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* KeepCirculatingTheTapes: The game had a low print run in North America, and in early 2023, the 3DS [=[=eShop=] shut down, meaning the only legal way to get the game now is to buy a physical copy, which usually goes for hundreds.

to:

* KeepCirculatingTheTapes: The game had a low print run in North America, and in early 2023, the 3DS [=[=eShop=] [=eShop=] shut down, meaning the only legal way to get the game now is to buy a physical copy, which usually goes for hundreds.
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Added DiffLines:

* KeepCirculatingTheTapes: The game had a low print run in North America, and in early 2023, the 3DS [=[=eShop=] shut down, meaning the only legal way to get the game now is to buy a physical copy, which usually goes for hundreds.
Is there an issue? Send a MessageReason:
None


* AcclaimedFlop: ''Yo-kai Watch 3'' is commonly cited as the best of the first three titles by hardcore gamers and fans due to its plot, gameplay, and variety of {{youkai}}. It sold 2 million in Japan, which was a decrease from the previous titles but decent enough. Internationally, it bombed more noticeably. In North America, it was a commercial failure that sold 4,000 copies [[https://medium.com/shinkansen-retrogaming/why-did-yo-kai-watch-failed-in-north-america-628360e29c8d (in part due to a limited print run)]], and in Europe it only sold 30,000 copies. Not helped by coming out at the end of the 3DS' lifespan -- by the time they were localized for the West, the Nintendo Switch had already been out for almost two years -- and the popularity of Disney's ''VideoGame/KingdomHeartsIII'', which was released during the same time period and had more hype with casual gamers and RPG fans alike. It would end up being the last entry in the series to see international release.

to:

* AcclaimedFlop: ''Yo-kai Watch 3'' is commonly cited as the best of the first three titles by hardcore gamers and fans due to its plot, gameplay, and variety of {{youkai}}. It sold 2 million in Japan, which was a decrease from the previous titles but decent enough. Internationally, it bombed more noticeably. In North America, it was a commercial failure that sold 4,000 copies [[https://medium.com/shinkansen-retrogaming/why-did-yo-kai-watch-failed-in-north-america-628360e29c8d (in part due to a limited print run)]], and in Europe it only sold 30,000 copies. Not helped by coming out at the end of the 3DS' lifespan -- by the time they were localized for the West, the Nintendo Switch had already been out for almost two years -- and the popularity of ''VideoGame/ResidentEvil2Remake'' and Disney's ''VideoGame/KingdomHeartsIII'', which was released during the same time period and had more hype with casual gamers and RPG fans alike. It would end up being the last entry in the series to see international release.
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Not Trivia, and Out-of-universe example.


* CrackIsCheaper: The American release was limited, with many stores only receiving two or three copies. Physical copies of the game are hard to find in most areas and the re-sale price is expensive ($70+).
Is there an issue? Send a MessageReason:
None


* AcclaimedFlop: ''Yo-kai Watch 3'' is commonly cited as the best of the first three titles by hardcore gamers and fans due to its plot, gameplay, and variety of {{youkai}}. It sold 2 million in Japan, which was a decrease from the previous titles but decent enough. Internationally, it bombed more noticeably. [[https://medium.com/shinkansen-retrogaming/why-did-yo-kai-watch-failed-in-north-america-628360e29c8d In America, it sold 4,000 copies (due to a limited release)]] and in Europe it only sold 30k. Not helped by the popularity of Disney's ''VideoGame/KingdomHeartsIII'', which was released just ten days earlier and had more hype with casual gamers. Coming out near the end of the 3DS' lifespan didn't help matters either, nor did releasing two weeks after the VideoGameRemake of ''VideoGame/ResidentEvil2''.

to:

* AcclaimedFlop: ''Yo-kai Watch 3'' is commonly cited as the best of the first three titles by hardcore gamers and fans due to its plot, gameplay, and variety of {{youkai}}. It sold 2 million in Japan, which was a decrease from the previous titles but decent enough. Internationally, it bombed more noticeably. In North America, it was a commercial failure that sold 4,000 copies [[https://medium.com/shinkansen-retrogaming/why-did-yo-kai-watch-failed-in-north-america-628360e29c8d In America, it sold 4,000 copies (due (in part due to a limited release)]] print run)]], and in Europe it only sold 30k. 30,000 copies. Not helped by coming out at the end of the 3DS' lifespan -- by the time they were localized for the West, the Nintendo Switch had already been out for almost two years -- and the popularity of Disney's ''VideoGame/KingdomHeartsIII'', which was released just ten days earlier during the same time period and had more hype with casual gamers. Coming out near gamers and RPG fans alike. It would end up being the end of last entry in the 3DS' lifespan didn't help matters either, nor did releasing two weeks after the VideoGameRemake of ''VideoGame/ResidentEvil2''.series to see international release.



* TroubledProduction: The localization is notably one of the glitchiest games in the series. According to a well known member of the community, [[https://twitter.com/AbdallahNATION/status/1150795453065322497 there were only three or four people working on the game's localization,]] they didn't have enough time or budget for a lot, and had the task of basically combining three versions of the game into one.

to:

* TroubledProduction: The localization is notably one of the glitchiest games in the series. According to a well known well-known member of the community, [[https://twitter.com/AbdallahNATION/status/1150795453065322497 there were only three or four people working on the game's localization,]] they didn't have enough time or budget for a lot, and had the task of basically combining three versions of the game into one.
Is there an issue? Send a MessageReason:
None


* AcclaimedFlop: ''Yo-kai Watch 3'' is commonly cited as the best of the first three titles by hardcore gamers and fans due to its plot, gameplay, and variety of {{youkai}}. It sold 2 million in Japan, which was a decrease from the previous titles but decent enough. Internationally, it bombed more noticeably. [[https://medium.com/shinkansen-retrogaming/why-did-yo-kai-watch-failed-in-north-america-628360e29c8d In America, it sold 4,000 copies (due to a limited release)]] and in Europe it only sold 30k. Not helped by the popularity of Disney's ''VideoGame/KingdomHeartsIII'', which was released just ten days earlier and had more hype with casual gamers. Coming out near the end of the 3DS' lifespan didn't help matters either.
* KeepCirculatingTheTapes: The American release was limited, with many stores only receiving two or three copies. Physical copies of the game are hard to find in most areas and the re-sale price is expensive ($70+).

to:

* AcclaimedFlop: ''Yo-kai Watch 3'' is commonly cited as the best of the first three titles by hardcore gamers and fans due to its plot, gameplay, and variety of {{youkai}}. It sold 2 million in Japan, which was a decrease from the previous titles but decent enough. Internationally, it bombed more noticeably. [[https://medium.com/shinkansen-retrogaming/why-did-yo-kai-watch-failed-in-north-america-628360e29c8d In America, it sold 4,000 copies (due to a limited release)]] and in Europe it only sold 30k. Not helped by the popularity of Disney's ''VideoGame/KingdomHeartsIII'', which was released just ten days earlier and had more hype with casual gamers. Coming out near the end of the 3DS' lifespan didn't help matters either.
either, nor did releasing two weeks after the VideoGameRemake of ''VideoGame/ResidentEvil2''.
* KeepCirculatingTheTapes: CrackIsCheaper: The American release was limited, with many stores only receiving two or three copies. Physical copies of the game are hard to find in most areas and the re-sale price is expensive ($70+).



