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---> "You don't ''always'' suck...but when you do, you're dead."
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---> [[Advertising/TheMostInterestingManInTheWorld "You don't ''always'' ALWAYS suck...but when you do, you're dead.""]]
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* AllegedlyFreeGame: You can still play without ZEN (which is obtained using real money or from surveys/offers), you'll just have access to higher-level equipment slower. However, some decorative items which have no effect on gameplay (like camouflages or taunts) are available with ZEN only, and weapon parts that are ZEN-only tend to have niche advantages.
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* AllegedlyFreeGame: You can still play without ZEN (which is obtained using real money or from surveys/offers), you'll just have access to higher-level equipment slower. Even then, some items can only be ''rented'' with GP. And the elemental ammunition can only be rented up to 7 days with GP and can't normally be purchased permanently, even with ZEN. However, some decorative items which have no effect on gameplay (like camouflages or taunts) are available with ZEN only, and weapon parts that are ZEN-only tend to have niche advantages.
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** The [[LetsPlay/SeaNanners SeaNanners]] bonus voice pack gives vocal taunts when doing physical taunts after a kill.
---> "Guess who shooootttt yoooouuuu..."
---> "Ommnomnomnomnom!"
---> "Let's face it...you'll never be the man your mother was."
---> "You don't ''always'' suck...but when you do, you're dead."
---> "Guess who shooootttt yoooouuuu..."
---> "Ommnomnomnomnom!"
---> "Let's face it...you'll never be the man your mother was."
---> "You don't ''always'' suck...but when you do, you're dead."
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Changed line(s) 97 (click to see context) from:
%% * MightyGlacier: Hardsuits. Though they have a 'boost' function, they can't move, turn, or fire their weapons for a few moments after using it. Max-health builds tend to count as well - especially if they pack very heavy weapons that reduce their movement speed even more.
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** Hardsuits. Though they have a 'boost' function, they can't move, turn, or fire their weapons for a few moments after using
** Max-health character builds tend to count as well - especially if they pack very heavy weapons that reduce their movement speed even more.
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* Railgun duels between Hardsuits can be ended this way.
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* Railgun duels between Hardsuits can be ended this way.
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* LightningBruiser: Gunman Hardsuit (currently only available on PS4 version) trades OneHitKill railgun and anti-personnel minigun on the original Hardsuit for lighter armor, an auto-cannon and freakishly-fast movement speed.
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* LightningBruiser: Gunman Hardsuit (currently only available on PS4 version) trades OneHitKill railgun and anti-personnel minigun on the original Hardsuit for lighter armor, an auto-cannon and freakishly-fast movement speed. Making it a nightmare to fight with in close-quarter combat.
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* LettersToTheEditor: Not exactly. But Zombie Studio will be answering questions through Blacklight Retribution Patch Minutes videos which come out with every game updates. [[http://www.youtube.com/watch?v=0XEuS2msbpE&feature=youtu.be Here's one for 0.964.]]
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* LettersToTheEditor: Not exactly. But Zombie Studio will be was once answering questions through Blacklight Retribution Patch Minutes videos which come out with every game updates. [[http://www.youtube.com/watch?v=0XEuS2msbpE&feature=youtu.be Here's one for 0.964.]]]]
* LightningBruiser: Gunman Hardsuit (currently only available on PS4 version) trades OneHitKill railgun and anti-personnel minigun on the original Hardsuit for lighter armor, an auto-cannon and freakishly-fast movement speed.
* LightningBruiser: Gunman Hardsuit (currently only available on PS4 version) trades OneHitKill railgun and anti-personnel minigun on the original Hardsuit for lighter armor, an auto-cannon and freakishly-fast movement speed.
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* MightyGlacier: Hardsuits. Though they have a 'boost' function, they can't move, turn, or fire their weapons for a few moments after using it. Max-health builds tend to count as well - especially if they pack very heavy weapons that reduce their movement speed even more.
