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As Lex progresses through each book chapter, the monsters (in the first Book World based on GreekMythology, with the second themed of 1001 Arabian Knights and the third of Horror) get more difficult, with a boss fight at the end of every chapter. Fortunately, Lex also becomes stronger; he occasionally levels up in HP, attack, or defense and obtains a nifty treasure at the end of every chapter with various beneficial effects. Additionally, every book has optional {{minigame}}s, unlocked once Lex has completed a certain number of chapters, that can be played for prizes.

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As Lex progresses through each book chapter, the monsters (in the first Book World book, Oedipus Lex, based on GreekMythology, ClassicalMythology, with the second themed second, Arabian Knight, of 1001 Arabian Knights and the third third, Lexonomicon, of Horror) horror) get more difficult, with a boss fight at the end of every chapter. Fortunately, Lex also becomes stronger; he occasionally levels up in HP, attack, or defense and obtains a nifty treasure at the end of every chapter with various beneficial effects. Additionally, every book has optional {{minigame}}s, unlocked once Lex has completed a certain number of chapters, that can be played for prizes.
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* HeroicBSOD / DespairEventHorizon: Happens to Lex in Book 1 when he believes that Cassandra and Professor Codex are dead, after seeing their [[spoiler:fake]] graves. It's even reflected in his sprite, where he has a panicked/sad expression on his face.

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* HeroicBSOD / DespairEventHorizon: Happens to Lex in Book 1 the first game when he believes that Cassandra and Professor Codex are dead, after seeing their [[spoiler:fake]] graves. It's even reflected in his sprite, where he has a panicked/sad expression on his face.

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* TwistEnding: See The Reveal above.


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* TwistEnding: See The Reveal above.
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* TheSmurfettePrinciple: Mother Goose is Lex's only female companion in ''Volume 2''.
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* SuddenlyVoiced: In a sense. Lex is the only character with a voice we hear (as opposed to being limited to dialog boxes), but it's revealed at the end of ''Volume 2'' that [[spoiler:the Magic Pen]] can talk.
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* StandardSciFiSetting: Astounding Planet from ''Volume 2''.

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* StandardSciFiSetting: Astounding Planet from ''Volume 2''.2'' has extraterrestrials, mutants, future humans, robots, time travel, virtual beings and a dystopia..
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** AwesomeButImpractical: For all of his many forms, the Monkey King isn't terribly useful.
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* ArsonMurderAndJaywalking: From ''Volume 2'':
-->The tailless tiger of Wushan was feared by all, peasant and king alike. It ran fast, so fast, and was considered weird by most observers.
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* DefeatEqualsFriendship: The Monkey King and Skeletrox.

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* DefeatEqualsFriendship: The Monkey King and Skeletrox.[[spoiler:Skeletrox]].
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* BookBurning: {{Handwave}}d by [[spoiler: Bigger Brother]] in ''Volume 2'':
-->We do not burn. We extract. We tear the living story from each page and [[spoiler: feed it to our Engine]]. There will be no word, dream or leap of heart that is not ours.
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* BubblegloopSwamp: The Lernean Swamp & the Quagmire, both from the original.
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* UnderwaterBossBattle: The Dragon King in ''Volume 2''. Averted as the dynamics are exactly the same as the rest of the game.
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* BigBad: [[spoiler:Professor Codex]] in the first game and [[spoiler:[[Literature/NineteenEightFour Big Brother]]]] in the second.

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* BigBad: [[spoiler:Professor Codex]] in the first game and [[spoiler:[[Literature/NineteenEightFour [[spoiler:[[Literature/NineteenEightyFour Big Brother]]]] in the second.
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* BigBad: [[spoiler:Professor Codex]] in the first game and [[spoiler:Bigger Brother]] in the second.

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* BigBad: [[spoiler:Professor Codex]] in the first game and [[spoiler:Bigger Brother]] [[spoiler:[[Literature/NineteenEightFour Big Brother]]]] in the second.
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Green bookworm Lex, the mascot of the previous PopCap game ''Bookworm'', is back for more word-creating action in ''Bookworm Adventures'', but with RPGElements added to the mix.

