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''Baba is You'' is a 2019 BlockPuzzle game by Arvi Teikari (from Hempuli Oy, the maker of ''VideoGame/EnvironmentalStationAlpha''), based on a prototype originally made for Nordic Game Jam 2017. However, this game is not an ordinary block puzzler; the twist is that the rules are physically present in the game as blocks that can be pushed around to form new rules. Hence, you can (among other things) transform water into lava, walk over walls that were previously impassable, and even change the player character and goal of the level!

to:

''Baba is You'' is a 2019 BlockPuzzle game by Arvi Teikari (from (of Hempuli Oy, the maker of ''VideoGame/EnvironmentalStationAlpha''), based on a prototype originally made for Nordic Game Jam 2017. However, this game is not an ordinary block puzzler; the twist is that the rules are physically present in the game as blocks that can be pushed around to form new rules. Hence, you can (among other things) transform water into lava, walk over walls that were previously impassable, and even change the player character and goal of the level!



!! "Tropes is Read":

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!! "Tropes "Trope is Read":Read":
* AmbiguousGender: Every creature in the game, excluding Anni and possibly Me.



* ArmlessBiped: Keke and Me; the former is orange and has no mouth, while the latter has a mouth but is purple.

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* ArmlessBiped: Keke and Me; the former is orange and has no mouth, while the latter is purple and has a mouth but is purple.mouth.



* DroneOfDread: Altering the "X Is You" in any level such that you can no longer control any object in a level stops the music and plays this instead.

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* DevelopersForesight: Practically a selling point.
** Text is pushable by default. [[spoiler:This can be circumvented by constructing the rule "Text is NOT Push".]]
** The rule "[Object] is Text" specifically converts the mentioned object into the word corresponding with itself.
** Declaring the rule "[X] is NOT [Y]" prevents X being changed to Y through other rules. [[spoiler:Declaring that an object is not ''itself'' causes it to disappear in a PuffOfLogic.]]
* DroneOfDread: Altering the "X "[X] Is You" in any level such that you can no longer control any object in a level stops the music and plays this instead.



* MultipleEndings: The "final level" is either the one that appears directly on the island after beating enough levels, or [[spoiler:one that appears deep into a series of levels accessible by "winning" the map screen]].



* NoPlotNoProblem: The only plot is largely implied, and revolves around either [[spoiler:causing the island to bloom with flowers]] or [[spoiler:destroying it entirely]].



* PressXToDie: Assembling any "Text is [Noun]" rule will turn all the text into something else -- without its {{Cosmic Keystone}}s, the level will be completely inert.

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* PressXToDie: Assembling any "Text is [Noun]" rule will turn all the text into something else if said text is not being protected -- without its {{Cosmic Keystone}}s, the level will be completely inert.







''"[[TheStinger Stinger]] is Win"''

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\n''"[[TheStinger ''[[TheStinger Stinger]] is Win"''Win''
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"Sink" affects every object, not just those set to "You".


* SuperDrowningSkills: Anything that is "You" touching anything that is "Sink" will instantly vanish with a 'sploosh' sound. This will also take the 'liquid' with it, which is occasionally necessary to solve a puzzle.

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* SuperDrowningSkills: Anything that is "You" touching anything that is "Sink" will instantly vanish with a 'sploosh' sound. This will also take the 'liquid' with it, which is occasionally necessary to solve a puzzle.

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* LethalLavaLand: The Volcanic Cavern, which introduces lava, bats and fire. Immediate incineration [[ConvectionSchmonvection not included]].



* PlayerCharacter: Anything that is "You" can be controlled by the player. This makes that keyword the most vital one in the game--if nothing is defined as "You" at any point, the level becomes unplayable [[spoiler:unless you set it up so that a "Move" object returns control to you by restoring an "X is You" rule. Some levels outright require that level of forethought]].

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* PlayerCharacter: Anything that is "You" can be controlled by the player. This makes that keyword the most vital one in the game--if nothing is defined as "You" at any point, the level becomes unplayable [[spoiler:unless you set it up so that a moving object (such as one that is "Move" or on another object that is "Shift") returns control to you by restoring an "X is You" rule. Some levels outright require that level of forethought]].



* SlippySlideyIceWorld: The Mountaintop, which introduces the keyword "Lonely".



* UnwinnableByDesign: Polite: In addition to the usual traps of block puzzle games, you can also break apart an "X is You" rule, losing control over the object that was "You" in the process. If that was the only such object, [[DroneOfDread the music stops]] to let you know the level is broken, and eventually [[PlayerNudge remind you]] that you'll need to undo/restart. [[spoiler:Though, if "Move" was set up to fix things...]]

