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[[quoteright:314:https://static.tvtropes.org/pmwiki/pub/images/9086f62cc8040b16bc0de09e7166fff5.jpg]]

The heroine awakens in a space between dimensions, confronted by a young boy calling himself Orion. He tells her that he is a spirit and was attempting to move between worlds and accidentally collided with her, and has now merged with her mind... and pushed her memories out as well.

Orion says that they must work to regain her memories and push him out, or else he will become further ingrained into her mind and she will lose all sense of self. With merely an idea of her name, Orion tells the heroine that they must return to the world that is most familiar to her and try to regain her memories.

Now the player has the option to pick one of the worlds that represent the game's routes. And observe the story of the heroine and her quest to figure out her identity, with Orion by her side.

''Amnesia'' was released by Creator/{{Otomate}} in 2011 and quickly became popular because of its innovative story. Instead of having a heroine attempt to win over the heart of a guy and enter a relationship with him, she is already in a pre-existing relationship. And part of the gameplay involves helping the heroine adjust to this suddenly-unfamiliar world without arousing the suspicion of those close to her.

The game spawned multiple media platforms and games.

* ''Amnesia'' originally released on the PSP (2011) and gaining a port called ''Amnesia: V Edition'' on the Vita (2013)
** ''Amnesia: Memories'' is the official English release by [[Creator/IdeaFactory Idea Factory International]] on the Vita and UsefulNotes/{{Steam}} (2015) with an [=iOS=] and Android port published by Gloczus, Inc (2015)
* ''Amnesia LATER'' released on the PSP and Vita (2012)
* ''Amnesia CROWD'' released on the PSP and Vita (2013)
* ''Amnesia WORLD'' released on the Vita (2014)
* ''[[TheAnimeOfTheGame Amnesia]]'' created by Creator/BrainsBase (2013)
* ''Amnesia'' as a manga adaptation

Not to be confused with the other ''[[VideoGame/AmnesiaTheDarkDescent Amnesia]]'' videogame series or the ''[[VideoGame/AmnesiaYumeNikki Amnesia]] VideoGame/YumeNikki'' fan-game.
----
!! Amnesia contains the following examples

* AlternateUniverse: The player can choose between four different worlds to enter, with a fifth to unlock, and each has a drastically different story for the heroine. The other games continue this pattern with different universes featured.
* ArtShift: The artist Mai Hanamura changed her style between ''LATER'' and ''CROWD''. The in-game character portraits are still the same as from ''Amnesia'', but there is a noticeable change in the [=CGs=].
* BeachEpisode: Clover World has several employees of the café head to a heated indoor pool because it's too cold to go to the beach for swimming.
* BeCarefulWhatYouWishFor
** Ikki wished to be popular with women. [[spoiler:He gained hypnotic eyes that cause every woman that looks directly at him to become completely smitten. Now he cannot walk outside without sunglasses to keep women at bay, and has never managed to hold a decent relationship with people of either gender.]]
** Ukyo had an important wish. [[spoiler:Ukyo wished for the heroine's fated death to change and allow the two of them to be together again, no matter the cost. Lord Nhil merged with Ukyo and allowed him to travel to various alternate universes to meet the heroine, but because both of their existences create a universal anomaly, one of them must die by the end of August. This causes the wish to not be able to be fulfilled, as both do not survive, until the player reaches the Good Ending on Ukyo's route.]]
* BizarreSeasons: Despite the game taking place in August, the characters repeatedly mention the weather and temperature being oddly cold for the middle of summer. [[spoiler:Joker World reveals this comes from Lord Nhil having merely enough power to rewind time, but not the world itself. The world is currently experience late Autumn weather because that's the real season the world is in. Orion says that, once Lord Nhil's powers have been restored, he can let time return to its original state and the seasonal weather will be appropriate.]]
* CastFullOfPrettyBoys: This is a given, considering it's an [[RomanceGame otome game]].
* ColorCodedCharacters
** Seafoam for the heroine, although she is also associated with pink.
** Red for Shin, and a brick-red for Waka, the manager of the café.
** Indigo for Ikki.
** Green for Kent, and light green for Sawa, the heroine's best friend.
** Yellow for Toma.
** Purple for Ukyo, and a purple-pink for Mine.
** Hot Pink for Rika.
* CosplayCafe: The ''Meido no Hitsuji'' café that the characters work at is a maid and butler café, albeit with a very Japanese-style for the maid and butler outfits.
* FourTemperamentEnsemble
** Shin is choleric/melancholic.
** Ikki is phlegmatic/sanguine.
** Kent is melancholic/phlegmatic.
** Toma is sanguine/choleric.
** Ukyo is melancholic/phlegmatic [[spoiler:and his darker side is sanguine/choleric]].
* GettingCrapPastTheRadar: The English release had a moment in Heart World where Shin used the word 'shit' towards Toma. This is rather ironic as it gives the game a T-Rating for Suggestive Themes and Mild Language, despite the fact that 'shit' is largely used in games that are labeled Language or Strong Language. Oopsie.
* GuideDangIt: Given the numerous Bad Endings in the game, the player can easily pick a wrong option and land the heroine in a bad situation. The unlocked Joker World takes this up a notch because there's a very precise path to pick, to actually ''avoid'' a Bad Ending because of that route having the most in it.
* HappilyMarried: ''CROWD'' contains epilogue segments where the heroine marries her boyfriend.
* HiddenEyes: Ikki's three main fangirls sport these, excused by their hats.
* IdentityAmnesia: The heroine's problem, though she can figure out basic details about ''who'' she is rather easily. It's remembering everyone else that's difficult.
* MiniGame
** ''Hit 'n' Guard Rock-Paper-Scissors'' takes the classic RPS and adds an attack/guard aspect. The winner of the round uses a squeaky hammer to attack the loser, who can attempt to guard with a hard helmet. The player's opponent is one of the five boyfriends, and the winner is the one with the most points after a minute has passed. This mini game appeared as a scene in Heart World, where [[ChildhoodFriend Shin, Toma and the heroine]] play it with a rolled up newspaper.
** ''Air Hockey'' lets you play air hockey against one of the five boyfriends. The player controls their striker and must hit the puk into the opponent's goal. The first to gain 7 points wins. Heart World had the four boyfriends -- Shin, Ikki, Kent, and Toma -- play this at the Shinano lodge.
* MultipleEndings
** 5 Good Endings and 5 Normal Endings, one for each available route.
** 16 Bad Endings in total, with 7 of those being from the Joker World route.
* OneWordTitle: Named after the protagonist's lack of memories.
* OnlyOneName: Each character only has a first name.
* PlayingCardMotifs: The game uses one when it comes to representing the romance options, with their respective routes named after the suit. Shin is Hearts, Ikki is Spades, Kent is Clover, and Toma is Diamond. The fifth suit is the Joker, whom Ukyo represents.
* PunnyName: The name of the café is ''Meido no Hitsuji'', which translates to ''Sheep of the Underworld''. The background-sign says ''Meido to Shitsuji'', which means ''Maid and Butler'', and uses the similar pronunciation between ''Hitsuji'' (Sheep) and ''Shijtsuji'' (Butler) to jokingly inform the customer that it's a maid and butler café.
* RelationshipUpgrade: Played with, as the heroine and the route's respective boyfriend have already had the upgrade into being a couple. However, several Good Endings involve upgrading to the ''next'' step.
** Ikki's Good Ending has her moving in with him.
** Kent's Good Ending has the two of them become engaged-to-be-engaged, until Kent 'formally proposes'.
** Ukyou's Good Ending plays with this again as [[spoiler:the two used to be a couple in the original timeline for Joker World, but for the route's timeline, Ukyo decided to stay away from the heroine for her safety. The Good Ending involves the two of them to upgrade to official dating status again]].
* ShoutOut: The [[https://figurativelyspeakingdotme.files.wordpress.com/2015/10/37.jpg shopping district]] where the café is located has posters for ''VisualNovel/ClockZero'' hanging around.
* WhatDoesSheSeeInHim: Orion ''loves'' to ask this about the boyfriends.
** Heart World actually shows that most people had no clue why the heroine and Shin were a couple. Shin has a very honest way of speaking with the heroine and doesn't care much for mincing his words, leading many to think that he's rather harsh towards her. And the heroine herself seemed almost blasé in her interest in him. During the initial trip to Shinano, they even wondered if the love triangle rumor was true.
** Spade World has Orion wonder just why the heroine started dating the obvious playboy. Ikki also liked to act very differently towards the heroine when they were alone, but became almost cold and disinterested in her in public. When Orion hears that the heroine apparently didn't like Ikki prior to losing her memories, he's just more confused.
** Clover World makes Orion try to figure out how the heroine and Kent even got together. Kent being very rational and logical in his approach led to his words being harsh, and even considered belligerent towards the heroine. Even Kent implies that he and the heroine had a lot of fights before August.
** Finally, Diamond World has Orion ask why the heroine likes Toma[[spoiler:, who has been drugging and imprisoning her in a cage]].
* {{Yandere}}
** Ikki's fanclub can fall into this, as they are not above threatening to harm or bully the heroine in various routes, whenever they think she is monopolizing Ikki's attention. Three fangirls in particular are especially willing to prove their twisted love.
** [[spoiler:Toma]] turns out to be one as well, having hidden their unstable mind and desires behind a friendly demeanor. It isn't until they feel they cannot properly fulfill their promise of protecting the heroine, unless she gets locked into a cage.
* YouGottaHaveBlueHair
** Ikki has pale blue hair.
** Mine has pink hair.
** Ukyo has light green hair.
** One of Ikki's fangirls has blue hair.
----

