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* SlippySlideyIceWorld: "Arctic Antics" and "Avalanche". Made especially difficult in the latter due to the sloped pathway and cluttered path of Nitro crates ahead.

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* SlippySlideyIceWorld: "Arctic Antics" and "Avalanche". "Avalanche." Made especially difficult in the latter due to the sloped pathway and cluttered path of Nitro crates ahead.
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* SlippySlideyIceWorld: "Artic Antics" and "Avalanche". Made especially difficult in the latter due to the sloped pathway and cluttered path of Nitro crates ahead.

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* SlippySlideyIceWorld: "Artic "Arctic Antics" and "Avalanche". Made especially difficult in the latter due to the sloped pathway and cluttered path of Nitro crates ahead.
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* MinecartMadness: The start of "Compactor Reactor". "Ghost Town" is a minecart race.

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* MinecartMadness: The start of "Compactor Reactor". Reactor." "Ghost Town" is a minecart race.
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* TheManyDeathsOfYou: As usual, the developers take great fun in imagining any possible amusing manner Crash can lose a life, ranging from being torched to ashes, turned into a bat or freezing into a mini iceburg. Coco gets in on it too, though not nearly to the extent.

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* TheManyDeathsOfYou: As usual, the developers take great fun in imagining any possible amusing manner Crash can lose a life, ranging from being torched to ashes, turned into a bat or freezing into a mini iceburg. Coco gets in on it too, though not nearly to the same extent.
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* HumanSacrifice: [[WhatCouldHaveBeen Early footage of the game]] depict a more story-centric level in which Coco is captured by tribesman gorilla and placed in a cage hovering dangerously over a pit of lava.

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* HumanSacrifice: [[WhatCouldHaveBeen Early footage of the game]] depict a more story-centric level in which Coco is captured by tribesman gorilla tribesmen and placed in a cage hovering dangerously over a pit of lava.
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* CatAndMouseBoss: The third boss, a molten lava mutation of Crunch chases after you. The tables turn after you make your way to a mech with an freeze projectile.

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* CatAndMouseBoss: The third boss, a molten lava mutation of Crunch chases after you. The tables turn after you make your way to a mech with an a freeze projectile.
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* BonusFeatureFailure: Many of the alternate vehicles and gameplay modes are actually more limited and unwieldly to play compared to Crash himself. Coco in particular works to same effect as Crash diluted to just his primary moveset.

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* BonusFeatureFailure: Many of the alternate vehicles and gameplay modes are actually more limited and unwieldly to play compared to Crash himself. Coco in particular works to the same effect as Crash diluted to just his primary moveset.
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Within their secret lair in deep space, Dr. Cortex and his cronies are sour over their previous defeats by Crash Bandicoot. [[BigBad Uka Uka]] is giving them an intense chewing out, they still haven't conquered the world and [[CardCarryingVillain their current evil productivity]] is pathetic. Within their convension over how to eliminate their nemesis, N. Gin brainlessly mentions Dr. Cortex's super secret project, Crunch Bandicoot, a super mutant with unbelievable strength. However, he requires a completing element. Uka Uka immediately devises upon releasing The Elementals, an destructive band of Elemental masks that had previously been imprisoned by Aku Aku, that can be used to power Crunch as well as bring chaos and destruction to the entire planet. Once again it is up to Crash and his sister Coco to save the day.

to:

Within their secret lair in deep space, Dr. Cortex and his cronies are sour over their previous defeats by Crash Bandicoot. [[BigBad Uka Uka]] is giving them an intense chewing out, they still haven't conquered the world world, and [[CardCarryingVillain their current evil productivity]] is pathetic. Within their convension over how to eliminate their nemesis, N. Gin brainlessly mentions Dr. Cortex's super secret project, Crunch Bandicoot, a super mutant with unbelievable strength. However, he requires a completing element. Uka Uka immediately devises upon releasing The Elementals, an destructive band of Elemental masks that had previously been imprisoned by Aku Aku, that can be used to power Crunch as well as bring chaos and destruction to the entire planet. Once again it is up to Crash and his sister Coco to save the day.
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* DancingMookCredits: The credits sequence has the titular character dancing with a DiscoDan version of the game's garden variety enemy.
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* ActionGirl: Coco.

