash Dash) have four arenas that all play very similarly to each other with usually a gimmick or two unique to each of the specific levels. However, the Medieval Madness levels all play completely different from each other, the only thing consistent between the four being that all of them take place in a circular arena.


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* SomethingCompletelyDifferent: The first six game types (Ballistix, Polar Push, Pogo Pandemonium, Crate Crush, Tank Wars, and Crash Dash) have four arenas that all play very similarly to each other with usually a gimmick or two unique to each of the specific levels. However, the Medieval Madness levels all play completely different from each other, the only thing consistent between the four being that all of them take place in a circular arena.
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** The Crystal challenge for Metal Fox has instant kill mines periodically dropping onto battlefield being targeted at you.
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* ContinuityNod: The scenery for the crystal challenge of El Pogo Loco features a knocked-down alien sign, referencing a secret in ''VideoGame/CrashBandicoot3Warped''.
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* ColorCodedMultiplayer: In some of the games (such as Pogo Pandemonium and Ring Ding), you will be designated to specific color. Player 1 is yellow, player 2 is red, player 3 is blue, and player 4 is green.


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** In Tank Wars, the AI can rotate their turret ''faster than you.'' This is because of the fact they have the ability to "lock on" to you, where as you simply have to rotate left and right until you get your aim down.

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** Games like Ballistix and Crash Dash, where there's no real way to impede your progress directly, generally avert this.

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** Games like Ballistix and Crash Dash, Ballistix, where there's no real way to impede your progress directly, generally avert this.



** In Crash Dash, although the AI can't actively gang up against you, they still will ''only'' use weapons on you. This goes for the Pogo Pandemonium levels as well.
** Something to note, though, that in some games this can actually end up backfiring against their favor. In the first two Tank Wars games, for example, they will still target the human even at opposing corners, and will shoot their weapon which will cause it to hit them in the face because they're facing a wall. In Pogo Padlock, this puts them at a disadvantage because they end up never stealing squares from each other.



* SpecialEffectBranding: in many of the minigames, each type of character would use things themed to them. For example, in the minigame Pogo Pandemonium, Crash and Coco use actual pogos, Dingodile and Rilla Roo use... some kind of modified gas-powered pogo that shoots flames, Tiny and Koala Kong use spring coils attached to their heels, and Neo Cortex and N. Brio use JumpJetpack.

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* SpecialEffectBranding: in In many of the minigames, each type of character would use things themed to them. For example, in the minigame Pogo Pandemonium, Crash and Coco use actual pogos, Dingodile and Rilla Roo use... some kind of modified gas-powered pogo that shoots flames, Tiny and Koala Kong use spring coils attached to their heels, and Neo Cortex and N. Brio use JumpJetpack.
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* AndNowForSomethingCompletelyDifferent: The first six game types (Ballistix, Polar Push, Pogo Pandemonium, Crate Crush, Tank Wars, and Crash Dash) have four arenas that all play very similarly to each other with usually a gimmick or two unique to each of the specific levels. However, the Medieval Madness levels all play completely different from each other, the only thing consistent between the four being that all of them take place in a circular arena.
* ArtificialStupidity: Even though the game is NintendoHard, it's surprisingly not because the AI is very smart. In fact, the AI in this game will sometimes do...downright ''baffling'' things. One point of notice is that in Crate Crush, the AI is quite fond of taunting, which leaves them open to attacks more often than not. Particularly ridiculous though is that they will taunt... ''while they are carrying a weight''. You know, the thing that ''kills you'' if you hold onto it for too long?
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* TheBadGuyWins: An epic variation for completing Adventure Mode as a member of Uka Uka's team, with Aku Aku [[DespairEventHorizon even begging Crash and Coco to run for the lives upon realizing how dire the situation is]].
-->'''Uka Uka:''' There is no where to hide from the wrath of the mighty UKA UKA!!! BWAHH HA HA HA!!!

