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well now I can cross this off my "things that are never going to happen" list


* KeepCirculatingTheTapes: The game received a release on Platform/XboxLive's Games on Demand service in 2008. For a long time this was the ''only'' official re-release it had, and any potential future re-releases were doubtful with Blitz Games' closure in 2013 and Atari's apathy towards much of their later Infogrames-era output. It was finally averted on February 2024 when Atari re-released the PC version through Platform/{{Steam}} and [[Platform/GOGDotCom GOG]].

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* KeepCirculatingTheTapes: The game received a release on Platform/XboxLive's Games on Demand service in 2008. For a long time this was the ''only'' official re-release it had, and any potential future re-releases were doubtful with Blitz Games' closure in 2013 and Atari's apathy towards much of their later Infogrames-era output. It was finally averted on in February 2024 when Atari re-released the PC version through Platform/{{Steam}} and [[Platform/GOGDotCom GOG]].
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* KeepCirculatingTheTapes: The game received a release on Platform/XboxLive's Games on Demand service in 2008. So far, this is the ''only'' official re-release it's had, and any potential future re-releases are doubtful with Blitz Games' closure in 2013 and Atari's apathy towards much of their later Infogrames-era output.

to:

* KeepCirculatingTheTapes: The game received a release on Platform/XboxLive's Games on Demand service in 2008. So far, For a long time this is was the ''only'' official re-release it's it had, and any potential future re-releases are were doubtful with Blitz Games' closure in 2013 and Atari's apathy towards much of their later Infogrames-era output.output. It was finally averted on February 2024 when Atari re-released the PC version through Platform/{{Steam}} and [[Platform/GOGDotCom GOG]].
Is there an issue? Send a MessageReason:
None


* KeepCirculatingTheTapes: The game received a release on UsefulNotes/XboxLive's Games on Demand service in 2008. So far, this is the ''only'' official re-release it's had, and any potential future re-releases are doubtful with Blitz Games' closure in 2013 and Atari's apathy towards much of their later Infogrames-era output.

to:

* KeepCirculatingTheTapes: The game received a release on UsefulNotes/XboxLive's Platform/XboxLive's Games on Demand service in 2008. So far, this is the ''only'' official re-release it's had, and any potential future re-releases are doubtful with Blitz Games' closure in 2013 and Atari's apathy towards much of their later Infogrames-era output.
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Added DiffLines:

** There's unused main menu and credits themes. The former of which according to composer Matt Black was "the first go I had at the menu music and it was rejected by our producers at the time. I think they thought it was maybe too much like a Spy/Bond theme and not "fun" enough. However I still really liked parts of it, so thought it would be cool to slip it in as part of a level music. Which is why it features there for the Laser Maze music." The latter while not specified was likely rejected for the same reason since it's just a slightly different reprise of the former.
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** An ''entire world'' taking place on an oil rig was made but hastily removed, which would have raised the total amount of worlds from four to five and the amount of levels from seventeen to twenty. As a result, the level order was re-arranged slightly: Pipewerx, originally the final level of the cut world (not including bonus levels), was now inserted between Laser Maze and Chain Reactor, while Hasta la Vista Magpie (the boss level, and originally the final level of World Five, which became World Four in the final game) was repurposed as a stand-alone level.

to:

** An ''entire world'' taking place on an oil rig was made but hastily removed, which would have raised the total amount of worlds from four to five and the amount of levels from seventeen to twenty. As a result, the level order was re-arranged slightly: Pipewerx, originally the final level of the cut world (not including bonus levels), was now inserted between Laser Maze and Chain Reactor, while Hasta la Vista Magpie (the boss level, and originally the final level of World Five, which became World Four in the final game) was repurposed as a stand-alone level. Notably, the [[ReformulatedGame GBA version]], developed by Atomic Planet, contains an adaptation of this area dropped from the console/PC version.
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Removing dead or inaccurate wicks


* DivorcedInstallment: According to comments from the developers at Creator/BlitzGames, this game started as a sequel to the previously released ''VideoGame/{{Frogger}} 2: Swampy's Revenge'', which they made alongside publisher Creator/{{Infogrames}} / Hasbro Interactive under license from Creator/{{Konami}}. However, while they were working on an early version of a tentative ''Frogger 3'', Konami became confident from the high sales of ''Frogger 2'' that the series was still popular and decided to take back the license to make new ''Frogger'' games in-house and [[MoneyDearBoy keep all the profits]], resulting in the next game in the series being the [[PolygonCeiling poorly received]] ''Frogger: The Great Quest''. Infogrames meanwhile still wanted to make a follow-up to ''Frogger 2'' so they ordered Blitz to just [[SerialNumbersFiledOff remove all references]] to ''Frogger'' from the new game, leading to the end result of ''Zapper''.

