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** Seigen Suzunami's Zanpakuto, Shinden, is a very long SerratedBladeOfPain that grows wider towards the tip, has uneven serrations on each side, and has two prongs instead of a normal tip, all serving to make it resemble a lightning bolt.

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** Seigen Suzunami's Zanpakuto, Shinden, Shiden, is a very long SerratedBladeOfPain that grows wider towards the tip, has uneven serrations on each side, and has two prongs instead of a normal tip, all serving to make it resemble a lightning bolt.



* CastFromHitPoints: Skills colored orange instead of blue are cast from HP instead of SP. All of Orihime and Chad's skills are CastFromHitPoints, as is Renji's Higazekko.

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* CastFromHitPoints: Skills colored orange instead of blue are cast from HP instead of SP. SP and derive their power from the unit's HP pool instead of SP pool. All of Orihime and Chad's skills are CastFromHitPoints, as is Renji's Higazekko.Higazekko.
* CombatTentatcles: The FinalBoss is so massive that its lighting-spitting tentacles constitute units in their own right and occupy as much map space as a medium-sized Hollow (2x2).



* CutscenePowerToTheMax: ZigZagged: In one mission before the TimeSkip, Seigen arrives on the scene of a Hollow attack and instantly eliminates about four Hollows before the battle even really begins. Played straight in that neither he nor anyone else is capable of this in gameplay, but averted that trivially wiping out hordes of {{Mook}}s is entirely consistent with the canon depiction of what Captains are capable of.

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* CutscenePowerToTheMax: ZigZagged: In one mission before the TimeSkip, Seigen arrives on the scene of a Hollow attack and instantly eliminates about four Hollows before the battle even really begins. Played straight in that neither he nor anyone else is capable of this in regular gameplay, but averted in that trivially wiping out hordes of {{Mook}}s is entirely consistent with the canon depiction of what Captains are capable of.



* EpicFail: Every instance of Shiyo attempting housekeeping results in massive and often spectacular failure, often in ways that seem implausible, such as managing to nearly choke Ganju's boar, Bonny, when feeding her table scraps, to the point that a substantial amount of effort at the Shiba household is dedicated to preventing her from trying to help.

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* EpicFail: Every instance of Shiyo attempting housekeeping results in massive and often spectacular failure, often usually in ways that seem implausible, such as managing to nearly choke Ganju's boar, Bonny, when feeding her table scraps, to the point that scraps. As a result, a substantial amount of effort at the Shiba household is dedicated to preventing her from trying to help.



* FishOutOfTemporalWater: The main character is very confused about the modern world when they arrive, especially since they had never deployed to the land of the living in their time in Squad 5 and because to them, no time had passed since their fight with Arturo. As a result, the main character concludes that Don Kanonji is a ninja using his over the top persona to hide his real agenda. Even after being brought up to speed, they get so used to the modern world being weird and surprising that they barely bat an eye at Yoruichi (in cat form) talking, and when she transforms back to her normal form, the main character basically just says "modern cats sure are amazing, huh".

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* FishOutOfTemporalWater: The main character is very confused about the modern world when they arrive, especially since they had never deployed to the land of the living in their time in Squad 5 and because to them, no time had passed since their fight with Arturo. As a result, the main character concludes that Don Kanonji is a ninja using his over the top persona to hide his real agenda. Even after being brought up to speed, they get so used to the modern world being weird and surprising that they just start rolling with everything and barely bat an eye at Yoruichi (in cat form) talking, and when she transforms back to her normal form, the main character basically just says "modern cats sure are amazing, huh".



** Perhaps the biggest reason for the senior captains' OverratedAndUnderleveled status - they join before the TimeSkip and then leave the party for most of the mid-game and don't get any extra levels in that time. This means that they're quite powerful when they join, but not quite powerful enough to render the Kudo siblings irrelevant for the final battle of the pre-TimeSkip arc, but are well behind the newer captains in the present era.
** In general, the difference in characters' power is greatly reduced in gameplay compared to what the story and the anime indicates, especially when considering captains and other Bankai users, allowing characters like Chad, Yumichika, and Hanataro to keep pace with (or even surpass) the likes of captains like Kyoraku, Kenpachi Zaraki, and Unohana, even though the latter are canonically ''far'' more powerful than the former.

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** Perhaps the biggest reason for the senior captains' OverratedAndUnderleveled status - they join before the TimeSkip and then leave the party for most of the mid-game and don't get any extra levels in that time. This means that they're quite powerful when they join, but not quite powerful enough to render the Kudo siblings irrelevant for the final battle of the pre-TimeSkip arc, but are well behind the newer captains in the present era.
** In general, the difference in characters' power is greatly reduced in gameplay compared to what the story and the anime indicates, especially when considering captains Captains and other Bankai users, allowing characters like Chad, Yumichika, and Hanataro to keep pace with (or even surpass) the likes of captains like Shunsui Kyoraku, Kenpachi Zaraki, and Unohana, even though the latter are canonically ''far'' more powerful than the former.


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** Ikkaku, despite canonically trying to hide his Bankai so he doesn't get promoted out of his position with Squad 11 and even saying "Don't tell anyone" during his Bankai unleashing cutscene, has absolutely no restrictions on when or where he can use it.

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* AntiFrustrationFeatures: Whichever twin you pick as your main character will start with Byakurai. This means that no matter how you build your character, you can never be in a situation where you have absolutely no Kido if you attempt Kido Training I, which disables the regular attack command.



** Kukaku Shiba, one of the bustiest women in the manga/anime, is one of two women in the game who are Power type units and in combat (or the only one if Matsuri is made a Tech or Speed type), she can demonstrate just why everyone in the Shiba household fears her and has easily the second best attack stat of all female characters in the game, only outdone by Matsuri.

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** Kukaku Shiba, one of the bustiest women in the manga/anime, is one of two women in the game who are Power type units and in combat (or the only one if Matsuri is made a Tech or Speed type), type) and in combat, she can demonstrate just why everyone in the Shiba household fears her and has with what is easily the second best attack stat of all female characters in the game, only outdone by Matsuri.



* ContractualBossImmunity: Named boss characters generally have the Homonka Block skill, making immune to Soi Fon's Nigeki Kessatsu, which places a Homonka on enemies that don't already have one and kills enemies that already have a Homonka on them. Some also have Self-Destruct Block, which gives them immunity to Self-Destruct attacks, which might otherwise trivialize them by bypassing all their defenses to hit for damage equal to all of a character's hitpoints.

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* ContractualBossImmunity: Named boss characters generally have the Homonka Block skill, making them immune to Soi Fon's Nigeki Kessatsu, which places a Homonka on enemies that don't already have one and kills enemies that already have a Homonka on them. Some also have Self-Destruct Block, which gives them immunity to Self-Destruct attacks, which might otherwise trivialize them by bypassing all their defenses to hit for damage equal to all of a character's hitpoints.



* DramaticIrony: In the beginning of Matsuri's playthrough Fujimaru will ask for Seigen's sword so he can chase Mad Eater. Seigen tells him that Matsuri has risked her live to save his for him to get himself killed. [[spoiler: Seigen's response to Konoka's death is similar to this.]]

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* DramaticIrony: In the beginning of Matsuri's playthrough playthrough, Fujimaru will ask for Seigen's sword so he can chase Mad Eater. Seigen tells him that Matsuri has risked her live life to save his for him to get himself killed. [[spoiler: Seigen's response to Konoka's death is similar to this.]]



** Most Speed-type characters are, logically, fragile speedsters, relying on evasion to stay alive and starting with 5 movement, which is as high as most characters go.
** Even among fragile speedsters, Yachiru Kusajishi stands out with absolutely massive speed and the ability to have as much as 8 MOV - beating out even Ichigo's Bankai, which gives him 7 MOV, after which the next highest is Uryu and Grimmjow's Resurrección, at 6 MOV, and everyone else capping out at 5 MOV.
* FriendlyFireproof: ZigZagged - depending on the spell, it may or may not be able to hit both friend and foe. Sokatsui and Soren Sokatsui will only hit enemies, while Byakurai and Rukia's Tsukishiro and Hakuren will hit everything in their area of effect regardless of whether they're friend or foe.

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** Most Speed-type characters are, logically, as might be expected, fragile speedsters, relying on evasion to stay alive and starting with 5 movement, which is as high as most characters go.
** Even among fragile speedsters, Yachiru Kusajishi stands out with absolutely massive speed and the ability to have as much as 8 MOV - beating out even Ichigo's Bankai, which gives him 7 MOV, after which the next highest is Uryu and Grimmjow's Resurrección, Resurrección and Uryu, at 6 MOV, and everyone else capping out at 5 MOV.
* FriendlyFireproof: ZigZagged - depending on the spell, it may or may not be able to hit both friend and foe. Sokatsui Raikoho, Sokatsui, and Soren Sokatsui will only hit enemies, while Byakurai and Rukia's Tsukishiro and Hakuren will hit everything in their area of effect regardless of whether they're friend or foe.


