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The game was first released for the PC in 2014, with a port for the [[UsefulNotes/PlayStation4 PS4]] following in 2015 and the UsefulNotes/XboxOne in 2016. There have been two [[DownloadableContent DLC]] released. The first was released a few months after the game's release and adds an extra chapter taking place before the events of the main game. The second, packaged the "Enhanced Edition", was released in late 2017 and contains behind-the-scenes, extras, and other tidbits related to the game's production.

The game will have an UpdatedRerelease on the UsefulNotes/NintendoSwitch in 2019.

to:

The game was first released for the PC in 2014, with a port for the [[UsefulNotes/PlayStation4 PS4]] following in 2015 and the UsefulNotes/XboxOne in 2016. There have been two [[DownloadableContent DLC]] released. The first was released a few months after the game's release and adds an extra chapter taking place before the events of the main game. The second, packaged the "Enhanced Edition", was released in late 2017 and contains behind-the-scenes, extras, and other tidbits related to the game's production.

production. The game will have an its UpdatedRerelease on the UsefulNotes/NintendoSwitch in 2019.


The game will have an UpdatedRerelease on the UsefulNotes/NintendoSwitch.

to:

The game will have an UpdatedRerelease on the UsefulNotes/NintendoSwitch.
UsefulNotes/NintendoSwitch in 2019.



** Most playthroughs seen of the game will have the bottles attributed to the Dad. [[spoiler: It's the other parent.]]

to:

** Most playthroughs seen of the game will have the bottles attributed to the Dad. [[spoiler: It's [[spoiler:It's actually the other parent.]]





'''Warning: all trope names will be unspoiled, so read at your own risk!'''

to:

The game will have an UpdatedRerelease on the UsefulNotes/NintendoSwitch.

'''Warning: all All trope names will be unspoiled, so read at your own risk!'''


* AllAbusersAreMale: [[spoiler: Averted; the mother is an abusive alcoholic.]]

to:

* AllAbusersAreMale: [[spoiler: Averted; the mother is an abusive alcoholic. The father appears to have been trying to save the child the whole time.]]


* CerebusSyndrome: It ''is'' a horror game, but the game starts cheerful, with colorful home shined in morning light, toys, and a kind mother who looks after you. Then the nightmare comes.


The game was first released for the PC in 2014, with a port for the [[UsefulNotes/PlayStation4 PS4]] following in 2015 and the UsefulNotes/XboxOne in 2016. A [[DownloadableContent DLC]] was released a few months after the game's initial release. It contains an extra chapter taking place before the events of the main game.

to:

The game was first released for the PC in 2014, with a port for the [[UsefulNotes/PlayStation4 PS4]] following in 2015 and the UsefulNotes/XboxOne in 2016. A There have been two [[DownloadableContent DLC]] released. The first was released a few months after the game's initial release. It contains release and adds an extra chapter taking place before the events of the main game.
game. The second, packaged the "Enhanced Edition", was released in late 2017 and contains behind-the-scenes, extras, and other tidbits related to the game's production.



* AdvancingBossOfDoom: The fireplace monster in the prequel chapter. Unlike most examples, you can't do jackshit to it once you're trapped [[NonstandardGameOver besides screaming out for mommy]]. A temporary solution is to turn the lightswitch on the right wall, but the light will turn off eventually. You can also hide on the space where you find the doll.

to:

* AdvancingBossOfDoom: The fireplace monster Honz in the prequel chapter. Unlike most examples, you can't do jackshit to it once you're trapped [[NonstandardGameOver besides screaming out for mommy]]. A temporary solution is to turn the lightswitch on the right wall, but the light will turn off eventually. You can also hide on in the space where you find the frozen doll.



* AllThereInTheManual: There are a lot of interesting trivia in the Museum DLC about the symbolism of the levels' designs. The reason why you get locked up in a shed of the Playground is because [[spoiler: the Child was once bullied by older kids]]. Meanwhile, the Forested House level is depicted as a half-house, half-swamp structure as it represents [[spoiler: the tearing apart of the Child's family]].
* AllThereInTheScript: The names of the game's four monsters are Harald (the one with the umbrella), Hyda (the frizzly-haired, tank top-wearing female), Heap (the Trench Coat Monster), and Honz (the fireplace). However, you will never know about them unless you have the Museum DLC and bother to read the texts.