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* TheBadGuyWins: An epic variation for completing Adventure Mode as a member of Uka Uka's team, with Aku Aku [[DespairEventHorizon even begging Crash and Coco to run for the their lives upon realizing how dire the situation is]].
-->'''Uka Uka:''' There is no where nowhere to hide from the wrath of the mighty UKA UKA!!! BWAHH HA HA HA!!!



** In the boss fight against Bearminator, every time you knock off a third of his health, he'll fire a big grenade to the arena to reduce its size to 3/4 and then 1/2. The arena, by the way, is a Polar Push-type arena that are not just slippery but also tilting.

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** In the boss fight against Bearminator, every time you knock off a third of his health, he'll fire a big grenade to the arena to reduce its size to 3/4 and then 1/2. The arena, by the way, is a Polar Push-type arena that are is not just slippery slippery, but also tilting.



* BreakablePowerUp: In the Crate Crush, Pogo Pandemonium, Crash Dash and Medieval Mayhem sets of minigames, you'll lose the PowerUp you're currently holding if you get hit.

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* BreakablePowerUp: In the Crate Crush, Pogo Pandemonium, Crash Dash Dash, and Medieval Mayhem sets of minigames, you'll lose the PowerUp you're currently holding if you get hit.



** Koala Kong (who was absent after the first game) is also a playable character, while Komodo Moe rejoins his brother as a boss battle, thus acting as an effective Bus return for all the cast that ''didn't'' appear in ''VideoGame/CrashTeamRacing'' par the "retired" Tawna.

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** Koala Kong (who was absent after the first game) is also a playable character, while Komodo Moe rejoins his brother as a boss battle, thus acting as an effective Bus return for all the cast that ''didn't'' appear in ''VideoGame/CrashTeamRacing'' par except the "retired" Tawna.



* TheCameo: Penta Penguin, Ripper Roo and N. Gin are reduced to being this in Snow Bash, El Pogo Loco and N. Ballism respectively.

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* TheCameo: Penta Penguin, Ripper Roo Roo, and N. Gin are reduced to being this in Snow Bash, El Pogo Loco Loco, and N. Ballism respectively.



* DuelingPlayerCharacters: If playing a two player game with one good and one evil character, the two players must duel each other to decide whether good or evil triumphs. There are no ties, and tiebreakers are given after all games are played.

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* DuelingPlayerCharacters: If playing a two player two-player game with one good and one evil character, the two players must duel each other to decide whether good or evil triumphs. There are no ties, and tiebreakers are given after all games are played.



* ExcusePlot: Aku Aku and Uka Uka decide to settle their rivalry by having their minions battle it out with the teams determining which alignment is better, since their ancestors' beliefs forbid them from duking it out themselves. This outright ignores the fact that the two already fought each other in the third Crash game.

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* ExcusePlot: Aku Aku and Uka Uka decide to settle their rivalry by having their minions battle it out with the teams determining which alignment is better, since their ancestors' beliefs forbid them from duking it out themselves. This outright ignores the fact that the two already fought each other in the third Crash ''Crash'' game.



* LongSongShortScene: [[ExploitedTrope Exploited]]; some of the lesser-used tracks in ''Warped'' are put to greater use in this game, including the N. Gin boss track. A lot of the remixes are truncated significantly however.

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* LongSongShortScene: [[ExploitedTrope Exploited]]; some of the lesser-used tracks in ''Warped'' are put to greater use in this game, including the N. Gin boss track. A lot of the remixes are truncated significantly however.significantly, though.



* MoodWhiplash: Despite the game upholding the series' usually wacky tone for the most part, the two alternate endings are pretty damn serious. [[spoiler: One has Uka Uka throw an [[VillainousBreakdown epic tantrum]] before [[DisneyVillainDeath getting shot into hyperspace]], the other has him [[TheBadGuyWins gain control of all the crystals]] "[[ChewingTheScenery and ALL OF THE POWER]]", leading Crash and Coco into exile). Naturally both fall into CanonDisContinuity.]]
** But what happens in co-op when one character is good and other is evil, you ask? [[spoiler: Why, the two of you, who have working together exclusively up to this point, are pitted against each other in a winner-take-all showdown to determine the ending.]]
* NintendoHard: Adventure Mode quickly becomes extremely difficult. Especially the Gems and Relics challenge which involve a lot of cheating CPU.

