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''Blue Reflection: Second Light'' (titled as ''Blue Reflection Tie'' in Japan) is a JRPG from Creator/GustCorporation. It was released in Japan for the UsefulNotes/PlayStation 4 and UsefulNotes/NintendoSwitch on October 21, 2021, with a Western release for [=PlayStation=] 4, Nintendo Switch, and UsefulNotes/{{Steam}} on November 9, 2021. It makes the third entry in the "Blue Reflection Project", starting with ''VideoGame/BlueReflection'' and ''Anime/BlueReflectionRay''.

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''Blue Reflection: Second Light'' (titled as ''Blue Reflection Tie'' in Japan) is a JRPG from Creator/GustCorporation. It was released in Japan for the UsefulNotes/PlayStation 4 Platform/PlayStation4 and UsefulNotes/NintendoSwitch Platform/NintendoSwitch on October 21, 2021, with a Western release for [=PlayStation=] 4, Nintendo Switch, and UsefulNotes/{{Steam}} Platform/{{Steam}} on November 9, 2021. It makes the third entry in the "Blue Reflection Project", starting with ''VideoGame/BlueReflection'' and ''Anime/BlueReflectionRay''.

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* NumerologicalMotif: Ten. Ten party characters.[[note]]albeit with 4 noncombatants[[/note]] Ten Heartscapes.[[note]]Two even having two characters share them so they can include significant {{NPC}}s [[spoiler:Yuzu and Lime]] without breaking the motif.[[/note]] Ten numbered chapters. [[spoiler:The entire game's structure is a reference to the ''UsefulNotes/{{Kabbalah}}'' Tree of Life, even including an unnumbered final chapter and a final dungeon which is everyone's Heartscape, representing Da'at (despite this, Daath from the first game is left unacknowledged).]]



* {{Reconstruction}}: The story is not afraid to go down the route many a MagicalGirlGenreDeconstruction takes, and regularly gives {{Foreshadowing}} warnings that the cast (and player) will eventually have to [[FaceYourFears face some dark issues head-on]]. However, the overall message is a positive one where no matter how bad things get, how many mental problems anyone has, or how deep into despair anyone falls, [[{{Determinator}} the girls refuse to ever give up on each other]], and that's what allows them to repel the DespairEventHorizon.

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* {{Reconstruction}}: The story is not afraid to go down the route many a MagicalGirlGenreDeconstruction takes, and regularly gives {{Foreshadowing}} warnings that the cast (and player) will eventually have to [[FaceYourFears face some dark issues head-on]]. However, the overall message is a positive one where no matter how bad things get, how many mental problems anyone has, or how deep into despair anyone falls, [[{{Determinator}} the girls refuse to ever give up on each other]], and that's what allows them to repel the DespairEventHorizon. It also reconstructs the role of the Reflectors after ''Anime/BlueReflectionRay'' revolved around an enemy faction accusing them of only treating girls' emotional problems temporarily and doing nothing for their long-term pain. The Heartscapes delve a lot deeper into their backstories and how they shaped the girls as they are at present. Some take until the end of the game and a lot of struggle to find closure, but [[EarnYourHappyEnding they eventually do in the end]], with the max Talent events offering more final closure if you achieve them.
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* AbusiveParents: Kirara's father exploited her ability to hear ''The Divine'' for his own political gain.

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* AbusiveParents: Kirara's father exploited her ability to hear ''The Divine'' for his own political gain. Although she doesn't appear to have any outward resentment towards him for this, [[spoiler:her final bonding scene shows the consequences: she became suicidal over losing her ability to connect with the Divine, but fortunately manages to confront it and resolve to continue living.]]
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Added 'Foreshadowing' for a detail during the game final dungeon

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* Foreshadowing: In the final dungeon, as each character [[spoiler: faces their insecurities, they are removed from the group chat on Ao's phone]] as a sign [[spoiler: they are ready to leave the Oasis]]. By the end of it, only [[spoiler: Ao herself]] remains. Take a guess at what happens during the ending.
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It's not inexplicable. Ao's shadow before the final boss battle alludes to this possibility.


** [[spoiler:This is mitigated by the TrueEnding of the game, [[EarnYourHappyEnding which can only be achieved by beating the game again on]] NewGamePlus, where Ao suddenly, inexplicably reappears in the flesh and the Reflector runs to go meet her.]]