to:

[[quoteright:314:https://static.tvtropes.org/pmwiki/pub/images/9086f62cc8040b16bc0de09e7166fff5.jpg]]

The heroine awakens in a space between dimensions, confronted by a young boy calling himself Orion. He tells her that he is a spirit and was attempting to move between worlds and accidentally collided with her, and has now merged with her mind... and pushed her memories out as well.

Orion says that they must work to regain her memories and push him out, or else he will become further ingrained into her mind and she will lose all sense of self. With merely an idea of her name, Orion tells the heroine that they must return to the world that is most familiar to her and try to regain her memories.

Now the player has the option to pick one of the worlds that represent the game's routes. And observe the story of the heroine and her quest to figure out her identity, with Orion by her side.

''Amnesia'' was released by Creator/{{Otomate}} in 2011 and quickly became popular because of its innovative story. Instead of having a heroine attempt to win over the heart of a guy and enter a relationship with him, she is already in a pre-existing relationship. And part of the gameplay involves helping the heroine adjust to this suddenly-unfamiliar world without arousing the suspicion of those close to her.

The game spawned multiple media platforms and games.

* ''Amnesia'' originally released on the PSP (2011) and gaining a port called ''Amnesia: V Edition'' on the Vita (2013)
** ''Amnesia: Memories'' is the official English release by [[Creator/IdeaFactory Idea Factory International]] on the Vita and UsefulNotes/{{Steam}} (2015) with an [=iOS=] and Android port published by Gloczus, Inc (2015)
* ''Amnesia LATER'' released on the PSP and Vita (2012)
* ''Amnesia CROWD'' released on the PSP and Vita (2013)
* ''Amnesia WORLD'' released on the Vita (2014)
* ''[[TheAnimeOfTheGame Amnesia]]'' created by Creator/BrainsBase (2013)
* ''Amnesia'' as a manga adaptation

Not to be confused with the other ''[[VideoGame/AmnesiaTheDarkDescent Amnesia]]'' videogame series or the ''[[VideoGame/AmnesiaYumeNikki Amnesia]] VideoGame/YumeNikki'' fan-game.
----
!! Amnesia contains the following examples

