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** The sharp left turn on C1 Inward that forks off from the stretch of road shared with New Belt Line Clockwise[[note]]Properly known as Edobashi Junction, but Western players generally don't use the location names that aren't mentioned ingame[[/note]] is known as the "suicide left", due to being one of the hardest turns in the entire game. The term originated in a [[https://www.gamefaqs.com/arcade/927606-wangan-midnight-maximum-tune-2/faqs/37272 guide]] on [=GameFAQs=] written by DKW.

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** The sharp left turn on C1 Inward that forks off from the stretch of road shared with New Belt Line Clockwise[[note]]Properly known Clockwise[[note]]Known in real life as Edobashi Junction, but Western players generally don't use the location names that aren't mentioned ingame[[/note]] is known as the "suicide left", due to being one of the hardest turns in the entire game. The term originated in a [[https://www.gamefaqs.com/arcade/927606-wangan-midnight-maximum-tune-2/faqs/37272 guide]] on [=GameFAQs=] written by DKW.



* The servers for ''Maximum Tune 4'' and later are segregated into the following regions: Japan, Indonesia (merged with the Asia server for ''6''), mainland China, the rest of the Asia-Pacific, and North America. (Namco has an Indonesia-specific amusement division, which may explain why that country is its own region.) This is necessary due to the differing release schedules[[note]]North America notoriously is on ''5'', when three other regions are on ''6'' and China is still on ''5DX''.[[/note]] and sometimes content between regions[[note]]for example, Japanese ''Maximum Tune 5'' had two courses not available in any other region[[/note]]. Players cannot interact with data (such as Time Attack tables and ghosts) from other regions, although there are occasional events and modes where players can race against ghosts from other regions (such as the Japan Challenge).

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* The servers for ''Maximum Tune 4'' and later are segregated into the following regions: Japan, Indonesia (merged with the Asia server for ''6''), mainland China, the rest of the Asia-Pacific, and North America. (Namco has an Indonesia-specific amusement division, which may explain why that country is (Indonesia was previously on its own region.server before being merged with Asia in ''6''.) This is necessary due to the differing release schedules[[note]]North America notoriously is on ''5'', when three other regions are on ''6'' and China is still on ''5DX''.[[/note]] and sometimes content between regions[[note]]for example, Japanese ''Maximum Tune 5'' had two courses not available in any other region[[/note]]. Players cannot interact with data (such as Time Attack tables and ghosts) from other regions, although there are occasional events and modes where players can race against ghosts from other regions (such as the Japan Challenge).
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Eastern Pacific = west coast of America


** ''Maximum Tune 5'' is infamous in this regard. It was released in 2014 in the Asia Pacific, Australia, and New Zealand, and then in ''2017'' in North America...at a time when Japan was on ''Maximum Tune 5DX+'' and most of the rest of the Eastern Pacific was on ''5DX''.

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** ''Maximum Tune 5'' is infamous in this regard. It was released in 2014 in the Asia Pacific, Australia, and New Zealand, and then in ''2017'' in North America...at a time when Japan was on ''Maximum Tune 5DX+'' and most of the rest of the Eastern Pacific Asia-Pacific was on ''5DX''.



* The servers for ''Maximum Tune 4'' and later are segregated into the following regions: Japan, Indonesia, mainland China, the rest of the Eastern Pacific, and North America. (Namco has an Indonesia-specific amusement division, which may explain why that country is its own region.) This is necessary due to the differing release schedules[[note]]North America notoriously is on ''5'', when three other regions are on ''6'' and China is still on ''5DX''.[[/note]] and sometimes content between regions[[note]]for example, Japanese ''Maximum Tune 5'' had two courses not available in any other region[[/note]]. Players cannot interact with data (such as Time Attack tables and ghosts) from other regions, although there are occasional events and modes where players can race against ghosts from other regions (such as the Japan Challenge).

to:

