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* The FanFilm series ''Toys/{{Bionicle}}: The Next Generation'' currently resides deep in DevelopmentHell because of this. It started out as an ambitious 3D animation film project on the Website/BZPower forums, shortly before the forum server crashed. The project was moved to a new site, and it was decided that instead of feature-length films, they would make a series of shorts. The modeling had to be started over because the older models suffered from problems. Then, the project leaders left one by one, along with many other disillusioned members. When the [=BZPower=] forum came back, the community branded the project a futile undertaking. Since the team struggled with the 3D CGI, they split into different animation groups. Only the 2D team managed to get a test video done, effectively proving that the 3D angle has been doomed from the start. The new project leader then tried to sort out the whole thing and start over with more realistic goals, before leaving to pursuit a more fruitful endeavor. Currently, it seems that the project's fate rests in the hands of the still-working 3D team.

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* The FanFilm series ''Toys/{{Bionicle}}: The Next Generation'' currently resides deep in DevelopmentHell because of this. It started out as an ambitious 3D animation film project on the Website/BZPower Platform/BZPower forums, shortly before the forum server crashed. The project was moved to a new site, and it was decided that instead of feature-length films, they would make a series of shorts. The modeling had to be started over because the older models suffered from problems. Then, the project leaders left one by one, along with many other disillusioned members. When the [=BZPower=] forum came back, the community branded the project a futile undertaking. Since the team struggled with the 3D CGI, they split into different animation groups. Only the 2D team managed to get a test video done, effectively proving that the 3D angle has been doomed from the start. The new project leader then tried to sort out the whole thing and start over with more realistic goals, before leaving to pursuit a more fruitful endeavor. Currently, it seems that the project's fate rests in the hands of the still-working 3D team.



* ''WebAnimation/MetaRunner'' co-creator Kevin Lerdwichagul charitably described the production of Season 1 as "organized chaos". In short, Kevin and his brother Luke went in with basically zero experience in professional animation, and what they thought would take one month to make with a group of 10 people ended up taking two years instead, with them pouring in basically all their money into making it, only managing to stay afloat thanks to a combination of sponsorships and grants from various parties, including Creator/EpicGames, Website/{{Crunchyroll}}, and the Australian government. The entire first half of the season ended up needing to be redone after Kevin realized they didn't gel well with the other half due to his process of [[WritingByTheSeatOfYourPants writing the season as it was being produced.]] Luke also recalled staying up until 3 in the morning just to get stuff done on it. And all this while the two were still working on their [[WebAnimation/Supermarioglitchy4sSuperMario64Bloopers other]] [[LetsPlay/HoboBros shows]] at the time. This was averted by Seasons 2 and 3, with Kevin and Luke able to get each season done in half the time as the first, thanks to the experience they gained and an expanded production crew.

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* ''WebAnimation/MetaRunner'' co-creator Kevin Lerdwichagul charitably described the production of Season 1 as "organized chaos". In short, Kevin and his brother Luke went in with basically zero experience in professional animation, and what they thought would take one month to make with a group of 10 people ended up taking two years instead, with them pouring in basically all their money into making it, only managing to stay afloat thanks to a combination of sponsorships and grants from various parties, including Creator/EpicGames, Website/{{Crunchyroll}}, Platform/{{Crunchyroll}}, and the Australian government. The entire first half of the season ended up needing to be redone after Kevin realized they didn't gel well with the other half due to his process of [[WritingByTheSeatOfYourPants writing the season as it was being produced.]] Luke also recalled staying up until 3 in the morning just to get stuff done on it. And all this while the two were still working on their [[WebAnimation/Supermarioglitchy4sSuperMario64Bloopers other]] [[LetsPlay/HoboBros shows]] at the time. This was averted by Seasons 2 and 3, with Kevin and Luke able to get each season done in half the time as the first, thanks to the experience they gained and an expanded production crew.
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* The 2014 Mountain Dew Game Jam involving several famous indie developers and Website/YouTube celebrities [[http://tmi.kotaku.com/the-indie-game-reality-tv-show-that-went-to-hell-1555599284 fell apart for several reasons]]:
** The first bad sign was a contract that practically told the participants they would be subject to ManipulativeEditing and that the Game Jam could not be shown publicly on Website/YouTube, which came as a disappointment to the devs as they wished to show their viewers the making of a game.