to:

* DivorcedInstallment: According to comments from the developers at Creator/BlitzGames, this game started as a sequel to the previously released ''VideoGame/{{Frogger}} 2: Swampy's Revenge'', which they made alongside publisher Creator/{{Infogrames}} / Hasbro Interactive under license from Creator/{{Konami}}. However, while they were working on an early version of a tentative ''Frogger 3'', Konami became confident from the high sales of ''Frogger 2'' that the series was still popular and decided to take back the license to make new ''Frogger'' games in-house and [[MoneyDearBoy keep all the profits]], profits, resulting in the next game in the series being the [[PolygonCeiling poorly received]] received ''Frogger: The Great Quest''. Infogrames meanwhile still wanted to make a follow-up to ''Frogger 2'' so they ordered Blitz to just [[SerialNumbersFiledOff remove all references]] to ''Frogger'' from the new game, leading to the end result of ''Zapper''.
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not really happy with that Duelling Works example - hiding until I, or somebody else, finds a way to expand it


** The game contains a hidden level called "[=TEST1=]". As its "name" suggests, it's little more than a test level, and was not intended to be playable. Interestingly, the level contains a texture of a developer's face that's seen nowhere else in the game.

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** The game contains a hidden level called "[=TEST1=]"."Test 1". As its "name" suggests, it's little more than a test level, and was not intended to be playable. Interestingly, the level contains a texture of a developer's face that's seen nowhere else in the game.



* DuellingWorks: Both this and ''Frogger Beyond'' are multi-platform tile-hopping games released in late 2002.

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* %%* DuellingWorks: Both this and ''Frogger Beyond'' are multi-platform tile-hopping games released in late 2002.

Added: 449

Changed: 670

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revised and added some stuff after checking out the prototype for myself


* DivorcedInstallment: According to comments from the developers at Creator/BlitzGames, this game started as a sequel to the previously released ''VideoGame/{{Frogger}} 2: Swampy's Revenge'', which they made alongside publisher Infogrames / Hasbro Interactive under license from Creator/{{Konami}}. However, while they were working on an early version of a tentative ''Frogger 3'', Konami became confident from the high sales of ''Frogger 2'' that the series was still popular and decided to take back the license to make new ''Frogger'' games in-house and [[MoneyDearBoy keep all the profits]], resulting in the next game in the series being the [[PolygonCeiling poorly received]] ''Frogger: The Great Quest''. Infogrames meanwhile still wanted to make a follow-up to ''Frogger 2'' so they ordered Blitz to just [[SerialNumbersFiledOff remove all references]] to ''Frogger'' from the new game, leading to the end result of ''Zapper''.

to:

* DivorcedInstallment: According to comments from the developers at Creator/BlitzGames, this game started as a sequel to the previously released ''VideoGame/{{Frogger}} 2: Swampy's Revenge'', which they made alongside publisher Infogrames Creator/{{Infogrames}} / Hasbro Interactive under license from Creator/{{Konami}}. However, while they were working on an early version of a tentative ''Frogger 3'', Konami became confident from the high sales of ''Frogger 2'' that the series was still popular and decided to take back the license to make new ''Frogger'' games in-house and [[MoneyDearBoy keep all the profits]], resulting in the next game in the series being the [[PolygonCeiling poorly received]] ''Frogger: The Great Quest''. Infogrames meanwhile still wanted to make a follow-up to ''Frogger 2'' so they ordered Blitz to just [[SerialNumbersFiledOff remove all references]] to ''Frogger'' from the new game, leading to the end result of ''Zapper''.



** There are five additional character names[[labelnote:*]]Keith, Lugg, Ping, Lustre and Gadget[[/labelnote]] contained within the game's text strings, all listed after Zapper's name. These are almost certainly the names of the multicoloured crickets you meet scattered across the game's levels. They were either supposed to be visible on the console versions' multiplayer character select screen (where they are playable) or are a remnant of when they were intended to be playable in story mode (as mentioned below). In any case, they go [[NoNameGiven unnamed]] in the final product.

to:

** There are five additional character names[[labelnote:*]]Keith, Lugg, Ping, Lustre and Gadget[[/labelnote]] contained within the game's text strings, all listed after Zapper's name. These name; these are almost certainly the names of the multicoloured crickets you meet scattered across the game's levels. They levels, and were either supposed to be visible on the console versions' multiplayer character select screen (where they are playable) or are a remnant of when they were intended to be playable in story mode (as mentioned below). In any case, they go [[NoNameGiven unnamed]] in the final product.cheats and extras menu in the July 2002 prototype of the game.



