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I don't know how else to access it, so [[https://tvtropes.org/pmwiki/comment_activity.php?t=crazysamaritan link to discussion pages]].
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Last checked Series/JukenSentaiGekiranger

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Last checked Series/JukenSentaiGekirangerSeries/JukenSentaiGekiranger
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Notes for a TRS thread on PeriodPiece:

* There's no real need for examples. Just about any show set in the past counts. You'd know one if you saw one.
* PeriodPiece uses the past as a backdrop for the drama.
* HistoricalFiction uses the drama of historical events to drive the plot.
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MetafictionalTitle



https://web.archive.org/web/20081209092211/https://tvtropes.org/pmwiki/pmwiki.php/Main/ShowWithinAShow

The earliest form of chess we might recognize as the game played worldwide today may be the game of 6th century Chaturanga from India. At that time, the game was played on the same 8x8 board, with pieces arranged symmetrically across opposite sides of the board. Even at an early time, it is clear that people liked to [[HouseRules play variations]] on the basic game. Chaturaji is described in the 11th century as a four-player dice game.


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AmbiguousTimePeriod, NebulousNow, PresentDay, UnintentionalPeriodPiece, AnacronismStew, TwentyMinutesIntoTheFuture, NextSundayAD, TwentyMinutesIntoThePast; SuperTrope for "no exact date for the work", divided into different reasons why the era is ambiguous, as well as specific aversions.

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https://web.archive.org/web/20081209092211/https://tvtropes.org/pmwiki/pmwiki.php/Main/ShowWithinAShow

The earliest form of chess we might recognize as the game played worldwide today may be the game of 6th century Chaturanga from India. At that time, the game was played on the same 8x8 board, with pieces arranged symmetrically across opposite sides of the board. Even at an early time, it is clear that people liked to [[HouseRules play variations]] on the basic game. Chaturaji is described in the 11th century as a four-player dice game.
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When trope examples from one work use other works to supply the necessary context, they are called {{Trivia}}-tropes. InUniverse examples and InvokedTrope examples may be added to the main work page rather than the trivia subpage.
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Self-appointed PageGuardian of the "Franchise.LupinIII" pages. [[FanBoy Obsessive Fan]]. {{Cosplay}}er.

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Self-appointed PageGuardian of Hasn't been on the "Franchise.LupinIII" pages.pages for months now. Uploading work pages for Creator/IsaacAsimov. [[FanBoy Obsessive Fan]]. {{Cosplay}}er.
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https://web.archive.org/web/20081209092211/http://tvtropes.org/pmwiki/pmwiki.php/Main/ShowWithinAShow
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The earliest form of chess we might recognize as the game played worldwide today may be the game of 6th century Chaturanga from India. At that time, the game was played on the same 8x8 board, with pieces arranged symmetrically across opposite sides of the board. Even at an early time, it is clear that people liked to [[HouseRules play variations]] on the basic game. Chaturaji is described in the 11th century as a four-player dice game.
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There has, however, been a trend to make this the "Hollywood Kleptomania" trope, citing obsessive/cumpusive reasons for stealing and including more and more information about real world kleptomania. I contend that "stuff is stolen" is Administrivia/PeopleSitOnChairs and that the trend towards compulsive theivery is a legitimate trope.

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There has, however, been a trend to make this the "Hollywood Kleptomania" trope, citing obsessive/cumpusive obsessive/compulsive reasons for stealing and including more and more information about real world kleptomania. I contend that "stuff is stolen" is Administrivia/PeopleSitOnChairs and that the trend towards compulsive theivery is a legitimate trope.
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This character finds themselves unable to avoid stealing. The compulsion may be so severe that they are (or pretend to be) unaware of the thefts they've committed. The compulsion may be framed as a love or habit, but this trope automatically comes into play when the character regrets the theft. [[MrViceGuy A quirk of otherwise decent characters,]] since an evil character would never demonstrate any regrets for taking someone else's property.