* The servers for ''Maximum Tune 4'' and later are segregated into the following regions: Japan, Indonesia, Indonesia (merged with the Asia server for ''6''), mainland China, the rest of the Eastern Pacific, Asia-Pacific, and North America. (Namco has an Indonesia-specific amusement division, which may explain why that country is its own region.) This is necessary due to the differing release schedules[[note]]North America notoriously is on ''5'', when three other regions are on ''6'' and China is still on ''5DX''.[[/note]] and sometimes content between regions[[note]]for example, Japanese ''Maximum Tune 5'' had two courses not available in any other region[[/note]]. Players cannot interact with data (such as Time Attack tables and ghosts) from other regions, although there are occasional events and modes where players can race against ghosts from other regions (such as the Japan Challenge).
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None


** The sharp left turn on C1 Inward that forks off from the stretch of road shared with New Belt Line Clockwise is known as the "suicide left", due to being one of the hardest turns in the entire game. The term originated in a [[https://www.gamefaqs.com/arcade/927606-wangan-midnight-maximum-tune-2/faqs/37272 guide]] on [=GameFAQs=] written by DKW.

to:

** The sharp left turn on C1 Inward that forks off from the stretch of road shared with New Belt Line Clockwise Clockwise[[note]]Properly known as Edobashi Junction, but Western players generally don't use the location names that aren't mentioned ingame[[/note]] is known as the "suicide left", due to being one of the hardest turns in the entire game. The term originated in a [[https://www.gamefaqs.com/arcade/927606-wangan-midnight-maximum-tune-2/faqs/37272 guide]] on [=GameFAQs=] written by DKW.
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* RefittedForTheSequel: A double example when ''[=5DX=]'' was released. The Japanese versions of ''[=5DX=]'' added the cars exclusive to the English/overseas versions of vanilla ''5''. In return, the English/overseas versions of ''[=5DX=]'' added the features which were exclusive to the Japanese versions of ''5''.

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* RefittedForTheSequel: RefittedForSequel: A double example when ''[=5DX=]'' was released. The Japanese versions of ''[=5DX=]'' added the cars exclusive to the English/overseas versions of vanilla ''5''. In return, the English/overseas versions of ''[=5DX=]'' added the features which were exclusive to the Japanese versions of ''5''.
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* RefittedForTheSequel: A double example when ''[=5DX=]'' was released. The Japanese versions of ''[=5DX=]'' added the cars exclusive to the English/overseas versions of vanilla ''5''. In return, the English/overseas versions of ''[=5DX=]'' added the features which were exclusive to the Japanese versions of ''5''.
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* UsefulNotes/{{Unix}}: The arcade cabinets of Wangan Midnight Maximum Tune 3 and 4 was well as the Asian versions of 5 to 5DX+ runs a distribution of Linux called "Arcade Linux Live". Given that the game runs on the Namco [=ES=] series PC-based hardware, this is hardly surprising. However, The Asian version of ''Maximum Tune 6'' switched to [=ESA3=] hardware that runs on Windows 10 Enterprise Edition.

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* UsefulNotes/{{Unix}}: The arcade cabinets of Wangan Midnight Maximum Tune 3 and 4 was well as the Asian versions of 5 to 5DX+ runs a distribution of Linux called "Arcade Linux Live". Given that the game runs on the Namco [=ES=] series PC-based hardware, this is hardly surprising. However, The Asian version of ''Maximum Tune 6'' switched to [=ESA3=] hardware that runs on Windows 10 [=IoT=] Enterprise Edition.



** The Japanese version of ''Maximum Tune 5'' and all versions of ''5DX'' and ''5DX+'' run on the [=ESA3=] hardware, which is based on Windows. The Asian version of ''Maximum Tune 6'' run on the [=ESA3=] hardware, which was based on Windows 10 Enterprise Edition while the Japanese version of the [=ESA3=] hardware still run on Windows 7 Embedded.

