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** The first ''[[VideoGame/CommandAndConquerRedAlert Red Alert]]'' was intended to be a prequel to the first ''Command and Conquer''. Kane appears in the Soviet campaign and the existence of the Brotherhood of Nod is revealed in the Soviet ending. The Allied ending also mentions the establishment of the precursor to the Global Defense Initiative (AllThereInTheManual, though). WordOfGod is the Tiberian and Red Alert games follow AlternateTimelines diverging sometime after the Allied ending in ''Red Alert''.

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** The first ''[[VideoGame/CommandAndConquerRedAlert Red Alert]]'' was intended to be a prequel to the first ''Command and Conquer''. Kane appears in the Soviet campaign and the existence of the Brotherhood of Nod is revealed in the Soviet ending. The Allied ending also mentions the establishment of the precursor to the Global Defense Initiative (AllThereInTheManual, though). WordOfGod is the Tiberian and Red Alert games follow AlternateTimelines {{Alternate Timeline}}s diverging sometime after the Allied ending in ''Red Alert''.
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i didn't touch either of these urls but now that they've drawn my attention let's replace them with something that might actually work


* ScaryDogmaticAliens: The Scrin, who, in Kane's own words, are "a cult of addiction in the guise of a species". During their cutscenes, one gets the distinct impression of either a civilian mining collective or a mining ''corporation'', which for some reason makes them that bit more frighening.

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* ScaryDogmaticAliens: The Scrin, who, in Kane's own words, are "a cult of addiction in the guise of a species". During their cutscenes, one gets the distinct impression of either a civilian mining collective or a mining ''corporation'', which for some reason makes them that bit more frighening.frightening.



** ''Tiberian Dawn'''s cutscene of the Ion Cannon firing is titled "Manga/{{Akira}}" in its .MIX files. It's not the only reference to ''AKIRA'' in the original game. Take a good look at [[http://www.cnc-source.com/forums/index.php?app=gallery&module=images§ion=viewimage&img=4847 Nod's Recon Bike.]]

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** ''Tiberian Dawn'''s cutscene of the Ion Cannon firing is titled "Manga/{{Akira}}" in its .MIX files. It's not the only reference to ''AKIRA'' in the original game. Take game - take a good look at [[http://www.cnc-source.com/forums/index.php?app=gallery&module=images§ion=viewimage&img=4847 [[https://static.wikia.nocookie.net/cnc_gamepedia_en/images/6/6f/Recon_Bike.jpg/revision/latest?cb=20180801164444 Nod's Recon Bike.]]



** ''Tiberian Sun'' also had a subtle shout out to ''Film/{{Aliens}}'' (aside from, you know, Michael Biehn). It's stated in the game's instruction manual that the standard-issue weapon for both sides is the "M16 Mk II Pulse Rifle." [[http://www.cnc-source.com/forums/index.php?app=gallery&module=images§ion=viewimage&img=2299 CG Renders]] of the gun even look like the prop from the film. ''Renegade'' continued this shout out, wherein its standard-issue weapon for both sides basically ''is'' the original pulse rifle.

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** ''Tiberian Sun'' also had a subtle shout out to ''Film/{{Aliens}}'' (aside from, you know, Michael Biehn).Creator/MichaelBiehn). It's stated in the game's instruction manual that the standard-issue weapon for both sides is the "M16 Mk II Pulse Rifle." [[http://www.cnc-source.com/forums/index.php?app=gallery&module=images§ion=viewimage&img=2299 CG Renders]] Each side gets two interchangeable props used as their versions of the gun even look like rifle, and [[https://static.wikia.nocookie.net/cnc_gamepedia_en/images/6/61/LightInfantryGDI_CC2_Cine2.jpg/revision/latest?cb=20180801164037 one of GDI's]] is the prop from the film. [[https://static.wikia.nocookie.net/cnc_gamepedia_en/images/0/0c/LightInfantryGDI_CC2_Cine3.jpg/revision/latest?cb=20180801163821 original M41A]]. ''Renegade'' continued this shout out, wherein its standard-issue weapon for both sides basically ''is'' with a standard assault rifle that's very heavily based off of the original pulse rifle.
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** Havoc, the player character from ''Renegade'' is a GDI commando who basically takes down all of NOD by his lonesome.