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Green bookworm Lex, the mascot of the previous PopCap game ''Bookworm'', is back for more word-creating action in ''Bookworm Adventures'', but with RPGElements [[RPGElements RPG-style combat]] added to the mix.
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* StandardStatusEffects: Enemies can poison, stun, petrify, burn, cut, freeze and/or depower Lex, sometimes more than one effect in a single attack. On the other hand, Lex can poison, burn, depower and/or freeze them right back with the right types of gem tiles, cut them with specific treasures, and purify himself of all negative status effects with a blue potion or a crystal tile. Some treasures also protect him from specific effects, but usually not all the time.

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* StandardStatusEffects: Enemies can poison, stun, petrify, burn, cut, freeze and/or depower Lex, sometimes more than one effect in a single attack. On the other hand, Lex can poison, burn, depower and/or freeze them right back with the right types of gem tiles, cut them with specific treasures, stun them with the right treasure or companion, and purify himself of all negative status effects with a blue potion or a crystal tile. Some treasures also protect him from specific effects, but usually not all the time.
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* PreAssKickingOneLiner: After fighting ''Volume 1'''s final boss, he asks Lex for his last words. Lex suggests "hippopotomonstrosesquipedalian", which is sufficient for a final KamehameHadoken.

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* PreAssKickingOneLiner: After fighting ''Volume 1'''s final boss, he asks Lex for his last words. [[spoiler: Lex suggests "hippopotomonstrosesquipedalian", which is sufficient for a final KamehameHadoken.]]
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* MiniGame: Moxie's Minigame Hut.
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* DeathIsASlapOnTheWrist: When Lex dies, he's merely transported back to the beginning of the chapter he died in. The game says that you lose the potions you used, but you'd have lost them anyway even if you had survived ([[CaptainObvious them having been used, after all]]). Plus, you don't lose experience ''and'' you get the opportunity to replay minigames to win additional potions and/or gem tiles if you're far enough in the book, which means that you can deliberately throw the boss fight in a late chapter of a book, play the minigames to get more potions and gem tiles, then go back to that chapter and defeat all enemies for more experience, and even throw the boss fight ''again'' to stock up on more potions and experience. When you die, Cassandra even says that "dying is a minor setback".

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* DeathIsASlapOnTheWrist: When Lex dies, he's merely transported back to the beginning of the chapter he died in. The game says that you lose the potions you used, but you'd have lost them anyway even if you had survived ([[CaptainObvious them having been used, after all]]). Plus, you don't lose experience ''and'' you get the opportunity to replay minigames to win additional potions and/or gem tiles if you're far enough in the book, which means that you can deliberately throw the boss fight in a late chapter of a book, play the minigames to get more potions and gem tiles, then go back to that chapter and defeat all enemies for more experience, and even throw the boss fight ''again'' to stock up on more potions and experience. When you die, Cassandra (Mother Goose in ''Volume 2'') even says that "dying is a minor setback".
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* AwesomeButPractical: You ''might'' want to hoard some of the more powerful gem tiles for boss battles, but there's no harm in putting a couple of the lower-ranked ones into your words as long-enough words will automatically give you more gem tiles.

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* AwesomeButPractical: You ''might'' want to hoard some of the more powerful gem tiles for boss battles, but there's no harm in putting a couple of the lower-ranked ones into your words as long-enough words will automatically give you more gem tiles. Likewise, treasures that boost gem effects (the Scimitar of Justice in the original and the Gumdrop Necklace/Collapsible Iron Rod in ''Volume 2'') work ''really'' well.
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** AwesomeButImpractical: For all of his many forms, the Monkey King isn't terribly useful.
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* FracturedFairytale: Basically the name of ''Volume 2'''s first book.
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* BagOfSpilling: To a certain extent; Lex loses levels and most of his treasures in the sequel, but retains the ability to use gem tiles.

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* BagOfSpilling: To a certain extent; Lex loses levels and most of his treasures in the sequel, but retains the ability to use gem tiles. However, several treasures in the sequel have functions nearly identical to some from the original.
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* AdaptationalBadass: The butterfly from ''Literature/ASoundOfThunder'' in ''Volume 2''. It was just a normal butterfly in the original work, but it basically becomes an ''elemental''.
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'''This game contains the tropes:'''

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'''This !!'''This game contains the tropes:'''
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* ActionGirl: The fallen huntress hero.
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* StandardStatusEffects: Enemies can poison, stun, petrify, burn, bleed, freeze and/or depower Lex. Sometimes more than one effect in a single attack. On the other hand, Lex can poison, burn, depower and/or freeze them right back with the right types of gem tiles, and he can purify himself of all negative status effects with a blue potion or a crystal tile. Some treasures also protect him from specific effects, but usually not all the time.