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** The Japanese version of ''Maximum Tune 5'' and all versions of ''5DX'' and ''5DX+'' run on the [=ESA3=] hardware, which is based on Windows. The Asian version of ''Maximum Tune 6'' run on the [=ESA3=] hardware, which was based on Windows 10 [=IoT=] Enterprise Edition while the Japanese version of the [=ESA3=] hardware still run on Windows 7 Embedded.
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None


* UsefulNotes/{{Unix}}: The arcade cabinets of Wangan Midnight Maximum Tune 3 and 4 was well as the Asian versions of 5 to 5DX+ runs a distribution of Linux called "Arcade Linux Live". Given that the game runs on the Namco [=ES=] series PC-based hardware, this is hardly surprising. However, The Asian version of ''Maximum Tune 6'' switched to [=ESA3=] hardware that runs on Windows 10 Embedded.

to:

* UsefulNotes/{{Unix}}: The arcade cabinets of Wangan Midnight Maximum Tune 3 and 4 was well as the Asian versions of 5 to 5DX+ runs a distribution of Linux called "Arcade Linux Live". Given that the game runs on the Namco [=ES=] series PC-based hardware, this is hardly surprising. However, The Asian version of ''Maximum Tune 6'' switched to [=ESA3=] hardware that runs on Windows 10 Embedded.Enterprise Edition.



** The Japanese version of ''Maximum Tune 5'' and all versions of ''5DX'' and ''5DX+'' run on the [=ESA3=] hardware, which is based on Windows. The Asian version of ''Maximum Tune 6'' run on the [=ESA3=] hardware, which was based on Windows 10 Embedded while the Japanese version of the [=ESA3=] hardware still run on Windows 7 Embedded.

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** The Japanese version of ''Maximum Tune 5'' and all versions of ''5DX'' and ''5DX+'' run on the [=ESA3=] hardware, which is based on Windows. The Asian version of ''Maximum Tune 6'' run on the [=ESA3=] hardware, which was based on Windows 10 Embedded Enterprise Edition while the Japanese version of the [=ESA3=] hardware still run on Windows 7 Embedded.
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** ''6'' took one whole year to leave Japan, only beginning to show up in Far East countries in early July 2019 before appearing at other Asian countries nearing the end of July 2019.

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** ''6'' repeated the steps of ''4'' and took one whole year to leave Japan, only beginning to show up in Far East countries in early July 2019 before appearing at other Asian countries nearing the end of July 2019.
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** ''Maximum Tune 4'' was released in other Asian countries ''exactly a year'' after its original Japanese release in December 2011.
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Version of Windows 10 licensed to Arcade machines are the Embedded version


** The Japanese version of ''Maximum Tune 5'' and all versions of ''5DX'' and ''5DX+'' run on the [=ESA3=] hardware, which is based on Windows. The Asian version of ''Maximum Tune 6'' run on the [=ESA3=] hardware, which was based on Windows 10 while the Japanese version of the [=ESA3=] hardware still run on Windows 7.

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** The Japanese version of ''Maximum Tune 5'' and all versions of ''5DX'' and ''5DX+'' run on the [=ESA3=] hardware, which is based on Windows. The Asian version of ''Maximum Tune 6'' run on the [=ESA3=] hardware, which was based on Windows 10 Embedded while the Japanese version of the [=ESA3=] hardware still run on Windows 7.7 Embedded.
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Version of Windows 10 licensed to Arcade machines are the Embedded version


* UsefulNotes/{{Unix}}: The arcade cabinets of Wangan Midnight Maximum Tune 3 and 4 was well as the Asian versions of 5 to 5DX+ runs a distribution of Linux called "Arcade Linux Live". Given that the game runs on the Namco [=ES=] series PC-based hardware, this is hardly surprising. Suprisingly, The Asian version of ''Maximum Tune 6'' switched to [=ESA3=] hardware that runs on Windows 10.

to:

* UsefulNotes/{{Unix}}: The arcade cabinets of Wangan Midnight Maximum Tune 3 and 4 was well as the Asian versions of 5 to 5DX+ runs a distribution of Linux called "Arcade Linux Live". Given that the game runs on the Namco [=ES=] series PC-based hardware, this is hardly surprising. Suprisingly, However, The Asian version of ''Maximum Tune 6'' switched to [=ESA3=] hardware that runs on Windows 10.10 Embedded.
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None


** The Indonesian version of the game is pretty much like the Asia and Australia version, albeit it's release date is considerably behind and it's Ghost Battle mode is restricted to Indonesia region only (and vice versa in the Asia / Australia version). However, this was averted in ''[=MT6]'' where Indonesia now joins with the rest of Asia and Oceania.