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* ActionGirl: Coco. Even more so than in ''Warped''. Instead of just riding vehicles, Coco actually has her own platforming levels.

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* FollowTheLeader: ''The Wrath of Cortex'' for the most part emulates the mechanics exactly as ''Warped'' had previously. It wasn't the last game in the series to follow this method.



** Crunch himself lacks most of the LaughablyEvil traits of Cortex's other minions, the creepy transformations caused by the Elemental masks doesn't help [[spoiler: This however, proved to be a result of being BrainwashedAndCrazy, as later games show, the normal, good-natured Crunch isn't serious or intimidating, at all.]]

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** Crunch himself lacks most of the LaughablyEvil traits of Cortex's other minions, the creepy transformations caused by the Elemental masks doesn't help help. [[spoiler: This however, proved to be a result of being BrainwashedAndCrazy, as later games show, the normal, good-natured Crunch isn't serious or intimidating, at all.]]



* MissionPackSequel

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* MissionPackSequelMissionPackSequel: ''The Wrath of Cortex'' for the most part emulates the mechanics exactly as ''Warped'' had previously. It wasn't the last game in the series to follow this method.

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* [[HumanSacrifice Bandicoot Sacrifice]]: [[WhatCouldHaveBeen Early footage of the game]] depict a more story centric level in which Coco is captured by tribesman gorilla and placed in a cage hovering dangerously over a pit of lava.



* [[spoiler: BrainwashedAndCrazy: Crunch as it turns out, after the Elementals are defeated, the "missing element", ie. Cortex's control over his mind, is missing once again.]]

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* [[spoiler: BrainwashedAndCrazy: Crunch [[spoiler:Crunch as it turns out, after the Elementals are defeated, the "missing element", ie. that is, Cortex's control over his mind, is missing once again.]]



* DemotedToExtra: Cortex and Uka Uka's minions, N. Gin, Tiny, N. Tropy and Dingodile appear only briefly in the introduction, following which they appear only as hindrances in a couple of levels. Cortex and Uka Uka themselves act as TheUnfought, due to Crunch acting as the boss in all five hubs.
** Well, in a sense, both Cortex and Crunch are Final Bosses. Crunch is responsible for most of the attacks, but it's Cortex you have to attack, and it's his picture next to the health bar.

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* DemotedToExtra: Cortex and Uka Uka's minions, N. Gin, Tiny, N. Tropy and Dingodile appear only briefly in the introduction, following which they appear only as hindrances stage hazards in a couple of levels. Cortex and Uka Uka themselves act as TheUnfought, due to Crunch acting as the boss in all five hubs.
** Well, in a sense, both Cortex and Crunch are Final Bosses. Crunch is responsible for most of the attacks, but it's Cortex you have to attack, and it's his picture next to the health bar.
few levels.



* DummiedOut: The game uses a few areas from early development and planted new levels on top of them. Ice Station Bandicoot for example uses a small platforming area as a background under the helecopter racetrack. An unused [[http://www.youtube.com/watch?v=brXCe8gUL34 racing]] and [[http://www.youtube.com/watch?v=vS-Ky4_RRW4&feature=related dogfight]] level have also been found inside the game, as well as some extra Coco animations suggesting she was meant to be more fully playable.

to:

* DummiedOut: The game uses a few areas from early development and planted new levels on top of them. Ice Station Bandicoot for example uses a small platforming area as a background under the helecopter helicopter racetrack. An unused [[http://www.youtube.com/watch?v=brXCe8gUL34 racing]] and [[http://www.youtube.com/watch?v=vS-Ky4_RRW4&feature=related dogfight]] level have also been found inside the game, as well as some extra Coco animations suggesting she was meant to be more fully playable.



* GimmickLevel: The number of gimmick levels literally outnumber the standard ones, with a noticeable impact on the game's quality.

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* GimmickLevel: The number of gimmick levels literally outnumber the standard ones, with a noticeable impact on the game's quality.ones.



