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* TroubledProduction: Eidos gave them only eight months to develop the game right after they finished making the first one. According some interviews with the dev team, this caused the dev team to go through a lot of [[https://youtu.be/hsi4Tisi2bE?si=y4ew2mfgGSmlJIWH&t=1334 burnout and endure other grueling conditions]], such as working seven days a week, taking naps under their desks, splashing their faces with water to wake themselves up before having coffee, and one developer nearly going through a divorce because he hadn't seen his wife in ''two years'', which made her think that he was having an affair.
* WhatCouldHaveBeen: The game was originally going to have dynamic lighting to reflect the passage of time, such as going from day to night. This was never realized in the final version - it wasn't until ''VideoGame/TombRaiderIII'' dynamic lighting other than flares was added to the game engine.

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* TroubledProduction: Eidos gave them the dev team only eight months to develop the game right after they finished making the first one. According some interviews with the dev team, them, this caused the dev team to go through a lot of [[https://youtu.be/hsi4Tisi2bE?si=y4ew2mfgGSmlJIWH&t=1334 burnout and endure other grueling conditions]], such as working seven days a week, taking naps under their desks, splashing their faces with water to wake themselves up before having coffee, and one developer nearly going through a divorce because he hadn't seen his wife in ''two years'', which made her think that he was having an affair.
* WhatCouldHaveBeen: The game was originally going to have dynamic lighting to reflect the passage of time, such as going from day to night. This was never realized in the final version - it wasn't until ''VideoGame/TombRaiderIII'' dynamic lighting other than flares was added to the game engine.engine, and the "passage of time" lighting wasn't impremented until the [[VideoGame/TombRaider2013 2013 reboot]].
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The 8 months are an unquestionable fact, given the simple work schedule to get a game ready for the November premiere while work started only in late January and then there is always simple printing and shipping to account for.


* TroubledProduction: According some interviews with the dev team, Eidos gave them only eight months to develop the game right after they finished making the first one. This caused the dev team to go through a lot of [[https://youtu.be/hsi4Tisi2bE?si=y4ew2mfgGSmlJIWH&t=1334 burnout and endure other grueling conditions]], such as working seven days a week, taking naps under their desks, splashing their faces with water to wake themselves up before having coffee, and one developer nearly going through a divorce because he hadn't seen his wife in ''two years'', which made her think that he was having an affair.

to:

* TroubledProduction: According some interviews with the dev team, Eidos gave them only eight months to develop the game right after they finished making the first one. This According some interviews with the dev team, this caused the dev team to go through a lot of [[https://youtu.be/hsi4Tisi2bE?si=y4ew2mfgGSmlJIWH&t=1334 burnout and endure other grueling conditions]], such as working seven days a week, taking naps under their desks, splashing their faces with water to wake themselves up before having coffee, and one developer nearly going through a divorce because he hadn't seen his wife in ''two years'', which made her think that he was having an affair.
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* ScrewedByTheLawyers: The FanRemake has been in legal limbo since the release of the demo. Creator/SquareEnix', then the owner of the copyright to the franchise, had their legal department send a cease-and-desist to Nicobass ''the same day'' he released the demo. They no longer have the copyrights but have effectively blocked any further development since 2017. The FanRemake has been in legal limbo since the release of the demo. Creator/SquareEnix', then the owner of the copyright to the franchise, had their legal department send a cease-and-desist to Nicobass the day he released the demo. They no longer have the copyrights but have effectively blocked any further development since 2017. CDE Entertainment, the next owner of the copyright, maintained enough ambiguity on the matter to keep the gag going, not helped by the fact that they green-lighted the development of the remaster of the game, which came out on February 14, 2024.

