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* CrateExpectations: All games in the series make use of neutral crates containing cash, unit healing, unit veterancy, improved unit firepower/armor/speed, entire additional units[[note]]up to and including a friggin' ''MCV'', in rare cases even one of the opposing faction{{ or other, similar goodies when a unit touches the crate. However, crates in ''Tiberian Dawn'' and ''Tiberian Sun'' had a not-insignificant chance to screw you over one way or another, by doing things like releasing clouds of PoisonousGas, resetting the FogOfWar, spawning a hostile tiberium mutant, or simply blowing up with enough force to OneHitKill whatever picked up the crate and anything in their immediate vicinity.

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* CrateExpectations: All games in the series make use of neutral crates containing that any unit can pick up for cash, unit healing, unit veterancy, improved unit firepower/armor/speed, entire additional units[[note]]up to and including a friggin' ''MCV'', in particularly rare cases even one of the opposing faction{{ faction[[/note]] or other, similar goodies when a unit touches the crate. goodies. However, crates in ''Tiberian Dawn'' and ''Tiberian Sun'' also had a not-insignificant chance to screw you over one way or another, by doing things like releasing clouds of PoisonousGas, resetting the FogOfWar, spawning a hostile tiberium mutant, or simply blowing up with enough force to OneHitKill whatever picked up the crate and anything in their immediate vicinity.vicinity. This was removed in ''Tiberium Wars'' and its successors where crates are always beneficial.

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** In the final level of ''Renegade'' you can hear the announcer in the temple occasionally warning that the "Computer Assisted Biologically Augmented Lifeform has been damaged", hinting that CABAL was already well into development prior to Tiberian Sun. [[spoiler: This Temple is also located in Cairo, the same place you'll find CABAL's core in Firestorm.]]

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** In the final level of ''Renegade'' you can hear the announcer in the temple occasionally warning that the "Computer Assisted Biologically Augmented Lifeform has been damaged", hinting that CABAL was already well into development prior to Tiberian Sun. [[spoiler: This Temple is also located alsolocated in Cairo, the same place you'll find CABAL's core in Firestorm.]]


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* CrateExpectations: All games in the series make use of neutral crates containing cash, unit healing, unit veterancy, improved unit firepower/armor/speed, entire additional units[[note]]up to and including a friggin' ''MCV'', in rare cases even one of the opposing faction{{ or other, similar goodies when a unit touches the crate. However, crates in ''Tiberian Dawn'' and ''Tiberian Sun'' had a not-insignificant chance to screw you over one way or another, by doing things like releasing clouds of PoisonousGas, resetting the FogOfWar, spawning a hostile tiberium mutant, or simply blowing up with enough force to OneHitKill whatever picked up the crate and anything in their immediate vicinity.
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* RewardingVandalism: In ''Tiberian Dawn'', civilian buildings, churches in particular, often spawn a cash crate when destroyed, giving players a practical incentive to raze villages beyond Nod's ForTheEvulz. This feature reappears to a lesser degree in ''Tiberian Sun'', but here the focus lies more on cargo trucks one can often find and destroy in campaign missions, most of which drop either cash or healing crates.

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* FanserviceExtra: The blonde female news anchor who narrates ''Tiberium Dawn'''s final cutscene shows some impressive cleavage for a reporter on live television.



* RecklessGunUsage: Subverted in the ''Tiberium Dawn'' cutscene where Kane briefs you on the next mission while toying with his Beretta 92, including pointing it at the camera/you for emphasis. The gun is almost immediately shown to have no magazine inserted, and Kane racks the slide before he does the pointing, so even if there was a bullet in the chamber, it'd be empty now. You still shouldn't point a gun at anything you don't want to shoot, but then it's Kane we're talking about, so it's actually quite in-character.



* SlapOnTheWristNuke: You'd expect actual nuclear bombs to do more than wipe out a few buildings. However, these "few buildings" often comprise half or more of the player's base, so in gameplay terms they pose a sufficiently major threat to make neutralizing their launch bases a number one priority the moment the enemy builds one.