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* The 2014 Mountain Dew Game Jam involving several famous indie developers and Website/YouTube Platform/YouTube celebrities [[http://tmi.kotaku.com/the-indie-game-reality-tv-show-that-went-to-hell-1555599284 fell apart for several reasons]]:
** The first bad sign was a contract that practically told the participants they would be subject to ManipulativeEditing and that the Game Jam could not be shown publicly on Website/YouTube, [=YouTube=], which came as a disappointment to the devs as they wished to show their viewers the making of a game.



** The Website/YouTube celebrities were only brought in for publicity and had little experience actually making a game, which, combined with arbitrary challenges, [[note]] One challenge was trying to develop the game for 30 minutes ''without electricity''. [[/note]] made it nigh impossible to actually get work done.

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** The Website/YouTube [=YouTube=] celebrities were only brought in for publicity and had little experience actually making a game, which, combined with arbitrary challenges, [[note]] One challenge was trying to develop the game for 30 minutes ''without electricity''. [[/note]] made it nigh impossible to actually get work done.



** Speaking of RDP, the more elaborate the video got, the likelier it got delayed. One video had intended for them to team up with some cast members of ''WebVideo/FriendshipIsWitchcraft'', but the Witchcraft crew took offense at a joke and left in a huff, exacerbating the already bitter rivalry between the two. ''Equestria Primates'', intended to be the GrandFinale to the RDP series, ended up scrapped altogether because there was no way they could finish in time (especially since Petriep, the artist, went pro) and it wasn't funny enough to justify continuing it. All that's left is a couple pieces of concept art on Petriep's Website/DeviantArt and a video that showed the first four or so minutes of Equestria Primates. Despite reviving RDP for a one off-The Star in Yellow-and leaving open the possibility of more episodes, Equestria Primates is unlikely to be revived for the above reasons, and also because the voice actor for Jokermort is no longer available due to breaking up with Greg.

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** Speaking of RDP, the more elaborate the video got, the likelier it got delayed. One video had intended for them to team up with some cast members of ''WebVideo/FriendshipIsWitchcraft'', but the Witchcraft crew took offense at a joke and left in a huff, exacerbating the already bitter rivalry between the two. ''Equestria Primates'', intended to be the GrandFinale to the RDP series, ended up scrapped altogether because there was no way they could finish in time (especially since Petriep, the artist, went pro) and it wasn't funny enough to justify continuing it. All that's left is a couple pieces of concept art on Petriep's Website/DeviantArt Platform/DeviantArt and a video that showed the first four or so minutes of Equestria Primates. Despite reviving RDP for a one off-The Star in Yellow-and leaving open the possibility of more episodes, Equestria Primates is unlikely to be revived for the above reasons, and also because the voice actor for Jokermort is no longer available due to breaking up with Greg.
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* ''WebAnimation/EpithetErased'': Per the artbook, the original contract with VRV required the first episode to be delivered in just ''seven weeks''. This meant that animation turnarounds for the seven main characters had to be completed in just one very busy week for lead designer Rhea Burtram. The decision to set the Western arc (episodes 5-7) late in the day also caused disproportionate hassles; the artbook's discussion of the BarBrawl map mentions that the additional filters meant that it could take 8 hours to actually render, and with the extremely tight production schedule, one rendering failure on that scale could push the project from "ahead of schedule" to "dangerously close to missing the deadline". Once the seven episodes of "Season 1" were completed, ''EE'' pivoted to being a primarily audiobook project with no further animation projects planned.
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sinkhole


** Umbrella, meanwhile, was causing headaches on its own. [=McConnell=] intended to use Umbrella for puzzles and supplemental story material, but many key features either weren't ready in time or were still [[ObviousBeta going through growing pains]], forcing him to hastily scrap or rewrite them.

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** Umbrella, meanwhile, was causing headaches on its own. [=McConnell=] intended to use Umbrella for puzzles and supplemental story material, but many key features either weren't ready in time or were still [[ObviousBeta going through growing pains]], pains, forcing him to hastily scrap or rewrite them.
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* ''WebAnimation/MetaRunner'' co-creator Kevin Lerdwichagul charitably described the production of Season 1 as “organized chaos”. In short, Kevin and his brother Luke went in with basically zero experience in professional animation, and what they thought would take one month to make with a group of 10 people ended up taking two years instead, with them pouring in basically all their money into making it, only managing to stay afloat thanks to a combination of sponsorships and grants from various parties, including Creator/EpicGames, Website/{{Crunchyroll}}, and the Australian government. The entire first half ended up needing to be redone after Kevin realized they didn’t gel well with the other half due to his process of [[WritingByTheSeatOfYourPants writing the season as it was being produced.]] Luke also recalled staying up until 3 in the morning just to get stuff done on it. And all this while the two were still working on their [[WebAnimation/Supermarioglitchy4sSuperMario64Bloopers other]] [[LetsPlay/HoboBros shows]]. This was averted by Seasons 2 and 3, with Kevin and Luke able to get each season done in half the time as the first, thanks to the experience they gained and an expanded production crew.