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* UnwinnableByDesign: Polite: In addition to the usual traps of block puzzle games, you can also break apart an "X is You" rule, losing control over the object that was "You" in the process. If that was the only such object, [[DroneOfDread the music stops]] to let you know the level is broken, and eventually [[PlayerNudge remind you]] that you'll need to undo/restart. [[spoiler:Though, if "Move" "Move", "Shift" or any similar word was set up to fix things...]]
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* RulesLawyer: It's this in game form. Aside from the unwritten rules around text, only the literal rules matter. If the rules don't ''say'' "Wall" is "Stop"...
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* SuperDrowningSkills: Anything that is "You" touching anything that is "Sink" will instantly vanish with a 'sploosh' sound. This will also take the 'liquid' with it, which is occasionally necessary to solve a puzzle.
Is there an issue? Send a MessageReason:
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* UnwinnableByDesign: Polite: In addition to the usual traps of block puzzle games, you can also break apart an "X is You" rule, losing control over the object that was "You" in the process. If that was the only such object, [[DroneOfDread the music stops]] to let you know the level is broken, and eventually remind you that you'll need to undo/restart. [[spoiler:Unless "Move" was set up to fix things.]]

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* UnwinnableByDesign: Polite: In addition to the usual traps of block puzzle games, you can also break apart an "X is You" rule, losing control over the object that was "You" in the process. If that was the only such object, [[DroneOfDread the music stops]] to let you know the level is broken, and eventually [[PlayerNudge remind you you]] that you'll need to undo/restart. [[spoiler:Unless [[spoiler:Though, if "Move" was set up to fix things.things...]]
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* PlayerCharacter: Anything that is "You" can be controlled by the player. This makes that keyword the most vital one in the game--if nothing is defined as "You" at any point, the level becomes unplayable [[spoiler:unless you set it up so that any "Move" objects return control to you by restoring any "X is You" rule. Some levels outright require that level of forethought]].

to:

* PlayerCharacter: Anything that is "You" can be controlled by the player. This makes that keyword the most vital one in the game--if nothing is defined as "You" at any point, the level becomes unplayable [[spoiler:unless you set it up so that any a "Move" objects return object returns control to you by restoring any an "X is You" rule. Some levels outright require that level of forethought]].



* RosesAreRedVioletsAreBlue: One of the levels in the Solitary Island is based on this stock poem (see the quote at the top of page).

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* RosesAreRedVioletsAreBlue: One of the levels in the Solitary Island is based on this stock poem (see the quote at the top of the page).



* UnwinnableByDesign: Polite: In addition to the usual traps of block puzzle games you can also break apart an "X is You" rule, losing control over the object that was "You" in the process. If that was the only such object, the music stops to let you know the level is broken and you'll need to undo/restart.

to:

* UnwinnableByDesign: Polite: In addition to the usual traps of block puzzle games games, you can also break apart an "X is You" rule, losing control over the object that was "You" in the process. If that was the only such object, [[DroneOfDread the music stops stops]] to let you know the level is broken broken, and eventually remind you that you'll need to undo/restart.
undo/restart. [[spoiler:Unless "Move" was set up to fix things.]]
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* CosmicKeystone: The Text, which defines what everything else does. Text is the only object in the entire game that can have properties not defined by Text -- under normal circumstances, Text is Push.


Added DiffLines:

* PlayerNudge: If you push text around such that nothing is You, the music cuts out, leaving only a DroneOfDread. If you wait a few moments in this state, the game will remind you of the Undo and Restart commands.
* PressXToDie: Assembling any "Text is [Noun]" rule will turn all the text into something else -- without its {{Cosmic Keystone}}s, the level will be completely inert.

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* InterfaceScrew: Level [[spoiler:Overworld]]-8, thanks to the rule [[spoiler:"Level is Move"]].

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* InterfaceScrew: InterfaceScrew:
**
Level [[spoiler:Overworld]]-8, thanks to the rule [[spoiler:"Level is Move"]].Move"]].
** [[spoiler:Depths-5, ''Living Lands'']] instead uses [[spoiler:"Level is You" to move the level outside the screen]].
** [[spoiler:Depths-2, ''Exercise Hall'']] is even worse because [[spoiler:the level will rotate whenever the statement "Level is..." is completed by a directional keyword]].
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* DroneOfDread: Altering the "X Is You" in any level such that you can longer control any object in a level stops the music and plays this instead.

to:

* DroneOfDread: Altering the "X Is You" in any level such that you can no longer control any object in a level stops the music and plays this instead.



