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** ''EMPRESS'': & Intelligence (it has samples from many other songs in ''EMPRESS'')


* ''beatmania IIDX'', first released in 1999 as a spin-off, but becoming the primary series in 2002. Kept the same basic gameplay, but added two additional keys to the control array (for a total of 7), a fancier cabinet (with more lights, more effectors, a widescreen monitor, turntables on opposite ends, an LED marquee, and a bass platform), and a difficulty curve that [[SequelDifficultySpike keeps on getting worse every year.]] What'd you expect when its now on its ''25th version''?!

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* ''beatmania IIDX'', first released in 1999 as a spin-off, but becoming the primary series in 2002. Kept the same basic gameplay, but added two additional keys to the control array (for a total of 7), a fancier cabinet (with more lights, more effectors, a widescreen monitor, turntables on opposite ends, an LED marquee, and a bass platform), and a difficulty curve that [[SequelDifficultySpike keeps on getting worse every year.]] What'd you expect when its now on its ''25th ''26th version''?!


** A lot of older songs played special animations in the video on missed notes. This happened more in 5-key and early IIDX though, but a few select songs on recent versions have had miss animations (most noticeably Anisakis). Most either contained Engrish ("WRONG PLAY BAD BOYZ KICK YOUR ASS") or otherwise made little sense (what does a [[https://www.youtube.com/watch?v=xdHGDpRnods&feature=relmfu salt shaker]] have to do with a cover of "Brazilian Rhyme"?)

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** A lot of older songs played special animations in the video on missed notes. This happened more in 5-key and early IIDX though, but a few select songs on recent versions have had miss animations (most noticeably Anisakis). Most either contained Engrish ("WRONG PLAY BAD BOYZ KICK YOUR ASS") or otherwise made little sense (what does a [[https://www.youtube.com/watch?v=xdHGDpRnods&feature=relmfu salt shaker]] have to do with a cover of "Brazilian Rhyme"?)Rhyme"?[[note]]Apparently it's a reference to artist Satoru Shionoya's ''SALT'' series of albums, but that strays into ViewersAreGeniuses territory.[[/note]])


** "EX score", the standard used for the game's competitive elements, is simple: 2 points for a PGREAT, 1 point for a GREAT, and 0 points for anything below.

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** "EX score", the standard used for the game's competitive elements, is simple: 2 points for a PGREAT, 1 point for a GREAT, and 0 points for anything below. Most ''IIDX'' games with score-based objectives use EX Score as the basis for those objectives, with only older games ever using money score.

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* ContinuityNod: ''Rootage''[='=]s Extra Stage event, ARC SCORE, contains a selection of new songs referencing the game's older styles, similar to ''SIRIUS'''s PARALLEL ROTATION. The current list is as follows:
** ''8th style'': XENON II 〜TOMOYUKIの野望〜 / Tomoyuki no yabou (a sequel to the song ''xenon'')
** ''GOLD'': 金野火織の金色提言 / Konno Hiori no konjiki teigen (the vocals contain several references and inside jokes to IIDX and its legacy)
** ''SIRIUS'': Red. by Jack Trance (a sequel to the song ''Red. by Full Metal Jacket'')
** ''Lincle'': 抱きしめてモナムール / Dakishimete mon amour


* LuckBasedMission: The Random modifier, which rearranges notes on a per-column basis. A good random order can make a chart easier, but sometimes it will just make the chart more difficult. Those trying to get better will use Random in order to learn awkward and difficult patterns.

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* LuckBasedMission: The Random modifier, which rearranges notes on a per-column basis. A good random order can make a chart easier, but sometimes it will just make the chart more difficult. Those trying to get better will use Random in order to learn awkward and difficult patterns. There is also S-Random, which rearranges notes on a per-''note'' basis,


** Subverted by Empress, while the credits are not a minigame, the ending theme itself became a playable track ("THANK YOU FOR PLAYING") as part of the final set of timed unlocks, with the credits roll as its background video. Ironically, the song has been revived past Empress, and it ''still'' has Empress's credit roll attached to it. The ending for Resort Anthem, "Everlasting Resort", also does the same thing. Will someone ever notice and switch it out with a generic video? At the rate we're going, no.

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** Subverted by Empress, while the credits are not a minigame, the ending theme itself became a playable track ("THANK YOU FOR PLAYING") as part of the final set of timed unlocks, with the credits roll as its background video. Ironically, the The song has been revived past Empress, and it ''still'' has Empress's credit roll attached to it. The ending for Resort Anthem, "Everlasting Resort", also does the same thing. Will someone ever notice and switch it out with a generic video? At the rate we're going, no.