* AlternateUniverse: The player can choose between four different worlds to enter, with a fifth to unlock, and each has a drastically different story for the heroine. The other games continue this pattern with different universes featured.
* ArtShift: The artist Mai Hanamura changed her style between ''LATER'' and ''CROWD''. The in-game character portraits are still the same as from ''Amnesia'', but there is a noticeable change in the [=CGs=].
* BeachEpisode: Clover World has several employees of the café head to a heated indoor pool because it's too cold to go to the beach for swimming.
* BeCarefulWhatYouWishFor
** Ikki wished to be popular with women. [[spoiler:He gained hypnotic eyes that cause every woman that looks directly at him to become completely smitten. Now he cannot walk outside without sunglasses to keep women at bay, and has never managed to hold a decent relationship with people of either gender.]]
** Ukyo had an important wish. [[spoiler:Ukyo wished for the heroine's fated death to change and allow the two of them to be together again, no matter the cost. Lord Nhil merged with Ukyo and allowed him to travel to various alternate universes to meet the heroine, but because both of their existences create a universal anomaly, one of them must die by the end of August. This causes the wish to not be able to be fulfilled, as both do not survive, until the player reaches the Good Ending on Ukyo's route.]]
* BizarreSeasons: Despite the game taking place in August, the characters repeatedly mention the weather and temperature being oddly cold for the middle of summer. [[spoiler:Joker World reveals this comes from Lord Nhil having merely enough power to rewind time, but not the world itself. The world is currently experience late Autumn weather because that's the real season the world is in. Orion says that, once Lord Nhil's powers have been restored, he can let time return to its original state and the seasonal weather will be appropriate.]]
* CastFullOfPrettyBoys: This is a given, considering it's an [[RomanceGame otome game]].
* ColorCodedCharacters
** Seafoam for the heroine, although she is also associated with pink.
** Red for Shin, and a brick-red for Waka, the manager of the café.
** Indigo for Ikki.
** Green for Kent, and light green for Sawa, the heroine's best friend.
** Yellow for Toma.
** Purple for Ukyo, and a purple-pink for Mine.
** Hot Pink for Rika.
* CosplayCafe: The ''Meido no Hitsuji'' café that the characters work at is a maid and butler café, albeit with a very Japanese-style for the maid and butler outfits.
* FourTemperamentEnsemble
** Shin is choleric/melancholic.
** Ikki is phlegmatic/sanguine.
** Kent is melancholic/phlegmatic.
** Toma is sanguine/choleric.
** Ukyo is melancholic/phlegmatic [[spoiler:and his darker side is sanguine/choleric]].
* GettingCrapPastTheRadar: The English release had a moment in Heart World where Shin used the word 'shit' towards Toma. This is rather ironic as it gives the game a T-Rating for Suggestive Themes and Mild Language, despite the fact that 'shit' is largely used in games that are labeled Language or Strong Language. Oopsie.
* GuideDangIt: Given the numerous Bad Endings in the game, the player can easily pick a wrong option and land the heroine in a bad situation. The unlocked Joker World takes this up a notch because there's a very precise path to pick, to actually ''avoid'' a Bad Ending because of that route having the most in it.
* HappilyMarried: ''CROWD'' contains epilogue segments where the heroine marries her boyfriend.
* HiddenEyes: Ikki's three main fangirls sport these, excused by their hats.
* IdentityAmnesia: The heroine's problem, though she can figure out basic details about ''who'' she is rather easily. It's remembering everyone else that's difficult.
* MiniGame
** ''Hit 'n' Guard Rock-Paper-Scissors'' takes the classic RPS and adds an attack/guard aspect. The winner of the round uses a squeaky hammer to attack the loser, who can attempt to guard with a hard helmet. The player's opponent is one of the five boyfriends, and the winner is the one with the most points after a minute has passed. This mini game appeared as a scene in Heart World, where [[ChildhoodFriend Shin, Toma and the heroine]] play it with a rolled up newspaper.
** ''Air Hockey'' lets you play air hockey against one of the five boyfriends. The player controls their striker and must hit the puk into the opponent's goal. The first to gain 7 points wins. Heart World had the four boyfriends -- Shin, Ikki, Kent, and Toma -- play this at the Shinano lodge.
* MultipleEndings
** 5 Good Endings and 5 Normal Endings, one for each available route.
** 16 Bad Endings in total, with 7 of those being from the Joker World route.
* OneWordTitle: Named after the protagonist's lack of memories.
* OnlyOneName: Each character only has a first name.
* PlayingCardMotifs: The game uses one when it comes to representing the romance options, with their respective routes named after the suit. Shin is Hearts, Ikki is Spades, Kent is Clover, and Toma is Diamond. The fifth suit is the Joker, whom Ukyo represents.
* PunnyName: The name of the café is ''Meido no Hitsuji'', which translates to ''Sheep of the Underworld''. The background-sign says ''Meido to Shitsuji'', which means ''Maid and Butler'', and uses the similar pronunciation between ''Hitsuji'' (Sheep) and ''Shijtsuji'' (Butler) to jokingly inform the customer that it's a maid and butler café.
* RelationshipUpgrade: Played with, as the heroine and the route's respective boyfriend have already had the upgrade into being a couple. However, several Good Endings involve upgrading to the ''next'' step.
** Ikki's Good Ending has her moving in with him.
** Kent's Good Ending has the two of them become engaged-to-be-engaged, until Kent 'formally proposes'.
** Ukyou's Good Ending plays with this again as [[spoiler:the two used to be a couple in the original timeline for Joker World, but for the route's timeline, Ukyo decided to stay away from the heroine for her safety. The Good Ending involves the two of them to upgrade to official dating status again]].
* ShoutOut: The [[https://figurativelyspeakingdotme.files.wordpress.com/2015/10/37.jpg shopping district]] where the café is located has posters for ''VisualNovel/ClockZero'' hanging around.
* WhatDoesSheSeeInHim: Orion ''loves'' to ask this about the boyfriends.
** Heart World actually shows that most people had no clue why the heroine and Shin were a couple. Shin has a very honest way of speaking with the heroine and doesn't care much for mincing his words, leading many to think that he's rather harsh towards her. And the heroine herself seemed almost blasé in her interest in him. During the initial trip to Shinano, they even wondered if the love triangle rumor was true.
** Spade World has Orion wonder just why the heroine started dating the obvious playboy. Ikki also liked to act very differently towards the heroine when they were alone, but became almost cold and disinterested in her in public. When Orion hears that the heroine apparently didn't like Ikki prior to losing her memories, he's just more confused.
** Clover World makes Orion try to figure out how the heroine and Kent even got together. Kent being very rational and logical in his approach led to his words being harsh, and even considered belligerent towards the heroine. Even Kent implies that he and the heroine had a lot of fights before August.
** Finally, Diamond World has Orion ask why the heroine likes Toma[[spoiler:, who has been drugging and imprisoning her in a cage]].
* {{Yandere}}
** Ikki's fanclub can fall into this, as they are not above threatening to harm or bully the heroine in various routes, whenever they think she is monopolizing Ikki's attention. Three fangirls in particular are especially willing to prove their twisted love.
** [[spoiler:Toma]] turns out to be one as well, having hidden their unstable mind and desires behind a friendly demeanor. It isn't until they feel they cannot properly fulfill their promise of protecting the heroine, unless she gets locked into a cage.
* YouGottaHaveBlueHair
** Ikki has pale blue hair.
** Mine has pink hair.
** Ukyo has light green hair.
** One of Ikki's fangirls has blue hair.
----
[[redirect:VisualNovel/AmnesiaMemories]]
Is there an issue? Send a MessageReason:
None