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* ''WebAnimation/MetaRunner'' co-creator Kevin Lerdwichagul charitably described the production of Season 1 as “organized chaos”. In short, Kevin and his brother Luke went in with basically zero experience in professional animation, and what they thought would take one month to make with a group of 10 people ended up taking two years instead, with them pouring in basically all their money into making it, only managing to stay afloat thanks to a combination of sponsorships and grants from various parties, including Creator/EpicGames, Website/{{Crunchyroll}}, and the Australian government. The entire first half of the season ended up needing to be redone after Kevin realized they didn’t gel well with the other half due to his process of [[WritingByTheSeatOfYourPants writing the season as it was being produced.]] Luke also recalled staying up until 3 in the morning just to get stuff done on it. And all this while the two were still working on their [[WebAnimation/Supermarioglitchy4sSuperMario64Bloopers other]] [[LetsPlay/HoboBros shows]].shows]] at the time. This was averted by Seasons 2 and 3, with Kevin and Luke able to get each season done in half the time as the first, thanks to the experience they gained and an expanded production crew.
Is there an issue? Send a MessageReason:
None


* ''WebAnimation/MetaRunner'' co-creator Kevin Lerdwichagul charitably described the production of Season 1 as “organized chaos”. In short, the Lerdwichagul brothers, Kevin and Luke, went in with basically zero experience in professional animation, and what they thought would take one month to make with a group of 10 people ended up taking two years instead, with them pouring in basically all their money into making it. The first two episodes ended up needing to be redone after Kevin realized they didn’t gel well with the rest of the series due to his process of [[WritingByTheSeatOfYourPants writing the season as it was being produced.]] Luke also recalled staying up until 3 in the morning just to get stuff done on it. And all this while the two were still working on their [[WebAnimation/Supermarioglitchy4sSuperMario64Bloopers other]] [[LetsPlay/HoboBros shows]]. This was averted by Seasons 2 and 3, with Kevin and Luke able to get each season done in half the time as the first, thanks to the experience they gained and an expanded production crew.

to:

* ''WebAnimation/MetaRunner'' co-creator Kevin Lerdwichagul charitably described the production of Season 1 as “organized chaos”. In short, the Lerdwichagul brothers, Kevin and Luke, his brother Luke went in with basically zero experience in professional animation, and what they thought would take one month to make with a group of 10 people ended up taking two years instead, with them pouring in basically all their money into making it. it, only managing to stay afloat thanks to a combination of sponsorships and grants from various parties, including Creator/EpicGames, Website/{{Crunchyroll}}, and the Australian government. The entire first two episodes half ended up needing to be redone after Kevin realized they didn’t gel well with the rest of the series other half due to his process of [[WritingByTheSeatOfYourPants writing the season as it was being produced.]] Luke also recalled staying up until 3 in the morning just to get stuff done on it. And all this while the two were still working on their [[WebAnimation/Supermarioglitchy4sSuperMario64Bloopers other]] [[LetsPlay/HoboBros shows]]. This was averted by Seasons 2 and 3, with Kevin and Luke able to get each season done in half the time as the first, thanks to the experience they gained and an expanded production crew.
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* The ''WebVideo/MandaloreGaming'' review of the obscure adventure games ''Ring'' and ''Ring 2'' was one of the creator's most difficult videos. The first game's save system didn't work, forcing him to restart the game anytime he got a game over which was a frequent occurrence. The second game was seemingly impossible to review at first as despite years of trying he had never been able to get the game to run on a modern PC. He finally succeeded, but the changes made to his PC were so extensive it's likely the success could never be recreated. Worse, the changes actually damaged the PC to the point that the entire thing had to be replaced. With the addition of the bizarre and difficult gameplay itself, it took three years to finish the video.
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* ''WebVideo/EconomyWatch'': "A Very Hoarder Christmas" had a long and difficult production.
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** It happened almost frequently in the early days of the channel before Johnny got better video recording programs. Johnny and Matt's LP of ''VideoGame/TheLegendOfZelda'' took over 3 attempts to complete (and one of them was at the end of the game to boot) due to technical hiccups, causing Matt to curse out Johnny at the beginning of their last recording attempt. Johnny and Elliot's LP of ''VideoGame/SonicTheHedgehog1'' also took several attempts due to the recording software suddenly shutting down each time.