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* SlapOnTheWristNuke: You'd expect actual nuclear bombs to do more than wipe out a few buildings. However, these "few buildings" often comprise half or more of the player's base, so in gameplay terms they pose a sufficiently major threat to make neutralizing their launch bases base a number one priority the moment the enemy builds one.
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** ''Tiberium Dawn'' is more or less [[EarlyInstallmentWeirdness the only game]] where Nod really waves around their [[CardCarryingVillain villain card]], with multiple missions tasking you with wiping out civilian villages to make a point. Unlike GDI forces, Nod troops automatically open fire on nearby civilians, and civilian buildings can be attacked at any time regardless of whether the mission calls for it or not. Blowing up villages with a Commando even counts towards the "blow up 100 buildings with the Commando" achievement in the ''Remastered'' collection, and one late-game mission has so many villages that the achievement can be "earned" there almost in one go. YouBastard However...

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** ''Tiberium Dawn'' is more or less [[EarlyInstallmentWeirdness the only game]] game in the series]] where Nod really waves around their [[CardCarryingVillain villain card]], with multiple missions tasking you with wiping out civilian villages to make a point. Unlike GDI forces, Nod troops automatically open fire on nearby civilians, and civilian buildings can be attacked at any time regardless of whether the mission calls for it or not. Blowing up villages with a Commando even counts towards the "blow up 100 buildings with the Commando" achievement in the ''Remastered'' collection, and one late-game mission has so many villages that the achievement can be "earned" there almost in one go. YouBastard However...
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** From ''Tiberian Sun'', the ''Mammoth Mk. II'' is absolutely powerful and armed to the teeth. Unfortunately, it also falls into AwesomeButImpractical.
** The ''Purifier'' Warmech is precursor to the ''Avatar'', and is SimpleYetAWesome. It's not as advanced as the ''Avatar'', and unable to upgrade itself. The biggest sell though, is how it's equipped with on-board [[KillItWithFire flamethrower]] that can be upgraded with ''[[UpToEleven Purifying Flames]]''. It is not an exaggeration that if a just ''one'' of them actually manages to get into your base uncontested, it can raze your entire base in less than 5 minutes.

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** From ''Tiberian Sun'', the ''Mammoth Mammoth Mk. II'' II is absolutely powerful and armed to the teeth. Unfortunately, it also falls into AwesomeButImpractical.
** The ''Purifier'' Purifier Warmech is precursor to the ''Avatar'', Avatar, and is SimpleYetAWesome. SimpleYetAwesome. It's not as advanced as the ''Avatar'', Avatar, and unable to upgrade itself. The biggest sell though, is how it's equipped with on-board [[KillItWithFire flamethrower]] that can be upgraded with ''[[UpToEleven [[UpToEleven Purifying Flames]]''. Flames]][[note]]this not only gives a major damage boost to flame weapons, but also lets them deal full damage against anything that isn't airborne, including any and all vehicles[[/note]]. It is not an exaggeration that if a just ''one'' of them actually manages to get into your base uncontested, it can raze your entire base in less than 5 minutes.one minute by simply walking through it because, unlike the Avatar, it can shoot on the move.
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* SlapOnTheWristNuke: You'd expect actual nuclear bombs to do more than wipe out a few buildings.

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* SlapOnTheWristNuke: You'd expect actual nuclear bombs to do more than wipe out a few buildings. However, these "few buildings" often comprise half or more of the player's base, so in gameplay terms they pose a sufficiently major threat to make neutralizing their launch bases a number one priority the moment the enemy builds one.
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None

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* FanserviceExtra: The blonde female news anchor who narrates ''Tiberium Dawn'''s final cutscene shows some impressive cleavage for a reporter on live television.
Is there an issue? Send a MessageReason:
None

