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* NoBigDeal: The lack of reaction to Gary having the Townies burn down the gym and almost ''murder'' several jocks in broad daylight is incredibly jarring. [[AbortedArc The fire is never even mentioned again after the mission,]] [[UngratefulBastard the jocks continue to attack Jimmy on sight even after saving their lives,]] and [[KarmaHoudini Gary and Gurney don't get in trouble for it whatsoever.]]


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* UnusuallyUninterestingSight: The lack of reaction to Gary having the Townies burn down the gym and almost ''murder'' several jocks in broad daylight is incredibly jarring. [[AbortedArc The fire is never even mentioned again after the mission,]] [[UngratefulBastard the jocks continue to attack Jimmy on sight even after saving their lives,]] and [[KarmaHoudini Gary and Gurney don't get in trouble for it whatsoever.]]

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* ActorAllusion: One of the townswomen says "I hear Mr. Grant was once the star of the Scottish Stage." Mr. Grant/The Hobo was voiced by Angus Hepburn, who is Scottish and is primarily a stage actor.

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** There are a few missions where there are interesting ways to fail it - for example, shooting out the speakers during Earnest's speech during the mission 'The Candidate', or pulling the fire alarm yourself and blowing your cover in 'Panty Raid.'


* SmugSnake: Gary Smith. Derby Harrington is the "good" version.

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* SmugSnake: Gary Smith.Smith is the 'bastard whose supposed magnificence is really the rest of the cast grabbing {{Idiot Ball}}s' version. Derby Harrington is the "good" version.


* AbsurdlyPowerfulStudentCouncil: Not stated outright, but, considering the elaborate class presidential elections, and the extreme levels of power the Head Boy is implied to have, one has to wonder.

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* AbsurdlyPowerfulStudentCouncil: Not stated outright, but, but considering the elaborate class presidential elections, and the extreme levels of power the Head Boy is implied to have, one has to wonder.



* AnachronismStew: The Bullworth region appears to be caught in a time warp. The game is ostensibly set in the present (there is reference to the school banning UsefulNotes/MP3 players, Mr. Galloway mentions the Internet during his questline, Jimmy receives a digital camera during the Photography class, and the map of Europe in Geography class added in ''Scholarship Edition'' features modern-day political layout, as opposed to, say, featuring the USSR), but the cars, computers,[[note]]The Nerds keep a modern PC with a flat-panel monitor in their hideout, just to further confuse the issue.[[/note]] and the Preppies look like they came out of TheEighties, while the Greasers are a throwback to TheFifties. One of the arcade machines has the date of release for its game as 1995. WordOfGod has it that Rockstar wanted both adult and teenage gamers to be able to enjoy it, and thus, they threw in elements from multiple time periods rather than grounding it in one.

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* AnachronismStew: The Bullworth region appears to be caught in a time warp. The game is ostensibly set in the present (there is reference to the school banning UsefulNotes/MP3 players, Mr. Galloway mentions the Internet during his questline, Jimmy receives a digital camera during the Photography class, and the map of Europe in Geography class added in ''Scholarship Edition'' features modern-day political layout, as opposed to, say, featuring the USSR), but the cars, computers,[[note]]The Nerds keep a modern PC with a flat-panel monitor in their hideout, just to further confuse the issue.[[/note]] and the Preppies look like they came out of TheEighties, while the Greasers are a throwback to TheFifties. One of the arcade machines has the date of release for its game as 1995. WordOfGod Word of God has it that Rockstar wanted both adult and teenage gamers to be able to enjoy it, and thus, they threw in elements from multiple time periods rather than grounding it in one.



* ArtShift:
** The pause menu screen is illustrated by monochromatic sketches of various characters, with a grotesque cartoonish style which doesn't match the relatively realistic character design of the game. Justified since these sketches were made during development.

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* ArtShift:
**
ArtShift: The pause menu screen is illustrated by monochromatic sketches of various characters, with a grotesque cartoonish style which doesn't match the relatively realistic character design of the game. Justified This is justified since these sketches were made during development.



* TheArtifact: A character named Bob was removed from the game fairly early on in development for unknown reasons. Problem was that one of the very first cutscenes completed had Bob in it. So they just left him in that one cutscene (Bob is the huge-shouldered white kid in the wrestling uniform in the cutscene in front of the burning gym).
* ArtificialAtmosphericActions: Several random NPC dialogues can sound... very artificial to say the least. Not to mention, you can have a ''lot'' of fun with Kick-Me signs, sometimes even the ''prefects'' or the ''gym teacher'' will run over and kick a student with them! This also borders on the funny side of this. Because everyone "resets" when you do something like go to class or enter a building, it's possible someone you beat up a couple hours earlier to ask you to run an errand for them. And the prefects ''never'' remember the Swirlie you gave them unless they witnessed you giving one.