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This character finds themselves unable to avoid stealing. The compulsion may be so severe that they are (or pretend to be) unaware of the thefts they've committed. The compulsion may be framed as a love or habit, but this trope automatically comes into play when the character regrets the theft. [[MrViceGuy A quirk of otherwise decent characters,]] since an evil character would never demonstrate any regrets for taking someone else's property.

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{{Sub Trope}}s:

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{{Sub Trope}}s: This is SuperTrope to:



The character finds themselves unable to avoid stealing. The compulsion may be so severe that they are (or pretend to be) unaware of the thefts they've committed. [[MrViceGuy A quirk of otherwise decent characters,]] since an evil character would never demonstrate any regrets for taking someone else's property.

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The This character finds themselves unable to avoid stealing. The compulsion may be so severe that they are (or pretend to be) unaware of the thefts they've committed. The compulsion may be framed as a love or habit, but this trope automatically comes into play when the character regrets the theft. [[MrViceGuy A quirk of otherwise decent characters,]] since an evil character would never demonstrate any regrets for taking someone else's property.
property.




In fiction, this is a trait to make the LoveableRogue flawed without being ''too'' evil. Usually PlayedForLaughs, trying to prevent the character from stealing is likely to backfire into getting them to steal more than usual.

Expect to see the items returned with effuse apologies and sometimes before the victim even noticed the theft. Other characters who grow familiar with this one will insist on GiveMeBackMyWallet, while this character is surprised to find themselves in possession of multiple wallets (they don't even carry one for themselves).

See ThievingMagpie for the SubTrope of birds depicted with an obsession with theft. See also {{Criminals}} for people in general who might steal or mug others. KleptomaniacHero refers to a player's compulsion to collect every possible item in the game, [[VenderTrash even if it was worthless.]]

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In fiction, this is a trait to make the LoveableRogue flawed without being ''too'' evil. Usually PlayedForLaughs, trying to prevent the character from stealing is likely to backfire into getting them to steal more than usual. Expect to see the items returned with effuse apologies and sometimes before the victim even noticed the theft. Other characters who grow familiar with this one will insist on GiveMeBackMyWallet.

Expect to see the items returned with effuse apologies and sometimes before the victim even noticed the theft. Other characters who grow familiar with this one will insist on GiveMeBackMyWallet, while this character This compulsion is surprised to find themselves in possession of multiple wallets (they don't even carry one for themselves).

See ThievingMagpie for the
a SubTrope of to MrViceGuy, technically falling under greed. This is Supertrope to ThievingMagpie; birds depicted with who have an obsession with theft. See also {{Criminals}} for people in general who might steal or mug others. The SisterTrope KleptomaniacHero refers to a player's ''player's'' compulsion to collect every possible item in the game, [[VenderTrash [[VendorTrash even if it was worthless.]]
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See ThievingMagpie for the SubTrope of birds depicted with an obsession with theft. See also {{Criminals}} for people in general who might steal or mug others. KleptomaniacHero is for game characters that are expected to have a "stealing" compulsion.

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See ThievingMagpie for the SubTrope of birds depicted with an obsession with theft. See also {{Criminals}} for people in general who might steal or mug others. KleptomaniacHero is for game characters that are expected refers to have a "stealing" compulsion.player's compulsion to collect every possible item in the game, [[VenderTrash even if it was worthless.]]
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See ThievingMagpie for the SubTrope of birds depicted with an obsession with theft. See also {{Criminals}} for people in general who might steal or mug others.

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See ThievingMagpie for the SubTrope of birds depicted with an obsession with theft. See also {{Criminals}} for people in general who might steal or mug others. KleptomaniacHero is for game characters that are expected to have a "stealing" compulsion.
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See ThievingMagpie for the SubTrope of birds depicted with an obsession with theft. See also {{Criminals}} for people in general who might steal or mug others.

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StickyFingers unclear

When StickyFingers was in YKTTW, the definition was [[http://tvtropes.org/pmwiki/discussion.php?id=skkc7tlv1kt5hadm8e24u9f9&trope=StickyFingersDiscussion character that steals.]] When launched, [[https://web.archive.org/web/20100119062827/http://tvtropes.org/pmwiki/pmwiki.php/Main/StickyFingers the definition clarified that any reason counts.]]

