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* BewareMyStingerTail: Siamang has weaponry in its tail.



** Your standing tank uses lasers to charge up an energy bolt when you're not using any other weapons. These bolts are more powerful than your turbo shots. "Metal Combat" has 'treble' energy bolts, which charge for even longer and are even more powerful. Tornado can store charges for "super turbo shots", which are basically rapid fire energy bolts, up to ten! Alternatively Tornado can unleash all ten at once as a "hyper shot".

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** Your standing tank uses lasers to charge up an energy bolt when you're not using any other weapons. These bolts are more powerful than your turbo shots. The upgraded Falcon of "Metal Combat" has 'treble' energy bolts, which charge for even longer and are even more powerful. Tornado can store charges for "super turbo shots", which are basically rapid fire energy bolts, up to ten! Alternatively Tornado can unleash all ten at once as a "hyper shot".


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* EightiesHair: Mike's standing hair, headband, and tiny shirt revealing his well defined chest makes him look like a man out of an eighties workout video. This is noticeable at first because you usually only see his profile in Falcon's cockpit.
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* HelloHeroInsertNameHere: In "Metal Combat" you have the option of naming Mike and Carol's gunners, who will otherwise be referred to as "partner".
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* Cyborg: {{Subverted|Trope}} with Carlos in "Metal Combat", as he sports a metal eye suggesting he suffered damage from a previous fight, possibly the last game's, but when you beat him again it gets knocked out to reveal his regular eye is still intact. Played straight with Anubis, who is "revived" as a cyborg [[spoiler:though this is just a clone and the original Anubis was ''always'' a cyborg.]]

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* Cyborg: {{Cyborg}}: {{Subverted|Trope}} with Carlos in "Metal Combat", as he sports a metal eye suggesting he suffered damage from a previous fight, possibly the last game's, but when you beat him again it gets knocked out to reveal his regular eye is still intact. Played straight with Anubis, who is "revived" as a cyborg [[spoiler:though this is just a clone and the original Anubis was ''always'' a cyborg.]]
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* BadassMustache: Zephyr, until you ruin it during your fight.



* BerserkButton: When Mike mentions to Carlos that the ST Falcon has a separate person for the gunner.

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* BerserkButton: When Mike mentions to Carlos that the ST Falcon has a separate person for the gunner. An even bigger one if you fight him with Carol's Tornado in the sequel and he sees the design is more common than he thought.



* BoatLights: Anubis has a red eye and a blue eye

to:

* BoatLights: Anubis has a red eye and a blue eyeeye[[spoiler:the first two clones/body doubles of him, anyway]].



* CharClone: Carlos is a dead ringer, with blond hair, an AceCustom ST similar to the player's but "better" (Mike specifically notes that the Falcon and Baron are similar but for the Baron's shield), a CoolMask (albeit only in ''Battle Clash''), and more detailed motivation than most ST pilots (namely, his grudge against Mike and the PlayerCharacter for his defeat in ''Battle Clash'').

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* CharClone: Carlos is a dead ringer, with blond hair, an AceCustom ST similar to the player's but "better" (Mike specifically notes that the Falcon and Baron are similar but for the Baron's shield), a CoolMask (albeit only in ''Battle Clash''), Clash'', but then Char himself eventually lost the mask), and more detailed motivation than most ST pilots (namely, his grudge against Mike and the PlayerCharacter for his defeat in ''Battle Clash'').



* DopplegangerAttack: ST Thanatos and the ST Valius.

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* DopplegangerAttack: ST Thanatos and the ST Valius. Valius is said to be so fast Eddie warps and fires from three different locations at once, but in truth the standing tank is really only in one place even if the shots are coming from [[BeyondTheImpossible seemingly impossible simultaneous angles]]. Find its shadow and shoot there.



* DynamicEntry: Danpe introduces himself by destroying an asteroid with Arachnus...he actually misses with his first shot.



* EyePatchOfPower: Arachnus pilot Danpe sports and eye patch and does brag about his 'power'.
* FacialMarkings: Lorca and Tasha appear to have WarPaint. This tournament is apparently serious business. Dayan also has war paint but he actually believes he's going to war.

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* EyePatchOfPower: Arachnus pilot Danpe sports and an eye patch and does brag about his 'power'.
* FacialMarkings: Lorca and Tasha appear to have WarPaint.war paint. This tournament is apparently serious business. Dayan also has war paint but he actually believes he's going to war.