* KnightOfCerebus: Though {{Mark Hamill}}'s hammy acting ensures he is still somewhat entertaining, Py-ro comes off as much more sinister and manic than [[LaughablyEvil his bretheren]], even refered to as the strongest and most evil mask in the manual. He was in fact meant to be the final Elemental boss, though was switched with Lo-lo for unknown reasons.
** Crunch himself lacks most of the LaughablyEvil traits of Cortex's other minions, the creepy transformations caused by the Elemental masks doesn't help [[spoiler: This however, proved to be a result of being BrainwashedAndCrazy, as later games show, the normal, good-natured Crunch [[CloudCuckooLander isn't]] [[GoodIsDumb serious]] [[MotorMouth or intimidating]], [[GentleGiant at all]].]]
* LoadsAndLoadsOfLoading: The original PS2 version infamously suffered from tediously long loading times. You could be waiting up to a minute just to play each level. The "Greatest Hits"/"Platinum" versions as well as the [=GameCube=] and Xbox ports fixed this to a more tolerable fifteen or so seconds.

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* KnightOfCerebus: HumanSacrifice: [[WhatCouldHaveBeen Early footage of the game]] depict a more story-centric level in which Coco is captured by tribesman gorilla and placed in a cage hovering dangerously over a pit of lava.
* KnightOfCerebus:
**
Though {{Mark Hamill}}'s hammy acting ensures he is still somewhat entertaining, Py-ro comes off as much more sinister and manic than [[LaughablyEvil his bretheren]], even refered to as the strongest and most evil mask in the manual. He was in fact meant to be the final Elemental boss, though was switched with Lo-lo for unknown reasons.
** Crunch himself lacks most of the LaughablyEvil traits of Cortex's other minions, the creepy transformations caused by the Elemental masks doesn't help [[spoiler: This however, proved to be a result of being BrainwashedAndCrazy, as later games show, the normal, good-natured Crunch [[CloudCuckooLander isn't]] [[GoodIsDumb serious]] [[MotorMouth isn't serious or intimidating]], [[GentleGiant intimidating, at all]].all.]]
* LoadsAndLoadsOfLoading: The original PS2 version infamously suffered from tediously very long loading times. You could be waiting up to a minute just to play each level. The "Greatest Hits"/"Platinum" versions as well as the [=GameCube=] and Xbox ports fixed this to a more tolerable reasonable fifteen or so seconds.



* [[spoiler: NeverMyFault: After another failure, Uka attempts to smoke Cortex with an energy ball as punishment, which misses and hits the circuitry of the space station, causing a breakdown.]]

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* [[spoiler: NeverMyFault: After [[spoiler:After another failure, Uka attempts to smoke Cortex with an energy ball as punishment, which misses and hits the circuitry of the space station, causing a breakdown.]]



* PointyHairedBoss: Uka seems to have converted into one since the previous titles, even frequently managing a [[TheJetsons Mr Spacely]]-style bellow of Cortex's name.

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* PointyHairedBoss: Uka seems to have converted into one since the previous titles, even frequently managing a [[TheJetsons [[WesternAnimation/TheJetsons Mr Spacely]]-style bellow of Cortex's name.

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* SlapstickKnowsNoGender: Inverted; Coco suffers a few AmusingInjuries, but not ''nearly'' to the same extent as [[IronButtMonkey her brother]]. She seems to be far less natural on ice however.

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* SlapstickKnowsNoGender: Inverted; Zigzagged; Coco suffers a few AmusingInjuries, but not ''nearly'' to the same extent as [[IronButtMonkey her brother]]. She seems to be far less natural on ice however.



* WhatCouldHaveBeen: ''The Wrath of Cortex'' was originally planned to be a sandbox exploration game, much in the vein of ''VideoGame/CrashTwinsanity'' developed afterwards. As the project traded hands however, the developers shyed away from differing the game too much from the traditional ''Crash'' gameplay, to the point of remaking it into a borderline carbon copy of ''Warped''.
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* FailuresOnIce: Coco is barely able to stay up on ice platforms. Ironically [[IronButtMonkey Crash]] seems more adept.
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* BagOfSpilling: Crash loses all of the powers he gained from the previous game, and has to re-obtain them the ''exact same way'' he did in ''Warped!''. The only change is that the first ability was altered to the tiptoe move and the super body slam was moved to a bonus area.
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* DullSurprise: Coco and Crunch noticeably never change facial expressions no matter how they're supposed to be feeling at that moment.
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[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/crash-bandicoot-the-wrath-of-cortex_6877.jpg]]
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* BonusFeatureFailure: Many of the alternate vehicles and gameplay modes are actually more limited and unwieldly to play compared to Crash himself. Coco in particular works to same effect as Crash diluted to just his primary moveset.
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The sixth installment in the ''Franchise/CrashBandicoot'' series and the fourth platformer title. ''Crash Bandicoot: The Wrath of Cortex'' was also the first title in the series to make a leap to a next generation console. It was developed by Creator/TravellersTales' Knutsford division and originally released on the PlayStation2 and later ported to the Xbox and NintendoGameCube.