''Amnesia'' was released by Otomate in 2011 and quickly became popular because of its innovative story. Instead of having a heroine attempt to win over the heart of a guy and enter a relationship with him, she is already in a pre-existing relationship. And part of the gameplay involves helping the heroine adjust to this suddenly-unfamiliar world without arousing the suspicion of those close to her.

to:

''Amnesia'' was released by Otomate Creator/{{Otomate}} in 2011 and quickly became popular because of its innovative story. Instead of having a heroine attempt to win over the heart of a guy and enter a relationship with him, she is already in a pre-existing relationship. And part of the gameplay involves helping the heroine adjust to this suddenly-unfamiliar world without arousing the suspicion of those close to her.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BizarreSeasons: Despite the game taking place in August, the characters repeatedly mention the weather and temperature being oddly cold for the middle of summer. [[spoiler:Joker World reveals this comes from Lord Nhil having merely enough power to rewind time, but not the world itself. The world is currently experience late Autumn weather because that's the real season the world is in. Orion says that, once Lord Nhil's powers have been restored, he can let time return to its original state and the seasonal weather will be appropriate.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* RelationshipUpgrade: Played with, as the heroine and the route's respective boyfriend have already had the upgrade into being a couple. However, several Good Endings involve upgrading to the ''next'' step.
** Ikki's Good Ending has her moving in with him.
** Kent's Good Ending has the two of them become engaged-to-be-engaged, until Kent 'formally proposes'.
** Ukyou's Good Ending plays with this again as [[spoiler:the two used to be a couple in the original timeline for Joker World, but for the route's timeline, Ukyo decided to stay away from the heroine for her safety. The Good Ending involves the two of them to upgrade to official dating status again]].
Is there an issue? Send a MessageReason:
None


** 16 Bad Endings in total, with 7 being available upon unlocking the Joker World.

to:

** 16 Bad Endings in total, with 7 of those being available upon unlocking from the Joker World.World route.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GuideDangIt: Given the numerous Bad Endings in the game, the player can easily pick a wrong option and land the heroine in a bad situation. The unlocked Joker World takes this up a notch because there's a very precise path to pick, to actually ''avoid'' a Bad Ending because of that route having the most in it.


Added DiffLines:

* MiniGame
** ''Hit 'n' Guard Rock-Paper-Scissors'' takes the classic RPS and adds an attack/guard aspect. The winner of the round uses a squeaky hammer to attack the loser, who can attempt to guard with a hard helmet. The player's opponent is one of the five boyfriends, and the winner is the one with the most points after a minute has passed. This mini game appeared as a scene in Heart World, where [[ChildhoodFriend Shin, Toma and the heroine]] play it with a rolled up newspaper.
** ''Air Hockey'' lets you play air hockey against one of the five boyfriends. The player controls their striker and must hit the puk into the opponent's goal. The first to gain 7 points wins. Heart World had the four boyfriends -- Shin, Ikki, Kent, and Toma -- play this at the Shinano lodge.


Added DiffLines:

* WhatDoesSheSeeInHim: Orion ''loves'' to ask this about the boyfriends.
** Heart World actually shows that most people had no clue why the heroine and Shin were a couple. Shin has a very honest way of speaking with the heroine and doesn't care much for mincing his words, leading many to think that he's rather harsh towards her. And the heroine herself seemed almost blasé in her interest in him. During the initial trip to Shinano, they even wondered if the love triangle rumor was true.
** Spade World has Orion wonder just why the heroine started dating the obvious playboy. Ikki also liked to act very differently towards the heroine when they were alone, but became almost cold and disinterested in her in public. When Orion hears that the heroine apparently didn't like Ikki prior to losing her memories, he's just more confused.
** Clover World makes Orion try to figure out how the heroine and Kent even got together. Kent being very rational and logical in his approach led to his words being harsh, and even considered belligerent towards the heroine. Even Kent implies that he and the heroine had a lot of fights before August.
** Finally, Diamond World has Orion ask why the heroine likes Toma[[spoiler:, who has been drugging and imprisoning her in a cage]].

Added: 1119

Changed: 9309

Removed: 72

Is there an issue? Send a MessageReason:
None


A young woman wakes up and finds herself in a space between dimensions. She is confronted by a young boy who tells her that he attempted to move from his world to hers. However, he made a mistake and ended up colliding into her mind. In doing so, he accidentally wiped out all of her memories. Eventually, the boy, Orion, will become further ingrained in your mind the longer he stays in your mind, and eventually you'll end up losing all sense of self. But all is not lost. There is one way to get him out: Regain your memories.

At this point, she is offered a choice between four worlds: heart, spade, clover, and diamond.

An interesting spin on the otome genre, ''Amnesia'' is an [[{{RomanceGame}} Otome Game]] released by Otomate in 2011, which quickly became very popular thanks to its innovative story: instead of having the heroine attempt to win the heart of a guy, the heroine is in a pre-existing relationship. A part of the gameplay is to help the heroine adjust to the now-unfamiliar world without arousing the suspicion of those close to her. It also spawned three fandiscs, ''Amnesia LATER'' and ''Amnesia CROWD'' for the PSP and ''Amnesia WORLD'' for the UsefulNotes/PlaystationVita (the original game got a port for the PS Vita called ''Amnesia V Edition'' as well), a manga adaptation and an anime by Creator/BrainsBase that aired in the Winter 2013 season.

An English version of the game was released by [[Creator/IdeaFactory Idea Factory International]] on Playstation Vita and UsefulNotes/{{Steam}} on August 25, 2015 under the title ''Amnesia: Memories''. An iOS and Android port of the English version was also published by Gloczus, Inc on August 31, 2015.

Not to be confused with another game titled ''[[VideoGame/AmnesiaTheDarkDescent Amnesia]]'', or a [[VideoGame/AmnesiaYumeNikki similarly-named]] ''VideoGame/YumeNikki'' fan game.

to:

A young woman wakes up and finds herself The heroine awakens in a space between dimensions. She is dimensions, confronted by a young boy who calling himself Orion. He tells her that he attempted is a spirit and was attempting to move from his world to hers. However, he made a mistake between worlds and ended up colliding into her mind. In doing so, he accidentally wiped collided with her, and has now merged with her mind... and pushed her memories out all of as well.

Orion says that they must work to regain
her memories. Eventually, the boy, Orion, memories and push him out, or else he will become further ingrained in your into her mind the longer he stays in your mind, and eventually you'll end up losing she will lose all sense of self. But all With merely an idea of her name, Orion tells the heroine that they must return to the world that is not lost. There is one way most familiar to get him out: Regain your her and try to regain her memories.