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* MoodWhiplash: Despite the game upholding the series' usually wacky tone for the most part, the two alternate endings are pretty damn serious. [[spoiler: One [[spoiler:One has Uka Uka throw an [[VillainousBreakdown epic tantrum]] before [[DisneyVillainDeath getting shot into hyperspace]], the other has him [[TheBadGuyWins gain control of all the crystals]] "[[ChewingTheScenery and ALL OF THE POWER]]", leading Crash and Coco into exile). Naturally both fall into CanonDisContinuity.CanonDiscontinuity.]]
** But what happens in co-op when one character is good and other is evil, you ask? [[spoiler: Why, [[spoiler:Why, the two of you, who have been working together exclusively up to this point, are pitted against each other in a winner-take-all showdown to determine the ending.]]
* NintendoHard: Adventure Mode quickly becomes extremely difficult. Especially the Gems and Relics challenge challenges, which involve a lot of cheating CPU.



** The Crystal challenge for El Pogo Loco has Ripper Roo creating Nitro squares instead of TNT ones. These instantly kills you if you get hit.
** The Crystal challenge for Drain Bash has the purple ? crates, normally breaking open with a kick to reveal Wumpa Fruit or special weapon inside, will instead explode and OneHitKill you if you kick them (the opponents naturally can open them normally). [[OutsideTheBoxTactic There's still a way to open it though...]] [[spoiler:by ''throwing'' the crate.]]

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** The Crystal challenge for El Pogo Loco has Ripper Roo creating Nitro squares instead of TNT ones. These instantly kills kill you if you get hit.
** The Crystal challenge for Drain Bash has the purple ? crates, normally breaking open with a kick to reveal Wumpa Fruit or special weapon inside, will instead explode and OneHitKill you if you kick them (the opponents naturally can open them normally). [[OutsideTheBoxTactic There's still a way to open it it, though...]] [[spoiler:by ''throwing'' the crate.]]



* TookALevelInBadass: Papu Papu, while still the first boss, puts up much more of a fight than in the first game. Not only is he smart enough to position himself where the player can not conventionally attack, his cane whacks are now powerful enough to cause harmful quakes on the ground and he now seems to possess the ability to voodoo several of his own little mini-Crashs to do his bidding.

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* TookALevelInBadass: Papu Papu, while still the first boss, puts up much more of a fight than in the first game. Not only is he smart enough to position himself where the player can not conventionally attack, his cane whacks are now powerful enough to cause harmful quakes on the ground and he now seems to possess the ability to voodoo several of his own little mini-Crashs mini-Crashes to do his bidding.
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* WhereAreTheyNowEpilogue: The Japanese version of the game adds descriptions of what happened to each of the characters.
** Crash seals away Uka Uka, and to his surprise, he's congratulated by Tawna...or what he thinks is Tawna. It's actually a hologram of a more adult Coco.
** Coco continues work on a computer program she was working on before the tournament interrupted her. With it, she can scan her body and show a projection of herself as an adult, with the intent of becoming an IdolSinger.
** Tiny forgets about his past as a servant of Cortex and Uka Uka, and celebrates his victory while holding a big screw, which he unknowingly took from Cortex's latest invention.
** Dingodile scorches everything with his flamethrower while celebrating his win.
** Cortex attempts to take over the world again using a big robot, but his plan falls apart due to a missing screw, which Tiny took.
** N. Brio gets over his feelings of inferiority to Cortex and decides to take over the world by himself. He concocts a plan to combine the DNA of a bandicoot and a kangaroo to create a bandiroo.
** Koala Kong goes back to Hollywood, but faces a sharp drop in popularity after the tournament exposed him as being evil.
** Rilla Roo decides to open a yakiniku (grilled meat) restaurant in Hollywood with Dingodile, and also become Koala Kong's manager.