* TheArtifact: Remember back in the day? When this game actually ''did'' primarily have hip-hop, and as such an actual justification for having scratching in its controls? Yet, it remains, even though most of the songs are now either hardcore electronica or pop. The IIDX series ''did'' start with mostly J-pop and R&B, but then began to diversify, to the point where on most songs, the turntable is just another trigger for sounds that aren't scratching.
** However, there are still aversions in the modern versions; Dj MASS Mad Izm* songs are [[ThatOneLevel notorious]] for containing a ''lot'' of legitimate scratching.

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* TheArtifact: TheArtifact:
**
Remember back in the day? When this game actually ''did'' primarily have hip-hop, and as such an actual justification for having scratching in its controls? Yet, it remains, even though most of the songs are now either hardcore electronica or pop. The IIDX series ''did'' start with mostly J-pop and R&B, but then began to diversify, to the point where on most songs, the turntable is just another trigger for sounds that aren't scratching.
**
scratching. However, there are still aversions in the modern versions; Dj MASS Mad Izm* songs are [[ThatOneLevel notorious]] for containing a ''lot'' of legitimate scratching.scratching.
** The various versions of the play interface have a six-digit score counter, usually out of 100,000 or 200,000 points. In the early versions of the series, the score shown there is used for high score tables and the like, but later versions, particularly that of ''IIDX'', instead favor using "EX Score", as EX Score is strictly based on accuracy while the larger-scale "money" score system is a bit more complicated than that, with the combo bonuses effectively rendering "money" score worthless from a competitive standpoint. Nonetheless, current versions of ''IIDX'' still show "money" score even though it's not used for absolutely anything else anymore.

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* {{Minimalism}}: The EX scoring system, used as the ''de facto'' standard scoring system of the game (rather than the out-of-100,000/200,000 "money" score displayed in the play interface). You simply get two points for a P-Great, one point for a Great, and zero points for everything else.


* ''beatmania IIDX 25 CANNON BALLERS'' (2017) -- '''current arcade version'''

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* ''beatmania IIDX 25 CANNON BALLERS'' (2017) -- '''current arcade version'''(2017)



* ''beamtania IIDX 26 Rootage'' (TBA)

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* ''beamtania ''beatmania IIDX 26 Rootage'' (TBA)(2018) -- '''current arcade version'''
** Theme: Library.
** QR codes can now be scanned with the cameras, allowing players to share playlists with other players.

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* FlawlessVictory:
** Clearing a chart with no Bads or Poors (that break combo; Poors that are caused by excessive key presses don't) results in a splash visual effect on the chart lanes with the text "FULL COMBO".
** If you maintain a full combo up to the last few measures of "Happy Wedding", a special background overlay of Celica getting married will appear.


* WhamLine: For those who follow the Dan Inintei courses, one awaits the player at the end of the Single Play 8th Dan Course to dethrone "gigadelic" as the final stage of SP 8th Dan after ten consecutive versions[[note]]it was also the SP 8th Dan final stage for four consecutive versions before being replaced by "Innocent Walls" for all of one version[[/note]]:

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* WhamLine: For those who follow the Dan Inintei courses, one awaits the player at the end of the ''Rootage''[='=]s Single Play 8th Dan Course to dethrone "gigadelic" as the final stage of SP 8th Dan after ten consecutive versions[[note]]it was also the SP 8th Dan final stage for four consecutive versions before being replaced by "Innocent Walls" for all of one version[[/note]]:


-> DRUMSTEP \\

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-> --> DRUMSTEP \\


* WhamLine: For those who follow the Dan Inintei courses, one awaits the player at the end of the Single Play 8th Dan Course to dethrone "gigadelic" as the final stage of SP 8th Dan after ten consecutive versions[[note]]it was also the SP 8th Dan final stage for four consecutive versions before being replaced by "Innocent Walls" for all of one version[[/note]]: \\

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* WhamLine: For those who follow the Dan Inintei courses, one awaits the player at the end of the Single Play 8th Dan Course to dethrone "gigadelic" as the final stage of SP 8th Dan after ten consecutive versions[[note]]it was also the SP 8th Dan final stage for four consecutive versions before being replaced by "Innocent Walls" for all of one version[[/note]]: \\


DRUMSTEP \\

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-> DRUMSTEP \\

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