Follow TV Tropes

Following

History VideoGame / ClashOfClans

Go To

OR

Is there an issue? Send a MessageReason:
None


** Your opponent can loot your resources at up to the loot limit they can steal that differs with each Town Hall level. Builder Base battles have a different kind of cap—you can't steal any of your opponent's resources, but if you win you get a fixed amount of gold and elixir, with said amount increasing with your level.

to:

** Your opponent can loot your resources at up to the loot limit they can steal that differs with each Town Hall level. Builder Base battles have a different kind of cap—you can't steal any of your opponent's resources, but if you win you get a fixed amount of gold and elixir, with said amount increasing with your level.boosted by a higher trophy count.



* DigAttack: The Miner, introduced in the late May 2016 update, is now the last normal troop to be unlocked in the main village. When deployed, he digs a tunnel to the nearest building,[[note]]he will not target Walls, but will target enemy Clan Castle troops once aware of them[[/note]] emerges next to it, and attacks it with his shovel. If he's still alive when the building is destroyed, he'll tunnel to another building and repeat the process.
* DiscOneNuke: Immediately after you unlocked the Dragon at [=TH7=], they will completely replace most of the early game compositions that you use in Clan Wars to the point that even the most unskilled players can simply zap one Air Defense and simply spam Dragon and watch as they wipe even the most anti-dragon bases with little to no effort besides deploying the Dragons all at once. However at [=TH8=] and beyond, simply spamming Dragons won't help you win against an opponent; you need planning and smart deployment in order to get the same result against stronger opponents.
** As a result of such overuse, Supercell tries to make players deploy the Dragons more carefully by adding an additional Air Defense for [=TH7=] players in order for them to stand a better chance against Dragon spammers.

to:

* DigAttack: The Miner, introduced in the late May 2016 update, is now the last normal troop to be unlocked in the main village. When this, as when he is deployed, he digs a tunnel to the nearest building,[[note]]he will not target Walls, but will target enemy Clan Castle troops once aware of them[[/note]] emerges next to it, and attacks it with his shovel. If he's still alive when the building is destroyed, he'll tunnel to another building and repeat the process.
* DiscOneNuke: Immediately after you unlocked the Dragon at [=TH7=], they will completely replace most of the early game compositions that you use in Clan Wars to the point that even the most unskilled players can simply zap one Air Defense and simply spam Dragon and watch as they wipe even the most anti-dragon bases with little to no effort besides deploying the Dragons all at once. However at [=TH8=] [=TH10=] and beyond, simply spamming Dragons won't help you win against an opponent; you need planning and smart deployment in order to get the same result against stronger opponents.
** As a result of such overuse, Supercell tries to make players deploy the Dragons more carefully by adding an additional Air Defense for [=TH7=] players in order for them to stand a better chance against Dragon spammers. This failed, and in fact a later update that changed the Lightning spell to shoot a single bolt and take only 1 spell slot instead of 2 seems to have made it even easier to use this strategy on [=TH10=] and below units.
Is there an issue? Send a MessageReason:
None


''Clash of Clans'' is a combat strategy game developed by [[http://www.supercell.net/games/view/clash-of-clans Supercell.]] It's on both [[UsefulNotes/IOSGames iOS]] and UsefulNotes/{{Android|Games}}.

to:

''Clash of Clans'' is a combat strategy game developed by [[http://www.supercell.net/games/view/clash-of-clans Supercell.]] (or Sup-Erc-Ell if you wanna get technical). It's on both [[UsefulNotes/IOSGames iOS]] and UsefulNotes/{{Android|Games}}.

Added: 783

Changed: 457

Is there an issue? Send a MessageReason:
None


* FourFingeredHands: Older artwork portrayed nearly all, if not all troops as having four fingered hands. It is now downplayed as newer art portrays humanoid units such as the Barbarian, Goblin, and Skeleton with five fingered hands, yet the 3D models of the Barbarian King feature him with only four fingered hands.



** The first hero in the Builder Base is a MiniMecha called the Battle Machine. He's also trained only once, but is the only hero (so far) who can only be used in attack. Like the Grand Warden, he is also upgraded with regular elixir, but only with elixir in your Builder Base. He attacks with a large hammer (ground only), and once he's sufficiently leveled up, you can activate a feature that electrifies the hammer for a short time, causing extra damage.

to:

** The Royal Champion is the third Dark Elixir hero. She is a spear throwing troop, and only needs to be trained once like the other troops.
** The first hero in the Builder Base is a MiniMecha called the Battle Machine.Machine, which appears to be ridden by the Master Builder. He's also trained only once, but is the only hero (so far) who can only be used in attack. Like the Grand Warden, he The machine is also upgraded with regular elixir, but only with builder elixir in your Builder Base. He attacks with a large hammer (ground only), and once he's sufficiently leveled up, you can activate a feature an ability that electrifies the hammer for a short time, causing extra damage.
Is there an issue? Send a MessageReason:
None


* ArbitraryHeadcountLimit: Your Army Camp needs to be upgraded so that you can store more mooks. Like many buildings in this game, you can also construct multiples ''of'' them[[note]]up to 4 in your main village and 5 in the Builder Base[[/note]] to boost it further.

to:

* ArbitraryHeadcountLimit: Your Army Camp needs to be upgraded so that you can store more mooks. Like many buildings in this game, you can also construct multiples ''of'' them[[note]]up to 4 in your main village and 5 6 in the Builder Base[[/note]] to boost it further.



