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* DisgustingPublicToilet: Well, not all ''that'' disgusting, but certainly unpleasant.
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* DisgustingPublicToilet: Well, not all ''that'' disgusting, disgusting in ''Curse'', but certainly unpleasant.unpleasant. By the second game, they're all but collapsed and very gross.
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** One of the stones from the Circle is called "Cailleach", which was the folkloric alias of the villain from the classic ''Series/DoctorWho'' episode "[[Recap/DoctorWhoS16E3TheStonesOfBlood The Stones Of Blood]]". [[spoiler: The game's Sentry Stone is virtually identical to that episode's silicon-based alien menace, the Ogri. The game's lone death scene is even virtually identical to a camper getting skeletonized by touching the Ogri.]]
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** One of the stones from the Circle is called "Cailleach", which was the folkloric alias of the villain from the classic ''Series/DoctorWho'' episode "[[Recap/DoctorWhoS16E3TheStonesOfBlood The Stones Of Blood]]". [[spoiler: The game's Sentry Stone is virtually identical to that episode's silicon-based alien menace, the Ogri. The game's lone death scene is even virtually identical to a scene of a camper getting skeletonized by touching the Ogri.]]
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** One of the stones from the Circle is called "Cailleach", which was the folkloric alias of the villain from the classic ''Series/DoctorWho'' episode "[[Recap/DoctorWhoS16E3TheStonesOfBlood The Stones Of Blood]]". [[spoiler: The game's Sentry Stone is virtually identical to that episode's silicon-based alien menace, the Ogri.]]
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** One of the stones from the Circle is called "Cailleach", which was the folkloric alias of the villain from the classic ''Series/DoctorWho'' episode "[[Recap/DoctorWhoS16E3TheStonesOfBlood The Stones Of Blood]]". [[spoiler: The game's Sentry Stone is virtually identical to that episode's silicon-based alien menace, the Ogri. The game's lone death scene is even virtually identical to a camper getting skeletonized by touching the Ogri.]]
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''Barrow Hill'' is a [[PointAndClickGame horror adventure game]] created in 2006 by independent developers Matt Clark & Shadow Tor Studios.
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''Barrow Hill'' Hill: Curse of the Ancient Circle'' is a [[PointAndClickGame horror adventure game]] created in 2006 by independent developers Matt Clark & Shadow Tor Studios.
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Finally received a direct sequel, ''Barrow Hill: The Dark Path'', in 2016.
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* ShoutOut: Emma's monologue after the climax is a clear reference to John Carpenter's ''Film/TheFog''.
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* ShoutOut: Emma's monologue after the climax is a clear reference to John Carpenter's ''Film/TheFog''.''Film/TheFog1980''.
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* FeaturelessProtagonist: We know nothing about the player's character besides they were driving around rural England on the night of the equinox. We do see a caucasoid arm if they make the mistake of touching the sentry stone.
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* FeaturelessProtagonist: We know nothing about the player's character besides they were driving around rural England on the night of the equinox. In fact when using items to interact with the environment they usually just float around by themselves so the player's appendages aren't even seen then. We do see a caucasoid arm if they make the mistake of touching the sentry stone.stone, and that's literally it.
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* FeaturelessProtagonist: We know nothing about the player's character besides they were driving around rural England on the night of the equinox. We do see a caucasoid arm if they make the mistake of touching the sentry stone.
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The game is set in the site of Barrow Hill, which is based on real geographical locations in Cornwall, England. Forced to spend a sinister night there, you will investigate what is happening to the local people and why an archaeological dig, led by professor Conrad Morse, has created so much unrest and hostility among the local community. During your exploration you will discover the local legends and superstitions, while using modern electronic devices like [=PDAs=], GPS and metal detectors to unfold the mystery.
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The game is set in the site of Barrow Hill, which is based on real geographical locations in Cornwall, UsefulNotes/{{Cornwall}}, England. Forced to spend a sinister night there, you will investigate what is happening to the local people and why an archaeological dig, led by professor Conrad Morse, has created so much unrest and hostility among the local community. During your exploration you will discover the local legends and superstitions, while using modern electronic devices like [=PDAs=], GPS and metal detectors to unfold the mystery.
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!!Provides The Following Tropes:
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!!Provides The Following Tropes:
the following tropes:
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* PlotDrivenBreakdown: Near the middle of the game you have to call the radio DJ you were listening to in the opening cutscene to trigger the next plot event. Because of all the mystical power in the air or something, she keeps getting cut off until you tune into her show on the [[spoiler:third]] radio you find.