* PlayerCharacter: Anything that is "You" can be controlled by the player. This makes that keyword the most vital one in the game--if nothing is defined as "You" at any point, the level becomes unplayable.

to:

* PlayerCharacter: Anything that is "You" can be controlled by the player. This makes that keyword the most vital one in the game--if nothing is defined as "You" at any point, the level becomes unplayable.unplayable [[spoiler:unless you set it up so that any "Move" objects return control to you by restoring any "X is You" rule. Some levels outright require that level of forethought]].

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* {{Antepiece}}: The first set of levels in an area usually introduces a new word to play with, like "AND" or "OPEN", or a new concept like a set of rules that make a given object unchangeable. The first ever level alone gives you a set of rules to play around with.



* DroneOfDread: Altering the "X Is You" in any level such that you can longer control any object in a level stops the music and plays this instead.
* EternalEngine: Solitary Island has some elements of this, with cogs and robots and pipes.



* InsurmountableWaistHighFence: Anything that is "Stop", even things you wouldn't normally expect like "Grass" or "Empty".

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* InsurmountableWaistHighFence: Anything that is "Stop", even things you wouldn't normally expect like "Grass" or "Empty". "Stop" even stops objects with the "Float" property.


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* ProgrammingGame: Has elements of this, letting you input and change rules around in order to find the solution.
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* RewritingReality: The other main theme of the game. The rules exist in-game as basic sentences that define the behaviors of certain objects (e.g. "Wall is Stop" or "Rock is Push"). Altering the sentences will alter those rules (hence, you could push away the "Stop" from "Wall is Stop" to walk through walls). That said, there are certain rules to make things interesting:

to:

* RewritingReality: The other main theme of the game. The rules exist in-game as basic sentences that define the behaviors of certain objects (e.g. "Wall is Stop" or "Rock is Push"). Altering the sentences will alter those rules (hence, you could push away the "Stop" from "Wall is Stop" to walk through walls). That said, there are certain rules limitations to make things interesting:add to the challenge:

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* MesACrowd: Anything that is "More" will self-multiply until either there's no more room or that property is taken away. Naturally, this can include player objects.


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* RosesAreRedVioletsAreBlue: One of the levels in the Solitary Island is based on this stock poem (see the quote at the top of page).
* SelfDuplication: Anything that is "More" will self-multiply until either there's no more room or that property is taken away. Naturally, this can include player objects.
* SpaceZone: One of the sub-areas is outer space, accessible via a Rocket Trip. Notable keywords therein include "Star", "Moon", and "Empty".
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* MesACrowd: Anything that is "More" will self-multiply until either there's no more room or that property is taken away. Naturally, this can include player objects.
Is there an issue? Send a MessageReason:
None


* InstantKO: Anything that is either "Defeat" or "Sink" will adhere to this trope in different ways. "Defeat" objects only affect things that are "You" (i.e. player-controlled objects), while "Sink" objects can destroy anything at their own expense. Objects that are "Melt" are also destroyed by anything that is "Hot".

to:

* InstantKO: Anything that is either "Defeat" or "Sink" will adhere to this trope in different ways. "Defeat" objects only affect things that are "You" (i.e. player-controlled objects), while "Sink" objects can destroy anything that isn't "Float" but at their own expense. Objects that are "Melt" are also destroyed by anything that is "Hot".
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->[[RosesAreRedVioletsAreBlue Rose is Red]]
->Violet is Blue
->Flag is Win
->[[TitleDrop Baba is You]]
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* InterfaceScrew: Level [[spoiler:Overworld]]-8, thanks to the rule [[spoiler:"Level is Move"]].
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* LevelEditor: There is one currently in development for the full game. The prototype also has one, accessible by hitting either the '~', '|' or '\' key.

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* LevelEditor: There is one currently in development for the full game. The prototype also has one, accessible by hitting either the '~', '|' '~' or '\' key.
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* ArmlessBiped: Keke and Me; the former is orange and has no mouth, while the latter has a mouth but is purple.


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* CartoonCreature: The title character is a white quadruped critter that doesn't have much to define their general species.


