Follow TV Tropes

Following

History VideoGame / CIMATheEnemy

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DegradedBoss: Bruton, the first boss of the game, reappears in the dungeon after it as a respawning CIMA nest enemy.
Is there an issue? Send a MessageReason:
None


* YouLoseAtZeroTrust: Each settler has a trust meter that goes up and down either because of plot reasons or because the player protected them from an enemy (or conversely, let them get hit.) Settlers that don't trust Ark and Ivy (denoted by a negative trust score) will refuse to craft items for them.

to:

* YouLoseAtZeroTrust: Each settler has a trust meter that goes up and down either because of plot reasons or because the player protected them from an enemy (or conversely, let them get hit.) Settlers that don't trust Ark and Ivy (denoted by a negative trust score) will refuse aren't able to craft items for them.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GameplayAllyImmortality: Ivy becomes invulnerable during boss fights. Unfortunately, she also doesn't do anything during boss fights either except follow you around.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* WeCannotGoOnWithoutYou: A party-wide example. If even one character's HP hits 0, it's game over.
Is there an issue? Send a MessageReason:
None


* TheLittleDetecto: Halley and his sister can find and dig up any buried treasure they walk by.

to:

* TheLittleDetecto: Halley and his sister Emmy can find and dig up any buried treasure they walk by.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BratsWithSlingshots: Halley
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TheLittleDetecto: Halley and his sister can find and dig up any buried treasure they walk by.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* InsurmountableWaistHighFence: The player often finds their path blocked by a column. Not columns plural; a single, skinny column that the characters can easy just walk around most of the time, but instead have to find something to trigger it to sink into the ground.

Added: 220

Changed: 16

Is there an issue? Send a MessageReason:
None


* GameplayAndStorySegregation: Even if you park all the settlers in front of a CIMA nest and hack away at enemies until everyone's trust goes into the positives, Vanrose and Doug will still hate you for much of the game.



* MookMaker: Most enemies come from spawn points marked by floating crystals.

to:

* MookMaker: Most enemies come from spawn points CIMA nests marked by floating crystals.
Is there an issue? Send a MessageReason:
None


* InventoryManagementPuzzle: Each character can only carry 16 items. Ark also gets 5 quickslots to put items in.

to:

* InventoryManagementPuzzle: Each character can only carry 16 items. Ark also gets 5 quickslots to put 21 items in.(16 items in their inventory, and 5 quick-slot items)
Is there an issue? Send a MessageReason:
None


* YouLoseAtZeroTrust: Each settler has a trust meter that goes up and down either because of plot reasons or because the player protected them from an enemy (or conversely, let them get hit.) Settlers that don't trust Ark and Ivy will refuse to craft items for them.

to:

* YouLoseAtZeroTrust: Each settler has a trust meter that goes up and down either because of plot reasons or because the player protected them from an enemy (or conversely, let them get hit.) Settlers that don't trust Ark and Ivy (denoted by a negative trust score) will refuse to craft items for them.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TheMillstone: Vanrose starts out butting heads with Ark and Ivy at every opportunity and causing trouble, until he eventually learns to trust them enough to go along with their plans.
Is there an issue? Send a MessageReason:
None


** And of course, Vanrose only makes the situation worse by causing Ark and Ivy to go back to help Jester anyway, which just gets him distracts long enough for Pike to fatally stab him.

to:

** And of course, Vanrose only makes the situation worse by causing Ark and Ivy to go back to help Jester anyway, which just gets him only distracts him long enough for Pike to fatally stab him.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** And of course, Vanrose only makes the situation worse by causing Ark and Ivy to go back to help Jester anyway, which just gets him distracts long enough for Pike to fatally stab him.
Is there an issue? Send a MessageReason:
None


* WhatTheHellHero: The settlers are ''not'' happy with Ark and Ivy leaving Jester behind to fight Pike (even though he ordered them too) and the revelation causes the entire party to lose trust in them.

to:

* WhatTheHellHero: The settlers are Vanrose is ''not'' happy with Ark and Ivy leaving Jester behind to fight Pike (even though he ordered them too) and the revelation causes the entire party to lose trust in them.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SwordBeam: One item allows Ark to shoot lightning from his sword until he's hit.
Is there an issue? Send a MessageReason:
None


* YouGottaHaveBlueHair: All of the CIMA have unnatural hair colors, along with Ivy's blueish-white hair [[spoiler: which makes sense, seeing as she's a CIMA too.]]

to:

* YouGottaHaveBlueHair: All of the CIMA have unnatural hair colors, along with Ivy's blueish-white hair [[spoiler: which makes sense, seeing as she's a CIMA too.]]]]
* YouLoseAtZeroTrust: Each settler has a trust meter that goes up and down either because of plot reasons or because the player protected them from an enemy (or conversely, let them get hit.) Settlers that don't trust Ark and Ivy will refuse to craft items for them.
Is there an issue? Send a MessageReason:
None


* ItemCrafting: Done by using crystals called Majesty that are randomly dropped by enemies. Each character (including settlers) have their own items they can make.

to:

* ItemCrafting: Done by using crystals called Majesty that are randomly dropped by enemies. Each character (including settlers) settlers, but only if they trust you) have their own items they can make.
Is there an issue? Send a MessageReason:
None


* ItemCrafting: Certain settlers are able to create items once you rescue them, done by using crystals called Majesty that are randomly dropped by enemies.

to:

* ItemCrafting: Certain settlers are able to create items once you rescue them, done Done by using crystals called Majesty that are randomly dropped by enemies.enemies. Each character (including settlers) have their own items they can make.



* TheLoad: A few settlers have no special skills and only exist to be protected. Telmia is the biggest load of all, ending up injured by the time you find her, and having the weakest defense in the game.

to:

* TheLoad: A few settlers have no special skills beyond ItemCrafting and only exist to be protected. Telmia is the biggest load of all, ending up injured by the time you find her, and having the weakest defense in the game.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TheGunslinger: Ivy
Is there an issue? Send a MessageReason:
None


* HubLevel: The train acts as one, directly connecting to all the dungeons.

to:

* HubLevel: The train acts as one, directly connecting to all the dungeons. It's also where the player can craft items and boost the attack and defense of any of the characters (if they've rescued the appropriate settlers, of course.)
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* HubLevel: The train acts as one, directly connecting to all the dungeons.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* InventoryManagementPuzzle: Each character can only carry 16 items. Ark also gets 5 quickslots to put items in.
Is there an issue? Send a MessageReason:
None


* TheLoad: Telmia is the biggest load of all, ending up injured by the time you find her, and having the weakest defense in the game.

to:

* TheLoad: A few settlers have no special skills and only exist to be protected. Telmia is the biggest load of all, ending up injured by the time you find her, and having the weakest defense in the game.
Is there an issue? Send a MessageReason:
None


* ItemCrafting: Certain settlers are able to create items once you rescue them.

to:

* ItemCrafting: Certain settlers are able to create items once you rescue them.them, done by using crystals called Majesty that are randomly dropped by enemies.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* HeroWithBadPublicity: The settlers start out mostly not trusting in Ark and Ivy's ability to take over for Jester in the slightest (it doesn't help that one of them just hates Gate Guardians in general.) The player has to spend the rest of the game earning that trust.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* WhatTheHellHero: The settlers are ''not'' happy with Ark and Ivy leaving Jester behind to fight Pike (even though he ordered them too) and the revelation causes the entire party to lose trust in them.
Is there an issue? Send a MessageReason:
None


Along with the typical ActionRPG elements, CIMA also incorporates some puzzle elements as well. Since Ark and Ivy can't leave the rescued settlers on the train for risk of being attacked again, they end up tagging along with them and have to be protected. Fortunately, only a small handful of settlers take the role of TheLoad, while most of them have skills that can be utilized in dungeons, whether it's being able to fend off enemies, heal, or pass certain obstacles (for example, one of the pioneers is a small boy who can cross bridges that would crumble under the weight of a full-grown adult.)