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The sixth installment in the ''Franchise/CrashBandicoot'' series and the fourth platformer title. ''Crash Bandicoot: The Wrath of Cortex'' was also the first title in the series to make a leap to a next sixth generation console. It was developed by Creator/TravellersTales' Knutsford division and originally released on the PlayStation2 and later ported to the Xbox and NintendoGameCube.
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** Well, in a sense, both Cortex and Crunch are Final Bosses. Crunch is responsible for most of the attacks, but it's Cortex you have to attack, and it's his picture next to the health bar.
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* AdvancingWallOfDoom: In "Wizards And Lizards", you have to run from a giant dragon, while in "Jungle Rumble" to take control of a jeep to drive away from a herd of rhinos.

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* AdvancingWallOfDoom: In "Wizards And Lizards", you have to run from a giant dragon, while in "Jungle Rumble" to take control of a jeep to drive away from a herd of rhinos. And let's not forget the tsunami in the aptly named 'Tsunami'.
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* XRaySparks: During the Lo-lo boss fight, Crunch's skeleton appears when he charges up electrical attacks.

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* DemotedToExtra: Cortex and Uka Uka's minions, N. Gin, Tiny, N. Tropy and Dingodile appear only briefly in the introduction, following which they appear only as hinderances in a couple of levels. Cortex and Uka Uka themselves act as TheUnfought, due to Crunch acting as the boss in all five hubs.

to:

* DemotedToExtra: Cortex and Uka Uka's minions, N. Gin, Tiny, N. Tropy and Dingodile appear only briefly in the introduction, following which they appear only as hinderances hindrances in a couple of levels. Cortex and Uka Uka themselves act as TheUnfought, due to Crunch acting as the boss in all five hubs.


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* GoofyPrintUnderwear: The Knight enemies (who for some reason have no pants?) wear white boxers with red dots.

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* HubLevel: Coco conviniently enough just finished whipping one up as the Elementals attacked. And it looks near exactly like the one in ''Warped'' as well.

to:

* GimmickLevel: The number of gimmick levels literally outnumber the standard ones, with a noticeable impact on the game's quality.
* HubLevel: Coco conviniently conveniently enough just finished whipping one up as the Elementals attacked. And it looks near exactly like the one in ''Warped'' as well.
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* DivergentCharacterEvolution: In ''CrashBash'', Coco was an alternate for Crash in terms of gameplay, having an identical spin attack. Here Coco has obtained kick attacks in their place. Granted it could be taken with a grain of salt since her abilities overall still work to the same effect as Crash's (albeit with a lower number of abilities). Arguably keeping her with identical moves as Crash would have actually been more productive.

to:

* DivergentCharacterEvolution: In ''CrashBash'', ''Videogame/CrashBash'', Coco was an alternate for Crash in terms of gameplay, having an identical spin attack. Here Coco has obtained kick attacks in their place. Granted it could be taken with a grain of salt since her abilities overall still work to the same effect as Crash's (albeit with a lower number of abilities). Arguably keeping her with identical moves as Crash would have actually been more productive.
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None


The sixth installment in the ''CrashBandicoot'' series and the fourth platformer title. ''Crash Bandicoot: The Wrath of Cortex'' was also the first title in the series to make a leap to a next generation console. It was developed by Creator/TravellersTales' Knutsford division and originally released on the PlayStation2 and later ported to the Xbox and NintendoGameCube.

to:

The sixth installment in the ''CrashBandicoot'' ''Franchise/CrashBandicoot'' series and the fourth platformer title. ''Crash Bandicoot: The Wrath of Cortex'' was also the first title in the series to make a leap to a next generation console. It was developed by Creator/TravellersTales' Knutsford division and originally released on the PlayStation2 and later ported to the Xbox and NintendoGameCube.