** You're limited to 5 Builders in your main village, and ''one'' Master Builder in your Builder Base.

to:

** You're limited to 5 Builders in your main village, and ''one'' Master Builder in your Builder Base. When the O.T.T.O Hut is upgraded to level 5, O.T.T.O acts as an extra builder for the Builder Base and the Master Builder can then be used in either the Builder Base, or the main village allowing for 6 builders there.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** If you forgot to activate a Hero's ability and it is about to be knocked out, they will automatically activate their ability just before they could get KOed. Of course, if you don't like this, you can choose to turn it off in the options menu.

Added: 569

Changed: 248

Is there an issue? Send a MessageReason:
None


* AntiFrustrationFeatures: Should you get disconnected as a result of either bad connection or accidentally exiting the game for quite a bit of time, the game will simulate the attack for you, giving you all the loots and trophies that you would have gotten in a real attack.

to:

* AntiFrustrationFeatures: AntiFrustrationFeatures:
**
Should you get disconnected as a result of either bad connection or accidentally exiting the game for quite a bit of time, the game will simulate the attack for you, giving you all the loots and trophies that you would have gotten in a real attack.attack.
** With each new Town Hall level released, you only upgrade a specific number of walls before you're unable to do so any further. This ensures that loot from storages will always be available as otherwise players would have hoarded them by constantly upgrading their walls, starving players of loot from storage raids.
Is there an issue? Send a MessageReason:
None


''Clash of Clans'' is a combat strategy game developed by [[http://www.supercell.net/games/view/clash-of-clans Supercell.]] It's on both [[UsefulNotes/IOSGames iOS]] and [[AndroidGames Android]].

to:

''Clash of Clans'' is a combat strategy game developed by [[http://www.supercell.net/games/view/clash-of-clans Supercell.]] It's on both [[UsefulNotes/IOSGames iOS]] and [[AndroidGames Android]].
UsefulNotes/{{Android|Games}}.
Is there an issue? Send a MessageReason:
None


In late 2016, Clash of Clans received an animated webshow called ''[[https://www.youtube.com/playlist?list=PLGhzmQmduiLdZqEQ9KIdGnBt3auHIfGWf Clash-A-Rama!: The Series]]''. The series is based on a webcomic adaptation of the same name, and features several well-known voice actors such as Creator/TomKenny, Creator/CharlieAdler, Creator/TressMacNeille, and Creator/KariWahlgren.

to:

In late 2016, Clash of Clans received an animated webshow called ''[[https://www.youtube.com/playlist?list=PLGhzmQmduiLdZqEQ9KIdGnBt3auHIfGWf Clash-A-Rama!: The Series]]''. The series is based on a webcomic adaptation of the same name, and features several well-known voice actors such as Creator/TomKenny, Creator/CharlieAdler, Creator/TressMacNeille, and Creator/KariWahlgren.
Creator/KariWahlgren, and also has much of the writing team for ''WesternAnimation/{{Futurama}}''.
Is there an issue? Send a MessageReason:
None


''Clash of Clans'' is a combat strategy game developed by [[http://www.supercell.net/games/view/clash-of-clans Supercell.]] It's on both [[{{iOS Games}} iOS]] and [[AndroidGames Android]].

to:

''Clash of Clans'' is a combat strategy game developed by [[http://www.supercell.net/games/view/clash-of-clans Supercell.]] It's on both [[{{iOS Games}} [[UsefulNotes/IOSGames iOS]] and [[AndroidGames Android]].
Is there an issue? Send a MessageReason:
None


* ArtificialStupidity: Enforced, units often have target preferences and you can't control them directly. Units WITHOUT preferences tend to attack the closest thing to them, leading to silly situations like Barbarians and Archers all ganging up on a Barracks while a Cannon right next to them shreds them. Goblins like to attack Resource structures and will home in on them in preference to almost anything else. Wall Breakers target walls and aren't much good against anything else. The two Siege Machines introduced in the June 2018 update, the Wall Wrecker and Battle Blimp, target the Town Hall's location, even if other troops have already taken it out. Giants, Balloons, and Hog Riders, as well as the third Siege Machine, the Stone Slammer (introduced in December 2018), target defenses first. Again, this is where the strategy comes in: good defenders will arrange their cities in a way that funnels troops into oncoming fire, while savvy attackers will find weak spots to attack into, or vary their troop compositions in response.

to:

* ArtificialStupidity: Enforced, units often have target preferences and you can't control them directly. Units WITHOUT preferences tend to attack the closest thing to them, leading to silly situations like Barbarians and Archers all ganging up on a Barracks while a Cannon right next to them shreds them. Goblins like to attack Resource structures and will home in on them in preference to almost anything else. Wall Breakers target walls and aren't much good against anything else. The two Siege Machines introduced in the June 2018 update, the Wall Wrecker and Battle Blimp, target the Town Hall's location, even if other troops have already taken it out. Giants, Balloons, and Hog Riders, Golems, and Ice Golems, as well as the third Siege Machine, the Stone Slammer (introduced in December 2018), target defenses first.first. Lava Hounds are even more specialized, targeting Air Defenses. Again, this is where the strategy comes in: good defenders will arrange their cities in a way that funnels troops into oncoming fire, while savvy attackers will find weak spots to attack into, or vary their troop compositions in response.
Is there an issue? Send a MessageReason:
There are three exceptions to the rule that all structures at a certain TH level have to be built in order to upgrade.


