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* MalignedMixedMarriage: While the rest of the expedition doesn't care, this is heavily implied to be the reason for why Tasi and Salim, a French woman and a North African man in the 1930's, aren't legally married. It should be noted that it wouldn't actually have been illegal at the time: [[https://en.wikipedia.org/wiki/Interracial_marriage#France there were actually a number of instances of French women legally marrying North African and Indian men as early as the First World War]].
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** The Provider ending: [[spoiler: Tasi destroys Empress Tihana and manages to escape through a portal with her baby, arrive back home in Paris. However, it's unclear if her transformation into a Harvester will continue or not (her only hope is that being removed from Tihana's influence will somehow stop the process), and either way her child is still going to die of her congenital degenerative disease after several years anyway.]]

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** The Provider ending: [[spoiler: Tasi destroys Empress Tihana and manages to escape through a portal with her baby, arrive back home in Paris. However, it's unclear if her transformation into a Harvester will continue or not (her only hope is that being removed from Tihana's influence will somehow stop the process), and either way her child is still going to die of her congenital degenerative disease after several years anyway. There's also the not inconsequential fact the two of them are just 5 years away from the Nazi occupation.]]
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* DieselPunk: Set in [[UsefulNotes/WorldWar1 inter]][[UsefulNotes/WorldWarII war]]-era Algeria, it leans much more towards this setting compared to the GothicHorror of the original game.
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* ForbiddenLove: [[ImpliedTrope Implied]] between Tasi and Salim, whose wedding photo is captioned "Love Transcends Law" on the reverse. Examining the same photo in a dream sequence set in the couple's Parisian home will prompt a flashback to Tasi declaring that their marriage is "as official as she needs it to be". Additionally, during that same sequence a letter can be found addressed to Salim from the French Interior Ministry, denying an application of his.
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* LostInTransmission: After making contact with the Doctor Tasi tells him about the strange symptoms she's experiencing [[spoiler: as a result of slowly mutating into a Harvester.]] The Doctor's response indicates he is aware of the cause, but much of it is lost in static and goes unheard.

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* LostInTransmission: After making contact with the Doctor Metzier Tasi tells him about the strange symptoms she's experiencing [[spoiler: as a result of slowly mutating into a Harvester.]] The Doctor's response indicates he is aware of the cause, but much of it is lost in static and goes unheard.
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** [[spoiler: Tasi finds the body of Professor Herbert, leader of the archaeological dig where Daniel first encountered the Orb, while exploring the alternate world.]]
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* LateToTheTragedy: [[spoiler: Tasi and the expedition come across the Foreign Legion fort after its garrison was killed by the ghuls or killed themselves to escape it.]]


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* LostInTransmission: After making contact with the Doctor Tasi tells him about the strange symptoms she's experiencing [[spoiler: as a result of slowly mutating into a Harvester.]] The Doctor's response indicates he is aware of the cause, but much of it is lost in static and goes unheard.
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* TemptingFate: Tasi asks "What could go wrong?" [[spoiler: as she prepares to fire a tank cannon to blow open the fortress gates in order to leave. Immediately after firing the ground beneath the tank collapses, dumping it (with Tasi still inside of it) into an underground room.]]

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* TemptingFate: Tasi asks "What could go wrong?" [[spoiler: as she prepares to fire a tank cannon to blow open the fortress gates in order to leave. Immediately after firing the ground beneath the tank collapses, dumping it (with Tasi still inside of it) inside) into an underground room.]]
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* TemptingFate: Tasi asks "What could go wrong?" [[spoiler: as she prepares to fire a tank cannon to blow open the fortress gates in order to leave. Immediately after firing the ground beneath the tank collapses, dumping it (with Tasi still inside of it) into an underground room.]]

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* ApocalypticLog: The story trailer is narrated by Salim, in the form of a note he left for Tasi.

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* ApocalypticLog: ApocalypticLog:
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The story trailer is narrated by Salim, in the form of a note he left for Tasi.Tasi.
** [[spoiler: The Foreign Legionnaires at the fortress left several as their numbers dwindled from Ghul attacks and suicide.]]
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Set in 1937, a stark contrast to the Victorian London and Medieval Castles of the first two games, the story follows Tasi, a woman who is caught in a plane crash alongside a crew, one of which being her husband Salim. Waking up to find herself alone in the wreckage, Tasi must try to find Salim, trying to survive against an unknown horror that stalks the desert they are stranded in.