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* GangUpOnTheHuman: It zigzags depending on the difficulty level - in last-man-standing games such as Tank Wars, the AIs will usually off each other just as often as they try to off you. In Adventure Mode, however, this trope becomes more noticeable. In the Gem, Crystal, and Relic challenges, this trope becomes [[SpitefulAI full-blown]], with opponents neglecting easy attacks at fellow CPU opponents to kill you, and only you. However, Adventure Mode is hardly even meant to be fair; the Gem challenge usually gives your CPU opponents a numerical advantage of some kind, and the Crystal challenges usually give you a situational disadvantage.

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* GangUpOnTheHuman: It zigzags In standard matches, computer players will target each other as much as they'll target you, while in Gem and Crystal Challenges, you're typically at a disavantage, but the computer still won't actively target you. In Relic Challenges, however, the trope starts getting played [[NintendoHard hair-pullingly]] straight, depending on the difficulty level - in last-man-standing game being played:
** Games like Ballistix and Crash Dash, where there's no real way to impede your progress directly, generally avert this.
** Endurance-based
games such as like Polar Push, Crate Crush, and Tank Wars, Wars generally just have all three computer players gang up on you.
** Point-based games like Pogo Pandemonium and Medieval Madness take it to ludicrous extremes, as
the AIs AI will usually actively coordinate to take you down. One player will typically focus on racking up as many points as possible, the second will block you off each other just as often as they try to off you. In Adventure Mode, however, this trope becomes more noticeable. In the Gem, Crystal, from scoring and Relic challenges, this trope becomes [[SpitefulAI full-blown]], with opponents neglecting easy attacks at fellow CPU opponents to kill you, and only you. However, Adventure Mode is hardly even meant to be fair; the Gem challenge usually gives your CPU opponents a numerical advantage of some kind, obtaining powerups, and the Crystal challenges usually give third will act as a bodyguard for the scorer and attack you a situational disadvantage.whenever possible.
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* EnemyPosturing: When you start Papu Papu's boss fight, he's protected by a shield. After you beat his [[FlunkyBoss flunkies]], he'll start laughing and gloating at you, which will cause his shield to dissolve and leave him open to attack.
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* AsymmetricMultiplayer: Unlike ''MarioParty'', a few of the games give different attributes to each pair of characters. This is good for variety, but, as usual, some characters will probably be perceived as better than others depending on the game and the players. A good example is Crash and Coco using their spins as a "kick" in the crate war games, which cover all directions with less ending lag than the other kicks. In contrast, heavy characters like Koala Kong and Tiny can hurl crates great distances and do it fast, but cannot kick them far. Another example is Cortex and Brio having a charge move in the Panic (shoving) games that is more powerful but uses their entire charge bar instead of half of one. However, Dingodile and Rilla Roo have a less potent charge, but use less energy to charge their pushes.

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* AsymmetricMultiplayer: Unlike ''MarioParty'', ''VideoGame/MarioParty'', a few of the games give different attributes to each pair of characters. This is good for variety, but, as usual, some characters will probably be perceived as better than others depending on the game and the players. A good example is Crash and Coco using their spins as a "kick" in the crate war games, which cover all directions with less ending lag than the other kicks. In contrast, heavy characters like Koala Kong and Tiny can hurl crates great distances and do it fast, but cannot kick them far. Another example is Cortex and Brio having a charge move in the Panic (shoving) games that is more powerful but uses their entire charge bar instead of half of one. However, Dingodile and Rilla Roo have a less potent charge, but use less energy to charge their pushes.