* AntiAir: Air Bombs are defense structures against air troops in both the main village and Builder Base. Air Defenses and Seeking Air Mines perform the same function in the main village only. Firecrackers are the Builder Base version of Air Defenses. Archer Towers (both bases), Wizard Towers (main village only), Roasters (Builder Base only), and Hidden Teslas (both bases) can hit both ground and air. Three defense structures can be set to hit either, but not both: Skeleton Traps in the main village, and Mines and Mega Mines in the Builder Base. The Air Sweeper, introduced in the April 2015 update and available only in the main village, doesn't do any damage, but blows air troops within its active area backward, delaying their advance.

to:

* AntiAir: Air Bombs are defense structures against air troops in both the main village and Builder Base. Air Defenses and Seeking Air Mines perform the same function in the main village only. Firecrackers are the Builder Base version of Air Defenses. Archer Towers (both bases), Wizard Towers (main village only), Roasters (Builder Base only), and Hidden Teslas (both bases) bases), and Mega Teslas (Builder Base only) can hit both ground and air. Three defense structures can be set to hit either, but not both: Skeleton Traps in the main village, and Mines and Mega Mines in the Builder Base. The Air Sweeper, introduced in the April 2015 update and available only in the main village, doesn't do any damage, but blows air troops within its active area backward, delaying their advance.



*** The major June 2018 update alleviated this to some extent. Before then, you could upgrade your Town Hall before you had placed all of the buildings available at that level. Now, you have to have all possible structures for your TH level in place (though not necessarily maxed) before you can upgrade (a feature that was already enforced with respect to the Builder Hall in your Builder Base).

to:

*** The major June 2018 update alleviated this to some extent. Before then, you could upgrade your Town Hall before you had placed all of the buildings available at that level. Now, you have to have all possible structures for your TH level in place (though not necessarily maxed) before you can upgrade (a feature that was already enforced with respect to the Builder Hall in your Builder Base).[[labelnote:Exceptions]]The Clan Castle does not have to be rebuilt, though it's a very good idea to do so. Since Builder's Huts can be built at any time you have enough Gems, you also don't have to have all five possible huts in order to upgrade. Finally, in the tutorial only, you don't have to build your second Cannon to upgrade from Town Hall 1 to 2, but you ''do'' have to have it in place to go to [=TH3=].[[/labelnote]]

Added: 583

Changed: 273

Is there an issue? Send a MessageReason:
More new additions...


* ActionBomb: Wall Breakers in the main village; Bombers in the Builder Base, introduced in the major May 2017 upgrade. Also the Battle Blimp, one of the two Siege Machines in the main village that were introduced in the major June 2018 upgrade.

to:

* ActionBomb: Wall Breakers in the main village; Bombers in the Builder Base, introduced in the major May 2017 upgrade. Also the Battle Blimp, one of the two Siege Machines in the main village that were introduced in the major June 2018 upgrade.upgrade as one of the first two (now three) Siege Machines in the main village.



* ArtificialStupidity: Enforced, units often have target preferences and you can't control them directly. Units WITHOUT preferences tend to attack the closest thing to them, leading to silly situations like Barbarians and Archers all ganging up on a Barracks while a Cannon right next to them shreds them. Goblins like to attack Resource structures and will home in on them in preference to almost anything else. Wall Breakers target walls and aren't much good against anything else. The two Siege Machines introduced in the June 2018 update, the Wall Wrecker and Battle Blimp, target the Town Hall's location, even if other troops have already taken it out. Again, this is where the strategy comes in: good defenders will arrange their cities in a way that funnels troops into oncoming fire, while savvy attackers will find weak spots to attack into, or vary their troop compositions in response.

to:

* ArtificialStupidity: Enforced, units often have target preferences and you can't control them directly. Units WITHOUT preferences tend to attack the closest thing to them, leading to silly situations like Barbarians and Archers all ganging up on a Barracks while a Cannon right next to them shreds them. Goblins like to attack Resource structures and will home in on them in preference to almost anything else. Wall Breakers target walls and aren't much good against anything else. The two Siege Machines introduced in the June 2018 update, the Wall Wrecker and Battle Blimp, target the Town Hall's location, even if other troops have already taken it out. Giants, Balloons, and Hog Riders, as well as the third Siege Machine, the Stone Slammer (introduced in December 2018), target defenses first. Again, this is where the strategy comes in: good defenders will arrange their cities in a way that funnels troops into oncoming fire, while savvy attackers will find weak spots to attack into, or vary their troop compositions in response.


Added DiffLines:

* MaskedLuchador: El Primo, a CanonImmigrant from Supercell's newest game of ''Brawl Stars'' available in ''Clash'' during the December 2018 special event, is basically a cross between a Barbarian and Giant who wears a simple lucha mask.


Added DiffLines:

** The Bat Spell, introduced as part of the December 2018 update, creates a squadron of bats, which attack the nearest structures (and also distract nearby defenses).


Added DiffLines:

** Similar rocks (though without the finger holes found in bowling balls) are dropped by the Stone Slammer, the third Siege Machine that was introduced in the December 2018 update.
Is there an issue? Send a MessageReason:
Ice Golem is a permanent troop


** The Ice Golem, a CanonImmigrant from ''VideoGame/ClashRoyale'' available during the Clashmas 2018 special event, briefly freezes everything within its immediate radius when killed.

to:

** The Ice Golem, a CanonImmigrant from ''VideoGame/ClashRoyale'' available during the Clashmas 2018 special event, ''VideoGame/ClashRoyale'', briefly freezes everything within its immediate radius when killed.
Is there an issue? Send a MessageReason:
Added Ice Golem as a temporary troop that embodies a couple of tropes.