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** The Indonesian version of the game is pretty much like the Asia and Australia version, albeit it's release date is considerably behind and it's Ghost Battle mode is restricted to Indonesia region only (and vice versa in the Asia / Australia version). However, this was averted in ''[=MT6]'' ''[=MT6=]'' where Indonesia now joins with the rest of Asia and Oceania.
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None


* SerendipityWritesThePlot: The Yamate Tunnel course in the [[NoExportForYou Japanese version]] of ''Maximum Tune 5'' was reconfigured for ''5DX'' and beyond because a road along the original version of the course was closed down in real life.

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* SerendipityWritesThePlot: The Yamate Tunnel course in the [[NoExportForYou Japanese version]] of ''Maximum Tune 5'' was reconfigured for ''5DX'' and beyond because a road along the original version of the course was closed down in real life. ''Maximum Tune 6'' updated the tracks that fits the structures in Japan after ''Maximum Tune 4'''s release such as Diver City building in Odaiba and the light show effect at the Fuji TV building in the Wangan.
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** For some reason, the Japanese versions of the HD games get mini-maps on the HUD, while all other versions don't.

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** For some reason, the Japanese versions of the HD games get mini-maps mini-map on the HUD, while all other versions don't.don't until the Asian version of ''Maximum Tune 6'' where the player can toggle the mini-map on or off.
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None


** The Indonesian version of the game is pretty much like the Asia and Australia version, albeit it's release date is considerably behind and it's Ghost Battle mode is restricted to Indonesia region only (and vice versa in the Asia / Australia version)

to:

** The Indonesian version of the game is pretty much like the Asia and Australia version, albeit it's release date is considerably behind and it's Ghost Battle mode is restricted to Indonesia region only (and vice versa in the Asia / Australia version)version). However, this was averted in ''[=MT6]'' where Indonesia now joins with the rest of Asia and Oceania.



* UsefulNotes/{{Unix}}: The arcade cabinets of Wangan Midnight Maximum Tune 3 and 4 was well as the Asian versions of 5 runs a distribution of Linux called "Arcade Linux Live". Given that the game runs on the Namco [=ES=] series PC-based hardware, this is hardly surprising. Sadly tho, 5DX onwards switched back to Windows Embedded.

to:

* UsefulNotes/{{Unix}}: The arcade cabinets of Wangan Midnight Maximum Tune 3 and 4 was well as the Asian versions of 5 to 5DX+ runs a distribution of Linux called "Arcade Linux Live". Given that the game runs on the Namco [=ES=] series PC-based hardware, this is hardly surprising. Sadly tho, 5DX onwards Suprisingly, The Asian version of ''Maximum Tune 6'' switched back to [=ESA3=] hardware that runs on Windows Embedded. 10.



** ''Maximum Tune 4'' and the non-Japanese versions of ''Maximum Tune 5'' run on Namco's [=ESA1=] hardware, still based on Linux.
** The Japanese version of ''Maximum Tune 5'' and all versions of ''5DX'' and ''5DX+'' run on the [=ESA3=] hardware, which is based on Windows.
* The servers for ''Maximum Tune 4'' and later are segregated into the following regions: Japan, Indonesia, mainland China, the rest of the Eastern Pacific, and North America. (Namco has an Indonesia-specific amusement division, which may explain why that country is its own region.) This is necessary due to the differing release schedules[[note]]North America notoriously is on ''5'', when three other regions are on ''5DX+'' and China has been announced for a ''5DX'' upgrade.[[/note]] and sometimes content between regions[[note]]for example, Japanese ''Maximum Tune 5'' had two courses not available in any other region[[/note]]. Players cannot interact with data (such as Time Attack tables and ghosts) from other regions, although there are occasional events and modes where players can race against ghosts from other regions (such as the Japan Challenge).