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* TheArtifact: A character named Bob was removed from the game fairly early on in development for unknown reasons. Problem was that one of the very first cutscenes completed had Bob in it. So they just left him in that one cutscene (Bob cutscene.[[note]]Bob is the huge-shouldered white kid in the wrestling uniform in the cutscene in front of the burning gym).
gym.[[/note]]
* ArtificialAtmosphericActions: Several random NPC dialogues can sound... sound very artificial to say the least. Not to mention, you can have a ''lot'' of fun with Kick-Me signs, sometimes even the ''prefects'' or the ''gym teacher'' will run over and kick a student with them! them. This also borders on the funny side of this. Because everyone "resets" when you do something like go to class or enter a building, it's possible someone you beat up a couple hours earlier to ask you to run an errand for them. And the prefects ''never'' remember the Swirlie you gave them unless they witnessed you giving one.



** All the cliques are led by the toughest member. The adults (including the female nurse in her late 60s) are always tougher than the students (even the linebacker). Dr. Crabblesnitch, in his one non-cutscene appearance, has four times the stamina of any other character.
** The Jocks clique averts this, since they're lead by the star quarterback rather than the aforementioned linebacker.
** The Preps play with this. To be specific, Derby's free-roam model and Bif share the exact same stats. Derby's boss fight model hasn't actually been located in the data files yet, and so can't be compared to any other character. Being that Derby spends the boss fight hiding behind his friends and he's quite a bit shorter than Bif, he's generally assumed to be the weaker of the two.
* AsskickingEqualsAuthority: Once you beat up a faction leader, you are treated as TheDragon for the faction before moving to the next. Once you defeat every faction, you are treated as king of the school [[spoiler:until Gary puts the final pieces of his plan into place]]

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** All the cliques are led by the toughest member.
**
The adults (including adults, including the female nurse in her late 60s) 60s, are always tougher than the students (even the linebacker).students. Dr. Crabblesnitch, in his one non-cutscene appearance, has four times the stamina of any other character.
** The Jocks clique averts this, since they're lead by the star quarterback rather than the aforementioned linebacker.
** The Preps play with this. To be specific, Derby's free-roam model and Bif share the exact same stats. Derby's boss fight model hasn't actually been located in the data files yet, and so can't be compared to any other character. Being that Derby spends the boss fight hiding behind his friends and he's quite a bit shorter than Bif, he's generally assumed to be the weaker of the two.
* AsskickingEqualsAuthority: Once you beat up a faction leader, you are treated as TheDragon for the faction before moving on to the next. next one. Once you defeat every faction, you are treated as king of the school [[spoiler:until Gary puts the final pieces of his plan into place]]place]].


Meet James "Jimmy" Hopkins, a 15 year old boy with a checkered past, a head shaped like a potato, and a face like that of a bulldog chewing a wasp. He's just been dropped off at a "prestigious" school in New England while his mother and fourth stepfather depart for their honeymoon cruise. This is Bullworth Academy and, far from being a prestigious seat of learning, it is in reality the worst school in the entire country. Having been repeatedly expelled from past schools for various counts of vandalism, violence, vulgarity, and insubordination, Bullworth is the last stop for Jimmy before Juvenile Hall. Naturally, trouble finds him the moment he steps on campus, in the shape of lily-white thugs always on the lookout for [[NewTransferStudent new kids]] to flatten.

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Meet James "Jimmy" Hopkins, a 15 year old boy with a checkered past, a head shaped like a potato, and a face like that of a bulldog chewing a wasp. He's just been dropped off at a "prestigious" school in New England while his mother and fourth stepfather depart for their honeymoon cruise. This is Bullworth Academy and, far from being a prestigious seat of learning, it is in reality the worst school in the entire country. Having been repeatedly expelled from past schools for various counts of vandalism, violence, vulgarity, and insubordination, Bullworth is the last stop for Jimmy before Juvenile Hall. Naturally, trouble finds him the moment he steps on campus, in the shape of lily-white thugs always on the lookout for [[NewTransferStudent new kids]] to flatten.

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** In portions of the game set during the winter months, Jimmy can pick up snowballs and throw them at [=NPCs=]. If you do this to other students, they will react appropriately and throw snowballs back at you.