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** The Crystal challenge for El Pogo Loco has Ripper Roo creating Nitro squares instead of TNT ones. These instantly kills you if you get hit.
** The Crystal challenge for Drain Bash has the purple ? crates, normally breaking open with a kick to reveal Wumpa Fruit or special weapon inside, will instead explode and OneHitKill you if you kick them (the opponents naturally can open them normally). [[OutsideTheBoxTactic There's still a way to open it though...]] [[spoiler:by ''throwing'' the crate.]]



** The Crystal challenge for El Pogo Loco has Ripper Roo creating Nitro squares instead of TNT ones. These instantly kills you if you gets hit.
** The Crystal challenge for Drain Bash has the purple ? crates, normally breaking open with a kick to reveal Wumpa Fruit or special weapon inside, will instead explode and OneHitKill you if you kick them (the opponents naturally can open them normally). [[OutsideTheBoxTactic There's still a way to open it though...]] [[spoiler:by ''throwing'' the crate.]]
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** The Crystal challenge for Metal Fox has yellow- and green-colored mines instead of the normal gray and black ones. These mines both replace the mines normally used by the players and fall from the sky in boxes. Getting hit by any mine from ''either source'' instantly kills you.
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** The Crystal challenge for Keg Kaboom has a bomb that walks around the edge of the arena, which kills you if you get hit by it.
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* CosmeticAward: Platinum relics are only good for increasing your completion rate and proving your supreme skill against computer opponents in that game.

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* CosmeticAward: Platinum relics are only good for increasing your completion rate and proving your supreme skill (or incredible luck) against computer opponents in that game.



* GangUpOnTheHuman: It zigzags depending on the difficulty level - in last-man-standing games such as Tank Wars, the AIs will usually off each other just as often as they try to off you. In Adventure Mode, however, this trope becomes more noticeable. In the Gem, Crystal, and Relic challenges, this trope becomes full-blown, with opponents neglecting easy attacks at fellow CPU opponents to kill you, and only you. However, Adventure Mode is hardly even meant to be fair; the Gem challenge usually gives your CPU opponents a numerical advantage of some kind, and the Crystal challenges usually give you a situational disadvantage.

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* GangUpOnTheHuman: It zigzags depending on the difficulty level - in last-man-standing games such as Tank Wars, the AIs will usually off each other just as often as they try to off you. In Adventure Mode, however, this trope becomes more noticeable. In the Gem, Crystal, and Relic challenges, this trope becomes full-blown, [[SpitefulAI full-blown]], with opponents neglecting easy attacks at fellow CPU opponents to kill you, and only you. However, Adventure Mode is hardly even meant to be fair; the Gem challenge usually gives your CPU opponents a numerical advantage of some kind, and the Crystal challenges usually give you a situational disadvantage.



* SpecialEffectBranding: in many of the minigames, each type of character would use things themed to them. For example, in the minigame Pogo Pandemonium, Crash and Coco use actual pogos, Dingodile and Rilla Roo use... some kind of modified pogo that shoots flames, Tiny and Koala Kong use spring coils attached to their legs, and Neo Cortex and N. Brio use JumpJetpack.

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* SpecialEffectBranding: in many of the minigames, each type of character would use things themed to them. For example, in the minigame Pogo Pandemonium, Crash and Coco use actual pogos, Dingodile and Rilla Roo use... some kind of modified gas-powered pogo that shoots flames, Tiny and Koala Kong use spring coils attached to their legs, heels, and Neo Cortex and N. Brio use JumpJetpack.
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* TheBadGuyWins: An epic variation for completing Adventure Mode as one of Uka Uka's team, and a stern scolding for his brother's theme.

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* TheBadGuyWins: An epic variation for completing Adventure Mode as one a member of Uka Uka's team, with Aku Aku [[DespairEventHorizon even begging Crash and a stern scolding Coco to run for his brother's theme.the lives upon realizing how dire the situation is]].



* DownerEnding: If you beat Adventure Mode with a member of Uka Uka's team.



* RegionalBonus: The Japanese version has Fake Crash as an unlock able player character via cheat code.