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** It happened almost frequently in the early days of the channel before Johnny got better video recording programs. Johnny and Matt's LP of ''VideoGame/TheLegendOfZelda'' ''VideoGame/TheLegendOfZeldaI'' took over 3 attempts to complete (and one of them was at the end of the game to boot) due to technical hiccups, causing Matt to curse out Johnny at the beginning of their last recording attempt. Johnny and Elliot's LP of ''VideoGame/SonicTheHedgehog1'' also took several attempts due to the recording software suddenly shutting down each time.
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Dubious truthfulness.


* As [[https://erinfrostart.tumblr.com/post/687717644789530625/im-honestly-touched-to-see-so-many-supportive this]] Tumblr post from former background artist Erin Frost explains, ''WebAnimation/HelluvaBoss'' was a nightmare to work on. The animation and design work was described as "highly disorganized and unprofessional", and the culture was even worse. As Vivienne Medrano insisted on uploading a new episode every one to two months, her treatment of employees grew worse, with Frost describing Medrano having "little to no sympathy for those of us who needed day jobs to support ourselves" and wanting the staff to "have the turnout of a brick and mortar studio with none of the organization, professionalism, or employee benefits." Frost recalls working "between 30 and 40 hour weeks at Starbucks" to pay her bills and even pulling an all-nighter to try and meet a deadline which was only given out when she asked for one and which turned out to be less than a week away.
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* ''WebAnimation/MetaRunner'' co-creator Kevin Lerdwichagul charitably described the production of Season 1 as “organized chaos”. In short, the Lerdwichagul brothers, Kevin and Luke, went in with basically zero experience in professional animation, and what they thought would take one month to make with a group of 10 people ended up taking two years instead, with them pouring in basically all their money into making it. The first two episodes ended up needing to be redone after Kevin realized they didn’t gel well with the rest of the series due to his process of [[WritingByTheSeatOfYourPants writing the season as it was being produced.]] Luke also recalled staying up until 3 in the morning just to get stuff done on it. And all this while the two were still working on their [[Machinima/Supermarioglitchy4sSuperMario64Bloopers other]] [[LetsPlay/HoboBros shows]]. This was averted by Seasons 2 and 3, with Kevin and Luke able to get each season done in half the time as the first, thanks to the experience they gained and an expanded production crew.

to:

* ''WebAnimation/MetaRunner'' co-creator Kevin Lerdwichagul charitably described the production of Season 1 as “organized chaos”. In short, the Lerdwichagul brothers, Kevin and Luke, went in with basically zero experience in professional animation, and what they thought would take one month to make with a group of 10 people ended up taking two years instead, with them pouring in basically all their money into making it. The first two episodes ended up needing to be redone after Kevin realized they didn’t gel well with the rest of the series due to his process of [[WritingByTheSeatOfYourPants writing the season as it was being produced.]] Luke also recalled staying up until 3 in the morning just to get stuff done on it. And all this while the two were still working on their [[Machinima/Supermarioglitchy4sSuperMario64Bloopers [[WebAnimation/Supermarioglitchy4sSuperMario64Bloopers other]] [[LetsPlay/HoboBros shows]]. This was averted by Seasons 2 and 3, with Kevin and Luke able to get each season done in half the time as the first, thanks to the experience they gained and an expanded production crew.
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None

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* As [[https://erinfrostart.tumblr.com/post/687717644789530625/im-honestly-touched-to-see-so-many-supportive this]] Tumblr post from former background artist Erin Frost explains, ''WebAnimation/HelluvaBoss'' was a nightmare to work on. The animation and design work was described as "highly disorganized and unprofessional", and the culture was even worse. As Vivienne Medrano insisted on uploading a new episode every one to two months, her treatment of employees grew worse, with Frost describing Medrano having "little to no sympathy for those of us who needed day jobs to support ourselves" and wanting the staff to "have the turnout of a brick and mortar studio with none of the organization, professionalism, or employee benefits." Frost recalls working "between 30 and 40 hour weeks at Starbucks" to pay her bills and even pulling an all-nighter to try and meet a deadline which was only given out when she asked for one and which turned out to be less than a week away.
Is there an issue? Send a MessageReason:
None