* SickeningSweethearts: Carol's opinion of Zephyr and Pamela.

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* SickeningSweethearts: Carol's opinion of Zephyr and Pamela. They do call each other "Papa and Mama".



* SmugSnake: Danpe is way too cocky for his own good, and his tongue is even sort of snake like in that it is forked.

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* SmugSnake: Danpe is way too cocky for his own good, thinking you have no chance because he destroyed an asteroid and his tongue is even sort of snake like in that it is forked.


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* StudentAndMasterTeam: You become this if you choose Tornado in "Metal Combat", as Carol has to instruct you herself on account of Rola being late. Carol also knows more about the plot than Mike, so she'd have more to tell you anyway.
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** Mike pilots a [[Videogame/FZero Blue Falcon]].

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** Mike pilots a [[Videogame/FZero Blue Falcon]].Falcon, which is blue]].
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* TrowingYourShieldAlwaysWorks: Performed by the Carlos when piloting the Baron and Viscount after you destroy their energy bazookas.

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* TrowingYourShieldAlwaysWorks: ThrowingYourShieldAlwaysWorks: Performed by the Carlos when piloting the Baron and Viscount after you destroy their energy bazookas.

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* BlackoutBasement: The core of Space Fortress Eltoria requires you to detonate lightning bombs to give you any visibility.



* CloningBlues: {{Invoked|Trope}} by Carol [[spoiler:regarding the decoy Anubis]].



* SmartBomb: Green Bombs that you detonate in front of the enemy. You can sometimes use them to save you from enemy missiles.

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** Mike pilots a [[Videogame/FZero Blue Falcon]].
* SickeningSweethearts: Carol's opinion of Zephyr and Pamela.
* SmartBomb: Green Bombs that you detonate in front of the enemy. You can sometimes use them to save you from enemy missiles. "Metal Combat" has the more powerful plasma bombs.
* SmugSnake: Danpe is way too cocky for his own good, and his tongue is even sort of snake like in that it is forked.



* StunGuns: Disruptor bombs stop enemy standing thanks from moving.



* TinyGuyHugeGirl: Zephyr and his wife Pamela.



* TinyGuyHugeGirl: Zephyr and his wife Pamela.


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* WarpDrive: How Space Fortress Eltoria gets around.
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* ActuallyADoomBot: [[spoiler: Every Anubis encounter is this until the last one in "Metal Combat".]]



* BlastingTime: Garam and Thanatos 1 do this, and yes, these "baseball pitches" are more powerful than their standard shots. Rola's standing tank has it's own variation in "Metal Combat".

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* BlastingTime: Garam and Thanatos 1 do this, and yes, these "baseball pitches" are more powerful than their standard shots. Rola's standing tank has it's own variation in "Metal Combat". Virvius 1 does this with its ''legs'', allowing for a triple super shout when it also charges up its spiky shoulders.



* ChargedAttack: Your standing tank uses lasers to charge up an energy bolt when you're not using any other weapons. These bolts are more powerful than your turbo shots. "Metal Combat" has 'treble' energy bolts, which charge for even longer and are even more powerful.

to:

* ChargedAttack: ChargedAttack
**
Your standing tank uses lasers to charge up an energy bolt when you're not using any other weapons. These bolts are more powerful than your turbo shots. "Metal Combat" has 'treble' energy bolts, which charge for even longer and are even more powerful. Tornado can store charges for "super turbo shots", which are basically rapid fire energy bolts, up to ten! Alternatively Tornado can unleash all ten at once as a "hyper shot".
** "Metal Combat" introduces plasma bombs, which have to be charged but are more powerful than their standard counterparts.



* CoolShades: Rola's human disguise uses them, as does Orusoh.



* CyberCyclops: Lorca, Artemis, Schneider, Baron

to:

* CyberCyclops: Lorca, Artemis, Schneider, BaronBaron, Wong, Viscount. Also, the upgraded Falcon and Tornado have this look.
* Cyborg: {{Subverted|Trope}} with Carlos in "Metal Combat", as he sports a metal eye suggesting he suffered damage from a previous fight, possibly the last game's, but when you beat him again it gets knocked out to reveal his regular eye is still intact. Played straight with Anubis, who is "revived" as a cyborg [[spoiler:though this is just a clone and the original Anubis was ''always'' a cyborg.]]



