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* AntiGrinding: Gaining quick levels doesn't really do that much for progress and isn't that easy either. First, killing enemies and clearing points of interest yields comparatively few XP, and so do the daily random quests. In comparision, main and important side quests yield a lot more. And even if you gain these levels, all your opponents level with you, and some of the most game-breaking abilities you ''could'' unlock early in the skill tree are locked behind story progression.

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* TheParalyzer: The Eagle Bearer has many tools as their disposal to non-lethally eliminate an opponent, such as knocking them out with a fist blow against their heads. It's even spelled out for the paralyzing arrows.



* ShownTheirWork:
** The Greek columns and some statues are actually painted as they would've been back then as opposed to the exposed white marble we see today.

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* ShownTheirWork:
** The Greek columns and
ShopFodder: Many items that you can collect on your journey are collectively grouped as "Trade Goods" - they serve no other purpose than to be sold for some statues are actually painted as they would've been back then as opposed to the exposed white marble we see today.Drachmae.


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* ShownTheirWork: The Greek columns and some statues are actually painted as they would've been back then as opposed to the exposed white marble we see today.
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* NotTheIntendedUse: During the [[spoiler:Olympic Games]], you have to face an opponent heads-on in a ring, with only your fists and without access to any adrenaline abilities. Should you have an animal tamed, it cannot walk inside the circle. However, should your opponent be unfortunate enough to go too close to the outside of the ring, a bear can still kill them with a single blow. And yes, this counts as a legitimate win for you.
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* DefeatMeansFriendship: When you meet Darius for the first time, you need to defeat him before his child interrupts the fight and he becomes an ally of yours.
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* RiskStyleMap: The map is divided into "regions" which are either aligned with Sparta or with Attika (with the exception of the starter area Kephallonia). After lowering the Nation Power enough, you can incite a "Nation Battle" between these two factions and the goal of either defending the region against the attackers, or conquering the region for the attacker.
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* InformedEquipment: Mostly averted, but it can be invoked when it comes to the Eagle Bearer's helmet. There is a triggerable option that disables the helmet display, so that the Eagle Bearer's face and head is always visible unobstructed. This does not affect the armor stat, which will still factor in the worn helmet.

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More accurate trope.


* CrueltyIsTheOnlyOption: [[DiscussedTrope Discussed]]. When the Eagle Bearer is confronted with the corpses of the people they have killed, as well as with the relatives of the dead, they can argue that they "had no choice, because they would have otherwise killed me".


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* IDidWhatIHadToDo: [[DiscussedTrope Discussed]]. When the Eagle Bearer is confronted with the corpses of the people they have killed, as well as with the relatives of the dead, they can argue that they "had no choice, because they would have otherwise killed me".
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* CrueltyIsTheOnlyOption: [[DiscussedTrope Discussed]]. When the Eagle Bearer is confronted with the corpses of the people they have killed, as well as with the relatives of the dead, they can argue that they "had no choice, because they would have otherwise killed me".
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* ClairvoyantSecurityForce: Whenever guards become alert to you, even though they haven't physically seen you yet, they always know exactly whether you are a man or a woman (they'll say phrases like "I'll find her" or "I'll find him", respectively).
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* SimpleRescueMechanic: You just need to free hostages from their cages to have a location's clear condition set to complete. It doesn't matter if the hostage runs away and is promptly killed by watchful guards in the same location. Oh, and if the hostage is a soldier, ''you'' can immediately kill or knock him out as well.

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* BoringButPractical: As mentioned above, sniping your enemies at range may not look very cool (unless using Predator Shot), but it gets the job done quickly. Just as well when sniping isn't an option, walking up behind your target and just backstabbing them is equally painless, at least for you. Quick, quiet, easy. Bosses with just a sliver of health left after a Critical Assassination or a Hero Strike aren't very scary either.

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* BoringButPractical: As mentioned above, sniping BoringButPractical:
** Spending one adrenaline slot to heal yourself a meager 25% might not sound like a big deal, certainly less than the more flashy abilities you can gain right from the start of the game. However, it's your only standard means of healing in a battle, and it has little cooldown, making it an absolute life-saver in plenty of situations.
** Sniping
your enemies at range may not look very cool (unless using Predator Shot), but it gets the job done quickly. Just as well when sniping isn't an option, walking up behind your target and just backstabbing them is equally painless, at least for you. Quick, quiet, easy. Bosses with just a sliver of health left after a Critical Assassination or a Hero Strike aren't very scary either.


