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** All Hallows might've been another level in the London section with the Cathedral Key being required to unlock a door to the next level (the key itself is only used as a secret in the final version of the game). The filename of All Hallows is called STPAUL.tr2, which would indicate that the level would be based on Saint Paul's Cathedral. It would also make sense that the next level would have taken place there since Lara jumps down the shaft of the bell tower at the end of Thames Wharf, but the final version of the game has her falling down a shaft leading to the decommissioned Aldwych subway tubes.

to:

** All Hallows might've been another level in the London section with the Cathedral Key being required to unlock a door to the next level (the key itself is only used as a secret in the final version of the game). The filename of All Hallows is called STPAUL.tr2, which would indicate that the level would be based on Saint Paul's Cathedral. It would also make sense that the next level would have taken place there since Lara jumps down the shaft of the bell tower at the end of Thames Wharf, but the final version of the game has her falling down a shaft leading to the decommissioned Aldwych subway tubes. One of the game's level designers confirms that the level was cut from the main game due to [[https://tomb-of-ash.tumblr.com/post/94071931125/interview-with-andy-sandham-part-ii memory constraints and being too difficult to play through]].
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** Lara was supposed to be able to roll forwards while crouched and this move was restored in the remaster.
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whoops, that'd be more fitting under special effect failure


** In the cutscene where Dr. Willard uses the artifacts to unlock the meteorite crater, there was supposed to be beams of light coming from each artifact and hitting the center, creating a pillar of light as the meteorite rises from the crater. The effects aren't shown in the game and the meteorite just lifelessly rises into the air. The remastered version would put the effects back in.

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* NoPortForYou: Like with the first two games, the expansion pack was only released for PC and Mac. Even with the main game re released on Steam, the expansion pack did not come along.

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* NoPortForYou: Like with the first two games, the expansion pack was only released for PC and Mac. Even with the main game re released on Steam, the expansion pack did not come along. The remastered version would finally allow console players and new PC players to play it.


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** In the cutscene where Dr. Willard uses the artifacts to unlock the meteorite crater, there was supposed to be beams of light coming from each artifact and hitting the center, creating a pillar of light as the meteorite rises from the crater. The effects aren't shown in the game and the meteorite just lifelessly rises into the air. The remastered version would put the effects back in.
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Added DiffLines:

** The beginning of the High Security Compound level was supposed to have a cutscene showing Lara lying on her bed and then waking up while observing her new surroundings, but it was cut out for unknown reasons. The remastered version would add the scene back in.
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Spelling/grammar fix(es)


** The fight against Dr. Willard's mutated form was going to have a boss theme playing, but due to time constraints, it was cut out. It got repurposed in ''VideoGame/TombRaiderTheLastRevalation'' in a different form and the 2024 remaster would add it back in.

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** The fight against Dr. Willard's mutated form was going to have a boss theme playing, but due to time constraints, it was cut out. It got repurposed in ''VideoGame/TombRaiderTheLastRevalation'' ''VideoGame/TombRaiderTheLastRevelation'' in a different form and the 2024 remaster would add it back in.
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** The fight against Dr. Willard's mutated form was going to have a boss theme playing, but due to time constraints, it was cut out. It got repurposed in ''VideoGame/TombRaiderTheLastRevalation'' in a different form and the 2024 remaster would add it back in.
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** As shown in the behind-the-scenes featurette on one of the UsefulNotes/PlayStation Underground discs, Lara was supposed to have a knife in this game but it never came to fruition.

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** As shown in the behind-the-scenes featurette on one of the UsefulNotes/PlayStation Platform/PlayStation Underground discs, Lara was supposed to have a knife in this game but it never came to fruition.

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Restoring examples cut and moved by a ban evader


* WhatCouldHaveBeen: [[WhatCouldHaveBeen/TombRaider Shares a page]].

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* WhatCouldHaveBeen: [[WhatCouldHaveBeen/TombRaider Shares WhatCouldHaveBeen:
** All Hallows might've been another level in the London section with the Cathedral Key being required to unlock
a page]].door to the next level (the key itself is only used as a secret in the final version of the game). The filename of All Hallows is called STPAUL.tr2, which would indicate that the level would be based on Saint Paul's Cathedral. It would also make sense that the next level would have taken place there since Lara jumps down the shaft of the bell tower at the end of Thames Wharf, but the final version of the game has her falling down a shaft leading to the decommissioned Aldwych subway tubes.
** As shown in the behind-the-scenes featurette on one of the UsefulNotes/PlayStation Underground discs, Lara was supposed to have a knife in this game but it never came to fruition.
** The second level, Temple Ruins, was originally named Temple of Shiva. Since no-one was that willing to desecrate an actual temple, the name was dropped.