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* HornedHumanoid: Baba in the prototype version, instead of the CartoonCreature they became in the full game.
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''Baba is You'' is a 2019 BlockPuzzle game by Hempuli Oy (the maker of ''VideoGame/EnvironmentalStationAlpha''), based on a prototype originally made for Nordic Game Jam 2017. However, this game is not an ordinary block puzzler; the twist is that the rules are physically present in the game as blocks that can be pushed around to form new rules. Hence, you can (among other things) transform water into lava, walk over walls that were previously impassable, and even change the player character and goal of the level!

to:

''Baba is You'' is a 2019 BlockPuzzle game by Arvi Teikari (from Hempuli Oy (the Oy, the maker of ''VideoGame/EnvironmentalStationAlpha''), based on a prototype originally made for Nordic Game Jam 2017. However, this game is not an ordinary block puzzler; the twist is that the rules are physically present in the game as blocks that can be pushed around to form new rules. Hence, you can (among other things) transform water into lava, walk over walls that were previously impassable, and even change the player character and goal of the level!
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DamnYouMuscleMemory: Invoked; certain puzzles will require you to fully grasp the rules of a level instead of thinking in terms of conventional block puzzle games. One level in particular is only possible to solve when you realize [[spoiler:there is no actual rule stating "Wall is Stop", only "''Grass'' is Stop"]].
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Added title image


''Baba is You'' is a 2019 BlockPuzzle game by Hempuli Oy (the maker of ''VideoGame/EnvironmentalStationAlpha''), based on a prototype originally made for Nordic Game Jam 2017. However, this game is not any ordinary block puzzler; the twist is that the rules are physically present in the game as blocks that can be pushed around to form new rules. Hence, you can (among other things) transform water into lava, walk over walls that were previously impassable, and even change the player character and goal of the level!

to:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/baba_is_you_title.jpg]]
''Baba is You'' is a 2019 BlockPuzzle game by Hempuli Oy (the maker of ''VideoGame/EnvironmentalStationAlpha''), based on a prototype originally made for Nordic Game Jam 2017. However, this game is not any an ordinary block puzzler; the twist is that the rules are physically present in the game as blocks that can be pushed around to form new rules. Hence, you can (among other things) transform water into lava, walk over walls that were previously impassable, and even change the player character and goal of the level!



!! "Tropes is You":

to:

!! "Tropes is You":Read":



** Tautological rules override transformative rules (e.g. if there is a rule saying "Box is Box", any rule saying "Box is [Anything Else]" will do nothing).

to:

** [[ShapedLikeItself Tautological rules rules]] override transformative rules (e.g. if there is a rule saying "Box is Box", any rule saying "Box is [Anything Else]" will do nothing).
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** Longer rules override shorter ones (hence, "Wall is NOT You" overrides "Wall is You"); and

to:

** Longer Negative rules (which contain the special connector "NOT") override shorter ones their positive counterparts (hence, "Wall is NOT You" overrides "Wall is You"); and

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* LevelGoal: Anything that is ''Win'' will serve as this. Some puzzles revolve around assembling a rule using that keyword in order to beat the level.

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* LevelGoal: Anything that is ''Win'' "Win" will serve as this. Some puzzles revolve around assembling a rule using that keyword in order to beat the level.



** The rules must read like complete sentences of the form "[Object] [Connector] [Keyword]" (at minimum);
** Longer rules override shorter ones (hence, "Wall is NOT You" overrides "Wall is You");

to:

** The rules must read like complete sentences of the form "[Object] "[Reference] [Connector] [Keyword]" (at minimum);
minimum):
*** [Reference] is a reference to a non-text (usually) game object (such as the character Baba or a rock rather than the words representing them),
*** [Keyword] is either a descriptor (denoted with a colored box) that defines the behavior of an object, or another reference (for transforming objects), and
*** [Connector] is a structural word such as "is" or "has" that connects keywords together without being either a keyword or reference itself;
** Longer rules override shorter ones (hence, "Wall is NOT You" overrides "Wall is You");You"); and
** Tautological rules override transformative rules (e.g. if there is a rule saying "Box is Box", any rule saying "Box is [Anything Else]" will do nothing).

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* LevelGoal: Anything that is ''Win'' will serve as this. Some puzzles revolve around assembling a rule using that keyword in order to beat the level.