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** [[spoiler:This is mitigated by the TrueEnding of the game, [[EarnYourHappyEnding which can only be achieved by beating the game again on]] NewGamePlus, where Ao suddenly, inexplicably suddenly reappears in the flesh and the Reflector runs to go meet her.]]
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** [[spoiler: If the fragment of Ao is to be believed, then Ao is doomed to repeat being in the Oasis for all eternity to save everyone else.]]

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** [[spoiler: If the fragment of Ao is to be believed, then Ao is doomed to repeat being in the Oasis for all eternity to save everyone else. Subverted as said fragment eventually grows tired of the cycle and encourages Ao to find a way to break it.]]
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* NumerologicalMotif: Ten. Ten party characters.[[note]]albeit with 4 noncombatants[[/note]] Ten Heartscapes.[[note]]Two even having two characters share them so they can include significant {{NPC}}s [[spoiler:Yuzu and Lime]] without breaking the motif.[[/note]] Ten numbered chapters. The entire game's structure is a reference to the ''UsefulNotes/{{Kabbalah}}'' Tree of Life, even including an unnumbered final chapter and a final dungeon which is [[spoiler:everyone's Heartscape, representing Da'at (despite this, Daath from the first game is left unacknowledged).]]

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* NumerologicalMotif: Ten. Ten party characters.[[note]]albeit with 4 noncombatants[[/note]] Ten Heartscapes.[[note]]Two even having two characters share them so they can include significant {{NPC}}s [[spoiler:Yuzu and Lime]] without breaking the motif.[[/note]] Ten numbered chapters. The [[spoiler:The entire game's structure is a reference to the ''UsefulNotes/{{Kabbalah}}'' Tree of Life, even including an unnumbered final chapter and a final dungeon which is [[spoiler:everyone's everyone's Heartscape, representing Da'at (despite this, Daath from the first game is left unacknowledged).]]
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None


* NumerologicalMotif: Ten. Ten party characters[[note]]albeit with 4 noncombatants[[/note]]. Ten Heartscapes.[[note]]Two even having two characters share them so they can include significant NPCs [[spoiler:Yuzu and Lime]] without breaking the motif.[[/note]] Ten numbered chapters. The entire game's structure is a reference to the ''UsefulNotes/Kabbalah'' Tree of Life, even including an unnumbered final chapter and a final dungeon which is [[spoiler:everyone's Heartscape, representing Da'at (despite this, Daath from the first game is left unacknowledged).]]

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* NumerologicalMotif: Ten. Ten party characters[[note]]albeit characters.[[note]]albeit with 4 noncombatants[[/note]]. noncombatants[[/note]] Ten Heartscapes.[[note]]Two even having two characters share them so they can include significant NPCs {{NPC}}s [[spoiler:Yuzu and Lime]] without breaking the motif.[[/note]] Ten numbered chapters. The entire game's structure is a reference to the ''UsefulNotes/Kabbalah'' ''UsefulNotes/{{Kabbalah}}'' Tree of Life, even including an unnumbered final chapter and a final dungeon which is [[spoiler:everyone's Heartscape, representing Da'at (despite this, Daath from the first game is left unacknowledged).]]
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None

Added DiffLines:

* NumerologicalMotif: Ten. Ten party characters[[note]]albeit with 4 noncombatants[[/note]]. Ten Heartscapes.[[note]]Two even having two characters share them so they can include significant NPCs [[spoiler:Yuzu and Lime]] without breaking the motif.[[/note]] Ten numbered chapters. The entire game's structure is a reference to the ''UsefulNotes/Kabbalah'' Tree of Life, even including an unnumbered final chapter and a final dungeon which is [[spoiler:everyone's Heartscape, representing Da'at (despite this, Daath from the first game is left unacknowledged).]]
Is there an issue? Send a MessageReason:
None


* {{Reconstruction}}: The story is not afraid to go down the route many a MagicalGirlGenreDeconstruction takes, and regularly gives {{Foreshadowing}} warnings that the cast (and player) will eventually have to face some dark issues head-on. However, the overall message is a positive one where no matter how bad things get, how many mental problems anyone has, or how deep into despair anyone falls, [[{{Determinator}} the girls refuse to ever give up on each other]], and that's what allows them to repel the DespairEventHorizon.

