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* MissionPackSequel: Although every ''Call of Duty'' since ''VideoGame/CallOfDutyModernWarfare2019'' has been built on that game's engine and assets (notably all sharing similar-feeling gunplay and movement, just with different weapons, historical setting, tweaked character health[=/=]accuracy, etc), ''Modern Warfare III'' is by far the most noticeable example of a Mission Pack Sequel, heavily re-using assets from ''Modern Warfare II'' and ''Warzone''. In fact it was originally supposed to be a [=DLC=] campaign for ''Modern Warfare II'' before Activision told Sledgehammer Games to expand it into a full stand-alone game.
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** Similar to ''Modern Warfare (2019)'', ''Black Ops: Cold War'', and ''Vanguard'', Juggernaut-type enemies appear in the single-player campaign, [[spoiler:with two appearing at various points in "Payload", and a pair of them serving as a FinalBoss fight of sorts towards the end of the final mission.]] They're about 50% more durable than they were in ''Modern Warfare (2019)''.

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** Similar to ''Modern Warfare (2019)'', ''Black Ops: Cold War'', and ''Vanguard'', Juggernaut-type enemies appear in the single-player campaign, [[spoiler:with two appearing at various points in "Payload", and a pair of them serving as a FinalBoss fight of sorts towards the end of the final mission.]] They're about 50% more durable than they were in ''Modern Warfare (2019)''.(2019)'', though you can break their helmets with concentrated fire to kill them with a headshot.
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%% For unreleased works where all we have to go on is advertising and other supplemental materials, we have some detailed guidelines, which can be found at Administrivia/CreatingAWorkPageForAnUpcomingWork.

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%% For unreleased works where all we have to go on is advertising and other supplemental materials, we have some detailed guidelines, which can be found at Administrivia/CreatingAWorkPageForAnUpcomingWork.Administrivia/CreatingAWorkPageForAnUnreleasedWork.

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** Armored enemies make a return from ''Modern Warfare II'', though the overall durability of their armor seems to have been reduced and is now more on par to a player with an armored plate.
** Similar to ''Modern Warfare (2019)'', ''Black Ops: Cold War'', and ''Vanguard'', Juggernaut-type enemies appear in the single-player campaign, [[spoiler:with two appearing at various points in "Payload", and a pair of them serving as a FinalBoss fight of sorts towards the end of the final mission.]]

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** Armored enemies make a return from ''Modern Warfare II'', though the overall durability of their armor seems to you have been reduced and is now more on par access to various advantages such as armor-piercing bullets or higher-caliber machineguns to make killing them a player with an armored plate.
bit easier.
** Similar to ''Modern Warfare (2019)'', ''Black Ops: Cold War'', and ''Vanguard'', Juggernaut-type enemies appear in the single-player campaign, [[spoiler:with two appearing at various points in "Payload", and a pair of them serving as a FinalBoss fight of sorts towards the end of the final mission.]] ]] They're about 50% more durable than they were in ''Modern Warfare (2019)''.
** Andrei Nolan is noted as wearing heavy armor in "Highrise", so you can shoot him all you want when chasing him without worrying about failing the mission to capture him alive. At the end of the chase you corner him and he ends up accidentally blasting himself with a smoke grenade when you try to get close.
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It was first teased on August 7th, 2023, was officially revealed via the ''Warzone 2.0'' Shadow Siege event on August 17th, and is scheduled for release on November 10th on the same platforms as ''VideoGame/CallOfDutyModernWarfareII'' (UsefulNotes/PlayStation4, UsefulNotes/XboxOne, UsefulNotes/PlayStation5, UsefulNotes/XboxSeriesXAndS, and [[UsefulNotes/MicrosoftWindows Windows PC]]). The reveal trailer can be found [[https://www.youtube.com/watch?v=ITIcmA4Zwa8 here]] while the reveal of the character Makarov can be found [[https://youtu.be/C_6J06wdgXY here]].