* AntiVillain:
** [[spoiler: The trenchcoat monster could be trying to protect the child from the violent female monster by getting them away from her, just like the child's father may be trying to protect them by getting them away from their abusive mother.]]
** Also [[spoiler:the Mother herself isn't a particularly awful person (asides from the whole 'alcoholic child-abusing mother' thing), though she really, really should not be drinking so heavily with a child to raise.]]

to:

* AntiVillain:
** [[spoiler: The trenchcoat monster could be trying to protect the child from the violent female monster by getting them away from her, just like the child's father may be trying to protect them by getting them away from their abusive mother.]]
** Also [[spoiler:the
AntiVillain: [[spoiler:The Mother herself isn't a particularly awful person (asides from the whole 'alcoholic child-abusing mother' thing), though she really, really should not be drinking so heavily with a child to raise.]]



** Teddy might count too, being your constant companion and advice-giver throughout the game. [[spoiler: He's even lost near the end because of the representative of the aforementioned Big Good, the trenchcoat monster.]] It is also worth noting that [[spoiler: Teddy has the same voice as the man at the end, who most players interpret as the child's father, implying that while the Toddler is afraid of being taken from the Mother, they know that the Father will protect them.]]

to:

** Teddy might count too, being your constant companion and advice-giver throughout the game. [[spoiler: He's even lost near the end because of the representative of the aforementioned Big Good, the trenchcoat monster.]] It is also worth noting that [[spoiler: Teddy has the same voice as the man at the end, who most players interpret as the child's father, implying that while the Toddler is afraid of being taken from the Mother, they know that the Father will protect them.]]



* BottomlessPit: Appears in the final level.

to:

* {{Bookends}}: Applies for the scrapped ending only. Some of the first lines Teddy say to you are the ones he reads from a storybook, about a group of animals who search for water in a well. The same lines are repeated again by the skeletal monster who possesses Teddy before it proceeds to cook you alive.
* BottomlessPit: Appears in "Into the final level.Closet".



* {{Chekhovs Armoury}}: The mother's necklace, the music box, the storybook, and the pink elephant seen at the beginning of the game [[spoiler: are all memories that power the machine in the playhouse.]]

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* {{Chekhovs Armoury}}: The mother's necklace, the music box, the storybook, and the pink elephant seen at the beginning of the game [[spoiler: are all memories that power the machine in the playhouse.]]



* CreepyGood:
** Teddy, who is on your side and a pretty nice guy, but also has a creepy voice and falls squarely into the UncannyValley.
** [[spoiler: The trenchcoat monster may fall into a combination of this, NotEvilJustMisunderstood, and HeroAntagonist, as it represents the child's father, who seems to be trying to get him away from his abusive mother. The monster representing the mother could be as well, a formerly great mother who is driven into a bottle by a long custody battle at the end of a very bitter divorce.]]
* DarkIsEvil: The feminine ghost wears a black tank top and has black hair. Meanwhile...
* DarkIsNotEvil: The black trench coat-wearing figure, if you subscribe to the theory that [[spoiler: he's a representation of the child's dad.]] Meeting him will still result in a game over, though.

to:

* CreepyGood:
**
CreepyGood: Teddy, who is on your side and a pretty nice guy, but also has a creepy voice and falls squarely into the UncannyValley.
** [[spoiler: The trenchcoat monster may fall into a combination of this, NotEvilJustMisunderstood, and HeroAntagonist, as it represents the child's father, who seems to be trying to get him away from his abusive mother. The monster representing the mother could be as well, a formerly great mother who is driven into a bottle by a long custody battle at the end of a very bitter divorce.]]
* DarkIsEvil: The feminine ghost wears All of the game's monsters, with the exception of Honz, who is LightIsNotGood instead. Harald, in particular, is pitch black, whereas Hyda and Heap at least wear a black white tank top and has black hair. Meanwhile...
* DarkIsNotEvil: The black
a grey trench coat-wearing figure, if you subscribe to the theory that [[spoiler: he's a representation of the child's dad.]] Meeting him will still result in a game over, though.coat, respectively.



* DoesThisRemindYouOfAnything: A child tries to cope as two figures fight to take it away. [[spoiler: The ending shows the backdrop of the story is a custody battle.]]