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* RecklessGunUsage: Subverted in the ''Tiberium Dawn'' cutscene where Kane briefs you on the next mission while toying with his Beretta 92, including pointing it at the camera/you for emphasis. The gun is almost immediately shown to have no magazine inserted, and Kane racks the slide before he does the pointing, so even if there was a bullet in the chamber, it'd be empty now. You still shouldn't point a gun at anything you don't want to shoot, but then it's Kane we're talking about, so it's actually quite in-character.
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** The ''Tiberium Dawn'' AI really doesn't like Commandoes, going after them with single-minded determination even when other, more dangerous enemy units are in range. Needless to say that this becomes problematic in the missions where you need to keep your Commando alive, which means pretty much any mission that gives you a Commando.
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** ''Tiberium Dawn'' is more or less [[EarlyInstallmentWeirdness the only game]] where Nod really waves around their [[CardCarryingVillain villain card]], with multiple missions tasking you with wiping out civilian villages to make a point. Unlike GDI forces, Nod troops automatically open fire on nearby civilians, and civilian buildings can be attacked at any time regardless of whether the mission calls for it or not. Blowing up villages with a Commando even counts towards the "blow up 100 buildings with the Commando" achievement in the ''Remastered'' collection, and one late-game mission has so many villages that the achievement can be "earned" there almost in one go. YouBastard. However...

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** ''Tiberium Dawn'' is more or less [[EarlyInstallmentWeirdness the only game]] where Nod really waves around their [[CardCarryingVillain villain card]], with multiple missions tasking you with wiping out civilian villages to make a point. Unlike GDI forces, Nod troops automatically open fire on nearby civilians, and civilian buildings can be attacked at any time regardless of whether the mission calls for it or not. Blowing up villages with a Commando even counts towards the "blow up 100 buildings with the Commando" achievement in the ''Remastered'' collection, and one late-game mission has so many villages that the achievement can be "earned" there almost in one go. YouBastard. YouBastard However...
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None

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** ''Tiberium Dawn'' is more or less [[EarlyInstallmentWeirdness the only game]] where Nod really waves around their [[CardCarryingVillain villain card]], with multiple missions tasking you with wiping out civilian villages to make a point. Unlike GDI forces, Nod troops automatically open fire on nearby civilians, and civilian buildings can be attacked at any time regardless of whether the mission calls for it or not. Blowing up villages with a Commando even counts towards the "blow up 100 buildings with the Commando" achievement in the ''Remastered'' collection, and one late-game mission has so many villages that the achievement can be "earned" there almost in one go. YouBastard. However...
* VideoGameCrueltyPunishment: Attacking civilians while playing as Nod in ''Tiberian Dawn'' appears to trigger GDI counterattacks every now and then, discouraging this tactic especially in missions where you don't have a base to reinforce your army.
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* ArtisticLicenseChemistry: The very first thing acclaimed tiberium expert Dr. Moebius says about the stuff is that it's a "non-carbon based element". Every element that isn't carbon is non-carbon based. It would've made more sense if he'd described it as a non-carbon based chemical compound or crystal lattice instead.

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Nod's TW Commandos dual-wield laser pistols; no sniper rifle in sight anywhere.


* ColdSniper: Umagon in ''Tiberian Sun'', Sakura and Deadeye in ''Renegade'', and Nod's commando in ''Tiberium Wars''.

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* ColdSniper: Umagon in ''Tiberian Sun'', Sakura and Deadeye in ''Renegade'', and Nod's commando in ''Tiberium Wars''.''Renegade''.



* GreenRocks: Tiberium, despite being a literal green crystal, is actually not an example of this trope - while it started out as a class example, over the time {{revision}}s have given it well-defined properties, rendering Tiberium a MinovskyParticle

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* GreenRocks: Tiberium, despite being a literal green crystal, is actually not an example of this trope - while it started out as a class example, over the time {{revision}}s have given it well-defined properties, rendering Tiberium a MinovskyParticleMinovskyParticle.
* GunsAkimbo: Nod commando forces in the Third Tiberium War have a fondness for dual handguns, most prominently their female Commandoes and their twin laser pistols.

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** The ''Firestorm'' expansion to ''Tiberian Sun'' added Mobile War Factories that worked like the MCV, only producing vehicles instead of buildings.