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Set in 1937, a stark contrast to the Victorian London and Medieval Castles of the first two games, the story follows Tasi, a woman who is caught in a plane crash who, alongside a crew, one of which being her husband Salim. Salim, joins an archaeological expedition into the Algerian interior, only for their plane to mysteriously crash in the desert. Waking up to find herself alone in the wreckage, Tasi must try to find Salim, trying to survive against an unknown horror that stalks the desert sands they are stranded in.
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* DrivenToSuicide: [[spoilers: The Legionnaires who aren't killed by the Ghuls[=/=]Harvesters suffer this fate.]]

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* DrivenToSuicide: [[spoilers: [[spoiler: The Legionnaires who aren't killed by the Ghuls[=/=]Harvesters suffer this fate.]]
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* DrivenToSuicide: [[spoilers: The Legionnaires who aren't killed by the Ghuls[=/=]Harvesters suffer this fate.]]


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* TankGoodness: The Foreign Legion fort includes a Renault FT-17 light tank, which Tasi must use in order to progress.
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* BittersweetEnding: Much more heavily on the bitter than ''The Dark Descent''. Despite there being MultipleEndings, all of them are rather grim for Tasi [[spoiler: and her child]].
** The Provider ending: [[spoiler: Tasi destroys Empress Tihana and manages to escape through a portal with her baby, arrive back home in Paris. However, it's unclear if her transformation into a Harvester will continue or not (her only hope is that being removed from Tihana's influence will somehow stop the process), and either way her child is still going to die of her congenital degenerative disease after several years anyway.]]
** The Harvester ending: [[spoiler: Tasi allows Empress Tihana to raise her baby as her own, as only Tihana can provide it with the steady supply of Vitae needed to prevent it from dying. Tihana then completes Tasi's transformation into a Harvester, who spends the rest of her life as another one of the monsters inhabiting the ruins of Tihana's civilization.]]
** The Iconoclast ending: [[spoiler: Tasi destroys Tihana but is unable to escape in time. Tasi and her baby are both consumed by the Shadow, but it's made clear that her actions have brought an end to the suffering of the numerous torture victims being used to sustain Tihana's life.]]


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* DarkLordOnLifeSupport: [[spoiler: Empress Tihana's physical body is a heavily mutated immobile flesh sac, with numerous tubes sticking into her spine pumping her full of Vitae. She can use her powers to generate a projection of her former humanoid appearance, which she uses to speak and interact with you.]]


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* ImmortalityImmorality: Similar to Alexander in ''The Dark Descent'', [[spoiler: Empress Tihana has sustained her life for ages with the use of Vitae, which is generated through the torture and killing of humans. Unlike Alexander, Tihana requires ''massive'' amounts of Vitae to sustain herself, with entire factories dedicated to generating the Vitae needed to keep her alive.]]


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* WasOnceAMan: [[spoiler: The Ghuls[=/=]Harvesters are former humans who have mutated due to a toxin they were tricked into drinking, heavily implying the Gatherers in ''Dark Descent'' were of a similar nature. At least a couple of the Ghuls you face are former members of your expedition.]]
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Set in 1937, a stark contrast to the Victorian London and Medieval Castles of the first two games, the story follows Tasi, a woman who is caught in a plane crash alongside a crew, one of which being a man named Salim, who leaves a note saying that he is looking for his crew. Now, Tasi must try to find Salim, trying to survive against an unknown horror that stalks the desert they are stranded in.

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Set in 1937, a stark contrast to the Victorian London and Medieval Castles of the first two games, the story follows Tasi, a woman who is caught in a plane crash alongside a crew, one of which being a man named Salim, who leaves a note saying that he is looking for his crew. Now, her husband Salim. Waking up to find herself alone in the wreckage, Tasi must try to find Salim, trying to survive against an unknown horror that stalks the desert they are stranded in.
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* PregnantBadass: [[spoiler: Tasi will have to survive the horrors awaiting her in the Algerian desert while carrying a child.]]
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* BodyHorror: [[spoiler: The Harvesters aren't quite as deformed and mutilated as Alexander's Gatherers, but they're still quite grotesque, resembling desiccated mummified humans.]]