* DeflectorShields: The v system uses one that effectively makes you invincible while it is operating. In "Metal Combat" you get a shield independent of the v system that doesn't grand you it's offensive increases but also doesn't put your standing tank in critical condition.



* FacialMarkings: Lorca and Tasha appear to have WarPaint. This tournament is apparently serious business...

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* EyePatchOfPower: Arachnus pilot Danpe sports and eye patch and does brag about his 'power'.
* FacialMarkings: Lorca and Tasha appear to have WarPaint. This tournament is apparently serious business...business. Dayan also has war paint but he actually believes he's going to war.



* FreeFallFight: In the Andes vs Artemis.

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* FreeFallFight: FragileSpeedster: Siamang's top speed isn't even that impressive compared to some later standing tanks and it tends to stop moving when it attacks, making it vulnerable to bombs(too bad [[EarlyBirdBoss you're likely to only have one when you fight it]]), but it can change direction quickly to get out of your sight and attack several in rapid succession. And it's narrow body makes it relatively hard to hit(except, of course, with bombs).
* FreeFallFight
**
In the Andes vs Artemis.Artemis.
** Orusoh goads Mike or Carol into fighting Griffin in a dive from the upper atmosphere. [[spoiler: Orusoh is trying to get them killed in case he loses, forcing Rola to bail Mike out, though Carol's Tornado is already equipped for interplanetary travel so it doesn't work on her.]]



* {{Gonk}}: Mike's the only especially pretty person ''Battle Clash'' has but Scarab pilot Ikhnaton is the only especially ugly one, in ways no one else it.

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* {{Gonk}}: Mike's the only especially pretty person ''Battle Clash'' has but Scarab pilot Ikhnaton is the only especially ugly one, in ways no one else it. In "Metal Combat" Siamang pilot Chada is the gonk, having a bone structure that looks more like a monkey's than a human's.



* IRejectYourReality: Chada on the idea Mike defeated Guido.
* JustAKid: Guido's opinion of Mike, Griffin pilot Orusoh seems to have this opinion of both Mike and Carol.



* LuckilyMyShieldWillProtectMe: The ST Baron and Viscount both have a shield that protects them from your attacks, the latter also has guns in it, although less powerful ones than it's main weapon. The ST Cobra's shield actually ''absorbs'' your attacks to power up its insanely huge arm cannon.

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* LuckilyMyShieldWillProtectMe: The ST Baron and Viscount both have a shield that protects them from your attacks, the latter also has guns in it, although less powerful ones than it's its main weapon. The ST Cobra's shield actually ''absorbs'' your attacks to power up its insanely huge arm cannon.



* MightyGlacier: Antonov and his ST Ivan.

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* MightyGlacier: Antonov and his ST Ivan. Its armor is even more resilient than Scarab's and it's got the most impressive arsenal outside of Thanatos, but it hardly moves.
* MultipleEndings: "Metal Combat" has at least three endings [[spoiler: and at least two are bad. One ends with Rola dying, another with your pilot dying and the 'good' ending of course with both surviving.]]



* NonIndicativeName: Standing tanks are roughly tank sized, to be fair, but most of them float above the ground instead of standing. And the one that does stand is much bigger than a tank. Then come the second game, Rola's training ST doesn't even have legs, nor does Wong, and these new standing tanks are all noticeably larger than tanks.

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* NonIndicativeName: Standing tanks are roughly tank sized, to be fair, but most of them float above the ground instead of standing. And the one that does stand is much bigger than a tank. Then come the second game, Rola's training ST doesn't even have legs, nor does Wong, and these new standing tanks machines, including yours, are all noticeably larger than tanks.


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* ReentryScare: The upgraded Falcon isn't upgraded enough to land on a planet like Earth for this reason, [[spoiler:not until it gets its own v system]].


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* StoneWall: The only standing tank slower than Groken is Ivan, but Groken's armor is even more impressive. It isn't as likely to cause you as much damage in as short a time as Ivan either, so you've got a little time to figure out how to chip away at it's defenses.


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* VillainsWantMercy: Chada is out to avenge his brother Guido but if Mike beats him he'll try to make Mike accept him as a brother, suggesting Guido once defeated Chada too.
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* FlunkyBoss: Groken will release {{segmented serpent}}s if you damage its tentacles.

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* FlunkyBoss: Groken will release {{segmented serpent}}s if you damage its tentacles. Giga-Desp does something similar with segmented serpents made out of skulls when [[LastVillainStand it's on its last leg.]]
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* AttackDrone: Schneider has three that will quickly tear apart your standing tank. Thanatos 2 has 2.