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* PaddedSumoGameplay: Depending on the skills you select on the Eagle Bearer and the selected difficulty, certain boss battles can feel like this, most notably against the legendary beasts. You have little timeframes to actually attack them, but their attacks are likewise easy to telegraph and with the healing skill, you'll just very slowly wear their health down.
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* NonStandardGameOver: Should you fail one of the three riddles of the Sphinx (which are randomised at each attempt), you're killed by a laser beam in a cutscene.


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* OnlySmartPeopleMayPass: The riddles of the Sphinx, which are necessary to beat in order to gain access to Atlantis. If you only fail one of her three riddles (which are randomised at each attempt), you're directly killed.
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* LevelScaling: While you level up, so do your surroundings; wherever you go, even in the starting area of Kephallonia, every enemy will rarely be more than 2-3 levels below you.
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* HomeFieldAdvantage: Invoked. Whenever there's a nation battle taking place, you can pick between aiding the defending or the attacking side. Fighting for the defending side will always have "normal" difficulty, whereas fighting for the attacking side will always have "hard" difficulty.
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* CrouchAndProne: High grass and many small ledges will conceal the player character just fine when you put them into the crouch state. The noise of walking is likewise reduced.
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* CameraLockOn: Like in the predecessor, you can target enemies so that the camera is always centered on the enemy.
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* DieChairDie: In camps and fortresses, many objects can be destroyed. Some of them, like the weapon stands, result in a reduction of the nation power.
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* ArtisticLicenseMarineBiology: No, sharks don't just wait in a harbour to ruthlessly devour any human who falls off the port as they do with [[spoiler:the Olympic champion Testikles]]. Granted, the whole scene wasn't exactly meant to be taken seriously.
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If anyone knows how the situation plays out with Alexios, feel free to add this piece of information

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* IWantMyMommy: PlayedForDrama. During one main quest, you can choose to interfere in a training of some Spartan soldiers against a group of wolves. If you choose to do so, one dying soldier will call for his mother. Kassandra can lie and pretend to be his mother, helping him pass more easily to the afterlife.
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* DeathIsASlapOnTheWrist: Averted for the Eagle Bearer, who could lose a lot of progress if they die in a restricted area. However, played straight for Phobos in a rare non-player character example. if Phobos dies, for instance owing to a fall from great height, he'll respawn just fine a couple of seconds later.
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* PowderKegCrowd: One late-game main quest requires you to kill three Krypteia (elite Spartan soldiers). One of them is currently in front of an angry crowd. You can steer them up with provoking comments, and if you are successful, the crowd will kill the Krypteia for you.
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* AbsurdlyHighLevelCap: The maximum level is Lv. 99, whereas the recommended level for the final story mission is at Lv. 42.
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* ApatheticCitizens: Random townies and villagers don't seem to care much when there is a wild and supposedly free animal such as a bear or a lion in their streets. It's partly justified when it's clear that the animal is a companion, but they don't become any more alert if you decide to release your animal in the middle of a bustling town.


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* ForestOfPerpetualAutumn: The region of Malis is covered in colorful autumn trees.
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** During one sidequest, the Eagle Bearer needs to protect a citizen from snakes, after which they'll gasp: [[Franchise/IndianaJones "Why did it have to be snakes?"]]
** One of the sidequests from the message board is called [[Literature/ToKillAMockingbird "To save a mockingbird"]].
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** The quest "Family Values" also features this, depending on your choices. The Eagle Bearer can choose to seduce the town Blacksmith in return for a spear he has in his possession that belongs to a local boy, Supideo. [[spoiler:As it turns out, the Blacksmith is the biological father of Supideo, and when he finds out that the Eagle Bearer "fucked his ''pater''", he's so horrified he ''blinds himself''.]]