Added DiffLines:

** The Ice Golem, a CanonImmigrant from ''VideoGame/ClashRoyale'' available during the Clashmas 2018 special event, briefly freezes everything within its immediate radius when killed.


Added DiffLines:

** Also as noted above, the Ice Golem temporarily freezes any nearby enemy buildings or troops when killed.
Is there an issue? Send a MessageReason:
None


* ActionBomb: Wall Breakers in the main village; Bombers in the Builder Base, introduced in the major May 2017 upgrade. Also the Battle Blimp, one of the two Siege Machines in the main village that was introduced in the major June 2018 upgrade.

to:

* ActionBomb: Wall Breakers in the main village; Bombers in the Builder Base, introduced in the major May 2017 upgrade. Also the Battle Blimp, one of the two Siege Machines in the main village that was were introduced in the major June 2018 upgrade.
Is there an issue? Send a MessageReason:
Clash has now been surpassed by several newer games on the money list.


There is no real goal besides "get stronger," though that hasn't stopped the game from becoming one of the highest-grossing games in the smartphone economy. At the moment it is the king of {{Mobile Phone Game}}s, having exceeded ''VideoGame/CandyCrushSaga'' as the game with the highest revenue. Most smartphone-game companies play things very close to the vest, so there are no hard numbers to be found; only one company even does ''estimates'' of how much anyone's making. But that company's estimate is that ''Clash of Clans'' is raking in something like [[https://thinkgaming.com/app-sales-data/1/clash-of-clans/ $1.25 million (USD)]] '''per day''' on {{iProduct}}s, with only ''VideoGame/GameOfWarFireAge'' and its ubiquitous [[LadyNotAppearingInThisGame Kate Upton]] commercials making anywhere near as much.

to:

There is no real goal besides "get stronger," though that hasn't stopped the game from becoming one of the highest-grossing games in the smartphone economy. At For a few years in the moment mid-2010s, it is was the king of {{Mobile Phone Game}}s, having exceeded ''VideoGame/CandyCrushSaga'' as the game with the highest revenue. Most smartphone-game companies play things very close to the vest, so there are no hard numbers to be found; only one company even does ''estimates'' of how much anyone's making. But that company's estimate is was that at its peak, ''Clash of Clans'' is was raking in something like [[https://thinkgaming.com/app-sales-data/1/clash-of-clans/ $1.25 million (USD)]] '''per day''' on {{iProduct}}s, with only ''VideoGame/GameOfWarFireAge'' and its ubiquitous [[LadyNotAppearingInThisGame Kate Upton]] commercials making anywhere near as much.
much. While it's now been surpassed by newer games, with ''VideoGame/{{Fortnite}}'' among the most notable, it still regularly makes the top 10 on the money list.



In late 2016, Clash of Clans received an animated webshow called [[https://www.youtube.com/playlist?list=PLGhzmQmduiLdZqEQ9KIdGnBt3auHIfGWf Clash-A-Rama!: The Series]]. The series is based on a webcomic adaptation of the same name, and features several well-known voice actors such as Creator/TomKenny, Creator/CharlieAdler, Creator/TressMacNeille, and Creator/KariWahlgren.

to:

In late 2016, Clash of Clans received an animated webshow called [[https://www.''[[https://www.youtube.com/playlist?list=PLGhzmQmduiLdZqEQ9KIdGnBt3auHIfGWf Clash-A-Rama!: The Series]].Series]]''. The series is based on a webcomic adaptation of the same name, and features several well-known voice actors such as Creator/TomKenny, Creator/CharlieAdler, Creator/TressMacNeille, and Creator/KariWahlgren.

Added: 144

Changed: 245

Is there an issue? Send a MessageReason:
Turns out that the Giant Skeleton came from Clash Royale. As did the Skeleton Barrel, only for Halloween 2018.


** The Bomb Tower, [[CanonImmigrant brought over]] from ''VideoGame/ClashRoyale'' in the October 2016 update, is manned by the same bomb-toting skeletons found in Balloons.

to:

** The Bomb Tower, Skeleton Barrel, a unit [[CanonImmigrant brought over]] from ''VideoGame/ClashRoyale'' only for the Halloween 2018 special event (so far), is the main village equivalent of the Drop Ship.
** The Bomb Tower, brought over from ''Clash Royale''
in the October 2016 update, is manned by the same bomb-toting skeletons found in Balloons.



** The Giant Skeleton, (so far) available only during two special events in 2017 (Halloween and Christmas), is something close to a skeletal Golem, including its preference for targeting defenses, and also does a major amount of damage when he's killed.

to:

** The Giant Skeleton, yet another unit imported from ''Clash Royale'' and (so far) available only during two three special events in 2017 (Halloween in 2017 and Christmas), 2018, and Christmas in 2017), is something close to a skeletal Golem, including its preference for targeting defenses, and also does a major amount of damage when he's killed.
Is there an issue? Send a MessageReason:
None


* LastDiscMagic: Starting from Town Hall 9 onwards, you are able to build endgame defenses that need either Elixir or Dark Elixir to load and have properties that often outclass the early game towers. Building them will drastically raise your Clan War weights (and you can't cancel their construction either if you change your mind), so be prepared before you build them.

to:

* LastDiscMagic: Starting from Town Hall 9 onwards, onward, you are able to build endgame defenses that need either Elixir or Dark Elixir to load and have properties that often outclass the early game towers. Building them will drastically raise your Clan War weights (and you can't cancel their construction either if you change your mind), so be prepared before you build them.
Is there an issue? Send a MessageReason:
The Medic: Healers can now heal troops under attack by Inferno Towers. Not that it will (usually) do much good, though...