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* PlayingWithFire: Matsuri specializes in fire elemental attacks, getting the hybrid damage/burn-inflicting spell Haien and can gain a passive ability to inflict burn with her standard attacks. It is, however, {{downplayed|Trope}} compared to the likes of Head Captain Yamamoto, whose Zanpakuto is actually on fire and uses fire in all of his animations.


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* ShockAndAwe:
** Fujimaru has a [[DownplayedTrope slight affinity]] for electrical attacks and can gain the ability to inflict shock with his normal attacks, as well as resistance to shock.
** Seigen, however, specializes in electrical attacks - his Zanpakuto, Shiden (literally "Violet Lightning") looks like a lightning bolt and can shoot lighting as both part of its regular combat animations and a map skill, he has an innate chance to inflict shock, and he learns lightning Kido spells. Additionally, after Aizen [[spoiler:Hollowfies him]], he demonstrates the ability to generate lighting from his body.


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* StaticRoleExchangeableCharacter: After the TimeSkip, whichever twin you pick will be separated from Seigen and the other twin, who will stick together and oppose you. No matter which twin you pick, they will have more or less the same interactions and eventually decide to undergo intensive training, while the other twin opposes you and is nearly killed by Seigen when they start to show their doubts about his cause, and shortly after, they rejoin the main character. However, there are significant gameplay differences depending on which character you choose that could be considered something to the effect of Schrödinger's Skill.
** Whichever twin you play as will start with Byakurai and the other will start with Sai.
** The chosen twin will be able to form team supports with the entire cast of the game, while the unchosen twin will only be able to support characters that show up in the past-era and [[spoiler:Shiyo]].
** The chosen twin will get all their possible special training results in the post-game, regardless of whether they cleared all the training maps during the main story. The unchosen twin will get all the results of the special training [[spoiler: except Bankai]].
** After the TimeSkip, the player twin will benefit from Free Time bonuses and the other twin will not, and while this makes obvious story sense for most of the post-TimeSkip Free Time segments, it applies even in Free Time segments done after the twins are reunited.
** If you pick Matsuri, she will unlock Sokatsui in her middle tree, and if not, she'll unlock Byakurai and never get Sokatsui.
** If you pick Fujimaru, he will be able to get Sokatasui and Byakurai, but if he isn't chosen, he will never gain Byakurai.
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* MacGuffin: The Shisui Mirror is the game's resident plot trinket. The Soul Society wants to hold on to it as a last-ditch weapon against powerful foes like Arturo Plateado, Arturo and Seigen want to destroy it, and Aizen wants to take it and use it to [[spoiler: manipulate the cycle of reincarnation to his own ends.]]
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* GameBreakingBug: If an enemy has the Hit and Run skill, the AI won't ever actually end their turn, functionally freezing the game. This is normally not an issue, but can happen in Female Soul Reaper Society Training if Yoruichi has learned the skill.

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* GameBreakingBug: If an enemy has the Hit and Run skill, the AI won't ever actually end their turn, turn after attacking, functionally freezing the game. This is normally not an issue, but can happen in Female Soul Reaper Society Training if Yoruichi has learned the skill.
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** First is her default Power-type Shikai, which is an enormous sword-lance hybrid with an axe blade on one side and a partially cloth-wrapped handle and an overall length probably a little longer than Ichigo's Zangetsu, though a good bit of that is due to its very long handle.
** Second is her Technical-type Shikai, which is a colossal forward-curved cleaver that is fairly normal or only slightly above average in ''length'' but is at least six inches from edge to spine at its thinnest point, gets wider towards the tip, has an axe blade on the back, and a large pick at the end, similar to the Uruk-hai swords seen in the ''Film/TheLordOfTheRings'' movies, except the pick is on the cutting side instead of the spine of the sword.

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** *** First is her default Power-type Shikai, which is an enormous sword-lance hybrid with an axe blade on one side and a partially cloth-wrapped handle and an overall length probably a little longer than Ichigo's Zangetsu, though a good bit of that is due to its very long handle.
** *** Second is her Technical-type Shikai, which is a colossal forward-curved cleaver that is fairly normal or only slightly above average in ''length'' but is at least six inches from edge to spine at its thinnest point, gets wider towards the tip, has an axe blade on the back, and a large pick at the end, similar to the Uruk-hai swords seen in the ''Film/TheLordOfTheRings'' movies, except the pick is on the cutting side instead of the spine of the sword.
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* SecretCharacter: Nearly every named character who appears on a battlefield (and don't leave before the battle actually starts) at any point in the game can be gained as a SecretCharacter by fulfilling the right conditions in the [[PostEndgameContent Bleach Tower]]. This includes any normal characters you didn't unlock during the story, Arrancar, Aizen and the captains who sided with him, Kaien Shiba, Seigen Suzunami, past versions of Aizen, Urahara, and Yoruichi, [[UnexpectedCharacter Sojiro Kusaka]], and [[spoiler: Konoka and Shiyo]]. The only characters who are named and have battle sprites who ''aren't'' available in this way are Tatsuki, Mad Eater, and Hollowfied Seigen.

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* SecretCharacter: Nearly every named character who appears on a battlefield (and don't leave before the battle actually starts) at any point in the game can be gained as a SecretCharacter by fulfilling the right conditions in the [[PostEndgameContent Bleach Tower]]. This includes any normal characters you didn't unlock during the story, Arrancar, Aizen and the captains who sided with him, Kaien Shiba, Seigen Suzunami, past versions of Aizen, Urahara, and Yoruichi, [[UnexpectedCharacter Sojiro Kusaka]], and [[spoiler: Konoka and Shiyo]]. The only characters who are named and have battle sprites who ''aren't'' available in this way are Tatsuki, Mad Eater, and Hollowfied Seigen.[[spoiler:Hollowfied Seigen]].
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** Hanataro can unleash his Akeiro Hisagomaro, which does absolutely massive damage (only matched by Byakuya's Shukei Hakuteiken, which can't hit as many targets or one target as many times, nor can it be spammed like Aleiro Hisagomaru)

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** Hanataro can unleash his Akeiro Hisagomaro, which does absolutely massive damage (only matched by Byakuya's Shukei Hakuteiken, which can't hit as many targets or one target as many times, nor can it be spammed like Aleiro Akeiro Hisagomaru)
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* LethalJokeCharacter: Hanataro Yamada has unimpressive stats, cannot attack, and his only starting ability is his HealingShiv Zanpakuto and he doesn't learn offensive Kido. However, he gains multiple power boosts that make his full Spiritual Pressure ability terrifyingly powerful - his released Zanpakuto's SwordBeam is tied with Byakuya's Shukei Hakuteiken for the most powerful map skill in the game, but it hits four tiles forwards instead of one.


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* MookMaker: Sky Rifts will spawn Hollows on their first action after the Hollow they last released is defeated and each time, it will change types.
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* {{Synchronization}}: Due to being twins, the Kudos' [[EmpathicWeapon Zanpakutos]] share the same spirit, which results in them achieving Shikai at exactly the same time and means that when they're working together, they can achieve things far beyond what they normally should, such as a pair of relatively new Soul Reapers managing to parry Arturo, who is a serious threat to the Captains, when they first release their Zanpakutos. However, the special training reveals that just because their Zanpakutos share a spirit doesn't mean that they always unlock new abilities at the same time and that sharing a Zanpakuto spirit doesn't give the the non-player twin [[spoiler:Bankai]] simply because their twin achieved it, as [[spoiler:Bankai]] requires a great deal of hard work, determination, and specialized training.

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* ArbitraryHeadcountLimit: For the whole game, but it's especially egregious near the end of the game. A portal is opened to Hueco Mundo that can only fit 9 people (The Kudo twins, [[spoiler:Shiyo]], and six of the player's choice) for...some reason.

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* ArbitraryHeadcountLimit: For ArbitraryHeadcountLimit:
** No map permits you to deploy more than eight characters.
** At
the whole game, but it's especially egregious near the end start of the game. A last plot arc of the game, Kisuke Urahara opens a portal is opened to Hueco Mundo that can only fit 9 people (The Kudo twins, [[spoiler:Shiyo]], and six of the player's choice) for...some reason.

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** Matsuri has two options for impractically large swords. First is her Power-type Shikai, which is an enormous sword-lance hybrid with an axe blade on one side and a partically cloth-wrapped handle and an overall length probably a little longer than Ichigo's Zangetsu, though part of that is also due to its very long handle. Second is her Technical-type Shikai, which is a colossal forward-curved cleaver that is fairly normal or only slightly above average in ''length'' but is about six inches from edge to spine at its thinnest point, gets wider towards the tip, has an axe blade on the back, and a large pick at the end, similar to the Uruk-hai swords seen in the ''Film/TheLordOfTheRings'' movies, except the pick is on the cutting side instead of the spine of the sword.

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** Matsuri has two options for impractically large swords.
**
First is her default Power-type Shikai, which is an enormous sword-lance hybrid with an axe blade on one side and a partically partially cloth-wrapped handle and an overall length probably a little longer than Ichigo's Zangetsu, though part a good bit of that is also due to its very long handle. handle.
**
Second is her Technical-type Shikai, which is a colossal forward-curved cleaver that is fairly normal or only slightly above average in ''length'' but is about at least six inches from edge to spine at its thinnest point, gets wider towards the tip, has an axe blade on the back, and a large pick at the end, similar to the Uruk-hai swords seen in the ''Film/TheLordOfTheRings'' movies, except the pick is on the cutting side instead of the spine of the sword.