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* ElementalPowers: [[ExactlyWhatItSaysOnTheTin The Elementals funnily enough.]] Crunch counts as well when they boost his powers.
** Rok-ko: DishingOutDirt
** Lo-lo: BlowYouAway
** Py-ro: PlayingWithFire
** Wa-wa: MakingASplash
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remove subjective stuff. Work pages should not talk about critical reception outside of the YMMV tabs.


The sixth installment in the ''CrashBandicoot'' series and the fourth platformer title. ''Crash Bandicoot: The Wrath of Cortex'' was also the first title in the series to make a leap to a next generation console. It was developed by Creator/TravellersTales' Knutsford division and originally released on the PlayStation2 and later ported to the Xbox and NintendoGameCube. The game, while maintaining itself as a "slow burner" in sales at the time, was met with mixed reception by fans and critics alike, essentially acting as a carbon copy of ''CrashBandicoot3Warped'' with new levels and bosses, and despite doing a competent job of recreating the original games' gameplay, suffered from LoadsAndLoadsOfLoading and adding little new to the series ([[ScrappyMechanic or at least little new that was productive]]), with the exception of [[EnsembleDarkhorse Crunch]].

to:

The sixth installment in the ''CrashBandicoot'' series and the fourth platformer title. ''Crash Bandicoot: The Wrath of Cortex'' was also the first title in the series to make a leap to a next generation console. It was developed by Creator/TravellersTales' Knutsford division and originally released on the PlayStation2 and later ported to the Xbox and NintendoGameCube. The game, while maintaining itself as a "slow burner" in sales at the time, was met with mixed reception by fans and critics alike, essentially acting as a carbon copy of ''CrashBandicoot3Warped'' with new levels and bosses, and despite doing a competent job of recreating the original games' gameplay, suffered from LoadsAndLoadsOfLoading and adding little new to the series ([[ScrappyMechanic or at least little new that was productive]]), with the exception of [[EnsembleDarkhorse Crunch]].\n



* HubLevel: Coco [[AssPull conviniently enough]] just finished whipping one up as the Elementals attacked. And it looks near exactly like the one in ''Warped'' as well.

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* HubLevel: Coco [[AssPull conviniently enough]] enough just finished whipping one up as the Elementals attacked. And it looks near exactly like the one in ''Warped'' as well.



* MissionPackSequel: The major complaint.

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* MissionPackSequel: The major complaint.MissionPackSequel
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* WhatCouldHaveBeen: ''The Wrath of Cortex'' was originally planned to be a sandbox exploration game, much in the vein of ''CrashTwinsanity'' developed afterwards. As the project traded hands however, the developers shyed away from differing the game too much from the traditional ''Crash'' gameplay, to the point of remaking it into a borderline carbon copy of ''Warped''.

to:

* WhatCouldHaveBeen: ''The Wrath of Cortex'' was originally planned to be a sandbox exploration game, much in the vein of ''CrashTwinsanity'' ''VideoGame/CrashTwinsanity'' developed afterwards. As the project traded hands however, the developers shyed away from differing the game too much from the traditional ''Crash'' gameplay, to the point of remaking it into a borderline carbon copy of ''Warped''.
Is there an issue? Send a MessageReason:
None

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Within their secret lair in deep space, Dr. Cortex and his cronies are sour over their previous defeats by Crash Bandicoot. [[BigBad Uka Uka]] is giving them an intense chewing out, they still haven't conquered the world and [[CardCarryingVillain their current evil productivity]] is pathetic. Within their convension over how to eliminate their nemesis, N. Gin brainlessly mentions Dr. Cortex's super secret project, Crunch Bandicoot, a super mutant with unbelievable strength. However, he requires a completing element. Uka Uka immediately devises upon releasing The Elementals, an destructive band of Elemental masks that had previously been imprisoned by Aku Aku, that can be used to power Crunch as well as bring chaos and destruction to the entire planet. Once again it is up to Crash and his sister Coco to save the day.

