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* AmbiguousGender: The spider-train is called Charles by the island folk because it is written on his side and they refer to him with male pronouns. But "he" can lay eggs, something usually done by females, leaving his true gender unknown. Though, it is possible that he has NoBiologicalSex.

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* AmbiguousGender: The spider-train is called Charles by the island folk because it is written on his side and they refer to him with male pronouns. But "he" can lay eggs, something usually done by females, leaving his true gender unknown. Though, it is possible that he has NoBiologicalSex.NoBiologicalSex, or that ThereIsAnother, a female, that either left the island or died prior to the events of the game.
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* {{Bathos}}: The game is very much aware of how ridiculous its premise is and at times runs with it. Some mission names and [=NPCs=] can be downright ridiculous.[[note]]The first mission name is called 'Baby's first Mission' and there's an NPC who is downright obsessed with pickles.[[/note]] That said, whenever dealing with Charles [[spoiler:or the cult]] (as well as [[VideoGame/{{Slender}} a certain side quest involving finding and collecting eight illustrated pages]]), the game ''will'' remind you why it's classified as horror.

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* {{Bathos}}: The game is very much aware of how ridiculous its premise is and at times runs with it. Some mission names and [=NPCs=] can be downright ridiculous.[[note]]The first mission name is called 'Baby's first Mission' and there's an NPC who is downright obsessed with pickles.[[/note]] That said, whenever dealing with Charles [[spoiler:or or the cult]] cult (as well as [[VideoGame/{{Slender}} a certain side quest involving finding and collecting eight illustrated pages]]), the game ''will'' remind you why it's classified as horror.



* SuperDrowningSkills: On the starting dock, you can find a note written by a man who couldn't take it anymore and decided to swim to the mainland. In the note, he states that his chances of success aren't high, but it's still better than staying on the island. You can find his corpse just a couple feet away, floating on the water...

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* SuperDrowningSkills: On the starting dock, you can find a note written by a man who couldn't take it anymore and decided to swim to the mainland. In the note, he states that his chances of success aren't high, but it's still better than staying on the island. You can Then you find [[EpicFail his corpse just a couple feet away, floating on the water...water]]...



* WellIntentionedExtremist: Warren Charles [[AmbiguousSituation might]] be this. [[spoiler: Having witnessed Charles nearly transforming into Hell Charles after absorbing the energy of the eggs, he keeps them hidden and violently surpasses any attempt for them to be recovered by those who believe they're the key to beating Charles. However he still just lets the monstrous train roam free on the island and forces the villagers to evacuate, resulting in him becoming a dictator that everyone just thinks is insane.]]

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* WellIntentionedExtremist: Warren Charles [[AmbiguousSituation might]] be this. [[spoiler: Having witnessed Charles nearly transforming into Hell Charles after absorbing the energy of the eggs, he keeps them hidden and violently surpasses any attempt for them to be recovered by those who believe they're the key to beating Charles. However However, he still just lets the monstrous train roam free on the island and forces the villagers to evacuate, resulting in him becoming a dictator that everyone just thinks is insane.]]
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* FetchQuest: A majority of the quests in this game involve someone asking you to bring them an item they need or lost somewhere on the island.

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** '''Ch'''oo-'''Ch'''oo '''Ch'''arles.



** Also '''Ch'''oo-'''Ch'''oo '''Ch'''arles.
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* MythicalMotifs: Charles brings to mind the ''Oboroguruma'' Yokai from Japanese folklore, as they are both vehicles bearing faces on their fronts who only come out at night.

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* EvilIsNotAToy: Charles's cult doesn't actually seem to have any control over the monster whatsoever. Not only is Charles just as likely to attack cultists as the player if both are caught in the open, but [[spoiler: he devours Warren Charles III right after becoming Hell Charles]].
* ExactWords: [[{{Jerkass}} Ronny]] says that he will give you "one of his useless pieces of scrap" in exchange for retreiving some files from the top of two broken towers. If you check your inventory afterwards, you will see that he did indeed give you a single scrap as payment and nothing more.



* EvilIsNotAToy: Charles's cult doesn't actually seem to have any control over the monster whatsoever. Not only is Charles just as likely to attack cultists as the player if both are caught in the open, but [[spoiler: he devours Warren Charles III right after becoming Hell Charles]].