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* AttackDrone: Schneider has three that will quickly tear apart your standing tank. Thanatos 2 has 2. Giga-Desp has six.
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* CrewOfOne: This apparently common of standing tanks, or at least those of the generals on up, as they're the only ones to comment on yours needing more than one person to operate.

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* CrewOfOne: This apparently common of standing tanks, or at least those of the generals on up, as they're the only ones to comment on yours needing more than one person to operate. Zephyr expresses surprise at the fact your "tiny" standing tank can fit more than one person inside of it.



* FlunkyBoss: Groken will release {{segmented serpent}}s if you damage its tentacles.



* PuzzleBoss: Everyone can usually be taken down with enough shots to vulnerable areas, but if you know the correct areas to shoot at (and in what order), you can take down a good portion of bosses in an ''extremely'' short amount of time.

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* PuzzleBoss: PuzzleBoss
**
Everyone can usually be taken down with enough shots to vulnerable areas, but if you know the correct areas to shoot at (and in what order), you can take down a good portion of bosses in an ''extremely'' short amount of time.



* TechnicolorDeath: ''Battle Clash'' has a series of strangely muffled explosions engulf every remaining limb and piece of an enemy ST upon defeat, leaving nothing behind. ''Metal Combat'' rewards every K.O. with an utterly satisfying series of explosions (and a much more appropriate sound effect) that causes pieces of the enemy ST to drop off from damage, leaving the remaining torso/core to bounce and stumble along the ground if it was moving when defeated, followed by a final, larger explosion! ...Except sometimes you only see a portion of the flashier blast, because the game uses a First Person view and the enemy ST's torso just exploded from stumbling as you were still moving along.

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* TechnicolorDeath: TechnicolorDeath
**
''Battle Clash'' has a series of strangely muffled explosions engulf every remaining limb and piece of an enemy ST upon defeat, leaving nothing behind. ''Metal Combat'' rewards every K.O. with an utterly satisfying series of explosions (and a much more appropriate sound effect) that causes pieces of the enemy ST to drop off from damage, leaving the remaining torso/core to bounce and stumble along the ground if it was moving when defeated, followed by a final, larger explosion! ...Except sometimes you only see a portion of the flashier blast, because the game uses a First Person view and the enemy ST's torso just exploded from stumbling as you were still moving along.



** ThrowingYourShieldAlwaysWorks: Performed by the Carlos when piloting the Baron and Viscount after you destroy their energy bazookas.

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** ThrowingYourShieldAlwaysWorks: * TrowingYourShieldAlwaysWorks: Performed by the Carlos when piloting the Baron and Viscount after you destroy their energy bazookas.


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* UnderwaterBossBattle: Groken is fought in a sea inside Uranus.
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* BackpackCannoN: Some of Artemis's shots come at you from behind. Cobra leans forward to shoot its missiles at you.



* ChestBlaster: Valvius and Thanatos 1 uses these.

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* ChestBlaster: Valvius and Valvius, Thanatos 1 uses and Cobra use these.
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* CrewOfOne: This apparently common of standing tanks, or at least those of the generals on up, as they're the only ones to comment or yours needing more than one person to operate.

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* CrewOfOne: This apparently common of standing tanks, or at least those of the generals on up, as they're the only ones to comment or on yours needing more than one person to operate.
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* HighSpeedBattle: Most fights have some element of this, with your standing tank hitting at least 100 KPH at least once, meaning Ivan is the one who stands out for being pretty slow paced. It is on a boat, so not much place to speed to.

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* HighSpeedBattle: Most fights in the first game have some element of this, with your standing tank hitting at least 100 KPH at least once, meaning Ivan is the one who stands out for being pretty slow paced. It is on a boat, so not much place to speed to. The standing tanks of "Metal Combat" don't boast the same top speeds, until you get to Viscount.



* LuckilyMyShieldWillProtectMe: The ST Viscount and Baron both have a shield that protects them from your attacks. The ST Cobra's shield actually ''absorbs'' your attacks to power up its insanely huge arm cannon.
** ThrowingYourShieldAlwaysWorks: Performed by the Viscount and Baron. Oddly enough, they only do this when you destroy the energy bazooka that they carry.