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** Havoc, the player character from ''Renegade'' is a GDI commando who basically takes down all of NOD Nod by his lonesome.



* PunctuatedForEmphasis: The Nod brotherhood's chant "Peace. Through. Power."

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* %%* PunctuatedForEmphasis: The Nod brotherhood's chant "Peace. Through. Power."



** ''Tiberian Dawn'''s cutscene of the Ion Cannon firing is titled "Manga/{{Akira}}" in its .MIX files. It's not the only reference to ''AKIRA'' in the original game. Take a good look at [[http://www.cnc-source.com/forums/index.php?app=gallery&module=images&section=viewimage&img=4847 Nod's Recon Bike.]]

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** ''Tiberian Dawn'''s cutscene of the Ion Cannon firing is titled "Manga/{{Akira}}" in its .MIX files. It's not the only reference to ''AKIRA'' in the original game. Take a good look at [[http://www.cnc-source.com/forums/index.php?app=gallery&module=images&section=viewimage&img=4847 php?app=gallery&module=images§ion=viewimage&img=4847 Nod's Recon Bike.]]



** ''Tiberian Sun'' also had a subtle shout out to ''Film/{{Aliens}}'' (aside from, you know, Michael Biehn). It's stated in the game's instruction manual that the standard-issue weapon for both sides is the "M16 Mk II Pulse Rifle." [[http://www.cnc-source.com/forums/index.php?app=gallery&module=images&section=viewimage&img=2299 CG Renders]] of the gun even look like the prop from the film. ''Renegade'' continued this shout out, wherein its standard-issue weapon for both sides basically ''is'' the original pulse rifle.

to:

** ''Tiberian Sun'' also had a subtle shout out to ''Film/{{Aliens}}'' (aside from, you know, Michael Biehn). It's stated in the game's instruction manual that the standard-issue weapon for both sides is the "M16 Mk II Pulse Rifle." [[http://www.cnc-source.com/forums/index.php?app=gallery&module=images&section=viewimage&img=2299 php?app=gallery&module=images§ion=viewimage&img=2299 CG Renders]] of the gun even look like the prop from the film. ''Renegade'' continued this shout out, wherein its standard-issue weapon for both sides basically ''is'' the original pulse rifle.
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** ''Renegade'' itself has quite a few nods towards ''Tiberian Dawn''. From EVA to the first real mission starting with a shot of a tactical overview that looks exactly like the first GDI mission. There is also a song titled "Got a present for ya", another CatchPhrase of the Commando in that game.

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** ''Renegade'' itself has quite a few nods towards ''Tiberian Dawn''. From EVA to the first real mission starting with a shot of a tactical overview that looks exactly like the first GDI mission. There is also a song titled "Got a present for ya", another CatchPhrase [[CharacterCatchphrase catchphrase]] of the Commando in that game.
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Missing dot


** CABAL is the Brotherhood of NOD's tactical AI during the [[VideoGame/CommandAndConquerTiberianSun Second Tiberium War]], hinted at by its name of 'Computer-Assisted Biologically-Augmented Lifeform' to not be entirely digital. Indeed, the ending of ''VideoGame/CommandAndConquerTiberianSun'''s ExpansionPack ''Firestorm'' shows [[spoiler: it running on multiple {{Wetware CPU}}s]]

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** CABAL is the Brotherhood of NOD's tactical AI during the [[VideoGame/CommandAndConquerTiberianSun Second Tiberium War]], hinted at by its name of 'Computer-Assisted Biologically-Augmented Lifeform' to not be entirely digital. Indeed, the ending of ''VideoGame/CommandAndConquerTiberianSun'''s ExpansionPack ''Firestorm'' shows [[spoiler: it running on multiple {{Wetware CPU}}s]]CPU}}s]].
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Typo