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* BodyHorror: [[spoiler: The Harvesters Ghuls[=/=]Harvesters aren't quite as deformed and mutilated as Alexander's Gatherers, but they're still quite grotesque, resembling desiccated mummified humans.]]
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* BodyHorror: [[spoiler: The Harvesters aren't quite as deformed and mutilated as Alexander's Gatherers, but they're still quite grotesque, resembling desiccated mummified humans.]]
* CallBack: Unlike ''A Machine for Pigs'', ''Rebirth'' ties in much more closely to ''The Dark Descent'' and features a number of returning concepts.
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* AfterTheEnd: [[spoiler: The first alternate world that Tasi visits has been destroyed by some unnamed force, indicated to be something even worse than the Shadow. The entire world has been reduced to ash and decay, with the charred bodies of its inhabitants frozen in their death throes scattered about.]]


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* SequelEscalation:
** The first two games took place in small, confined areas within a relatively small geographical location. ''Rebirth'' takes place out in the desert, with more wide open spaces and even visiting different locations over a relatively large area. [[spoiler: The game even introduces interdimensional travel and multiple worlds relatively early on.]]
** Downplayed in terms of enemy threat. There are enemy stalkers, but they're much less prevalent than in ''The Dark Descent'', and possibly even rarer than they were in ''A Machine for Pigs''.
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* NonLinearSequel: As is tradition with the series, this installment is set in a completely different time period. 1937, to be precise. That being said, [[spoiler: the game ties in ''much'' more directly with ''The Dark Descent'' than ''A Machine for Pigs'' ever did, dealing with interdimensional travel and even having a section taking place in the dig site where Daniel first encountered the Orb.]]

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* NonLinearSequel: As is tradition with the series, this installment is set in a completely different time period. 1937, to be precise. That being said, [[spoiler: the game ties in ''much'' more directly with ''The Dark Descent'' than ''A Machine for Pigs'' ever did, dealing with interdimensional travel travel, focusing around returning concepts such as Vitae and the Shadow, and even having a section taking place in the dig site where Daniel first encountered the Orb.]]
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* NonLinearSequel: As is tradition with the series, this installment is set in a completely different time period. 1937, to be precise.

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* NonLinearSequel: As is tradition with the series, this installment is set in a completely different time period. 1937, to be precise. That being said, [[spoiler: the game ties in ''much'' more directly with ''The Dark Descent'' than ''A Machine for Pigs'' ever did, dealing with interdimensional travel and even having a section taking place in the dig site where Daniel first encountered the Orb.]]
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/screenshot_20201014_173134_youtube.jpg]]
[[caption-width-right:350:''I... Am... Tasi... I am still... Tasi...!'']]

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/screenshot_20201014_173134_youtube.jpg]]
[[caption-width-right:350:''I... Am... Tasi... I am still... Tasi...!'']]
org/pmwiki/pub/images/amnesiarebirth.png]]
[[caption-width-right:350:]]
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* LegionOfLostSouls: Tasi and her companions come across a fortress garrisoned by the French Foreign Legion after crashing in the Algerian interior.

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* LegionOfLostSouls: Tasi and her companions come across a an abandoned fortress formerly garrisoned by the French Foreign Legion after crashing in the Algerian interior.
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* LegionOfLostSouls: Tasi and her companions come across a fortress garrisoned by the French Foreign Legion after crashing in the Algerian interior.

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''Amnesia: Rebirth'' is the third full installment in the ''Amnesia'' series of SurvivalHorror video games, developed nd published by Creator/FrictionalGames for UsefulNotes/PS4 and PC released on October 20th, 2020.

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\n\n''Amnesia: Rebirth'' is the third full installment in the ''Amnesia'' series of SurvivalHorror video games, developed nd and published by Creator/FrictionalGames for UsefulNotes/PS4 and PC released on October 20th, 2020.




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* RapidFireNo: Upon opening a jail cell in the gameplay reveal trailer, Tasi unwittingly activates a trap which drops a live grenade at her feet, with only seconds to either throw the grenade, or run. She responds with this, understandably.

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* RapidFireNo: Upon opening a jail cell in the gameplay reveal trailer, Tasi unwittingly activates a trap which drops a live grenade at her feet, with only seconds to either throw the grenade, or run. She responds with this, understandably.understandably.
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* NothingIsScarier: As is tradition with Frictional, the game frequently uses the absence of overtly terrifying sights and sounds to great effect.