* ExtremelyShortTimespan: It is possible that the entire game (minus the DLC) takes place within a single afternoon. The toddler waking up at night might just be the first part of their nightmare and thus is not actually real. [[spoiler:If you adhere to the theory that "Mother lost your custody battle", your birthday is the deadline for your transfer to Father, and his appearance at the start of the game is not only to give you a present, but also to pick you up. This is further supported with the fact that when you are leaving the house at the end, you are immediately greeted by Father, implying that he is just waiting outside until Mother is finally ready to let you go.]]

to:

* ExtremelyShortTimespan: It is possible that the entire game (minus the DLC) takes place within a single afternoon. The toddler waking up at night might just be the first part of their nightmare and thus is not actually real. [[spoiler:If you adhere to the theory that "Mother lost your custody battle", your birthday is the deadline for your transfer to Father, and his appearance at the start of the game is not only to give you a present, but also to pick you up. This is further supported with the fact that when you are leaving the house at the end, you are immediately greeted by Father, implying that he is just waiting outside until Mother is finally ready to let you go.]]



** In the library level, one of the paintings depicts a woman [[DoesThisRemindYouOfAnything drinking from a well]], then walking toward a lake [[spoiler:suddenly looking suspiciously like the monster that's been chasing you]]...

to:

** In the library level, one of the paintings depicts a woman [[DoesThisRemindYouOfAnything drinking from a well]], then walking toward a lake [[spoiler:suddenly suddenly looking suspiciously like the monster that's been chasing you]]...you...



** Two of the mother's lines very early on heavily foreshadow later game mechanics. "Careful, it might break," in reference to a glass, foreshadows that the monster will attack if you break its bottles. And the other line foreshadows the stealth-based gameplay: "[[spoiler: You've got to stop hiding from mommy]]".

to:

** Two of the mother's lines very early on heavily foreshadow later game mechanics. "Careful, it might break," in reference to a glass, foreshadows that the Heap, a monster that will attack if you break its bottles. [[spoiler: It is also a big hint to the fact that Heap is one of the monster incarnations the Child sees their mother as, rather than the father as commonly assumed, as confirmed in the Museum behind-the-scenes.]] And the other line foreshadows the stealth-based gameplay: "[[spoiler: You've "You've got to stop hiding from mommy]]".mommy".
** The closer you look at Hyda, [[spoiler: the harder it probably is to deny the monster's identity.]]



* HumanoidAbomination: There are two pitch black monsters, each found in two stages of the game: one is a bizarre creature with a tank top and what appears to be frizzled hair, while the other is a trench coat with eyes inside the neck hole, both of which can be found on the varying drawings throughout the game. [[spoiler:The former is how the toddler perceives their mother when she is in a drunken stupor, and judging from the drawings, believes she frequently becomes possessed by a monster. The latter is the child's father, who constantly tries getting them away from her]].

to:

* HumanoidAbomination: There are two three pitch black monsters, each found in two three stages of the game: one game. The first is Harald, a bizarre creature with spiky protrusions who carries an umbrella. The second is Hyda, who is visually similar to Harald, except that it wears a tank top and what appears to be has frizzled hair, while the other hair. The third is Heap, a trench coat with eyes inside the neck hole, both hole. All of which them can be found on the varying drawings throughout the game. [[spoiler:The former is [[spoiler:They all symbolize how the toddler Child perceives their mother when she is in different stages of a drunken stupor, and judging from the drawings, believes she frequently becomes possessed by a monster. The latter is the child's father, who constantly tries getting them away from her]].monsters.]]



* InterfaceScrew:
** When the toddler looks directly at the HumanoidAbomination. [[spoiler:When it happens again after the mother harms her child at the end, it becomes the final sign of what's really been going on in the game]].
** The closer they look, [[spoiler: the harder it probably is to deny the monster's identity.]]

to:

* InterfaceScrew:
**
InterfaceScrew: When the toddler looks directly at the HumanoidAbomination. [[spoiler:When it happens again after the mother harms her child at the end, it becomes the final sign of what's really been going on in the game]].
** The closer they look, [[spoiler: the harder it probably is to deny the monster's identity.]]
game]].



* LightIsNotGood: The fireplace monster shines bright in the otherwise gloomy basement, yet standing in awe will result in certain death.

to:

* LightIsNotGood: The fireplace monster Honz shines bright in the otherwise gloomy basement, yet standing in awe will result in certain death.



* MultipleEndings: Not in the main game, but the Museum DLC shows you some concept art about the original direction of the game at a time when it was supposed to be more of a standard horror story than a psychological one. Among them is the ending, where the skeletal monster who possesses Teddy successfully lures you into his lair, where it cooks you alive.