to:

Along with the typical ActionRPG elements, CIMA also incorporates some puzzle strategy elements as well. Since Ark and Ivy can't leave the rescued settlers on the train for risk of being attacked again, they end up tagging along with them and have to be protected. Fortunately, only a small handful of settlers take the role of TheLoad, while most of them have skills that can be utilized in dungeons, whether it's being able to fend off enemies, heal, or pass certain obstacles (for example, one of the pioneers is a small boy who can cross bridges that would crumble under the weight of a full-grown adult.)
Is there an issue? Send a MessageReason:
None


CIMA: The Enemy (known as Frontier Stories in Japan) is a little-known isometric ActionRPG for the GameBoyAdvance made by Neverland, the people behind {{Lufia}}. The story takes place in a sci-fi western setting, with humanity under attack by a race of shapeshifting interdimensional aliens called CIMA , who attack humans by pulling them through portals into their world and feeding on their hope. There also exists an organization called the Gate Guardians who oppose the CIMA for humanity's sake, mostly acting as glorified bodyguards for travelers. When a train carrying settlers, along with three Gate Guardians: Jester, one of the six most elite Gate Guardians, and two rookies, Ark and Ivy, are pulled through a CIMA gate, and while scouting for a way out, the group is attacked by Pike Nighttrap, one of the Crimson Nine - the leaders of the CIMA. The settlers are scattered all over the CIMA world when the dungeon they're in collapses, while Jester is quickly killed fending Pike off while Ark and Ivy escape, leaving them to spearhead the rescue effort and clear a path for the train to make it's getaway back to the real world.

to:

CIMA: The Enemy (known as Frontier Stories in Japan) is a little-known isometric ActionRPG for the GameBoyAdvance made by Neverland, the people behind {{Lufia}}. The story takes place in a sci-fi sci-fi/fantasy western setting, with humanity under attack by a race of shapeshifting interdimensional aliens called CIMA , who attack humans by pulling them through portals into their world and feeding on their hope. There also exists an organization called the Gate Guardians who oppose the CIMA for humanity's sake, mostly acting as glorified bodyguards for travelers. When a train carrying settlers, along with three Gate Guardians: Jester, one of the six most elite Gate Guardians, and two rookies, Ark and Ivy, are pulled through a CIMA gate, and while scouting for a way out, the group is attacked by Pike Nighttrap, one of the Crimson Nine - the leaders of the CIMA. The settlers are scattered all over the CIMA world when the dungeon they're in collapses, while Jester is quickly killed fending Pike off while Ark and Ivy escape, leaving them to spearhead the rescue effort and clear a path for the train to make it's getaway back to the real world.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

CIMA: The Enemy (known as Frontier Stories in Japan) is a little-known isometric ActionRPG for the GameBoyAdvance made by Neverland, the people behind {{Lufia}}. The story takes place in a sci-fi western setting, with humanity under attack by a race of shapeshifting interdimensional aliens called CIMA , who attack humans by pulling them through portals into their world and feeding on their hope. There also exists an organization called the Gate Guardians who oppose the CIMA for humanity's sake, mostly acting as glorified bodyguards for travelers. When a train carrying settlers, along with three Gate Guardians: Jester, one of the six most elite Gate Guardians, and two rookies, Ark and Ivy, are pulled through a CIMA gate, and while scouting for a way out, the group is attacked by Pike Nighttrap, one of the Crimson Nine - the leaders of the CIMA. The settlers are scattered all over the CIMA world when the dungeon they're in collapses, while Jester is quickly killed fending Pike off while Ark and Ivy escape, leaving them to spearhead the rescue effort and clear a path for the train to make it's getaway back to the real world.

