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** In the English dub, They were renamed as Fololo and Falala.
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** Inverted with ''Adventures of Lolo 2'' and it's Japanese un-numbered equliveant ''Adventures of Lolo''. The American boxart shows a simplified Lolo jumping onto the castle's balcony with King Egger watching with Lala in his grasp. The Japanese boxart, by contrast, shows an angry Lolo with his fists pumped standing beside the tower most of the game takes place in while thunder strikes and a giant Medusa watches on in the sky.

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** Inverted with ''Adventures of Lolo 2'' and it's its Japanese un-numbered equliveant ''Adventures of Lolo''. The American boxart shows a simplified Lolo jumping onto the castle's balcony with King Egger watching with Lala in his grasp. The Japanese boxart, by contrast, shows an angry Lolo with his fists pumped standing beside the tower most of the game takes place in while thunder strikes and a giant Medusa watches on in the sky.



** ''Eggerland'' for the Famicom Disk System, instead of just being a series of rooms, has the player traverse a 10x10 grid of puzzle rooms. Not only is there the puzzles themselves, but from ''which doorway'' you enter a room is very important, with a lot of puzzles being flat-out UnwinnableByDesign if you come in through the wrong door (which also turns the game as a whole into a giant maze. Thankfully, despite the greater difficulty of rooms overall, it's sequel ''Revival of the Labyrinth'' is much more linear, with not too many forks in the dungeon.

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** ''Eggerland'' for the Famicom Disk System, instead of just being a series of rooms, has the player traverse a 10x10 grid of puzzle rooms. Not only is there the puzzles themselves, but from ''which doorway'' you enter a room is very important, with a lot of puzzles being flat-out UnwinnableByDesign if you come in through the wrong door (which also turns the game as a whole into a giant maze. Thankfully, despite the greater difficulty of rooms overall, it's its sequel ''Revival of the Labyrinth'' is much more linear, with not too many forks in the dungeon.
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* SaveThePrincess: All the games excluding ''Mystery'', ''Departure to Creation'', and ''Lolo no Daibouken/Adventures of Lolo''. The third ''Lolo'' game potentially averts this if you go into the HopelessBossFight with King Egger as Lolo, which causes him to get captured instead.

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* SaveThePrincess: All the games excluding ''Mystery'', ''Departure to Creation'', and ''Lolo no Daibouken/Adventures of Lolo''. The third [=NES=] ''Lolo'' game potentially averts this if you go into the HopelessBossFight with King Egger as Lolo, which causes him to get captured instead.
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** Inverted with ''Adventures of Lolo 2'' and it's Japanese un-numbered equliveant ''Adventures of Lolo''. The American boxart shows a simplified Lolo jumping onto the castle's balcony with King Egger watching with Lala in his grasp. The Japanese boxart, by contrast, shows an angry Lolo standing beside the tower the game is located in while thunder strikes and a giant Medusa watches on in the sky.

to:

** Inverted with ''Adventures of Lolo 2'' and it's Japanese un-numbered equliveant ''Adventures of Lolo''. The American boxart shows a simplified Lolo jumping onto the castle's balcony with King Egger watching with Lala in his grasp. The Japanese boxart, by contrast, shows an angry Lolo with his fists pumped standing beside the tower most of the game is located takes place in while thunder strikes and a giant Medusa watches on in the sky.



* DamselInDistress: Lala, natch. She does, however, [[PromotedToPlayable become a playable character]] in ''III'' - in fact, depending on how you play that game, Lala may find herself having to save [[DistressedDude Lolo]] for a change. The plot(s) of the Game Boy release avert this.

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* DamselInDistress: Lala, natch. She does, however, [[PromotedToPlayable become a playable character]] in ''III'' - in fact, depending on how you play that game, Lala may find herself having to save [[DistressedDude Lolo]] for a change. The plot(s) of the original ''Eggerland Mystery'', ''Departure to Creation'', and the Game Boy release releases avert this.



* EarlyInstallmentWeirdness: The first game, ''Eggerland Mystery'', is the only one to contain Diamond Framers instead of Heart Framers, a "Type B" gameplay mode in which each puzzle is timed, or [[ScoringPoints points]]. Some monsters (Leeper, Don Medusa, and Rocky) and some terrains (trees, flowerbeds, sand, and lava) would not appear until the second game, and neither would the hammer power-up; instead, "Create Emerald Framer" was a standard power-up.