** Matsuri is impressively endowed and has an attack stat that is not just higher than any other female character's in the game, but also exceeds most male characters' attack stats (only [[MightyGlacier Kenpachi]], [[GlassCannon Ikkaku]], [[PowerfulButInaccurate Komamura]], and maybe Kyoraku and Yamamoto are likely to surpass her attack [[spoiler: and with her [[SuperMode Bankai]], she can surpass absolutely everyone except Ikkaku's own Bankai, which trades away his already-poor defense for unmatched attack, while Matsuri also bolsters her defenses in her Bankai]].

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** Matsuri is impressively endowed and has an attack stat that is not just higher than any other female character's in the game, but also exceeds most male characters' attack stats (only [[MightyGlacier Kenpachi]], [[GlassCannon Ikkaku]], [[PowerfulButInaccurate Komamura]], and maybe Kyoraku and Yamamoto are likely to surpass her attack [[spoiler: and with her [[SuperMode Bankai]], she can surpass absolutely everyone except Ikkaku's own Bankai, which trades away half of his already-poor defense for unmatched attack, while Matsuri also bolsters her defenses in her Bankai]].



** Making the Technical style choice when you acquire your Shikai, especially for Matsuri (Fujimaru's falls more on the side of awesome due to its flashy animations). It has pretty plain animations and its upgraded follow-up attack is basically another swing of its first attack and it puts her at a TacticalRockPaperScissors disadvantage against both Fuijimaru and Seigan. However, good Technical-type units are much rarer than good Power- and Speed-type units and your main character is pretty much guaranteed to be a powerhouse, neatly plugging an otherwise difficult to fill hole in your roster.
** Flash Step type techniques - they're not terribly powerful in raw damage output, but they can functionally increase the movement range of the unit using them if there is an enemy they can FlashStep through and enemies cannot counterattack like they could a normal attack. Additionally, knowing a Flash Step type technique renders the character with the technique impervious to enemy Flash Step type attacks.

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** Making the Technical style choice when you acquire your Shikai, especially for Matsuri (Fujimaru's falls more on the side of awesome due to its flashy animations). It has pretty plain animations and its upgraded follow-up attack is basically another swing of its first attack and it puts her at a TacticalRockPaperScissors disadvantage against both Fuijimaru and Seigan. However, good Technical-type units are much rarer than good Power- Power-type and Speed-type units and your main character is pretty much guaranteed to be a powerhouse, neatly plugging an otherwise difficult to fill hole in your roster.
** Flash Step type techniques - they're not terribly powerful in raw damage output, but they can functionally increase the movement range of the unit using them if there is an enemy they can FlashStep through and enemies cannot counterattack like they could a normal attack. Additionally, knowing a any Flash Step type technique renders the character with the technique impervious to enemy Flash Step type attacks.



** {{Inverted|Trope}} by Rangiku, and to an even greater extent, Uryu. While neither possess an AlwaysAccurateAttack, their accuracy stat is so high as to make their normal attacks almost undodgeable and give them great accuracy with spells, which usually have an accuracy penalty. However, they pay for this with very poor attack, which in turn makes it difficult for them to gain exp so they can gain levels and gain attack. Furthermore, Rangiku doesn't learn offensive Kido where her high accuracy would be welcome and Uryu doesn't have the SP to give a lot of power to his Quincy spells or use them continuously, including using his bow as a ranged attack.

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** {{Inverted|Trope}} by Rangiku, and to an even greater extent, Uryu. While neither possess an AlwaysAccurateAttack, their accuracy stat is so high as to make their normal attacks almost undodgeable and give them great accuracy with spells, which usually have an accuracy penalty. However, they pay for this with very poor attack, which in turn makes it difficult for them to gain exp so they can gain levels and gain attack. Furthermore, Rangiku doesn't learn offensive Kido where her high accuracy would be extremely welcome and Uryu doesn't have the SP to give a lot of power to his Quincy spells or use them continuously, including using his bow as a ranged attack.



* YoungFutureFamousPeople: During the pre-TimeSkip part of the game, Matsuri and Fujimaru Kudo meet and make friends with a staggering number of people who go on to be major figures in the Soul Society including two present-era Captains (Suì-FÄ“ng and Toshiro Hitsugaya, plus they bump into Kenpachi Zaraki, though they're never formally introduced until the present era), three Lieutenants (Momo Hinamori, Rangiku Matsumoto, and Renji Abarai, plus their immediate commanding officer, Kaien Shiba goes on to become a Lieutenant ''and'' die during the TimeSkip, though he's already famous as a rising star in the Court Guard Squads and for his rapid graduation from the Soul Reaper Academy), and one noble-by-adoption (Rukia Kuchiki, who hasn't yet been promoted to Lieutenant or Capitan at the time of the game's events), and two Captains-turned-traitors (Gin Ichimaru and Sosuke Aizen, though Aizen is already well-known as a Lieutenant at the time)

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* YoungFutureFamousPeople: During the pre-TimeSkip part of the game, Matsuri and Fujimaru Kudo meet and make friends with a staggering number of people who go on to be major figures in the Soul Society including two present-era Captains (Suì-FÄ“ng and Toshiro Hitsugaya, plus they bump into Kenpachi Zaraki, though they're never formally introduced until the present era), three Lieutenants (Momo Hinamori, Rangiku Matsumoto, and Renji Abarai, plus their immediate commanding officer, Kaien Shiba goes on to become a Lieutenant ''and'' die during the TimeSkip, though he's already famous as a rising star in the Court Guard Squads and for his rapid graduation from the Soul Reaper Academy), and one noble-by-adoption (Rukia Kuchiki, who hasn't yet been promoted to Lieutenant or Capitan at the time of the game's events), and two Captains-turned-traitors (Gin Ichimaru and Sosuke Aizen, though Aizen is already well-known as a Lieutenant at the time)time).
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* LaserBlade: The form taken by [[spoiler: both Kudo twins' Bankais, with Fujimaru's being blue and Matsuri's being pink, coinciding with both common gender associations of those colors an the TacticalRockPaperScissors affinities of each twin.]]

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* LaserBlade: The form taken by [[spoiler: both Kudo twins' Bankais, with Fujimaru's being blue and Matsuri's being pink, coinciding with both common gender associations of those colors an and the TacticalRockPaperScissors affinities of each twin.]]
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* GameBreakingBug: If an enemy has the Hit and Run skill, the AI won't ever actually end their turn, functionally freezing the game. This is normally not an issue, but can happen in Female Soul Reaper Society Training if Yoruichi has learned the skill.
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* TimeyWimeyBall: It is eventually revealed that the Shisui Mirror sent Seigen, Arturo, and the Kudos [[spoiler: and Konoka]] to a "Wandering Spirit World" where time doesn't actually exist, until such time as it bumped into the Human world and dropped them off, thereby sending them from the past (~110 years before the present era) to the present era (roughly at the beginning of the Arrancar Arc)

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* TimeyWimeyBall: It is eventually revealed that the Shisui Mirror sent Seigen, Arturo, and the Kudos [[spoiler: and Konoka]] to a "Wandering Spirit World" where time doesn't actually exist, until such time as it bumped into the Human world and dropped them off, thereby sending them from the past (~110 years before the present era) to the present era (roughly at the beginning of the Arrancar Arc)Arc) in what was, for them, an instant.

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* InThePastEveryoneWillBeFamous:
** Inverted - almost immediately after arriving in the present via accidental time travel from over a hundred years in the past, the player character bumps into Don Kan'onji, a major television star, and shortly after, into Ichigo, who is the main character of the anime/manga and quite well-known in the Soul Society due to recent events. Once they arrive in the Soil Society, they very quickly meet Capitan Komamura and Lieutenants Kira and Hisagi.
** In a more conventional sense, during the past-era arc, the Kudo twins seem to have a nearly magnetic attraction to famous people and people who will become famous, becoming friends with all the senior captains plus Aizen, Kaien Shiba, Yoruichi, and Urahara.



* ThrowTheDogABone: No pun intended, but Komamura is treated with more respect here than he is in the source material.

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* ThrowTheDogABone: No pun intended, but Komamura is treated with more respect here than he is in the source material.material, being a major mentor figure to the player character when they arrive in the present, consistently treated as a serious person and fighter, and playing a role in [[spoiler:Bankai]] training.