* TroubledProduction: The localization is notably one of the glitchest games in the series. According to a well known member of the community, [[https://twitter.com/AbdallahNATION/status/1150795453065322497 there were only three or four people working on the game's localization,]] they didn't have enough time or budget for a lot, and had the task of basically combining three versions of the game into one.

to:

* TroubledProduction: The localization is notably one of the glitchest glitchiest games in the series. According to a well known member of the community, [[https://twitter.com/AbdallahNATION/status/1150795453065322497 there were only three or four people working on the game's localization,]] they didn't have enough time or budget for a lot, and had the task of basically combining three versions of the game into one.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TroubledProduction: The localization is notably one of the glitchest games in the series. According to a well known member of the community, [[https://twitter.com/AbdallahNATION/status/1150795453065322497 there were only three or four people working on the game's localization,]] they didn't have enough time or budget for a lot, and had the task of basically combining three versions of the game into one.
Is there an issue? Send a MessageReason:
None


* AcclaimedFlop: ''Yo-kai Watch 3'' is commonly cited as the best of the first three titles by hardcore gamers and fans due to its plot, gameplay, and variety of {{youkai}}. It sold 2 million in Japan, which was a decrease from the previous titles but decent enough. Internationally, it bombed more noticeably. [[https://medium.com/shinkansen-retrogaming/why-did-yo-kai-watch-failed-in-north-america-628360e29c8d In America, it sold 4,000 copies (due to a limited release)]] and in Europe it only sold 30k. Not helped by the popularity of Disney's ''VideoGame/KingdomHeartsIII'', which was released just ten days earlier and had more hype with casual gamers. Coming out in the wake of the VideoGameRemake of ''VideoGame/ResidentEvil2'' didn't help matters either.

to:

* AcclaimedFlop: ''Yo-kai Watch 3'' is commonly cited as the best of the first three titles by hardcore gamers and fans due to its plot, gameplay, and variety of {{youkai}}. It sold 2 million in Japan, which was a decrease from the previous titles but decent enough. Internationally, it bombed more noticeably. [[https://medium.com/shinkansen-retrogaming/why-did-yo-kai-watch-failed-in-north-america-628360e29c8d In America, it sold 4,000 copies (due to a limited release)]] and in Europe it only sold 30k. Not helped by the popularity of Disney's ''VideoGame/KingdomHeartsIII'', which was released just ten days earlier and had more hype with casual gamers. Coming out in near the wake end of the VideoGameRemake of ''VideoGame/ResidentEvil2'' 3DS' lifespan didn't help matters either.
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None


* TheOriginalDarrin: A dub example. In response to the backlash of the dub of the series' anime replacing everyone due to budgeting concerns, ''Yo-kai Watch 3'' brought back nearly every one of the original actors to their respective roles (only Creator/GriffinBurns keeps his role as Nate).

to:

* TheOriginalDarrin: A dub example. In response to the backlash of To make up for the dub of the series' ''Yo-kai Watch'' anime replacing everyone due to budgeting concerns, ''Yo-kai Watch 3'' brought back nearly every one of the original actors to their respective roles (only Creator/GriffinBurns keeps his role as Nate).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TheOriginalDarrin: A dub example. In response to the backlash of the dub of the series' anime replacing everyone due to budgeting concerns, ''Yo-kai Watch 3'' brought back nearly every one of the original actors to their respective roles (only Creator/GriffinBurns keeps his role as Nate).
Is there an issue? Send a MessageReason:
None


* AcclaimedFlop: ''Yo-kai Watch 3'' is commonly cited as the best of the first three titles by hardcore gamers and fans due to its plot, gameplay, and variety of {{youkai}}. It sold 2 million in Japan, which was a decrease from the previous titles but decent enough. Internationally, it bombed more noticeably. In America, it sold 4,000 copies [note]Citation Needed?[/note] (due to a limited release) and in Europe it only sold 30k. Not helped by the popularity of Disney's ''VideoGame/KingdomHeartsIII'', which was released just one month earlier and had more hype with casual gamers.

to:

* AcclaimedFlop: ''Yo-kai Watch 3'' is commonly cited as the best of the first three titles by hardcore gamers and fans due to its plot, gameplay, and variety of {{youkai}}. It sold 2 million in Japan, which was a decrease from the previous titles but decent enough. Internationally, it bombed more noticeably. [[https://medium.com/shinkansen-retrogaming/why-did-yo-kai-watch-failed-in-north-america-628360e29c8d In America, it sold 4,000 copies [note]Citation Needed?[/note] (due to a limited release) release)]] and in Europe it only sold 30k. Not helped by the popularity of Disney's ''VideoGame/KingdomHeartsIII'', which was released just one month ten days earlier and had more hype with casual gamers.gamers. Coming out in the wake of the VideoGameRemake of ''VideoGame/ResidentEvil2'' didn't help matters either.
Is there an issue? Send a MessageReason:
None


* AcclaimedFlop: ''Yo-kai Watch 3'' is commonly cited as the best of the first three titles by hardcore gamers and fans due to its plot, gameplay, and variety of {{youkai}}. It sold 2 million in Japan, which was a decrease from the previous titles but decent enough. Internationally, it bombed more noticeably. In America, it sold 4,000 copies [note]Citation Needed?[/note] (due to a limited release) and in Europe it only sold 30k. Not helped by the popularity of Disney's ''VideoGame/KingdomHeartsIII'', which was released just one month earlier, and had more hype with casual gamers.

to:

* AcclaimedFlop: ''Yo-kai Watch 3'' is commonly cited as the best of the first three titles by hardcore gamers and fans due to its plot, gameplay, and variety of {{youkai}}. It sold 2 million in Japan, which was a decrease from the previous titles but decent enough. Internationally, it bombed more noticeably. In America, it sold 4,000 copies [note]Citation Needed?[/note] (due to a limited release) and in Europe it only sold 30k. Not helped by the popularity of Disney's ''VideoGame/KingdomHeartsIII'', which was released just one month earlier, earlier and had more hype with casual gamers.
Is there an issue? Send a MessageReason:
None


* AcclaimedFlop: ''Yo-kai Watch 3'' is commonly cited as the best of the first three titles by hardcore gamers and fans due to its plot, gameplay, and variety of {{youkai}}. It sold 2 million in Japan, which was a decrease from the previous titles but decent enough. Internationally, it bombed more noticeably. In America, it sold 4,000 copies (due to a limited release) and in Europe it only sold 30k. Not helped by the popularity of Disney's ''VideoGame/KingdomHeartsIII'', which was released just one month earlier, and had more hype with casual gamers.

to:

* AcclaimedFlop: ''Yo-kai Watch 3'' is commonly cited as the best of the first three titles by hardcore gamers and fans due to its plot, gameplay, and variety of {{youkai}}. It sold 2 million in Japan, which was a decrease from the previous titles but decent enough. Internationally, it bombed more noticeably. In America, it sold 4,000 copies [note]Citation Needed?[/note] (due to a limited release) and in Europe it only sold 30k. Not helped by the popularity of Disney's ''VideoGame/KingdomHeartsIII'', which was released just one month earlier, and had more hype with casual gamers.
Is there an issue? Send a MessageReason:
None


* AcclaimedFlop: ''Yo-kai Watch 3'' is commonly cited as the best of the first three titles by fans due to its plot, gameplay, and variety of {{youkai}}. It sold 2 million in Japan, which was a decrease from the previous titles but decent enough. Internationally it bombed more noticeably. In America, it sold 4,000 copies (due to a limited release) and in Europe it only sold 30k. Not helped by the popularity of Disney's ''VideoGame/KingdomHeartsIII''

to:

* AcclaimedFlop: ''Yo-kai Watch 3'' is commonly cited as the best of the first three titles by hardcore gamers and fans due to its plot, gameplay, and variety of {{youkai}}. It sold 2 million in Japan, which was a decrease from the previous titles but decent enough. Internationally Internationally, it bombed more noticeably. In America, it sold 4,000 copies (due to a limited release) and in Europe it only sold 30k. Not helped by the popularity of Disney's ''VideoGame/KingdomHeartsIII''''VideoGame/KingdomHeartsIII'', which was released just one month earlier, and had more hype with casual gamers.
Is there an issue? Send a MessageReason:
None