to:

** ''Maximum Tune 4'' and the non-Japanese versions of ''Maximum Tune 5'' until ''5DX+'' run on Namco's [=ESA1=] hardware, still based on Linux.
** The Japanese version of ''Maximum Tune 5'' and all versions of ''5DX'' and ''5DX+'' run on the [=ESA3=] hardware, which is based on Windows.
Windows. The Asian version of ''Maximum Tune 6'' run on the [=ESA3=] hardware, which was based on Windows 10 while the Japanese version of the [=ESA3=] hardware still run on Windows 7.
* The servers for ''Maximum Tune 4'' and later are segregated into the following regions: Japan, Indonesia, mainland China, the rest of the Eastern Pacific, and North America. (Namco has an Indonesia-specific amusement division, which may explain why that country is its own region.) This is necessary due to the differing release schedules[[note]]North America notoriously is on ''5'', when three other regions are on ''5DX+'' ''6'' and China has been announced for a ''5DX'' upgrade.is still on ''5DX''.[[/note]] and sometimes content between regions[[note]]for example, Japanese ''Maximum Tune 5'' had two courses not available in any other region[[/note]]. Players cannot interact with data (such as Time Attack tables and ghosts) from other regions, although there are occasional events and modes where players can race against ghosts from other regions (such as the Japan Challenge).
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None


** So the US is finally getting ''Maximum Tune 5''.. Never mind that other regions has reached ''5DX+'' and Japan has reached ''6'' at this point, which means ''the US is three versions behind Asia, Australia and Japan'', but also the card porting service will not be revived for the market. US players will have to restart from scratch. To make matters worse, the US builds remove the Toyota Celsior and Aristo.

to:

** So the US is finally getting ''Maximum Tune 5''.. Never mind that other regions has reached ''5DX+'' and Japan has reached ''6'' at this point, which means ''the US is three versions behind Asia, Australia and Japan'', but also the card porting service will not be revived for the market. US players will have to restart from scratch. To make matters worse, the US builds remove the Toyota Celsior and Aristo.
Is there an issue? Send a MessageReason:
None


** So the US is finally getting ''Maximum Tune 5''.. Never mind that other regions has reached ''5DX+'' and Japan has reached ''6'' at this point, which means ''the US is two versions behind Asia and Australia'' and ''three versions'' behind Japan, but also the card porting service will not be revived for the market. US players will have to restart from scratch. To make matters worse, the US builds remove the Toyota Celsior and Aristo.

to:

** So the US is finally getting ''Maximum Tune 5''.. Never mind that other regions has reached ''5DX+'' and Japan has reached ''6'' at this point, which means ''the US is two three versions behind Asia Asia, Australia and Australia'' and ''three versions'' behind Japan, Japan'', but also the card porting service will not be revived for the market. US players will have to restart from scratch. To make matters worse, the US builds remove the Toyota Celsior and Aristo.
Is there an issue? Send a MessageReason:
None


* UsefulNotes/{{Unix}}: The arcade cabinets of Wangan Midnight Maximum Tune 3 and 4 was well as the Asian versions of 5 runs a distribution of Linux called "Arcade Linux Live". Given that the game runs on the Namco [=ES=] series PC-based hardware, this is hardly surprising. Sadly tho, 5DX onwards switched back to Windows.

to:

* UsefulNotes/{{Unix}}: The arcade cabinets of Wangan Midnight Maximum Tune 3 and 4 was well as the Asian versions of 5 runs a distribution of Linux called "Arcade Linux Live". Given that the game runs on the Namco [=ES=] series PC-based hardware, this is hardly surprising. Sadly tho, 5DX onwards switched back to Windows.Windows Embedded.
Is there an issue? Send a MessageReason:
None


* UsefulNotes/{{Unix}}: The arcade cabinets of Wangan Midnight Maximum Tune 4 and 5 runs a distribution of Linux called "Arcade Linux Live". Given that the game runs on the Namco [=ES=] series PC-based hardware, this is hardly surprising.

to:

* UsefulNotes/{{Unix}}: The arcade cabinets of Wangan Midnight Maximum Tune 4 3 and 4 was well as the Asian versions of 5 runs a distribution of Linux called "Arcade Linux Live". Given that the game runs on the Namco [=ES=] series PC-based hardware, this is hardly surprising. Sadly tho, 5DX onwards switched back to Windows.