Changed: 48

Removed: 945

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* WhatCouldHaveBeen:
** All Hallows might've been another level in the London section with the Cathedral Key being required to unlock a door to the next level (the key itself is only used as a secret in the final version of the game). The filename of All Hallows is called STPAUL.tr2, which would indicate that the level would be based on Saint Paul's Cathedral. It would also make sense that the next level would have taken place there since Lara jumps down the shaft of the bell tower at the end of Thames Wharf, but the final version of the game has her falling down a shaft leading to the decommissioned Aldwych subway tubes.
** As shown in the behind-the-scenes featurette on one of the UsefulNotes/PlayStation Underground discs, Lara was supposed to have a knife in this game but it never came to fruition.
** The second level, Temple Ruins, was originally named Temple of Shiva. Since no-one was that willing to desecrate an actual temple, the name was dropped.

to:

* WhatCouldHaveBeen:
** All Hallows might've been another level in the London section with the Cathedral Key being required to unlock
WhatCouldHaveBeen: [[WhatCouldHaveBeen/TombRaider Shares a door to the next level (the key itself is only used as a secret in the final version of the game). The filename of All Hallows is called STPAUL.tr2, which would indicate that the level would be based on Saint Paul's Cathedral. It would also make sense that the next level would have taken place there since Lara jumps down the shaft of the bell tower at the end of Thames Wharf, but the final version of the game has her falling down a shaft leading to the decommissioned Aldwych subway tubes.
** As shown in the behind-the-scenes featurette on one of the UsefulNotes/PlayStation Underground discs, Lara was supposed to have a knife in this game but it never came to fruition.
** The second level, Temple Ruins, was originally named Temple of Shiva. Since no-one was that willing to desecrate an actual temple, the name was dropped.
page]].
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* BTeamSequel: While it was developed by Core Design again, most of the team was brand new to the series, with the majority of the team from the first two games gone.

Added: 763

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Moved from the main page because it was listed under the wrong trope


* WhatCouldHaveBeen: All Hallows might've been another level in the London section with the Cathedral Key being required to unlock a door to the next level (the key itself is only used as a secret in the final version of the game). The filename of All Hallows is called STPAUL.tr2, which would indicate that the level would be based on Saint Paul's Cathedral. It would also make sense that the next level would have taken place there since Lara jumps down the shaft of the bell tower at the end of Thames Wharf, but the final version of the game has her falling down a shaft leading to the decommissioned Aldwych subway tubes.

to:

* WhatCouldHaveBeen: WhatCouldHaveBeen:
**
All Hallows might've been another level in the London section with the Cathedral Key being required to unlock a door to the next level (the key itself is only used as a secret in the final version of the game). The filename of All Hallows is called STPAUL.tr2, which would indicate that the level would be based on Saint Paul's Cathedral. It would also make sense that the next level would have taken place there since Lara jumps down the shaft of the bell tower at the end of Thames Wharf, but the final version of the game has her falling down a shaft leading to the decommissioned Aldwych subway tubes.


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** The second level, Temple Ruins, was originally named Temple of Shiva. Since no-one was that willing to desecrate an actual temple, the name was dropped.

Added: 4

Changed: 12

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None


** As shown in the behind-the-scenes featurette on one of the PlayStation Underground discs, Lara was supposed to have a knife in this game but it never came to fruition.

to:

** As shown in the behind-the-scenes featurette on one of the PlayStation UsefulNotes/PlayStation Underground discs, Lara was supposed to have a knife in this game but it never came to fruition.fruition.
----
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** As shown in the behind-the-scenes featurette on one of the Playstation Underground discs, Lara was supposed to have a knife in this game but it never came to fruition.

to:

** As shown in the behind-the-scenes featurette on one of the Playstation PlayStation Underground discs, Lara was supposed to have a knife in this game but it never came to fruition.
Is there an issue? Send a MessageReason:
None