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* NothingIsScarier: As is tradition with Frictional, the game frequently uses the absence of overtly terrifying sights and sounds to great effect.effect.
* NonLinearSequel: As is tradition with the series, this installment is set in a completely different time period. 1937, to be precise.
* RapidFireNo: Upon opening a jail cell in the gameplay reveal trailer, Tasi unwittingly activates a trap which drops a live grenade at her feet, with only seconds to either throw the grenade, or run. She responds with this, understandably.
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* DaylightHorror: In very stark contrast to literally every other Frictional game so far, several sections of ''Rebirth'' take place in well lit, outdoor areas, commonly directly under the sunlight. VideoGame/AmnesiaTheDarkDescent was almost entirely inside a dark castle, VideoGame/AmnesiaAMachineForPigs was at night, and SOMA was at the bottom of the ocean.

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* DaylightHorror: In very stark contrast to literally every other Frictional game so far, several sections of ''Rebirth'' take place in well lit, outdoor areas, commonly directly under the sunlight. VideoGame/AmnesiaTheDarkDescent ''VideoGame/{{Penumbra}}'' took place in an dimly lit underground facility, ''VideoGame/AmnesiaTheDarkDescent'' was almost entirely set inside a dark castle, VideoGame/AmnesiaAMachineForPigs was ''VideoGame/AmnesiaAMachineForPigs'' happened entirely at night, and SOMA ''VideoGame/{{SOMA}}'' was at the bottom of the ocean.
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* DaylightHorror: In very stark contrast to literally every other Frictional game so far, several sections of ''Rebirth'' take place in well lit, outdoor areas, commonly directly under the sunlight. VideoGame/AmnesiaTheDarkDescent was almost entirely inside a dark castle, VideoGame/AmnesiaAMachineForPigs was at night, and VideoGame/Soma was at the bottom of the ocean.

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* DaylightHorror: In very stark contrast to literally every other Frictional game so far, several sections of ''Rebirth'' take place in well lit, outdoor areas, commonly directly under the sunlight. VideoGame/AmnesiaTheDarkDescent was almost entirely inside a dark castle, VideoGame/AmnesiaAMachineForPigs was at night, and VideoGame/Soma SOMA was at the bottom of the ocean.
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* DaylightHorror: In very stark contrast to literally every other Frictional game so far, several sections of ''Rebirth'' take place in well lit, outdoor areas, commonly directly under the sunlight. VideoGame/AmnesiaTheDarkDescent was almost entirely inside a dark castle, VideoGame/AmnesiaAMachineForPigs was at night, and VideoGame/SOMA was at the bottom of the ocean.

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* DaylightHorror: In very stark contrast to literally every other Frictional game so far, several sections of ''Rebirth'' take place in well lit, outdoor areas, commonly directly under the sunlight. VideoGame/AmnesiaTheDarkDescent was almost entirely inside a dark castle, VideoGame/AmnesiaAMachineForPigs was at night, and VideoGame/SOMA VideoGame/Soma was at the bottom of the ocean.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/screenshot_20201014_173134_youtube.jpg]]
[[caption-width-right:350:''I... Am... Tasi... I am still... Tasi...!'']]



''Amnesia: Rebirth'' is the third full installment in the ''Amnesia'' series of SurvivalHorror video games, developed nd published by Creator/FrictionalGames for UsefulNotes/PS4 and PC released on October 20th, 2020.

Much like the [[VideoGame/AmnesiaTheDarkDescent previous]] [[VideoGame/AmnesiaAMachineForPigs two]] games in the series, ''Rebirth'' is a survival horror game revolving around physics-based puzzles and hiding or running from monsters. Unlike the previous two, the setting is completely different.

Set in 1937, a stark contrast to the Victorian London and Medieval Castles of the first two games, the story follows Tasi, a woman who is caught in a plane crash alongside a crew, one of which being a man named Salim, who leaves a note saying that he is looking for his crew. Now, Tasi must try to find Salim, trying to survive against an unknown horror that stalks the desert they are stranded in.

!!'''Amnesia: Rebirth contains the following tropes:'''
*ApocalypticLog: The story trailer is narrated by Salim, in the form of a note he left for Tasi.
*CosmicHorror: This being an ''Amnesia'' game, it's safe to say that whatever horrors await Tasi in the desert will be beyond human comprehension.
*DaylightHorror: In very stark contrast to literally every other Frictional game so far, several sections of ''Rebirth'' take place in well lit, outdoor areas, commonly directly under the sunlight. VideoGame/AmnesiaTheDarkDescent was almost entirely inside a dark castle, VideoGame/AmnesiaAMachineForPigs was at night, and VideoGame/SOMA was at the bottom of the ocean.
*NothingIsScarier: As is tradition with Frictional, the game frequently uses the absence of overtly terrifying sights and sounds to great effect.

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