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* LuckilyMyShieldWillProtectMe: The ST Baron and Viscount and Baron both have a shield that protects them from your attacks. attacks, the latter also has guns in it, although less powerful ones than it's main weapon. The ST Cobra's shield actually ''absorbs'' your attacks to power up its insanely huge arm cannon.
** ThrowingYourShieldAlwaysWorks: Performed by the Viscount and Baron. Oddly enough, they only do this when you destroy the energy bazooka that they carry.
cannon.



* NonIndicativeName: Standing tanks are roughly tank sized, to be fair, but most of them float above the ground instead of standing. And the one that does stand is much bigger than a tank. Rola's standing tank doesn't even have legs.

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* NonIndicativeName: Standing tanks are roughly tank sized, to be fair, but most of them float above the ground instead of standing. And the one that does stand is much bigger than a tank. Then come the second game, Rola's standing tank training ST doesn't even have legs.legs, nor does Wong, and these new standing tanks are all noticeably larger than tanks.



* ThrowingYourShieldAlwaysWorks: Carlos in ST Baron, and again in ST Viscount.

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* ** ThrowingYourShieldAlwaysWorks: Performed by the Carlos in ST Baron, when piloting the Baron and again in ST Viscount.Viscount after you destroy their energy bazookas.
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* PalletteSwap: The training bots, first as mushrooms with eyes, then as overly angler fish.

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* PalletteSwap: PaletteSwap: The training bots, first as mushrooms with eyes, then as overly angler fish.
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* PrimalChestPound: Garam 2 introduces itself this way.

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* AmbiguousGender: Typhon.
** Even Carol is surprised to hear that he's the ''"true king"''.

to:

* AmbiguousGender: Typhon.
**
Typhon. Even Carol is surprised to hear that he's the ''"true king"''.



* BlastingTime: Garam and Thanatos 1 do this, and yes, these "baseball pitches" are more powerful than their standard shots.

to:

* BlastingTime: Garam and Thanatos 1 do this, and yes, these "baseball pitches" are more powerful than their standard shots. Rola's standing tank has it's own variation in "Metal Combat".



* ChargedAttack: Your standing tank uses lasers to charge up an energy bolt when you're not using any other weapons. These bolts are more powerful than your machine gun\turbo shots.

to:

* ChargedAttack: Your standing tank uses lasers to charge up an energy bolt when you're not using any other weapons. These bolts are more powerful than your machine gun\turbo shots.turbo shots. "Metal Combat" has 'treble' energy bolts, which charge for even longer and are even more powerful.



* DestructibleProjectiles: The main purpose of your standard fire is ''not'' to damage the enemy standing tank but to protect your own until you can find an opening to hit it with something stronger. This is complicated in that some enemy attacks can only be stopped with that something stronger, all which is low rate of fire, limited in ammunition or a drain on your own standing tank's life bar.

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* DestructibleProjectiles: The main purpose of your standard fire is ''not'' to damage the enemy standing tank but to protect your own until you can find an opening to hit it with something stronger. This is complicated in that some enemy attacks can only be stopped with that something stronger, all which is low rate of fire, limited in ammunition or a drain on your own standing tank's life bar.energy levels.



* GreenSkinnedSpaceBabe: [[spoiler:The player's coach in the second game, Rola, is revealed to be an alien who wants to protect the Earth from an incoming invasion. Her actual skin is more of a teal.]]

to:

* GreenSkinnedSpaceBabe: GreenSkinnedSpaceBabe
**
[[spoiler:The player's coach in the second game, Rola, is revealed to be an alien who wants to protect the Earth from an incoming invasion. Her actual skin is more of a teal.]]



* NonIndicativeName: Standing tanks are roughly tank sized, to be fair, but most of them float above the ground instead of standing. And the one that does stand is much bigger than a tank.
* OddlyNamedSequel2ElectricBoogaloo: Why is the sequel called ''Metal Combat: Falcon's Revenge'' instead of ''Metal Combat: Battle Clash 2'' or ''Battle Clash 2: Falcon's Revenge''? Could have been playing off of the name [[MortalKombat Mortal Kombat]], which was rather popular at the time.

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* NonIndicativeName: Standing tanks are roughly tank sized, to be fair, but most of them float above the ground instead of standing. And the one that does stand is much bigger than a tank.
tank. Rola's standing tank doesn't even have legs.
* OddlyNamedSequel2ElectricBoogaloo: Why is the sequel called ''Metal Combat: Falcon's Revenge'' instead of ''Metal Combat: Battle Clash 2'' or ''Battle Clash 2: Falcon's Revenge''? Could have been playing off of the name [[MortalKombat [[Videogame/MortalKombat Mortal Kombat]], which was rather popular at the time.