At this point, she is offered a choice between four worlds: heart, spade, clover, Now the player has the option to pick one of the worlds that represent the game's routes. And observe the story of the heroine and diamond.

An interesting spin on the otome genre,
her quest to figure out her identity, with Orion by her side.

''Amnesia'' is an [[{{RomanceGame}} Otome Game]] was released by Otomate in 2011, which 2011 and quickly became very popular thanks to because of its innovative story: instead story. Instead of having the a heroine attempt to win over the heart of a guy, the heroine guy and enter a relationship with him, she is already in a pre-existing relationship. A And part of the gameplay is to help involves helping the heroine adjust to the now-unfamiliar this suddenly-unfamiliar world without arousing the suspicion of those close to her. It also her.

The game
spawned three fandiscs, ''Amnesia LATER'' multiple media platforms and ''Amnesia CROWD'' for games.

* ''Amnesia'' originally released on
the PSP (2011) and ''Amnesia WORLD'' for the UsefulNotes/PlaystationVita (the original game got gaining a port for the PS Vita called ''Amnesia ''Amnesia: V Edition'' as well), a manga adaptation and an anime by Creator/BrainsBase that aired in on the Winter 2013 season.

An
Vita (2013)
** ''Amnesia: Memories'' is the official
English version of the game was released release by [[Creator/IdeaFactory Idea Factory International]] on Playstation the Vita and UsefulNotes/{{Steam}} on August 25, 2015 under the title ''Amnesia: Memories''. An iOS (2015) with an [=iOS=] and Android port of the English version was also published by Gloczus, Inc (2015)
* ''Amnesia LATER'' released
on August 31, 2015.

the PSP and Vita (2012)
* ''Amnesia CROWD'' released on the PSP and Vita (2013)
* ''Amnesia WORLD'' released on the Vita (2014)
* ''[[TheAnimeOfTheGame Amnesia]]'' created by Creator/BrainsBase (2013)
* ''Amnesia'' as a manga adaptation

Not to be confused with another game titled the other ''[[VideoGame/AmnesiaTheDarkDescent Amnesia]]'', Amnesia]]'' videogame series or a [[VideoGame/AmnesiaYumeNikki similarly-named]] ''VideoGame/YumeNikki'' fan game.the ''[[VideoGame/AmnesiaYumeNikki Amnesia]] VideoGame/YumeNikki'' fan-game.



!!Amnesia contains examples of:

* AlternateUniverse: The game plays around with this: the player can choose between four (later five) different worlds, in each one the heroine's story is radically different. The fandiscs also follow this pattern, with different [=AUs=] being featured.
* ArtShift: The artist changed her style between ''LATER'' and ''CROWD'', the sprites remain the same but the CG's style is definitely different.
* BeachEpisode: Okay, it's a pool, but it still counts.
* BeCarefulWhatYouWishFor:
** Ikki. [[spoiler:As a child, he wished to be popular. As a result, any woman who looks him in the eye falls in love with him.]]
** Ukyo also falls with this trope. [[spoiler: He made a wish to (Orion's superior) Neil to save the Heroine's from death and for him to be able to be with her again at the cost of her not remembering him. The problem is that even if he [[IWantMyBelovedToBeHappy lets her be happy with another man]], the wish cannot be fulfilled and Ukyo remembers every world the Heroine dies by his hand or fell in love with another man and dies in her place because their existence in the same timeline is an anomaly.]]
* BelligerentSexualTension: Deconstructed on Kent's route. Between Kent's aggressively logical and analytical approach to emotional matters and the heroine's reluctance to be fully open about her own feelings in turn, prior to her amnesia the two of them had ''never'' managed to have a conversation that didn't turn into an argument. Although they were mutually attracted to each other from the beginning, it's only after she loses her memories that they become able to communicate with and understand each other well enough to have a real relationship.
* CastFullOfPrettyBoys: Well, it is an otome game.
* ChildhoodFriendRomance: Heroine with Shin or Toma.
* ClearMyName: A good part of Shin's route. He's considered a suspect in the heroine's accident because his father accidentally killed someone. [[spoiler:In reality, Toma was responsible for injuring the heroine a second time.]]
* ColorCodedCharacters: The heroine is pink, Shin is red, Ikki is blue, Kent is green, Toma is yellow and Ukyo is purple. As for the supporting characters, Orion is grey, Sawa is light green, Mine is light purple, Waka is brown and Rika is hot pink.
* DeadAllAlong: [[spoiler:The heroine, at least in Joker world. She gets better by virtue of a time rewind.]]
* DemotedToExtra: In the anime, Kent only got a single episode focusing on his route, while the rest of the guys got at least two.
* ExtremeDoormat: The Heroine, post amnesia. Especially jarring in episode 9 when she hesitates to leave [[spoiler:Toma even though Orion just told her that Toma has been ''drugging her for days.'']]
* FanserviceWithASmile: The heroine (and most of the cast) work at a [[CosplayCafe maid and butler cafe]].
* FourTemperamentEnsemble: Shin (choleric/melancholic), Toma (sanguine/choleric), Ikki (phlegmatic/sanguine), Kent (melancholic/phlegmatic). Ukyo is an odd case of being (leukine). By default he's (melancholic/phlegmatic), [[spoiler: but his darker split personality is (sanguine/choleric).]]
* GettingCrapPastTheRadar: In the English version of 'Memories''. In Shin's route, [[spoiler: when the Heroine regains one of her memories,]] Shin brings up the word 'shit' to [[spoiler:Toma]]. This is rather ironic, giving the game a T rating for Suggestive Themes and Mild Language, despite the fact that 'shit' is largely used in games that are labled Language or Strong Language. Whoopsy daisy.
* HandsOnApproach: One of Ikki's CG.
* HappilyMarried: One of the segments in ''CROWD'' is an epilogue where the heroine marries her boyfriend.
* HiddenEyes: Ikki's fangirls, with the exception of Rika [[spoiler: and the heroine.]]
* IdentityAmnesia: One of the heroine's problems. She usually finds out ''who'' she is very quickly, though. The problem is she doesn't remember anyone else.
* InstantFanClub: Ikki has one and they are ''awful''. There's at least one ending where their antics result in the heroine dying. Interestingly, [[spoiler:the heroine herself is actually a member in some routes. It's why she's dating Ikki in his route]].
* InvisibleParents: The heroine's parents in most of the routes except Ikki's, due to the heroine living alone.

to:

!!Amnesia !! Amnesia contains examples of:

the following examples

* AlternateUniverse: The game plays around with this: the player can choose between four (later five) different worlds, in worlds to enter, with a fifth to unlock, and each one the heroine's has a drastically different story is radically different. for the heroine. The fandiscs also follow other games continue this pattern, pattern with different [=AUs=] being universes featured.
* ArtShift: The artist Mai Hanamura changed her style between ''LATER'' and ''CROWD'', the sprites remain ''CROWD''. The in-game character portraits are still the same as from ''Amnesia'', but there is a noticeable change in the CG's style is definitely different.
[=CGs=].
* BeachEpisode: Okay, Clover World has several employees of the café head to a heated indoor pool because it's a pool, but it still counts.
too cold to go to the beach for swimming.
* BeCarefulWhatYouWishFor:
BeCarefulWhatYouWishFor
** Ikki. [[spoiler:As a child, he Ikki wished to be popular. As a result, any popular with women. [[spoiler:He gained hypnotic eyes that cause every woman who that looks directly at him in the eye falls in love to become completely smitten. Now he cannot walk outside without sunglasses to keep women at bay, and has never managed to hold a decent relationship with him.people of either gender.]]
** Ukyo also falls had an important wish. [[spoiler:Ukyo wished for the heroine's fated death to change and allow the two of them to be together again, no matter the cost. Lord Nhil merged with this trope. [[spoiler: He made Ukyo and allowed him to travel to various alternate universes to meet the heroine, but because both of their existences create a universal anomaly, one of them must die by the end of August. This causes the wish to (Orion's superior) Neil to save the Heroine's from death and for him to not be able to be with her again at fulfilled, as both do not survive, until the cost of her not remembering him. The problem is that even if he [[IWantMyBelovedToBeHappy lets her be happy with another man]], player reaches the wish cannot be fulfilled and Ukyo remembers every world the Heroine dies by his hand or fell in love with another man and dies in her place because their existence in the same timeline is an anomaly.Good Ending on Ukyo's route.]]
* BelligerentSexualTension: Deconstructed on Kent's route. Between Kent's aggressively logical and analytical approach to emotional matters and the heroine's reluctance to be fully open about her own feelings in turn, prior to her amnesia the two of them had ''never'' managed to have a conversation that didn't turn into an argument. Although they were mutually attracted to each other from the beginning, it's only after she loses her memories that they become able to communicate with and understand each other well enough to have a real relationship.
* CastFullOfPrettyBoys: Well, it This is a given, considering it's an [[RomanceGame otome game.
game]].
* ChildhoodFriendRomance: Heroine ColorCodedCharacters
** Seafoam for the heroine, although she is also associated
with Shin or Toma.
* ClearMyName: A good part
pink.
** Red for Shin, and a brick-red for Waka, the manager
of Shin's route. He's considered a suspect in the café.
** Indigo for Ikki.
** Green for Kent, and light green for Sawa,
the heroine's accident because his father accidentally killed someone. [[spoiler:In reality, Toma was responsible best friend.
** Yellow
for injuring the heroine Toma.
** Purple for Ukyo, and
a second time.]]
purple-pink for Mine.
** Hot Pink for Rika.
* ColorCodedCharacters: CosplayCafe: The heroine is pink, Shin is red, Ikki is blue, Kent is green, Toma is yellow and Ukyo is purple. As for the supporting characters, Orion is grey, Sawa is light green, Mine is light purple, Waka is brown and Rika is hot pink.
* DeadAllAlong: [[spoiler:The heroine, at least in Joker world. She gets better by virtue of a time rewind.]]
* DemotedToExtra: In the anime, Kent only got a single episode focusing on his route, while the rest of the guys got at least two.
* ExtremeDoormat: The Heroine, post amnesia. Especially jarring in episode 9 when she hesitates to leave [[spoiler:Toma even though Orion just told her
''Meido no Hitsuji'' café that Toma has been ''drugging her for days.'']]
* FanserviceWithASmile: The heroine (and most of
the cast) characters work at is a [[CosplayCafe maid and butler cafe]].
café, albeit with a very Japanese-style for the maid and butler outfits.
* FourTemperamentEnsemble: FourTemperamentEnsemble
**
Shin (choleric/melancholic), is choleric/melancholic.
** Ikki is phlegmatic/sanguine.
** Kent is melancholic/phlegmatic.
**
Toma (sanguine/choleric), Ikki (phlegmatic/sanguine), Kent (melancholic/phlegmatic). is sanguine/choleric.
**
Ukyo is an odd case of being (leukine). By default he's (melancholic/phlegmatic), [[spoiler: but melancholic/phlegmatic [[spoiler:and his darker split personality side is (sanguine/choleric).]]
sanguine/choleric]].
* GettingCrapPastTheRadar: In the The English version of 'Memories''. In Shin's route, [[spoiler: when the Heroine regains one of her memories,]] release had a moment in Heart World where Shin brings up used the word 'shit' to [[spoiler:Toma]]. towards Toma. This is rather ironic, giving ironic as it gives the game a T rating T-Rating for Suggestive Themes and Mild Language, despite the fact that 'shit' is largely used in games that are labled labeled Language or Strong Language. Whoopsy daisy.
* HandsOnApproach: One of Ikki's CG.
Oopsie.
* HappilyMarried: One of the segments in ''CROWD'' is an contains epilogue segments where the heroine marries her boyfriend.
* HiddenEyes: Ikki's fangirls, with the exception of Rika [[spoiler: and the heroine.]]
three main fangirls sport these, excused by their hats.
* IdentityAmnesia: One of the The heroine's problems. She usually finds problem, though she can figure out basic details about ''who'' she is very quickly, though. The problem is she doesn't remember anyone else.
* InstantFanClub: Ikki has one and they are ''awful''. There's at least one ending where their antics result in the heroine dying. Interestingly, [[spoiler:the heroine herself is actually a member in some routes.
rather easily. It's why she's dating Ikki in his route]].
* InvisibleParents: The heroine's parents in most of the routes except Ikki's, due to the heroine living alone.
remembering everyone else that's difficult.