** ''Tiberian Twilight'''s Crawlers, which are the logical evolution of the [=MCV=]s and the Rig.

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** ''Tiberian Twilight'''s Crawlers, which are the logical evolution of all three of the [=MCV=]s and the Rig.above rolled into one.
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** The Mammoth Mark II in ''Tiberian Sun''. Absolutely devastating if it reached your enemy's base, but cripplingly vulnerable to massed air assaults or tank assaults under the control of an inexperienced commander... though it did have its own SAM bank at least.

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** The Mammoth Mark II in ''Tiberian Sun''. Absolutely devastating if it reached your enemy's base, but cripplingly vulnerable to massed air assaults or tank assaults under the control of an inexperienced commander... though it did have its own SAM bank at least.least... which was hard-pressed to fend off anything more dangerous than Nod helicopters.

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Redundant


** In one of the earlier GDI missions from Tiberian Sun, the map features a couple of buildings resembling an abandoned GDI base from the first game.


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** The ''Tiberium Dawn'' remaster actually awards an achievement called Death From Above for finishing off the Temple of Nod with an Ion Cannon strike in the final GDI mission.

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* {{Cutscene}}: One of the early games to use live-action FMV to advance the game plot, the series at least does not overwhelm the game itself. Continues to be a key element in the ''Tiberium'' and ''Red Alert'' games, if only for tradition.



* GrandfatherClause: How many modern games can still get away with FMV?



* LiveActionCutscene: Live-Action is used for every cutscene in every game, except for ''VideoGame/CommandAndConquerRenegade''. Creator/WestwoodStudios's casting director, Creator/JosephKucan, played the series' BigBad Kane in every game after [[PermanentPlaceholder recording some placeholder footage]] for the first entry. Later entries included more high-profile names like Creator/TriciaHelfer and Creator/BillyDeeWilliams.



** The Mammoth MK.II's FMV is a near-perfect homage to the scene with the AT-AT walkers in Star Wars. Here, [[https://www.youtube.com/watch?v=cqgS8Yio5vA look]].

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** The Mammoth MK.II's FMV cutscene is a near-perfect homage to the scene with the AT-AT walkers in Star Wars. Here, [[https://www.youtube.com/watch?v=cqgS8Yio5vA look]].
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** Tiberium is a highly infectious extra terrestrial organism with green colour that can manipulate non-organic material and crystalize the bloodstream. Sounds like the ''Film/TheAndromedaStrain'', doesn't it?
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** The above all but ensures that Tiberium will eventually become the most valued substance on the planet, causing its population to fight over it, weakening them and allowing it to spread uncontrolably across a planet, gradually mutating or converting all life.

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** The above all but ensures that Tiberium will eventually become the most valued substance on the planet, causing its population to fight over it, weakening them and allowing it to spread uncontrolably uncontrollably across a planet, gradually mutating or converting all life.
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* HostileTerraforming: The series centres around humanity adjustments to a world being transformed by the eponymous [[GreyGoo Technicolour Crystaltech]] - which not only convert the atmosphere and the ecosystem, but also extract useful minerals from the Earth's crust for easy harvesting when the invaders finally arrive in person.
* HumanResources: CABAL in ''VideoGame/CommandAndConquerTiberianSun'' is an artificial intelligence that stores human in vats so it can use their brains' processing power. Its name is an acronym for "Computer Assisted ''Biologically Augmented'' Lifeform".

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* HostileTerraforming: The series centres centers around humanity adjustments adjusting to a world being transformed by the eponymous [[GreyGoo Technicolour Crystaltech]] - which not only convert transforms the atmosphere and the ecosystem, but also extract extracts useful minerals from the Earth's crust for easy harvesting when the invaders finally arrive in person.
* HumanResources: CABAL in ''VideoGame/CommandAndConquerTiberianSun'' is an artificial intelligence that stores human humans in vats so it can use their brains' processing power. Its name is an acronym for "Computer Assisted ''Biologically Augmented'' Lifeform".
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* {{Determinator}}: Kane. No matter what setback he suffer, he always finds a way to come back with a even greater forces then the last ones. In ''Tiberian Twilight'', [[spoiler: he finally reaches his goal, despite the fact that it took him thousands of years and four of the bloodiest wars in history]].
** Commander Michael [=McNeil=], the field commander of GDI during ''Tiberian Sun'', makes it very clear that he will win whatever means possible. Its makes him Kane's {{arch enemy}}.