* RewritingReality: The other main theme of the game. The rules exist in-game as basic sentences that define the behaviors of certain objects (e.g. "Wall is Stop" or "Rock is Push"). Altering the sentences will alter those rules (hence, you could push away the "Stop" from "Wall is Stop" to walk through walls).

to:

* PlayerCharacter: Anything that is "You" can be controlled by the player. This makes that keyword the most vital one in the game--if nothing is defined as "You" at any point, the level becomes unplayable.
* RewritingReality: The other main theme of the game. The rules exist in-game as basic sentences that define the behaviors of certain objects (e.g. "Wall is Stop" or "Rock is Push"). Altering the sentences will alter those rules (hence, you could push away the "Stop" from "Wall is Stop" to walk through walls). That said, there are certain rules to make things interesting:
** The rules must read like complete sentences of the form "[Object] [Connector] [Keyword]" (at minimum);
** Longer rules override shorter ones (hence, "Wall is NOT You" overrides "Wall is You");
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* LevelEditor: There is one currently in development for the full game. The prototype also has one, accessible by hitting either the '~', '|' or '\' key.
Is there an issue? Send a MessageReason:
None


* OneHitPointWonder: Anything that is "Weak" will be destroyed by anything it touches, even if they're not InstantKO objects.

to:

* OneHitPointWonder: Anything that is "Weak" will be destroyed by anything it touches, even if they're not InstantKO non-InstantKO objects.
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! "Tropes is You":

to:

! !! "Tropes is You":
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''Baba is You'' is a 2019 BlockPuzzle game by Hempuli (the maker of ''VideoGame/EnvironmentalStationAlpha''), based on a prototype originally made for Nordic Game Jam 2017. However, this game is not any ordinary block puzzler; the twist is that the rules are physically present in the game as blocks that can be pushed around to form new rules. Hence, you can (among other things) transform water into lava, walk over walls that were previously impassable, and even change the player character and goal of the level!

to:

''Baba is You'' is a 2019 BlockPuzzle game by Hempuli Oy (the maker of ''VideoGame/EnvironmentalStationAlpha''), based on a prototype originally made for Nordic Game Jam 2017. However, this game is not any ordinary block puzzler; the twist is that the rules are physically present in the game as blocks that can be pushed around to form new rules. Hence, you can (among other things) transform water into lava, walk over walls that were previously impassable, and even change the player character and goal of the level!
Is there an issue? Send a MessageReason:
None

Added DiffLines:

''Baba is You'' is a 2019 BlockPuzzle game by Hempuli (the maker of ''VideoGame/EnvironmentalStationAlpha''), based on a prototype originally made for Nordic Game Jam 2017. However, this game is not any ordinary block puzzler; the twist is that the rules are physically present in the game as blocks that can be pushed around to form new rules. Hence, you can (among other things) transform water into lava, walk over walls that were previously impassable, and even change the player character and goal of the level!

The game was released on March 13, 2019, for UsefulNotes/{{Steam}} and UsefulNotes/NintendoSwitch. You can find the former version [[https://store.steampowered.com/app/736260/Baba_Is_You/ here]]. Additionally, the Nordic Game Jam prototype of the game is available on Hempuli's [[https://hempuli.itch.io/baba-is-you itch.io]] page.

! "Tropes is You":
* BlockPuzzle: The main theme of the game, but with the twist that the rules [[RewritingReality can be changed]] as necessary to solve the puzzle. However, in some levels certain rules are inaccessible and thus absolute.
* InstantKO: Anything that is either "Defeat" or "Sink" will adhere to this trope in different ways. "Defeat" objects only affect things that are "You" (i.e. player-controlled objects), while "Sink" objects can destroy anything at their own expense. Objects that are "Melt" are also destroyed by anything that is "Hot".
* InsurmountableWaistHighFence: Anything that is "Stop", even things you wouldn't normally expect like "Grass" or "Empty".
* NeverSayDie: In the prototype there was a keyword, "Kill", that destroyed player objects. In the full game, that got changed to "Defeat".
* OneHitPointWonder: Anything that is "Weak" will be destroyed by anything it touches, even if they're not InstantKO objects.
* RewritingReality: The other main theme of the game. The rules exist in-game as basic sentences that define the behaviors of certain objects (e.g. "Wall is Stop" or "Rock is Push"). Altering the sentences will alter those rules (hence, you could push away the "Stop" from "Wall is Stop" to walk through walls).
* UnderTheSea: The Lake, the first sub-area after the tutorial levels.
* UnwinnableByDesign: Polite: In addition to the usual traps of block puzzle games you can also break apart an "X is You" rule, losing control over the object that was "You" in the process. If that was the only such object, the music stops to let you know the level is broken and you'll need to undo/restart.

----

''"[[TheStinger Stinger]] is Win"''

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