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* StandardStatusEffects: Enemies can poison, stun, petrify, burn, bleed, cut, freeze and/or depower Lex. Sometimes Lex, sometimes more than one effect in a single attack. On the other hand, Lex can poison, burn, depower and/or freeze them right back with the right types of gem tiles, cut them with specific treasures, and he can purify himself of all negative status effects with a blue potion or a crystal tile. Some treasures also protect him from specific effects, but usually not all the time.
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* StandardSciFiSetting: Astounding Planet from ''Volume 2''.
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* EvilChef: One of the troglocks in ''Volume 2''.



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Green bookworm Lex, the mascot of the previous PopCap game ''Bookworm'', is back for more word-creating action in ''Bookworm Adventures'', but with RPGElements added to the mix.

Lex's adventures begin with a quest: save his friend [[DistressedDamsel Cassandra]], who has been kidnapped by an unknown evil. With the aid of Professor Codex's magic pen, he jumps into the books of the Great Library to search for her, defeating enemies along the way with words created from a grid of letters. The longer the words, the more powerful Lex's attacks are.

As Lex progresses through each book chapter, the monsters (in the first Book World based on GreekMythology, with the second themed of 1001 Arabian Knights and the third of Horror) get more difficult, with a boss fight at the end of every chapter. Fortunately, Lex also becomes stronger; he occasionally levels up in HP, attack, or defense and obtains a nifty treasure at the end of every chapter with various beneficial effects. Additionally, every book has optional {{minigame}}s, unlocked once Lex has completed a certain number of chapters, that can be played for prizes.

The plot also thickens the further Lex seems to get in his quest; while it's fairly linear and relatively simplistic compared to pure [=RPGs=], each book adds one or two twists to it and the resulting plot is a bit more complex than you would expect of a game with a bookworm as the main character.

Of course, ''Bookworm'''s major appeal is the word making, and ''Bookworm Adventures'' upholds that tradition very, very much with bonus sparkly gem tiles and much better chances to piece together 10+ words. A free trial and/or purchase of the game is available [[http://www.popcap.com/games/bookwormadventures here]].