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* {{Determinator}}: Kane. No matter what setback he suffer, suffers, he always finds a way to come back with a even greater forces then the last ones. In ''Tiberian Twilight'', [[spoiler: he [[spoiler:he finally reaches his goal, despite the fact that it took him thousands of years and four of the bloodiest wars in history]].
** Commander Michael [=McNeil=], the field commander of GDI during ''Tiberian Sun'', makes it very clear that he will win through whatever means possible. Its makes him Kane's {{arch enemy}}.ArchEnemy.
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** Several times by Kane, including against his own side (the sacrifice of millions of his own followers at Sarajevo in ''Tiberium Wars'' being a horrific example.

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** Several times by Kane, including against his own side (the sacrifice of millions of his own followers at Sarajevo in ''Tiberium Wars'' being a horrific example.example).



* BeethovenWasAnAlienSpy / HistoricalVillainUpgrade: Yeah, so, the Black Hand, Nod's elite special forces group? They're most likely the same Black Hand that had [[UsefulNotes/WorldWarI Archduke Franz Ferdinand]] assassinated. The Brotherhood itself claims to be around since the dawn of makind itself (which is actually plausible).

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* BeethovenWasAnAlienSpy / HistoricalVillainUpgrade: Yeah, so, the Black Hand, Nod's elite special forces group? They're most likely the same Black Hand that had [[UsefulNotes/WorldWarI Archduke Franz Ferdinand]] assassinated. The Brotherhood itself claims to be around since the dawn of makind mankind itself (which is actually plausible).
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* AICronym:
** CABAL is the Brotherhood of NOD's tactical AI during the [[VideoGame/CommandAndConquerTiberianSun Second Tiberium War]], hinted at by its name of 'Computer-Assisted Biologically-Augmented Lifeform' to not be entirely digital. Indeed, the ending of ''VideoGame/CommandAndConquerTiberianSun'''s ExpansionPack ''Firestorm'' shows [[spoiler: It running on multiple {{Wetware CPU}}s]]
** The GDI tactical control AI throughout the series in their entirity is the EVA, or Electronic Virtual Assistant.
** [[VideoGame/CommandAndConquerTiberiumWars After]] the second Tiberium War, LEGION [[ImpliedTrope implies]] this; it took over where CABAL left off and it's known to be an acronym (as well as another of [[DarkMessiah Kane's]] self-indulgent Biblical references) but it's never actually expanded upon from there.

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** The Scrin also construct things with nano-assemblers, and teleport most of their forces from their fleet at the edge of the Solar System via wormhole portals.



** The Scrin also construct things with nano-assemblers, and teleport most of their forces from their fleet at the edge of the Solar System via wormhole portals.
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* RidiculouslyPotentExplosion: Tiberium is already highly energetic, especially the mature blue kind, but ''Liquid'' Tiberium puts nuclear divices to shame while ''still being a chemical.''

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* RidiculouslyPotentExplosion: RidiculouslyPotentExplosive: Tiberium is already highly energetic, especially the mature blue kind, but ''Liquid'' Tiberium puts nuclear divices to shame while ''still being a chemical.''
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** Eventually, Tiberium will reach deep into the mantle of a planet as it extracts minerals, liquefying from the heat. This is bad news, as hot Liquid Tiberium is a HairTriggerExplosive and acts as a catalyst to trigger chain-reactions in nearby non-liquid Tiberium, [[PortentOfDoom producing an etheral-looking]] WorldWreckingWave. Non-heated Liquid Tiberium is far more stable, but maintains every single nasty trait of its non-liquid counterpart.