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* EarlyInstallmentWeirdness: The first game, ''Eggerland Mystery'', is the only one to contain Diamond Framers instead of Heart Framers, Framers (which otherwise fiction the same), a "Type B" gameplay mode in which each puzzle is timed, or [[ScoringPoints points]]. Some monsters (Leeper, Don Medusa, and Rocky) and some terrains (trees, flowerbeds, sand, and lava) would not appear until the second game, and neither would the hammer power-up; instead, "Create it was a "Emerald Power" that allowed Lolo to conjure up an Emerald Framer" was a standard power-up.Frame directly in front of him. Only three Rounds (22, 83, and 85) ever used it.



* {{Expy}}: Characters named Lololo and Lalala (who look like Lolo and Lala, only smaller) appear as minor antagonists in some ''Franchise/{{Kirby}}'' games (another series made by Hal Laboratory), and as his friends in the anime series ''[[Anime/KirbyOfTheStars Kirby: Right Back At Ya!]]''. Then ''VideoGame/KirbysDreamLand2'' introduces a MiniBoss named Blocky who resembles the ''Lolo'' series enemy Rocky.

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* {{Expy}}: Characters named Lololo and Lalala (who look like Lolo and Lala, only smaller) appear as minor antagonists in some ''Franchise/{{Kirby}}'' games (another series made by Hal Laboratory), and as his friends in the anime series ''[[Anime/KirbyOfTheStars Kirby: Right Back At Ya!]]''. Then ''VideoGame/KirbysDreamLand2'' introduces a MiniBoss named Blocky who resembles the ''Lolo'' series enemy Rocky.



* TheGhost: King Egger until the Famicom Disk System game.

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* TheGhost: King Egger until the Famicom Disk System game.System.



* SaveThePrincess: The first two games. The third game potentially averts this if you go into the HopelessBossFight with King Egger as Lolo, which causes him to get captured instead.

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* SaveThePrincess: The first two games. All the games excluding ''Mystery'', ''Departure to Creation'', and ''Lolo no Daibouken/Adventures of Lolo''. The third ''Lolo'' game potentially averts this if you go into the HopelessBossFight with King Egger as Lolo, which causes him to get captured instead.
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* NoHoldsBarredBeatdown: Lolo delivers one to King Egger at the end of ''Eggerland [=FDS=]'' following the RockPaperScissors duel.
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* TheGhost: King Egger until the Famicom Disk System game.
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* ExcitedShowTitle: ''Revival! Eggerland''.
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** Inverted again by the Game Boy's ''Lolo no Daibouken'', which shows Lolo giving King Egger in the background an angry look as he grasps Lala and Lulu. Contrast the European localization which shows Lolo jumping in the air with Lala, both with a pleasant look.

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** Inverted again by the Game Boy's ''Lolo no Daibouken'', which shows Lolo giving King Egger in the background an angry look as he grasps Lala and Lala, who in turn is holding onto Lulu. Contrast the European localization which shows Lolo jumping in the air with Lala, Lala and Lulu in Gentryland, both with a pleasant look.

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* AmericanKirbyIsHardcore: Inverted by the Game Boy's ''Lolo no Daibouken'', which shows Lolo giving King Egger in the background an angry look as he grasps Lala and Lulu. Contrast the European localization which shows Lolo jumping with Lala with a pleasant look.

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* AmericanKirbyIsHardcore: AmericanKirbyIsHardcore:
**
Inverted with ''Adventures of Lolo 2'' and it's Japanese un-numbered equliveant ''Adventures of Lolo''. The American boxart shows a simplified Lolo jumping onto the castle's balcony with King Egger watching with Lala in his grasp. The Japanese boxart, by contrast, shows an angry Lolo standing beside the tower the game is located in while thunder strikes and a giant Medusa watches on in the sky.
** Inverted again
by the Game Boy's ''Lolo no Daibouken'', which shows Lolo giving King Egger in the background an angry look as he grasps Lala and Lulu. Contrast the European localization which shows Lolo jumping in the air with Lala Lala, both with a pleasant look.
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* HappilyMarried: Lolo successfully marries Lala at the end of ''Eggerland 2/[=FDS=]'', and neither have shown hints of their relationship falling.
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* AmericanKirbyIsHardcore: Inverted by the Game Boy's ''Lolo no Daibouken'', which shows Lolo giving King Egger in the background an angry look. Contrast the European localization which shows Lolo jumping with a pleasant look.