* NothingIsScarier: Some areas are completely barren save for a few items here and there. In particular there are [[spoiler: the many doors you enter into in the final stage, some of which lead nowhere, others which lead [[ThePrecariousLedge straight down.]]]] You only see the monsters a few times, but you hear them quite often.

to:

* NothingIsScarier: Some areas are completely barren save for a few items here and there. In particular there there.
** There is no monster in the Playground, despite the game teasing you to the contrary. It is just you, a couple of playground attractions, a shed, a castle, and a rainbow bridge. Nothing else.
** "Home" is similarly empty. It is just you and an empty house in the middle of a stormy night. There ''is'' a monster, however it serves as a mild jumpscare that cannot kill you.
** There
are [[spoiler: the many doors you enter into in "Into the final stage, Closet", some of which lead nowhere, others which lead [[ThePrecariousLedge straight down.]]]] ]] You only see the monsters Heap a few times, but you hear them it quite often.



* RedHerring: Because of how it wears an ostensibly masculine overcoat and how it appears to battle with Hyda over the Child, many, if not most, players theorize that Heap is [[spoiler: a representation of the Child's father]]. Now that the behind-the-scenes are out, we finally get a confirmation: [[spoiler: it is not. Heap is, like Hyda, a form the Child perceives the Mother, this time whenever she is mad if the Child messes things up, which is why it is attracted to the sounds of breaking glass.]]



* SwampsAreEvil: One of the areas of the game takes place in a dilapidated, overgrown manor house in a bubbling, dark swamp, inhabited by a hideous humanoid beast that stalks through it.

to:

* SwampsAreEvil: One of the areas of the game takes place in Forested House is a dilapidated, overgrown manor house in a bubbling, dark swamp, inhabited by Hyda, a hideous humanoid beast that stalks through it.



* TheUnfought: Harald. It appears exactly once: during the jumpscare that ensues when you reenter the living room from Mother's bedroom in the "Home" chapter, where you cannot be killed by anything. This is the point where the demo ends, by the way, after which the gamemakers apparently decided not to put it anywhere else.



* WhamEpisode: Though there's plenty of {{Foreshadowing}} as to what's really going on, the area [[spoiler: after the protagonist is separated from Teddy]] leaves no doubt about what's really happening [[spoiler: as well as who the monster really is]].

to:

* WhamEpisode: Though there's plenty of {{Foreshadowing}} as to what's really going on, the area [[spoiler: after the protagonist is separated from Teddy]] leaves no doubt about what's really happening [[spoiler: as well as who the monster monsters really is]].are]].


The game was first released for the PC in 2014, with a port for the [[UsefulNotes/PlayStation4 PS4]] following in 2015 and the UsefulNotes/XboxOne in 2016. A [[DownloadableContent DLC]] was released a few months after the game's initial release. It contains an extra chapter taking place before the events of the main game.



* ABirthdayNotABreak: The whole nightmare takes place during the toddler's birthday. [[spoiler: But it turns out that the it is not an isolated incident, just the latest one. Plus, at the end of the day, the toddler is rescued from it all by his father.]]

to:

* ABirthdayNotABreak: The whole nightmare takes place during the toddler's birthday. [[spoiler: But it turns out that the it is not an isolated incident, just the latest one. Plus, at the end of the day, the toddler is rescued from it all by his father.]]


* ABirthdayNotABreak: The whole nightmare takes place during the toddler's birthday. [[spoiler: But it turns out that the incident is not an isolated incident, just the latest one. Plus, at the end of the day, the toddler is rescued from it all by his father.]]

to:

* ABirthdayNotABreak: The whole nightmare takes place during the toddler's birthday. [[spoiler: But it turns out that the incident it is not an isolated incident, just the latest one. Plus, at the end of the day, the toddler is rescued from it all by his father.]]


* AbandonedPlayground: The first of the dreamscape takes place here.
* ABirthdayNotABreak: The whole nightmare takes place during the toddler's birthday. [[spoiler: But it turns out that the incident is not an isolated incident, just the latest one. Plus, at the end of the day, the toddler is rescued from it all by his father.]]