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* YoungFutureFamousPeople: During the pre-TimeSkip part of the game, Matsuri and Fujimaru Kudo meet and make friends with a staggering number of people who go on to be major figures in the Soul Society including two present-era Captains (Suì-FÄ“ng and Toshiro Hitsugaya, plus they bump into Kenpachi Zaraki, though they're never formally introduced until the present era), three Lieutenants (Momo Hinamori, Rangiku Matsumoto, and Renji Abarai, plus their immediate commanding officer, Kaien Shiba goes on to become a Lieutenant ''and'' die during the TimeSkip, though he's already famous as a rising star in the Court Guard Squads and for his rapid graduation from the Soul Reaper Academy), and one noble-by-adoption (Rukia Kuchiki, who hasn't yet been promoted to Lieutenant or Capitan at the time of the game's events), and two Captains-turned-traitors (Gin Ichimaru and Sosuke Aizen, though Aizen is already well-known as a Lieutenant at the time)
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* BadassBoast: After Seigen almost kills Fujimaru and Matsuri faces him [[spoiler: and activates her Bankai for the first time]], she boasts "Seigen Suzunami, I will break your will".

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* BadassBoast: After If you've completed the training, after Seigen almost kills Fujimaru and Matsuri faces the chosen character's twin, they face him [[spoiler: and activates her their Bankai for the first time]], she boasts boasting "Seigen Suzunami, I will break your will".
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* Canonname: The two potential player characters are named Matsuri and Fujimaru Kudo by default.

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* Canonname: CanonName: The two potential player characters are named Matsuri and Fujimaru Kudo by default.

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** Matsuri is impressively endowed and has an attack stat that is not just higher than any other female character's in the game (only Kukaku, already an example in the source material, comes anywhere close), but also exceeds most male characters' attack stats (only [[MightyGlacier Kenpachi]], [[GlassCannon Ikkaku]], [[PowerfulButInaccurate Komamura]], and maybe Kyoraku and Yamamoto are likely to surpass her attack [[spoiler: and with her [[SuperMode Bankai]], she can surpass absolutely everyone except Ikkaku's own Bankai, which trades away his already-poor defense for unmatched attack, while Matsuri also bolsters her defenses in her Bankai]].
** {{Averted|Trope}} for Rangiku Matsumoto and Orihime who have very poor attack and defense stats.

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** Matsuri is impressively endowed and has an attack stat that is not just higher than any other female character's in the game (only Kukaku, already an example in the source material, comes anywhere close), game, but also exceeds most male characters' attack stats (only [[MightyGlacier Kenpachi]], [[GlassCannon Ikkaku]], [[PowerfulButInaccurate Komamura]], and maybe Kyoraku and Yamamoto are likely to surpass her attack [[spoiler: and with her [[SuperMode Bankai]], she can surpass absolutely everyone except Ikkaku's own Bankai, which trades away his already-poor defense for unmatched attack, while Matsuri also bolsters her defenses in her Bankai]].
** Kukaku Shiba, one of the bustiest women in the manga/anime, is one of two women in the game who are Power type units and in combat (or the only one if Matsuri is made a Tech or Speed type), she can demonstrate just why everyone in the Shiba household fears her and has easily the second best attack stat of all female characters in the game, only outdone by Matsuri.
** Much like in the manga/anime, Yoruichi has one of the larger busts in the game and is a powerful physical combatant.
** Nemu Kurotsuchi is also given a chance to demonstrate that she is an extremely dangerous hand-to-hand combatant.
**
{{Averted|Trope}} for Rangiku Matsumoto and Orihime Orihime, two of the ''Bleach'' characters with the most (in)famous bustlines, who have very poor attack and defense stats.stats, as well as by Captain Unohana, who is a Non-Combat type unit, and thus cannot attack or counterattack at all.
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** Matsuri is impressively endowed and has an attack stat that is not just higher than any other female character's in the game (only Kukaku, already an example in the source material, comes anywhere close), but also exceeds most male characters' attack stats (only [[MightyGlacier Kenpachi]], [[GlassCannon Ikakku]], [[PowerfulButInaccurate Komamura]], and maybe Kyoraku and Yamamoto are likely to surpass her attack [[spoiler: and with her [[SuperMode Bankai]], she can surpass absolutely everyone except Ikakku's own Bankai, which trades away his already-poor defense for unmatched attack, while Matsuri also bolsters her defenses in her Bankai]].

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** Matsuri is impressively endowed and has an attack stat that is not just higher than any other female character's in the game (only Kukaku, already an example in the source material, comes anywhere close), but also exceeds most male characters' attack stats (only [[MightyGlacier Kenpachi]], [[GlassCannon Ikakku]], Ikkaku]], [[PowerfulButInaccurate Komamura]], and maybe Kyoraku and Yamamoto are likely to surpass her attack [[spoiler: and with her [[SuperMode Bankai]], she can surpass absolutely everyone except Ikakku's Ikkaku's own Bankai, which trades away his already-poor defense for unmatched attack, while Matsuri also bolsters her defenses in her Bankai]].



** Ikakku Madarame is the glassest of cannons in the game, at least as far as physical attackers go, with attack that rivals Kenpachi's, but one of the lowest defense stats in the game. Taken UpToEleven by his Bankai, which gives him peerless attack (as much as +70% with points in his Bankai tree), but drops his already poor defense to half its normal value, and by making him a 2x2 character, he is more vulnerable to AreaOfEffect attacks, he has more area to receive attacks from, and he can no longer receive supports from other characters.

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** Ikakku Ikkaku Madarame is the glassest of cannons in the game, at least as far as physical attackers go, with attack that rivals Kenpachi's, but one of the lowest defense stats in the game. Taken UpToEleven by his Bankai, which gives him peerless attack (as much as +70% with points in his Bankai tree), but drops his already poor defense to half its normal value, and by making him a 2x2 character, he is more vulnerable to AreaOfEffect attacks, he has more area to receive attacks from, and he can no longer receive supports from other characters.

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** Using Bankai - For all characters who can use Bankai, it requires building up max spiritual pressure and eats up your SP when in use, leaving both at zero after Bankai ends and disabling giving and receiving team ups and attack/defense supports for the duration of Bankai. In exchange, Bankai significantly boosts all of the user's stats and generally gives some combination of boosting one stat even more, often by a percentage instead of a flat amount (such as Ichigo getting massive additional movement and as much as doubling his evasion when in Bankai), summoning an extra unit (such as Komamura's Tenken Myu-oh), and unlocking Bankai-only skills (such as Byakuya's Senkei Senbonzakura Kageyoshi). Most characters with Bankai can mitigate the impractical side of this with a Bankai skill tree that allows them to sustain their Bankai longer, unlock additional Bankai-only techniques, and increase the stat boosts from Bankai. However, one character's Bankai, [[spoiler: the PlayerCharacter's]], has no skill tree to boost its endurance, limiting it to a paltry three turns, but instead of a sizable flat stat boost, they receive a 50% increase to all stats, making it extremely powerful.

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** Using Bankai - For all characters who can use Bankai, it requires building up max spiritual pressure and eats up your SP when in use, leaving both at zero after Bankai ends and disabling giving and receiving team ups and attack/defense supports for the duration of Bankai. In exchange, Bankai significantly boosts all of the user's stats and generally gives some combination of boosting one stat even more, often by a percentage instead of a flat amount (such as Ichigo getting massive additional movement and as much as doubling his evasion when in Bankai), summoning an extra unit (such as Komamura's Tenken Myu-oh), and unlocking Bankai-only skills (such as Byakuya's Senkei Senbonzakura Kageyoshi). Most characters with Bankai can mitigate the impractical side of this with a Bankai skill tree that allows them to sustain their Bankai longer, unlock additional Bankai-only techniques, and increase the stat boosts from Bankai. However, one character's Bankai, [[spoiler: the PlayerCharacter's]], has no skill tree to boost its endurance, limiting it to a paltry three turns, but instead of a sizable flat stat boost, boost and a percent boost to ''one'' stat, they receive a 50% increase to all ''all'' stats, making it extremely powerful.



* BadassBoast: After Seigen almost kills Fujimaru and Matsuri faces him [[spoiler: and activates her Bankai for the first time]], she boasts "Seigen Suzunami, I will break your will".



** Matsuri has two options for impractically large swords. First is her Power-type Shikai, which is an enormous sword-lance hybrid with an axe blade on one side and a partically cloth-wrapped handle and an overall length probably a little longer than Ichigo's Zangetsu, though part of that is also due to its very long handle. Second is her Technical-type Shikai, which is a colossal forward-curved cleaver that is fairly normal or only slightly above average in ''length'' but is about six inches from blade to spine at its thinnest point, gets wider towards the tip, has an axe blade on the back, and a large pick at the end, similar to the Uruk-hai swords seen in the ''Film/TheLordOfTheRings'' movies, except the pick is on the cutting side instead of the spine of the sword.
** Fujimaru's Power-Type Shikai is more or less a very large scimitar with two rings in the back of the blade, a broad knuckle guard, and a tassel attached to the pommel.

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** Matsuri has two options for impractically large swords. First is her Power-type Shikai, which is an enormous sword-lance hybrid with an axe blade on one side and a partically cloth-wrapped handle and an overall length probably a little longer than Ichigo's Zangetsu, though part of that is also due to its very long handle. Second is her Technical-type Shikai, which is a colossal forward-curved cleaver that is fairly normal or only slightly above average in ''length'' but is about six inches from blade edge to spine at its thinnest point, gets wider towards the tip, has an axe blade on the back, and a large pick at the end, similar to the Uruk-hai swords seen in the ''Film/TheLordOfTheRings'' movies, except the pick is on the cutting side instead of the spine of the sword.
** Fujimaru's Power-Type Shikai is more or less a very ''very'' large scimitar with two rings in the back of the blade, a broad knuckle guard, and a tassel attached to the pommel.