** CABAL is the Brotherhood of NOD's tactical AI during the [[VideoGame/CommandAndConquerTiberianSun Second Tiberium War]], hinted at by its name of 'Computer-Assisted Biologically-Augmented Lifeform' to not be entirely digital. Indeed, the ending of ''VideoGame/CommandAndConquerTiberianSun'''s ExpansionPack ''Firestorm'' shows [[spoiler: It running on multiple {{Wetware CPU}}s]]

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** CABAL is the Brotherhood of NOD's tactical AI during the [[VideoGame/CommandAndConquerTiberianSun Second Tiberium War]], hinted at by its name of 'Computer-Assisted Biologically-Augmented Lifeform' to not be entirely digital. Indeed, the ending of ''VideoGame/CommandAndConquerTiberianSun'''s ExpansionPack ''Firestorm'' shows [[spoiler: It it running on multiple {{Wetware CPU}}s]]
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* BadassArmy: GDI has overwhelming firepower an a ''lot'' of money, Nod has fanaticism and advanced technology, and the Scrin have all sorts of space-bending nastiness and tiberium tricks.

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* BadassArmy: GDI has overwhelming firepower an and a ''lot'' '''lot''' of money, Nod has fanaticism and advanced technology, and the Scrin have all sorts of space-bending nastiness and tiberium tiberium-based tricks.
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* InspiringSermon: As the ultimate leader of Brotherhood of Nod, Kane makes use of these a lot.
--> '''[[VideoGame/CommandAndConquerTiberiumWars Tiberium Wars:]]''' ''And he cried in a loud voice, 'Lazarus, come forth!' and Lazarus did, arise from the grave... I have always believed that faith was measured in deeds, not words. And while many of my children worshipped my name, their deeds betrayed them. In my absence they strayed from the path... But you... you my son, your faith never waned. Not in Honduras or Jericho, not in the Great Rio Insurrection. You risked your life countless times to topple GDI, to perpetuate our cause to honor my name. And now I call upon you again to bring glory to the Brotherhood. I have seen that GDI is vulnerable, bloated by arrogance and complacency. Now is the time to strike. While they congratulate themselves on Tiberium advancements Nod made decades ago, we will expose their weaknesses for all the world to see.''
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''[[VideoGame/CommandAndConquerTiberiumWars Tiberium Wars]]'' is set seventeen years later in a starkly stratified world. GDI has succeeded in containing Tiberium in areas dubbed Blue Zones, which are bastions of civilization and relative paradises compared to the rest of the planet. Yellow Zones are lawless wastelands where daily life is a struggle and Nod is seen as the last hope of the common man. Red Zones, meanwhile, have been wholly xenoformed by Tiberium and are stormwracked hells lethal to humans. Kane reemerges once more to launch a surprise attack on a complacent GDI, whose retaliation has an unintended side effect - an alien race called the Scrin suddenly invades, seeking to harvest Earth's Tiberium bounty. The aliens are narrowly driven off, while Kane succeeds in his plan to acquire their technology. An expansion pack, ''Kane's Wrath'', introduced sub-factions to the three sides and had a Nod-centric campaign telling the story between ''Firestorm'' and ''Tiberium Wars'', and what came after. It also details Kane's reacquisition of the Tacitus artifact from GDI, who had taken possession of it in ''Tiberian Sun''.