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It was first teased on August 7th, 2023, was officially revealed via the ''Warzone 2.0'' Shadow Siege event on August 17th, and is scheduled for release was released on November 10th on the same platforms as ''VideoGame/CallOfDutyModernWarfareII'' (UsefulNotes/PlayStation4, UsefulNotes/XboxOne, UsefulNotes/PlayStation5, UsefulNotes/XboxSeriesXAndS, and [[UsefulNotes/MicrosoftWindows Windows PC]]). The reveal trailer can be found [[https://www.youtube.com/watch?v=ITIcmA4Zwa8 here]] while the reveal of the character Makarov can be found [[https://youtu.be/C_6J06wdgXY here]].
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!! This page assumes you have played''VideoGame/CallOfDutyModernWarfare2019'' and ''VideoGame/CallOfDutyModernWarfareII'', all spoilers for both games' singleplayer campaign and Spec Ops missions will be unmarked. Administrivia/YouHaveBeenWarned!

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!! This page assumes you have played''VideoGame/CallOfDutyModernWarfare2019'' played ''VideoGame/CallOfDutyModernWarfare2019'' and ''VideoGame/CallOfDutyModernWarfareII'', all spoilers for both games' singleplayer campaign and Spec Ops missions will be unmarked. Administrivia/YouHaveBeenWarned!
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!! This page may contain unmarked spoilers from ''VideoGame/CallOfDutyModernWarfare2019'' and ''VideoGame/CallOfDutyModernWarfareII''. Administrivia/YouHaveBeenWarned!

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!! This page may contain unmarked assumes you have played''VideoGame/CallOfDutyModernWarfare2019'' and ''VideoGame/CallOfDutyModernWarfareII'', all spoilers from ''VideoGame/CallOfDutyModernWarfare2019'' for both games' singleplayer campaign and ''VideoGame/CallOfDutyModernWarfareII''.Spec Ops missions will be unmarked. Administrivia/YouHaveBeenWarned!
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* PresentDay: As with the previous two games, the campaign begins on November 10th, 2023 and takes place over the following week.

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* PresentDay: As with the previous two games, the campaign begins on November 10th, 2023 [[TheNewTwenties 2023]] and takes place over the following week.
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* PresentDay: As with the previous two games, the campaign begins on November 10th, 2023 and takes place over the following week.
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The one to celebrate [[MilestoneCelebration twenty years of staying frosty]].
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* JustTrainWrong: The second half of the final mission takes place at a maintenance point somewhere in the Channel Tunnel and has trains passing through the area that can run you or your enemies over. There are ''much'' more trains going through the area in-game (roughly one every 30 seconds in either direction) than go through the real-life Channel Tunnel (400 per day on a normal day, which average to one train in either direction every 3 minutes and a half).
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* OldSaveBonus: Any unlocked content originating from ''Modern Warfare II''[='s=] multiplayer or ''Warzone 2.0'' (paid or otherwise) will also be available in ''III'' -- including operators, weapons/attachments, skins, etc. (with some exceptions). New players for ''III'' will have to unlock content from ''II'' via unlock challenges.

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* OldSaveBonus: Any unlocked content originating from ''Modern Warfare II''[='s=] multiplayer or ''Warzone 2.0'' (paid or otherwise) will is also be available in ''III'' -- including operators, weapons/attachments, skins, etc. (with some exceptions). New players for ''III'' will have to unlock content from ''II'' via unlock challenges.

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!! This game may contain unmarked spoilers from ''VideoGame/CallOfDutyModernWarfare2019'' and ''VideoGame/CallOfDutyModernWarfareII''. Administrivia/YouHaveBeenWarned!

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!! This game page may contain unmarked spoilers from ''VideoGame/CallOfDutyModernWarfare2019'' and ''VideoGame/CallOfDutyModernWarfareII''. Administrivia/YouHaveBeenWarned!


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** Both the final missions of this game and the original ''Modern Warfare 3'' feature Makarov poised to deliver a CoupDeGrace upon an immobilized Price [[spoiler:only to be interrupted by Price's squadmate wounding him, forcing him to shoot them dead in retaliation]].

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* EnemyMine: TF 141, Shepherd, and Shadow Company begrudgingly join forces to take down Makarov. [[spoiler:While critical to destroying Konni in Urzikstan, any cooperation afterwards ends. Even Farah and the ULF end their decade-long partnership with Shepherd realizing how much he’s willing to lie save his own skin]].

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* EnemyMine: TF 141, Shepherd, and Shadow Company begrudgingly join forces to take down Makarov. [[spoiler:While critical to destroying Konni in Urzikstan, any cooperation afterwards ends. Even Farah and the ULF end their decade-long partnership with Shepherd after realizing how much he’s he's willing to lie to save his own skin]].