The sixth installment in the ''CrashBandicoot'' series and the fourth platformer title. ''Crash Bandicoot: The Wrath of Cortex'' was also the first title in the series to make a leap to a next generation console. It was developed by Creator/TravellersTales' Knutsford division and originally released on the PlayStation2 and later ported to the Xbox and NintendoGameCube. The game, while maintaining itself as a "slow burner" in sales at the time, was met with mixed reception by fans and critics alike, essentially acting as a carbon copy of ''CrashBandicoot3Warped'' with new levels and bosses, and despite doing a competent job of recreating the original games' gameplay, suffered from LoadsAndLoadsOfLoading and adding little new to the series ([[ScrappyMechanic or at least little new that was productive]]), with the exception of [[EnsembleDarkhorse Crunch]].

------------------
!!Tropes Used In This Game:
* AdvancingWallOfDoom: In "Wizards And Lizards", you have to run from a giant dragon, while in "Jungle Rumble" to take control of a jeep to drive away from a herd of rhinos.
* ActionGirl: Coco.
* AllThereInTheManual: The origin of the Elementals and the crystal's usage in defeating them outside another MacGuffin.
* [[HumanSacrifice Bandicoot Sacrifice]]: [[WhatCouldHaveBeen Early footage of the game]] depict a more story centric level in which Coco is captured by tribesman gorilla and placed in a cage hovering dangerously over a pit of lava.
* BlackoutBasement: The secret level "Knight Time", which is essentially a slightly tweaked variant of "The Gauntlet" albeit with only a wandering fire fly as lighting to guide your way through the level.
* [[spoiler: BrainwashedAndCrazy: Crunch as it turns out, after the Elementals are defeated, the "missing element", ie. Cortex's control over his mind, is missing once again.]]
* CatAndMouseBoss: The third boss, a molten lava mutation of Crunch chases after you. The tables turn after you make your way to a mech with an freeze projectile.
* CreativeClosingCredits: A rather odd one, with Crash and a disco styled Cortex Commando jiving to some techno music.
* DemotedToExtra: Cortex and Uka Uka's minions, N. Gin, Tiny, N. Tropy and Dingodile appear only briefly in the introduction, following which they appear only as hinderances in a couple of levels. Cortex and Uka Uka themselves act as TheUnfought, due to Crunch acting as the boss in all five hubs.
* DivergentCharacterEvolution: In ''CrashBash'', Coco was an alternate for Crash in terms of gameplay, having an identical spin attack. Here Coco has obtained kick attacks in their place. Granted it could be taken with a grain of salt since her abilities overall still work to the same effect as Crash's (albeit with a lower number of abilities). Arguably keeping her with identical moves as Crash would have actually been more productive.
* DoNotTouchTheFunnelCloud: Cortex actually generates almost harmless tornadoes with floating mechs.
* TheDragon: Crunch to Dr. Cortex. Cortex himself is this to Uka Uka.
* DummiedOut: The game uses a few areas from early development and planted new levels on top of them. Ice Station Bandicoot for example uses a small platforming area as a background under the helecopter racetrack. An unused [[http://www.youtube.com/watch?v=brXCe8gUL34 racing]] and [[http://www.youtube.com/watch?v=vS-Ky4_RRW4&feature=related dogfight]] level have also been found inside the game, as well as some extra Coco animations suggesting she was meant to be more fully playable.
* EverythingsBetterWithSpinning: It's a ''Crash'' game, what do you expect?
* ExpressiveMask: Aku Aku and Uka Uka. Even more so in beta footage where Aku is animated constantly miming chatter during gameplay.
* ExtendedGameplay: Akin to ''Warped'' after collecting all the crystals, there are the gems, time relics (of three different difficulties) and five hidden stages. Furthering on and collecting all these goodies can expand your completion percentage to 106%.
* FollowTheLeader: ''The Wrath of Cortex'' for the most part emulates the mechanics exactly as ''Warped'' had previously. It wasn't the last game in the series to follow this method.
* GameOverMan: Cortex again.
-->'''Cortex:''' Giving up?...
* HubLevel: Coco [[AssPull conviniently enough]] just finished whipping one up as the Elementals attacked. And it looks near exactly like the one in ''Warped'' as well.