There has, however, been a trend to make this the "Hollywood Kleptomania" trope, citing obsessive/cumpusive reasons for stealing and including more and more information about real world kleptomania. I contend that "stuff is stolen" is Administrivia/PeopleSitOnChairs and that the trend towards compulsive theivery is a legitimate trope.

So I propose that the definition be changed and the page renamed to reflect the new definition (old name and TheKleptomaniac kept as redirects).

[[folder:Proposed redefinition]]
The character finds themselves unable to avoid stealing. The compulsion may be so severe that they are (or pretend to be) unaware of the thefts they've committed. [[MrViceGuy A quirk of otherwise decent characters,]] since an evil character would never demonstrate any regrets for taking someone else's property.

This trope is associated with the RealLife illness [[http://en.wikipedia.org/wiki/Kleptomania Kleptomania]].[[labelnote:translation]]From the Greek root words "kleptein" (to steal) and "mania" (obsession with, madness).[[/labelnote]] In the real world, it's an obsession with collecting or hoarding things (which are typically small items like paperclips or pens, which the sufferer may or may not be even aware they stole) with no regard to any material gain. While it might seem quite mild, it can lead to compulsive shoplifting and is often comorbid with personality disorders, which can make things even worse.

In fiction, this is a trait to make the LoveableRogue flawed without being ''too'' evil. Usually PlayedForLaughs, trying to prevent the character from stealing is likely to backfire into getting them to steal more than usual.

Expect to see the items returned with effuse apologies and sometimes before the victim even noticed the theft. Other characters who grow familiar with this one will insist on GiveMeBackMyWallet, while this character is surprised to find themselves in possession of multiple wallets (they don't even carry one for themselves).
[[/folder]]
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The objective of this trope is [[ShowDontTell a demonstration of their devious capabilities without telling the audience the character is untrustworthy.]] Misdirection and SocialEngineering often come into play for the character since the target (a deck of cards, a pair of pants, your watch...) must fit in their hands. Similar ShortCon tricks are the QuickChange and PickACard.

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The objective of this trope is [[ShowDontTell a demonstration of their devious capabilities without telling the audience the character is untrustworthy.]] Misdirection and SocialEngineering often come into play for the character since the target (a coin, a deck of cards, a pair of pants, your watch...pants...) must fit in their hands. Similar ShortCon tricks are the QuickChange and PickACard.

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Two {{Sub Trope}}s exist; GiveMeBackMyWallet, where one of the other characters is one step ahead of this character, either by being familiar enough with them to expect the theft, or aware enough to catch them in the act; AffectionatePickpocket, where this character makes obvious physical contact in order to steal from the victim. See also ImpossibleTheft, where the theft isn't supposed to seem realistic at all, even if it turns out no laws of physics were violated in the process.

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Two {{Sub Trope}}s exist; Trope}}s:
*
GiveMeBackMyWallet, where one of the other characters is one step ahead of this character, either by being familiar enough with them to expect the theft, or aware enough to catch them in the act; act.
*
AffectionatePickpocket, where this character makes obvious physical contact with the victim in order to steal from them.
* PercussivePickpocket, where this character "accidently" bumps into
the victim. victim in order to steal from them.
See also ImpossibleTheft, where the theft isn't supposed to seem realistic at all, even if it turns out no laws of physics were violated in the process.
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Handheld objects and the ShortCon combine to demonstrate a character's cleverness.

The legerdemain of the dexterous adds just a touch of the fantastic in an otherwise realistic character. Prestidigitation is supposed to be limited by physics, yet when stories are told, our laws of physics don't have to be followed. So a character can stretch the definition of mundane powers by utilizing a bit of manual manipulation and perform feats of [[ImpossibleTheft outright impossible larceny]] while automatically being accepted as a mundane ability. The ruse is [[WillingSuspensionOfDisbelief magical and mundane at the same time.]]