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** Eventually, Tiberium will reach deep into the mantle of a planet as it extracts minerals, liquefying from the heat. This is bad news, as hot Liquid Tiberium is a HairTriggerExplosive RidiculouslyPotentExplosive and acts as a catalyst to trigger chain-reactions in nearby non-liquid Tiberium, [[PortentOfDoom producing an etheral-looking]] WorldWreckingWave. Non-heated Liquid Tiberium is far more stable, but maintains every single nasty trait of its non-liquid counterpart.
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* RidiculouslyPotentExplosion: Tiberium is already highly energetic, especially the mature blue kind, but ''Liquid'' Tiberium puts nuclear divices to shame while ''still being a chemical.''
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** Eventually, Tiberium will reach deep into the mantle of a planet as it extracts minerals, liquefying from the heat. This is bad news, as Liquid Tiberium is MadeOfExplodium and acts as a catalyst to trigger chain-reactions in nearby non-liquid Tiberium, [[PortentOfDoom producing an etheral-looking]] WorldWreckingWave.

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** Eventually, Tiberium will reach deep into the mantle of a planet as it extracts minerals, liquefying from the heat. This is bad news, as hot Liquid Tiberium is MadeOfExplodium a HairTriggerExplosive and acts as a catalyst to trigger chain-reactions in nearby non-liquid Tiberium, [[PortentOfDoom producing an etheral-looking]] WorldWreckingWave.WorldWreckingWave. Non-heated Liquid Tiberium is far more stable, but maintains every single nasty trait of its non-liquid counterpart.

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* GreenRocks: Tiberium, one of the {{Trope Codifier}}s, is a particularly nightmarish example. For one thing, it can turn ''you'' into a green rock if you get too close.

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* GreenRocks: Tiberium, one of the {{Trope Codifier}}s, is despite being a particularly nightmarish example. For one thing, it can turn ''you'' into a literal green rock if you get too close.crystal, is actually not an example of this trope - while it started out as a class example, over the time {{revision}}s have given it well-defined properties, rendering Tiberium a MinovskyParticle



* MinovskyPhysics: Tiberium as of ''Wars''.

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* MinovskyPhysics: Tiberium as of ''Wars''. Before then it had been [[GreenRocks poorly understood]], but the latest is thus:
** Tiberium is a [[AlienKudzu Self-propagating]] crystalline compound which acts as TheVirus on a molecular level, turning everything it touches into more Tiberium via a nuclear process that gives off ionizing radiation. As a result, Tiberium is radioactive and mutagenic.
** Plantlife coming into contact with tiberium either become converted or mutate from the radiation into near-alien plantlife, spreading small tiberium crystals like spores.
** Tiberium leeches minerals from the soil and presents said minerals for harvesting in green crystals on the surface. There is thus no need to dig mines to harvest the substance, and if Tiberium remains on the surface and accumulates enough minerals it turns blue to signal it's 'ripe' for harvesting.
** Tiberium is capable of mutating itself, in order to gain resistance to anything that hinders its growth.
** The above all but ensures that Tiberium will eventually become the most valued substance on the planet, causing its population to fight over it, weakening them and allowing it to spread uncontrolably across a planet, gradually mutating or converting all life.
** Eventually, Tiberium will reach deep into the mantle of a planet as it extracts minerals, liquefying from the heat. This is bad news, as Liquid Tiberium is MadeOfExplodium and acts as a catalyst to trigger chain-reactions in nearby non-liquid Tiberium, [[PortentOfDoom producing an etheral-looking]] WorldWreckingWave.
** This explosion is picked up by [[PlanetLooters The Scrin harvesting fleets]], the beings who seeded the planet in the first place and who ''need'' Tiberium to survive like we do air, and signals that the Tiberium harvest is as good as it is going to get. They swoop in, construct massive towers with little resistance since the world has fought itself to the point of extinction over the substance. Harvest the Tiberium, and then skedaddle out of there, leaving a barren planet behind and repeating the process with another planet.

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