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* AmericanKirbyIsHardcore: Inverted by the Game Boy's ''Lolo no Daibouken'', which shows Lolo giving King Egger in the background an angry look. look as he grasps Lala and Lulu. Contrast the European localization which shows Lolo jumping with Lala with a pleasant look.



* CollisionDamage: Only Armas and Skulls and sometimes Don Medusae (if you step halfway into one's patrol path). All other enemies either have specific attacks or can't kill you on their own. You can even push against the dangerous ones without harm if they are trapped or retreating; the kill only happens when the enemy decides to move onto Lolo/Lala.
* DamselInDistress: Lala, natch. She does, however, [[PromotedToPlayable become a playable character]] in ''III'' - in fact, depending on how you play that game, Lala may find herself having to save [[DistressedDude Lolo]] for a change.

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* CollisionDamage: Only Armas and Skulls and sometimes Don Medusae Medusas (if you step halfway into one's patrol path). All other enemies either have specific attacks or can't kill you on their own. You can even push against the dangerous ones without harm if they are trapped or retreating; the kill only happens when the enemy decides to move onto Lolo/Lala.
* DamselInDistress: Lala, natch. She does, however, [[PromotedToPlayable become a playable character]] in ''III'' - in fact, depending on how you play that game, Lala may find herself having to save [[DistressedDude Lolo]] for a change. The plot(s) of the Game Boy release avert this.

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* AmericanKirbyIsHardcore: Inverted by the Game Boy Version, where the Japanese box art features the angry eyebrows.

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* AmericanKirbyIsHardcore: Inverted by the Game Boy Version, where Boy's ''Lolo no Daibouken'', which shows Lolo giving King Egger in the Japanese box art features the background an angry eyebrows.look. Contrast the European localization which shows Lolo jumping with a pleasant look.



* TheBadGuyWins: On the boss stage of Level 13 in Adventures of Lolo 3, Shooting at The Great Devil with your magic shots will give him 0 hit points. Shoot him as many time as you want. But you can't win this battle. The Great Devil will eventually defeat you. And you will have to play your partner for the rest of the game.

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* TheBadGuyWins: On the Lever 13's boss stage of Level 13 in Adventures of Lolo 3, Shooting at The Great Devil with ''III''. King Egger is completely invulnerable to your magic shots will give shots. Your only option is to lose to him 0 hit points. Shoot and let him as many time as take you want. But into the underworld, forcing the other character you can't win this battle. The Great Devil will eventually defeat you. And you will have were not playing as to play your partner for the rest of the game.venture down and rescue him/her.



* DifficultyByRegion: The Japanese versions of ''Adventures of Lolo 2'' and ''III'' (released as ''Adventures of Lolo'' and ''Adventures of Lolo II'' since the American ''Adventures of Lolo'' was not released in Japan) have completely different, harder puzzles. Justified as the American version contained puzzles copied from older ''Eggerland'' games.

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* DifficultyByRegion: The Japanese versions of ''Adventures of Lolo 2'' and ''III'' (released as ''Adventures of Lolo'' and ''Adventures of Lolo II'' since the American ''Adventures of Lolo'' was not released in Japan) have completely different, harder puzzles. Justified as the American version contained puzzles (usually) copied from older ''Eggerland'' games.



* InstantWinCondition: Once you collect the item from the chest, all enemies in the level (and their shots) disappear.
** You still have to make it to exit to officially clear the room, though. And it is possible [[UnwinnableByDesign to irreparably block the exit in some way.]]

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* InstantWinCondition: Once you collect the item from the chest, all enemies in the level (and their shots) disappear.
**
disappear. You still have to make it to exit to officially clear the room, though. And it is possible [[UnwinnableByDesign to irreparably block the exit in some way.]]



* LavaIsBoilingKoolAid: Lava functions similarly to water across all three games. In a few rare cases, you can even ride eggs in lava.
** Though if you lay a bridge on top of lava, it'll eventually catch on fire and disappear.

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* LavaIsBoilingKoolAid: Lava functions similarly to water across all three games. games, differing only in that bridges built over them collapse over time. In a few rare cases, you can even ride eggs in lava.
** Though if you lay a bridge on top of lava, it'll eventually catch on fire and disappear.
lava.