** Each guy has 1 Good Ending and 1 Normal Ending, resulting in a total of 10 positive endings.
** The game features a total of '''16''' Bad Endings. And half of those are only from [[spoiler:Ukyou]]'s route.
* ObliviousToLove: [[spoiler:Toma, despite being very observant about other things. He doesn't pick up on the heroine's pre-amnesia hints that the guy she likes is him. It's part of what drives his yandere phase.]]
* OneWordTitle: Named as such, because the protagonist has amnesia.
* OnlyOneName: Everyone calls each other by their first names.
* PlayingCardMotifs: Each guy's route is named after a card suit; Shin is hearts (rather fittingly, he's the guy that shows up the most with the heroine in official art), Ikki is spades, Kent is clubs and Toma is diamonds. Ukyo is the Joker, though funnily enough, Orion resembles that motif more.
* ShoutOut: Look closely enough, and you'll see that there're wallpapers of ''VisualNovel/ClockZero'' found hanging on theater billboards in a [[https://yukiruyume.files.wordpress.com/2012/03/amnesia_0001.jpeg?w=600 certain area in the city]].
* TooDumbToLive: Heroine.
* UmbrellaOfTogetherness: Kent and the heroine when it rains at the festival.
* {{Yandere}}:
** [[spoiler:Toma]], especially after he brings out [[spoiler:the cage.]]
** Ikki's fangirls definitely count.
* YouGottaHaveBlueHair:
** Ukyo has green hair.
** Ikki has blu[[HairColorDissonance ish]] silver colored hair.
** Mine's hair is pink.
** One of Ikki's faceless fangirls has blue hair.

to:

** Each guy has 1 5 Good Ending Endings and 1 5 Normal Ending, resulting in a total of 10 positive endings.
** The game features a total of '''16''' Bad Endings. And half of those are only from [[spoiler:Ukyou]]'s
Endings, one for each available route.
* ObliviousToLove: [[spoiler:Toma, despite ** 16 Bad Endings in total, with 7 being very observant about other things. He doesn't pick up on available upon unlocking the heroine's pre-amnesia hints that the guy she likes is him. It's part of what drives his yandere phase.]]
Joker World.
* OneWordTitle: Named as such, because after the protagonist has amnesia.
protagonist's lack of memories.
* OnlyOneName: Everyone calls each other by their Each character only has a first names.
name.
* PlayingCardMotifs: Each guy's route is The game uses one when it comes to representing the romance options, with their respective routes named after a card suit; the suit. Shin is hearts (rather fittingly, he's the guy that shows up the most with the heroine in official art), Hearts, Ikki is spades, Spades, Kent is clubs Clover, and Toma is diamonds. Ukyo Diamond. The fifth suit is the Joker, though funnily enough, Orion resembles whom Ukyo represents.
* PunnyName: The name of the café is ''Meido no Hitsuji'', which translates to ''Sheep of the Underworld''. The background-sign says ''Meido to Shitsuji'', which means ''Maid and Butler'', and uses the similar pronunciation between ''Hitsuji'' (Sheep) and ''Shijtsuji'' (Butler) to jokingly inform the customer
that motif more.
it's a maid and butler café.
* ShoutOut: Look closely enough, and you'll see that there're wallpapers of ''VisualNovel/ClockZero'' found hanging on theater billboards in a [[https://yukiruyume.The [[https://figurativelyspeakingdotme.files.wordpress.com/2012/03/amnesia_0001.jpeg?w=600 certain area in com/2015/10/37.jpg shopping district]] where the city]].
café is located has posters for ''VisualNovel/ClockZero'' hanging around.
* TooDumbToLive: Heroine.
* UmbrellaOfTogetherness: Kent and the heroine when it rains at the festival.
* {{Yandere}}:
** [[spoiler:Toma]], especially after he brings out [[spoiler:the cage.]]
{{Yandere}}
** Ikki's fanclub can fall into this, as they are not above threatening to harm or bully the heroine in various routes, whenever they think she is monopolizing Ikki's attention. Three fangirls definitely count.
in particular are especially willing to prove their twisted love.
** [[spoiler:Toma]] turns out to be one as well, having hidden their unstable mind and desires behind a friendly demeanor. It isn't until they feel they cannot properly fulfill their promise of protecting the heroine, unless she gets locked into a cage.
* YouGottaHaveBlueHair:
YouGottaHaveBlueHair
** Ikki has pale blue hair.
** Mine has pink hair.
** Ukyo has light green hair.
** Ikki has blu[[HairColorDissonance ish]] silver colored
hair.
** Mine's hair is pink.
** One of Ikki's faceless fangirls has blue hair.
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** Each guy has 1 Good Ending and 1 Normal Ending, resulting in a total of 10 positive endings.
** The game features a total of '''16''' Bad Endings. And half of those are only from [[spoiler:Ukyou]]'s route.

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Changed: 1

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* GettingCrapPastTheRadar: In the English version of 'Memories''. In Shin's route, [[spoiler: when the Heroine regains one of her memories,]] Shin brings up the word 'shit' to [[spoiler: Toma]]. This is rather ironic, giving the game a T rating for Suggestive Themes and Mild Language, despite the fact that 'shit' is largely used in games that are labled Language or Strong Language. Whoopsy daisy.

to:

* GettingCrapPastTheRadar: In the English version of 'Memories''. In Shin's route, [[spoiler: when the Heroine regains one of her memories,]] Shin brings up the word 'shit' to [[spoiler: Toma]].[[spoiler:Toma]]. This is rather ironic, giving the game a T rating for Suggestive Themes and Mild Language, despite the fact that 'shit' is largely used in games that are labled Language or Strong Language. Whoopsy daisy.


Added DiffLines:

* OneWordTitle: Named as such, because the protagonist has amnesia.
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An English version of the game was released by [[IdeaFactory Idea Factory International]] on Playstation Vita and UsefulNotes/{{Steam}} on August 25, 2015 under the title ''Amnesia: Memories''. An iOS and Android port of the English version was also published by Gloczus, Inc on August 31, 2015.

to:

An English version of the game was released by [[IdeaFactory [[Creator/IdeaFactory Idea Factory International]] on Playstation Vita and UsefulNotes/{{Steam}} on August 25, 2015 under the title ''Amnesia: Memories''. An iOS and Android port of the English version was also published by Gloczus, Inc on August 31, 2015.
Is there an issue? Send a MessageReason:
None


An interesting spin on the otome genre, ''Amnesia'' is an [[{{RomanceGame}} Otome Game]] released by Otomate in 2011, who quickly became very popular thanks to its innovative story: instead of having the heroine attempt to win the heart of a guy, the heroine is in a pre-existing relationship. A part of the gameplay is to help the heroine adjust to the now-unfamiliar world without arousing the suspicion of those close to her. It also spawned three fandiscs, ''Amnesia LATER'' and ''Amnesia CROWD'' for the PSP and ''Amnesia WORLD'' for the UsefulNotes/PlaystationVita (the original game got a port for the PS Vita called ''Amnesia V Edition'' as well), a manga adaptation and an anime by Creator/BrainsBase that aired in the Winter 2013 season.

to:

An interesting spin on the otome genre, ''Amnesia'' is an [[{{RomanceGame}} Otome Game]] released by Otomate in 2011, who which quickly became very popular thanks to its innovative story: instead of having the heroine attempt to win the heart of a guy, the heroine is in a pre-existing relationship. A part of the gameplay is to help the heroine adjust to the now-unfamiliar world without arousing the suspicion of those close to her. It also spawned three fandiscs, ''Amnesia LATER'' and ''Amnesia CROWD'' for the PSP and ''Amnesia WORLD'' for the UsefulNotes/PlaystationVita (the original game got a port for the PS Vita called ''Amnesia V Edition'' as well), a manga adaptation and an anime by Creator/BrainsBase that aired in the Winter 2013 season.