* AdvancingBossOfDoom: The fireplace monster in the prequel chapter. Unlike most examples, you can't do jackshit to it once you're trapped [[NonstandardGameOver besides screaming out for mommy]]. The only solution is to hide in the farthest space fast enough before it blocks said space.

to:

* AdvancingBossOfDoom: The fireplace monster in the prequel chapter. Unlike most examples, you can't do jackshit to it once you're trapped [[NonstandardGameOver besides screaming out for mommy]]. The only A temporary solution is to turn the lightswitch on the right wall, but the light will turn off eventually. You can also hide in on the farthest space fast enough before it blocks said space.where you find the doll.



* AntiVillain:
** [[spoiler: The trenchcoat monster could be trying to protect the child from the violent female monster by getting them away from her, just like the child's father may be trying to protect them by getting them away from their abusive mother.]]
** Also [[spoiler:the Mother herself isn't a particularly awful person (asides from the whole 'alcoholic child-abusing mother' thing), though she really, really should not be drinking so heavily with a child to raise.]]



* AntiVillain: [[spoiler: The trenchcoat monster could be trying to protect the child from the violent female monster by getting them away from her, just like the child's father may be trying to protect them by getting them away from their abusive mother.]]
** Also [[spoiler:the Mother herself isn't a particularly awful person (asides from the whole 'alcoholic child-abusing mother' thing), though she really, really should not be drinking so heavily with a child to raise.]]



* CerebusSyndrome: It ''is'' a horror game, but the game starts cheerful, with colorful home shined in morning light, toys, and a kind mother who looks after you. Then the nightmare comes. [[spoiler: Once you get back to your house again, it's no longer cheerful, bottles are strewn everywhere, and the sunlight is muted (possibly because it's almost evening). That's not mentioning what, or rather, ''who'' you discover on the ground floor.]]

to:

* BottomlessPit: Appears in the final level.
* CerebusSyndrome: It ''is'' a horror game, but the game starts cheerful, with colorful home shined in morning light, toys, and a kind mother who looks after you. Then the nightmare comes. [[spoiler: Once you get back to your house again, it's no longer cheerful, bottles are strewn everywhere, and the sunlight is muted (possibly because it's almost evening). That's not mentioning what, or rather, ''who'' you discover on the ground floor.]]



* CreepyGood: Teddy, who is on your side and a pretty nice guy, but also has a creepy voice and falls squarely into the UncannyValley.

to:

* CreepyGood: CreepyGood:
**
Teddy, who is on your side and a pretty nice guy, but also has a creepy voice and falls squarely into the UncannyValley.



* DomesticAbuse: [[spoiler: The mother is abusing the child whenever she is under the influence.]]

to:

* DomesticAbuse: DomesticAbuse:
**
[[spoiler: The mother is abusing the child whenever she is under the influence.]]



* DoubleStandard: Most playthroughs seen of the game will have the bottles attributed to the Dad. [[spoiler: It's the other parent.]]
** The actual shock of the reveal relies on common double standards. [[spoiler:People surely wouldn't be surprised by TheReveal had the one who's the abusive alcoholic been the father, but it's the revelation that the mother's the one who does that that tickles your heart-strings.]]

to:

* DoubleStandard: DoubleStandard:
**
Most playthroughs seen of the game will have the bottles attributed to the Dad. [[spoiler: It's the other parent.]]
** The actual shock of the reveal relies on common double standards. [[spoiler:People surely wouldn't be surprised by TheReveal had the one who's who is the abusive alcoholic been the father, but it's it is the revelation that the mother's mother is the one who does that that tickles your heart-strings.]]



* ExtremelyShortTimespan: It is possible that the entire game (minus the DLC) takes place within a single afternoon. The toddler waking up at night might just be the first part of their nightmare and thus is not actually real. [[spoiler:If you adhere to the theory that "Mother lost your custody battle", your birthday is the deadline for your transfer to Father, and his appearance at the start of the game is not only to give you a present, but also to pick you up. This is further supported with the fact that when you are leaving the house at the end, you are immediately greeted by Father, implying that he is just waiting outside until Mother is finally ready to let you go.]]



* {{Foreshadowing}}: In the library level, one of the paintings depicts a woman [[DoesThisRemindYouOfAnything drinking from a well]], then walking toward a lake [[spoiler: suddenly looking suspiciously like the monster that's been chasing you...]]

to:

* {{Foreshadowing}}: {{Foreshadowing}}:
**
In the library level, one of the paintings depicts a woman [[DoesThisRemindYouOfAnything drinking from a well]], then walking toward a lake [[spoiler: suddenly [[spoiler:suddenly looking suspiciously like the monster that's been chasing you...]]you]]...



