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Trivia / Wangan Midnight

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  • Actor Allusion: The driver of Blackbird, Tatsuya Shima, is voiced by Shin-ichiro Miki, the same person who voiced Takumi Fujiwara from Initial D. With this in mind, several people went into WMG territory, suggesting the tofu delivery boy from Gunma grew out of his Toyota and moved into Tokyo, became a surgeon and races a Porsche.
  • Bad Export for You:
    • The international version of Maximum Tune removes the Gemballa-tuned Porsches, as Namco didn't want to pay Porsche's, and by extension Gemballa's, legendary multi-hundred-million-dollar licensing fees to have them available outside of the Japanese version. This led to a bit of Writing Around Trademarks when it came to depicting Shima's Blackbird in the first three-ish games, with the real Blackbird being swapped out with a black Z33.
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    • Averted for the first time in the English version of Maximum Tune 4, which retains most of the non-Japanese cars that have already been released for original Japanese version. Unfortunately, regarding Maximum Tune 4 and beyond...see No Export for You below.
    • Played straight with Early Installment Weirdness for the English version of Maximum Tune 5 might as well be called Maximum Tune 4 DX due to many features from the Japanese version of 5 being gutted out of the English version while adding new features not available in Japanese versions. This has been addressed in Maximum Tune 5 DX.
    • So the US is finally getting Maximum Tune 5.. Never mind that other regions has reached 6 at this point, which means the US is three versions behind Asia, Australia and Japan, but also the card porting service will not be revived for the market. US players will have to restart from scratch. To make matters worse, the US builds remove the Toyota Celsior and Aristo.
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    • The Indonesian version of the game is pretty much like the Asia and Australia version, albeit it's release date is considerably behind and it's Ghost Battle mode is restricted to Indonesia region only (and vice versa in the Asia / Australia version). However, this was averted in MT6 where Indonesia now joins with the rest of Asia and Oceania.
    • China got Maximum Tune 4 but has strangely yet to receive any subsequent versions. Even North America has a later installment! However, it's reportedly that due to the issues regarding vanilla WMMT5, China will skip it in favor of 5DX.
    • For some reason, the Japanese versions of the HD games get mini-map on the HUD, while all other versions don't until the Asian version of Maximum Tune 6 where the player can toggle the mini-map on or off.
  • Cut Song: "Entry (Maxi5 Version)" is supposed to be used for the login screens in Maximum Tune 5, but this only applies to the Japanese version; the non-Japanese versions of the same game omit this track and simply reuse "Entry Maxi4" (Maximum Tune 4's login BGM).
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  • Dueling Games: With Initial D Arcade Stage, and winner of the duel.
  • Fan Nickname:
    • Whether a car is undefeated in Story Mode or not is referred to as "unshaded" (undefeated) or "shaded" (lost at least once). This is an artifact from the days of magnetic cards: a car that has not lost in Story Mode has hollow (unshaded) stage completed marks printed on its card, while a car that has lost at least once has filled (shaded) marks; Banapassport cards do not get marked by the machine (since they only have to be near the machine when logging in or purchasing as card straight from the game cabinet, and Banapassport cards are read-only anyway with all player data stored on network servers) but the terms are still widely-used.
    • The sharp left turn on C1 Inward that forks off from the stretch of road shared with New Belt Line Clockwisenote  is known as the "suicide left", due to being one of the hardest turns in the entire game. The term originated in a guide on GameFAQs written by DKW.
    • Handicap is referred to as "Boost" despite no official material referring to it as such; this is a carry-over from Initial D Arcade Stage which does officially use the term.
    • "Fishing" is the term given to the act of challenging a player with a partially-tuned or stock car (usually a casual player who doesn't have a card) with a fully-tuned vehicle. Like "Boost", this is also a carry-over from Initial D Arcade Stage, where the term is instead used to refer to challenging players and taking then to courses that the challenging player knows their opponent is terrible at.
    • Due to its reputation as a High-Tier Scrappy, the Nissan Skyline GT-R V-Spec II, known amongst car fans as the R34 after its chassis code, is referred to Maximum Tune players as the "No-Skill GT-R".
    • "Zero stop" is the name given to slamming into an object, usually a tollbooth, head-on (often due to an opponent ramming the victim into said object) and coming from (usually) 300+ km/h to a complete stop as a result.
  • He Also Did: Genki, the developer of non-Maximum Tune games, began providing the additional software cooperation for the Maximum Tune series from 4 onwards.
  • Late Export for You:
    • Maximum Tune 4 was released in other Asian countries exactly a year after its original Japanese release in December 2011.