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* PlotDrivenBreakdown: Near the middle of the game you have to call the radio DJ you were listening to in the opening cutscene to trigger the next plot event. Because of all the mystical power in the air or something, she keeps getting cut off when she's announcing the number until you tune into her show on the [[spoiler:third]] radio you find.
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* PlotDrivenBreakdown: Near the middle of the game you have to call the radio DJ you were listening to in the opening cutscene to trigger the next plot event. Because of all the mystical power in the air or something, she keeps getting cut off until you tune into her show on the [[spoiler:third]] radio you find.
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'''Barrow Hill''' is a [[PointAndClickGame horror adventure game]] created in 2006 by independent developers Matt Clark & Shadow Tor Studios.
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* WavingSignsAround: The anti-dig protesters leave a lot of signs suitable for this trope lying around. [[spoiler: Too bad for them that the Sentinel Stone didn't care that they were on ''its'' side about stopping the dig...]]
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* WavingSignsAround: The anti-dig protesters leave a lot of signs suitable for this trope lying around. [[spoiler: Too bad for them that the Sentinel Stone didn't care that they were on ''its'' side about stopping the dig...]]]]
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Changed line(s) 49 (click to see context) from:
** One of the stones from the Circle is called "Cailleach", which was the folkloric alias of the villain from the classic ''Series/DoctorWho'' episode "Recap/DoctorWhoS16E3TheStonesOfBlood". [[spoiler: The game's Sentry Stone is virtually identical to that episode's silicon-based alien menace, the Ogri.]]
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** One of the stones from the Circle is called "Cailleach", which was the folkloric alias of the villain from the classic ''Series/DoctorWho'' episode "Recap/DoctorWhoS16E3TheStonesOfBlood"."[[Recap/DoctorWhoS16E3TheStonesOfBlood The Stones Of Blood]]". [[spoiler: The game's Sentry Stone is virtually identical to that episode's silicon-based alien menace, the Ogri.]]
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** One of the stones from the Circle is called "Cailleach", which was the folkloric alias of the villain from the classic ''Series/DoctorWho'' episode "[[Recap/DoctorWhoS16E3TheStonesOfBlood]]". [[spoiler: The game's Sentry Stone is virtually identical to that episode's silicon-based alien menace, the Ogri.]]
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** One of the stones from the Circle is called "Cailleach", which was the folkloric alias of the villain from the classic ''Series/DoctorWho'' episode "[[Recap/DoctorWhoS16E3TheStonesOfBlood]]"."Recap/DoctorWhoS16E3TheStonesOfBlood". [[spoiler: The game's Sentry Stone is virtually identical to that episode's silicon-based alien menace, the Ogri.]]
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Changed line(s) 49 (click to see context) from:
** One of the stones from the Circle is called "Cailleach", which was the folkloric alias of the villain from the classic ''Series/DoctorWho'' episode "[[Recap/DoctorWhoS16E3TheStonesOfBlood The Stones of Blood]]". [[spoiler: The game's Sentry Stone is virtually identical to that episode's silicon-based alien menace, the Ogri.]]
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** One of the stones from the Circle is called "Cailleach", which was the folkloric alias of the villain from the classic ''Series/DoctorWho'' episode "[[Recap/DoctorWhoS16E3TheStonesOfBlood The Stones of Blood]]"."[[Recap/DoctorWhoS16E3TheStonesOfBlood]]". [[spoiler: The game's Sentry Stone is virtually identical to that episode's silicon-based alien menace, the Ogri.]]
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* IChooseToStay: [[spoiler: Even though she's been traumatized by the night's events, including the death of her dog and everyone else up on the barrow except the player, Emma decides she has to stay. To make sure the guardian doesn't awaken and wreak havoc again.]]
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* TheDanza: Pirate radio DJ Emma Harry is played by...Emma Harry.
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* SanitySlippage: Ben, the poor attendant who locked himself inside the motel office trying to hide from the Sentry Stone. You can knock on the door and get him to talk to you for a little bit, but as you get deeper into the game he starts getting more unhinged from fear, until he accuses ''you'' of somehow being the mobile rock that fried those poor motorists to ash out in the forecourt.
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* SanitySlippage: Ben, the poor attendant who locked himself inside the motel office trying to hide from the Sentry Stone. You can knock on the door and get him to talk to you for a little bit, but as you get deeper into the game he starts getting more and more unhinged from fear, until he accuses ''you'' of somehow being the mobile rock that fried those poor motorists to ash out in the forecourt.