* BoobsOfSteel:
** Matsuri is impressively endowed and has an attack stat that is not just higher than any other female character's in the game (only Kukaku, already an example in the source material, comes anywhere close), but also exceeds most male characters' attack stats (only [[MightyGlacier Kenpachi]], [[GlassCannon Ikakku]], [[PowerfulButInaccurate Komamura]], and maybe Kyoraku and Yamamoto are likely to surpass her attack [[spoiler: and with her [[SuperMode Bankai]], she can surpass absolutely everyone except Ikakku's own Bankai, which trades away his already-poor defense for unmatched attack, while Matsuri also bolsters her defenses in her Bankai]].
** {{Averted|Trope}} for Rangiku Matsumoto and Orihime who have very poor attack and defense stats.



** Pursuing [[RareCandy stat boost tiles and cards]] in Free Time. It's not particularly flashy or anything, but grabbing them can dramatically boost the strength of your main character over the course of the game.



* Canonname: The two potential player characters are named Matsuri and Fujimaru Kudo by default.



* DegradedBoss: After the TimeSkip, Evil Eaters, generic versions of Mad Eater without his [[InfinityPlusOneElement All]] TacticalRockPaperScissors attribute, start appearing.



** In general, the difference in characters' power is greatly reduced in gameplay compared to what the story and the anime indicates, especially when considering captains and other Bankai users, allowing characters like Chad, Yumichika, and Hanataro to keep pace with (or even surpass) the likes of captains like Kyoraku, Kenpachi Zaraki, and Unohana, even though the latter are canonically far more powerful than the former.

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** In general, the difference in characters' power is greatly reduced in gameplay compared to what the story and the anime indicates, especially when considering captains and other Bankai users, allowing characters like Chad, Yumichika, and Hanataro to keep pace with (or even surpass) the likes of captains like Kyoraku, Kenpachi Zaraki, and Unohana, even though the latter are canonically far ''far'' more powerful than the former.



* HelloInsertNameHere: At the beginning of the game, you are prompted to name your main character, but their twin will always have their CanonName, though the inputted last name does apply to both twins.



** Renji can use his Higazekko to do damage and hold both at full Spiritual Pressure and in Bankai. Also, the skill is CastFromHitPoints. Also, only in Bankai, he can used Hikotsutaiho to hit everything directly in front of him.
** During his Bankai, Byakuya can use his Senbonzakura Kageyoshi and its Senkei form as area of effect attacks that also do continuous damage to everything in a two-tile range until his Bankai ends, with the latter adding a Hold effect. Also during Bankai, and only following Senbonzakura Kageyoshi and Senkei Senbonzakura Kageyoshi, Byakuya can use his Shukei Hakuteiken a short-range, very high-power map skill.

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** Renji can use his Higazekko to do damage and hold both at full Spiritual Pressure and in Bankai.Bankai (with different animations for Bankai and non-Bankai use). Also, the skill is CastFromHitPoints. Also, only in Bankai, he can used use Hikotsutaiho to hit everything directly in front of him.
** During his Bankai, Byakuya can use his Senbonzakura Kageyoshi and its Senkei form as area of effect attacks that also do continuous damage to everything in a two-tile range until his Bankai ends, with the latter doing the same and adding a Hold effect. Also during Bankai, and only following Senbonzakura Kageyoshi and Senkei Senbonzakura Kageyoshi, Byakuya can use his Shukei Hakuteiken a short-range, very high-power map skill.



** {{Averted|Trope}} for health restoration spells. Healing a character, regardless of if they need it or not, yields 30 EXP per character healed modified solely by any {{Experience Booster}}s you may have, unlike combat EXP, which is also modified by the type of enemy being fought, whether the enemy is defeated, and the level difference between the combatants. This means that, before modifiers, a full Sotenkishun yields 90 EXP per use and a full Meiyu yields 150 EXP per use, making multi-tile healing an extremely effective way to level characters who are capable of doing so.

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** {{Averted|Trope}} for actual health restoration spells. Healing a character, regardless of if they need it or not, yields 30 EXP per character healed modified solely by any {{Experience Booster}}s you may have, unlike combat EXP, which is also modified by the type of enemy being fought, whether the enemy is defeated, and the level difference between the combatants. This means that, before modifiers, a full Sotenkishun yields 90 EXP per use and a full Meiyu yields 150 EXP per use, making multi-tile healing an extremely effective way to level characters who are capable of doing so.



** Any character with either Flash Step technique, Shunko, Sonido, or Hirenkyaku is immune to enemies using any Flash Step type technique and attempting to so will result in the user being stopped and returned to where they started without doing damage, though they may still do damage to any enemies they pass through before then.

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** Any character with either Flash Step technique, Shunko, Shunko (even if they don't have full SP), Sonido, or Hirenkyaku is immune to enemies using any Flash Step type technique and attempting to so will result in the user being stopped and returned to where they started without doing damage, though they may still do damage to any enemies they pass through before then.



** Performing Konso on a Whole gives the Soul Reaper who performs it an entire level.

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** Performing Konso on a Whole gives the Soul Reaper who performs it an entire level, or more precisely, it gives 100 EXP, which can be boosted by modifiers and also means that the Soul Reaper who performs it gets the same use out of it whether they currently have zero or 99 EXP towards their next level.



* SecretCharacter: Nearly every named character who appears on a battlefield can be gained as a SecretCharacter by fulfilling the right conditions in the [[PostEndgameContent Bleach Tower]]. This includes any normal characters you didn't unlock during the story, Arrancar, Aizen and the captains who sided with him, Kaien Shiba, Seigen Suzunami, past versions of Aizen, Urahara, and Yoruichi, [[UnexpectedCharacter Sojiro Kusaka]], and [[spoiler: Konoka and Shiyo]].

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* SecretCharacter: Nearly every named character who appears on a battlefield (and don't leave before the battle actually starts) at any point in the game can be gained as a SecretCharacter by fulfilling the right conditions in the [[PostEndgameContent Bleach Tower]]. This includes any normal characters you didn't unlock during the story, Arrancar, Aizen and the captains who sided with him, Kaien Shiba, Seigen Suzunami, past versions of Aizen, Urahara, and Yoruichi, [[UnexpectedCharacter Sojiro Kusaka]], and [[spoiler: Konoka and Shiyo]]. The only characters who are named and have battle sprites who ''aren't'' available in this way are Tatsuki, Mad Eater, and Hollowfied Seigen.



* SuperMode: Bankai (and its counterparts, Resurrección for Grimmjow and Zenkai for Kenpachi) is a super mode that can be activated when a character capable of using it has maxed spiritual pressure. For three to seven turns, depending on character and skills (most characters max out at five turns), the user gets large stat boosts and unless it's a "summon something" Bankai, a portrait, map sprite, and battle animation change. Additionally, depending on the character, they may also change size, change TacticalRockPaperScissors affinity, gain an additional, usually percentage-based, boost to a single stat, summon an extra unit, gain (or lose) movement speed, and/or gain access to [[LimitBreak special techniques]] for the duration of their Bankai. Summoning Bankais still have the standard small general stat boost, but also summon an additional large unit, which often has a unique adjacency effect, but whose defeat will prematurely end the Bankai. Additionally, characters in Bankai may neither give nor receive support attacks or defenses.

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* SuperMode: Bankai (and its counterparts, Resurrección for Grimmjow and Zenkai for Kenpachi) is a super mode that can be activated when a character capable of using it has maxed spiritual pressure. For three to seven turns, depending on character and skills (most characters max out at five turns), the user gets large stat boosts and unless it's a "summon something" Bankai, a portrait, map sprite, and battle animation change. Additionally, depending on the character, they may also change size, change TacticalRockPaperScissors affinity, gain an additional, usually percentage-based, boost to a single stat, summon an extra unit, gain (or lose) movement speed, and/or gain access to [[LimitBreak special techniques]] for the duration of their Bankai. Summoning Bankais still have the standard small general stat boost, but also summon an additional large unit, which often has a unique adjacency effect, but whose defeat will prematurely end the Bankai. Additionally, characters in Bankai may neither give nor receive support attacks or defenses.defenses or benefit (or suffer) from adjacency effects.


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* ThisCannotBe: If you [[spoiler: achieve Bankai]], Seigen Suzunami is dumbfounded and incredulous that such a young and inexperienced Soul Reaper has mastered such an extremely advanced technique. [[spoiler: In much the same way that Byakuya was incredulous that Ichigo would so much as dare utter the word "Bankai", much less actually be able to perform it.]]
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** Soren Sokatsui - on paper, it's significantly more powerful than the basic Sokatsui (appropriate, since in canon, the spell is a doublecast version of Sokatsui), but it costs twice as much SP for a 25% increase in power, has worse accuracy, and a smaller cone.

