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* NoEnding: Defeating the final boss only sends you back to the level select screen without any ending cutscene or credits.
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Trope was cut/disambiguated due to cleanup


* AuthorAvatar: [[spoiler: Megadmin, and then the former administrator S.N.N., are fought as the BonusBoss.]]

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* AuthorAvatar: [[spoiler: Megadmin, and then the former administrator S.N.N., are fought as the BonusBoss.an OptionalBoss.]]



** Also, after defeating the FinalBoss and collecting the eggs, you have to go all the way back to Peach's Castle to trigger the credits, but the game often does not acknowledge you having the eggs, preventing you from fully finishing the game. [[spoiler:As the eggs are also required to buy the spacesuit, you can't go to the space world to fight the BonusBoss.]]

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** Also, after defeating the FinalBoss and collecting the eggs, you have to go all the way back to Peach's Castle to trigger the credits, but the game often does not acknowledge you having the eggs, preventing you from fully finishing the game. [[spoiler:As the eggs are also required to buy the spacesuit, you can't go to the space world to fight the BonusBoss.OptionalBoss.]]
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** Also, getting a power-up while your controls are reversed in Sinister Dungeon often softlocks the game by freezing you in place forever.


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** Additionally, The Counterfort often fails to spawn the goal orb after Boom Boom is defeated.

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!! This game provides examples of:

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!! This The first game provides examples of:


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* AddedAlliterativeAppeal: All the level names have some kind of alliteration. [[spoiler: Except for the last two bonus levels.]]


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* EternalEngine: The final main world, World 9 is where Norveg's base of operations lies.
* GreenHillZone: World 1 is your standard grassland world with some industrialization thrown in.


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* LostWoods: World 2 is forest-themed with a pinch of BubblegloopSwamp in the mix.
* MinecartMadness: Coaster Commotion has two segments where Mario rides a coaster to get across.
* PalmtreePanic: World 4's second half is more beach-themed levels.


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* SecretLevel: Much like the original Super Mario World, some levels have a second exit that requires a key to get through. [[spoiler: Opulent Oasis has three exits, with one of them leading to the secret final world.]]
* ShiftingSandLand: World 5 is the desert world climaxing in a trek through a pyramid.
* UnderTheSea: The first half of World 4 has underwater levels taking place in the open sea.

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