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* PalletteSwap: The training bots, first as mushrooms with eyes, then as overly angler fish.


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* WhoNeedsTheirWholeBody: Rola's standing tank will continue to crawl along the ground with one arm if you blow apart its torso. And if you don't finish her off she will start shooting at you. She takes training pretty seriously...
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* EyeBeams: A visual representation of them from Thanatos two's drones, which have eye spots on them.

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* EyeBeams: A visual representation of them from Thanatos two's drones, which have eye spots on them. Also, the second training bot of "Metal Combat" shoots from the eyes.
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* HelmetsAreHardlyHeroic: The only one to wear a helmet in ''Battle Clash'' is Antonov, [[SubvertedTrope although he does prove to be fairly heroic.]]
* HighClassGlass: Schneider pilot Alfred has a monocle, which combined with his turtle neck, blond hair and bad teeth make him look like a British stereotype, even though you fight him in Kyoto.
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* {{Gonk}}: Mike's the only especially pretty person ''Battle Clash'' has but Scarab pilot Ikhnaton is the only especially ugly one, in ways no one else it.



* HighSpeedBattle: Most fights have some element of this, meaning Ivan is the one who stands out for being pretty slow paced. It is on a boat, so not much place to speed to.

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* HighSpeedBattle: Most fights have some element of this, with your standing tank hitting at least 100 KPH at least once, meaning Ivan is the one who stands out for being pretty slow paced. It is on a boat, so not much place to speed to.


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* NonIndicativeName: Standing tanks are roughly tank sized, to be fair, but most of them float above the ground instead of standing. And the one that does stand is much bigger than a tank.
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* AttackDrone: Schneider has three that will quickly tear apart your standing tank. Anubis 2 has 2.

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* AttackDrone: Schneider has three that will quickly tear apart your standing tank. Anubis Thanatos 2 has 2.


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* {{Brainwashing}}: Mike suggests Eddie was brainwashed by Anubis but Eddie only cares about the fact that he lost. [[spoiler:This is because he figures anyone who could beat him could beat Thanatos]].
* BossGame: ''Battle Clash'' is all about prolonged one on one fights.
* BreathWeapon: Mechanical version, as Thanatos 2 has several mouths on it


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* EyeBeams: A visual representation of them from Thanatos two's drones, which have eye spots on them.
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* TopHeavy: Garam is built this way.

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* TopHeavy: TopHeavyGuy: Garam is built this way.
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* ShoutOut: The theme that plays after completing a practice level is the same music as the level-up theme from ''VideoGame/FireEmblem''. After all, the composer of both games was Yuka Tsujiyoko, the woman behind the music composition of most of the ''Fire Emblem'' games.

to:

* ShoutOut: ShoutOut
**
The theme that plays after completing a practice level is the same music as the level-up theme from ''VideoGame/FireEmblem''. After all, the composer of both games was Yuka Tsujiyoko, the woman behind the music composition of most of the ''Fire Emblem'' games.



* SmartBomb: Green Bombs that you detonate in front of the enemy. You can sometimes use them to save you from enemy missiles.



* VictoryFakeout: ''Metal Combat'' had a rather dastardly one after the player fights [[spoiler: Virvius, the true individual that ''Battle Clash'' has its antagonist copied from]]. This Anubis fight included everything the first game did in having a support character swoop by to restore your Energy gauge before the second battle against Virvius, now in OneWingedAngel form. After defeating Virvius-2, the player is even treated to the villain's last words, and a short celebration from the aforementioned support character, [[spoiler: moments before she's whisked away by TheManBehindTheMan.]]

to:

* VictoryFakeout: VictoryFakeout
**
''Metal Combat'' had a rather dastardly one after the player fights [[spoiler: Virvius, the true individual that ''Battle Clash'' has its antagonist copied from]]. This Anubis fight included everything the first game did in having a support character swoop by to restore your Energy gauge before the second battle against Virvius, now in OneWingedAngel form. After defeating Virvius-2, the player is even treated to the villain's last words, and a short celebration from the aforementioned support character, [[spoiler: moments before she's whisked away by TheManBehindTheMan.]]


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* VillainousWidowsPeak: Eddie, although he's not villainous on purpose.
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* BlastingTime: Garam and Thanatos 1 do this, and yes, these "baseball pitches" are more powerful than their standard shots.