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Removed: 113

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** ''6'' took one whole year to leave Japan, only beginning to show up in Far East countries in early July 2019 before appearing at other Asian countries nearing the end of July 2019.



** ''Maximum Tune 6'' hasn't been exported out of Japan as of mid-2019. Other Asians have to wait till July 2019.
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** ''Maximum Tune 6'' hasn't been exported out of Japan as of mid-2019. Other Asians have to wait.

to:

** ''Maximum Tune 6'' hasn't been exported out of Japan as of mid-2019. Other Asians have to wait.wait till July 2019.
Is there an issue? Send a MessageReason:
None


** So the US is finally getting ''Maximum Tune 5''.. Never mind that other regions has reached ''5DX+'and Japan has reached ''6'' at this point, which means ''the US is two versions behind Asia and Australia'' and ''three versions'' behind Japan, but also the card porting service will not be revived for the market. US players will have to restart from scratch. To make matters worse, the US builds remove the Toyota Celsior and Aristo.

to:

** So the US is finally getting ''Maximum Tune 5''.. Never mind that other regions has reached ''5DX+'and ''5DX+'' and Japan has reached ''6'' at this point, which means ''the US is two versions behind Asia and Australia'' and ''three versions'' behind Japan, but also the card porting service will not be revived for the market. US players will have to restart from scratch. To make matters worse, the US builds remove the Toyota Celsior and Aristo.
Is there an issue? Send a MessageReason:
None


** So the US is finally getting ''Maximum Tune 5''.. Never mind that other regions has reached ''5DX+'' at this point, which means ''the US is two versions behind Asia and Australia'', but also the card porting service will not be revived for the market. US players will have to restart from scratch. To make matters worse, the US builds remove the Toyota Celsior and Aristo.

to:

** So the US is finally getting ''Maximum Tune 5''.. Never mind that other regions has reached ''5DX+'' ''5DX+'and Japan has reached ''6'' at this point, which means ''the US is two versions behind Asia and Australia'', Australia'' and ''three versions'' behind Japan, but also the card porting service will not be revived for the market. US players will have to restart from scratch. To make matters worse, the US builds remove the Toyota Celsior and Aristo.
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None


** ''Maximum Tune 6'' hasn't been exported out of Japan yet even after half a year of release. Other Asians have to wait.

to:

** ''Maximum Tune 6'' hasn't been exported out of Japan yet even after half a year as of release.mid-2019. Other Asians have to wait.
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** ''Maximum Tune 6'' hasn't been exported out of Japan yet even after a year of release.

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** ''Maximum Tune 6'' hasn't been exported out of Japan yet even after half a year of release.release. Other Asians have to wait.
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* HeAlsoDid: Genki, the developer of non-''Maximum Tune'' games, began providing the additional software cooperation for the ''Maximum Tune'' series from ''4'' onwards.
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* ''Maximum Tune 6'' hasn't been exported out of Japan yet even after a year of release.

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* ** ''Maximum Tune 6'' hasn't been exported out of Japan yet even after a year of release.
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* ''Maximum Tyne 6'' hasn't been exported out of Japan yet even after a year of release.

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* ''Maximum Tyne Tune 6'' hasn't been exported out of Japan yet even after a year of release.
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Added DiffLines:

* ''Maximum Tyne 6'' hasn't been exported out of Japan yet even after a year of release.
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Added DiffLines:

** "Zero stop" is the name given to slamming into an object, usually a tollbooth, head-on (often due to an opponent [[CarFu ramming the victim into said object]]) and coming from (usually) 300+ km/h to a complete stop as a result.

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