    • Maximum Tune 5 is infamous in this regard. It was released in 2014 in the Asia Pacific, Australia, and New Zealand, and then in 2017 in North a time when Japan was on Maximum Tune 5DX+ and most of the rest of the Asia-Pacific was on 5DX.
    • China jumped from Maximum Tune 4 to 5DX in 2018.
    • 6 repeated the steps of 4 and took one whole year to leave Japan, only beginning to show up in Far East countries in early July 2019 before appearing at other Asian countries nearing the end of July 2019.
  • Name's the Same: Devil Z was first used in Transformers: Super-God Masterforce, which was some years before the manga was made.
  • No Export for You:
    • Manga: Not a single company in North America has expressed interest in picking up either the anime or the manga. However, an official Chinese translation of the manga is available in Taiwan. The anime is much better despite being not licensed outside Japan; you could find the anime episodes elsewhere on YouTube.
    • The original Wangan Midnight arcade game, and the console entries.
    • The English versions of Maximum Tune 4 and 5 are currently only available in various English-speaking countries in Southeast Asia (eg. Hong Kong, Taiwan, Singapore, etc.). This is despite the card transfer event that lets players transfer their cards from Maximum Tune 3DX+ to Maximum Tune 4 ending in October 2013, so if Maximum Tune 4 (or 5) ever gets in other markets, players in those markets will have to start all over again.
      • The curse is finally broken, certain US arcades finally got Maximum Tune 5... In 2017. But as mentioned above... Yeah, see Bad Export For You above. Sadly tho, the game remains NEFY for Europe and the UK.
  • Refitted for Sequel: A double example when 5DX was released. The Japanese versions of 5DX added the cars exclusive to the English/overseas versions of vanilla 5. In return, the English/overseas versions of 5DX added the features which were exclusive to the Japanese versions of 5.
  • Sequel First: The U.S. gets Maximum Tune 5 but not Maximum Tune 4, the latter of which was wordlessly skipped over by Namco. Justified, as each installment is incremental and it wouldn't make sense to localize and release Maximum Tune 4 at this point.
    • Now, China will get Maximum Tune 5DX after 6 years of being stuck with Maximum Tune 4. The Maximum Tune 5 was skipped due to the regional-segregation problems.
  • Sequel Gap: First one for the United States: Maximum Tune 3DX+ was released in 2010, and they would not get another Maximum Tune game for seven years. The next game they got? Maximum Tune 5.
    • China, as well, receives Maximum Tune 5 DX after six years of getting stuck with Maximum Tune 4.
  • Serendipity Writes the Plot: The Yamate Tunnel course in the Japanese version of Maximum Tune 5 was reconfigured for 5DX and beyond because a road along the original version of the course was closed down in real life. Maximum Tune 6 updated the tracks that fits the structures in Japan after Maximum Tune 4's release such as Diver City building in Odaiba and the light show effect at the Fuji TV building in the Wangan.
  • Similarly Named Works:
    • "The Final Count Down" in Maximum Tune 4 is not a Europe song.
    • "Still Alive" in Maximum Tune 5DX+ is not sung by GLaDOS.
  • Unix: The arcade cabinets of Wangan Midnight Maximum Tune 3 and 4 was well as the Asian versions of 5 to 5DX+ runs a distribution of Linux called "Arcade Linux Live". Given that the game runs on the Namco ES series PC-based hardware, this is hardly surprising. However, The Asian version of Maximum Tune 6 switched to ESA3 hardware that runs on Windows 10 IoT Enterprise Edition.
  • Urban Legend of Zelda:
    • A rather... persistent belief since Maximum Tune 3 is that dress-up parts affect car performance, in spite of operator manuals, official pages, and agreements by many serious players indicating the contrary.
    • Another mistaken belief is that holding down the red button in a VS battle to flash one's headlights makes the player go faster if they're behind. It doesn't.
  • The Wiki Rule: A Japanese wiki still counts. The Maximum Tune team SOARS maintains a Korean-language one for the English-language versions here.

Assorted trivia

  • Hardware:
    • The first two games run on SEGA's Xbox-based Chihiro hardware.
    • The Maximum Tune 3 family runs on Namco's Linux-based N2 hardware.
    • Maximum Tune 4 and the non-Japanese versions of Maximum Tune 5 until 5DX+ run on Namco's ESA1 hardware, still based on Linux.
    • The Japanese version of Maximum Tune 5 and all versions of 5DX and 5DX+ run on the ESA3 hardware, which is based on Windows. The Asian version of Maximum Tune 6 run on the ESA3 hardware, which was based on Windows 10 IoT Enterprise Edition while the Japanese version of the ESA3 hardware still run on Windows 7 Embedded.
  • The servers for Maximum Tune 4 and later are segregated into the following regions: Japan, Indonesia (merged with the Asia server for 6), mainland China, the rest of the Asia-Pacific, and North America. (Namco has an Indonesia-specific amusement division, which may explain why that country is its own region.) This is necessary due to the differing release schedulesnote  and sometimes content between regionsnote . Players cannot interact with data (such as Time Attack tables and ghosts) from other regions, although there are occasional events and modes where players can race against ghosts from other regions (such as the Japan Challenge).

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