** An ''entire world'' taking place on an oil rig was made but hastily removed, which would have raised the total amount of worlds from four to five and the amount of levels from seventeen to twenty.

to:

** An ''entire world'' taking place on an oil rig was made but hastily removed, which would have raised the total amount of worlds from four to five and the amount of levels from seventeen to twenty. As a result, the level order was re-arranged slightly: Pipewerx, originally the final level of the cut world (not including bonus levels), was now inserted between Laser Maze and Chain Reactor, while Hasta la Vista Magpie (the boss level, and originally the final level of World Five, which became World Four in the final game) was repurposed as a stand-alone level.


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** Voodoo Choo Choo had more elaborate background scenery, which was reduced to a simple looping background in the final game.
** Zapper's chirp, which remains in the console versions merely as a TauntButton and was removed entirely from the PC version, was supposed to be used to light up dark areas. Zapper automatically lights up dark areas with his antennae in the final product, though the text strings referencing this cut ability were left in.
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None

Added DiffLines:

* KeepCirculatingTheTapes: The game received a release on UsefulNotes/XboxLive's Games on Demand service in 2008. So far, this is the ''only'' official re-release it's had, and any potential future re-releases are doubtful with Blitz Games' closure in 2013 and Atari's apathy towards much of their later Infogrames-era output.

Added: 1098

Changed: 147

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if anybody could figure out exactly whose face that is in the test level that'd be much appreciated


* DummiedOut: The [=GameCube=] version specifically contains some unused music leftover from a prototype, including an extended version of the main menu theme.

to:

* DummiedOut: DummiedOut:
**
The [=GameCube=] version specifically contains some unused music leftover left over from a prototype, including an extended version of the main menu theme. theme.
** There's an unused level theme for Voodoo Choo Choo, most likely intended for the second half of the level.
** The game contains a hidden level called "[=TEST1=]". As its "name" suggests, it's little more than a test level, and was not intended to be playable. Interestingly, the level contains a texture of a developer's face that's seen nowhere else in the game.
** There are five additional character names[[labelnote:*]]Keith, Lugg, Ping, Lustre and Gadget[[/labelnote]] contained within the game's text strings, all listed after Zapper's name. These are almost certainly the names of the multicoloured crickets you meet scattered across the game's levels. They were either supposed to be visible on the console versions' multiplayer character select screen (where they are playable) or are a remnant of when they were intended to be playable in story mode (as mentioned below). In any case, they go [[NoNameGiven unnamed]] in the final product.
Is there an issue? Send a MessageReason:
None


* DivorcedInstallment: According to comments from the developers at Creator/BlitzGames, this game started as a sequel to the previously released ''VideoGame/{{Frogger}} 2: Swampy's Revenge'', which they made alongside publisher Infogrames / Hasbro Interactive under license from Creator/{{Konami}}. However, while they were working on an early version of a tentative ''Frogger 3'', Konami became confident from the high sales of ''Frogger 2'' that the series was still popular and decided to take back the license to make new ''Frogger'' games in-house and [[Main/MoneyDearBoy keep all the profits]], resulting in the next game in the series being the [[Main/PolygonCeiling poorly received]] ''Frogger: The Great Quest''. Infogrames meanwhile still wanted to make a follow-up to ''Frogger 2'' so they ordered Blitz to just [[Main/SerialNumbersFiledOff remove all references]] to ''Frogger'' from the new game, leading to the end result of ''Zapper''.

to:

* DivorcedInstallment: According to comments from the developers at Creator/BlitzGames, this game started as a sequel to the previously released ''VideoGame/{{Frogger}} 2: Swampy's Revenge'', which they made alongside publisher Infogrames / Hasbro Interactive under license from Creator/{{Konami}}. However, while they were working on an early version of a tentative ''Frogger 3'', Konami became confident from the high sales of ''Frogger 2'' that the series was still popular and decided to take back the license to make new ''Frogger'' games in-house and [[Main/MoneyDearBoy [[MoneyDearBoy keep all the profits]], resulting in the next game in the series being the [[Main/PolygonCeiling [[PolygonCeiling poorly received]] ''Frogger: The Great Quest''. Infogrames meanwhile still wanted to make a follow-up to ''Frogger 2'' so they ordered Blitz to just [[Main/SerialNumbersFiledOff [[SerialNumbersFiledOff remove all references]] to ''Frogger'' from the new game, leading to the end result of ''Zapper''.