Along with the typical ActionRPG elements, CIMA also incorporates some puzzle elements as well. Since Ark and Ivy can't leave the rescued settlers on the train for risk of being attacked again, they end up tagging along with them and have to be protected. Fortunately, only a small handful of settlers take the role of TheLoad, while most of them have skills that can be utilized in dungeons, whether it's being able to fend off enemies, heal, or pass certain obstacles (for example, one of the pioneers is a small boy who can cross bridges that would crumble under the weight of a full-grown adult.)

NeedsMoreLove

----
!!This game contains examples of:

* ActionGirl: Ivy
* AerithAndBob: The main characters are Ark and Ivy, TheObiWan is named Jester, and some of the settlers have named like Yurald, Vanrose, Eberle and Telmia. And then there's settlers with names like Doug and Jean.
* AndNowForSomeoneCompletelyDifferent: The player will occasionally take direct control of one of the rescued settlers after they're separated from the group. [[spoiler: In the final dungeon, all the combat-capable settlers even get their own boss fights.]]
* ArtisticLicenseReligion: Yurald is supposed to be a priest, but is depicted wearing a rabbi's yamaka.
* BigBad: Pike
* DefectorFromDecadence: [[spoiler: Ivy is a CIMA who decided to side with humanity.]]
* DefrostingIceQueen: Ivy
* DropTheHammer: Doug's weapon of choice is his blacksmith hammer.
* EldritchLocation: The CIMA world.
* EmotionEater: The CIMA
* EscortMission: The entire game. Fortunately, the player is able to issue commands to the rescued settlers, and some of them are capable of fending for themselves and protecting other settlers.
* EyepatchOfPower: Pike
* EyesAlwaysShut: Eberle
* FailedASpotCheck: Yurald's ability is to hide nearby settlers from enemy detection.
* FloatingContinent: The CIMA world is made up of a series of floating islands.
* GrumpyOldMan: Doug has a fierce dislike of Gate Guardians [[spoiler: after one failed to protect his daughter from a CIMA attack.]] Fortunately, he warms up to Ark and Ivy after a while.
* HeKnowsAboutTimedHits: The tutorial Jester gives you in the first dungeon.
* HopeSpot: The CIMA utilize this to feed on humans' hope, offering people they've pulled into their world a way out, and then trying to kill them before they can reach the exit.
* ImprobableWeaponUser: Jean attacks by throwing scalpels.
* ItemCrafting: Certain settlers are able to create items once you rescue them.
* ItsPersonal: One of the recurring CIMA bosses [[spoiler: is responsible for the death of Doug and Ilyeda's daughter.]]
* TheLoad: Telmia is the biggest load of all, ending up injured by the time you find her, and having the weakest defense in the game.
* LoadBearingBoss: Defeating Pike causes the whole hub world to start to collapse.
* LovableCoward: Rick. Though his fiance doesn't think his cowardice is all that lovable...
* TheMedic: Jean
* MookMaker: Most enemies come from spawn points marked by floating crystals.
* TheObiWan: Jester
* RecurringBoss: Almost every boss is fought throughout multiple dungeons before they're defeated for good (fortunately, they can shapeshift into a different form for each fight.)
* SequelHook: The intro deals with the overarching conflict with the CIMA that's never addressed elsewhere in the game, and after Pike's defeat, he warns Ark that the other members of the Crimson Nine are out there, making it look like Neverland was setting up for a sequel that never happened.
* {{Technobabble}}: The intro scene consists of Jester and some guy in an underground facility spewing incomprehensible {{Technobabble}} at each other before any of it is defined. Majesty? Plug? Base? Singularity? What the hell are you even talking about!? [[spoiler: The best part is that the scene is about the overall CIMA invasion and the efforts to combat it, when the rest of the game is only about rescuing a handful of settlers.]]
* TookALevelInBadass: Rick eventually gets over his cowardice just in time to rescue Diana from a CIMA attack.
* YouGottaHaveBlueHair: All of the CIMA have unnatural hair colors, along with Ivy's blueish-white hair [[spoiler: which makes sense, seeing as she's a CIMA too.]]

Top