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''[[VideoGame/CommandAndConquerTiberiumWars ''[[VideoGame/CommandAndConquer3TiberiumWars Tiberium Wars]]'' is set seventeen years later in a starkly stratified world. GDI has succeeded in containing Tiberium in areas dubbed Blue Zones, which are bastions of civilization and relative paradises compared to the rest of the planet. Yellow Zones are lawless wastelands where daily life is a struggle and Nod is seen as the last hope of the common man. Red Zones, meanwhile, have been wholly xenoformed by Tiberium and are stormwracked hells lethal to humans. Kane reemerges once more to launch a surprise attack on a complacent GDI, whose retaliation has an unintended side effect - an alien race called the Scrin suddenly invades, seeking to harvest Earth's Tiberium bounty. The aliens are narrowly driven off, while Kane succeeds in his plan to acquire their technology. An expansion pack, ''Kane's Wrath'', introduced sub-factions to the three sides and had a Nod-centric campaign telling the story between ''Firestorm'' and ''Tiberium Wars'', and what came after. It also details Kane's reacquisition of the Tacitus artifact from GDI, who had taken possession of it in ''Tiberian Sun''.
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Dewicking per TRS


* TechnologyMarchesOn: [[invoked]] The original game plays around with this with the weapons presented in game - then-new weapons like the [[CoolGuns/AssaultRifles M4 rifle]] and F-22 Raptor had been effectively abandoned by the US military in-series, allowing Nod to get their hands on them.

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* TechnologyMarchesOn: [[invoked]] The original game plays around with this with the weapons presented in game - then-new weapons like the [[CoolGuns/AssaultRifles M4 rifle]] rifle and F-22 Raptor had been effectively abandoned by the US military in-series, allowing Nod to get their hands on them.
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Rogue launched trope.


* VillainousExodusMotive: This turns out to be Kane's true SeriesGoal. [[spoiler:In particular, ''[[VideoGame/CommandAndConquerTiberianTwilight Tiberian Twilight]]'' reveals that he is actually a HumanAlien stranded on Earth who spent millennia trying to return home by [[AncientAstronauts guiding human civilization from the shadows]], using Tiberium and the Brotherhood of Nod as means of amassing power in preparation for an impending alien invasion, and played the Global Defense Initiative, the Brotherhood of Nod, and the Scrin against each other, all to provide him the necessary technology to escape our world. By the end of the series, he [[TheBadGuyWins actually succeeded]].]]
-->'''Kane:''' [[spoiler:You are all I have left now. Only you, your implant, your energy, can activate the Scrin portal. With that, you can save this planet and I can finally leave this Earth! For me, Ascension is real. Deny me, if you must... but do so knowing that you'll doom this planet to an endless cycle of war!]]
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* VillainousExodusMotive: This turns out to be Kane's true SeriesGoal. [[spoiler:In particular, ''[[VideoGame/CommandAndConquerTiberianTwilight Tiberian Twilight]]'' reveals that he is actually a HumanAlien stranded on Earth who spent millennia trying to return home by [[AncientAstronauts guiding human civilization from the shadows]], using Tiberium and the Brotherhood of Nod as means of amassing power in preparation for an impending alien invasion, and played the Global Defense Initiative, the Brotherhood of Nod, and the Scrin against each other, all to provide him the necessary technology to escape our world. By the end of the series, he [[TheBadGuyWins actually succeeded]].]]
-->'''Kane:''' [[spoiler:You are all I have left now. Only you, your implant, your energy, can activate the Scrin portal. With that, you can save this planet and I can finally leave this Earth! For me, Ascension is real. Deny me, if you must... but do so knowing that you'll doom this planet to an endless cycle of war!]]
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* DivergentCharacterEvolution: GDI and Nod, despite starting out fairly similar in overall aesthetics and units, become dramatically different from each other as the games progress.

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* AlternateHistory: The first ''[[VideoGame/CommandAndConquerRedAlert Red Alert]]'' was intended to be a prequel to the first ''Command and Conquer''. Kane appears in the Soviet campaign and the existence of the Brotherhood of Nod is revealed in the Soviet ending. The Allied ending also mentions the establishment of the precursor to the Global Defense Initiative (AllThereInTheManual, though). WordOfGod is the Tiberian and Red Alert games follow AlternateTimelines diverging sometime after the Allied ending in ''Red Alert''.