* WhatCouldHaveBeen: In March 2021, a prototype of the game dated from just two months before it was finished was leaked, with it containing content that didn't make it to the final game:

to:

* WhatCouldHaveBeen: In March 2021, a prototype of the game dated from just two months before it was finished was leaked, with it containing content that didn't make it to the final game:

Added: 213

Changed: 608

Is there an issue? Send a MessageReason:
None


* DummiedOut: The [=GameCube=] version specifically contains some unused music leftover from a prototype.
* DuellingWorks: Both this and ''Frogger Beyond'' are multi-platform tile-hopping games released in the latter months of 2002.
* WhatCouldHaveBeen: In March 2021, a leaked prototype of the game dated from just two months before it was finished revealed that AN ENTIRE WORLD taking place in an oilrig was made but hastily removed, which would have raised the total amount of worlds from four to five and the amount of levels from seventeen to twenty.
** The prototype also revealed that the other crickets that give you hints throughout the game would have been unlockable playable characters to use in the normal levels, while in the final game they are only playable in the multiplayer mode.

to:

* DummiedOut: The [=GameCube=] version specifically contains some unused music leftover from a prototype.prototype, including an extended version of the main menu theme.
* DuellingWorks: Both this and ''Frogger Beyond'' are multi-platform tile-hopping games released in the latter months of late 2002.
* WhatCouldHaveBeen: In March 2021, a leaked prototype of the game dated from just two months before it was finished revealed was leaked, with it containing content that AN ENTIRE WORLD didn't make it to the final game:
** An ''entire world''
taking place in on an oilrig oil rig was made but hastily removed, which would have raised the total amount of worlds from four to five and the amount of levels from seventeen to twenty.
** The prototype also revealed that the other crickets that give you hints throughout the game would have been unlockable playable characters to use in the normal levels, while in the final game they are only playable in the multiplayer mode.mode.
----
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probably expand on this later, i dunno

Added DiffLines:

* DuellingWorks: Both this and ''Frogger Beyond'' are multi-platform tile-hopping games released in the latter months of 2002.

Changed: 416

Removed: 4

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Dummied Out


* WhatCouldHaveBeen: In March 2021, a prototype of the game dated from just two months before it was finished was leaked, with it containing content that didn't make it to the final game.
** An entire ''world'' taking place on an oilrig was made but hastily removed, which would have raised the total amount of worlds from four to five and the amount of levels from seventeen to twenty.
** The other crickets that give you hints throughout the game would have been unlockable playable characters to use in the normal levels, while in the final game they are only playable in the multiplayer mode.
----

to:

* DummiedOut: The [=GameCube=] version specifically contains some unused music leftover from a prototype.
* WhatCouldHaveBeen: In March 2021, a leaked prototype of the game dated from just two months before it was finished was leaked, with it containing content revealed that didn't make it to the final game.
** An entire ''world''
AN ENTIRE WORLD taking place on in an oilrig was made but hastily removed, which would have raised the total amount of worlds from four to five and the amount of levels from seventeen to twenty.
** The prototype also revealed that the other crickets that give you hints throughout the game would have been unlockable playable characters to use in the normal levels, while in the final game they are only playable in the multiplayer mode.
----
mode.

Added: 213

Changed: 535

Is there an issue? Send a MessageReason:
None


* WhatCouldHaveBeen: In March 2021, a leaked prototype of the game dated from just two months before it was finished revealed that AN ENTIRE WORLD taking place in an oilrig was made but hastily removed, which would have raised the total amount of worlds from four to five and the amount of levels from seventeen to twenty.
** The prototype also revealed that the other crickets that give you hints throughout the game would have been unlockable playable characters to use in the normal levels, while in the final game they are only playable in the multiplayer mode.

to:

* WhatCouldHaveBeen: In March 2021, a leaked prototype of the game dated from just two months before it was finished revealed was leaked, with it containing content that AN ENTIRE WORLD didn't make it to the final game.
** An entire ''world''
taking place in on an oilrig was made but hastily removed, which would have raised the total amount of worlds from four to five and the amount of levels from seventeen to twenty.
** The prototype also revealed that the other crickets that give you hints throughout the game would have been unlockable playable characters to use in the normal levels, while in the final game they are only playable in the multiplayer mode.mode.
----
Is there an issue? Send a MessageReason:
None