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* DanceBattler: Lorca the cartwheeling tank


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* FacialMarkings: Lorca and Tasha appear to have WarPaint. This tournament is apparently serious business...


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* LegCannon: Lorca has cannons built into its knees. Ivan has four leg cannons!


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* OneSteveLimit: Lorca pilots the standing thank of the same name.
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* AntiFrustrationFeatures: Lose enough and Mike will give you advice on how to handle the standing tank that's been beating you.



* BladeBelowTheShoulder: Valvius has two retractable ones, though Eddie spends all his time shooting at your rather than getting close enough to use them.



* CherryTapping: Basic turbo shots. These do negligible damage and don't even scratch most STs' armor, but in ''Metal Combat'', this can actually net you the best ending.

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* CherryTapping: Basic turbo shots. These do negligible damage and don't even scratch most STs' standing tank armor, but in ''Metal Combat'', this can actually net you the best ending.ending.
* ChestBlaster: Valvius and Thanatos 1 uses these.



* CoolMask: The Generals Eddie and Carlos wear them.



* CyberCyclops: Lorca, Artemis, Schneider, Baron



* FreeFallFight: In the Andes vs Artemis.



* HighSpeedBattle: Most fights have some element of this, meaning Ivan is the one who stands out for being pretty slow paced. It is on a boat, so not much place to speed to.



* ShootTheHostage: In ''Metal Combat''[='s=] FinalBoss battle, Typhon has captured Rola and uses her to guard his newly-upgraded mech's weak spot. She begs you to shoot her to help bring him down, but you can avoid doing so to get a better ending.
** [[spoiler: PROTIP: Use TURBO Shots.]]

to:

* ShootTheHostage: In ''Metal Combat''[='s=] FinalBoss battle, Typhon has captured Rola and uses her to guard his newly-upgraded mech's weak spot. She begs you to shoot her to help bring him down, but you can avoid doing so to get a better ending.
**
ending. [[spoiler: PROTIP: Use TURBO Shots.]]]]
* ShoulderCannon: Artemis has guns built into its shoulders. Valvius has two mounted on its shoulders.


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* TopHeavy: Garam is built this way.
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* TheCollector: Carlos collects the heads of his defeated opponents' [=ST's=] as personal trophies..

to:

* TheCollector: Carlos collects the heads of his defeated opponents' [=ST's=] as personal trophies..trophies.
* CrewOfOne: This apparently common of standing tanks, or at least those of the generals on up, as they're the only ones to comment or yours needing more than one person to operate.
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* DestructibleProjectiles: The main purpose of your standard fire is ''not'' to damage the enemy standing tank but to protect your own until you can find an opening to hit it with something stronger. This is complicated in that some enemy attacks can only be stopped with that something stronger, all which is low rate of fire, limited in ammunition or a drain on your own standing tank's life bar.
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* ChargedAttack: Your standing tank uses lasers to charge up an energy bolt when you're not using any other weapons. These bolts are more powerful than your machine gun\turbo shots.



* MightyGlacier: Antonov and hisST Ivan.

to:

* MightyGlacier: Antonov and hisST his ST Ivan.



* OneHitKill: If you fail to find a way to defeat Giga-Desp's first form when the music changes and it powers up its ultimate attack, you will lose, regardless of how much energy your ST has left. To clue you in to this, once Giga-Desp starts charging its attack, the music takes a turn for the dramatic and the background [[http://www.youtube.com/watch?v=8jtSPXPbv9w looks like it's having a seizure (6:14)]]. OhCrap indeed.

to:

* OneHitKill: OneHitKill
**
If you fail to find a way to defeat Giga-Desp's first form when the music changes and it powers up its ultimate attack, you will lose, regardless of how much energy your ST has left. To clue you in to this, once Giga-Desp starts charging its attack, the music takes a turn for the dramatic and the background [[http://www.youtube.com/watch?v=8jtSPXPbv9w looks like it's having a seizure (6:14)]]. OhCrap indeed.

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Changed: 1580

Removed: 112

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* ArmCannon: First Thanatos has two cannons built into its arms. Cobra has an arm that is a cannon.
* AttackDrone: Schneider has three that will quickly tear apart your standing tank. Anubis 2 has 2.



* {{BFG}}: The ST Baron and Viscount carry large cannons, as do the ST Falcon and Tornado.

to:

* {{BFG}}: {{BFG}}
**
The ST Baron and Viscount carry large cannons, as do the ST Falcon and Tornado.