** You may notice that the levels are often littered with glass bottles. [[spoiler:Turns out that they belong to the mother.]]
*** You can find some very near the start, before your house even starts getting weird, and in addition to being unusually numerous for a one-adult household, they're also mostly ''empty'' if you look closely.

to:

** You may notice that the levels are often littered with glass bottles. [[spoiler:Turns out that they belong to the mother.]]
***
]] You can find some very near the start, before your house even starts getting weird, and in addition to being unusually numerous for a one-adult household, they're also mostly ''empty'' if you look closely.



** At the very start of the game, if you pay attention to [[spoiler: the mother's hands, you can see she isn't wearing a wedding ring. A closer looks shows a thin line where she use to wear it.]]
*** Speaking of the mother, take a hard look at her sweater during the opening cutscene. [[spoiler: There's a wine-colored stain at the bottom, usually partially covered by her left arm. When she stands to answer the door, it becomes clearly visible.]]

to:

** The mother has quite a bit of foreshadowing to the big reveal:
***
At the very start of the game, if you pay attention to [[spoiler: the mother's hands, her hands,[[spoiler: you can see she isn't wearing a wedding ring. A closer looks shows a thin line where she use to wear it.]]
it]].
*** Speaking of the mother, take Take a hard look at her sweater during the opening cutscene. [[spoiler: There's a wine-colored stain at the bottom, usually partially covered by her left arm. When she stands to answer the door, it becomes clearly visible.]]]]



** [[spoiler: They do, however, yell out "No!" when Teddy is taken away near the end of the game.]]

to:

** [[spoiler: They do, however, yell out "No!" when [[spoiler:when Teddy is taken away near the end of the game.]]game]].



* InstantIceJustAddCold: The dolls in the prequel chapter are frozen in ice blocks due to the windows giving into the cold wind. [[FridgeLogic Somehow]]. But then, you ''are'' a 2-year-old. Anything is possible.
* InterfaceScrew: When the toddler looks directly at the HumanoidAbomination. [[spoiler:When it happens again after the mother harms her child at the end, it becomes the final sign of what's really been going on in the game]].

to:

* InstantIceJustAddCold: The dolls in the prequel chapter are frozen in ice blocks due to the windows giving into the cold wind. [[FridgeLogic Somehow]]. But then, you ''are'' a 2-year-old. Anything is possible.
* InterfaceScrew:
InterfaceScrew:
**
When the toddler looks directly at the HumanoidAbomination. [[spoiler:When it happens again after the mother harms her child at the end, it becomes the final sign of what's really been going on in the game]].



* MusicSoothesTheSavageBeast: In the Prologue DLC, all of the items that completely dispel the cold freezing influence of the house, are either the music box, radios, or a kiddy cartoon with bright and peppy music.



* MusicSoothesTheSavageBeast: In the Prologue DLC, all of the items that completely dispel the cold freezing influence of the house, are either the music box, radios, or a kiddy cartoon with bright and peppy music.



* NoOneGetsLeftBehind: The Prologue DLC deals with the toddler finding their dolls and rescuing them from the cold. [[spoiler: All but one is rescued from being frozen to death.]]



* NoOneGetsLeftBehind: The Prologue DLC deals with the toddler finding their dolls and rescuing them from the cold. [[spoiler: All but one is rescued from being frozen to death.]]



* SwampsAreEvil: One of the areas of the game takes place in a dilapidated, overgrown manor house in a bubbling, dark swamp, inhabited by a hideous humanoid beast that stalks through it.



* TermsOfEndangerment: "[[spoiler: Not ''now'', honey]]" is a particularly twisted example. [[spoiler: Because it's at least partially sincere.]]

to:

* TermsOfEndangerment: "[[spoiler: Not ''now'', honey]]" is SwampsAreEvil: One of the areas of the game takes place in a particularly twisted example. [[spoiler: Because it's at least partially sincere.]]dilapidated, overgrown manor house in a bubbling, dark swamp, inhabited by a hideous humanoid beast that stalks through it.


Added DiffLines:

* TermsOfEndangerment: "[[spoiler:Not ''now'', honey]]" is a particularly twisted example. [[spoiler: Because it's at least partially sincere.]]