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* SanitySlippage: Ben, the poor attendant who locked himself inside the motel office trying to hide from the Sentry Stone. You can knock on the door and get him to talk to you for a little bit, but as you get deeper into the game he starts getting more unhinged from fear, until he accuses ''you'' of somehow being the mobile rock that fried those poor motorists to ash out in the forecourt.
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* PlotCoupons: The pieces of the shattered relic you need to restore and give back to pacify the Sentinel Stone, but also the offerings of the elements you need to get inside the barrow to do it.
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** One of the stones from the Circle is called "Cailleach", which was the folkloric alias of the villain from the classic ''Series/DoctorWho'' episode "The Stones of Blood". [[spoiler: The game's Sentry Stone is virtually identical to that episode's silicon-based alien menace, the Ogri.]]
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** One of the stones from the Circle is called "Cailleach", which was the folkloric alias of the villain from the classic ''Series/DoctorWho'' episode "The "[[Recap/DoctorWhoS16E3TheStonesOfBlood The Stones of Blood".Blood]]". [[spoiler: The game's Sentry Stone is virtually identical to that episode's silicon-based alien menace, the Ogri.]]
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* DarknessEqualsDeath: Subverted, just because its dark and you can't see doesn't mean instant death here...it just means it's creepier.
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* DarknessEqualsDeath: Subverted, just because its dark and you can't see doesn't mean instant death here...it just means it's creepier. There are invisible walls up around darkened areas until you get a lantern, so you can't even go into them without a light.
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* FreezeFrameBonus: Sometimes when your viewpoint passes over a window, the silhouette of [[spoiler: the Sentry Stone]] can be glimpsed, lurking outside as if spying on you.
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** One of the stones from the Circle is called "Cailleach", which was the folkloric alias of the villain from the classic ''Series/DoctorWho'' episode "The Stones of Blood". [[spoiler: The game's Sentinel Stone is virtually identical to that episode's silicon-based alien menace, the Ogri.]]
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** One of the stones from the Circle is called "Cailleach", which was the folkloric alias of the villain from the classic ''Series/DoctorWho'' episode "The Stones of Blood". [[spoiler: The game's Sentinel Sentry Stone is virtually identical to that episode's silicon-based alien menace, the Ogri.]]
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* ArtisticLicenseAnimalCare: Emma's blog mentions her buying Wincey a mountain cake at the service station. Said cake has chocolate drops for decoration, hence would be toxic for a dog.
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* StoppedClock: ''All'' the clocks and watches you find have stopped at the same instant, and Emma comments that her clock has, too, during one of her live on-air radio bits.
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* StoppedClock: ''All'' the clocks and watches you find have stopped at the same instant, and Emma comments that her clock has, too, during one of her live on-air radio bits. The fact that one analog clock's seconds hand is trembling in place suggests that time, itself, is frozen rather than just their mechanisms being interfered with.
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* StoppedClock: ''All'' the clocks and watches you find have stopped at the same instant, and Emma comments that her clock has, too, during one of her live on-air radio bits.
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* DeathIsASlapOnTheWrist: Should you run into the sentinel stone during a random event, even if you're silly enough to touch the thing you'll be incinerated like the other victims...then the game will pick up where you just were a second ago.
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* TheEyesHaveIt: The stalking menace in ''Barrow Hill'' turns out to be [[spoiler:a mobile stone from an ancient ring of Celtic monoliths]]
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* TheEyesHaveIt: The stalking menace in ''Barrow Hill'' turns out to be [[spoiler:a mobile stone from an ancient ring of Celtic monoliths]]monoliths]] Ben actually calls it "faceless" in one of his rants.
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* SavedFromDevelopmentHell: A sequel game, ''Barrow Hill: The Dark Path'', was '''finally''' released in October 2016. Its title and theme have nothing to do with the previously-proposed sequel (''Bracken Tor''), which may ''still'' be languishing somewhere between DevelopmentHell and {{Vaporware}}.
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* DevelopmentHell: Barrow Hill 2 is still pending...
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* SavedFromDevelopmentHell: A sequel game, ''Barrow Hill: The Dark Path'', was '''finally''' released in October 2016. Its title and theme have nothing to do with the previously-proposed sequel (''Bracken Tor''), which may ''still'' be languishing somewhere between DevelopmentHell and {{Vaporware}}.
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* GasStationOfDoom: The most elaborate location in the game is an all-night petrol station with adjoining restaurant and garage. It's creepy when you first arrive, and gets worse after [[spoiler: the monster breaks into the room where the attendant is hiding and reduces him to ash]].