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* DevelopmentGag: The first game's final battle in Story Mode is "Sprites vs. Memory". [[DontExplainTheJoke If you have a lot of Sprites on screen, it uses up a lot of Memory...]]

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* DevelopmentGag: The first game's final battle in Story Mode is "Sprites vs. Memory". [[DontExplainTheJoke If you have a lot While modern 3D systems can calculate animations from armature data, on purely 2D consoles such as the Neo-Geo every frame of Sprites on screen, it uses every animation had to be hand drawn and stored; so often there ''was'' a hard trade-off between the amount of sprite animation and the amount of memory devoted to sprite frames. Making this worse was the fact that, as a cart-based system, a larger game required more physical RAM chips in each cartridge and drove up a lot the cost of Memory...]]production.
** "Linker", "Load Run" and "Mevious" (as in Neo Geo MVS) could all also refer to development terms.

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Tropes merged


* ActingForTwo: Masami Kato voices Load Ran, Dark Ran, and Queen Memory.



* TalkingToHerself: Masami Kato voices Load Ran, Dark Ran, and Queen Memory.
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* BonusMaterial: The Japan-exclusive Sega Saturn version came with a bonus disc full of fan-made and official artwork, concept art, karaoke, music, and messages from the characters.

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* BonusMaterial: The Japan-exclusive Sega Saturn version came with a bonus disc full of fan-made and official artwork, concept art, ConceptArt, karaoke, music, and messages from the characters.

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* TalkingToHer
self: Masami Kato voices Load Ran, Dark Ran, and Queen Memory.

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* TalkingToHer
self:
TalkingToHerself: Masami Kato voices Load Ran, Dark Ran, and Queen Memory.

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* TalkingToHimself: Masami Kato voices Load Ran, Dark Ran, and Queen Memory.

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* TalkingToHimself: TalkingToHer
self:
Masami Kato voices Load Ran, Dark Ran, and Queen Memory.
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** Thr ACA Neo Geo ports averts this, and it's even got English options.

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** Thr The ACA Neo Geo ports port averts this, and it's even got English options.

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* DevelopmentGag: The first game's final battle in Story Mode is "Sprites vs. Memory".
** [[DontExplainTheJoke If you have a lot of Sprites on screen, it uses up a lot of Memory...]]

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* DevelopmentGag: The first game's final battle in Story Mode is "Sprites vs. Memory". \n** [[DontExplainTheJoke If you have a lot of Sprites on screen, it uses up a lot of Memory...]]

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** A [=PlayStation=] 2 sequel, ''Twinkle Star Sprites: La Petite Princesse'', was featured at E3 in 2005, but SNK decided not to localized it because of a perceived lack of marketability.

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** A [=PlayStation=] 2 sequel, ''Twinkle Star Sprites: La Petite Princesse'', was featured at E3 in 2005, but SNK decided not to localized localize it because of a perceived lack of marketability.


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** Thr ACA Neo Geo ports averts this, and it's even got English options.
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** And of course, the previously Japan-only ADK collection for PS2, which includes this game, reached the US Playstation Network, though it's untranslated like the rest of the games, being a straight port.

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** And of course, the previously Japan-only ADK collection for PS2, [=PS2=], which includes this game, reached the US Playstation Network, though it's untranslated like the rest of the games, being a straight port.
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I don't think the PC port belongs under No Export For You since it's still available and recently released on GOG, unless it was never released in Japan.


** SNK Playmore released a PC port of the [=NeoGeo=] version on PC in late 2015 during the [=NeoGeo=]'s 25th anniversary through UsefulNotes/HumbleBundle and though the Humble Store and Steam the following year. This lacks the extra features of the Dreamcast version (such as a redone soundtrack or the continue bug fix) and Saturn version (fully-voiced dialogue and an extra character).
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** And of course, the previously Japan-only ADK collection for PS2, which includes this game, reached the US Playstation Network, though it's untranslated like the rest of the games, being a straight port.

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* DevelopmentGag: The the first game's final battle in Story Mode is "Sprites vs. Memory".

to:

* DevelopmentGag: The the first game's final battle in Story Mode is "Sprites vs. Memory".


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* TalkingToHimself: Masami Kato voices Load Ran, Dark Ran, and Queen Memory.

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Changed: 57

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* BonusMaterial: The Japan-exclusive Sega Saturn version came with a bonus disc full of fan-made and official artwork, concept art, karaoke, music, and messages from the characters.



** SNK Playmore released a PC port of the [=NeoGeo=] version on PC in late 2015 during the [=NeoGeo=]'s 25th anniversary through UsefulNotes/HumbleBundle. This lacks the extra features of the Dreamcast version (such as a redone soundtrack or the continue bug fix) and Saturn version (fully-voiced dialogue and an extra character).

to:

** SNK Playmore released a PC port of the [=NeoGeo=] version on PC in late 2015 during the [=NeoGeo=]'s 25th anniversary through UsefulNotes/HumbleBundle.UsefulNotes/HumbleBundle and though the Humble Store and Steam the following year. This lacks the extra features of the Dreamcast version (such as a redone soundtrack or the continue bug fix) and Saturn version (fully-voiced dialogue and an extra character).