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* {{Reconstruction}}: The story is not afraid to go down the route many a MagicalGirlGenreDeconstruction takes, and regularly gives {{Foreshadowing}} warnings that the cast (and player) will eventually have to [[FaceYourFears face some dark issues head-on.head-on]]. However, the overall message is a positive one where no matter how bad things get, how many mental problems anyone has, or how deep into despair anyone falls, [[{{Determinator}} the girls refuse to ever give up on each other]], and that's what allows them to repel the DespairEventHorizon.
Is there an issue? Send a MessageReason:
None


* {{Reconstruction}}: The story is not afraid to go down the route many a MagicalGirlGenreDeconstruction takes, and regularly gives {{Foreshadowing}} warnings that the cast (and player) will eventually have to face some dark issues head-on. However, the overall message is a positive one where no matter how bad things get, how many mental problems anyone has, or how deep into despair anyone falls, the girls refuse to ever give up on each other, and that's what allows them to repel the DespairEventHorizon.

to:

* {{Reconstruction}}: The story is not afraid to go down the route many a MagicalGirlGenreDeconstruction takes, and regularly gives {{Foreshadowing}} warnings that the cast (and player) will eventually have to face some dark issues head-on. However, the overall message is a positive one where no matter how bad things get, how many mental problems anyone has, or how deep into despair anyone falls, [[{{Determinator}} the girls refuse to ever give up on each other, other]], and that's what allows them to repel the DespairEventHorizon.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* {{Reconstruction}}: The story is not afraid to go down the route many a MagicalGirlGenreDeconstruction takes, and regularly gives {{Foreshadowing}} warnings that the cast (and player) will eventually have to face some dark issues head-on. However, the overall message is a positive one where no matter how bad things get, how many mental problems anyone has, or how deep into despair anyone falls, the girls refuse to ever give up on each other, and that's what allows them to repel the DespairEventHorizon.
Is there an issue? Send a MessageReason:
None


* MarketBasedTitle: The Japanese subtitle ''Tie'' indicates how it ties the original game and ''Ray'' together by bringing back most of their respective casts to interact with the new characters. Due to the relative obscurity of the series overseas, the English subtitle is instead ''Second Light'' to remind people there's a first game, though the title screen voiceover still says ''Tie.''

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* MarketBasedTitle: The Japanese subtitle ''Tie'' indicates how it ties the original game and ''Ray'' together by bringing back most of their respective casts to interact with the new characters. characters while setting up connections to the later released ''Sun''. Due to the relative obscurity of the series overseas, these connections would be lost on international audiences, so the English subtitle is instead ''Second Light'' to remind people there's a first game, though the title screen voiceover still says ''Tie.''
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None

Added DiffLines:

* MarketBasedTitle: The Japanese subtitle ''Tie'' indicates how it ties the original game and ''Ray'' together by bringing back most of their respective casts to interact with the new characters. Due to the relative obscurity of the series overseas, the English subtitle is instead ''Second Light'' to remind people there's a first game, though the title screen voiceover still says ''Tie.''
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None

Added DiffLines:

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* ArcWords: The very first message Ao receives on her phone that starts her off on her journey is a mysterious two-word phrase: ''Be Reborn.'' These words are brought up sporadically throughout the story, and holds significant meaning for a number of major plot points. [[spoiler:Namely, the rewriting of the universe, the inevitable nature of the StableTimeLoop, and the necessity of Ao Hoshizaki's births and rebirths to maintain the loop.]] From a narrative standpoint, it also highlights Ao's growth from ordinary high school girl into something more special.
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''Blue Reflection: Second Light'' is a JRPG from Creator/GustCorporation. It was released in Japan for the UsefulNotes/PlayStation 4 and UsefulNotes/NintendoSwitch on October 21, 2021, with a Western release for [=PlayStation=] 4, Nintendo Switch, and UsefulNotes/{{Steam}} on November 9, 2021. It makes the third entry in the "Blue Reflection Project", starting with ''VideoGame/BlueReflection'' and ''Anime/BlueReflectionRay''.

to:

''Blue Reflection: Second Light'' (titled as ''Blue Reflection Tie'' in Japan) is a JRPG from Creator/GustCorporation. It was released in Japan for the UsefulNotes/PlayStation 4 and UsefulNotes/NintendoSwitch on October 21, 2021, with a Western release for [=PlayStation=] 4, Nintendo Switch, and UsefulNotes/{{Steam}} on November 9, 2021. It makes the third entry in the "Blue Reflection Project", starting with ''VideoGame/BlueReflection'' and ''Anime/BlueReflectionRay''.
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None

Added DiffLines:

* BittersweetEnding: [[spoiler:Reality is rewritten so that the World System never sent the Ash to reset the universe. However, Ao--a time traveler from this new future--is doomed to be born in this new world, be transported across space and time to Oasis, and essentially be sacrificed for eternity as part of a StableTimeLoop so that the plan to overwrite history can succeed in the first place. Moreover, Ao has saved her friends from their original horrible fates, but will never meet them again in the rewritten timeline they created together since her time loop begins before she even has the opportunity to come across them. The normal ending of the game emphasizes the bittersweet-ness: one of the Reflectors (whose identity is based on who you decide to spend time with after the final boss) is walking alone on the same street in the prologue. For the one second Ao appears to walk past the Reflector but then disappears the next. The Reflector appears distraught that she cannot see Ao anymore, but then smiles while looking at the bright blue sky with white clouds, no longer tainted by the dark Ash. The very last scene shows a metaphysical version of Ao [[{{Bookends}} dropping her phone unto the floor with the message]] [[HereWeGoAgain "Be Reborn".]] ]]
**[[spoiler:This is mitigated by the TrueEnding of the game, [[EarnYourHappyEnding which can only be achieved by beating the game again on]] NewGamePlus, where Ao suddenly, inexplicably reappears in the flesh and the Reflector runs to go meet her.]]
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Panty Shot is definition only.


* MagicSkirt: Compared to the first game, ''Second Light'' is much more careful with its camera angles to avoid PantyShot, at least when the girls are in their default school uniforms.

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* MagicSkirt: Compared to the first game, ''Second Light'' is much more careful with its camera angles to avoid PantyShot, any upskirt views, at least when the girls are in their default school uniforms.
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TRS has decided to disambiguate Token Yuri Girls. Removing all links to the page


* TokenYuriGirls: Despite the high amount of ShipTease and female bonding moments, [[spoiler: Rena and Yuki]] are the only couple to have an official LoveConfession.
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* HarderThanHard: The MUST DIE difficulty (Deathwish in North America), is included in a free update. On this difficulty, enemies are much stronger, faster, and more durable than they are on Hard difficulty, and bossesncan wipe out the entrie party in a few turns.

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* HarderThanHard: The MUST DIE difficulty (Deathwish in North America), is included in a free update. On this difficulty, enemies are much stronger, faster, and more durable than they are on Hard difficulty, and bossesncan bosses can wipe out the entrie party in a few turns.

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Video Game Settings is an index, not a trope.


* AmazingTechnicolorBattlefield: The final layer in Rena's Heartscape as well as the final layer of Yuki's Heartscape (which is also apart of Rena's) is decorated by large twinkling stars on the ground and in the sky and features a large [[LightHousePoint lighthouse]]. Hinako's Heartscape features a giant rainbow path that leads up to the area boss.



* DiscOneFinalDungeon: The girls must traverse a large [[EternalEngine clock-looking]] field to confront their final inner hesitations, which is followed up with another field that leads to [[FinalBoss The World]] itself.
* FinalBossNewDimension: The World transports the party back to the [[MirrorWorld school roof]] but everything looks frightening with the blue water and sky becoming a shade of crimson red.
* ForestOfPerpetualAutumn: Kokoro's Heartscape which sees a very pretty autumn like shade in the trees and grass. Similar style is seen in the first layer of Kirara's Heartscape.



* GatelessGhetto: Ao's Heartscape overlaps with GraffitiTown as you explore part of an empty city where graffiti lines the walls. Uta, Shiho, Mio, Hiori and Hinako also have layers in their Heartscapes that feature [[MetropolisLevel cityscapes]].
* GreenHillZone: The Final Layer of Hinako's Heartscape features a pretty field with a lot of flowers and grass. Uta's Heartscape features her memories countryside where she would visit her grandmother, and the Happiness Zone from the original game in Yuzu and Lime's Heartscape. The second layer of Rena's Heartscape has the player ascending the [[GhibliHills mountains.]]