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Handheld objects and the ShortCon Short Con combine to demonstrate a character's cleverness.

The legerdemain of the dexterous adds just a touch of the fantastic in an otherwise realistic character. Prestidigitation is supposed to be limited by physics, yet when stories are told, our laws of physics don't have to be followed. So a character can stretch the definition of mundane powers by utilizing a bit of manual manipulation and perform feats of [[ImpossibleTheft outright impossible larceny]] while automatically being accepted as a mundane ability.talent. The ruse is [[WillingSuspensionOfDisbelief magical and mundane at the same time.]]



The objective of this trope is [[ShowDontTell a demonstration of their devious capabilities without telling the audience the character is untrustworthy.]] Misdirection and SocialEngineering often come into play for the character since the target (a deck of cards, a pair of pants, your watch...) must fit in their hands. Similar ShortCon tricks are the QuickChange, PickACard, and the AffectionatePickpocket.

SubTrope to this is GiveMeBackMyWallet, where one of the other characters is one step ahead of this character, either by being familiar enough with them to expect the theft, or aware enough to catch them in the act. See also ImpossibleTheft, where the theft isn't supposed to seem realistic at all, even if it turns out no laws of physics were violated in the process.

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The objective of this trope is [[ShowDontTell a demonstration of their devious capabilities without telling the audience the character is untrustworthy.]] Misdirection and SocialEngineering often come into play for the character since the target (a deck of cards, a pair of pants, your watch...) must fit in their hands. Similar ShortCon tricks are the QuickChange, PickACard, QuickChange and the AffectionatePickpocket.

SubTrope to this is
PickACard.

Two {{Sub Trope}}s exist;
GiveMeBackMyWallet, where one of the other characters is one step ahead of this character, either by being familiar enough with them to expect the theft, or aware enough to catch them in the act. act; AffectionatePickpocket, where this character makes obvious physical contact in order to steal from the victim. See also ImpossibleTheft, where the theft isn't supposed to seem realistic at all, even if it turns out no laws of physics were violated in the process.
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The legerdemain of the dexterous adds just a touch of the fantastic in an otherwise realistic character. Prestidigitation is supposed to be limited by physics, yet when stories are told, the laws of physics don't have to be followed. So a character can stretch the definition of mundane powers by utilizing a bit of manual manipulation and perform feats of [[ImpossibleTheft outright impossible larceny]] while automatically being accepted as a mundane ability. The ruse is magical and mundane at the same time.

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The legerdemain of the dexterous adds just a touch of the fantastic in an otherwise realistic character. Prestidigitation is supposed to be limited by physics, yet when stories are told, the our laws of physics don't have to be followed. So a character can stretch the definition of mundane powers by utilizing a bit of manual manipulation and perform feats of [[ImpossibleTheft outright impossible larceny]] while automatically being accepted as a mundane ability. The ruse is [[WillingSuspensionOfDisbelief magical and mundane at the same time.
time.]]

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Handheld objects and the ShortCon combine to demonstrate a character's cleverness.



The objective of this trope is [[ShowDontTell a demonstration of their devious capabilities without telling the audience the character is untrustworthy.]] Misdirection and SocialEngineering often come into play for the character since the target (a deck of cards, a pair of pants, your watch...) must fit in their hands.

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The objective of this trope is [[ShowDontTell a demonstration of their devious capabilities without telling the audience the character is untrustworthy.]] Misdirection and SocialEngineering often come into play for the character since the target (a deck of cards, a pair of pants, your watch...) must fit in their hands. \n Similar ShortCon tricks are the QuickChange, PickACard, and the AffectionatePickpocket.
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The legerdemain of the dexterous is a method of adding just a touch of magic in an otherwise realistic character. Prestidigitation is supposed to be limited by physics, yet when stories are told, the laws of physics don't have to be followed. So a character can stretch the definition of mundane powers by utilizing a bit of manual manipulation and perform feats of [[ImpossibleTheft outright impossible larceny]] while automatically being accepted as a mundane ability. The trick is magical and mundane at the same time.