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%% * MightyGlacier: Hardsuits. Though they have a 'boost' function, they can't move, turn, or fire their weapons for a few moments after using it. Max-health builds tend to count as well - especially if they pack very heavy weapons that reduce their movement speed even more.
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** Chain enough headshots together, and your character will yell [[PurePwnage BOOM, HEADSHOT!]]
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** Chain enough headshots together, and your character will yell [[PurePwnage [[WebVideo/PurePwnage BOOM, HEADSHOT!]]
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* ''"[[IRegretNothing I Regret Nothiiiiing!]]"'': One of the death sounds for the bonus voice pack.
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* ''"[[IRegretNothing I Regret Nothiiiiing!]]"'': One of the death sounds for the [[LetsPlay/SeaNanners SeaNanners']] bonus voice pack.
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* VideogameCrueltyPotential: It's entirely possible to kill an enemy who just ordered a Hardsuit, then hack into said Hardsuit to use it yourself. Woo, free hardsuit! You can also abandon badly-damaged hardsuits and use them as bait for unsuspecting enemy players. Mines can also be used to boobytrap depots.
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* VideogameCrueltyPotential: It's entirely possible to kill an enemy who just ordered a Hardsuit, then hack into said Hardsuit to use it yourself. Woo, free hardsuit! It's also possible to destroy a hardsuit by deploying your own. You can also abandon badly-damaged hardsuits and use them as bait for unsuspecting enemy players. Mines can also be used to boobytrap depots.
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** A lesser form is the Infrared Protection Gear, which allows someone to not be seen well with IR scopes.
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* DifficultButAwesome : The Combat Rifle. It is a semi-automatic rifle, making it quite nice to use at mid to long range. Problem is, [[MasterOfNone at any range there's a receiver that does its job better.]] Low ammo count tends to cause problem too. But in the right hands they're capable of downing ANYONE in quick 2-4 shots assuming the user is careful of the spread.
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* DifficultButAwesome : :
** The Combat Rifle. It is a semi-automatic rifle, making it quite nice to use at mid to long range. Problem is, [[MasterOfNone at any range there's a receiver that does its job better.]] Low ammo count tends to cause problem too. But in the right hands they're capable of downing ANYONE in quick 2-4 shots assuming the user is careful of thespread.spread.
** Light Machine Gun. Even before Recoil Update it is highly inaccurate against other automatics at range, lending itself toward defensive or ambush situation. However, it boast highest damage per shot of all automatic receivers.
** The Combat Rifle. It is a semi-automatic rifle, making it quite nice to use at mid to long range. Problem is, [[MasterOfNone at any range there's a receiver that does its job better.]] Low ammo count tends to cause problem too. But in the right hands they're capable of downing ANYONE in quick 2-4 shots assuming the user is careful of the
** Light Machine Gun. Even before Recoil Update it is highly inaccurate against other automatics at range, lending itself toward defensive or ambush situation. However, it boast highest damage per shot of all automatic receivers.
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Adding example.
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** For more specific examples, the Heavy Pistol receiver is clearly based off the old Colt [=M1911=], the Burstfire Pistol is some manner of Glock, and the complete StarterEquipment rifle bears a ''remarkable'' resemblance to the [=SIG 550=]. One foregrip/barrel segment is highly similar to the [=MP7=], whilst another resembles the [=FN MAG=]. The newly introduced Snubnose Revolver is nearly identical to the snub-nosed Chiappa Rhino.
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** For more specific examples, the Heavy Pistol receiver is clearly based off the old Colt [=M1911=], the Burstfire Pistol is some manner of Glock, The heavy Assualt Rifle resembles the FN Carbine and the complete StarterEquipment rifle bears a ''remarkable'' resemblance to the [=SIG 550=]. One foregrip/barrel segment is highly similar to the [=MP7=], whilst another resembles the [=FN MAG=]. The newly introduced Snubnose Revolver is nearly identical to the snub-nosed Chiappa Rhino.