A sequel, Bookworm Adventures Volume 2 was released in 2009. The three books in this installment are Fractured Fairytales (which interestingly includes Alice in Wonderland), The Monkey King (based on Chinese mythology), and Astounding Planet (based on sci-fi).
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'''This game contains the tropes:'''
* AwesomeButPractical: You ''might'' want to hoard some of the more powerful gem tiles for boss battles, but there's no harm in putting a couple of the lower-ranked ones into your words as long-enough words will automatically give you more gem tiles.
* BadassBookworm: Lex, in the most literal form ever.
* BagOfSpilling: To a certain extent; Lex loses levels and most of his treasures in the sequel, but retains the ability to use gem tiles.
* BigBad: [[spoiler:Professor Codex]] in the first game and [[spoiler:Bigger Brother]] in the second.
* BowtiesAreCool: Lex's red bowtie of course.
* ContinuityNod: Two of these in ''Volume 2'' - Codex's magic pen is even more of a PlotDevice than in the first game, and the book enumeration continues, starting with "book 4".
* DeathIsASlapOnTheWrist: When Lex dies, he's merely transported back to the beginning of the chapter he died in. The game says that you lose the potions you used, but you'd have lost them anyway even if you had survived ([[CaptainObvious them having been used, after all]]). Plus, you don't lose experience ''and'' you get the opportunity to replay minigames to win additional potions and/or gem tiles if you're far enough in the book, which means that you can deliberately throw the boss fight in a late chapter of a book, play the minigames to get more potions and gem tiles, then go back to that chapter and defeat all enemies for more experience, and even throw the boss fight ''again'' to stock up on more potions and experience. When you die, Cassandra even says that "dying is a minor setback".
* DefeatEqualsFriendship: The Monkey King and Skeletrox.
* EverythingTryingToKillYou: There are a lot of things that want our green hero dead.
* EvilPlan: [[spoiler:Professor Codex appears to be happy to help Lex rescue Cassandra, but it turns out that he had reasons of his own to help Lex make it through all the books, as detailed above in The Reveal.]] Also, the entire events of the second game are a plot to [[spoiler:create a StableTimeLoop assuring Bigger Brother power.]]
* GuiltBasedGaming: The "Do you want to quit?" dialog box shows a sad-eyed Lex saying "Don't leave me!" and asks you if you can really refuse a cute face like that.
* HeroicBSOD / DespairEventHorizon: Happens to Lex in Book 1 when he believes that Cassandra and Professor Codex are dead, after seeing their [[spoiler:fake]] graves. It's even reflected in his sprite, where he has a panicked/sad expression on his face.
* HistoricalDomainCharacter: H. G. Wells in the sequel.
* HoistByHisOwnPetard: Polydamas, technically.
** A bookburner in the sequel is set on fire.
** A sword swallower gets stabbed with his own swords.
** A pirate's head is blown off with his own cannon.
* InventoryManagementPuzzle: Lex can only carry three treasures at a time. The total number of treasures is eighteen.
* JustifiedTutorial: The first few chapters are essentially Cassandra sending psychic visions to teach Lex the basics of gameplay.
** Volume 2's tutorial is Lex doing morning training.
* LivingMacGuffin: Cassandra in the first game.
* LoadingScreen: When loading a world, there are humorous little loading phrases such as "Animating things" and "Dividing by 0". Also when the game starts up, there are letter tiles spelling out "Loading" that Lex chomps through. This concept may reference the game's predecessor, Bookworm.
* TheMedic: Mother Goose in ''Volume 2'' (in terms of giving potions) and Cheshire Cat (for healing status ailments).
* MineralMacGuffin: You get shiny gem tiles when you form long-enough words, and you can use them in words to make them more powerful and damaging.
* NiceJobBreakingItHero: [[spoiler:Lex's quest to save Cassandra turns out to only have furthered the Big Bad's plans. Fortunately, he gets a final boss battle to set everything right.]]
** [[spoiler: Happens ''again'' in Volume 2. The reason why Big Brother's in control? Because when Lex went back in time to stop all of this, he dropped Codex's magic pen in the past!]]
* NintendoHard: Although one could also say that it simply has a large amount of fake difficulty. Thankfully the developers were at least partly aware of this, see DeathIsASlapOnTheWrist above.
* PlotDevice: Prof. Codex's magic pen. More prominent in ''Volume 2''.
* PreAssKickingOneLiner: After fighting ''Volume 1'''s final boss, he asks Lex for his last words. Lex suggests "hippopotomonstrosesquipedalian", which is sufficient for a final KamehameHadoken.
* {{Prequel}}: According to WordOfGod, the game is this to ''Bookworm''.
* TheReveal: [[spoiler:Lex learns near the end of the game that the Big Bad who kidnapped Cassandra wasn't Dracula but Professor Codex who used his imprisonment of Cassandra (and Dracula's apparent kidnapping of him) to maneuver Lex into fighting the books' monsters and unknowingly breaking the chains of fiction that kept them in the books. Thanks to Lex [[NiceJobBreakingItHero doing such a great job]] with these monsters, Codex can now control them as his minions.]]
* TwistEnding: See The Reveal above.
* RiddleMeThis: The Sphinx battle consists entirely of this, as the goal is to spell the exact word she wants.
* ShownTheirWork: The sequel's Tome of Knowledge lists the literary inspiration for each enemy.
* StandardStatusEffects: Enemies can poison, stun, petrify, burn, bleed, freeze and/or depower Lex. Sometimes more than one effect in a single attack. On the other hand, Lex can poison, burn, depower and/or freeze them right back with the right types of gem tiles, and he can purify himself of all negative status effects with a blue potion or a crystal tile. Some treasures also protect him from specific effects, but usually not all the time.
* StatusBuff: Drinking a green potion increases the power of Lex's next word-based attack. However, enemies can also power themselves up.
* StealthPun: Frankenstein's Castle is home to a multi-limbed monster named [[SpiderMan Parkerstein]] and [[Creator/ArnoldSchwarzenegger Arnoldstein]] who would "do well in politics". The chapter title also suggests there's [[RockyHorrorPictureShow a light there]].
* ThereIsNoKillLikeOverkill: After Lex receives Hephaestus's gift, he can gain bonus gem tiles if he finishes off an enemy with a much larger amount of damage than needed.
* TrueCompanions: Quite an impressive menagerie over the course of ''Volume 2''.
* TyrannosaurusRex: A juvenile & adult are enemies in the sequel.
* WordsCanBreakMyBones: Every monster defeated by Lex will have to explain to their family and friends that they were beaten like a red-headed stepchild by the words of a bespectacled green worm with a bowtie. And they couldn't even break his glasses!
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