** Healers are winged women who fly above the battlefield healing any ground troops that are hurt. However, they can't heal themselves, so it's best to have anti-air defenses to ShootTheMedicFirst. They also can't heal air troops, and Inferno Towers block their healing effects.

to:

** Healers are winged women who fly above the battlefield healing any ground troops that are hurt. However, they can't heal themselves, so it's best to have anti-air defenses to ShootTheMedicFirst. They also can't heal air troops, and troops. Before the December 2017 update, Inferno Towers block blocked their healing effects.
Is there an issue? Send a MessageReason:
moving to trivia


* FollowTheLeader: It dethroned ''Candy Crush'' as the most financially successful of the freemium {{iOS Games}} and AndroidGames. As such, it has knockoffs, each varying in originality. To list just a few: ''Castle Clash'' (with hero characters!), ''Samurai Siege'' (in Feudal Japan!), ''Dino On Fire/Rise of Dinos'' ([[EverythingsBetterWithDinosaurs with dinosaurs!]]), ''[=DomiNations=]'' (with [=4X=] flavoring!), and ''VideoGame/BoomBeach'' (on an island!... and made by the same developer).
** ''Clash of Clans'' itself also qualifies as this trope as much of the skeleton parts of the gameplay is based on Kixeye's ''Backyard Monsters''.
Is there an issue? Send a MessageReason:
None


** The Wall Wrecker, one of the two Siege Machines alluded to above, has a battering ram fitted to its front. It uses the ram to damage any walls or buildings on its way to the Town Hall (or its remains), at which point it breaks apart to release the Clan Castle troops inside it.

to:

** The Wall Wrecker, one of the two Siege Machines alluded to above, has a battering ram fitted to its front. It uses the ram to damage any walls or buildings on its way to the Town Hall (or its remains), at which point it breaks apart to release the Clan Castle troops inside it. If it's taken out before reaching the Town Hall location, the troops are released at that point.
Is there an issue? Send a MessageReason:
None


** The Baby Dragon, originally a troop in the spin-off game ''VideoGame/ClashRoyale'', was introduced to ''Clash of Clans'' in May 2016. It's unlocked after the P.E.K.K.A. in the main village, and after the Bomber in the Builder Base (note that the full-sized Dragon is not available in the Builder Base). For Baby Dragons trained in the main village, if another air troop (whether a Baby Dragon or some other unit) is nearby, it does normal damage (about half that of a full-sized Dragon), but has its own built-in Rage Spell that automatically activates when no other air troop is nearby.

to:

** The Baby Dragon, originally a troop in the spin-off game ''VideoGame/ClashRoyale'', was introduced to ''Clash of Clans'' in May 2016. It's unlocked after the P.E.K.K.A. in the main village, and after the Bomber in the Builder Base (note that neither the full-sized Dragon nor the newer Electro Dragon is not available in the Builder Base). For Baby Dragons trained in the main village, if another air troop (whether a Baby Dragon or some other unit) is nearby, it does normal damage (about half that of a full-sized Dragon), but has its own built-in Rage Spell that automatically activates when no other air troop is nearby.
Is there an issue? Send a MessageReason:
Forgot... Healers can now heal troops under attack by an Inferno Tower as well.


** Town Hall 10 has the Inferno Tower that has a short range but has tremendous damage output at either a single target or multiple targets. Before the December 2017 update, an added bonus was that healing effects other than those of Heroes were blocked by their incredible heat. Now, Healing Spells will heal troops under attack by Inferno Towers. While this won't help a unit under attack by a single-target Inferno, given the progressive nature of the damage dealt, it can keep units targeted by a multi-target Inferno long enough to take down this structure (or another important one).

to:

** Town Hall 10 has the Inferno Tower that has a short range but has tremendous damage output at either a single target or multiple targets. Before the December 2017 update, an added bonus was that healing effects other than those of Heroes were blocked by their incredible heat. Now, Healers and Healing Spells will heal troops under attack by Inferno Towers. While this won't help a unit under attack by a single-target Inferno, given the progressive nature of the damage dealt, it can keep units targeted by a multi-target Inferno alive long enough to take down this structure (or another important one).
Is there an issue? Send a MessageReason:
Since December 2017, Healing Spells will work even on units being attacked by Inferno Towers.


** Town Hall 10 has the Inferno Tower that has a short range but has tremendous damage output at either a single target or multiple targets. As an added bonus, any healing effects other than Heroes will get blocked by their incredible heat.

to:

** Town Hall 10 has the Inferno Tower that has a short range but has tremendous damage output at either a single target or multiple targets. As Before the December 2017 update, an added bonus, any bonus was that healing effects other than those of Heroes will get were blocked by their incredible heat.heat. Now, Healing Spells will heal troops under attack by Inferno Towers. While this won't help a unit under attack by a single-target Inferno, given the progressive nature of the damage dealt, it can keep units targeted by a multi-target Inferno long enough to take down this structure (or another important one).