* ''WebAnimation/MetaRunner'' co-creator Kevin Lerdwichagul charitably described the production of Season 1 as “organized chaos”. In short, the Lerdwichagul brothers, Kevin and Luke, went in with basically zero experience in professional animation, and what they thought would take one month to make with a group of 10 people ended up taking two years instead, with them pouring in basically all their money into making it. The first two episodes ended up needing to be redone after Kevin realized they didn’t gel well with the rest of the series due to his process of [[WritingByTheSeatOfYourPants writing the season as it was being produced.]] Luke also recalled staying up until 3 in the morning just to get stuff done on it. And all this while the two were still working on their [[Machinima/Supermarioglitchy4sSuperMario64Bloopers other]] [[LetsPlay/HoboBros shows]]. This was averted by Season 2, with Kevin and Luke able to get the season done in half the time as the first, thanks to the experience they gained and an expanded production crew.

to:

* ''WebAnimation/MetaRunner'' co-creator Kevin Lerdwichagul charitably described the production of Season 1 as “organized chaos”. In short, the Lerdwichagul brothers, Kevin and Luke, went in with basically zero experience in professional animation, and what they thought would take one month to make with a group of 10 people ended up taking two years instead, with them pouring in basically all their money into making it. The first two episodes ended up needing to be redone after Kevin realized they didn’t gel well with the rest of the series due to his process of [[WritingByTheSeatOfYourPants writing the season as it was being produced.]] Luke also recalled staying up until 3 in the morning just to get stuff done on it. And all this while the two were still working on their [[Machinima/Supermarioglitchy4sSuperMario64Bloopers other]] [[LetsPlay/HoboBros shows]]. This was averted by Season 2, Seasons 2 and 3, with Kevin and Luke able to get the each season done in half the time as the first, thanks to the experience they gained and an expanded production crew.
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* Creator/LianaK's ''WebVideo/{{Bossfight}}'' had the bad luck to enter production right as the COVID-19 pandemic struck. While it was always going to be a challenging show (Liana playing about ten different characters), COVID restrictions meant it took twice as long as normal to film and edit even five episodes. The finale in particular featured nearly every character [[BackForTheFinale returning]], and the extensive use of DoubleVision meant twice the editing time per how many characters were in the frame. It also required lots of green screen, and the Zarkazaan character having a [[GreenAndMean green dress and colour scheme]] meant her coverage had to be done via a separate blue screen. Overall, the series entered production in March 2020 and the final episode wasn't uploaded until August 2021!
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* A minor one for ''WebVideo/TheMusicVideoShow'' and its [[https://youtu.be/adBh0ufkaV4 81st episode.]] WordOfGod on [[https://youtu.be/y2NevMdEU9A its commentary]] that the episode was not supposed to be made. However, the script was written and completed to have an episode shot. However, just when the episode was completed editing, Laine's computer crashed and the entire episode was gone. Given up, he had to go on vacation for a week and came back to edit the episode again...only for the footage he shot completely gone. Not only did he have to reshoot the episode, hours after he came back from vacation, he also edited it in one day. It explains why his hair changes twice throughout the episode.

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* A minor one for ''WebVideo/TheMusicVideoShow'' and its [[https://youtu.be/adBh0ufkaV4 81st episode.]] WordOfGod on [[https://youtu.be/y2NevMdEU9A its commentary]] that the episode was not supposed to be made. However, the script was written and completed to have an episode shot. However, just when the episode was completed editing, Laine's Kiara's computer crashed and the entire episode was gone. Given up, he she had to go on vacation for a week and came back to edit the episode again...only for the footage he she shot completely gone. Not only did he she have to reshoot the episode, hours after he she came back from vacation, he she also edited it in one on the same day. It explains why his her hair changes twice throughout the episode.
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* Though not the series itself, "Wha Happun?" by WebVideo/MattMcMuscles covers the troubled productions of many video games (and even movies on occasion), explaining either why some games turn out bad (Like VideoGame/Fallout76 or VideoGame/BalanWonderworld) or how some good games had a lot of trouble (Like VideoGame/Doom2016 and VideoGame/FinalFantasyVIIRemake).

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* Though not the series itself, "Wha Happun?" by WebVideo/MattMcMuscles covers the troubled productions of many video games (and even movies on occasion), explaining either why some games turn out bad (Like VideoGame/Fallout76 ''VideoGame/Fallout76'' or VideoGame/BalanWonderworld) ''VideoGame/BalanWonderworld'') or how some good games had a lot of trouble (Like VideoGame/Doom2016 ''VideoGame/Doom2016'' and VideoGame/FinalFantasyVIIRemake).''VideoGame/FinalFantasyVIIRemake'').

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