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** Soren Sokatsui - on paper, it's significantly more powerful than the basic Sokatsui (appropriate, since in canon, the spell is a doublecast version of Sokatsui), but it costs twice as much SP for a 25% increase in power, has worse accuracy, and a smaller cone.cone, when much of the utility of Sokatsui comes from its ability to hit every tile of a 2x2 enemy and all but two tiles of a 3x3 enemy - at the very best, Soren Sokatsui breaks even on 2x2 enemies and does 5/7 the damage of a regular Sokatsui on 3x3 enemies.



* FakeUltimateMook: Multi-tile enemies in general, and the first Menos Grande in particular, look intimidating and 3x3 enemies have the All type, guaranteeing them a follow-up attack on anyone, but their stats are actually lower than those of normal-sized enemies, save for hit points, which they have in abundance. On top of this, multi-tile Kido like Sokatsui can hit them once for each tile of overlap between the enemy and the area of effect, which often results in massive damage or even a one hit kill.

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* FakeUltimateMook: Multi-tile enemies in general, and the first Menos Grande in particular, look intimidating and all 3x3 enemies have the All type, guaranteeing them a follow-up attack on anyone, but their stats are actually significantly lower than those of normal-sized enemies, save for hit points, which they have in abundance. On top of this, multi-tile Kido like Sokatsui can hit them once for each tile of overlap between the enemy and the area of effect, which often results in massive damage or even a one hit kill.
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* NewWorkRecycledGraphics: For almost every character who was in ''Bleach: Dark Souls'' or '' Bleach: The Blade of Fate'', their combat animations are recycled from their fighting game moves. Only Uryu and Chad among returning characters have new animations. Also, the existence of already-made assets did not prevent Tatsuki, Ganju, and others from being DemotedToExtra.
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** Similarly, no matter if or how hard you beat Arturo in Chapter 15, the battle still ends with him whaling on you and Mayuri bailing you out0.

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** Similarly, no matter if or how hard you beat Arturo in Chapter 15, the battle still ends with him whaling on you and Mayuri bailing you out0. out.



* ContractualBossImmunity: Named boss characters generally have the Homonka Block skill, making immune to Soi Fon's Nigeki Kessatsu, which places a Homonka on enemies that don't already have one and kills enemies that already have a Homonka on them. Some also have Self-Destruct Block, which gives them immunity to Self-Destruct attacks, which might otherwise trivialize them by bypassing all their defenses.

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* ContractualBossImmunity: Named boss characters generally have the Homonka Block skill, making immune to Soi Fon's Nigeki Kessatsu, which places a Homonka on enemies that don't already have one and kills enemies that already have a Homonka on them. Some also have Self-Destruct Block, which gives them immunity to Self-Destruct attacks, which might otherwise trivialize them by bypassing all their defenses.defenses to hit for damage equal to all of a character's hitpoints.

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* LeakedExperience: A unit who is involved in a team attack or provides offensive or defensive support gets a percentage of the unit being supported's experience gain from the battle, regardless of the supporting unit's level.



** InvertedTrope for health restoration spells, and especially multi-tile healing spells like Meiyu and Sotenkishun are the most efficient way to gain experience for any character capable of doing so. Healing a character, regardless of if they need it or not, yields 30 EXP modified solely by any {{Experience Booster}}s you may have, unlike combat EXP, which is modified by the type of enemy being fought, whether the enemy is defeated, and the level difference between the combatants. This means that, before modifiers, a full Sotenkishun yields 90 EXP per use and a full Meiyu yields 150 EXP per use.

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** InvertedTrope {{Averted|Trope}} for health restoration spells, and especially multi-tile healing spells like Meiyu and Sotenkishun are the most efficient way to gain experience for any character capable of doing so. spells. Healing a character, regardless of if they need it or not, yields 30 EXP per character healed modified solely by any {{Experience Booster}}s you may have, unlike combat EXP, which is also modified by the type of enemy being fought, whether the enemy is defeated, and the level difference between the combatants. This means that, before modifiers, a full Sotenkishun yields 90 EXP per use and a full Meiyu yields 150 EXP per use.use, making multi-tile healing an extremely effective way to level characters who are capable of doing so.



* UselessUsefulSkill: Early Riser causes a character to start with +7 to Attack, Accuracy, Evasion, and Defense and tick down to base over their first seven turns. The problem is, they will often burn at least one or two of those stat points just closing with their enemy, and it's extremely difficult to pair it with other stat boosts like Bankai, which often use up two or three turns on charging.

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* UselessUsefulSkill: Early Riser causes a character to start with +7 to Attack, Accuracy, Evasion, and Defense and tick down to base over their first seven turns. The problem is, they will often burn at least one or two of those stat points just closing with their enemy, and it's extremely difficult to pair it with other stat boosts like Bankai, which often use up two or three turns on charging. Furthermore, in difficult battles where a stat boost would be helpful, it's usually worn off before the stat boost would be most helpful.

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** Making the Technical style choice when you acquire your Shikai, especially for Matsuri (Fujimaru's falls more on the side of awesome due to its flashy animations). It has pretty plain animations and its upgraded follow-up attack is basically another swing of its first attack and it puts her at a TacticalRockPaperScissors disadvantage against both Fuijimaru and Seigan. However, good Technical-type units are much rarer than good Power- and Speed-type units and your main character is pretty much guaranteed to be a powerhouse.

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** Making the Technical style choice when you acquire your Shikai, especially for Matsuri (Fujimaru's falls more on the side of awesome due to its flashy animations). It has pretty plain animations and its upgraded follow-up attack is basically another swing of its first attack and it puts her at a TacticalRockPaperScissors disadvantage against both Fuijimaru and Seigan. However, good Technical-type units are much rarer than good Power- and Speed-type units and your main character is pretty much guaranteed to be a powerhouse.powerhouse, neatly plugging an otherwise difficult to fill hole in your roster.



* ExperienceBooster: Certain special items, such as Aizen's Book, boost all future exp gained by 20% or so per such item acquired. This even applies to [[RareCandy Konso]], making it possible to gain two levels at once when performing Konso on Wholes.

to:

* ExperienceBooster: ExperienceBooster:
**
Certain special items, such as Aizen's Book, boost all future exp gained by 20% or so per such item acquired. This even applies to [[RareCandy Konso]], making it possible to gain two levels at once when performing Konso on Wholes.Wholes.
** Some units can gain the passive abilities Gemstone and Fast Learner, which provide a small and large boost to their experience gained, respectively (the former also slightly boosts starting Spiritual Pressure).



** Ichigo can use his Getsuga Tensho during Bankai.

to:

** Ichigo can use his Getsuga Tensho as a map skill during Bankai.



* NoExperiencePointsForMedic:
** Status-curing spells yield no EXP.
** Using items to heal characters also yields no EXP.
** InvertedTrope for health restoration spells, and especially multi-tile healing spells like Meiyu and Sotenkishun are the most efficient way to gain experience for any character capable of doing so. Healing a character, regardless of if they need it or not, yields 30 EXP modified solely by any {{Experience Booster}}s you may have, unlike combat EXP, which is modified by the type of enemy being fought, whether the enemy is defeated, and the level difference between the combatants. This means that, before modifiers, a full Sotenkishun yields 90 EXP per use and a full Meiyu yields 150 EXP per use.
* NonCombatEXP: At the end of each battle, excluding battles that are part of Free Time events, every unit that participated in the battle is awarded EXP based on how many turns were taken (fewer is better), how many allied units survived (more is better), and how many active support skills and team attacks were used (more is better).



* PostEndgameContent: After completing the story, the Bleach Tower is available, where you may continue to play the game, unlock any characters you may have missed, unlock nearly every named character who ever shows up on the battlefield as a playable unit, including getting back Kaien Shiba and past versions of Yoruichi and Urahara, and farm AP to spend on stat ups even past level 99. Also, in the Bleach Tower, the main Kudo twin gains all possible results of their special training and the secondary twin gains all but one of the possible rewards.

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* PostEndgameContent: After completing the story, the Bleach Tower is available, where you may continue to play the game, unlock any characters you may have missed, unlock nearly every named character who ever shows up on the battlefield as a playable unit, including getting back Kaien Shiba and past versions of Yoruichi and Urahara, experience a small additional story and a few extra hot springs scenes, and farm AP to spend on stat ups even past level 99. Also, in the Bleach Tower, the main Kudo twin gains all possible results of their special training and the secondary twin gains all but one of the possible rewards.



** Chad has already mastered his arms with no explanation given.

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** Chad has already mastered both of his arms with no explanation given.



** Soi Fon flash stepping in to correct people when they omit her title as a Captain.

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** Soi Fon flash stepping in to correct people correcting the main character when they omit her title as a Captain. Captain, even Flash Stepping in to do so.



* SparedByTheAdaptation: Grimmjow's Fraccion do not die in their attack on Karakura Town. {{Downplayed|Trope}} in that all of them end up dying later on, anyway; some in an attack on the Soul Society and the rest during the invasion of Hueco Mundo. Also Grimmjow doesn't lose his arm or rank.

