Follow TV Tropes

Following

History VideoGame / AlanWakeII

Go To

OR

Is there an issue? Send a MessageReason:
None


* BlandNameProduct: Ahma beer is a reference to the real-life Finnish beer Karhu. Both beers are named after an animal in Finnish, and reference that animal in their branding- Karhu uses a bear, and Ahma uses a wolverine. Also seen is "Compton"-brand spray paint, which has a similar oval-shaped red logo with colored dots in a circle to the real-life American spray paint brand Krylon, and a knockoff version of a United States Postal Service Ground shipping label.

to:

* BlandNameProduct: Ahma beer is a reference to the real-life Finnish beer Karhu. Both beers are named after an animal in Finnish, and reference that animal in their branding- Karhu uses a bear, and Ahma uses a wolverine. Also seen is "Compton"-brand spray paint, which has a similar oval-shaped red logo with colored dots in a circle to the real-life American spray paint brand Krylon, and an old box with a knockoff version of a "USMT Ground Post" shipping label standing in for the United States Postal Service Ground shipping label.Service.
Is there an issue? Send a MessageReason:
None


** The Overlaps are exactly what they sound like: places where reality overlaps with the Dark Place. All of them are {{Unnaturally Looping Location}}s that Saga has to break through in order to fight a very powerful Taken.

to:

** The Overlaps are exactly what they sound like: places where reality overlaps with the Dark Place. All of them are {{Unnaturally Looping Location}}s that Saga has to break through in order to fight a very powerful Taken. The Coffee World Overlap both loops unnaturally, and has multiple loops where Saga climbs down into a well and follows a flat underground tunnel to a door, which leads out to a lakeshore at ground level.
Is there an issue? Send a MessageReason:
None


** During Alan's brief playable section in Return 4, there is a darkness barrier blocking progression that can only be destroyed with either three flashlight boosts or some other darkness-burning implement, such as a propane tank, flashbang, or flare. Alan only has a flashlight with one battery, and if the player runs out of flashlight boosts before they're able to destroy this barrier, the flashlight will automatically recharge itself, like how the flashlight worked in the first game, preventing a softlock.

to:

** During Alan's the brief playable section NoGearLevel in Return 4, there is a darkness barrier blocking progression that can only be destroyed with either three flashlight boosts or some other darkness-burning implement, such as a propane tank, flashbang, or flare. Alan The player only has a single flashlight with one battery, and if the player runs out of flashlight boosts before they're able to destroy this barrier, the flashlight will automatically recharge itself, like how the flashlight worked in the first game, preventing a softlock.



* NoEnding: Downplayed, in that [[spoiler:this was an InvokedTrope on Alan's side]]. The game ends with [[spoiler:none of its main plotlines being definitively resolved. It's unknown if Alan was able to successfully rewrite "Return" to have a GoldenEnding for Saga and Alex and whether he was able to escape the Dark Place or not -- [[HeroicSacrifice entirely by design]], as Alan realized the only ending that asserted enough control that allowed him to escape would take Saga's own agency from her and leave her trapped in the Dark Place and likely with her daughter dead; he very intentionally chose the ending that leaves him, and thus the player, out of her life]]. The New Game Plus mode (entitled "[[MeaningfulName The Final Draft]]") [[spoiler: removes all ambiguity, being far closer to the GoldenEnding that Alan proposed in content and tone.]]
* NoGearLevel: Alan is playable in Return 4 and starts him off with no access to any supplies he might have collected prior. The only supplies he picks up for the entire (thankfully short) level are two batteries and four shotgun shells, against enemies that will continually spawn if the end isn't reached in time, forcing the player to just flee most of the enemies.

to:

* NoEnding: Downplayed, in that [[spoiler:this was an InvokedTrope on Alan's side]]. The game ends with [[spoiler:none of its main plotlines being definitively resolved. It's unknown if Alan was able to successfully rewrite "Return" to have a GoldenEnding for Saga and Alex and whether he was able to escape the Dark Place or not -- [[HeroicSacrifice entirely by design]], as Alan realized the only ending that asserted enough control that allowed him to escape would take Saga's own agency from her and leave her trapped in the Dark Place and likely with her daughter dead; he very intentionally chose the ending that leaves him, and thus the player, out of her life]]. The New Game Plus mode (entitled "[[MeaningfulName The Final Draft]]") [[spoiler: removes [[spoiler:removes all ambiguity, being far closer to the GoldenEnding that Alan proposed in content and tone.]]
* NoGearLevel: Alan is Return 4 has a brief playable in Return 4 and starts him off with section where the player has no access to any supplies he might gear they may have collected accumulated prior. The only supplies he picks up available for the entire (thankfully short) level are two flashlight batteries and four shotgun shells, rounds, against enemies that will continually spawn if the end isn't reached in time, forcing the player to just flee most of the enemies.enemies. The goal of the section is to find Alex and help him despite the barrage of enemies, and the lack of gear underlines a feeling of desperation and the player character's deep-seated desire to do what's right, even at great risk to oneself.



** Chapter 4 of "Initiation" (the musical level) takes place on a darkened tv studio set. So to help the player find their way through the live action actors on the large screens will often point to the next staircase or scene transition.

to:

** Chapter 4 of "Initiation" (the musical level) takes place on a darkened tv gigantic TV studio set. So to help set that's nearly pitch-black with the player find their exception of gigantic glowing screens showing the actors singing and dancing. At several points throughout the level, yellow tape is used to mark out paths and arrows pointing the way through the live action actors on the large level, and a few screens will often point are dedicated to looping footage of the next staircase or scene transition.characters pointing and waving the player through the level.



* NothingIsScarier: The basement of Valhalla Nursing Home is dark, claustrophobic, flooded and has a dead body. The route through it is winding and creates lots of blind corners. It's the perfect spot for an ambush. It contains no enemies, just water and suspicious sounds.

to:

* NothingIsScarier: The basement of the Valhalla Nursing Home is dark, claustrophobic, flooded and has a dead body. The route through it is winding and creates lots of blind corners. It's the perfect spot for an ambush. It contains no enemies, just water and suspicious sounds.

Added: 881

Changed: 81

Is there an issue? Send a MessageReason:
None


** During Alan's brief playable section in Return 4, there is a darkness barrier blocking progression that can only be destroyed with either three flashlight boosts or some other darkness-burning implement, such as a propane tank, flashbang, or flare. Alan only has a flashlight with one battery, and if the player runs out of flashlight boosts before they're able to destroy this barrier, the flashlight will automatically recharge itself, like how the flashlight worked in the first game, preventing a softlock.



* BadBadActing: Ilmo and Jaakko cover both sides of this in their commercials. Ilmo is overly-eager and hammy, while Jaakko is incredibly monotone and makes no attempt at emotion. Jaakko at least admits he's only there for the free beer. [[spoiler: This is somewhat changed for the final commercial, due to Ilmo being alone -- he tries to remain over eager and hammy, but without Jaakko to bounce off of due to his death at the hands of Scratch, there are points where he clearly is missing his brother.]]

to:

* BadBadActing: Ilmo and Jaakko cover both sides of this in their commercials. Ilmo is overly-eager and hammy, while Jaakko is incredibly monotone and makes no attempt at emotion. Jaakko at least admits he's only there for the free beer. [[spoiler: This [[spoiler:This is somewhat changed for the final commercial, due to Ilmo being alone -- he tries to remain over eager and hammy, but without Jaakko to bounce off of due to his death at the hands of Scratch, there are points where he clearly is missing his brother.]]



* BlandNameProduct: Ahma beer is a reference to the real-life Finnish beer Karhu. Both beers are named after an animal in Finnish, and reference that animal in their branding- Karhu uses a bear, and Ahma uses a wolverine. Also seen is "Compton"-brand spray paint, which has a similar oval-shaped red logo with colored dots in a circle, and even a knockoff version of a USPS Ground shipping label.

to:

* BlandNameProduct: Ahma beer is a reference to the real-life Finnish beer Karhu. Both beers are named after an animal in Finnish, and reference that animal in their branding- Karhu uses a bear, and Ahma uses a wolverine. Also seen is "Compton"-brand spray paint, which has a similar oval-shaped red logo with colored dots in a circle, circle to the real-life American spray paint brand Krylon, and even a knockoff version of a USPS United States Postal Service Ground shipping label.