A requisite skill for [[{{Criminals}} pickpockets,]] a close-up trick for the StageMagician, and a much-loved method for the perverted PantyThief. It is incredibly rare for a character to manifest this ability only once, so anyone who performs a bit of fine-fingered flim-flam is automatically in some way shady. The character is, at minimum; deceitful, secretive, and wily. And yet, that doesn't make the character evil. Many of these performance artists return their target soon after the theft.

The objective of this trope is [[ShowDontTell a demonstration of their devious capabilities without telling the audience the character is untrustworthy.]]

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The legerdemain of the dexterous is a method of adding adds just a touch of magic the fantastic in an otherwise realistic character. Prestidigitation is supposed to be limited by physics, yet when stories are told, the laws of physics don't have to be followed. So a character can stretch the definition of mundane powers by utilizing a bit of manual manipulation and perform feats of [[ImpossibleTheft outright impossible larceny]] while automatically being accepted as a mundane ability. The trick ruse is magical and mundane at the same time.

A requisite skill for [[{{Criminals}} pickpockets,]] a close-up trick for the StageMagician, and a much-loved method for the perverted PantyThief. It is incredibly rare for a character to manifest this ability only once, so anyone who performs a bit of fine-fingered flim-flam is automatically in some way shady. The character is, at minimum; deceitful, secretive, and wily. And yet, that doesn't make the character evil. Many If the target was stolen, many of these performance artists return their target it soon after the theft.

The objective of this trope is [[ShowDontTell a demonstration of their devious capabilities without telling the audience the character is untrustworthy.]]
]] Misdirection and SocialEngineering often come into play for the character since the target (a deck of cards, a pair of pants, your watch...) must fit in their hands.
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The objective of this trope is [[ShowDontTell a demonstration of their underhanded capabilities without telling the audience the character is untrustworthy.]]


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The objective of this trope is [[ShowDontTell a demonstration of their underhanded devious capabilities without telling the audience the character is untrustworthy.]]

SubTrope to this is GiveMeBackMyWallet, where one of the other characters is one step ahead of this character, either by being familiar enough with them to expect the theft, or aware enough to catch them in the act. See also ImpossibleTheft, where the theft isn't supposed to seem realistic at all, even if it turns out no laws of physics were violated in the process.
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The legerdemain of the dexterous is a method of adding just a touch of magic in an otherwise realistic character. Prestidigitation is supposed to be limited by physics, yet when stories are told, the laws of physics don't have to be followed. So a character can stretch the definition of mundane powers by utilizing a bit of manual manipulation and perform feats of [[ImpossibleTheft outright impossible larceny]] while automatically being accepted as a mundane ability.

It is incredibly rare for a character to manifest this ability only once, so you can consider anyone who performs a bit of fine-fingered flim-flam to be deceitful and awe-inspiring. A tool of pickpockets and a close-up trick for the occasional StageMagician.


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The legerdemain of the dexterous is a method of adding just a touch of magic in an otherwise realistic character. Prestidigitation is supposed to be limited by physics, yet when stories are told, the laws of physics don't have to be followed. So a character can stretch the definition of mundane powers by utilizing a bit of manual manipulation and perform feats of [[ImpossibleTheft outright impossible larceny]] while automatically being accepted as a mundane ability. The trick is magical and mundane at the same time.

A requisite skill for [[{{Criminals}} pickpockets,]] a close-up trick for the StageMagician, and a much-loved method for the perverted PantyThief. It is incredibly rare for a character to manifest this ability only once, so you can consider anyone who performs a bit of fine-fingered flim-flam to be deceitful is automatically in some way shady. The character is, at minimum; deceitful, secretive, and awe-inspiring. A tool of pickpockets and a close-up trick for wily. And yet, that doesn't make the occasional StageMagician.character evil. Many of these performance artists return their target soon after the theft.

The objective of this trope is [[ShowDontTell a demonstration of their underhanded capabilities without telling the audience the character is untrustworthy.]]

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