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** The beginning of the game has a team of soldiers infiltrate a gulag in order to spring a Prisoner 627, a reference to Task Force 141 rescuing Captain Price from a gulag in ''VideoGame/CallOfDutyModernWarfare2''. [[spoiler:However, rather than Price they're rescuing, it's Makarov]].
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* EnemyMine: TF 141, Shepherd, and Shadow Company begrudgingly join forces to take down Makarov. [[spoiler:While critical to destroying Konni in Urzikstan, any cooperation afterwards ends.]]

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* EnemyMine: TF 141, Shepherd, and Shadow Company begrudgingly join forces to take down Makarov. [[spoiler:While critical to destroying Konni in Urzikstan, any cooperation afterwards ends.]] Even Farah and the ULF end their decade-long partnership with Shepherd realizing how much he’s willing to lie save his own skin]].
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* AKA47: Perhaps the most egregious example in the series to date, as not only are the names fictional, but the game leans more heavily on fictionalizing aspects of the weapons. The Scorpion Evo 3, though correctly named in the gameplay demo, is now the "Rival-9"; the SVA 545 is comparable to the AN-94 gameplay-wise but is modeled as more or less an AN-94 barrel and gas piston mated to a regular AK-74 receiver with some elements of the Type 81 (the magazine shifted forward, rather than having the mag release meet the trigger guard); the venerated ACR is now the "MCW" for its regular version and the "Sidewinder" for a .450 Bushmaster conversion; and the AMR-9 is a Model 635/991 hybrid with a fictional handguard extension for mounting lasers and lights. Weapon blueprints can be named with more accurate names, averting this trope if the player cares enough to research the correct names.

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* AKA47: Perhaps the most egregious example in the series to date, as not only are the names fictional, but the game leans more heavily on fictionalizing aspects of the weapons. The Scorpion Evo 3, though correctly named in the gameplay demo, is now the "Rival-9"; the SVA 545 is comparable to the AN-94 gameplay-wise but is modeled as more or less an AN-94 barrel and gas piston mated to a regular AK-74 receiver with some elements of the Type 81 (the magazine shifted forward, rather than having the mag release meet the trigger guard); the venerated ACR is now the "MCW" for its regular version and the "Sidewinder" for a .450 Bushmaster conversion; and the AMR-9 is a Model 635/991 hybrid with a fictional handguard extension for mounting lasers and lights. Even the CZ 805 BREN went through two names, called the "Draekur-556" in the campaign premiere before being renamed again to "MTZ-556" for the released game. Weapon blueprints can be named with more accurate names, averting this trope if the player cares enough to research the correct names.



** The MCW 6.8 rifle was claimed during the beta to be chambered in the MCX Spear's .277 Fury round (a full-power ''battle rifle'' cartridge) rather than the intermediate 6.8x43mm Remington SPC cartridge that was offered as an option for the real-life ACR. The released game changed this... to "6.8mm Wraith", equivalent to the 6.8mm TVCM used by the [=RM277=] (the "Cronen Squall" of ''MWII''). All this in spite of the magazine still being visibly based on the dimensions that would fit 6.8x43mm rather than the noticeably larger .277 cartridges.

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** The MCW 6.8 rifle was claimed during the beta to be chambered in the MCX Spear's .277 Fury round (a full-power ''battle rifle'' cartridge) rather than the intermediate 6.8x43mm Remington SPC cartridge that was offered as an option for the real-life ACR. The released game changed this... to "6.8mm Wraith", equivalent to the 6.8mm TVCM used by the [=RM277=] (the "Cronen Squall" of ''MWII''). All this ''MWII''), which is still closer to a battle rifle cartridge (same length as 7.62mm NATO). This is also all in spite of that the model is still visibly using a magazine still being visibly based on the dimensions that would fit 6.8x43mm rather than the noticeably of STANAG dimensions, which is far too small to carry either of these larger .277 cartridges.
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Not to be confused with ''VideoGame/CallOfDutyModernWarfare3'' from 2011.
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* AKA47: Perhaps the most egregious example in the series to date. The Scorpion Evo 3 is now the "Rival-9" (but is named correctly in the gameplay demo), the SVA 545 is comparable to the AN-94 gameplay-wise but is modeled after a completely conceptual AK variant, the venerated ACR is now the "MCW", and the AMR-9 is a Model 635/991 hybrid with a fictional handguard extension for mounting lasers and lights. Weapon blueprints can be named with more accurate names, averting this trope if the player cares enough to research the correct names.