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* {{Jerkass}}: Ronny is condescending towards and mocks you before and after you risk your life by climbing some delapidated towers to retreive his contract with Warren. Even worse is that he then has the gall to give you ''one single scrap'' as a reward, while [[{{Hypocrite}} he himself complains about being underpaid]].

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Examination of Barry's model shows that he's not even remotely similar to Charles. He looks more like a deep one from the Cthulhu Mythos.


* GiantSpider:
** The eponymous Choo-Choo Charles, who is also part-train.
** Also [[spoiler: Barry the swamp monster, who appears to be a smaller specimen of Charles species without the train as a shell.]]

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* GiantSpider:
**
GiantSpider: The eponymous Choo-Choo Charles, who is also part-train.
** Also [[spoiler: Barry the swamp monster, who appears to be a smaller specimen of Charles species without
part-train. It's suggested that the train as is not actually a shell.]]part of his body, but rather a shell he took after he was accidentally unearthed, similar to a hermit crab.
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* KnowWhenToFoldEm: Charles is not invincible in any way; he's hurt by your weapons and even [[spoiler:Hell Charles]] can be killed. The issue is, he knows this just as well as you and will run away when he's been shot at enough. The only way to get a shot in at killing him is to challenge him to a battle to the death.

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* KnowWhenToFoldEm: Charles is not invincible in any way; he's hurt by your weapons and even [[spoiler:Hell Charles]] can be killed. The issue is, he knows this just as well as you and will run away when he's been shot at enough. injured. The only way to get a shot in at killing him is to challenge enrage him enough to force him into a battle to the death.
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Nightmare Mode is "just" the game's hard difficulty. There is no slightly less harder hard.


* HarderThanHard: Nightmare Mode makes Charles more aggressive (less time between attacks), increases the damage of Charles and the cultists, limits the player to one life, and changes various atmospheric elements to make the game spookier.
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* HarderThanHard: Nightmare Mode makes Charles more aggressive, limits the player to one life, and changes various atmospheric elements to make the game spookier.

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* HarderThanHard: Nightmare Mode makes Charles more aggressive, aggressive (less time between attacks), increases the damage of Charles and the cultists, limits the player to one life, and changes various atmospheric elements to make the game spookier.
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* {{Permadeath}}: Ordinarily, DeathIsASlapOnTheWrist is in play as described above. In the game's hard difficulty however, called Nightmare Mode, you only get a single life. Die at any point and it's back to the very beginning with all your progress reset. Charles and the Mob also have their damage increased significantly (twice for Charles and thrice for Warren's minions), which makes dying in any confrontation a much more likely outcome.
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* WeaponizedCar: The only weapons [[PlayerCharacter the archivist]] has are the guns on their train's rear turret (although it's possible to [[CarFu run over cultists if they stand in front of the train]]). Upgrading the train with better armor, speed, and more powerful weapons is a very important part of the plot.

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* WeaponizedCar: The only weapons [[PlayerCharacter the archivist]] Archivist]] has are the guns on their train's rear turret (although it's possible to [[CarFu run over cultists if they stand in front of the train]]). Upgrading the train with better armor, speed, and more powerful weapons is a very important part of the plot.
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* HarderThanHard: Nightmare Mode makes Charles more aggressive, limits the player to one life, and changes various atmospheric elements to make the game spookier.
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* WellIntentionedExtremist: Warren Charles [[AmbiguousSituation might]] be this. [[spoiler: Having witnessed Charles nearly transforming into Hell Charles after absorbing the energy of the eggs, he keeps them hidden and violently surpasses any attempt for them to be recovered by those who believe they're the key to beating Charles. However he still just lets the monstrous train roam free on the island and forces the villagers to evacuate, resulting in him becoming a dictator that everyone just thinks is insane.]]
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* PaintedCGI: While the art style is significantly more realistic than most examples, several objects have visible paint-like textures and/or pencil scratches on them.
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* TheComputerIsACheatingBastard: Charles can attack and kill you during cutscenes, [[https://youtu.be/_oVMNkXy7Rk?si=pWouyW2VF8W9ICnl&t=4329 including the one where you summon him]].

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* LuredIntoATrap: The player has no personal weapons with which to dispatch the cultists, but they can take damage from the train's guns ([[CarFu or the train itself]]). If you want to take them out, you thus have to deliberately get their attention and then sprint to your train, where the cultists will suddenly find themselves severely outgunned. This is aided by the fact that cultists run slightly slower than the player. This isn't always practical, especially deep inside caves, but there are plenty of above-ground cultists to kill.