Added: 682

Changed: 787

Is there an issue? Send a MessageReason:
None


* ActionBomb: Wall Breakers in the main village; Bombers in the Builder Base, introduced in the major May 2017 upgrade.
* AirborneMooks: Balloons, Healers, Dragons, Baby Dragons, Electro Dragons, Minions, Beta Minions, Lava Hounds, the Grand Warden hero, the bats spawned by the Night Witch, and the Drop Ship fly out of the reaches of ground units and walls. Your fort will be a sitting duck if it lacks anti-air.

to:

* ActionBomb: Wall Breakers in the main village; Bombers in the Builder Base, introduced in the major May 2017 upgrade. Also the Battle Blimp, one of the two Siege Machines in the main village that was introduced in the major June 2018 upgrade.
* AirborneMooks: Balloons, Healers, Dragons, Baby Dragons, Electro Dragons, Minions, Beta Minions, Lava Hounds, the Grand Warden hero, the bats spawned by the Night Witch, and the Drop Ship Ship, and the Battle Blimp fly out of the reaches of ground units and walls. Your fort will be a sitting duck if it lacks anti-air.



* ArtificialStupidity: Enforced, units often have target preferences and you can't control them directly. Units WITHOUT preferences tend to attack the closest thing to them, leading to silly situations like Barbarians and Archers all ganging up on a Barracks while a Cannon right next to them shreds them. Goblins like to attack Resource structures and will home in on them in preference to almost anything else. Wall Breakers target walls and aren't much good against anything else. Again, this is where the strategy comes in: good defenders will arrange their cities in a way that funnels troops into oncoming fire, while savvy attackers will find weak spots to attack into, or vary their troop compositions in response.

to:

* ArtificialStupidity: Enforced, units often have target preferences and you can't control them directly. Units WITHOUT preferences tend to attack the closest thing to them, leading to silly situations like Barbarians and Archers all ganging up on a Barracks while a Cannon right next to them shreds them. Goblins like to attack Resource structures and will home in on them in preference to almost anything else. Wall Breakers target walls and aren't much good against anything else. The two Siege Machines introduced in the June 2018 update, the Wall Wrecker and Battle Blimp, target the Town Hall's location, even if other troops have already taken it out. Again, this is where the strategy comes in: good defenders will arrange their cities in a way that funnels troops into oncoming fire, while savvy attackers will find weak spots to attack into, or vary their troop compositions in response.



* BatteringRam: The Battle Ram, which was available for only two non-consecutive weeks during the 5th anniversary event in August and September 2017, was wielded by four Barbarians. If the ram didn't get taken out beforehand, it would strike and damage its target, while its Barbarian carriers remained in the fight. (However, these Barbarians had less hitpoints and did less damage than their normal counterparts.)

to:

* BatteringRam: BatteringRam:
**
The Battle Ram, which was available for only two non-consecutive weeks during the 5th anniversary event in August and September 2017, was wielded by four Barbarians. If the ram didn't get taken out beforehand, it would strike and damage its target, while its Barbarian carriers remained in the fight. (However, these Barbarians had less hitpoints and did less damage than their normal counterparts.))
** The Wall Wrecker, one of the two Siege Machines alluded to above, has a battering ram fitted to its front. It uses the ram to damage any walls or buildings on its way to the Town Hall (or its remains), at which point it breaks apart to release the Clan Castle troops inside it.



* DamageSponge: Golems. It's even in the description! The lower level versions are Giants. The airborne versions are Lava Hounds.

to:

* DamageSponge: Golems. It's even in the description! The lower level versions are Giants. The airborne versions are Lava Hounds. The Wall Wrecker also fits this trope to a degree.



* EliteMooks: Dark elixir is hard to find, but allows for the creation of more powerful troops than your regular barracks. (Troops are listed in the order they are unlocked in-game.)

to:

* EliteMooks: Dark elixir Elixir is hard to find, but allows for the creation of more powerful troops than your regular barracks. (Troops are listed in the order they are unlocked in-game.)



** A more straightforward example, however, has a clan member during clan wars "defect" into the enemy clan and afterwards, proceeds to check the Clan Castle, their bases and their traps and afterwards, return to their clan and deliver vital information regarding their enemy. Clan leaders can prevent this by making their clan invite only so that they can reject any traitors seeking to attain an advantage.

to:

** A more straightforward example, however, has a clan member during clan wars "defect" into the enemy clan and afterwards, proceeds to check the Clan Castle, their bases and their traps and afterwards, return to their clan and deliver vital information regarding their enemy. Clan leaders can prevent this by making their clan invite only invite-only so that they can reject any traitors seeking to attain an advantage.



** You cannot cancel any structures that are being built because many Clan War Players tend to build endgame defenses such as Infernos and Eagle Artilleries then proceed to cancel [[note]]When you purchased a building, you must automatically place it in your war base[[/note]] it, artificially deflating their war weight in the process. However, you ''can'' cancel upgrades to already-built structures (at the cost of half the resources you used to start the upgrade).[[note]]This can actually be useful when you're saving up for an upgrade to a more important structure.[[/note]]

to:

** You cannot cancel any structures that are being built because many Clan War Players players tend to build endgame defenses such as Infernos and Eagle Artilleries then proceed to cancel [[note]]When you purchased a building, you must automatically place it in your war base[[/note]] it, artificially deflating their war weight in the process. However, you ''can'' cancel upgrades to already-built structures (at the cost of half the resources you used to start the upgrade).[[note]]This can actually be useful when you're saving up for an upgrade to a more important structure.[[/note]]



** Likewise, witches can summon a limitless supply of skeleton warriors, but have essentially the same amount of health as a wizard.

to:

** Likewise, witches Witches can summon a limitless supply of skeleton warriors, but have essentially the same amount of health as a wizard.Wizard.
Is there an issue? Send a MessageReason:
Correction on Anti-Air: Roasters can hit both ground and air troops.