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** The quest "Family Values" also features this, depending on your choices. The Eagle Bearer can choose to seduce the town Blacksmith in return for a spear sword he has in his possession that belongs to a local boy, Supideo. [[spoiler:As it turns out, the Blacksmith is the biological father of Supideo, and when he finds out that the Eagle Bearer "fucked his ''pater''", he's so horrified he ''blinds himself''.]]

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Bonus Boss is a disambiguation


* BonusBoss: A nice and varied selection of them in the base game. Eight legendary animals, four mythical monsters, six arena champions and an unknown number of legendary ships can be fought for fun and powerful equipment without any of them tying into the main plot.



** One type of BonusBoss are the twelve so-called Alpha Ships, unique warships with distinct looks and fighting styles that can be encountered all over the Aegean. Though not quite as awesome as the legendary ships from ''VideoGame/AssassinsCreedIVBlackFlag'' or ''VideoGame/AssassinsCreedRogue'', they still put up a fight and look pretty cool.

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** One type of BonusBoss are the The twelve so-called Alpha Ships, unique warships with distinct looks and fighting styles that can be encountered all over the Aegean. Though not quite as awesome as the legendary ships from ''VideoGame/AssassinsCreedIVBlackFlag'' or ''VideoGame/AssassinsCreedRogue'', they still put up a fight and look pretty cool.



* EasyLevelTrick: Six of the eight [[BonusBoss legendary beasts]] can be slain safely and easily by dodging their charge attacks and pelting them with arrows while they recover. ArrowsOnFire make it even easier and faster to pull off, assuming you have access to them. The tactic can also be used on the two remaining beasts, but their FlunkyBoss status tends to make it a tad more challenging, although definitely not impossible (and it's still safer than trying to get into melee, especially with the [[GetBackHereBoss Kalydonian Boar]]).

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* EasyLevelTrick: Six of the eight [[BonusBoss legendary beasts]] beasts can be slain safely and easily by dodging their charge attacks and pelting them with arrows while they recover. ArrowsOnFire make it even easier and faster to pull off, assuming you have access to them. The tactic can also be used on the two remaining beasts, but their FlunkyBoss status tends to make it a tad more challenging, although definitely not impossible (and it's still safer than trying to get into melee, especially with the [[GetBackHereBoss Kalydonian Boar]]).



* OptionalBoss: A nice and varied selection of them in the base game. Eight legendary animals, four mythical monsters, six arena champions and an unknown number of legendary ships can be fought for fun and powerful equipment without any of them tying into the main plot.



* BonusBoss: [[LivingStatue Elysian Colossi]] serve as optional minibosses of sorts to stealthy players. Colossi are always encountered just standing around on pedestals, and they stay that way until you either start combat in their vicinity, do something special (destroying a Marble Maiden statue, interacting with Keeper's Secrets, etc.), or actively attack them first. Stealthing around them is usually not difficult to do, so most battles with them will only happen because the player triggered them on purpose.


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* OptionalBoss: [[LivingStatue Elysian Colossi]] serve as optional minibosses of sorts to stealthy players. Colossi are always encountered just standing around on pedestals, and they stay that way until you either start combat in their vicinity, do something special (destroying a Marble Maiden statue, interacting with Keeper's Secrets, etc.), or actively attack them first. Stealthing around them is usually not difficult to do, so most battles with them will only happen because the player triggered them on purpose.
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** {{Lightning Bruiser}}s use battle axes as their primary weapon. Axes (along with war hammers and war clubs also available to the Eagle Bearer in the game) had long since fallen out of use as weapons of war by the time of the Peloponnesian War; with the exception of archers, javelin skirmishers, and slingers (the latter two of which aren't enemy types in the game), the spear was the primary weapon of all Greek infantry.

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** {{Lightning Bruiser}}s use battle axes and clubs (some of the latter ''dual-wielding'' them, to boot) as their primary weapon. Axes and clubs (along with war hammers and war clubs also available to the Eagle Bearer in the game) had long since fallen out of use as weapons of war by the time of the Peloponnesian War; with the exception of archers, javelin skirmishers, and slingers (the latter two of which aren't enemy types in the game), the spear was the primary weapon of all Greek infantry.
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* ArtisticLicenseGeography: Comes with the territory regarding the SpaceCompression of Greece. Ignoring that however, a mountain range is added in the north to prevent the player from leaving Greece, and the land of Thrace (now the country of Turkey) is pushed ''very'' eastward to make it look like the player shouldn't sail there at all (to put this in context, Chios and Lesbos in real life are right on the coast of Turkey, and much closer to Turkey than to Greece). The Macedonian area is shifted south, the island of Kriti moved north into the game map, and many of the smaller islands in the Aegean Sea are removed. The island of Thera is also depicted with palatial ruins on its caldera, both within the Animus and in the modern day segment which occurs there, when no such ruins have ever existed there.