* AcclaimedFlop: ''Yo-kai Watch 3'' is commonly cited as the best of the first three titles by fans due to its plot, gameplay, and variety of {{youkai}}. It sold 2 million in Japan, which was a decrease from the previous titles but decent enough. Internationally it bombed more noticeably. America it sold 4000 copies (due to a limited release) and in Europe it only sold 30k.

to:

* AcclaimedFlop: ''Yo-kai Watch 3'' is commonly cited as the best of the first three titles by fans due to its plot, gameplay, and variety of {{youkai}}. It sold 2 million in Japan, which was a decrease from the previous titles but decent enough. Internationally it bombed more noticeably. America In America, it sold 4000 4,000 copies (due to a limited release) and in Europe it only sold 30k.30k. Not helped by the popularity of Disney's ''VideoGame/KingdomHeartsIII''

Added: 376

Changed: 8

Is there an issue? Send a MessageReason:
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* AcclaimedFlop: ''Yo-kai Watch 3'' is commonly cited as the best of the first three titles by fans due to its plot, gameplay, and variety of {{youkai}}. It sold 2 million in Japan, which was a decrease from the previous titles but decent enough. Internationally it bombed more noticeably. America it sold 4000 copies (due to a limited release) and in Europe it only sold 30k.



* LateExportForYou: In North America, it took nearly 3 years to come out. By the time of the international release, the 3DS was all-but dead and ''VideoGame/YokaiWatch4'' had been announced in Japan already (''4'' was originally intended to come out in 2018 but was pushed back several months).

to:

* LateExportForYou: In North America, it took nearly 3 years to come out. By the time of the international release, the 3DS was all-but dead and ''VideoGame/YokaiWatch4'' had been announced in Japan already (''4'' was originally intended to come out in 2018 but was pushed back several months).months to 2019).
Is there an issue? Send a MessageReason:
None


* KeepCirculatingTheTapes: The American release was limited, with many stores only receiving two or three copies. Physical copies of the game are hard to find in most areas and the re-sale price is expensive.

to:

* KeepCirculatingTheTapes: The American release was limited, with many stores only receiving two or three copies. Physical copies of the game are hard to find in most areas and the re-sale price is expensive.expensive ($70+).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* KeepCirculatingTheTapes: The American release was limited, with many stores only receiving two or three copies. Physical copies of the game are hard to find in most areas and the re-sale price is expensive.
Is there an issue? Send a MessageReason:
None


* LateExportForYou: In North America, it took nearly 3 years to come out. By the time of the international release, the 3DS was all-but dead and ''VideoGame/YokaiWatch4'' had been announced in Japan already (''4'' was originally intended to come out in 2018 but was pushed back several months).

to:

* LateExportForYou: In North America, it took nearly 3 years to come out. By the time of the international release, the 3DS was all-but dead and ''VideoGame/YokaiWatch4'' had been announced in Japan already (''4'' was originally intended to come out in 2018 but was pushed back several months).months).
----
Is there an issue? Send a MessageReason:
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* LateExportForYou: In North America, it took nearly 3 years to come out. By the time of the international release the 3DS was all-but dead and ''VideoGame/YokaiWatch4'' had been announced in Japan already (''4'' was originally intended to come out in 2018 but was pushed back several months).

to:

* LateExportForYou: In North America, it took nearly 3 years to come out. By the time of the international release release, the 3DS was all-but dead and ''VideoGame/YokaiWatch4'' had been announced in Japan already (''4'' was originally intended to come out in 2018 but was pushed back several months).
Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* LateExportForYou: In North America, it took nearly 3 years to come out. By the time of the international release the 3DS was all-but dead and ''VideoGame/YokaiWatch4'' had been announced in Japan already (''4'' was originally intended to come out in 2018 but was pushed back several months).

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