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* AKA47: Perhaps the most egregious example in the series to date. date, as not only are the names fictional, but the game leans more heavily on fictionalizing aspects of the weapons. The Scorpion Evo 3 is now the "Rival-9" (but is named 3, though correctly named in the gameplay demo), demo, is now the "Rival-9"; the SVA 545 is comparable to the AN-94 gameplay-wise but is modeled after as more or less an AN-94 barrel and gas piston mated to a completely conceptual AK variant, regular AK-74 receiver with some elements of the Type 81 (the magazine shifted forward, rather than having the mag release meet the trigger guard); the venerated ACR is now the "MCW", "MCW" for its regular version and the "Sidewinder" for a .450 Bushmaster conversion; and the AMR-9 is a Model 635/991 hybrid with a fictional handguard extension for mounting lasers and lights. Weapon blueprints can be named with more accurate names, averting this trope if the player cares enough to research the correct names.



** The [=MCW=] 6.8 rifle is chambered in the [=MCX=] Spear's .277 Fury round (a full-power ''battle rifle'' cartridge) rather than the intermediate 6.8x43mm Remington SPC cartridge that was offered as an option for the real-life [=ACR=].
** The [=TAQ=] Eradicator (based on the [=FN HAMR=]) is actually a 7.62mm [=SCAR-H=] with a drum magazine, while the real HAMR is chambered in 5.56mm. The same has occured in ''[[VideoGame/CallOfDutyBlackOpsII Black Ops II]]''.

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** The [=MCW=] MCW 6.8 rifle is was claimed during the beta to be chambered in the [=MCX=] MCX Spear's .277 Fury round (a full-power ''battle rifle'' cartridge) rather than the intermediate 6.8x43mm Remington SPC cartridge that was offered as an option for the real-life [=ACR=].
ACR. The released game changed this... to "6.8mm Wraith", equivalent to the 6.8mm TVCM used by the [=RM277=] (the "Cronen Squall" of ''MWII''). All this in spite of the magazine still being visibly based on the dimensions that would fit 6.8x43mm rather than the noticeably larger .277 cartridges.
** The [=TAQ=] TAQ Eradicator (based on the [=FN HAMR=]) FN HAMR) is actually a 7.62mm [=SCAR-H=] SCAR-H with a drum magazine, while the real HAMR is chambered in 5.56mm. The same has occured 56mm, much like the HAMR's first appearance in ''[[VideoGame/CallOfDutyBlackOpsII Black Ops II]]''.
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somewhere Brandon Herrera is screaming that he didn't come up with it first


** The most serious offender however is the Longbow sniper rifle, which is actually a bolt-action 7.62x39mm Kalashnikov rifle. No such configuration exists in any real-life [=AK=], with its closest approximation, the Iraqi Tabuk rifle, being semi-automatic.

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** The most serious offender however is the Longbow sniper rifle, which is actually a bolt-action 7.62x39mm Kalashnikov rifle. No such configuration exists in any real-life [=AK=], with its closest approximation, the Iraqi Tabuk rifle, Ukrainian Gopak, being semi-automatic.straight-pull bolt action.
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* HelmetsAreHardlyHeroic: TF 141 more often than not go without helmets, compared to previous titles. [[spoiler:A typical ballistic helmet would have saved Soap's life in the last mission from a close-range pistol round.]]

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* MythologyGag: The "wavelength" effect of the title screen is evocative of the original ''[[VideoGame/CallOfDutyModernWarfare3 Modern Warfare 3]]'' title screen, and even starts off with the iconic green color scheme.

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* MythologyGag: MythologyGag:
**
The "wavelength" effect of the title screen is evocative of the original ''[[VideoGame/CallOfDutyModernWarfare3 Modern Warfare 3]]'' title screen, and even starts off with the iconic green color scheme.scheme.
** During the final mission, you can find (and pet) a dog called Riley, which was the name of the dog in ''VideoGame/CallOfDutyGhosts''.
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** The [=MCW=] 6.8 rifle is chambered in the [=MCX=] Spear's .277 Fury round (a full-power ''battle rifle'' cartridge) rather than the intermediate 6.8x43mm cartridge the real-life [=ACR=] could chamber.
** The [=TAQ=] Eradicator (based on the [=FN HAMR=]) is actually a 7.62mm [=SCAR-H=] with a drum magazine, instead of the actual 5.56mm rifle. The same has occured in ''[[VideoGame/CallOfDutyBlackOpsII Black Ops II]]''.