* AntiAir: Air Bombs are defense structures against air troops in both the main village and Builder Base. Air Defenses and Seeking Air Mines perform the same function in the main village only. Firecrackers are the Builder Base version of Air Defenses. Archer Towers (both bases), Wizard Towers (main village only), and Hidden Teslas (both bases) can hit both ground and air. Four defense structures can be set to hit either, but not both: Skeleton Traps in the main village, and Mines, Mega Mines, and Roasters in the Builder Base. The Air Sweeper, introduced in the April 2015 update and available only in the main village, doesn't do any damage, but blows air troops within its active area backward, delaying their advance.

to:

* AntiAir: Air Bombs are defense structures against air troops in both the main village and Builder Base. Air Defenses and Seeking Air Mines perform the same function in the main village only. Firecrackers are the Builder Base version of Air Defenses. Archer Towers (both bases), Wizard Towers (main village only), Roasters (Builder Base only), and Hidden Teslas (both bases) can hit both ground and air. Four Three defense structures can be set to hit either, but not both: Skeleton Traps in the main village, and Mines, Mines and Mega Mines, and Roasters Mines in the Builder Base. The Air Sweeper, introduced in the April 2015 update and available only in the main village, doesn't do any damage, but blows air troops within its active area backward, delaying their advance.

Added: 1299

Changed: 266

Is there an issue? Send a MessageReason:
Some updates to reflect new TH 12...


* AirborneMooks: Balloons, Healers, Dragons, Baby Dragons, Minions, Beta Minions, Lava Hounds, the Grand Warden hero, the bats spawned by the Night Witch, and the Drop Ship fly out of the reaches of ground units and walls. Your fort will be a sitting duck if it lacks anti-air.

to:

* AirborneMooks: Balloons, Healers, Dragons, Baby Dragons, Electro Dragons, Minions, Beta Minions, Lava Hounds, the Grand Warden hero, the bats spawned by the Night Witch, and the Drop Ship fly out of the reaches of ground units and walls. Your fort will be a sitting duck if it lacks anti-air.



** Also applies on defense—once a defensive structure targets a particular unit, it remains "locked on" to that unit until the unit dies or moves out of range, or the structure itself goes down. The only exception is the aforementioned Eagle Artillery. As for the Eagle Artillery, it doesn't activate until 150 housing spaces' worth of troops have been deployed.[[note]]This includes Heroes and Spells; Heroes count as 25 spaces, and each Spell housing space counts as 5 troop spaces (Dark Spells take up one spell space, and all Elixir-based Spells take two spell spaces except for the Clone Spell, which requires four). Troops spawned by Clone Spells don't count as part of the 150 required for activation.[[/note]]

to:

** Also applies on defense—once a defensive structure targets a particular unit, it remains "locked on" to that unit until the unit dies or moves out of range, or the structure itself goes down. The only exception is the aforementioned Eagle Artillery. As for the Eagle Artillery, it doesn't activate until 150 housing spaces' worth of troops have been deployed.[[note]]This includes Heroes and Spells; Heroes count as 25 spaces, and each Spell housing space counts as 5 troop spaces (Dark Spells take up one spell space, and all Elixir-based Spells take two spell spaces except for the Clone Spell, which Freeze Spell (which requires four).only one) and Clone Spell (which requires three). Troops spawned by Clone Spells don't count as part of the 150 required for activation.[[/note]]



** Air Bombs are bombs that target aerial troops. Seeking Air Mines become available when your Town Hall is level 7 where in contrast to the former that deals low but splash damage, the latter damages only one but a huge one at that. Very effective against EliteMooks like Dragons, Baby Dragons, Lava Hounds and perhaps surprisingly, a flying Grand Warden.

to:

** Air Bombs are bombs that target aerial troops. Seeking Air Mines become available when your Town Hall is level 7 where in contrast to the former that deals low but splash damage, the latter damages only one but a huge one at that. Very effective against EliteMooks like Dragons, Baby Dragons, Electro Dragons, Lava Hounds and perhaps surprisingly, a flying Grand Warden.



** Town Hall 12, introduced in June 2018, is also a defense structure. It includes the Giga Tesla, a cross between a Hidden Tesla and Inferno Tower. Like the Hidden Tesla, it isn't visible at the start of an attack, but activates when the Town Hall takes damage or 50% of the base's buildings are destroyed (whichever comes first). Like the Inferno Tower in multi-target mode, it deals huge damage to multiple units at once (though doesn't have a single-target option). The Giga Tesla can be upgraded to Level 5, at which point it also becomes a ticking time bomb: once the TH goes down, it explodes, damaging anything unlucky enough to be near it.



** The Electro Dragon, introduced in the June 2018 update, takes the Dragon UpToEleven. Instead of fire, he breathes lightning, causing even more damage than his fire-breathing cousin, and the bolts can cause chain damage to up to four other buildings or troops (provided that said targets are no farther than one tile away from one another). He also has even more health than a regular Dragon, and causes a modest bit of lightning damage when killed.



* TakingYouWithMe:
** When destroyed, the Bomb Tower explodes, damaging anything near it.
** As noted above, when the Giga Tesla in Town Hall 12 is maxed out, it will also explode when the TH goes down.



