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* PowerupLetdown: Golden tools are more durable than non-golden tools, but they can't be customized, which resets the "counter" of how many times a tool has been used. Thus, a golden tool will break after enough use, but a regular tool can theoretically be used indefinitely as long as the player remembers to customize it often enough.
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** The group stretching activity pulls a semi-random group of characters to join the player on the plaza. Wandering guest [=NPCs=] will join too, making group stretching at night a great way to quickly check if Celeste, an unannounced rare nighttime visitor, has dropped by.
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* BookDumb: Implied for the Lazy and Jock villagers, as only one is interested in Education and one in Nature, whereas the majority are interested in Fitness, with the second most in Play.
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* BookDumb: Implied for the Lazy and Jock villagers, as only one is interested in Education and one in Nature, Nature as a hobby, whereas the majority are interested in Fitness, with the second most in Play.
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* AlwaysFemale: Fashion type villagers are always female villagers, and of the four female villager types they're most likely to be Snooty or Peppy villagers. This was averted in the 2.0 update, where a male lazy villager named Sasha was introduced with this hobby.
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* AlwaysFemale: Fashion type villagers are always female villagers, and of the four female villager types they're most likely to be Snooty or Peppy villagers. This was averted in the 2.0 update, where a male lazy villager named Sasha was introduced with this hobby. hobby, although the developers distinguish male villager fashion from female villager fashion by having him wear glasses and carry a briefcase, whereas female fashion villagers carry a pink purse.
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* BookDumb: Implied for the Lazy and Jock villagers, as only one is interested in Education and one in Nature, whereas the majority are interested in Fitness, with the second most in Play.
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** For as much as the Smug villagers talk about fashion, there isn't a single one that has the "Fashion" hobby due to it being female villager exclusive up until 2.0, which introduced a ''Lazy'' villager with the hobby.
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* TheLastOfTheseIsNotLikeTheOthers: Blathers' information when you ask him about a snapping turtle catch has two actual facts and one... personal anecdote.
--> "The snapping turtle is a large turtle known for its crocodile-like body and long claws. No, wait--it is better known for its ferocious bite, which it can deliver with shocking speed for a turtle. ''NO, WAIT''--it is BEST known for [[NoodleIncident that time one chased me across a parking lot and I had to climb on top of a car]]."
--> "The snapping turtle is a large turtle known for its crocodile-like body and long claws. No, wait--it is better known for its ferocious bite, which it can deliver with shocking speed for a turtle. ''NO, WAIT''--it is BEST known for [[NoodleIncident that time one chased me across a parking lot and I had to climb on top of a car]]."
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* TheTriple: Blathers' information when you ask him about a snapping turtle catch has two actual facts and one... personal anecdote.
--> "The snapping turtle is a large turtle known for its crocodile-like body and long claws. No, wait--it is better known for its ferocious bite, which it can deliver with shocking speed for a turtle. ''NO, WAIT''--it is BEST known for [[NoodleIncident that time one chased me across a parking lot and I had to climb on top of a car]]."
--> "The snapping turtle is a large turtle known for its crocodile-like body and long claws. No, wait--it is better known for its ferocious bite, which it can deliver with shocking speed for a turtle. ''NO, WAIT''--it is BEST known for [[NoodleIncident that time one chased me across a parking lot and I had to climb on top of a car]]."
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/animal_crossing_new_horizons_icon.png]]org/pmwiki/pub/images/1000008586.jpg]]
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** As a deterrent to "time traveling", turning back your system's clock will cause any and all turnips, both in your possession and on the island, to instantly spoil.[[note]]The game seems to base this off of when you last logged off; if you turn the clock back to a point ''after'' your last logoff, there is no penalty, though this does limit (though not eliminate) the usefulness of time-travelling if you're trying to avoid this particular consequence.[[/note]]
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** As a deterrent to "time traveling", turning back your system's clock will cause any and all turnips, both in your possession and on the island, to instantly spoil.[[note]]The game seems to base this off of when you last logged off; if you turn the clock back to a point ''after'' your last logoff, there is no penalty, though this does limit (though not eliminate) the usefulness of time-travelling if you're trying to avoid this particular consequence.[[/note]][[/note]].
** Likewise, if you build any snowfolk (which normally disappear four days after being built) during the winter months and turn back your system's clock to the day before or further back, they will instantly melt regardless of where they are in their four-day cycles.
** Likewise, if you build any snowfolk (which normally disappear four days after being built) during the winter months and turn back your system's clock to the day before or further back, they will instantly melt regardless of where they are in their four-day cycles.
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* NoPeekingRequest: Some villagers will ask you to turn around when they change into the clothing item you just gave them.
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* NoPeekingRequest: Some villagers will ask you to turn around when they change into the clothing item you just gave them. Which is pointless because you're not given the chance to do so before they change.