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** The [=MCW=] 6.8 rifle is chambered in the [=MCX=] Spear's .277 Fury round (a full-power ''battle rifle'' cartridge) rather than the intermediate 6.8x43mm Remington SPC cartridge that was offered as an option for the real-life [=ACR=] could chamber.
[=ACR=].
** The [=TAQ=] Eradicator (based on the [=FN HAMR=]) is actually a 7.62mm [=SCAR-H=] with a drum magazine, instead of while the actual real HAMR is chambered in 5.56mm rifle.56mm. The same has occured in ''[[VideoGame/CallOfDutyBlackOpsII Black Ops II]]''.

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* BreakingOldTrends: For the first time in twenty years the direct sequel to a ''Call of Duty'' game is being released as the next overall installment in the series to its canonical predecessor. This also marks the first time a ''Modern Warfare'' game was developed primarily by a studio other than Infinity Ward (Sledgehammer Games also developed the original ''Modern Warfare 3'', but only completing the unfinished development left by Infinity Ward after the leadership and many of the developers defected from the company), as well as the first time a ''Modern Warfare'' title has a Zombies mode.
** On a much smaller note, this is the first time a proper rifle-length G36 appears in a ''Call of Duty'' game, as previously only its subcarbine ([=G36C=]) and machine gun ([=MG36=], or rather a [=G36K=] dressed-up as one) siblings have appeared, although the Holger-26 machine gun in ''[[VideoGame/CallOfDutyModernWarfare2019 Modern Warfare I]]'' can be modified into a G36 through the Gunsmith system.

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* BreakingOldTrends: BreakingOldTrends:
**
For the first time in twenty years the direct sequel to a ''Call of Duty'' game is being released as the next overall installment in the series to its canonical predecessor. This also marks the first time a ''Modern Warfare'' game was developed primarily by a studio other than Infinity Ward (Sledgehammer Games also developed the original ''Modern Warfare 3'', but only completing the unfinished development left by Infinity Ward after the leadership and many of the developers defected or were fired from from the company), as well as the first time a ''Modern Warfare'' title has a Zombies mode.
** On a much smaller note, this is the first time a proper rifle-length G36 appears in a ''Call of Duty'' game, as previously only its subcarbine ([=G36C=]) and machine gun ([=MG36=], or rather a [=G36K=] dressed-up [[WeaponsUnderstudies dressed up as one) one]]) siblings have appeared, although the Holger-26 machine gun in ''[[VideoGame/CallOfDutyModernWarfare2019 Modern Warfare I]]'' can be modified into a G36 through the Gunsmith system.



* MoodyTrailerCoverSong: The trailer is scored to an ominous version of [[Music/BlueOysterCult Blue Öyster Cult's]] "(Don't Fear) the Reaper", underscoring the higher stakes in the story now that Makarov is making his moves to start another global war.

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* MoodyTrailerCoverSong: The trailer is scored to an ominous version of [[Music/BlueOysterCult Blue Öyster Cult's]] Music/BlueOysterCult "(Don't Fear) the Reaper", underscoring the higher stakes in the story now that Makarov is making his moves to start another global war.
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* EnemyMine: TF 141, Shepherd, and Shadow Company begrudgingly join forces to take down Makarov. [[spoiler:While critical to destroying Konni in Urzikstan, any cooperation afterwards ends.]]
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* CutAndPasteEnvironments: Many of the levels in the single player campaign are rather obviously environments taken from the Verdansk map in ''Warzone'', though some of these are justified by since certain levels take place in Verdansk.

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* CutAndPasteEnvironments: Many of the levels in the single player campaign are rather obviously environments taken from the Verdansk map in ''Warzone'', though some of these are justified by since certain levels take taking place in Verdansk.
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* CutAndPasteEnvironments: Many of the levels in the single player campaign are rather obviously environments taken from the Verdansk map in ''Warzone''.