** Now, after the July 2015 upgrade, with all storages now immune to damage from Lightning Spells, the situation might be worse than ever, at least for [=TH7=]. Many [=TH7=] players stacked Lightnings to steal a couple hundred or so units of DE at a time. Some higher-level players, with more powerful spells and more spell storage, could up that to 1,000 or more.

to:

** Now, after Since the July 2015 upgrade, with when all storages now were made immune to damage from Lightning Spells, the situation might be worse than ever, at least [=TH7=] has had a hard time raiding for [=TH7=]. Many DE. Previously, many [=TH7=] players stacked Lightnings to steal a couple hundred or so units of DE at a time. Some higher-level players, with more powerful spells and more spell storage, could up that to 1,000 or more.



** Your resources buildings can scale up to level 12.

to:

** Your resources resource buildings can scale up to level 12.13. It had been Level 12 before the June 2018 update.
Is there an issue? Send a MessageReason:
More changes in June update... for one, Eagle Artillery now only does normal damage to Golems.


** Town Hall 11 has the Eagle Artillery that has a near global range (though with a blind spot immediately surrounding it) that triggers once enough troops have been deployed where it will fire three shots of volley at the troops with the highest hit points. It has its own added bonus, doing triple damage to Golems (the most robust ground-based troops). The Eagle Artillery is also the only defensive structure in the main village whose damage statistics are displayed in-game as "damage per hit" instead of "damage per second" (although several Builder Base defenses also have this quirk).

to:

** Town Hall 11 has the Eagle Artillery that has a near global range (though with a blind spot immediately surrounding it) that triggers once enough troops have been deployed where it will fire three shots of volley at the troops with the highest hit points. It has its own added bonus, doing Before the June 2018 update, it did triple damage to Golems (the most robust ground-based troops). The Eagle Artillery is also the only defensive structure in the main village whose damage statistics are displayed in-game as "damage per hit" instead of "damage per second" (although several Builder Base defenses also have this quirk).



** Also as of the December 2015 update, once a player's Shield runs out, he or she receives a Guard, lasting anywhere from 30 minutes to 4 hours (depending on the league a player is in), that also prevents attacks. The Guard time is not affected by launching an attack, unlike the Shield time. A 2-hour Guard can also be purchased with premium currency. (As in the case of Shields, there's a cool-down period that prevents you from constantly buying Guards.)

to:

** Also as of since the December 2015 update, once a player's Shield runs out, he or she receives a Guard, lasting anywhere from 30 minutes to 4 hours (depending on the league a player is in), that also prevents attacks. The Guard time is not affected by launching an attack, unlike the Shield time. A 2-hour Guard can also be purchased with premium currency. (As in the case of Shields, there's a cool-down period that prevents you from constantly buying Guards.)



** The Clone Spell, introduced in late May 2016 and brewed using normal Elixir but requiring 4 spell housing spaces instead of the 2 for other Elixir-based spells, spawns short-lived clones of any friendly troops within its radius (up to 20–35 housing spaces, depending on level). The clones have the same damage and health as the regular troops.

to:

** The Clone Spell, introduced in late May 2016 and brewed using normal Elixir but requiring 4 3 spell housing spaces (4 before the June 2018 update) instead of the 2 for other Elixir-based spells, spawns short-lived clones of any friendly troops within its radius (up to 20–35 housing spaces, depending on level). The clones have the same damage and health as the regular troops.

Added: 469

Changed: 52

Is there an issue? Send a MessageReason:
June 2018 update: TH 12, and Town Hall upgrades are now contingent on building out (but not necessarily maxing) all structures at the current level.


*** The major June 2018 update alleviated this to some extent. Before then, you could upgrade your Town Hall before you had placed all of the buildings available at that level. Now, you have to have all possible structures for your TH level in place (though not necessarily maxed) before you can upgrade (a feature that was already enforced with respect to the Builder Hall in your Builder Base).



*** This requirement was added for the Town Hall in the June 2018 update.



** The major December 2015 update introduced Town Hall level 11.

to:

** The major December 2015 update introduced Town Hall level 11. And then the June 2018 update gave us Town Hall 12.
Is there an issue? Send a MessageReason:
None


* AirborneMooks: Balloons, Healers, Dragons, Baby Dragons, Minions, Beta Minions, Lava Hounds, the Grand Warden hero, and the bats spawned by the Night Witch fly out of the reaches of ground units and walls. Your fort will be a sitting duck if it lacks anti-air.

to:

* AirborneMooks: Balloons, Healers, Dragons, Baby Dragons, Minions, Beta Minions, Lava Hounds, the Grand Warden hero, and the bats spawned by the Night Witch Witch, and the Drop Ship fly out of the reaches of ground units and walls. Your fort will be a sitting duck if it lacks anti-air.



* AnimatedAdaptation: Clash-A-Rama!: The Series.

to:

* AnimatedAdaptation: Clash-A-Rama!: ''Clash-A-Rama!: The Series.Series''.



** Using expensive units such as Wizards and Dragons for the sake of farming. Not only will you waste a lot of Elixir for this but a failed attack will also waste even more Elixirs. Not to mentioned their long training time means you won't be able to get as much loot as you like therefore you are better off using cheap spammable units like Barbarians and Archers if you just want to loot other player's villages.

to:

** Using expensive units such as Wizards and Dragons for the sake of farming. Not only will you waste a lot of Elixir for this but a failed attack will also waste even more Elixirs.Elixir. Not to mentioned their long training time means you won't be able to get as much loot as you like therefore you are better off using cheap spammable units like Barbarians and Archers if you just want to loot other player's villages.

Top