* CreatorBacklash: No members of the original team responsible for first game were involved. They outright threatened to quit, being simply tired with making yet ''another'' Tomb Raider in as many years. Core had to assemble a team from a scratch to satisfy Eidos' demand for another game. Some of the people involved in [=TR2=] returned in this new crew, but they were not present during making of original and at best did secondary programming for previous game.

to:

* CreatorBacklash: No members of the original team responsible for first game were involved. They outright threatened to quit, being simply tired with making yet ''another'' Tomb Raider in as many years. Core had to assemble a team from a scratch to satisfy Eidos' demand for another game. Some of the people involved in [=TR2=] returned in this new crew, but they were not present during the making of the original and at best did secondary programming for previous game.
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None

Added DiffLines:

* DummiedOut: Exit data discovered in a beta build of this game reveals that the bonus level for collecting all secrets, All Hallows, was in fact a London level originally. All Hallows contains a curious area at the very end, a room containing lots of ammo pickups (that cannot be picked up, as the level ends just before Lara enters).
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Redundant


* CreatorBacklash: No members of the original team responsible for first game were involved. They outright threatened to quit, being simply tired with making yet ''another'' ''Franchise/TombRaider'' in as many years. Core had to assemble a team from a scratch to satisfy Eidos' demand for another game. Some of the people involved in [=TR2=] returned in this new crew, but they were not present during making of original and at best did secondary programming for previous game.

to:

* CreatorBacklash: No members of the original team responsible for first game were involved. They outright threatened to quit, being simply tired with making yet ''another'' ''Franchise/TombRaider'' Tomb Raider in as many years. Core had to assemble a team from a scratch to satisfy Eidos' demand for another game. Some of the people involved in [=TR2=] returned in this new crew, but they were not present during making of original and at best did secondary programming for previous game.
Is there an issue? Send a MessageReason:
None


* CreatorBacklash: No members of the original team responsible for first game were involved. They outright threatened to quit, being simply tired with making yet ''another'' Tomb Raider in as many years. Core had to assemble a team from a scratch to satisfy Eidos' demand for another game. Some of the people involved in [=TR2=] returned in this new crew, but they were not present during making of original and at best did secondary programming for previous game.

to:

* CreatorBacklash: No members of the original team responsible for first game were involved. They outright threatened to quit, being simply tired with making yet ''another'' Tomb Raider ''Franchise/TombRaider'' in as many years. Core had to assemble a team from a scratch to satisfy Eidos' demand for another game. Some of the people involved in [=TR2=] returned in this new crew, but they were not present during making of original and at best did secondary programming for previous game.
Is there an issue? Send a MessageReason:
None


* CreatorBacklash: No members of the original team responsible for first or second game were involved. They outright threatened to quit, being simply tired with making yet ''another'' Tomb Raider in as many years. Core had to assemble a team from a scratch to satisfy Eidos' demand for another game.

to:

* CreatorBacklash: No members of the original team responsible for first or second game were involved. They outright threatened to quit, being simply tired with making yet ''another'' Tomb Raider in as many years. Core had to assemble a team from a scratch to satisfy Eidos' demand for another game. Some of the people involved in [=TR2=] returned in this new crew, but they were not present during making of original and at best did secondary programming for previous game.
Is there an issue? Send a MessageReason:
None


* WhatCouldHaveBeen: All Hallows might've been another level in the London section with the Cathedral Key being required to unlock a door to the next level (the key itself is only used as a secret in the final version of the game). The filename of All Hallows is called STPAUL.tr2, which would indicate that the level would be based on Saint Paul's Cathedral. It would also make sense that the next level would have taken place there since Lara jumps down the shaft of the bell tower at the end of Thames Wharf, but the final version of the game has her falling down a shaft leading to the decommissioned Aldwych subway tubes.

to:

* WhatCouldHaveBeen: All Hallows might've been another level in the London section with the Cathedral Key being required to unlock a door to the next level (the key itself is only used as a secret in the final version of the game). The filename of All Hallows is called STPAUL.tr2, which would indicate that the level would be based on Saint Paul's Cathedral. It would also make sense that the next level would have taken place there since Lara jumps down the shaft of the bell tower at the end of Thames Wharf, but the final version of the game has her falling down a shaft leading to the decommissioned Aldwych subway tubes.tubes.
** As shown in the behind-the-scenes featurette on one of the Playstation Underground discs, Lara was supposed to have a knife in this game but it never came to fruition.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* NoPortForYou: Like with the first two games, the expansion pack was only released for PC and Mac. Even with the main game re released on Steam, the expansion pack did not come along.
Is there an issue? Send a MessageReason:
None