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* ScrewedByTheLawyers: The FanRemake has been in legal limbo since the release of the demo. Creator/SquareEnix', then the owner of the copyright to the franchise, had their legal department send a cease-and-desist to Nicobass ''the same day'' he released the demo. They no longer have the copyrights but have effectively blocked any further development since 2017. The FanRemake has been in legal limbo since the release of the demo. Creator/SquareEnix', then the owner of the copyright to the franchise, had their legal department send a cease-and-desist to Nicobass the day he released the demo. They no longer have the copyrights but have effectively blocked any further development since 2017. CDE Entertainment, the next owner of the copyright, maintained enough ambiguity on the matter to keep the gag going, not helped by the fact that they green-lighted the development of the remaster of the game, which came out on February 14, 2024.
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* ScrewedByTheLawyers: The FanRemake has been in legal limbo since the release of the demo. Creator/SquareEnix', then the owner of the copyright to the franchise, had their legal department send a cease-and-desist to Nicobass ''the same day'' he released the demo. They no longer have the copyrights but have effectively blocked any further development since 2017. The FanRemake has been in legal limbo since the release of the demo. Creator/SquareEnix', then the owner of the copyright to the franchise, had their legal department send a cease-and-desist to Nicobass the day he released the demo. They no longer have the copyrights but have effectively blocked any further development since 2017. CDE Entertainment, the next owner of the copyright, maintained enough ambiguity on the matter to keep the gag going, not helped by the fact that they green-lighted the development of the remaster of the game, which came out on February 14, 2024.
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* NoPortForYou: ''The Golden Mask'' expansion pack was released only on PC and then to [=iOS=] later on. A console version was never made and despite the base game being on Steam, the expansion pack was never released on Steam.

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* NoPortForYou: ''The Golden Mask'' expansion pack was released only on PC and then to [=iOS=] later on. A console version was never made and despite the base game being on Steam, the expansion pack was never released on Steam. The 2024 remaster would finally bring back the expansion pack across all platforms.
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* MoneyDearBoy: The reason the developers endured terrible work conditions was Eidos promising them royalty checks and bonuses if the game sold well.


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* TroubledProduction: According some interviews with the dev team, Eidos gave them only eight months to develop the game right after they finished making the first one. This caused the dev team to go through a lot of [[https://youtu.be/hsi4Tisi2bE?si=y4ew2mfgGSmlJIWH&t=1334 burnout and endure other grueling conditions]], such as working seven days a week, taking naps under their desks, splashing their faces with water to wake themselves up before having coffee, and one developer nearly going through a divorce because he hadn't seen his wife in ''two years'', which made her think that he was having an affair.
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* CreatorBscklash: Creator Toby Gard left Creator/CoreDesign during the development of this game, due to "CreativeDifferences" (he was unhappy with Lara's over-sexualization), and [[StartMyOwn co-founded Confounding Factor]]. Their first game was ''Galleon'', a SpiritualSuccessor to ''Tomb Raider'' which took about ten years to make. It was actually pretty damn good but bombed on release. Confounding Factor closed down shortly afterward.

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* CreatorBscklash: CreatorBacklash: Creator Toby Gard left Creator/CoreDesign during the development of this game, due to "CreativeDifferences" (he was unhappy with Lara's over-sexualization), and [[StartMyOwn co-founded Confounding Factor]]. Their first game was ''Galleon'', a SpiritualSuccessor to ''Tomb Raider'' which took about ten years to make. It was actually pretty damn good but bombed on release. Confounding Factor closed down shortly afterward.
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Added DiffLines:

* CreatorBscklash: Creator Toby Gard left Creator/CoreDesign during the development of this game, due to "CreativeDifferences" (he was unhappy with Lara's over-sexualization), and [[StartMyOwn co-founded Confounding Factor]]. Their first game was ''Galleon'', a SpiritualSuccessor to ''Tomb Raider'' which took about ten years to make. It was actually pretty damn good but bombed on release. Confounding Factor closed down shortly afterward.
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Restoring examples cut and moved by a ban evader


* WhatCouldHaveBeen: [[WhatCouldHaveBeen/TombRaider Shares a page]].