* {{Overheating}}: The player's train-mounted guns will overheat if fired too much for too long. The only exception is the RPG launcher, which instead takes five seconds to reload between shots.

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* OptionalStealth: Since the player never personally wields weapons, areas with cultists are designed with stealth in mind, allowing the player to observe guard patrols and sneak around them, which is aided by the cultists wearing masks that make it difficult to spot anything not right in front of them. That said, there's nothing requiring the player to do this, and it's equally possible (if at times impractical) to simply sprint by enemies toward the objective, maybe getting shot a time or two along the way. You can also lure cultists to your train and gun them down with its weapons.
* {{Overheating}}: The player's train-mounted guns never need to be reloaded but will overheat if fired too much for too long. The only exception is the RPG launcher, which instead takes five seconds to reload between shots.shots but still has limitless ammo.



* RoamingEnemy: Charles is always spawned and wanders around the map. He can be encountered at any time.

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* RoamingEnemy: Charles is always spawned and wanders around the map. He can be encountered at any time.time, though he generally tends to keep his distance for a while after being driven off, giving the player some breathing room.



** The Cultists are arguably this, they relentlessly pursue you even if you make your way to your heavily armed train or even stand in the tracks either behind ''or in front'' of it.

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** The Cultists are arguably this, they relentlessly pursue you even if you make your way to your heavily armed train or train, and will even stand in on the tracks either behind ''or in front'' of it.



* UnusableEnemyEquipment: The protagonist never thinks to grab a shotgun from any cultists they kill, which would make dealing with the rest of the cultists much easier.

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* UnusableEnemyEquipment: The protagonist never thinks to grab a shotgun from any cultists they kill, which would make dealing with the rest of the cultists much easier. Even a shotgun lying on a shelf is beyond your reach.

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* BottomlessMagazines: The player and the cultists have unlimited ammunition, only being limited by fire rate and {{Overheating}} in the case of the player's mounted guns. The only weapon that has to be reloaded is the RPG, but it still has limitless ammo.



* {{Overheating}}: Neither the player nor the cultists will ever run out of ammo, but the player's train-mounted guns will overheat if fired too much for too long. The only exception is the RPG launcher, but it takes so much time to reload that it's a moot point anyway.

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* {{Overheating}}: Neither the player nor the cultists will ever run out of ammo, but the The player's train-mounted guns will overheat if fired too much for too long. The only exception is the RPG launcher, but it which instead takes so much time five seconds to reload that it's a moot point anyway.between shots.

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* AwesomeButImpractical: The Rocket Launcher and [[ICallHerVera Bob]] deal a lot of damage against Charles, but the reload and fire rate respectively means that it's much easier for Charles to catch up and damage your train. The former can also damage you and your train if it hits too close to you.

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* AwesomeButImpractical: The Rocket Launcher and [[ICallHerVera Bob]] deal a lot of far more damage against Charles, than the flamethrower and machine gun, but the as a tradeoff have a much lower reload and fire rate respectively means that it's much easier for rate, allowing Charles to catch up and damage your train. The former can Rocket Launcher also has the added drawback of splash damage that can injure you and your train if it hits too close Charles is right next to you. the train.



* DeathIsASlapOnTheWrist: The only punishment for dying is losing a couple of scraps and being teleported back to your train. Though it also reset your current quest progress if you so happen of doing it.

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* DeathIsASlapOnTheWrist: The only punishment for dying is losing a couple of scraps and being teleported back to your train. Though If you're in the middle of a quest, it will also reset your current quest progress if you so happen of doing it.(namely when picking up the eggs).



* FuryFueledFoolishness: One of your goals is to invoke this on the titular monster, who is otherwise pragmatic and cautious enough to [[KnowWhenToFoldEm flee when at low health]] or to avoid going on an unstable bridge. The townsfolk want to destroy the 3 eggs on the island in order to provoke him into a battle to the death.

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* FuryFueledFoolishness: One of your goals is to invoke this on the titular monster, who is otherwise pragmatic and cautious enough to [[KnowWhenToFoldEm flee when at low health]] or to avoid going on an unstable bridge. The townsfolk want to destroy the 3 three eggs on the island in order to provoke him into a battle to the death.



* GiantSpider: The eponymous Choo-Choo Charles, who is also part-train.

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* GiantSpider: GiantSpider:
**
The eponymous Choo-Choo Charles, who is also part-train.