* NintendoHard: You better go into ''Adventures of Lolo III'' not only knowing every single quirk of the engine (because you'll be using ''all'' of them) but having mastered the controls to finish puzzles as fast as humanly possible.
** ''Eggerland'' for the Famicom Disk System, instead of just being a series of rooms, has the player traverse a 10x10 grid of puzzle rooms. Not only is there the puzzles themselves, but from ''which doorway'' you enter a room is very important, with a lot of puzzles being flat-out UnwinnableByDesign if you come in through the wrong door (which also turns the game as a whole into a giant maze. Thankfully, it's sequel ''Revival of the Labyrinth'' is much more linear, with not too many forks in the dungeon.

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* NintendoHard: NintendoHard:
**
You better go into ''Adventures of Lolo III'' not only knowing every single quirk of the engine (because you'll be using ''all'' of them) but having mastered the controls to finish puzzles as fast as humanly possible.
** ''Eggerland'' for the Famicom Disk System, instead of just being a series of rooms, has the player traverse a 10x10 grid of puzzle rooms. Not only is there the puzzles themselves, but from ''which doorway'' you enter a room is very important, with a lot of puzzles being flat-out UnwinnableByDesign if you come in through the wrong door (which also turns the game as a whole into a giant maze. Thankfully, despite the greater difficulty of rooms overall, it's sequel ''Revival of the Labyrinth'' is much more linear, with not too many forks in the dungeon.



* VariableMix: ''Adventures of Lolo'' for the Game Boy (European version only) had some levels in which the BGM changed depending on which direction Lolo was facing and whether or not he was standing on flowers.

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* VariableMix: The "Dance & Music" episode in ''Adventures of Lolo'' for the Game Boy (European version only) had some levels in which changed the BGM changed depending on which direction Lolo was facing and whether or not he was standing on flowers.
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* DamselInDistress: Lala, natch. She does, however, become a [[ActionGirl playable character]] in ''III'' - in fact, depending on how you play that game, Lala may find herself having to save [[DistressedDude Lolo]] for a change.

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* DamselInDistress: Lala, natch. She does, however, [[PromotedToPlayable become a [[ActionGirl playable character]] in ''III'' - in fact, depending on how you play that game, Lala may find herself having to save [[DistressedDude Lolo]] for a change.
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* SecretLevel: In Adventures of Lolo 2, There is the four hidden challenging levels called ''The Pro Level''. They can only be access by the entering the passwords: PROA, PROB, PROC, and PROD.

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* SecretLevel: In Adventures of Lolo 2, There is the are four hidden challenging levels called ''The Pro Level''. They can only be access by the entering the passwords: PROA, PROB, PROC, and PROD.
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* SecretLevel: In Adventures of Lolo 2, There is the four hidden challenging levels called ''The Pro Level''. They can only be access by the entering the passwords: PROA, PROB, PROC, and PROD.
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* TheBadGuyWins: On the boss stage of Level 13 in Adventures of Lolo 3, Shooting at The Great Devil with your magic shots will give him 0 hit points. Shoot him as many time as you want. But you can't win this battle. The Great Devil will eventually defeat you. And you will have to play your partner for the rest of the game.
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Read Handling Spoilers. Never put spoiler tags above the example list. Ever. (And now I\'ve got that theme music stuck in my head... do, do-do-do-do do, do-do-do-do do, do-do, do-do....)


''The Adventures of Lolo'' is a trilogy of BlockPuzzle games released on the NES, and part of HalLaboratory's ''Eggerland'' series (which began its life in Japan on the UsefulNotes/{{MSX}} computer system). A beast known as the Great Devil (King Egger) has kidnapped Princess Lala and, in typical bad guy fashion, imprisoned her at the top of a DeathTrap and monster-laden tower. It's usually up to Lolo to solve the puzzles with and climb to the top and rescue her. The third game in the trilogy allows you to play as either character [[spoiler: and, in the final four levels, be required to rescue the character you sent to finish Level 13]].