Added DiffLines:

* NoGearLevel: Alan is playable in Return 4 and starts him off with no access to any supplies he might have collected prior. The only supplies he picks up for the entire (thankfully short) level are two batteries and four shotgun shells, against enemies that will continually spawn if the end isn't reached in time, forcing the player to just flee most of the enemies.
Is there an issue? Send a MessageReason:
None


* BlandNameProduct: Ahma beer is a reference to the real-life Finnish beer Karhu. Both beers are named after an animal in Finnish, and reference that animal in their branding- Karhu uses a bear, and Ahma uses a wolverine.

to:

* BlandNameProduct: Ahma beer is a reference to the real-life Finnish beer Karhu. Both beers are named after an animal in Finnish, and reference that animal in their branding- Karhu uses a bear, and Ahma uses a wolverine. Also seen is "Compton"-brand spray paint, which has a similar oval-shaped red logo with colored dots in a circle, and even a knockoff version of a USPS Ground shipping label.
Is there an issue? Send a MessageReason:
None


* InterfaceSpoiler: A somewhat common bug can cause a collectible icon for [[spoiler:Alice's photos]] to appear on the talk show studio map as early as the very first time Alan visits [[spoiler:the basement]] during the first chapter of his plotline, spoiling the involvement of an important character whose state isn't even known at that point. After that first time, the player doesn't even get to pick up that item until nearly the end of Alan's story.

to:

* InterfaceSpoiler: A somewhat common bug can cause a collectible icon for [[spoiler:Alice's photos]] to appear on the talk show studio map as early as the very first time Alan visits [[spoiler:the basement]] during the first chapter of his plotline, spoiling the involvement of an important character whose state isn't even known at that point. After that first time, the player doesn't even get to pick up access that particular area or know that item exists until nearly the end of Alan's story.
Is there an issue? Send a MessageReason:
None


** The NewGamePlus mode changes the ending, [[spoiler: confirming that Logan and Alan Wake survive the events of the game. In remedy's previous effort ''Max Payne 2'', beating the game a second time on an unlocked difficulty level revealed an alternate ending where his doomed love interest Mona Sax survives. Unfortunately, that was made non-canon when the series shifted to Rockstar.]]

to:

** The NewGamePlus mode [[spoiler: changes the ending, [[spoiler: confirming that Logan and Alan Wake survive the events of the game. In remedy's previous effort ''Max Payne 2'', beating the game a second time on an unlocked difficulty level revealed an alternate ending where his doomed love interest Mona Sax survives. Unfortunately, that was made non-canon when the series shifted to Rockstar.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The entire conceit of the plot is that Alan [[spoiler: is stuck in a loop, unable to resolve his story in a satisfactory manner and losing his memory of the loops so he does it again. The way to achive the best ending is to accomplish exactly that as the player - defeating the NewGamePlus with the foreknowledge and equipment collected from one's first playthrough.]]


Added DiffLines:

** The NewGamePlus mode changes the ending, [[spoiler: confirming that Logan and Alan Wake survive the events of the game. In remedy's previous effort ''Max Payne 2'', beating the game a second time on an unlocked difficulty level revealed an alternate ending where his doomed love interest Mona Sax survives. Unfortunately, that was made non-canon when the series shifted to Rockstar.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** In the original game, Taken could only come out at night when it's completely dark. In ''2'', perhaps showing how much more powerful the Dark Presence has become in the intervening years, Taken are out and about even at twilight when the sun is still out but low in the sky. Indeed, most of Saga's gameplay segments take place in the evening rather than outright at night. [[spoiler:Taken to it's logical conclusion at the end when the Dark Place begins to spread out into the world at large. The eternal Deerfest happens during mid day with the sun completely out. This in no way impacts the Dark Presence's hold on the majority of Bright Falls' citizens.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* OohMeAccentsSlipping: British actress Melanie Liburd portrays the American Saga with an appropriate generic American accent, but it wavers sometimes, especially on the American rhotic "R" sound- she usually pronounces her own surname in a distinctly British way as "An-dah-son" rather than "An-der-son".

Top