* BewareTheNiceOnes: One of the reasons why the reveal is particularly shocking is that [[spoiler:in the opening scene and the memories the mother comes off as a kind-hearted, pleasant woman who genuinely cares for her child. While it's clear she does love them, she's definitely not a good caretaker. If she is always as much of an abusive drunk as she is in the ending, or if that came about because of losing a custody battle with a worse guardian is not made clear.]] Sadly, TruthInTelevision: [[spoiler:alcohol can change someone's personality in a negative fashion]].

to:

* BewareTheNiceOnes: One of the reasons why the reveal is particularly shocking is that [[spoiler:in the opening scene and the memories the mother comes off as a kind-hearted, pleasant woman who genuinely cares for her child. While it's clear she does love them, she's definitely not a good caretaker. If she is always as much of an abusive drunk as she is in the ending, or if that came about because of losing a custody battle with a worse another guardian is not made clear.]] Sadly, TruthInTelevision: [[spoiler:alcohol can change someone's personality in a negative fashion]].



** [[spoiler: The trenchcoat monster may fall into a combination of this, NotEvilJustMisunderstood, and HeroAntagonist, as it represents the child's father, who seems to be trying to get him away from his abusive mother. The monster representing the mother could be as well, a formerly great mother who is driven into a bottle by a long custody battle with a father who deserves custody less.]]

to:

** [[spoiler: The trenchcoat monster may fall into a combination of this, NotEvilJustMisunderstood, and HeroAntagonist, as it represents the child's father, who seems to be trying to get him away from his abusive mother. The monster representing the mother could be as well, a formerly great mother who is driven into a bottle by a long custody battle with at the end of a father who deserves custody less.very bitter divorce.]]



* {{Determinator}}: The child. They endure the dark, danger and runs afoul of Monsters to find its mother and the memories. Not bad for a two year old. [[spoiler: On the non-imaginative side of things, they've managed to get through two years of their mother's drinking and abuse and still love her through their limited expression of AffectionateGestureToTheHead.]]

to:

* {{Determinator}}: The child. They endure the dark, danger and runs afoul of Monsters to find its mother and the memories. Not bad for a two year old. [[spoiler: On the non-imaginative side of things, they've managed to get through two years who knows how long of their mother's drinking and abuse abuse, and they still love her through their limited expression of AffectionateGestureToTheHead.]]



** [[spoiler:The DLC suggests that the father was abusive to the mother. There's little context to the slap witnessed by the child, making the context of the scene and the father's personality ambiguous.]]

to:

** [[spoiler:The DLC suggests that the father was abusive to the mother. There's little context to the slap witnessed by the child, making the context of the scene and the father's personality ambiguous. Developer commentary at least confirms that neither parent handled their degrading relationship well.]]



** Actually, [[spoiler: the whole concept about the fact that the child is abused is a double standard by itself. People surely wouldn't be surprised by TheReveal had the one who does that is the father, but it's the revelation that the mother's the one who does that that tickles your heart-strings.]]

to:

** Actually, [[spoiler: The actual shock of the whole concept about the fact that the child is abused is a reveal relies on common double standard by itself. People standards. [[spoiler:People surely wouldn't be surprised by TheReveal had the one who does that is who's the abusive alcoholic been the father, but it's the revelation that the mother's the one who does that that tickles your heart-strings.]]


* AmbiguousGender: The child is dressed in blue pajamas, but seems to identify with a girl in a pink dress in a jigsaw puzzle. When directly addressed, it's only by terms of endearment that could be used for any child, such as "hun" and "little one".

to:

* AmbiguousGender: The child is dressed in blue pajamas, but seems to identify with a girl in a pink dress in a jigsaw puzzle. When directly addressed, it's only by terms of endearment that could be used for any child, such as "hun" and "little one". The developers state outright that while the toddler was designed with a boy in mind, they intentionally made it ambiguous so the player could identify with them however they wanted.


* AbusiveParents: [[spoiler: See TheAlcoholic below. On one hand, it ''does'' seem like the Mother only acts this way when drunk, and it's implied by the end that she finally realizes that she's abusive. On the other hand, it appears as if the Father is the BigGood of the situation, although the mother is constantly trying to cut him off.]]

to:

* AbusiveParents: [[spoiler: See TheAlcoholic below.The mother, who is shown lashing out at her child physically and verbally. On one hand, it ''does'' seem like the Mother only acts this way when drunk, and it's implied by the end that she finally realizes that she's abusive. On the other hand, it appears as if the Father is the BigGood of the situation, although the mother is constantly trying to cut him off.]]