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* AlternateHistory: AlternateHistory:
** The most significant divergence from our timeline is the arrival of Tiberium on Earth in 1995. This dramatically alters the social, economic, and political landscape to the point that by ''Tiberium Wars'', the world as we know it is nigh-unrecognizable.
**
The first ''[[VideoGame/CommandAndConquerRedAlert Red Alert]]'' was intended to be a prequel to the first ''Command and Conquer''. Kane appears in the Soviet campaign and the existence of the Brotherhood of Nod is revealed in the Soviet ending. The Allied ending also mentions the establishment of the precursor to the Global Defense Initiative (AllThereInTheManual, though). WordOfGod is the Tiberian and Red Alert games follow AlternateTimelines diverging sometime after the Allied ending in ''Red Alert''.
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Up To Eleven is a defunct trope


** The Purifier Warmech is precursor to the Avatar, and is SimpleYetAwesome. It's not as advanced as the Avatar, and unable to upgrade itself. The biggest sell though, is how it's equipped with on-board [[KillItWithFire flamethrower]] that can be upgraded with [[UpToEleven Purifying Flames]][[note]]this not only gives a major damage boost to flame weapons, but also lets them deal full damage against anything that isn't airborne, including any and all vehicles[[/note]]. It is not an exaggeration that if just ''one'' of them actually manages to get into your base uncontested, it can raze your entire base in less than one minute by simply walking through it because, unlike the Avatar, it can shoot on the move.

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** The Purifier Warmech is precursor to the Avatar, and is SimpleYetAwesome. It's not as advanced as the Avatar, and unable to upgrade itself. The biggest sell though, is how it's equipped with on-board [[KillItWithFire flamethrower]] that can be upgraded with [[UpToEleven Purifying Flames]][[note]]this Flames[[note]]this not only gives a major damage boost to flame weapons, but also lets them deal full damage against anything that isn't airborne, including any and all vehicles[[/note]]. It is not an exaggeration that if just ''one'' of them actually manages to get into your base uncontested, it can raze your entire base in less than one minute by simply walking through it because, unlike the Avatar, it can shoot on the move.


* TechnologyMarchesOn: [[invoked]] The original game plays around with this with the weapons presented in game - then-new weapons like the [[CoolGuns/AssaultRifles M4 rifle]] and [[RealLife/CoolPlane F-22 Raptor]] had been effectively abandoned by the US military in-series, allowing Nod to get their hands on them.

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* TechnologyMarchesOn: [[invoked]] The original game plays around with this with the weapons presented in game - then-new weapons like the [[CoolGuns/AssaultRifles M4 rifle]] and [[RealLife/CoolPlane F-22 Raptor]] Raptor had been effectively abandoned by the US military in-series, allowing Nod to get their hands on them.
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* ArtisticLicenseChemistry: The very first thing acclaimed tiberium expert Dr. Moebius says about the stuff is that it's a "non-carbon based element". Every element that isn't carbon is non-carbon based. It would've made more sense if he'd described it as a non-carbon based chemical compound or crystal lattice instead.\

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* ArtisticLicenseChemistry: The very first thing acclaimed tiberium expert Dr. Moebius says about the stuff is that it's a "non-carbon based element". Every element that isn't carbon is non-carbon based. It would've made more sense if he'd described it as a non-carbon based chemical compound or crystal lattice instead.\
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* ArtisticLicenseChemistry: The very first thing acclaimed tiberium expert Dr. Moebius says about the stuff is that it's a "non-carbon based element". Every element that isn't carbon is non-carbon based. It would've made more sense if he'd described it as a non-carbon based chemical compound or crystal lattice instead.

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* ArtisticLicenseChemistry: The very first thing acclaimed tiberium expert Dr. Moebius says about the stuff is that it's a "non-carbon based element". Every element that isn't carbon is non-carbon based. It would've made more sense if he'd described it as a non-carbon based chemical compound or crystal lattice instead.\
* AttackItsWeakpoint: Tiberium Wars features directional armor for most non walker vehicles. Attacking a tank in the front with anti-vehicle weapons deals moderate damage, but hitting a tank in the rear with anti-vehicle weapons can deal alot more damage.
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->[[caption-width-right:200:''The possibilities of [[GreenRocks Tiberium]]... are limitless.'']]