* SchmuckBait: Go ahead, blow the train horn, you know you want to. Surely the sound isn't going to attract the half-locomotive monster stalking the island!
** Can be invoked if one has enough resources and upgrades and wants to lure Charles into a battle so he can be beaten and provide breathing room for exploration.

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* SchmuckBait: Go ahead, blow the train horn, you know you want to. Surely the sound isn't going to attract the half-locomotive monster stalking the island!
** Can
island! Depending on how far along the player is, it can actually be invoked if one has enough resources beneficial to antagonize Charles, as fighting and upgrades and wants to lure Charles into a battle so he can be beaten and provide then driving him off provides breathing room for exploration.
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* ConvenientCranny: The mines, houses, and inside the player’s locomotive all count, as Charles is too large to fit into any of them (unless Charles brings the choo-choo’s health down to zero, at which point it’s too badly damaged to protect the player). If the player hears Charles approaching, racing into one of these is their best hope of survival. The game’s [=NPCs=] will also take shelter upon the monster’s approach, so following them and sharing a hiding spot can save the player.

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* ConvenientCranny: The mines, houses, and inside the player’s locomotive all count, as Charles is too large to fit into any of them (unless Charles brings the choo-choo’s health down to zero, at which point it’s too badly damaged to protect the player). If the player hears Charles approaching, racing into one of these is their best hope of survival. The game’s [=NPCs=] will also take shelter upon the monster’s approach, so following them and sharing a hiding spot can save the player. [[spoiler: Upon turning into Hell Charles, Warren tries hiding in a shed, but Charles is now powerful enough to smash it apart, making it clear this tactic won't work anymore.]]

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* DisneyVillainDeath: [[spoiler: Charles is ultimately slain by being enraged enough to pursue the player across the large wooden bridge, which they earlier sabotaged with explosives. The explosion causes Charles to be launched into the air and then fall face-first [[ImpaledWithExtremePrejudice onto a large wooden spike]].]]



* ImpaledWithExtremePrejudice: [[spoiler: How Charles is finally killed, Paul comments that while the explosives set on the wooden bridge might not be able to kill Charles, the fall just might. Turns out he was half-right as Charles falls directly onto one of the broken support pillars and ''gets impaled by the improvised giant stake face first'']].

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* ImpaledWithExtremePrejudice: [[spoiler: How Charles is finally killed, killed. Paul comments that while the explosives set on the wooden bridge might not be able to kill Charles, [[DisneyVillainDeath the fall just might. might]]. Turns out he was half-right half-right, as Charles falls directly onto one of the broken support pillars and ''gets impaled by the improvised giant stake face first'']].
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* HellIsThatNoise: Charles' Whistle.
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* EatenAlive: If Charles manages to deplete all of your health, he will grab you with his claws and eat you alive, Reaper Leviathan-style.
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Whoops. Small error.


* SpikesOfVillainy: [[Charles' spider legs get a lot thicker and grow sharp spikes once he transforms into Hell Charles.]]

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* SpikesOfVillainy: [[Charles' [[spoiler: Charles' spider legs get a lot thicker and grow sharp spikes once he transforms into Hell Charles.]]
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* SpikesOfVillainy: [[Charles' spider legs get a lot thicker and grow sharp spikes once he transforms into Hell Charles.]]


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* VolcanicVeins: [[spoiler: Charles gets these on his legs in his Hell Charles form. They fade away after he's killed, signifying that he's truly dead.]]
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* AntagonistTitle: The game is named after its main antagonist, the evil half-spider half-train monster known as Choo-Choo Charles.

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* AntagonistTitle: The game is named after its main antagonist, the evil half-spider half-train monster known as Choo-Choo Charles. Who is in turn indirectly named after the other primary villain of the game, Warren Charles III, owner of the Charles Company and leader of the Cult of Charles.
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** Also [[spoiler: Barry the swamp monster, who appears to be a smaller specimen of Charles species without the train as a shell.]]
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* HarmlessVillain: The ghost-like entity in the Boulder Field Pages side-mission looks and sounds incredibly intimidating, but it is completely harmless. All it does is teleport you outside the mission area with no health or progress lost should it catch you.
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The locals calls him Charles. Half train, half gigantic spider, all terrifying beast from hell with a hunger for human flesh. He has become the island's apex predator. And your mission is to slay him.

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The locals calls call him Charles. Half train, half gigantic spider, all terrifying beast from hell with a hunger for human flesh. He has become the island's apex predator. And your mission is to slay him.

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