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Moving Good Bad Bugs to YMMV.


* DevelopmentGag: The final battle is "Sprites vs. Memory".

to:

* DevelopmentGag: The the first game's final battle in Story Mode is "Sprites vs. Memory".



* GoodBadBugs: There is a bug in the arcade version's handling of continues; normally continues are denoted in the score by resetting the score except for the ones place, and increments the ones place by one for each continue used. If you continue five times, for example, the ones place of your score will be 5. The arcade version resets the score entirely, so that if a continue is used, the score will ''always'' end in 1. This is fixed in the Dreamcast version as a toggleable option.



** SNK Playmore released a PC port of the [=NeoGeo=] version on PC in late 2015 during the [=NeoGeo=]'s 25th anniversary through UsefulNotes/HumbleBundle. This lacks the extra features of the Dreamcast version (such as a redone soundtrack or the continue bug fix) and Saturn version (fully-voiced dialogue and an extra character).

to:

** SNK Playmore released a PC port of the [=NeoGeo=] version on PC in late 2015 during the [=NeoGeo=]'s 25th anniversary through UsefulNotes/HumbleBundle. This lacks the extra features of the Dreamcast version (such as a redone soundtrack or the continue bug fix) and Saturn version (fully-voiced dialogue and an extra character).character).
----
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The game isn't out on Steam (although there is an entry on Steam DB that might hint a future release).


* GoodBadBugs: There is a bug in the arcade version's handling of continues; normally continues are denoted in the score by resetting the score except for the ones place, and incrementing the ones place by one for each continue used. If you continue five times, for example, the ones place of your score will be 5. The arcade version resets the score entirely, so that if a continue is used, the score will ''always'' end in 1. This is fixed in the Dreamcast version as a toggleable option.

to:

* GoodBadBugs: There is a bug in the arcade version's handling of continues; normally continues are denoted in the score by resetting the score except for the ones place, and incrementing increments the ones place by one for each continue used. If you continue five times, for example, the ones place of your score will be 5. The arcade version resets the score entirely, so that if a continue is used, the score will ''always'' end in 1. This is fixed in the Dreamcast version as a toggleable option.



** A PS2 sequel, ''Twinkle Star Sprites: La Petite Princesse'', was featured at E3 in 2005, but SNK decided not to port it because of a perceived lack of marketability.
** SNK Playmore released a PC port of the NeoGeo version on Steam in late 2015. This lacks the extra features of the Dreamcast version (such as a redone soundtrack or the continue bug fix).

to:

** A PS2 [=PlayStation=] 2 sequel, ''Twinkle Star Sprites: La Petite Princesse'', was featured at E3 in 2005, but SNK decided not to port localized it because of a perceived lack of marketability.
** SNK Playmore released a PC port of the NeoGeo [=NeoGeo=] version on Steam PC in late 2015. 2015 during the [=NeoGeo=]'s 25th anniversary through UsefulNotes/HumbleBundle. This lacks the extra features of the Dreamcast version (such as a redone soundtrack or the continue bug fix).fix) and Saturn version (fully-voiced dialogue and an extra character).
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Explaining the joke for non-techies.

Added DiffLines:

** [[DontExplainTheJoke If you have a lot of Sprites on screen, it uses up a lot of Memory...]]
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* GoodBadBugs: There is a bug in the arcade version's handling of continues; normally continues are denoted in the score by resetting the score except for the ones place, and incrementing the ones place by one for each continue used. If you continue five times, for example, the ones place of your score will be 5. The arcade version resets the score entirely, so that if a continue is used, the score will ''always'' end in 1. This is fixed in the Dreamcast version as a toggleable option.



** A PS2 sequel, ''Twinkle Star Sprites: La Petite Princesse'', was featured at E3 in 2005, but SNK decided not to port it because of a perceived lack of marketability.

to:

** A PS2 sequel, ''Twinkle Star Sprites: La Petite Princesse'', was featured at E3 in 2005, but SNK decided not to port it because of a perceived lack of marketability.marketability.
** SNK Playmore released a PC port of the NeoGeo version on Steam in late 2015. This lacks the extra features of the Dreamcast version (such as a redone soundtrack or the continue bug fix).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DevelopmentGag: The final battle is "Sprites vs. Memory".
* NoExportForYou: The console versions were only released in Japan. The Dreamcast version should work on American Dreamcasts, though.
** A PS2 sequel, ''Twinkle Star Sprites: La Petite Princesse'', was featured at E3 in 2005, but SNK decided not to port it because of a perceived lack of marketability.

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