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** For more specific examples, the Heavy Pistol receiver is clearly based off the old Colt [=M1911=], the Burstfire Pistol is some manner of Glock, and the complete StarterEquipment rifle bears a ''remarkable'' resemblance to the [=FN FAL=]. One foregrip/barrel segment is highly similar to the [=MP7=], whilst another resembles the [=FN MAG=]. The newly introduced Snubnose Revolver is nearly identical to the snub-nosed Chiappa Rhino.
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** For more specific examples, the Heavy Pistol receiver is clearly based off the old Colt [=M1911=], the Burstfire Pistol is some manner of Glock, and the complete StarterEquipment rifle bears a ''remarkable'' resemblance to the [=FN FAL=].[=SIG 550=]. One foregrip/barrel segment is highly similar to the [=MP7=], whilst another resembles the [=FN MAG=]. The newly introduced Snubnose Revolver is nearly identical to the snub-nosed Chiappa Rhino.
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*** [=M4X=] Rifle. Based on the M4 carbine. Increased rate of fire, but reduced damage and range. Better for close-up combat.
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*** [=M4X=] Rifle. Based on the M4 carbine. Increased rate of fire, but reduced damage damage, range and range.accuracy. Better for close-up combat.
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** Burst-Fire Rifle. Bullpup config, three-round bursts. Deadly at all ranges, and exceptionally accurate.
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** Burst-Fire Rifle. Bullpup config, three-round bursts. Deadly at all ranges, and exceptionally Exceptionally accurate.
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** Combat Rifle. A 'lite' edition of the bolt-action rifle, much better rate of fire and higher ammo capacity, but less damage. Somewhere between the [=BFR=] and [=BAR=], in theory.
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** Combat Rifle. Semi-automatic rifle. A 'lite' edition of the bolt-action rifle, much better rate of fire and higher ammo capacity, but less damage. Somewhere between the [=BFR=] and [=BAR=], in theory.
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** SMG, very good at close quarters but less effective at range; and the Machine Pistol, its smaller, sidearm-ier cousin.
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** SMG, very good at close quarters but less effective at range; and the Machine Pistol, its smaller, sidearm-ier sidearm cousin.
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** AirplaneArms: A very annoying one. Complete with ''Brrrrrrrr'' sound!
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** In ''Onslaught'', the game will drop "Grasshopper" assault rifles, in case anyone runs out of ammo, or has inferior equipment.
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Compare M 4 X and AR. You will really know how accurate it is.
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*** [=M4X=] Rifle. Based on the M4 carbine. Increased rate of fire and accuracy, but reduced damage and range. Better for close-up combat.
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*** [=M4X=] Rifle. Based on the M4 carbine. Increased rate of fire and accuracy, fire, but reduced damage and range. Better for close-up combat.
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** [[MiniMecha Hard]][[MightyGlacier suit]]. Good luck finding a teammate who keep watching your back in public matches.
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** [[MiniMecha Hard]][[MightyGlacier suit]]. Good luck finding a teammate who keep watching your back suit]]s. They're good to use against regular enemies, but are slow to maneuver, setting them up wide open for flamethrower or rocket ambushes - and they're completely useless in public matches.Onslaught, because the game will begin to spawn Order goons with one-hit kill rocket launchers.
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* AwesomeButImpractical:
** [[MiniMecha Hard]][[MightyGlacier suit]]. Good luck finding a teammate who keep watching your back in public matches.
** [[OneHitKill Anti-Material Rifle]]. Reload every single shot. Extremely long scope-in time. Not commonly used.
** [[MiniMecha Hard]][[MightyGlacier suit]]. Good luck finding a teammate who keep watching your back in public matches.
** [[OneHitKill Anti-Material Rifle]]. Reload every single shot. Extremely long scope-in time. Not commonly used.
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* DifficultButAwesome : The Combat Rifle. It is a semi-automatic rifle, making it quite nice to use at mid to long range. Problem is, [[MasterOfNone at any range there's a receiver that does its job better.]] Low ammo count tends to cause problem too. But in the right hands they're capable of downing ANYONE in quick 2-4 shots assuming the user is careful of the spread.