* NightmareSequence: Ao has one where her self doubts about being a good team leader come up, [[spoiler: after the failure in Uta's Heartscape.]]

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* NightmareSequence: Ao has one where her self doubts self-doubts about being a good team leader come up, [[spoiler: after the failure in Uta's Heartscape.]]



* PalmTreePanic: The first layer of Rena's Heartscape is along the beach, where she and Yuki first met.
* PlayerHeadQuarters: [[SchoolSettingSimulation The school]] is where you will interact with everyone, craft items, and visit every Heartscape.



* ShiftingSandLand: The second layer in Hinako's Heartscape features a desert environment, complete with a sandy hill to slide down.



* VideoGameSettings: The Heartscapes feature a lot of mix and matches of exaggerated details.
** AmazingTechnicolorBattlefield: The final layer in Rena's Heartscape as well as the final layer of Yuki's Heartscape (which is also apart of Rena's) is decorated by large twinkling stars on the ground and in the sky and features a large [[LightHousePoint lighthouse]]. Hinako's Heartscape features a giant rainbow path that leads up to the area boss.
** DiscOneFinalDungeon: The girls must traverse a large [[EternalEngine clock-looking]] field to confront their final inner hesitations, which is followed up with another field that leads to [[FinalBoss The World]] itself.
** FinalBossNewDimension: The World transports the party back to the [[MirrorWorld school roof]] but everything looks frightening with the blue water and sky becoming a shade of crimson red.
** ForestOfPerpetualAutumn: Kokoro's Heartscape which sees a very pretty autumn like shade in the trees and grass. Similar style is seen in the first layer of Kirara's Heartscape.
** GatelessGhetto: Ao's Heartscape overlaps with GraffitiTown as you explore part of an empty city where graffiti lines the walls. Uta, Shiho, Mio, Hiori and Hinako also have layers in their Heartscapes that feature [[MetropolisLevel cityscapes]].
** GreenHillZone: The Final Layer of Hinako's Heartscape features a pretty field with a lot of flowers and grass. Uta's Heartscape features her memories countryside where she would visit her grandmother, and the Happiness Zone from the original game in Yuzu and Lime's Heartscape. The second layer of Rena's Heartscape has the player ascending the [[GhibliHills mountains.]]
** LethalLavaLand: The Anger Zone in Yuzu and Lime's Heartscape.
** LostWoods: The Fear Zone in Yuzu and Lime's Heartscape and Kokoro's Heartscape also matches.
** PalmTreePanic: The first layer of Rena's Heartscape is along the beach, where she and Yuki first met.
** PlayerHeadQuarters: [[SchoolSettingSimulation The school]] is where you will interact with everyone, craft items, and visit every Heartscape.
** ShiftingSandLand: The second layer in Hinako's Heartscape features a desert environment, complete with a sandy hill to slide down.
** {{Wutai}}: Kirara's Heartscape encapsulates this the most along with a little bit of Kokoro's, given they're both from the countryside.
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** Mio and Hiori's mother outright [[ParentalAbandonment walked out]] on them.
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* NightmareSequence: Ao has one where her self doubts about being a good team leader come up, [[spoiler: after the failure in Uta's Heartscape.]]

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* DeadAllAlong: [[spoiler: Yuki, whom died due to the Ash before coming to the Oasis and was revived by The World to be a spy on the girls in the Oasis.]]

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* DeadAllAlong: [[spoiler: Yuki, whom died due to the Ash before coming to the Oasis and was revived by The World to be a spy [[TheMole spy]] on the girls in the Oasis.]]



** LostWoods: The Fear Zone in Yuzu and Lime's Heartscape and Kokoro's Heartscape also matches.



** {{Wutai}}: Kirara's Heartscape encapsulates this the most along with a little bit of Kokoro's, given they're both from the countryside.

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** {{Wutai}}: Kirara's Heartscape encapsulates this the most along with a little bit of Kokoro's, given they're both from the countryside.countryside.
* WhamLine: Yuki gets it in her Heartscape when she reveals [[spoiler: She's been DeadAllAlong and before the girls all came to the Oasis.]]

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