* CreatorBacklash: No members of the original team responsible for first or second game were involved. They've outright threatened to quit, being simply tired with making yet ''another'' Tomb Raider third year in a row. Core had to assemble a team from a scratch to satisfy Eidos' demand for another game.
* WhatCouldHaveBeen: All Hallows might've been another level in the London section with the Cathedral Key being required to unlock a door to the next level (the key itself is only used as a secret in the final version of the game). The filename of All Hallows is called STPAUL.tr2, which would indicate that the level would be based on Saint Paul's Cathedral. It would also make sense that the next level would have taken place there since Lara jumps down the shaft of the belltower at the end of Thames Wharf, but the final version of the game has her falling down a shaft leading to the decommissioned Aldwych subway tubes.

to:

* CreatorBacklash: No members of the original team responsible for first or second game were involved. They've They outright threatened to quit, being simply tired with making yet ''another'' Tomb Raider third year in a row.as many years. Core had to assemble a team from a scratch to satisfy Eidos' demand for another game.
* WhatCouldHaveBeen: All Hallows might've been another level in the London section with the Cathedral Key being required to unlock a door to the next level (the key itself is only used as a secret in the final version of the game). The filename of All Hallows is called STPAUL.tr2, which would indicate that the level would be based on Saint Paul's Cathedral. It would also make sense that the next level would have taken place there since Lara jumps down the shaft of the belltower bell tower at the end of Thames Wharf, but the final version of the game has her falling down a shaft leading to the decommissioned Aldwych subway tubes.
Is there an issue? Send a MessageReason:
None


* CreatorBacklash: No members of the original team responsible for first or second game were involved. They've outright threatened to quit, being simply tired with making yet ''another'' Tomb Raider third year in a row. Core had to assemble a team from a scratch to satisfy Eidos' demand for another game.

to:

* CreatorBacklash: No members of the original team responsible for first or second game were involved. They've outright threatened to quit, being simply tired with making yet ''another'' Tomb Raider third year in a row. Core had to assemble a team from a scratch to satisfy Eidos' demand for another game.game.
* WhatCouldHaveBeen: All Hallows might've been another level in the London section with the Cathedral Key being required to unlock a door to the next level (the key itself is only used as a secret in the final version of the game). The filename of All Hallows is called STPAUL.tr2, which would indicate that the level would be based on Saint Paul's Cathedral. It would also make sense that the next level would have taken place there since Lara jumps down the shaft of the belltower at the end of Thames Wharf, but the final version of the game has her falling down a shaft leading to the decommissioned Aldwych subway tubes.
Is there an issue? Send a MessageReason:
None


* CreatorBacklash: No members of the original team responsible for first or second game were involved. They've outright threatened to quit, being simply tired with making yet ''another'' Tomb Raider third years in a row. Core had to assemble a team from a scratch to satisfy Eidos' demand for another game.

to:

* CreatorBacklash: No members of the original team responsible for first or second game were involved. They've outright threatened to quit, being simply tired with making yet ''another'' Tomb Raider third years year in a row. Core had to assemble a team from a scratch to satisfy Eidos' demand for another game.
Is there an issue? Send a MessageReason:
None


* CreatorBacklash: No member of the original team responsible for first or second game were involved. They've outright threatened to quit, being simply tired with making yet ''another'' Tomb Raider third years in a row. Core had to assemble a team from a scratch to satisfy Eidos' demand for another game.

to:

* CreatorBacklash: No member members of the original team responsible for first or second game were involved. They've outright threatened to quit, being simply tired with making yet ''another'' Tomb Raider third years in a row. Core had to assemble a team from a scratch to satisfy Eidos' demand for another game.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CreatorBacklash: No member of the original team responsible for first or second game were involved. They've outright threatened to quit, being simply tired with making yet ''another'' Tomb Raider third years in a row. Core had to assemble a team from a scratch to satisfy Eidos' demand for another game.

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