* KnightOfCerebus: Though {{Mark Hamill}}'s hammy acting ensures he is still somewhat entertaining, Py-ro comes off as much more sinister and manic than [[LaughablyEvil his bretheren]], even refered to as the strongest and most evil mask in the manual. He was in fact meant to be the final Elemental boss, though was switched with Lo-lo for unknown reasons.
** Crunch himself lacks most of the LaughablyEvil traits of Cortex's other minions, the creepy transformations caused by the Elemental masks doesn't help [[spoiler: This however, proved to be a result of being BrainwashedAndCrazy, as later games show, the normal, good-natured Crunch [[CloudCuckooLander isn't]] [[GoodIsDumb serious]] [[MotorMouth or intimidating]], [[GentleGiant at all]].]]
* LoadsAndLoadsOfLoading: The original PS2 version infamously suffered from tediously long loading times. You could be waiting up to a minute just to play each level. The "Greatest Hits"/"Platinum" versions as well as the [=GameCube=] and Xbox ports fixed this to a more tolerable fifteen or so seconds.
* TheManyDeathsOfYou: As usual, the developers take great fun in imagining any possible amusing manner Crash can lose a life, ranging from being torched to ashes, turned into a bat or freezing into a mini iceburg. Coco gets in on it too, though not nearly to the extent.
* MinecartMadness: The start of "Compactor Reactor". "Ghost Town" is a minecart race.
* MissionPackSequel: The major complaint.
* [[spoiler: NeverMyFault: After another failure, Uka attempts to smoke Cortex with an energy ball as punishment, which misses and hits the circuitry of the space station, causing a breakdown.]]
--> [[spoiler: '''Uka Uka:''' This is all '''your''' fault! If you hadn't ducked out of the way, none of this would have happened!!!]]
* NoSidepathsNoExplorationNoFreedom: Though there are ''slightly'' more frequent use of widened pathways or secret areas than the previous titles, it loyally follows their very linear structure. Apparently the game was originally planned to subvert this and act as a free roamer.
* PointyHairedBoss: Uka seems to have converted into one since the previous titles, even frequently managing a [[TheJetsons Mr Spacely]]-style bellow of Cortex's name.
* OffModel: The large majority of the cast seem a little "different" from previous titles, the game's designs seem to base themselves more on the early CG promo art for the series than the actual in game graphics of the earlier games.
* PassThroughTheRings: "Avalanche" has you snowboard through rings as a gem minigame, also used in "Ice Station Bandicoot" in a race against a magic carpet riding polar bear no less...
* SiblingYinYang: As usual, Crash and Coco, and Aku Aku and Uka Uka.
* SlapstickKnowsNoGender: Inverted; Coco suffers a few AmusingInjuries, but not ''nearly'' to the same extent as [[IronButtMonkey her brother]]. She seems to be far less natural on ice however.
* SlippySlideyIceWorld: "Artic Antics" and "Avalanche". Made especially difficult in the latter due to the sloped pathway and cluttered path of Nitro crates ahead.
* TitleScream
* VillainDecay: Uka Uka's VillainDecay really sets in in this game. Rather than being the menacing force of evil he was in ''Warped'' and ''Crash Bash'', he comes across as a petty, loud-mouthed jerk who contributes next to nothing to Cortex's schemes. Even when he finally loses his patience with Cortex and attacks him, he fails to hurt him in any real capacity. He somewhat recovers from this decay in ''Crash of the Titans'', only to go through it again in ''Mind Over Mutant''.
* WhatCouldHaveBeen: ''The Wrath of Cortex'' was originally planned to be a sandbox exploration game, much in the vein of ''CrashTwinsanity'' developed afterwards. As the project traded hands however, the developers shyed away from differing the game too much from the traditional ''Crash'' gameplay, to the point of remaking it into a borderline carbon copy of ''Warped''.
* WhatHappenedToTheMouse: The Elementals disappear after the final boss battle, their fate never explained. What becomes of them only makes sense if you have [[AllThereInTheManual read the manual]], which explains that the crystals are used to imprison the Elementals once again.
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