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* MeaningfulName: Phoebe, Lethe.
* MiseryBuildsCharacter: Progue's argument against the Forest.

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* MeaningfulName: Phoebe, Lethe.
* MiseryBuildsCharacter: Progue's argument against the Forest.Forest: characters can't develop in paradise.
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* GoneHorriblyRight: Progue wanted to travel to a world where he will be needed.

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* GoneHorriblyRight: After his wife's death, Progue wanted to travel to start a new life a world where he will be needed.needed. [[spoiler: Here, even two civilizations need him, without him being aware of that.]]
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An interactive story game by Aaron A. Reed, where you play a wayfarer, an individual with the [[CursedWithAwesome superpower]] of travelling between worlds.

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An interactive story game by Aaron A. Reed, where you play a wayfarer, an individual with the [[CursedWithAwesome [[BlessedWithSuck superpower]] of travelling between worlds.
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An interactive story game by Aaron A. Reed, where you play a wayfarer, an individual with the superpower of travelling between worlds.

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An interactive story game by Aaron A. Reed, where you play a wayfarer, an individual with the superpower [[CursedWithAwesome superpower]] of travelling between worlds.
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An interactive story game by Aaron A. Reed, where you play a wayfarer, an individual with the superpower of travelling between worlds.
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* SecondLove: You for Progue.
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* AFriendInNeed: wayfarers get a Call when a fellow wayfarer somewhere needs their help.
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* {{Cloudcuckoolander}}: Progue, even after healed.
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* ReversePsychology: Progue can't decide which side to pick until [[spoiler: you choose the Forest, which makes him fight for the City, and realize that's what you both knew is right in your heart.]]

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* ReversePsychology: Progue can't decide which side to pick until [[spoiler: you choose the Forest, which makes him fight for the City, and realize that's what you both knew is right in your heart.]]]]
* TakeMyHand: When Progue saves you in the tsunami.
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* HoldingHands: during your walk on the beach, bonding over former lovers and loneliness.
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* FailureIsTheOnlyOption: whatever you answer to Progue's test questions, he takes it as a proof you are the Creeper.
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* GoMadFromTheIsolation: [[spoiler: Though losing his wife took Progue's mental health, losing his daughters worsened his state further. When you meet, he thinks you are a hallucination. Becoming convinced you are not, even if he mistakes you for the Creeper, makes him remarkably more coherent, befriending him brings back his long lost gift, romancing him starts bringing him back to completeness.]]
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* LightIsNotGood: [[spoiler: When visiting both civilizations, the Forest appears as a paradise, the City as a CityNoir, not to mention the City representative's dry, sarcastic voice. That's why Progue chooses the City to help to the Lacuna.]]

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* LightIsNotGood: [[spoiler: When visiting both civilizations, the Forest appears as a paradise, with nice, caring, happy people, the City as a CityNoir, busy with anarchist riots, not to mention the City representative's dry, sarcastic voice. That's why Progue chooses the City to help to the Lacuna.]]
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* MiseryBuildsCharacter: Progue's argument against the Forest.
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* TheMadHatter: Progue introduces himself as two-thirds crazy.
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* GoneHorriblyRight: Progue wanted to travel to a world where he will be needed.
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* LightIsNotGood: [[spoiler: When visiting both civilizations, the Forest appears as a paradise, the City as a CityNoir. That's why Progue chooses the City to help to the Lacuna.]]

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* LightIsNotGood: [[spoiler: When visiting both civilizations, the Forest appears as a paradise, the City as a CityNoir.CityNoir, not to mention the City representative's dry, sarcastic voice. That's why Progue chooses the City to help to the Lacuna.]]
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* TheLostLenore: Rengin.

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* TheLostLenore: Rengin.Rengin.
* ReversePsychology: Progue can't decide which side to pick until [[spoiler: you choose the Forest, which makes him fight for the City, and realize that's what you both knew is right in your heart.]]
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* LightIsNotGood: [[spoiler: When visiting both civilizations, the Forest appears as a paradise, the City as a CrapsackWorld. That's why Progue chooses the City to help to the Lacuna.]]

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* LightIsNotGood: [[spoiler: When visiting both civilizations, the Forest appears as a paradise, the City as a CrapsackWorld.CityNoir. That's why Progue chooses the City to help to the Lacuna.]]
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* LightIsNotGood: [[spoiler: When visiting both civilizations, the Forest appears as a paradise, the City as a CrapsackWorld. That's why Progue chooses the City to help to the Lacuna.]]
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** People in the Forest pity the disabled civils who don't hear the Thinkers. When you tell the old woman your world doesn't have thinkers to watch over its people, she says she can't conceive such a sad fate.
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* FreedomFromChoice: the City offers prostitutes who control you.

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* FreedomFromChoice: a shady dealer in the City offers prostitutes who control you.


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* MeaningfulName: Phoebe, Lethe.
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** Progue is relieved when the burden of choice between the two civilizations is off his shoulders.

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** Progue is relieved when the burden of choice between the two civilizations is off his shoulders.shoulders.
* TheLostLenore: Rengin.
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* ConvenientlyAnOrphan: After your adopted daughter left the nest and Rume left you for his/her own CallToAdventure, you can answer the Call and travel into the next world.

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* ConvenientlyAnOrphan: After your adopted daughter left the nest and Rume left you for his/her own CallToAdventure, you can answer the Call and travel into the next world.world.
* FreedomFromChoice: the City offers prostitutes who control you.
** Progue is relieved when the burden of choice between the two civilizations is off his shoulders.
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* ArtInitiatesLife: more or less. Every Wayfarer has some artistic gift they can use to travel.
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* BrokenBird: Progue.

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* ConvenientlyAnOrphan: After your adopted daughter left the nest and Rume left you for his/her own CallForAdventure, you can answer the Call and travel into the next world.

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* BrokenBird: Progue.
* ConvenientlyAnOrphan: After your adopted daughter left the nest and Rume left you for his/her own CallForAdventure, CallToAdventure, you can answer the Call and travel into the next world.
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* ConvenientlyAnOrphan: After your adopted daughter left the nest and Rume left you for his own Call ForAdventure, you can answer the Call and travel into the next world.

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* ConvenientlyAnOrphan: After your adopted daughter left the nest and Rume left you for his his/her own Call ForAdventure, CallForAdventure, you can answer the Call and travel into the next world.
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!!It provides examples of:

*ConvenientlyAnOrphan: After your adopted daughter left the nest and Rume left you for his own Call ForAdventure, you can answer the Call and travel into the next world.

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