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''The Adventures of Lolo'' is a trilogy of BlockPuzzle games released on the NES, and part of HalLaboratory's ''Eggerland'' series (which began its life in Japan on the UsefulNotes/{{MSX}} computer system). A beast known as the Great Devil (King Egger) has kidnapped Princess Lala and, in typical bad guy fashion, imprisoned her at the top of a DeathTrap and monster-laden tower. It's usually up to Lolo to solve the puzzles with and climb to the top and rescue her. The third game in the trilogy allows you to play as either character [[spoiler: and, in the final four levels, be required to rescue the character you sent to finish Level 13]].
character.
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''Adventures of Lolo'' is a trilogy of BlockPuzzle games released on the NES, and part of HalLaboratory's ''Eggerland'' series (which began its life in Japan on the UsefulNotes/MSX computer system). A beast known as the Great Devil (King Egger) has kidnapped Princess Lala and, in typical bad guy fashion, imprisoned her at the top of a DeathTrap and monster-laden tower. It's usually up to Lolo to solve the puzzles with and climb to the top and rescue her. The third game in the trilogy allows you to play as either character [[spoiler: and, in the final four levels, be required to rescue the character you sent to finish Level 13]].

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''Adventures [[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/lolotitle.png]]
''The Adventures
of Lolo'' is a trilogy of BlockPuzzle games released on the NES, and part of HalLaboratory's ''Eggerland'' series (which began its life in Japan on the UsefulNotes/MSX UsefulNotes/{{MSX}} computer system). A beast known as the Great Devil (King Egger) has kidnapped Princess Lala and, in typical bad guy fashion, imprisoned her at the top of a DeathTrap and monster-laden tower. It's usually up to Lolo to solve the puzzles with and climb to the top and rescue her. The third game in the trilogy allows you to play as either character [[spoiler: and, in the final four levels, be required to rescue the character you sent to finish Level 13]].
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* LavaIsBoilingKoolAid: Lava functions similarly to water across all three games. You can even ride eggs across it!

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* LavaIsBoilingKoolAid: Lava functions similarly to water across all three games. You In a few rare cases, you can even ride eggs across it!in lava.
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* LevelEditor: Featured in three of the Japan-only releases, the one in ''Revival! Eggerland'' being the most detailed featured, while ''Departure to Creation'' has features accurate to the NES games.

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* LevelEditor: Featured in three of the Japan-only releases, the one in ''Revival! Eggerland'' being the most detailed featured, while ''Departure to Creation'' has features accurate to the NES ''Eggerland'' games.



* PressXToDie: Select is a suicide button in case you get stuck and there's no way for you to die on the level.

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* PressXToDie: Select is a suicide button in case you get stuck and there's no way for you to die on the level. In ''Lolo 3'' and the Windows games, suiciding does not play the death animation. Instead, Lolo/Lala just stay in place or make an angry animation in ''3'' and the Windows games respectively.



* RegionalBonus: The Japanese version of ''Adventures of Lolo'' for the Game Boy had only fifty levels. The European version increased this to one hundred forty-four, and added a tutorial and Super Game Boy support.

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* RegionalBonus: The Japanese version of ''Adventures of Lolo'' for the Game Boy had only fifty levels. The European version increased this to one hundred forty-four, and added a tutorial tutorial, extra story, and Super Game Boy support.
Is there an issue? Send a MessageReason:
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''Adventures of Lolo'' is a trilogy of BlockPuzzle games released on the NES, and part of HalLaboratory's ''Eggerland'' series (which began its life in Japan on the MSX computer system). A beast known as the Great Devil (King Egger) has kidnapped Princess Lala and, in typical bad guy fashion, imprisoned her at the top of a DeathTrap and monster-laden tower. It's usually up to Lolo to solve the puzzles with and climb to the top and rescue her. The third game in the trilogy allows you to play as either character [[spoiler: and, in the final four levels, be required to rescue the character you sent to finish Level 13]].

to:

''Adventures of Lolo'' is a trilogy of BlockPuzzle games released on the NES, and part of HalLaboratory's ''Eggerland'' series (which began its life in Japan on the MSX UsefulNotes/MSX computer system). A beast known as the Great Devil (King Egger) has kidnapped Princess Lala and, in typical bad guy fashion, imprisoned her at the top of a DeathTrap and monster-laden tower. It's usually up to Lolo to solve the puzzles with and climb to the top and rescue her. The third game in the trilogy allows you to play as either character [[spoiler: and, in the final four levels, be required to rescue the character you sent to finish Level 13]].