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* WhatCouldHaveBeen: [[WhatCouldHaveBeen/TombRaider Shares a page]].The game was originally going to have dynamic lighting to reflect the passage of time, such as going from day to night. This was never realized in the final version - it wasn't until ''VideoGame/TombRaiderIII'' dynamic lighting other than flares was added to the game engine.
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None


* WhatCouldHaveBeen: The game was originally going to have dynamic lighting to reflect the passage of time, such as going from day to night. This was never realized in the final version - it wasn't until ''VideoGame/TombRaiderIII'' dynamic lighting other than flares was added to the game engine.

to:

* WhatCouldHaveBeen: The game was originally going to have dynamic lighting to reflect the passage of time, such as going from day to night. This was never realized in the final version - it wasn't until ''VideoGame/TombRaiderIII'' dynamic lighting other than flares was added to the game engine.[[WhatCouldHaveBeen/TombRaider Shares a page]].
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* TheOtherDarrin: Judith Gibbins takes over as Lara Croft in this game, replacing Shelley Blond from the first. Interestingly, Gibbins doesn't sound remotely close to Blond; her Lara has a much deeper voice.

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* TheOtherDarrin: Judith Gibbins takes over as Lara Croft in this game, replacing Shelley Blond from the first.first (although Blond's voice is still used in wordless moments, like Lara's groan when pulling herself up onto a ledge). Interestingly, Gibbins doesn't sound remotely close to Blond; her Lara has a much deeper voice.

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* WhatCouldHaveBeen: The game was originally going to have dynamic lighting to reflect the passage of time, such as going from day to night. This was never realized in the final version.

to:

* WhatCouldHaveBeen: The game was originally going to have dynamic lighting to reflect the passage of time, such as going from day to night. This was never realized in the final version.version - it wasn't until ''VideoGame/TombRaiderIII'' dynamic lighting other than flares was added to the game engine.
----
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* TheOtherDarrin: Judith Gibbins takes over as Lara Croft in this game, replacing Shelley Blond from the first. Interestingly, Gibbins doesn't sound remotely close to Blond; her Lara has a much deeper voice.

to:

* TheOtherDarrin: Judith Gibbins takes over as Lara Croft in this game, replacing Shelley Blond from the first. Interestingly, Gibbins doesn't sound remotely close to Blond; her Lara has a much deeper voice.voice.
* WhatCouldHaveBeen: The game was originally going to have dynamic lighting to reflect the passage of time, such as going from day to night. This was never realized in the final version.
Is there an issue? Send a MessageReason:
None


* TheOtherDarrin: Judith Gibbins takes over as Lara Croft in this game, replacing Shelley Blond from the first. Interestingly, Gibbins doesn't sound remotely close to Blond; her Lara is much lower voiced.

to:

* TheOtherDarrin: Judith Gibbins takes over as Lara Croft in this game, replacing Shelley Blond from the first. Interestingly, Gibbins doesn't sound remotely close to Blond; her Lara is has a much lower voiced.deeper voice.
Is there an issue? Send a MessageReason:
None


* NoPortForYou: ''The Golden Mask'' expansion pack was released only on PC and then to [=iOS=] later on. A console version was never made and despite the base game being on Steam, the expansion pack was never released on Steam.

to:

* NoPortForYou: ''The Golden Mask'' expansion pack was released only on PC and then to [=iOS=] later on. A console version was never made and despite the base game being on Steam, the expansion pack was never released on Steam.Steam.
* TheOtherDarrin: Judith Gibbins takes over as Lara Croft in this game, replacing Shelley Blond from the first. Interestingly, Gibbins doesn't sound remotely close to Blond; her Lara is much lower voiced.
Is there an issue? Send a MessageReason:
None


NoPortForYou: ''The Golden Mask'' expansion pack was released only on PC and then to [=iOS=] later on. A console version was never made and despite the base game being on Steam, the expansion pack was never released on Steam.

to:

* NoPortForYou: ''The Golden Mask'' expansion pack was released only on PC and then to [=iOS=] later on. A console version was never made and despite the base game being on Steam, the expansion pack was never released on Steam.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

NoPortForYou: ''The Golden Mask'' expansion pack was released only on PC and then to [=iOS=] later on. A console version was never made and despite the base game being on Steam, the expansion pack was never released on Steam.

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