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* CutAndPasteEnvironments: Many of the levels in the single player campaign are rather obviously environments taken from the Verdansk map in ''Warzone''.''Warzone'', though some of these are justified by since certain levels take place in Verdansk.
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** The [=MCW=] 6.8 rifle is chambered in the [=MCX=] Spear and [=RM277=]'s .277 Fury round (a full-power ''battle rifle'' cartridge) rather than the intermediate 6.8x43mm cartridge the real-life [=ACR=] could chamber.

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** The [=MCW=] 6.8 rifle is chambered in the [=MCX=] Spear and [=RM277=]'s .Spear's .277 Fury round (a full-power ''battle rifle'' cartridge) rather than the intermediate 6.8x43mm cartridge the real-life [=ACR=] could chamber.

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* AKA47: Perhaps the most egregious example in the series to date. The Skorpion Evo 3 is now the "Rival-9" (but is named correctly in the gameplay demo), the SVA 545 is comparable to the AN-94 gameplay-wise but is modeled after a completely conceptual AK variant, the venerated ACR is now the "MCW", and the AMR-9 is an Model 635 SMG conversion with a fictional blocky barrel. Weapon blueprints can be named with more accurate names, averting this trope if the player cares enough to research the correct names.

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* AKA47: Perhaps the most egregious example in the series to date. The Skorpion Scorpion Evo 3 is now the "Rival-9" (but is named correctly in the gameplay demo), the SVA 545 is comparable to the AN-94 gameplay-wise but is modeled after a completely conceptual AK variant, the venerated ACR is now the "MCW", and the AMR-9 is an a Model 635 SMG conversion 635/991 hybrid with a fictional blocky barrel.handguard extension for mounting lasers and lights. Weapon blueprints can be named with more accurate names, averting this trope if the player cares enough to research the correct names.


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** On a much smaller note, this is the first time a proper rifle-length G36 appears in a ''Call of Duty'' game, as previously only its subcarbine ([=G36C=]) and machine gun ([=MG36=], or rather a [=G36K=] dressed-up as one) siblings have appeared, although the Holger-26 machine gun in ''[[VideoGame/CallOfDutyModernWarfare2019 Modern Warfare I]]'' can be modified into a G36 through the Gunsmith system.

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* AKA47: Perhaps the most egregious example in the series to date. The Skorpion Evo 3 is now the "Rival-9" (but is named correctly in the gameplay demo), the SVA 545 is comparable to the AN-94 gameplay-wise but is modeled after a completely conceptual AK variant, the venerated ACR is now the "MCR", and the AMR-9 is an Model 635 SMG conversion with a fictional blocky barrel. Weapon blueprints can be named with more accurate names, averting this trope if the player cares enough to research the correct names.

to:

* AKA47: Perhaps the most egregious example in the series to date. The Skorpion Evo 3 is now the "Rival-9" (but is named correctly in the gameplay demo), the SVA 545 is comparable to the AN-94 gameplay-wise but is modeled after a completely conceptual AK variant, the venerated ACR is now the "MCR", "MCW", and the AMR-9 is an Model 635 SMG conversion with a fictional blocky barrel. Weapon blueprints can be named with more accurate names, averting this trope if the player cares enough to research the correct names.


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* ArtisticLicenseMilitary:
** The [=MCW=] 6.8 rifle is chambered in the [=MCX=] Spear and [=RM277=]'s .277 Fury round (a full-power ''battle rifle'' cartridge) rather than the intermediate 6.8x43mm cartridge the real-life [=ACR=] could chamber.
** The [=TAQ=] Eradicator (based on the [=FN HAMR=]) is actually a 7.62mm [=SCAR-H=] with a drum magazine, instead of the actual 5.56mm rifle. The same has occured in ''[[VideoGame/CallOfDutyBlackOpsII Black Ops II]]''.
** The most serious offender however is the Longbow sniper rifle, which is actually a bolt-action 7.62x39mm Kalashnikov rifle. No such configuration exists in any real-life [=AK=], with its closest approximation, the Iraqi Tabuk rifle, being semi-automatic.
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* HeavilyArmoredMook:
** Armored enemies make a return from ''Modern Warfare II'', though the overall durability of their armor seems to have been reduced and is now more on par to a player with an armored plate.
** Similar to ''Modern Warfare (2019)'', ''Black Ops: Cold War'', and ''Vanguard'', Juggernaut-type enemies appear in the single-player campaign, [[spoiler:with two appearing at various points in "Payload", and a pair of them serving as a FinalBoss fight of sorts towards the end of the final mission.]]

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