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->[[caption-width-right:200:''The [[caption-width-right:200:''The possibilities of [[GreenRocks Tiberium]]... are limitless.'']]
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->[[caption-width-right:200:The possibilities of Tiberium... are limitless.]]

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->[[caption-width-right:200:The ->[[caption-width-right:200:''The possibilities of Tiberium...[[GreenRocks Tiberium]]... are limitless.]]
'']]

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Frickin' Laser Beams entry amended in accordance with this Trope Repair Shop Thread.


* EnergyWeapon: Nod's signature weaponry. It started as early as the first game with the Obelisks of Light, defensive towers that melted tanks with ruby rays of death, ''Tiberian Sun'' featured laser ''fences'', and by ''Tiberium Wars'' many Nod vehicles can be upgraded to use them.



* FrickinLaserBeams: Nod's signature weaponry. It started as early as the first game with the Obelisks of Light, defensive towers that melted tanks with ruby rays of death, ''Tiberian Sun'' featured laser ''fences'', and by ''Tiberium Wars'' many Nod vehicles can be upgraded to use them.
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** In the final level of ''Renegade'' you can hear the announcer in the temple occasionally warning that the "Computer Assisted Biologically Augmented Lifeform has been damaged", hinting that CABAL was already well into development prior to Tiberian Sun. [[spoiler: This Temple is alsolocated in Cairo, the same place you'll find CABAL's core in Firestorm.]]

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** In the final level of ''Renegade'' you can hear the announcer in the temple occasionally warning that the "Computer Assisted Biologically Augmented Lifeform has been damaged", hinting that CABAL was already well into development prior to Tiberian Sun. [[spoiler: This Temple is alsolocated also located in Cairo, the same place you'll find CABAL's core in Firestorm.]]
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** The ''Tiberium Dawn'' AI really doesn't like Commandoes, going after them with single-minded determination even when other, more dangerous enemy units are in range. Needless to say that this becomes problematic in the missions where you need to keep your Commando alive, which means pretty much any mission that gives you a Commando.

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** The ''Tiberium ''Tiberian Dawn'' AI really doesn't like Commandoes, Commandos, going after them with single-minded determination even when other, more dangerous enemy units are in range. Needless to say that this becomes problematic in the missions where you need to keep your Commando alive, which means pretty much any mission that gives you a Commando. This is also present in ''Tiberium Wars'', which makes training them a risky investment.
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* CrateExpectations: All games in the series make use of neutral crates that any unit can pick up for cash, unit healing, unit veterancy, improved unit firepower/armor/speed, entire additional units[[note]]up to and including a friggin' ''MCV'', in particularly rare cases even one of the opposing faction[[/note]] or other, similar goodies. However, crates in ''Tiberian Dawn'' and ''Tiberian Sun'' also had a not-insignificant chance to screw you over one way or another, by doing things like releasing clouds of PoisonousGas, resetting the FogOfWar, spawning a hostile tiberium mutant, or simply blowing up with enough force to OneHitKill whatever picked up the crate and anything in their immediate vicinity. This was removed in ''Tiberium Wars'' and its successors where crates are always beneficial.

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* CrateExpectations: All games in the series make use of neutral crates that any unit can pick up for cash, unit healing, unit veterancy, improved unit firepower/armor/speed, entire additional units[[note]]up to and including a friggin' ''MCV'', in particularly rare cases even one of the opposing faction[[/note]] or other, similar goodies. However, crates in ''Tiberian Dawn'' and ''Tiberian Sun'' also had a not-insignificant chance to screw you over one way or another, by doing things like releasing clouds of PoisonousGas, DeadlyGas, resetting the FogOfWar, spawning a hostile tiberium mutant, or simply blowing up with enough force to OneHitKill whatever picked up the crate and anything in their immediate vicinity. This was removed in ''Tiberium Wars'' and its successors where crates are always beneficial.

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