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https://web.archive.org/web/20081209092211/https://tvtropes.org/pmwiki/pmwiki.php/Main/ShowWithinAShow

The earliest form of chess we might recognize as the game played worldwide today may be the game of 6th century Chaturanga from India. At that time, the game was played on the same 8x8 board, with pieces arranged symmetrically across opposite sides of the board. Even at an early time, it is clear that people liked to [[HouseRules play variations]] on the basic game. Chaturaji is described in the 11th century as a four-player dice game.


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AmbiguousTimePeriod, NebulousNow, PresentDay, UnintentionalPeriodPiece, AnacronismStew, TwentyMinutesIntoTheFuture, NextSundayAD, TwentyMinutesIntoThePast; SuperTrope for "no exact date for the work", divided into different reasons why the era is ambiguous, as well as specific aversions.

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https://web.archive.org/web/20081209092211/https://tvtropes.org/pmwiki/pmwiki.php/Main/ShowWithinAShow

The earliest form of chess we might recognize as the game played worldwide today may be the game of 6th century Chaturanga from India. At that time, the game was played on the same 8x8 board, with pieces arranged symmetrically across opposite sides of the board. Even at an early time, it is clear that people liked to [[HouseRules play variations]] on the basic game. Chaturaji is described in the 11th century as a four-player dice game.
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When trope examples from one work use other works to supply the necessary context, they are called {{Trivia}}-tropes. InUniverse examples and InvokedTrope examples may be added to the main work page rather than the trivia subpage.
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Self-appointed PageGuardian of the "Franchise.LupinIII" pages. [[FanBoy Obsessive Fan]]. {{Cosplay}}er.

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Self-appointed PageGuardian of Hasn't been on the "Franchise.LupinIII" pages.pages for months now. Uploading work pages for Creator/IsaacAsimov. [[FanBoy Obsessive Fan]]. {{Cosplay}}er.



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https://web.archive.org/web/20081209092211/http://tvtropes.org/pmwiki/pmwiki.php/Main/ShowWithinAShow




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The earliest form of chess we might recognize as the game played worldwide today may be the game of 6th century Chaturanga from India. At that time, the game was played on the same 8x8 board, with pieces arranged symmetrically across opposite sides of the board. Even at an early time, it is clear that people liked to [[HouseRules play variations]] on the basic game. Chaturaji is described in the 11th century as a four-player dice game.
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There has, however, been a trend to make this the "Hollywood Kleptomania" trope, citing obsessive/cumpusive reasons for stealing and including more and more information about real world kleptomania. I contend that "stuff is stolen" is Administrivia/PeopleSitOnChairs and that the trend towards compulsive theivery is a legitimate trope.

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There has, however, been a trend to make this the "Hollywood Kleptomania" trope, citing obsessive/cumpusive obsessive/compulsive reasons for stealing and including more and more information about real world kleptomania. I contend that "stuff is stolen" is Administrivia/PeopleSitOnChairs and that the trend towards compulsive theivery is a legitimate trope.


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The character finds themselves unable to avoid stealing. The compulsion may be so severe that they are (or pretend to be) unaware of the thefts they've committed. [[MrViceGuy A quirk of otherwise decent characters,]] since an evil character would never demonstrate any regrets for taking someone else's property.

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The This character finds themselves unable to avoid stealing. The compulsion may be so severe that they are (or pretend to be) unaware of the thefts they've committed. The compulsion may be framed as a love or habit, but this trope automatically comes into play when the character regrets the theft. [[MrViceGuy A quirk of otherwise decent characters,]] since an evil character would never demonstrate any regrets for taking someone else's property.
property.




In fiction, this is a trait to make the LoveableRogue flawed without being ''too'' evil. Usually PlayedForLaughs, trying to prevent the character from stealing is likely to backfire into getting them to steal more than usual.

Expect to see the items returned with effuse apologies and sometimes before the victim even noticed the theft. Other characters who grow familiar with this one will insist on GiveMeBackMyWallet, while this character is surprised to find themselves in possession of multiple wallets (they don't even carry one for themselves).

See ThievingMagpie for the SubTrope of birds depicted with an obsession with theft. See also {{Criminals}} for people in general who might steal or mug others. KleptomaniacHero refers to a player's compulsion to collect every possible item in the game, [[VenderTrash even if it was worthless.]]

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In fiction, this is a trait to make the LoveableRogue flawed without being ''too'' evil. Usually PlayedForLaughs, trying to prevent the character from stealing is likely to backfire into getting them to steal more than usual. Expect to see the items returned with effuse apologies and sometimes before the victim even noticed the theft. Other characters who grow familiar with this one will insist on GiveMeBackMyWallet.

Expect to see the items returned with effuse apologies and sometimes before the victim even noticed the theft. Other characters who grow familiar with this one will insist on GiveMeBackMyWallet, while this character This compulsion is surprised to find themselves in possession of multiple wallets (they don't even carry one for themselves).

See ThievingMagpie for the
a SubTrope of to MrViceGuy, technically falling under greed. This is Supertrope to ThievingMagpie; birds depicted with who have an obsession with theft. See also {{Criminals}} for people in general who might steal or mug others. The SisterTrope KleptomaniacHero refers to a player's ''player's'' compulsion to collect every possible item in the game, [[VenderTrash [[VendorTrash even if it was worthless.]]


This character finds themselves unable to avoid stealing. The compulsion may be so severe that they are (or pretend to be) unaware of the thefts they've committed. The compulsion may be framed as a love or habit, but this trope automatically comes into play when the character regrets the theft. [[MrViceGuy A quirk of otherwise decent characters,]] since an evil character would never demonstrate any regrets for taking someone else's property.


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This character finds themselves unable to avoid stealing. The compulsion may be so severe that they are (or pretend to be) unaware of the thefts they've committed. The compulsion may be framed as a love or habit, but this trope automatically comes into play when the character regrets the theft. [[MrViceGuy A quirk of otherwise decent characters,]] since an evil character would never demonstrate any regrets for taking someone else's property.



See ThievingMagpie for the SubTrope of birds depicted with an obsession with theft. See also {{Criminals}} for people in general who might steal or mug others. KleptomaniacHero is for game characters that are expected to have a "stealing" compulsion.

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See ThievingMagpie for the SubTrope of birds depicted with an obsession with theft. See also {{Criminals}} for people in general who might steal or mug others. KleptomaniacHero is for game characters that are expected refers to have a "stealing" compulsion.player's compulsion to collect every possible item in the game, [[VenderTrash even if it was worthless.]]


See ThievingMagpie for the SubTrope of birds depicted with an obsession with theft. See also {{Criminals}} for people in general who might steal or mug others.

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See ThievingMagpie for the SubTrope of birds depicted with an obsession with theft. See also {{Criminals}} for people in general who might steal or mug others. KleptomaniacHero is for game characters that are expected to have a "stealing" compulsion.

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