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* ArtisticLicenseGeography: Comes with the territory regarding the SpaceCompression of Greece. Ignoring that however, a mountain range is added in the north to prevent the player from leaving Greece, and the land of Thrace (now the country of Turkey) is pushed ''very'' eastward to make it look like the player shouldn't sail there at all (to put this in context, Chios and Lesbos in real life are right on the coast of Turkey, and much closer to Turkey than to Greece). The Macedonian area is shifted south, the island of Kriti moved north into the game map, and many of the smaller islands in the Aegean Sea are removed. The island of Thera is also depicted with palatial ruins on its caldera, both within the Animus and in the modern day modern-day segment which occurs there, when no such ruins have ever existed there.there. Applies to the underwater areas as well due to the number of submerged temples and palaces in places that have been submerged since ''before there was even a Greece, to begin with''.
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Commenting out Zero Context Example.


* FinishingMove: It's an ''Assassin's Creed'' game, so naturally.

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* %%zce* FinishingMove: It's an ''Assassin's Creed'' game, so naturally.



*** The Eagle Bearer gets uncomfortable when General Timo gives Myrinne a traditional Spartan valediction before leaving for battle in front of them, given by a warrior's wife: "With your shield, or on it." [[spoiler: The exact nature of their relationship is never revealed because Timo never appears nor is mentioned again.]]

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*** The Eagle Bearer gets uncomfortable when General Timo gives Myrinne a traditional Spartan valediction before leaving for battle in front of them, given by a warrior's wife: "With your shield, or on it." [[spoiler: The [[spoiler:The exact nature of their relationship is never revealed because Timo never appears nor is mentioned again.]]



* ThickerThanWater: Played with with the protagonist's family. Depending on the player's choice, the Eagle Bearer can believe this as wholeheartedly as Myrrine does, and the story can follow suit--[[spoiler:with their estranged sibling rejoining the family]]. However, the opposite can also be true, with the Eagle Bearer [[spoiler: forsaking their sibling and their sibling doing the same--ultimately ending in a DuelToTheDeath]].

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* ThickerThanWater: Played with with the protagonist's family. Depending on the player's choice, the Eagle Bearer can believe this as wholeheartedly as Myrrine does, and the story can follow suit--[[spoiler:with their estranged sibling rejoining the family]]. However, the opposite can also be true, with the Eagle Bearer [[spoiler: forsaking [[spoiler:forsaking their sibling and their sibling doing the same--ultimately ending in a DuelToTheDeath]].

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* FinishingMove: It's an ''Assassin's Creed'' game, so naturally.



*** The Eagle Bearer gets uncomfortable when General Timo gives Myrinne a traditional Spartan valediction before leaving for battle in front of them, given by a warrior's wife: "With your shield, or on it."

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*** The Eagle Bearer gets uncomfortable when General Timo gives Myrinne a traditional Spartan valediction before leaving for battle in front of them, given by a warrior's wife: "With your shield, or on it."" [[spoiler: The exact nature of their relationship is never revealed because Timo never appears nor is mentioned again.]]