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* SparedByTheAdaptation: Grimmjow's Fraccion do not die in their attack on Karakura Town. {{Downplayed|Trope}} in that all of them end up dying later on, anyway; some in an attack on the Soul Society and the rest during the invasion of Hueco Mundo. Also Grimmjow doesn't lose his arm or rank.rank, which by proxy spares the absent Luppi his demise.

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** Similarly, no matter if or how hard you beat Arturo in Chapter 15, the battle still ends with him whaling on you and Mayuri bailing you our.

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** Similarly, no matter if or how hard you beat Arturo in Chapter 15, the battle still ends with him whaling on you and Mayuri bailing you our.out0.



* CallingYourAttacks: Many characters call out the names of their special techniques when they unleash them in normal battle, such as Ichigo's Getsuga Tensho.
* {{Cap}}: Level cannot exceed 99, HP cannot exceed 9999, SP cannot exceed 999, and base stats cannot exceed 99, though stat-boosting equipment like squad emblems, Early Riser, Late Bloomer, and Bankai can push a character over the cap.

to:

* CallingYourAttacks: CallingYourAttacks:
**
Many characters call out the names of their special techniques when they unleash them in normal battle, such as Ichigo's Getsuga Tensho.
** Also, most (but not all) characters will call out the names of spells and non-spell skills used on the map.
* {{Cap}}: Level cannot exceed 99, HP cannot exceed 9999, SP cannot exceed 999, and base stats cannot exceed 99, though stat-boosting skills and equipment like squad emblems, Early Riser, Late Bloomer, and Bankai can push a character over the cap.



* ContractualBossImmunity: Named boss characters generally have the Homonka Block skill, making immune to Soi Fon's Nigeki Kessatsu, which places a Homonka on enemies that don't already have a StandardStatusEffect and kills enemies that already have a Homonka on them. Some also have Self-Destruct Block, which gives them immunity to Self-Destruct attacks, which might otherwise trivialize them.

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* ContractualBossImmunity: Named boss characters generally have the Homonka Block skill, making immune to Soi Fon's Nigeki Kessatsu, which places a Homonka on enemies that don't already have a StandardStatusEffect one and kills enemies that already have a Homonka on them. Some also have Self-Destruct Block, which gives them immunity to Self-Destruct attacks, which might otherwise trivialize them.them by bypassing all their defenses.



* {{Filler}}: The brief Fake Captain arc, where Aizen unleashes fake versions of all the captains, all of whom act more or less opposite of their real counterparts, that runs parallel to the player character's [[spoiler: Bankai]] training is basically a filler arc to give you something to do between training missions, and the events thereof are never mentioned again once the arc is done and doesn't really interact with any other plot points.

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* {{Filler}}: The brief Fake Captain arc, where Aizen unleashes fake versions of all the captains, captains on the Soul Society, all of whom act more or less opposite of their real counterparts, that runs parallel to the player character's [[spoiler: Bankai]] training is basically a filler arc to give you something to do between training missions, and the events thereof are never mentioned again once the arc is done and doesn't really interact with any other plot points.points, nor are details of the fake captains ever given beyond "the Hogyoku did it".



* {{Flanderization}}: While most of the fake captains simply act more or less opposite to the real captains, the fake Soi Fon basically just exaggerates the real Soi Fon's affections for Yoruichi to such a degree that it is pretty much her sole character trait.



** Renji can use his Higazekko to do damage and hold both at full Spiritual Pressure and in Bankai. Also, the skill is CastFromHitPoints.

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** Renji can use his Higazekko to do damage and hold both at full Spiritual Pressure and in Bankai. Also, the skill is CastFromHitPoints. Also, only in Bankai, he can used Hikotsutaiho to hit everything directly in front of him.



** {{Inverted|Trope}} by Rangiku, and to an even greater extent, Uryu. While neither possess an AlwaysAccurateAttack, their accuracy stat is so high as to make their normal attacks almost undodgeable and give them great accuracy with spells, which usually have an accuracy penalty. However, they pay for this with very poor attack, which in turn makes it difficult for them to gain exp so they can gain levels and gain attack. Furthermore, Rangiku doesn't learn offensive Kido and Uryu doesn't have the SP to give a lot of power to his Quincy spells or use them continuously, including using his bow as a ranged attack.

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** {{Inverted|Trope}} by Rangiku, and to an even greater extent, Uryu. While neither possess an AlwaysAccurateAttack, their accuracy stat is so high as to make their normal attacks almost undodgeable and give them great accuracy with spells, which usually have an accuracy penalty. However, they pay for this with very poor attack, which in turn makes it difficult for them to gain exp so they can gain levels and gain attack. Furthermore, Rangiku doesn't learn offensive Kido where her high accuracy would be welcome and Uryu doesn't have the SP to give a lot of power to his Quincy spells or use them continuously, including using his bow as a ranged attack.



** Uyru helps out in Chapters Seven and Nine, ignoring the previous events, skipping over his need to regain his Quincy powers and pretty much all of his training (he already has his post-training outfit and bow).

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** Uyru helps out in Chapters Seven and Nine, ignoring the previous events, skipping over his need to regain his Quincy powers and pretty much all of his training (he already has his post-training outfit and bow).



* SparedByTheAdaptation: Grimmjow's Fraccion do not die in their attack on Karakura Town. ([[spoiler:They do end up dying later on, though; either in an attack on the Soul Society or in Hueco Mundo.]]) Also Grimmjow doesn't lose his arm or rank.

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* SparedByTheAdaptation: Grimmjow's Fraccion do not die in their attack on Karakura Town. ([[spoiler:They do {{Downplayed|Trope}} in that all of them end up dying later on, though; either anyway; some in an attack on the Soul Society or in and the rest during the invasion of Hueco Mundo.]]) Mundo. Also Grimmjow doesn't lose his arm or rank.



** Captain Unohana cannot attack, but has massive SP growth and can learn offensive Kido, such as the ever-useful Sokatsui.



* SuperMode: Bankai (and its counterparts, Resurrección for Grimmjow and Zenkai for Kenpachi) is a super mode that can be activated when a character capable of using it has maxed spiritual pressure. For three to seven turns, depending on character and skills (most characters max out at five turns), the user gets large stat boosts and unless it's a "summon something" Bankai, a portrait, map sprite, and battle animation change. Additionally, depending on the character, they may also change size, change TacticalRockPaperScissors affinity, gain an additional, usually percentage-based, boost to a single stat, summon an extra unit, gain (or lose) movement speed, and/or gain access to special techniques for the duration of their Bankai. Summoning Bankais still have the standard small general stat boost, but also summon an additional large unit, which often has a unique adjacency effect, but whose defeat will prematurely end the Bankai. Additionally, characters in Bankai may neither give nor receive support attacks or defenses.

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* SuperMode: Bankai (and its counterparts, Resurrección for Grimmjow and Zenkai for Kenpachi) is a super mode that can be activated when a character capable of using it has maxed spiritual pressure. For three to seven turns, depending on character and skills (most characters max out at five turns), the user gets large stat boosts and unless it's a "summon something" Bankai, a portrait, map sprite, and battle animation change. Additionally, depending on the character, they may also change size, change TacticalRockPaperScissors affinity, gain an additional, usually percentage-based, boost to a single stat, summon an extra unit, gain (or lose) movement speed, and/or gain access to [[LimitBreak special techniques techniques]] for the duration of their Bankai. Summoning Bankais still have the standard small general stat boost, but also summon an additional large unit, which often has a unique adjacency effect, but whose defeat will prematurely end the Bankai. Additionally, characters in Bankai may neither give nor receive support attacks or defenses.



* TigerVersusDragon: Matsuri's Zanpakuto's default name is Kotomaru or "Tiger Culler", while Fujimaru's is Ryujomaru or "Dragon Brander" and this theme carries over into the names of their special attacks, especially if you stick with your starting TacticalRockPaperScissors affinity. This is also reflected in Matsuri's relatively straightforward personality and bulldozer-like fighting style and Fujimaru's more laid back personality and his fighting style focusing more on many small hits instead of one big hit. [[spoiler: Made even more explicit by their Bankais, Ryukyu Kotomaru or "Dragon-Seeking Tiger Culler" for Matsuri, which comes with outfit that includes a dragon head on her left shoulder and Kokyu Ryujomaru or "Tiger-Seeking Dragon Brander" for Fujimaru, which comes with an outfit that includes a tiger head on his right shoulder.]]

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* TigerVersusDragon: Matsuri's Zanpakuto's default name is Kotomaru or "Tiger Culler", while Fujimaru's is Ryujomaru or "Dragon Brander" and this theme carries over into the [[CallingYourAttacks names of the attacks they call out in their special attacks, SP attack]], especially if you stick with your starting TacticalRockPaperScissors affinity.affinity (if you change from your starting affinity, the SP attack does not clearly fit the theme). This is also reflected in Matsuri's relatively straightforward personality and bulldozer-like fighting style and Fujimaru's more laid back personality and his fighting style focusing more on many small hits instead of one big hit. [[spoiler: Made even more explicit by their Bankais, Ryukyu Kotomaru or "Dragon-Seeking Tiger Culler" for Matsuri, which comes with outfit that includes a dragon head on her left shoulder and Kokyu Ryujomaru or "Tiger-Seeking Dragon Brander" for Fujimaru, which comes with an outfit that includes a tiger head on his right shoulder.]]