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* TournamentPlay: General community's clan vs clan scrim ruleset ban the use of Hardsuits, [[AbnormalAmmo elemental ammo]] and depot weapons. Other weapons may apply depending on their current GameBreaker status.
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Changed line(s) 47 (click to see context) from:
* GunPorn: Players praised the game's customization feature. ''Metallic pink'' automatic death spewing machine with attached 1.8x holographic scope, smoothbore assault barrel and silencer, anyone?
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* GunPorn: Players praised the game's customization feature. ''Metallic pink'' automatic death spewing machine with attached 1.8x holographic scope, smoothbore assault short damage-enhancing barrel complete with foregrip and silencer, anyone?
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Changed line(s) 47 (click to see context) from:
* GunPorn: Players praised the game's customization feature. ''Metallic pink'' automatic death spewing machine, anyone?
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* GunPorn: Players praised the game's customization feature. ''Metallic pink'' automatic death spewing machine, machine with attached 1.8x holographic scope, smoothbore assault barrel and silencer, anyone?
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Changed line(s) 42 (click to see context) from:
* FragileSpeedster: Speed-oriented builds, as you have to sacrifice maximum health for your increased speed. Pure speed builds are uncommon, as most feel they sacrifice too much to gain too little.
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* FragileSpeedster: Speed-oriented builds, as you have to sacrifice maximum health for your increased speed. Pure speed builds are uncommon, as most feel they sacrifice too much to gain too little. This is Viper's gimmick - he's ''extremely'' fast, but one good hit from even an SMG will kill him dead.
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* GoodOldFisticuffs: Since the Anti Material Rifle, is too heavy and large to use it as makeshift club in melee, the player charactr will simply hold it in one hand and punch the enemy directly when using the melee key.
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* GoodOldFisticuffs: Since the Anti Material Rifle, [[{{BFG}} anti-materiel rifle]] is too heavy and large to use it as makeshift club in melee, the player charactr character will simply hold it in one hand and punch ''punch'' the enemy directly when using the melee key. in melee.
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* GoodOldFisticuffs: Since the Anti Material Rifle, is too heavy and large to use it as makeshift club in melee, the player charactr will simply hold it in one hand and punch the enemy directly when using the melee key.
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* AllThereInTheManual: Where the heck are the zombies coming from, and who are those guys backing up said zombies? They're holdovers from the co-op mode in the first game, which explained the zombies as victims of SIV, a virus that rots flesh and turns the victim homocidally insane, while the Order are a terrorist group that has ex-US Special Forces in them.
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Changed line(s) 26,27 (click to see context) from:
* AllegedlyFreeGame: You can still play without ZEN (which is obtained using real money or from surveys/offers), you'll just have access to higher-level equipment slower. However, some decorative items which have no effect on gameplay (like camouflages or taunts) are available with ZEN only.
** Recently there are more ZEN-only receivers released. But most of them are niche weapons, suitable only for certain playstyle.
** Recently there are more ZEN-only receivers released. But most of them are niche weapons, suitable only for certain playstyle.
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* AllegedlyFreeGame: You can still play without ZEN (which is obtained using real money or from surveys/offers), you'll just have access to higher-level equipment slower. However, some decorative items which have no effect on gameplay (like camouflages or taunts) are available with ZEN only.
** Recently thereonly, and weapon parts that are more ZEN-only receivers released. But most of them are tend to have niche weapons, suitable only for certain playstyle.advantages.
** Recently there
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** This leads to nasty schmuck like sticking Airstrike Beacon or Explosive Tomahawk on teammates.
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** Recently there are more ZEN-only receivers released. But most of them are niche weapons, suitable only for certain playstyle.
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** Chain enough headshots together, and your character will yell [[PurePwnage BOOM, HEADSHOT!]]