* BoatLights: Anubis has a red eye and a blue eye



* DeadlyUpgrade: The V-System. It boosts your attack power, deflects all enemy bullets, and keeps the opponent centered, but continually drains your ST's energy until it reaches critical.

to:

* DeadlyUpgrade: DeadlyUpgrade
**
The V-System. It boosts your attack power, deflects all enemy bullets, and keeps the opponent centered, but continually drains your ST's energy until it reaches critical.



* DefeatMeansFriendship: See HeelFaceTurn for the first game, in the second game you have Dayan (pilot of the ST Wong) who halts your advance because he believes you to be yet another challenger who's trying to contest the control of the Mongolia/Asia area. He then acknowledges that you aren't after the fight and encourages you to reach your goal.

to:

* DefeatMeansFriendship: DefeatMeansFriendship
**
See HeelFaceTurn for the first game, in the second game you have Dayan (pilot of the ST Wong) who halts your advance because he believes you to be yet another challenger who's trying to contest the control of the Mongolia/Asia area. He then acknowledges that you aren't after the fight and encourages you to reach your goal.



* TheDragon: Carlos to Anubis in the first game, and Anubis [[spoiler:(second form) to Typhon]] in the second.

to:

* TheDragon: Carlos to and Eddie are CoDragons as generals for Anubis in the first game, and Anubis [[spoiler:(second form) to Typhon]] in the second.



* TheFightingNarcissist: Typhon: "This way my beauty and youth would last forever."

to:

* TheFightingNarcissist: Lorca, whose face gets bumped during the battle, also Typhon: "This way my beauty and youth would last forever."



* HeelFaceTurn: In the first game, Tasha, Eddie and Antonov, pilots of the [=STs=] Artemis, Valius and Ivan, help you out in the final battle against Anubis and his ST Thanatos.

to:

* HeelFaceTurn: HeelFaceTurn
**
In the first game, Tasha, Eddie and Antonov, pilots of the [=STs=] Artemis, Valius and Ivan, help you out in the final battle against Anubis and his ST Thanatos.



* LightningBruiser: Eddie and the ST Valius. To start things off, he's the 3rd-to-last enemy in the game, which qualifies his skill. His power comes from the sheer variety of attacks he has, from firing volleys of missles to blasting away with his twin shoulder mounted laser cannons. See BeyondTheImpossible for an example of his speed, but also know that he is also able to create illusory doubles and even causes the [[InterfaceScrew screen to bob back and forth from trying to catch up with him.]] He can also easily take hits, as you'll still need to fire several energy bolts at him ''even if you blow off the entire lower half of his mech.''

to:

* LightningBruiser: LightningBruiser
** Standing tank Scarab's armor is impervious to your attacks and the machine is still just as fast as those fought before it, and immediately after it, for that matter.
**
Eddie and the ST Valius. To start things off, he's the 3rd-to-last enemy in the game, which qualifies his skill. His power comes from the sheer variety of attacks he has, from firing volleys of missles to blasting away with his twin shoulder mounted laser cannons. See BeyondTheImpossible for an example of his speed, but also know that he is also able to create illusory doubles and even causes the [[InterfaceScrew screen to bob back and forth from trying to catch up with him.]] He can also easily take hits, as you'll still need to fire several energy bolts at him ''even if you blow off the entire lower half of his mech.''



* MightyGlacier: Antonov and the ST Ivan.

to:

* MightyGlacier: Antonov and the ST hisST Ivan.



* OddlyNamedSequel2ElectricBoogaloo: Why is the sequel called ''Metal Combat: Falcon's Revenge'' instead of ''Metal Combat: Battle Clash 2'' or ''Battle Clash 2: Falcon's Revenge''?
** Could have been playing off of the name [[MortalKombat Mortal Kombat]], which was rather popular at the time.

to:

* OddlyNamedSequel2ElectricBoogaloo: Why is the sequel called ''Metal Combat: Falcon's Revenge'' instead of ''Metal Combat: Battle Clash 2'' or ''Battle Clash 2: Falcon's Revenge''?
**
Revenge''? Could have been playing off of the name [[MortalKombat Mortal Kombat]], which was rather popular at the time.
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* BigBad: Anubis.

to:

* BigBad: Anubis. [[spoiler: [[TheManBehindTheMan Typhon]] in the sequel.]]

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