* AllAbusersAreMale: [[spoiler: Subverted.]]
* AllJustADream: It appears that way toward the game's end...

to:

* AllAbusersAreMale: [[spoiler: Subverted.Averted; the mother is an abusive alcoholic.]]
* AllJustADream: It appears that way toward the game's end...end, where you come to in a closet; when you traverse the house once more, everything looks normal.



** Teddy might count too, being your constant companion and advice-giver throughout the game. [[spoiler: He's even lost near the end because of the representative of the aforementioned Big Good, the trenchcoat monster.]] It is also worth noting that [[spoiler: Teddy has the same voice as the Father, implying that while the Toddler is afraid of being taken from the Mother, they know that the Father will protect them.]]
** [[spoiler: Alternative Character interpretation: some have thought that the voice of Teddy and the final man sound older, more like a grandfather. That would also make the mother a more empathetic character.]]

to:

** Teddy might count too, being your constant companion and advice-giver throughout the game. [[spoiler: He's even lost near the end because of the representative of the aforementioned Big Good, the trenchcoat monster.]] It is also worth noting that [[spoiler: Teddy has the same voice as the Father, man at the end, who most players interpret as the child's father, implying that while the Toddler is afraid of being taken from the Mother, they know that the Father will protect them.]]
** [[spoiler: Alternative Character interpretation: some have thought that the voice of Teddy and the final man sound older, more like a grandfather. That would also make the mother a more empathetic character.
]]



** One of the items from the {{Chekhovs Armoury}} mentioned above foreshadows the ending [[spoiler:if you understand the meaning of "Seeing PinkElephants".]]

to:

** One of the items from you need to collect in the {{Chekhovs Armoury}} mentioned above game, the pink elephant, foreshadows the ending [[spoiler:if you understand the meaning of "Seeing PinkElephants".]]



* OrWasItADream: [[spoiler: Until you see some of the key items sitting throughout the house. It's {{Subverted}} though, as those items were already part of the child's life and toy collection, hence their significance as "memories" during the game.]]

to:

* OrWasItADream: [[spoiler: Until you You see some of the key items you collected in your dreams sitting throughout the house. It's {{Subverted}} though, as those items were already part of the child's life and toy collection, hence their significance as "memories" during the game.]]



* TragicVillain: [[spoiler: The mother. Her husband probably filed for divorce because she is addicted to alcohol and (for the foremost) abused their child. And yet her condition at the end suggests that she's ''also'' frustrated about it. Plus, she's going to lose custody of said child.]]
* TroubledAbuser: [[spoiler: The mother.]]

to:

* TragicVillain: [[spoiler: The mother. Her husband probably filed for divorce because She doesn't mean to become the "monster" who hurts her child, but is frustrated and depressed from losing her custody over them. When she is addicted to alcohol and (for the foremost) abused their child. And yet hits or screams at her condition at the end suggests that child, she's ''also'' frustrated about it. Plus, she's going to lose custody of said child.either drunk or suffering from a bad hangover.]]
* TroubledAbuser: [[spoiler: The mother.mother; her abuse of the child is implied to come from her frustration over the custody battle with the father.]]



* WhyDidYouMakeMeHitYou: "[[spoiler: You'll make mommy angry... and neither of us want that.]]" At the end of the game, she literally hits you [[spoiler: before bursting into tears and claiming she didn't mean it]].

to:

* WhyDidYouMakeMeHitYou: "[[spoiler: You'll "You'll make mommy [[spoiler:mommy]] angry... and neither of us want that.]]" " At the end of the game, she [[spoiler:the mother literally hits you [[spoiler: you before bursting into tears and claiming she didn't mean it]].


** Also [[spoiler:the Mother herself isn't a particularly awful person, though she really, really should not be drinking so heavily with a child to raise.]]

to:

** Also [[spoiler:the Mother herself isn't a particularly awful person, person (asides from the whole 'alcoholic child-abusing mother' thing), though she really, really should not be drinking so heavily with a child to raise.]]


* {{Motifs}}: Swamps, rivers and the sound of running liquid are all very prominent through a part of the game.

to:

* {{Motifs}}: Swamps, rivers and the sound of running liquid are all very prominent through a part of the game.game, perhaps hinting at [[spoiler: the mother's struggles with [[TheAlcoholic a different kind of liquid.]]]]

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