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* UselessUsefulSkill: Early Riser causes a character to start with +7 to Attack, Accuracy, Evasion, and Defense and tick down to base over their first seven turns. The problem is, they will often burn at least one or two of those stat points just closing with their enemy, and it's extremely difficult to pair it with other stat boosts like Bankai, which often use up two or three turns on charging.

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* TheBattleDidntCount: No matter how badly you beat Mad Eater or who does most or even all the damage, he always gets away and dismisses the Kudo twins as too weak to harm him until the Kudo twins gain their Shikais, immediately after which, Mad Eater is rather unceremoniously killed by the twins.

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* TheBattleDidntCount: TheBattleDidntCount:
**
No matter how badly you beat Mad Eater or who does most or even all the damage, he always gets away and dismisses the Kudo twins as too weak to harm him until the Kudo twins gain their Shikais, immediately after which, Mad Eater is rather unceremoniously killed by the twins.twins.
** Similarly, no matter if or how hard you beat Arturo in Chapter 15, the battle still ends with him whaling on you and Mayuri bailing you our.



** In the first mission where Arturo returns in the modern era, you are not expected to defeat him (though doing so is possible given sufficient LevelGrinding) and the fact that the main character isn't a match for even a much-diminished Artur is part of their impetus for engaging in special training.

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** In the first mission where Arturo returns in the modern era, you are not expected to defeat him (though doing so is possible given sufficient LevelGrinding) LevelGrinding and/or inflicting burn on him) and the fact that the main character isn't a match for even a much-diminished Artur Artur, along with a refusal to accept Mayuri's order to just give up, is part of their impetus for engaging in special training.



** During his Bankai, Byuakuya can use his Senbonzakura Kageyoshi and its Senkei form as area of effect attacks that also do continuous damage to everything in a two-tile range until his Bankai ends, with the latter adding a Hold effect. Also during Bankai, and only following Senbonzakura Kageyoshi and Senkei Senbonzakura Kageyoshi, Byakuya can use his Shukei Hakuteiken a short-range, very high-power map skill.

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** During his Bankai, Byuakuya Byakuya can use his Senbonzakura Kageyoshi and its Senkei form as area of effect attacks that also do continuous damage to everything in a two-tile range until his Bankai ends, with the latter adding a Hold effect. Also during Bankai, and only following Senbonzakura Kageyoshi and Senkei Senbonzakura Kageyoshi, Byakuya can use his Shukei Hakuteiken a short-range, very high-power map skill.



** {{Inverted|Trope}} by Rangiku, and to an even greater extent, Uryu. While neither possess an AlwaysAccurateAttack, their accuracy stat is so high as to make their normal attacks almost undodgeable and give them great accuracy with spells, which usually have an accuracy penalty. However, they pay for this with very poor attack, which in turn makes it difficult for them to gain exp so they can gain levels and gain attack. Furthermore, Rangiku doesn't learn offensive Kido and Uryu doesn't have the SP to give a lot of power to his Quincy spells, including using his bow as a ranged attack.

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** {{Inverted|Trope}} by Rangiku, and to an even greater extent, Uryu. While neither possess an AlwaysAccurateAttack, their accuracy stat is so high as to make their normal attacks almost undodgeable and give them great accuracy with spells, which usually have an accuracy penalty. However, they pay for this with very poor attack, which in turn makes it difficult for them to gain exp so they can gain levels and gain attack. Furthermore, Rangiku doesn't learn offensive Kido and Uryu doesn't have the SP to give a lot of power to his Quincy spells, spells or use them continuously, including using his bow as a ranged attack.



* StoneWall: Renji, especially while his Bankai is active, has only about average attack, but incredibly high defense.

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* StoneWall: Renji, especially while his Bankai is active, has only about average attack, but incredibly high defense. Furthermore, Renji is one of the very few characters who cannot achieve at least 5 MOV.
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* SpellMyNameWithAnS: The game often uses older translations of certain names, most notably, Sui-Feng is rendered as Soi Fon, as it often was earlier in ''Manga/{{Bleach}}'''s run. On the other hand, Shinji and Hiyori refer to themselves as Visored, rather than the older translation as "Vizard".

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* SpellMyNameWithAnS: The game often uses older translations of certain names, most notably, Sui-Feng is rendered as Soi Fon, as it often was earlier in ''Manga/{{Bleach}}'''s run. On the other hand, Also, Shinji and Hiyori refer to themselves as Visored, rather than the older translation as "Vizard"."Vizard", but a Free Time event calls them Vizard.
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** First the Vizard show up attempting to recruit Ichigo like in the anime, but Ichigo never ends up struggling with his Hollow powers in the game and instead just trains some more in the Soul Society.

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** First the Vizard Visored show up attempting to recruit Ichigo like in the anime, but Ichigo never ends up struggling with his Hollow powers in the game and instead just trains some more in the Soul Society.

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* ArcWords: "Find that which you require and discard that which you do not". Kotomaru and Ryujomaru give the Kudos this advice when they first hear their Zanpakuto speak to them, telling them to find the determination necessary to unleash their Zanpakuto and to discard the reliance on others that's holding them back. Later, after attacking the Soul Society and being defeated by the player character, Seigen says that he knows what he requires and what he must discard and asks Aizen's help in doing so.



* BeCarefulWhatYouWishFor: After subconsciously holding back and failing to cut down the non-player Kudo twin when they stop following him and take a blow intended for the player Kudo twin, Seigen decides that his compassion is holding him back from his determination to keep the Soul Society from using the Shisui Mirror ever again. He asks Aizen to help with this, which he does [[spoiler: by using the Hogyoku to fuse Seigen with a Menos Grande, destroying most of his mental faculties and turning him into a nearly mindless brute with the regeneration capacities of a Menos Grande and the raw power of a Captain, allowing him to rapidly, continuously, and constantly fire off Ceros, as well as altering their spiritual makeup such that the abomination can use the Shisui Mirror and that combination of rapid regeneration, Captain-level power, and a compatible spiritual makeup allow the Hollowfied Seigen to use the Shisui Mirror without any of the endurance limits that Konoka and Shiyo faced, which in some capacity or another advances Aizen's plans.]]



** Matsuri has two. First is her Power-type Shikai, which is an enormous sword-lance hybrid with an axe blade on one side and a partically cloth-wrapped handle and an overall length probably a little longer than Ichigo's Zangetsu, though part of that is also due to its very long handle. Second is her Technical-type Shikai, which is a colossal forward-curved cleaver that is fairly normal or only slightly above average in ''length'' but is about six inches from blade to spine at its thinnest point, gets wider towards the tip, has an axe blade on the back, and a large pick at the end, similar to the Uruk-hai swords seen in the ''Film/TheLordOfTheRings'' movies, except the pick is on the cutting side instead of the spine of the sword.

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** Matsuri has two.two options for impractically large swords. First is her Power-type Shikai, which is an enormous sword-lance hybrid with an axe blade on one side and a partically cloth-wrapped handle and an overall length probably a little longer than Ichigo's Zangetsu, though part of that is also due to its very long handle. Second is her Technical-type Shikai, which is a colossal forward-curved cleaver that is fairly normal or only slightly above average in ''length'' but is about six inches from blade to spine at its thinnest point, gets wider towards the tip, has an axe blade on the back, and a large pick at the end, similar to the Uruk-hai swords seen in the ''Film/TheLordOfTheRings'' movies, except the pick is on the cutting side instead of the spine of the sword.



* BigEater: Even before becoming Soul Reapers, Fujimaru and Matsuri have a significant appetite, clearing a large plate of apples and asking for seconds within minutes of recovering from Mad Eater's attack. This is also considered significant as most Pluses don't need to eat and a large appetite is generally a sign of great spiritual power or potential.



* {{Cap}}: Level cannot exceed 99, HP cannot exceed 9999, SP cannot exceed 999, and base stats cannot exceed 99, though stat-boosting equipment like squad emblems, Early Riser, Late Bloomer, and Bankai can push a character over the cap.



* SpellMyNameWithAnS: The game often uses older translations of certain names, most notably, Sui-Feng is rendered as Soi Fon, as it often was earlier in ''Manga/{{Bleach}}'''s run.

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* SpellMyNameWithAnS: The game often uses older translations of certain names, most notably, Sui-Feng is rendered as Soi Fon, as it often was earlier in ''Manga/{{Bleach}}'''s run. On the other hand, Shinji and Hiyori refer to themselves as Visored, rather than the older translation as "Vizard".


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* TimeyWimeyBall: It is eventually revealed that the Shisui Mirror sent Seigen, Arturo, and the Kudos [[spoiler: and Konoka]] to a "Wandering Spirit World" where time doesn't actually exist, until such time as it bumped into the Human world and dropped them off, thereby sending them from the past (~110 years before the present era) to the present era (roughly at the beginning of the Arrancar Arc)

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