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** ''Eggerland'' for the Famicom Disk System, instead of just being a series of rooms, has the player traverse a 10x10 grid of puzzle rooms. Not only is there the puzzles themselves, but from ''which doorway'' you enter a room is very important, with a lot of puzzles being flat-out UnwinnableByDesign if you come in through the wrong door (which also turns the game as a whole into a giant maze.

to:

** ''Eggerland'' for the Famicom Disk System, instead of just being a series of rooms, has the player traverse a 10x10 grid of puzzle rooms. Not only is there the puzzles themselves, but from ''which doorway'' you enter a room is very important, with a lot of puzzles being flat-out UnwinnableByDesign if you come in through the wrong door (which also turns the game as a whole into a giant maze. Thankfully, it's sequel ''Revival of the Labyrinth'' is much more linear, with not too many forks in the dungeon.


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* SequelDifficultySpike:
** Each entry in the ''Adventures of Lolo'' trilogy features more difficult puzzles than the last.
** For the Famicom games, ''Revival of the Labyrinth'' has a higher level of difficulty than the FDS ''Eggerland''.
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** The original ''Eggerland'', instead of just being a series of rooms, has the player traverse a 10x10 grid of puzzle rooms. Not only is there the puzzles themselves, but from ''which doorway'' you enter a room is very important, with a lot of puzzles being flat-out UnwinnableByDesign if you come in through the wrong door (which also turns the game as a whole into a giant maze.

to:

** The original ''Eggerland'', ''Eggerland'' for the Famicom Disk System, instead of just being a series of rooms, has the player traverse a 10x10 grid of puzzle rooms. Not only is there the puzzles themselves, but from ''which doorway'' you enter a room is very important, with a lot of puzzles being flat-out UnwinnableByDesign if you come in through the wrong door (which also turns the game as a whole into a giant maze.
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None

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** The original ''Eggerland'', instead of just being a series of rooms, has the player traverse a 10x10 grid of puzzle rooms. Not only is there the puzzles themselves, but from ''which doorway'' you enter a room is very important, with a lot of puzzles being flat-out UnwinnableByDesign if you come in through the wrong door (which also turns the game as a whole into a giant maze.
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* AmericanKirbyIsHardcore: Inverted by the Game Boy Version, where the Japanese box art features the angry eyebrows.
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Blocky


* {{Expy}}: Characters named Lololo and Lalala (who look like Lolo and Lala, only smaller) appear as minor antagonists in some ''Franchise/{{Kirby}}'' games (another series made by Hal Laboratory), and as his friends in the anime series ''[[Anime/KirbyOfTheStars Kirby: Right Back At Ya!]]''.

to:

* {{Expy}}: Characters named Lololo and Lalala (who look like Lolo and Lala, only smaller) appear as minor antagonists in some ''Franchise/{{Kirby}}'' games (another series made by Hal Laboratory), and as his friends in the anime series ''[[Anime/KirbyOfTheStars Kirby: Right Back At Ya!]]''. Then ''VideoGame/KirbysDreamLand2'' introduces a MiniBoss named Blocky who resembles the ''Lolo'' series enemy Rocky.

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Sudden Anatomy and Grandpa


* PurelyAestheticGender: In the third game, you have the option of playing as either Lolo or Lala. Gameplay-wise, there is absolutely no difference between them.

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* PurelyAestheticGender: In the third game, you have the option of playing as either Lolo or Lala. Gameplay-wise, there is absolutely no difference between them.them, though for some reason the Grandpa character only gives hints for the tutorial levels to Lala when the player tries to give up, while all Lolo ever gets is "What, are you giving up already?".


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* SuddenAnatomy: Lolo and Lala appear [[NoMouth not to have mouths]] until certain animations, usually their death animations.

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Destructible Projectile


* CollisionDamage: Only Armas and Skulls. All other enemies either have specific attacks or can't kill you on their own. You can also get killed by Don Medusae this way, but it's very rare that an opportunity to do so shows up.

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* CollisionDamage: Only Armas and Skulls.Skulls and sometimes Don Medusae (if you step halfway into one's patrol path). All other enemies either have specific attacks or can't kill you on their own. You can also get killed by Don Medusae this way, but it's very rare that an opportunity even push against the dangerous ones without harm if they are trapped or retreating; the kill only happens when the enemy decides to do so shows up.move onto Lolo/Lala.


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* DestructibleProjectiles: Starting on the Famicom, Gol's BreathWeapon can be nullified by throwing a Magic Shot at it. This can be helpful for passing a Gol when even the OneBulletAtATime effect is insufficient to allow dodging.

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