** In Argolis, Hippokrates requests that the player retrieves his notes in order to save a quickly dying patient he's tending to before he'll agree to talk about Myrrine to them. However, once you go to a nearby military fortress for them, the doctor on site will admit they were burned in a recent scuffle, though he has most of the information memorized. He ''can'' return with you to assist Hippokrates, however, since he has his own patient who will die without him, he refuses to do so without a price--meaning you can either pay him off or forcibly take him back with you, which will lead to his patient being left to die. You can wait with him until he's finished with his patient, but doing so will leave Hippokrates' patient to die. No matter what you do, an innocent patient will not survive the quest chain.
** Also in Argolis, the player is tasked by a priest to find a white bull for sacrifice in order to save the lives of the plague victims he's treating. However, when you find the bull, bandits have already killed it. As a result, the priest claims the sacrifice will only be enough to save one person. The player then has to choose who will recieve that sacrifice; a farmer who claims to feed much of the region with his farm, a rich woman with children she has to care for, or a young child who selflessly insists the player choose the other two. No matter who is chosen, the other two are (at least in their minds) condemned to death.
** In Kephallonia, the player has to choose between allowing an innocent family with the plague to be killed by priests, or defending them and potientially allowing the plague to spread. [[spoiler:If the player chooses to save the family, Kephellonia does in fact become devastated by the plague]], but when the other option is being complicit in the murder of a family ([[DeathOfAChild with children, no less]]), there isn't exactly a good choice to be made no matter what.

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** In Argolis, Hippokrates requests that the player retrieves retrieve his notes in order to save a quickly dying patient he's tending to before he'll agree to talk about Myrrine to them. However, once you go to a nearby military fortress for them, the doctor on site will admit they were burned in a recent scuffle, though he has most of the information memorized. He ''can'' return with you to assist Hippokrates, however, since he has his own patient who will die without him, he refuses to do so without a price--meaning you can either pay him off or forcibly take him back with you, which will lead to his patient being left to die. You can wait with him until he's finished with his patient, but doing so will leave Hippokrates' patient to die. No matter what you do, an innocent patient will not survive the quest chain.
** Also in Argolis, the player is tasked by a priest to find a white bull for sacrifice in order to save the lives of the plague victims he's treating. However, when you find the bull, bandits have already killed it. As a result, the priest claims the sacrifice will only be enough to save one person. The player then has to choose who will recieve receive that sacrifice; a farmer who claims to feed much of the region with his farm, a rich woman with children she has to care for, or a young child who selflessly insists the player choose the other two. No matter who is chosen, the other two are (at least in their minds) condemned to death.
** In Kephallonia, the player has to choose between allowing an innocent family with the plague to be killed by priests, or defending them and potientially potentially allowing the plague to spread. [[spoiler:If the player chooses to save the family, Kephellonia does in fact become devastated by the plague]], but when the other option is being complicit in the murder of a family ([[DeathOfAChild with children, no less]]), there isn't exactly a good choice to be made no matter what.



** The ruins sprinkled throughout the game incorporate actual surviving Mycenean and Minoan Frescos into the environments. Specifically the [[https://en.wikipedia.org/wiki/Bull-Leaping_Fresco "Bull-Leaping Fresco"]], which actually was found by archeologists in the real life Palace on Knossos--which also happens to be a location in-game, though it funnily enough ''doesn't'' use that particular texture.

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** The ruins sprinkled throughout the game incorporate actual surviving Mycenean and Minoan Frescos into the environments. Specifically the [[https://en.wikipedia.org/wiki/Bull-Leaping_Fresco "Bull-Leaping Fresco"]], which actually was found by archeologists in the real life real-life Palace on Knossos--which also happens to be a location in-game, though it funnily enough ''doesn't'' use that particular texture.



** One of the Eagle Bearer's finishing moves is a running strike where they leap into the air and stab the target through the neck with the Spear of Leonidas, which is very similar to how Achilles dispatches Boagreas in ''Troy''.



* SmallNameBigEgo: Thespis, a playwright the Eagle Bearer befriends and assists, is convinced he's a brilliant writer, and gets huffy if the Eagle Bearer corrects his badly-written dialogue on stage.
* SmarterThanYouLook: In an easy to miss bit of ambient dialogue with Barnabas, the Eagle Bearer speculates that the stars might just be many faraway suns. Herodotos corroborates that some people had already theorized this at their time as well.

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* SmallNameBigEgo: Thespis, a playwright the Eagle Bearer befriends and assists, is convinced he's a brilliant writer, writer and gets huffy if the Eagle Bearer corrects his badly-written dialogue on stage.
* SmarterThanYouLook: In an easy to miss easy-to-miss bit of ambient dialogue with Barnabas, the Eagle Bearer speculates that the stars might just be many faraway suns. Herodotos corroborates that some people had already theorized this at their time as well.

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