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* RegionalBonus: The Japanese version has Fake Crash as an unlock able unlockable player character via a cheat code.
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* TheCameo: Penta Penguin, Ripper Roo and N. Gin are reduced to being this in Snow Bash, El Pogo Loco and N. Ballism respectively.

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* Ballistix: Where players on mini hovercrafts must defend their goals from iron balls. Players have limited amount of life points, and one ball pass through their goals, one point down; a player will die if their life point reach zero. The last man standing wins.

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* Ballistix: Where players on mini hovercrafts must defend their goals from iron balls. Players have limited amount of life points, and if one ball pass passes through their goals, one point goes down; a player will die if their life point reach zero. The last man standing wins.



* BottomlessPits: In Space Bash, Nitro and TNT's explosions may damage the floor, causing holes on them. Falling into the holes result in instant death.

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* BottomlessPits: BottomlessPits:
**
In Space Bash, Nitro and TNT's explosions may damage the floor, causing holes on them. Falling into the holes result in instant death.death.
** In Polar Push and Crash Dash type of minigames, the edges of the arenas are pits that [[RingOut you can shove other players into.]] In the former, doing so eliminates them; in the latter, doing so will make them [[NonlethalBottomlessPits respawn next to their falling place with some time lost]].



** N. Brio was last seen in the second game where he helps Crash against Cortex if Crash collects all the gems. He comes back here, representing Team Evil alongside Cortex. This is a bizarre, erroneous choice on behalf of Eurocom, since Team Evil is forced to relinquish two of their candidates to the good side...neither of which include Brio, who hates Cortex with a passion.

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** N. Brio was last seen in the second game where he helps Crash against Cortex if Crash collects all the gems. He comes back here, representing Team Evil alongside Cortex. This is a bizarre, erroneous choice on behalf of Eurocom, since Team Evil is forced to relinquish two of their candidates to the good side...neither of which include Brio, who hates despite him hating Cortex with a passion.



** In Melt Panic, Uka Uka's ray's effects are always negative.
* CycleOfHurting: In the Crash Dash minigames, it's pretty easy to get knocked out of the tracks into the pit right after you respawn from it.



* DuelingPlayerCharacters: If playing a two player game with one good and one evil character, the two players must duel each other to decide whether good or evil triumphs. There are no ties, and tiebrekers are given after all games are played.

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* DuelingPlayerCharacters: If playing a two player game with one good and one evil character, the two players must duel each other to decide whether good or evil triumphs. There are no ties, and tiebrekers tiebreakers are given after all games are played.



** The Crystal challenge for Drain Bash has the purple ? crates, normally breaking open with a kick to reveal Wumpa Fruit or special weapon inside, will instead explode and OneHitKill you if you kick them (the opponents naturally can open them normally).
*** [[OutsideTheBoxTactic There's still a way to open it though...]] [[spoiler:by ''throwing'' the crate.]]

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** The Crystal challenge for Drain Bash has the purple ? crates, normally breaking open with a kick to reveal Wumpa Fruit or special weapon inside, will instead explode and OneHitKill you if you kick them (the opponents naturally can open them normally). \n*** [[OutsideTheBoxTactic There's still a way to open it though...]] [[spoiler:by ''throwing'' the crate.]]



** The Crystal challenge for Mallet Mash has PoisonMushroom that you must not hit instead of the regular mushrooms.
* PaddedSumoGameplay: the "Panic" games involve shoving everyone else off before the time limit. While just one fall results in elimination, there are times where it's hard for one player to get the decisive shove on another, especially when it's down to two players who are moving conservatively.

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** The Crystal challenge for Mallet Mash has PoisonMushroom that kills you must not hit instead of the regular mushrooms.if you mistakenly smash them.
* PaddedSumoGameplay: the "Panic" Polar Push games involve shoving everyone else off before the time limit. While just one fall results in elimination, there are times where it's hard for one player to get the decisive shove on another, especially when it's down to two players who are moving conservatively.

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