Among fans of the WideOpenSandbox genre, ''Bully'' is considered notable for a few unique gameplay twists that set it apart from its "big brother" ''Grand Theft Auto''. While the quaint New England town of Bullworth is nowhere near as big as the bustling metropolises of [[VideoGame/GrandTheftAutoIV Liberty City]] and [[VideoGame/GrandTheftAutoV Los Santos]], the developers manage to inject a surprising amount of personality and interactivity into the school and surrounding areas. There isn't a single randomly generated NonPlayerCharacter in the whole game, and every character that Jimmy encounters--whether they're a friend, an enemy, or an unassuming pedestrian--has a name and a distinct personality. Their personalities come with a wide range of interactions: whenever you encounter a character, you can give them a friendly greeting, insult and harass them (and ''apologize'' for it), flirt with them, play pranks on them, or challenge them to a fight. When roaming the school and the nearby town, you'll regularly run into the same characters who figure prominently in the story missions, and their behavior will often change to reflect plot points in the story. Even when you're brawling with enemies or running from the authorities, none of your foes are anonymous {{Mooks}}: every one of them has a name and a distinct role in the story, making every punch feel distinctly [[ItsPersonal personal]].

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Among fans of the WideOpenSandbox genre, ''Bully'' is considered notable fondly remembered for a few unique gameplay twists that set it apart from its "big brother" ''Grand Theft Auto''. While the quaint New England town of Bullworth is nowhere near as big as the bustling metropolises of [[VideoGame/GrandTheftAutoIV Liberty City]] and or [[VideoGame/GrandTheftAutoV Los Santos]], the developers manage to inject a surprising amount great deal of personality and interactivity into the school and surrounding areas. There Notably, there isn't a single randomly generated NonPlayerCharacter in the whole game, and every character that Jimmy encounters--whether they're a friend, an enemy, or an unassuming pedestrian--has a name and a distinct personality. personality.

Their personalities come with a wide range of interactions: whenever you encounter a character, you can give them a friendly greeting, insult and harass them (and ''apologize'' for it), flirt with them, play pranks on them, or challenge them to a fight. When While roaming the school and the nearby town, you'll regularly run into the same characters who figure prominently in the story missions, and their behavior will often change to reflect plot points in the story. Even when you're brawling with enemies or running from the authorities, none of your foes are anonymous {{Mooks}}: every one of them has a name and a distinct role in the story, making every punch feel distinctly [[ItsPersonal personal]].

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Among fans of the WideOpenSandbox genre, ''Bully'' is considered notable for a few unique gameplay twists that set it apart from its "big brother" ''Grand Theft Auto''. While the quaint New England town of Bullworth is nowhere near as big as the bustling metropolises of [[VideoGame/GrandTheftAutoIV Liberty City]] and [[VideoGame/GrandTheftAutoV Los Santos]], the developers manage to inject a surprising amount of personality and interactivity into the school and surrounding areas. There isn't a single randomly generated NonPlayerCharacter in the whole game, and every character that Jimmy encounters--whether they're a friend, an enemy, or an unassuming pedestrian--has a name and a distinct personality. Their personalities come with a wide range of interactions: whenever you encounter a character, you can give them a friendly greeting, insult and harass them (and ''apologize'' for it), flirt with them, play pranks on them, or challenge them to a fight. When roaming the school and the nearby town, you'll regularly run into the same characters who figure prominently in the story missions, and their behavior will often change to reflect plot points in the story. Even when you're brawling with enemies or running from the authorities, none of your foes are anonymous {{Mooks}}: every one of them has a name and a distinct role in the story, making every punch feel distinctly [[ItsPersonal personal]].

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* PuttingOnTheReich:
** Gary dresses up as an SS officer for Halloween. He wears a crew cut year-round, and his mania is highly reminiscent of ze Führer der Nation.
** When Earnest runs for class president, his flags look [[MalevolentMugshot oddly familiar]].

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* MundaneMadeAwesome: The game manages to make ''riding a bike'' feel like one of the most badass things ever. Once you've spent a substantial amount of time traipsing around the school (and running from enemies) on foot, it feels amazingly liberating to just jump on a bike and ''fly''. Particularly since bikes can travel up and down stairs with ease, while the skateboard (which is unlocked earlier) can only travel ''down'' stairs.


* ANaziByAnyOtherName:
** Gary dresses up as an SS officer for Halloween. He wears a crew cut year-round, and his mania is highly reminiscent of ze Führer der Nation.
** When Earnest runs for class president, his flags look [[MalevolentMugshot oddly familiar]].


* MoralGuardians: As with other high-profile Rockstar games, this one had them up in arms, with much less reason.
* MurderSimulators: What the MoralGuardians claimed it was, which is a little difficult when ''you can't kill anyone''.


[[caption-width-right:300:''[[AltumVidetur Canis]] [[ForeignLanguageTitle Canem]] [[MeaningfulName Edit]]''.]]

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[[caption-width-right:300:''[[AltumVidetur [[caption-width-right:300:''[[GratuitousLatin Canis]] [[ForeignLanguageTitle Canem]] [[MeaningfulName Edit]]''.]]


* SmugSnake: Gary Smith is the Failed MagnificentBastard + VillainSue version. Derby Harrington is the "good" version.

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* SmugSnake: Gary Smith is the Failed MagnificentBastard + VillainSue version.Smith. Derby Harrington is the "good" version.

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