Not to be confused with another game titled ''[[VideoGame/AmnesiaTheDarkDescent Amnesia]]''.

to:

Not to be confused with another game titled ''[[VideoGame/AmnesiaTheDarkDescent Amnesia]]''.Amnesia]]'', or a [[VideoGame/AmnesiaYumeNikki similarly-named]] ''VideoGame/YumeNikki'' fan game.
Is there an issue? Send a MessageReason:
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Added DiffLines:

** Mine's hair is pink.
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Added DiffLines:

* ShoutOut: Look closely enough, and you'll see that there're wallpapers of ''VisualNovel/ClockZero'' found hanging on theater billboards in a [[https://yukiruyume.files.wordpress.com/2012/03/amnesia_0001.jpeg?w=600 certain area in the city]].
Is there an issue? Send a MessageReason:
None


An interesting spin on the otome genre, ''Amnesia'' is an [[{{RomanceGame}} Otome Game]] released by Otomate in 2011, who quickly became very popular thanks to its innovative story: instead of having the heroine attempt to win the heart of a guy, the heroine is in a pre-existing relationship. A part of the gameplay is to help the heroine adjust to the now-unfamilar world without arousing the suspicion of those close to her. It also spawned three fandiscs, ''Amnesia LATER'' and ''Amnesia CROWD'' for the PSP and ''Amnesia WORLD'' for the PlaystationVita (the original game got a port for the PS Vita called ''Amnesia V Edition'' as well), a manga adaptation and an anime by Creator/BrainsBase that aired in the Winter 2013 season.

An English version of the game was released by [[IdeaFactory Idea Factory International]] on PlaystationVita and UsefulNotes/{{Steam}} on August 25, 2015 under the title ''Amnesia: Memories''. An iOS and Android port of the English version was also published by Gloczus, Inc on August 31, 2015.

to:

An interesting spin on the otome genre, ''Amnesia'' is an [[{{RomanceGame}} Otome Game]] released by Otomate in 2011, who quickly became very popular thanks to its innovative story: instead of having the heroine attempt to win the heart of a guy, the heroine is in a pre-existing relationship. A part of the gameplay is to help the heroine adjust to the now-unfamilar now-unfamiliar world without arousing the suspicion of those close to her. It also spawned three fandiscs, ''Amnesia LATER'' and ''Amnesia CROWD'' for the PSP and ''Amnesia WORLD'' for the PlaystationVita UsefulNotes/PlaystationVita (the original game got a port for the PS Vita called ''Amnesia V Edition'' as well), a manga adaptation and an anime by Creator/BrainsBase that aired in the Winter 2013 season.

An English version of the game was released by [[IdeaFactory Idea Factory International]] on PlaystationVita Playstation Vita and UsefulNotes/{{Steam}} on August 25, 2015 under the title ''Amnesia: Memories''. An iOS and Android port of the English version was also published by Gloczus, Inc on August 31, 2015.
Is there an issue? Send a MessageReason:
None


An interesting spin on the otome genre, ''Amnesia'' is an [[{{RomanceGame}} Otome Game]] released by Otomate in 2011, who quickly became very popular thanks to its innovative story: instead of having the heroine attempt to win the heart of a guy, the heroine is in a pre-existing relationship. A part of the gameplay is to help the heroine adjust to the now-unfamilar world without arousing the suspicion of those close to her. It also spawned three fandiscs, ''Amnesia LATER'' and ''Amnesia CROWD'' for the PSP and ''Amnesia WORLD'' for the PSVita (the original game got a port for the PS Vita called ''Amnesia V Edition'' as well), a manga adaptation and an anime by Creator/BrainsBase that aired in the Winter 2013 season.

An English version of the game was released by [[IdeaFactory Idea Factory International]] on PSVita and UsefulNotes/{{Steam}} on August 25, 2015 under the title ''Amnesia: Memories''. An iOS and Android port of the English version was also published by Gloczus, Inc on August 31, 2015.

to:

An interesting spin on the otome genre, ''Amnesia'' is an [[{{RomanceGame}} Otome Game]] released by Otomate in 2011, who quickly became very popular thanks to its innovative story: instead of having the heroine attempt to win the heart of a guy, the heroine is in a pre-existing relationship. A part of the gameplay is to help the heroine adjust to the now-unfamilar world without arousing the suspicion of those close to her. It also spawned three fandiscs, ''Amnesia LATER'' and ''Amnesia CROWD'' for the PSP and ''Amnesia WORLD'' for the PSVita PlaystationVita (the original game got a port for the PS Vita called ''Amnesia V Edition'' as well), a manga adaptation and an anime by Creator/BrainsBase that aired in the Winter 2013 season.

An English version of the game was released by [[IdeaFactory Idea Factory International]] on PSVita PlaystationVita and UsefulNotes/{{Steam}} on August 25, 2015 under the title ''Amnesia: Memories''. An iOS and Android port of the English version was also published by Gloczus, Inc on August 31, 2015.
Is there an issue? Send a MessageReason:
None


An English version of the game was released by [[IdeaFactory Idea Factory International]] on PSVita and {{Steam}} on August 25, 2015 under the title ''Amnesia: Memories''. An iOS and Android port of the English version was also published by Gloczus, Inc on August 31, 2015.

to:

An English version of the game was released by [[IdeaFactory Idea Factory International]] on PSVita and {{Steam}} UsefulNotes/{{Steam}} on August 25, 2015 under the title ''Amnesia: Memories''. An iOS and Android port of the English version was also published by Gloczus, Inc on August 31, 2015.
Is there an issue? Send a MessageReason:
None


Not to be confused with another game titled ''[[VideoGame/AmnesiaTheDarkDescent Amnesia]].

to:

Not to be confused with another game titled ''[[VideoGame/AmnesiaTheDarkDescent Amnesia]].Amnesia]]''.

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