* WhatCouldHaveBeen: In March 2021, a leaked prototype of the game dated from just two months before it was finished revealed that AN ENTIRE WORLD taking place in an oilrig was hastily removed, which would have raised the total amount of worlds from four to five and the amount of levels from the seventeen to twenty.

to:

* WhatCouldHaveBeen: In March 2021, a leaked prototype of the game dated from just two months before it was finished revealed that AN ENTIRE WORLD taking place in an oilrig was made but hastily removed, which would have raised the total amount of worlds from four to five and the amount of levels from the seventeen to twenty.
Is there an issue? Send a MessageReason:
None


* WhatCouldHaveBeen: In 2021, a leaked prototype of the game dated from just two months before release revealed that AN ENTIRE WORLD taking place in an oilrig was hastily removed, which would have raised the total amount of worlds from four to five and the amount of levels from the seventeen to twenty.

to:

* WhatCouldHaveBeen: In March 2021, a leaked prototype of the game dated from just two months before release it was finished revealed that AN ENTIRE WORLD taking place in an oilrig was hastily removed, which would have raised the total amount of worlds from four to five and the amount of levels from the seventeen to twenty.
Is there an issue? Send a MessageReason:
What Could Have Been


* DivorcedInstallment: According to comments from the developers at Creator/BlitzGames, this game started as a sequel to the previously released ''VideoGame/{{Frogger}} 2: Swampy's Revenge'', which they made alongside publisher Infogrames / Hasbro Interactive under license from Creator/{{Konami}}. However, while they were working on an early version of a tentative ''Frogger 3'', Konami became confident from the high sales of ''Frogger 2'' that the series was still popular and decided to take back the license to make new ''Frogger'' games in-house and [[Main/MoneyDearBoy keep all the profits]], resulting in the next game in the series being the [[Main/PolygonCeiling poorly received]] ''Frogger: The Great Quest''. Infogrames meanwhile still wanted to make a follow-up to ''Frogger 2'' so they ordered Blitz to just [[Main/SerialNumbersFiledOff remove all references]] to ''Frogger'' from the new game, leading to the end result of ''Zapper''.

to:

* DivorcedInstallment: According to comments from the developers at Creator/BlitzGames, this game started as a sequel to the previously released ''VideoGame/{{Frogger}} 2: Swampy's Revenge'', which they made alongside publisher Infogrames / Hasbro Interactive under license from Creator/{{Konami}}. However, while they were working on an early version of a tentative ''Frogger 3'', Konami became confident from the high sales of ''Frogger 2'' that the series was still popular and decided to take back the license to make new ''Frogger'' games in-house and [[Main/MoneyDearBoy keep all the profits]], resulting in the next game in the series being the [[Main/PolygonCeiling poorly received]] ''Frogger: The Great Quest''. Infogrames meanwhile still wanted to make a follow-up to ''Frogger 2'' so they ordered Blitz to just [[Main/SerialNumbersFiledOff remove all references]] to ''Frogger'' from the new game, leading to the end result of ''Zapper''.''Zapper''.
*WhatCouldHaveBeen: In 2021, a leaked prototype of the game dated from just two months before release revealed that AN ENTIRE WORLD taking place in an oilrig was hastily removed, which would have raised the total amount of worlds from four to five and the amount of levels from the seventeen to twenty.
** The prototype also revealed that the other crickets that give you hints throughout the game would have been unlockable playable characters to use in the normal levels, while in the final game they are only playable in the multiplayer mode.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*DivorcedInstallment: According to comments from the developers at Creator/BlitzGames, this game started as a sequel to the previously released ''VideoGame/{{Frogger}} 2: Swampy's Revenge'', which they made alongside publisher Infogrames / Hasbro Interactive under license from Creator/{{Konami}}. However, while they were working on an early version of a tentative ''Frogger 3'', Konami became confident from the high sales of ''Frogger 2'' that the series was still popular and decided to take back the license to make new ''Frogger'' games in-house and [[Main/MoneyDearBoy keep all the profits]], resulting in the next game in the series being the [[Main/PolygonCeiling poorly received]] ''Frogger: The Great Quest''. Infogrames meanwhile still wanted to make a follow-up to ''Frogger 2'' so they ordered Blitz to just [[Main/SerialNumbersFiledOff remove all references]] to ''Frogger'' from the new game, leading to the end result of ''Zapper''.

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